DND 30

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Animus Loci (Mud)

Gargantuan fey (animus, primordial), neutral


Armor Class. 18 (natural armor)
Hit Points. 585 (30d20 + 270)
Speed. 20 ft., swim 20 ft.
STR DEX CON INT WIS CHA
24 (+7) 11 (+0) 28 (+9) 13 (+1) 20 (+5) 14 (+2)
Saving Throws: Str +15, Con +17, Wis +13
Skills. Nature +9, Perception +13
Damage Immunities. acid, poison; bludgeoning,
piercing, and slashing damage from non-magical
weapons
Condition Immunities. exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious
Senses. blindsight 60 ft., darkvision 120 ft., passive
Perception 23
Languages. Druidic, Primordial, Sylvan
Challenge. 27 (105,000 XP)
Animus Loci. A beast, fey, or plant that targets the
animus loci with an attack or a harmful spell must first
make a DC 18 Wisdom saving throw. On a failed save,
the creature must choose a new target or lose the
attack or spell. The creature is aware of this effect
before it makes its attack.
Innate Spellcasting. The animus loci's innate spellcasting
ability is Constitution (spell save DC 25, +17 to hit
with spell attacks). It can innately cast the following
spells, requiring no components:
At will: call lightning, cone of cold, control water, fog
cloud, gust of wind, heat metal, ice storm, move earth,
lightning bolt, sleet storm, wall of stone
1/day each: chain lightning, earthquake, firestorm,
incendiary cloud, storm of vengeance, tsunami,
whirlwind
Mud Form. The animus loci can enter a hostile
creature's space and stop there. It can move through a
space as narrow as 1 inch wide without squeezing.
Whenever the animus loci enters a creature's space,
the creature must succeed on a DC 17 Strength saving
throw or become grappled by the animus loci. The
animus loci can grapple up to 5 Medium creatures at
once. A grappled creature can repeat the saving throw
at the end of each of its turns, ending the condition on
a success. As a bonus action, the animus loci can target
one creature that it is grappling, tightening its grip on
that creature, increasing the escape DC to 23 until the
creature escapes.
One With the Land. As long as it remains in its region, it
cannot be surprised, can pinpoint the precise location
of any creatures within 120 feet of it as a bonus action,
and is immune to sneak attack damage
Actions
Multiattack. The animus loci makes two attacks,
choosing from either its Slam or its Mud Spit for each.
Slam. Melee Weapon Attack: +15 to hit, reach 10 ft.,
one creature. Hit: 34 (5d10 + 7) bludgeoning damage.
Additionally, the target must make a DC 23 Strength
saving throw, becoming grappled on a failure.
Mud Spit. Ranged Weapon Attack: +15 to hit, range
60/120 ft., one creature. Hit: 29 (5d8 + 7)
bludgeoning damage. Additionally, the target must
make a DC 23 Strength saving throw, becoming
restrained on a failure.
Legendary Actions
The animus loci can take 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The animus loci regains spent
legendary actions at the start of its turn.
Attack. The animus loci makes one Slam or Mud Spit
attack
Whelm (Costs 2 Actions). The animus loci teleports into
the space of any creature on the ground that it
successfully hit with a Slam or Mud Spit attack since
the beginning of its last turn. Any creatures that it
successfully grapples take 40 (6d10 + 7) bludgeoning
damage. The animus loci can choose to forgo the
option of teleporting in favor of crushing the creatures
it is currently grappling.
Hungry Mud (Costs 2 Actions). The animus loci targets
up to 4 creatures that it can see. Those creatures must
succeed on a DC 25 Dexterity saving throw or be
pulled up to their waist into the muddy ground beneath
them. Any creature that is pulled into the ground must
use 10 feet of movement to extricate themselves. If
the target fails their saving throw by 5 or more, they're
pulled in up to their necks and are restrained. They
must use an action to make a successful DC 25
Strength saving throw before they can extricate
themselves from the mud.
Manifestation (Costs 3 Actions). The animus loci
assumes another one of its elemental manifestations,
provided the manifestation is appropriate to its terrain
and there is an adequate amount of material present to
compose its new form. It can teleport up to 30 feet
while doing this, and retains its hit points and
expended spells while doing so.

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