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Animus Loci (Mud)
Gargantuan fey (animus, primordial), neutral
Armor Class. 18 (natural armor) Hit Points. 585 (30d20 + 270) Speed. 20 ft., swim 20 ft. STR DEX CON INT WIS CHA 24 (+7) 11 (+0) 28 (+9) 13 (+1) 20 (+5) 14 (+2) Saving Throws: Str +15, Con +17, Wis +13 Skills. Nature +9, Perception +13 Damage Immunities. acid, poison; bludgeoning, piercing, and slashing damage from non-magical weapons Condition Immunities. exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Senses. blindsight 60 ft., darkvision 120 ft., passive Perception 23 Languages. Druidic, Primordial, Sylvan Challenge. 27 (105,000 XP) Animus Loci. A beast, fey, or plant that targets the animus loci with an attack or a harmful spell must first make a DC 18 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. The creature is aware of this effect before it makes its attack. Innate Spellcasting. The animus loci's innate spellcasting ability is Constitution (spell save DC 25, +17 to hit with spell attacks). It can innately cast the following spells, requiring no components: At will: call lightning, cone of cold, control water, fog cloud, gust of wind, heat metal, ice storm, move earth, lightning bolt, sleet storm, wall of stone 1/day each: chain lightning, earthquake, firestorm, incendiary cloud, storm of vengeance, tsunami, whirlwind Mud Form. The animus loci can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Whenever the animus loci enters a creature's space, the creature must succeed on a DC 17 Strength saving throw or become grappled by the animus loci. The animus loci can grapple up to 5 Medium creatures at once. A grappled creature can repeat the saving throw at the end of each of its turns, ending the condition on a success. As a bonus action, the animus loci can target one creature that it is grappling, tightening its grip on that creature, increasing the escape DC to 23 until the creature escapes. One With the Land. As long as it remains in its region, it cannot be surprised, can pinpoint the precise location of any creatures within 120 feet of it as a bonus action, and is immune to sneak attack damage Actions Multiattack. The animus loci makes two attacks, choosing from either its Slam or its Mud Spit for each. Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one creature. Hit: 34 (5d10 + 7) bludgeoning damage. Additionally, the target must make a DC 23 Strength saving throw, becoming grappled on a failure. Mud Spit. Ranged Weapon Attack: +15 to hit, range 60/120 ft., one creature. Hit: 29 (5d8 + 7) bludgeoning damage. Additionally, the target must make a DC 23 Strength saving throw, becoming restrained on a failure. Legendary Actions The animus loci can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The animus loci regains spent legendary actions at the start of its turn. Attack. The animus loci makes one Slam or Mud Spit attack Whelm (Costs 2 Actions). The animus loci teleports into the space of any creature on the ground that it successfully hit with a Slam or Mud Spit attack since the beginning of its last turn. Any creatures that it successfully grapples take 40 (6d10 + 7) bludgeoning damage. The animus loci can choose to forgo the option of teleporting in favor of crushing the creatures it is currently grappling. Hungry Mud (Costs 2 Actions). The animus loci targets up to 4 creatures that it can see. Those creatures must succeed on a DC 25 Dexterity saving throw or be pulled up to their waist into the muddy ground beneath them. Any creature that is pulled into the ground must use 10 feet of movement to extricate themselves. If the target fails their saving throw by 5 or more, they're pulled in up to their necks and are restrained. They must use an action to make a successful DC 25 Strength saving throw before they can extricate themselves from the mud. Manifestation (Costs 3 Actions). The animus loci assumes another one of its elemental manifestations, provided the manifestation is appropriate to its terrain and there is an adequate amount of material present to compose its new form. It can teleport up to 30 feet while doing this, and retains its hit points and expended spells while doing so.