Technical Guidelines For Basketball 3X3 1

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Bangsamoro Autonomous Region in Muslim Mindanao

Ministry of Basic, Higher and Technical Education

2024 BARMMAA MEET IN COTABATO CITY


TECHNICAL GUIDELINES FOR BASKETBALL (3x3)

l. COURT AND BALL


1. The game will be played on a 3x3 playing court with 1 basket. A regular 3x3 playing
court is 15 m (width) x 11 m (length). The court shall have a regular basketball playing
court sized zone, including a free throw line (5.80 m), a 2-point line (6.75 m) and a "no-
charge semi-circle" area underneath the basket. Half of a traditional basketball court may be
used.
2. A 3x3 ball shall be used in all categories.
ll. TEAMS
Each team shall consist of no more than 4 players (3 players on the court and 1
substitute).
Note: Coaches on the field of play including seats for substitutes and/or remote coaching from outside
the court are not allowed.
Ill. GAME OFFICIALS
The game shall be managed by up to 2 officials, 3 table officials and a sports supervisor,
if any.
Note: Article 3 does not apply to grassroots events.
IV. BEGINNING OF THE GAME
1. Both teams shall warm-up simultaneously prior to the game.
2. A coin flip shall determine which team gets the first possession. The team that wins
the coin flip can either choose to benefit from the ball possession at the beginning of the
game or at the beginning of a potential overtime,
3. The game cannot begin if one of the teams is not on the playing court with 3 players
ready to play.
V. SCORING
1. Every shot from inside the arc (I-point field goal area) shall be awarded 1 point.
2. Every shot from behind the arc (2-point field goal area) shall be awarded 2 points.
3. Every successful free throw shall be awarded 1 point.
VI. PLAYING TEAMS/WINNER OF THE GAME
l. The regular playing time shall be I period of 10 minutes. The game clock shall be stopped
during dead ball situations and free throws. The game clock shall be restarted when:
1.1. During a check-ball, the ball is at the disposal of the offensive
player after the check-ball has been completed;
1.2. After a successful last free throw, the next offensive team is in
possession of the ball; and
1.3. After an unsuccessful last free throw and the ball continues to be live,
the ball touches or is touched by any player on the playing court.
2. The first team to score 21 points or more wins the game if it happens before the end
of regular playing time. This "sudden death" rule applies to the regular playing time only
(not to a potential overtime).
3. If the score is tied at the end of regular playing time, an overtime shall be played.
There shall be an interval of I minute before the overtime starts. The first team to score 2
points in the overtime wins the game.
4. A team shall lose the game by forfeit if at the scheduled starting time of the game the
team is not present on the playing court with 3 players ready to play. In case of a forfeit, the
game score is marked with w-O or O-w ("w" standing for win). For the winning team this

1|2024 BARMMAA MEET TECHNICAL GUIDELINES


Bangsamoro Autonomous Region in Muslim Mindanao
Ministry of Basic, Higher and Technical Education

2024 BARMMAA MEET IN COTABATO CITY


game result shall not be considered when calculating the team-s average score while for the
losing team this game result shall be considered with O points when calculating the team's
average score. A team shall be disqualified from the competition after its second forfeit or in
case of no-show.
5. A team shall lose the game by default if it leaves the court before the end of the game
or all the players of the team are injured and/or disqualified. In case of a default situation,
the winning team may choose to keep its score as it stands or to have the game forfeited,
whilst the defaulting team's score is set to O in any case. In case of a default where the
winning team choses to have the game forfeited, the game result shall not be considered
when calculating the team-s average score.
6. A team losing by default or a tortuous forfeit shall be disqualified from the
competition.
Notes: If a game clock is not available, the running time's length and/or required points for "sudden
death" is at the organizer's discretion FIBA recommends setting the score limit in line with the game's
duration (10 minutes/JO points; 15 minutes/15 points; 21 minutes/21 points).
Vll . FOULS AND FREE THROWS
1. A team is in a penalty situation after it has committed 6 fouls. Players are not
excluded based on the number of personal fouls subject to Art. 16
2. If the foul is committed on a player in the act of shooting that player shall be awarded
a number of free throws as follows:
2.1. If the shot released from the field goal area is successful, the goal
shall count and, in addition, 1 free throw;
2.2. 2 free throws shall be awarded as of the 7th team foul; and
2.3, If the shot released from inside the arc is unsuccessful, 1 free throw. 2
free throws shall be awarded as of the 7th team foul.
2.4. If the shot released from behind the arc is unsuccessful, 2 free
throws.
3. Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team fouls purposes.
The first unsportsmanlike foul of a player shall be penalized with 2 free throws, but no ball
possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be
penalized with 2 free throws and ball possession.
4. Team fouls 7, 8 and 9 shall always be penalized with 2 free throws. Team foul 10 and
any subsequent team fouls shall be penalized with 2 free throws and ball possession. This clause is
applied also to unsportsmanlike fouls and to fouls on the act of shooting and overrules Art. 7.2
and 7.3 but shall not be applied to technical fouls.
5. All technical fouls shall be always penalized with 1 free throw. The free throw shall
be administered immediately. After the free throw, the check-ball shall be administered by the
team which had control of the ball or was entitled to the ball when the technical foul was
called. The game shall be resumed as follows:
5.1. If the technical foul was committed by a defensive player, the shot clock for the
opponents shall be reset to 12 seconds; and
5.2. If the technical foul was committed by the offensive team the shot clock for that
team shall continue from the time it was stopped.
Note: An offensive foul shall not be penalized with free throws.
VI. HOW BALL IS PLAYED
1. Following each successful field goal or last free throw (except those followed by ball
possession):

2|2024 BARMMAA MEET TECHNICAL GUIDELINES


Bangsamoro Autonomous Region in Muslim Mindanao
Ministry of Basic, Higher and Technical Education

2024 BARMMAA MEET IN COTABATO CITY


1.1. A player from a non-scoring team shall resume the game by
dribbling or passing the ball from inside the court directly underneath the basket
(not from behind the end line) to a place on the court behind the arc; and
1.2. The defensive player is not allowed to play for the ball in the "no-
charge semi-circle area" underneath the basket.
2. Following each unsuccessful field goal or last free throw (except those followed by
ball possession):
2.1. If the offensive player rebounds the ball, he may continue to attempt to score
without returning the ball behind the arc; and
2.2. If the defensive player rebounds the ball, he must return the ball behind the arc (by
passing or dribbling).
3. If the defensive team steals or blocks the ball, it must return the ball behind the arc (by
passing or dribbling).
4. Possession of the ball given to either team following any dead ball situation shall
start/resume with a check ball, i.e. an exchange of the ball (between the defensive and the
offensive player) behind the arc at the top of the playing court.
5. A player is considered to be "behind the arc" when neither of his feet is inside or on the
arc line.
6. In the event of a jump ball situation, the game shall be resumed with a check-ball for the
last defensive team.
IX. STALLING
The shot clock shall be reset to 12 seconds.
1. Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.
2. If the court is equipped with a shot clock, a team must attempt a shot for a field goal
within 12 seconds. The shot clock shall start as soon as the ball is at the disposal of the
offensive player (following the exchange with the defensive player or after a successful
field goal underneath the basket).
3. An offensive player, after the ball has been cleared, shall not dribble inside the arc with
his back or side to the basket for more than 3 consecutive seconds.
Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the
basket, the officials shall give in the last 5 seconds the offensive team an information on the remaining
second by counting them loudly and signaling them with an extended arm.
X. SUBSTITUTIONS
Both teams are entitled to request a substitution when the ball becomes dead prior to a check-ball or
free throw. The substitute can enter the game without any prior notice to the officials or table officials
while the ball is dead and the game clock is stopped. The substitutions can only take place behind the
end line and require no action from the officials or table officials.
Xl. TIMEOUTS
1. Each team shall be granted time-out. Any player or substitute can request a timeout when
the ball becomes dead prior to a check-ball or free throw.
2. In addition to the teams' time-outs, in FIBA 3x3 Official Competitions or if so decided by
the organizer 2 additional TV time-outs that shall be granted at the first dead ball after the
game clock shows 6:59 and 3:59 respectively in all games.
3. All time-outs shall last 30 seconds.
PROTEST PROCEDURE
1. A team may file a protest if its interests have been adversely affected by:

3|2024 BARMMAA MEET TECHNICAL GUIDELINES


Bangsamoro Autonomous Region in Muslim Mindanao
Ministry of Basic, Higher and Technical Education

2024 BARMMAA MEET IN COTABATO CITY


1.1. An error in scorekeeping, time-keeping or shot clock operations, which was
not corrected by the officials;
1.2. A decision to forfeit, cancel, postpone, not resume or not play the game; and
1.3. A violation of the applicable eligibility rules.
2. In case of a team's protest, only the official video and materials may be used to take a
decision.
3. In order to be admissible, a protest shall comply with the following procedure:
3.1. A player of that team shall sign the scoresheet immediately at the end of the
game and provide a written explanation of the protest reasons, on the reverse side of
the scoresheet, before the officials have signed the scoresheet.
4. The sports supervisor (or a person indicated to in charge of the protest at the Technical
Meeting with the teams on the eve of the event), shall decide on the protest as soon as
possible, in any case no later than before the next pool phase or next elimination round
starts. His decision is considered as a field of play rule decision and is not subject to further
review or appeal. Exceptionally, the decisions on the eligibility may be appealed as
provided for in the applicable regulations.
5. The sports supervisor (or person indicated to be in charge of the protest at the Technical
Meeting with the teams on the eve of the event) may not decide to change the result of the
game unless there is clear and conclusive evidence that, had it not been for the error that
gave rise to the protest, the new result would have certainly materialized. In case a protest is
accepted for reasons other than the eligibility rules and leads to a change of winner of the
game, the game shall be considered as tied at the end of the regular playing time and an
overtime shall be played immediately.
6. For both in pools and in overall competition standings (other than standings in tours), the
following classification rules shall apply.
7. If teams that have reached the same stage of the competition are tied, the steps to break
the tie shall be applied in the following order. Each step shall be calculated only once, If
teams are still tied after one step, the next step shall be applied to break the tie between
those teams still tied:
7.1. Most wins (or win ratio in case of unequal number of games in inter-pool
comparison);
7.2. Head-to-head comparison (only taking win/loss into account and applies
within a pool only); and
7.3. Most points scored in average (without considering winning scores of
forfeits). If teams are still tied after those 3 steps, the team(s) with the highest seeding
win(s) the tie-breaker.
DISQUALIFICATION
A player shall be disqualified for the remainder of the game when he is charged with two
(2) unsportsmanlike fouls.

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