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Skill Name: Base Attack

Bob is a level 6 gnome rogue who worships Erastil. He is lawful neutral, stands 3'5" tall and weighs 40 lbs. His highest ability scores are Dexterity (+4 modifier) and Charisma (+5 modifier). He has 54 hit points and his armor class is 22. His favored class is rogue. He possesses various weapons including a rapier +1 and masterwork shortbow. He carries supplies in his masterwork backpack and wears an agile breastplate +1 for armor.

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Roger Gilbert
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0% found this document useful (0 votes)
49 views

Skill Name: Base Attack

Bob is a level 6 gnome rogue who worships Erastil. He is lawful neutral, stands 3'5" tall and weighs 40 lbs. His highest ability scores are Dexterity (+4 modifier) and Charisma (+5 modifier). He has 54 hit points and his armor class is 22. His favored class is rogue. He possesses various weapons including a rapier +1 and masterwork shortbow. He carries supplies in his masterwork backpack and wears an agile breastplate +1 for armor.

Uploaded by

Roger Gilbert
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Bob

NAME PLAYERNAME

Erastil
DEITY

Lawful Neutral
ALIGNMENT

Rog6
CLASS

23000
EXPERIENCE

Gnome
RACE

Small
SIZE

3' 5"
HEIGHT EYES

40 lbs.
WEIGHT

Low-light
VISION

6
Character Level

35000
NEXT LEVEL

49
AGE

Male
GENDER

,
HAIR

2
POINTS

ABILITY NAME

BASE SCORE

BASE MOD

ABILITY SCORE

ABILITY MOD

TEMP SCORE

TEMP MOD

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED

14 +2 14 +2 14 +2 DEX 18 +4 18 +4 18 +4 CON 13 +1 13 +1 13 +1 INT 15 +2 15 +2 15 +2


Strength Dexterity Constitution Intelligence

STR

hit points

HP

54 22
TOTAL :

Walk 20 ft.

armor class

AC

22
FLAT

15
TOUCH +

10 + 7
BASE ARMOR BONUS

0
SHIELD BONUS

4
STAT

1
SIZE

0
MISC MISS CHANCE

15

-1

0
SPELL RESIST

NATURAL DEFLECARMOR TION

ARCANE ARMOR SPELL CHECK FAILURE PENALTY MAX RANKS

INITIATIVE
modifier

+6
TOTAL

+4
DEX MODIFIER

+2
MISC MODIFIER

SKILLS
SKILL NAME
     
KEY ABILITY SKILL MODIFIER

6/6
MISC MODIFIER

ABILITY MODIFIER

RANKS

WIS
Wisdom Charisma

-1

-1

-1

BASE ATTACK
bonus

+4

CHA 20 +5 20 +5 20 +5
SAVING THROWS TOTAL
BASE SAVE ABILITY MAGIC MISC EPIC TEMP conditional modifiers

FORTITUDE
(constitution)

+3 +9 +1
+7 +9 +5

= = =

+2 +5 +2

+ + +

+1 +4 -1

+ + +

+0 +0 +0
+4 +4 +4

+ + +

+0 +0 +0

+ + +

+0 +0 +0
STAT

+ + +

REFLEX
(dexterity)

WILL
(wisdom)

 TOTAL
BASE ATTACK BONUS SIZE MISC EPIC TEMP

MELEE
attack bonus

   

= = =
TRIP

+ + +
DISARM

+2 +4 +2

+ + +

+1 +1 +0

+ + +

+0 +0 -1

+ + +

+0 +0

+ + +

RANGED
attack bonus

CMB
attack bonus GRAPPLE

SUNDER

BULL RUSHOVERRUN

Acrobatics Acrobatics (Jump) Appraise Bluff Climb Craft (Armor) Craft (Untrained) Craft (Weapons) Diplomacy Disable Device Disguise Escape Artist Fly Heal Intimidate Knowledge (Dungeoneering) Knowledge (Local)

Offense Defense

+5

+5

+5

+5

+5 +5 19 19
REACH

      

19

19
TOTAL ATTACK BONUS

19
DAMAGE

19
CRITICAL

UNARMED

+7

1d2+2
HAND

20/x2
TYPE SIZE CRITICAL

5 ft.
REACH

Dagger (Small)
To Hit
1H-P 1H-O 2H 10 ft.

Carried
Dam

PS

S
To Hit

19-20/x2

5 ft.
Dam

+7 +3 +7
20 ft.

1d3+2 1d3+1 1d3+2 +8 1d3+3

2W-P-(OH) 2W-P-(OL) 2W-OH 30 ft.

+1 +3 -1
40 ft.

1d3+2 1d3+2 1d3+1


50 ft.

DEX 8 = 4 DEX 4 = 4 INT 8 = 2 CHA 10 = 5 STR 7 = 2 INT 11 = 2 INT 2 = 2 INT 13 = 2 CHA 10 = 5 DEX 12 = 4 CHA 10 = 5 DEX 8 = 4 DEX 5 = 4 WIS -1 = -1 CHA 9 = 5 INT 6 = 2 INT 6 = 2 Linguistics(Abyssal, Aquan, Drow, Tengu, Treant, Undercommon) 2 INT 11 = Perception WIS 10 = -1 Perform (Untrained) CHA 5 = 5 Ride DEX 3 = 4 Sense Motive WIS 3 = -1 Sleight of Hand DEX 10 = 4 Stealth DEX 16 = 4 Survival WIS 0 = -1 Swim STR 5 = 2 Use Magic Device CHA 14 = 5

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

2.0 2.0 3.0 1.0 3.0 6.0 6.0 1.0 6.0 2.0 2.0

+ + + + + + + + + + + + + +

2 -2 3 4 2 3 5 4 2 3 2 1 3 3 3 3 5 -1 3 2 6 2 3

1.0 1.0 1.0 6.0 6.0

+ + + + + + +

1.0 4.0 6.0 1.0 1.0 6.0

+ + + + + + + +

TH Dam

+10 1d3+3

+6 1d3+3
HAND

+3 1d3+2
TYPE SIZE

+1 1d3+2
CRITICAL REACH

= + = + : can be used untrained. #: exclusive skills. *: Skill Mastery.

Special Properties

Masterwork Shortbow
(Composite/Small)
30 ft. 70 ft. 140 ft.

Carried +8 1d4+2
HAND

P
210 ft.

20/x3
280 ft.

5 ft.

TH Dam

+11 1d4+3

+10 1d4+2

+6 1d4+2
TYPE SIZE

+4 1d4+2
CRITICAL REACH

Special Properties

Morningstar (Small)
To Hit
1H-P 1H-O 2H

Carried
2W-P-(OH) 2W-P-(OL) 2W-OH

BP

S
To Hit

20/x2

5 ft.
Dam

Dam

+7 +3 +7

1d6+2 1d6+1 1d6+3

+1 +3 -3

1d6+2 1d6+2 1d6+1

Special Properties
*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Agile Breastplate +1 (Mithral)

Light

+7

+5

-1

15

30 hp/inch, hardness 15

Character: Bob Player: Created using PCGen 5.16.4 on Oct 5, 2011 at 12:15:21 PM

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 1

Rapier +1 (Small)
To Hit
1H-P 1H-O 2H

HAND

TYPE SIZE

CRITICAL

REACH

Carried
Dam

S
To Hit

18-20/x2

5 ft.
Dam

Traits
Brigand [Paizo Publishing Kingmaker Player's Guide, p.10] You hail from the River Kingdoms or the more lawless reaches of Brevoy. Life has been hard for you. Perhaps your parents and siblings were crooks and con artists, or maybe your rough, lonely life lead you to fall in with thieves and worse. You know how to ambush travelers, bully traders, avoid the law, and camp where no one might find you. Recently, you've run into some trouble, either with the law or with other bandits, and you're looking to get away to somewhere no one would ever think to look for you. An expedition into the rugged wilderness seems like a perfect way to lie low until the trouble blows over. You gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk. Reactionary [Paizo Publishing LLC Advanced Player's Guide, p.4] You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

+8 +4 +8

1d4+3 1d4+2 1d4+3

2W-P-(OH) 2W-P-(OL) 2W-OH

+2 +4 -2

1d4+3 1d4+3 1d4+2

Special Properties

EQUIPMENT
ITEM

Agile Breastplate +1 (Mithral)


30 hp/inch, hardness 15

LOCATION Equipped Carried Carried

QTY WT 1 12.5 1 1 1.5 1.0

COST 5200.0 1.0 50.0

Arrows (20) (Small)


ttttt ttttt ttttt ttttt

Backpack (Masterwork) (Small)


12.25 lbs., 1 Masterwork Artisan's Tools (Armor), 1 Masterwork Artisan's Tools (Weaponsmithing), 1 Masterwork Thieves' Tools, 11 Meals (Good/Per Day) (Small), 1 Bedroll (Small)

Bedroll (Small) Bolts (Crossbow/10) (Small)


ttttt ttttt ttttt ttttt ttttt ttttt ttttt ttttt

Backpack (Masterwork) (Small) Carried

1.25

0.1

0.5 1.0 (4.0) (2.0) 0.5 21.0

Special Attacks
Accuracy (Ex) [Paizo Publishing LLC Advanced Player's Guide, p.134] At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding. Deadly Range (Ex) [Paizo Publishing LLC Advanced Player's Guide, p.134] At 3rd level, a sniper increases the range at which she can apply her sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd. This ability replaces trap sense. Sneak Attack (Ex) [Paizo Publishing - Core Rulebook, p.68] If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Sniper's Eye (Ex) [Paizo Publishing LLC Advanced Player's Guide, p.131] A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total concealment are still immune.

Bolts (Crossbow/10/Small/Alchemical Silver)


10 hp/inch, hardness 8

Carried

ttttt ttttt

Bolts +1 (Crossbow/10/Flaming) (Small)


+1d6 fire damage

Carried

0.5

1661.0

ttttt ttttt

Dagger (Small) Masterwork Artisan's Tools (Armor) Masterwork Artisan's Tools (Weaponsmithing) Masterwork Shortbow (Composite/Small)
0 lbs.

Carried Backpack (Masterwork) (Small) Backpack (Masterwork) (Small) Carried

2 1

0.5 2.0 (4.0) (1.0) 5.0 55.0

5.0

55.0

1.0

375.0

Special Qualities
Backpack (Masterwork) (Small) Backpack (Masterwork) (Small) Carried 1 1.0 100.0 Evasion (Ex) You can avoid damage from many area-effect attacks. Gift of Tongues [Paizo Publishing - Core Rulebook]

Masterwork Thieves' Tools Meals (Good/Per Day) (Small)

[Paizo Publishing LLC Advanced Player's Guide, p.15] 1 3.0 8.0 Morningstar (Small) Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one Equipped 1 2.0 0.1 Peasant's Outfit additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits. Carried 1 0.12 1.0 Pouch (Belt) (Small) 0 lbs. Gnome Magic (Sp) [Paizo Publishing - Core Rulebook, p.23] Carried 1 1.0 2320.0 Rapier +1 (Small) Gnomes add +1 to the DC of any saving throws against illusion spells that they Carried 1 1.0 1.0 Waterskin (Filled) (Small) cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. [Paizo Publishing - Core TOTAL WEIGHT CARRIED/VALUE 37.88 9861.7 Illusion Resistance (Ex) Rulebook, p.23] lbs. gp Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Keen Senses (Ex) [Paizo Publishing - Core WEIGHT ALLOWANCE Rulebook, p.23] Light 43 Medium 87 Heavy 131 Gnomes receive a +2 bonus on Perception skill checks. Lift over head 131 Lift off ground 262 Push / Drag 656 Obsessive (Ex) [Paizo Publishing - Core Rulebook, p.23] Archetypes Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Sniper [Paizo Publishing LLC - Snap Shot (Ex) [Paizo Publishing LLC Advanced Player's Guide, Advanced Player's Guide, p.134] p.131] A rogue with this talent may treat her intitiative roll as a 20 for a surprise round, regardless of her initiative, but she may only take an attack action with a ranged weapon. Her normal initiative roll is used in subsequent rounds. If two or more rogues possess this talent, their initiative determines the order in which they act, but they all go before any other creature. If a rogue is prevented from acting in the surprise round, this talent has no effect. Uncanny Dodge (Ex) [Paizo Publishing - Core Rulebook] You can react to danger before your senses would normally allow you to do so. Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.23] Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.

11

0.0 0.5 (5.5) (0.0)

Character: Bob Player: Created using PCGen 5.16.4 on Oct 5, 2011 at 12:15:21 PM

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 2

Feats
Point-Blank Shot [Paizo Publishing - Core Rulebook, p.131] You are especially accurate when making ranged attacks against close target. Precise Shot [Paizo Publishing - Core Rulebook, p.131] You are adept at firing ranged attacks into melee. Rapid Reload (Crossbow (Light)) [Paizo Publishing - Core Rulebook, p.132] You can reload your chosen type of crossbow quickly. Rapid Shot [Paizo Publishing - Core Rulebook, p.132] You can make an additional ranged attack. Armor Proficiency, Light [Paizo Publishing - Core Rulebook, p.118] You are skilled at wearing light armor. Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You are trained in the use of basic weapons.

PROFICIENCIES
Bayonet, Blowgun, Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Sword (Short), Unarmed Strike

LANGUAGES
Abyssal, Aquan, Common, Draconic, Drow, Dwarven, Elven, Giant, Gnome, Goblin, Orc, Sylvan, Tengu, Treant, Undercommon

TEMPLATES

Character: Bob Player: Created using PCGen 5.16.4 on Oct 5, 2011 at 12:15:21 PM

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 3

Innate Racial Spells


Name DC

t t t t

Dancing Lights

Saving Throw None

Time Duration 1 standard 1 minute [D] action

Range Medium (160 ft.)

Comp. V, S

Spell Resistance No

School Evocation [Light]

Source PFCR: p.263

Effect: You create up to four lights that resemble lanterns or torches. 15 Ghost Sound

Target: Up to four lights, all within a 10-ft.-radius area Caster Level: 6 Will disbelief 1 standard 6 rounds [D] action Close (40 ft.) V, S, M No Illusion (Figment) PFCR: p.289 Caster Level: 6 No Universal Caster Level: 6 V, S Divination Caster Level: 6 PFCR: p.346 PFCR: p.325

Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. 15 See text 1 standard 1 hour Prestidigitation action Effect: Prestidigitations are minor tricks that novice spellcasters use for practice. 1 standard 6 minutes Speak with Animals action Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. * =Domain/Speciality Spell

Target: Illusory sounds 10 ft. Target: See text Personal Target: You V, S

Character: Bob Player: Created using PCGen on Oct 5, 2011 at 12:15:21 PM

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 4

Innate
tDancing Lights (DC:) tGhost Sound (DC:15) tPrestidigitation (DC:15) tSpeak with Animals (DC:)

Character: Bob Player: Created using PCGen on Oct 5, 2011 at 12:15:21 PM

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 5

Bob
Gnome
RACE

49
AGE

Male
GENDER

Low-light
VISION

Lawful Neutral
ALIGNMENT

Right
DOMINANT HAND

3' 5"
HEIGHT

40 lbs.
WEIGHT EYE COLOUR SKIN COLOUR

,
HAIR PHOBIAS

,
PERSONALITY TRAITS INTERESTS

,
SPOKEN STYLE RESIDENCE LOCATION

The Stolen Lands


REGION

Description: Biography:
Born in Small villiage in the Gronzi Forest, His parent were kill at young age while they were heading to out gathering item for one of there new experiments. He learn that day that its always better to be hidden than it is to fight face to Face... he later kill the badits and went to Brevoy to sell there stuff and learn of a chance to join a the party leaving for the wilderness.

Character: Bob Player: Created using PCGen on Oct 5, 2011 at 12:15:21 PM

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 6

Notes:
the DC. If the result the DC equals the price of the item in sp, then you have completed the item. (If the result the DC equals Character Sheet Notes: double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the Hidden: result the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a #Character Sheet Plugin Properties new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver #Wed Sep 28 15:20:49 EDT 2011 pieces. If you fail a check by 4 or less, you make no progress this week. cs.CombatPane1.woundsTb= If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again. cs.CombatPane1.subdualTb= Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result DC) should be divided by the number of days in a week. Create Masterwork Items: You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its Stag's Helm: use through its exceptional craftsmanship. To create a masterwork Stag's Helm item, you create the masterwork component as if it were a This striking helmet is crafted to resemble the skull of a mighty separate item in addition to the standard item. The masterwork stag. Although made from bone, the antlers and helm are as component has its own price (300 gp for a weapon or 150 gp for a strong as metal. When worn, the helm greatly enhances eyesight suit of armor or a shield, see Equipment for the price of other and hearing, granting a +2 competence bonus on Perception masterwork tools) and a Craft DC of 20. Once both the standard checks. In addition, once per day the helm may be called upon to component and the masterwork component are completed, the enhance any ranged attack made by the wearer to make an masterwork item is finished. The cost you pay for the masterwork insightful shot. Activating this ability is a free action, and once component is one-third of the given amount, just as it is for the activated, your next cost in raw materials. ranged attack against a target within 30 feet is made as if that Repair Items: You can repair an item by making checks against target were flat-footed against youthis allows a rogue to gain the the same DC that it took to make the item in the first place. The benefit of sneak attack with this shot. If you dont make a ranged cost of repairing an item is one-fifth of the item's price. attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.

Crafting:
Crafting items Check: You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft's daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.) The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item's finished price also determines the cost of raw materials. In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. You must still make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship. A successful Craft check related to woodworking in conjunction with the casting of the ironwood spell enables you to make wooden items that have the strength of steel. When casting the spell minor creation, you must succeed on an appropriate Craft check to make a complex item. All crafts require artisan's tools to give the best chance of success. If improvised tools are used, the check is made with a 2 penalty. On the other hand, masterwork artisan's tools provide a +2 circumstance bonus on the check. To determine how much time and money it takes to make an item, follow these steps. 1. Find the item's price in silver pieces (1 gp = 10 sp). 2. Find the item's DC from Table: Craft Skills. 3. Pay 1/3 of the item's price for the raw material cost. 4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by
Character: Bob Player: Created using PCGen on Oct 5, 2011 at 12:15:21 PM PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Page 7

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