ISMS Programme Manual Handbook
ISMS Programme Manual Handbook
ISMS Programme Manual Handbook
02 February, 2018
1
THE MISSION OF THE PROGRAMME
The undergraduate programme in Information Science and Media Studies is aimed at
developing competent, creative, innovative, entrepreneurial and ethically-minded persons,
capable of creating value in the diverse fields of media and communication in today’s digital
age and beyond, drawing on computer-driven advances in information science and
technology. The overall intention is to nurture individuals who are technically skilled,
creative, innovative, professionally competent, enterprising, and zealous for the common
good, with the ability to make free and morally upright decisions, and who can thus impart
positive values in service to society.
The programme will provide intensive practical and theoretical courses, which are designed
to prepare the students to work in modern day industries as digital information and media
designers, producers, implementers, administrators as well as analysts. Career prospects for
graduates of this course include computer software programming; web and mobile
applications development; online broadcast design; audio-visual production including sound
and visual effects; animation and games for entertainment, advertisement and various
forms of instructional content; social network analysis, etc. The programme will emphasize
particularly the need for high ethical standards in the exercise of professional work, training,
teaching, and obligations. Hence, the curriculum will be suffused with courses that deal with
human values, analytical and critical thinking and the appropriate design and use of digital
media systems.
2
be critical success factors in the team work required for professional success in the creative
industry.
3
GENERAL REGULATIONS OF THE SCHOOL OF MEDIA AND COMMUNICATION
Preamble
The regulations that govern the courses leading to the four-year degree of a Bachelor of
Science in Information Science and Media Studies are as stated below. These provisions may
be amended from time to time by the University Senate.
1. Degree
The School shall provide a programme of study that will lead to the degree of a Bachelor of
Science in Information Science and Media Studies.
Candidates for the undergraduate programme shall be accepted at the 100 level for a four-
year programme. As from the 2017/2018 academic session, direct entry applicants can be
admitted into 200 level for a three-year course.
Admission into the programme, at the 100 level, will ordinarily be based on the candidate’s
performance at the Unified Tertiary Matriculation Examination (UTME) and the ability to
meet other requirements that the University may indicate. In addition, the candidate should
possess a General Certificate of Education (G.C.E.) Ordinary Level pass at Credit level, or its
equivalent, in five relevant subjects, including English Language and Mathematics.
To gain admission into the 200 level, the candidate, in addition to passing the evaluative test
of the Pan-Atlantic University, will need to possess either Two ‘A’ level passes in Arts or
Social Science subjects or a tertiary level certificate such as NCE, OND or HND.
3.1 The undergraduate programme in Information Science and Media Studies will be run on
the semester course basis, and there will be two semesters in the academic year.
3.2 Instruction in the programme shall be by courses, and it will be mandatory for students
to take an approved combination of courses in any semester.
4
3.3 An evaluation of the courses will be carried out in terms of course units. For this
purpose, one course unit is defined as one lecture/seminar/tutorial hour or two hours of
practical class per week, for the duration of a semester. Ordinarily, students shall be
expected to register for a prescribed number of units in each academic year. This
number will be determined by Senate based on the recommendation of the School
Board.
3.4 There shall be four levels of courses in line with the years of study. The levels shall be
numbered respectively as 101-199, 201-299, 301-399 and 401-499. Each of these
numbers shall be prefixed by a two or three letter subject code.
3.5 Students will be required to complete their registration for the courses within the period
stipulated by the School. Amendment of this registration will be allowed through the
addition or deletion of courses but it must take place within six weeks of the
commencement of lectures.
3.6 Direct entry and transfer students that enter into the second year of the programme will
have to take some compulsory courses from the first year prior to their graduation from
the University. However, if the Faculty Board assesses that a student has done any of the
courses elsewhere, such a student will be exempted from taking the course. The courses
concerned are listed below.
GST 103: Use of Library, Study Skills and Information Communication Technology (ICT)
GST 104: Logic, Philosophy and Human Existence
GST 106: History and Philosophy of Science
ISM 101: Introduction to Information Science
ISM 102: Introduction to Mathematical Methods
ISM 105: Introduction to Basic Computer Tools & Computer Science
ISM 106: Design Principles and Computer Aided Design in Media (2 units)
ISM 108: Programming Languages & Packages for Digital Media
4.1 At the end of each semester, students will be examined on all the courses they have
registered for and been taught during that period. They shall subsequently be credited
with the number of course units assigned to the courses that they pass.
5
The assessment of students will be based on a combination of continuous assessment
(tests, assignments, etc.), class participation and examinations. To be eligible to sit for
any examinations, students will be expected to attend a minimum of 80% of the lectures
of any course registered for.
All courses registered for will be taken into consideration during the computation of
results. Students will not be credited for courses that they did not register for even if
they are inadvertently allowed to take the examinations and pass them.
Failure to take the examination in a course for which one has registered will attract a
score of 0.0, which will have the consequent effect of lowering the student’s Grade Point
Average.
4.2 Special examinations to enable a student graduate may in exceptional circumstances be
held by order of Senate
4.3 Grades will be awarded based on the scores of the students as follows:
70 – 100 5.0 A
60 – 69 4.0 B
50 – 59 3.0 C
45 – 49 2.0 D
0 – 44 0.0 F
For the purpose of description, a score below 2.0 Grade Point (from letter grade D)
constitutes a failure. The following qualifications shall be applied to the grades:
A Excellent
B Good
C Fair
D Pass
F Failed
6
To obtain the Cumulative Grade Point Average (CGPA) of the student, the grade point
assigned to the mark obtained in each course is multiplied by the units of that course. The
total from all the courses is added up to give the total weighted grade point. This total is
then divided by the total number of units taken by the student to give the grade point
average.
7
5. Retention and Progression
To remain in the School, students will be required to ensure that their CGPA does not fall
below 1.5. If a student's CGPA falls below 1.5, the student will be placed on probation. If the
student fails to improve and, after one year of probation, his/her CGPA remains below 1.5,
that student will be asked to withdraw. A student on probation will not be permitted to
register for more than 18 units.
The normal period of study for an honours degree shall be eight semesters for 100 level
entrants and six semesters for direct level entrants. The minimum number of course units
for the award of a degree shall be 155 and 128 for 100 level entrants and direct level
entrants respectively.
The determination of the class of degree shall be based on the weighted grade points of all
the courses taken, including the courses that are repeated. The award of the degree with
honours shall be dependent on the student having obtained a Cumulative Grade Point
Average of at least 2.0 in addition to fulfilling other minimum requirements for an honours
degree.
The following classes of degree are approved for the CGPA indicated:
The maximum number of semesters for the award of an honours degree shall be ten
semesters. A student who spends more time than this to complete the degree programme
will ordinarily not be eligible for an honours classification.
8
B.SC INFORMATION SCIENCE AND MEDIA STUDIES PROGRAMME STRUCTURE
FIRST YEAR COURSES
First Semester
ISM 101 Introduction to Information Science 3 Compulsory
TOTAL 22
Second Semester
ISM 102 Introduction to Mathematical Methods 3 Compulsory
ISM 104 Creativity and Innovation 2 Compulsory
ISM 106 Design Principles and Computer Aided Design in Media 2 Compulsory
ISM 108 Programming Languages & Packages for Digital Media 3 Compulsory
ISM 110 Creative Media Writing 3 Compulsory
ISM 112 (COM 104) Communication and African Civilization 2 Compulsory
TOTAL 26
9
SECOND YEAR COURSES
First Semester
ISM 201 Introduction to Audio, Video & Graphics 2 Compulsory
Editing Packages'
ISM 202 Media Production Process 3 Compulsory
ISM 205 Freehand Sketches 2 Compulsory
TOTAL 23
Second Semester
ISM 203 Applied Computer Graphics 3 Compulsory
10
THIRD YEAR COURSES
First Semester
TOTAL 20
Second Semester
11
FOUTH YEAR COURSES
First Semester
ISM 401 3D Modelling & Technology 3 Compulsory
ISM 403 Internet Broadcasting 2 Compulsory
Second Semester
ISM 402 Production Management (TV) 3 Compulsory
12
COURSE DESCRIPTION
An exploration of the beginnings of human communication and media from earliest times to
modern day. Students will investigate the development of art and writing, oral traditions,
and how print media have supported the growth of electronic media. Students are also
introduced to an overview of the growth of communication media such as songs,
newsletters, newspapers, books, journals, magazines, radio, television, telephone and how
the new communication technologies have created the global village. It is also an
introduction to the theories of mass communication and mass communication models and
their use in information exchange, education, and development. Relationships between
human communication, society and mass media are explored.
ISM 107 History of Media, Communication & Development (COM 107 History of the
Nigerian Mass Media)
This course addresses the growth and development of the media industry and Journalistic
style in Nigeria. Starting from the traditional modes of communication in oral tradition, it
13
traces the advent and nature of the colonial press and radio, and ultimately the post-
colonial press, radio, television and digital media. The growth of local advertising, public
and private media, video film productions, and their contribution to the Nigerian economy,
society and culture are some of the issues the course explores. Key historical events and
personalities in the industry are examined. Their contribution to political economy, religious
and cultural life of the people.
GST 103 Use of Library, Study Skills and Information Communication Technology (ICT)
Brief history of libraries, library and Education. University libraries and other types of
libraries. Study Skills (reference services) reading and comprehension; listening and
comprehension; note-taking and note-making; word processing; the use of dictionaries,
encyclopaedia and other reference materials; the library and learning; organization of the
library system; finding information in a library; database resources; bibliography and
referencing techniques in the social sciences and humanities. Information Communication
Technology: the use of the Internet and other digital resources: e-learning, e-materials, etc.
Copyright and its implications.
14
GST 108 Introduction to Quantitative Reasoning
Thinking Critically: Living in the Media Age; Propositions and Truth Values; Sets and Venn
Diagrams; Analyzing Arguments; Critical Thinking in Everyday Life. Approaches to Problem
Solving: Working with Units; Problem-Solving with Units; Problem-Solving Guidelines and
Hints. Numbers in the Real World: Putting Numbers in Perspective; Dealing with
Uncertainty; Index Numbers; How Numbers Can Deceive. Managing Money: Taking Control
of Your Finances; The Power of Compounding; Savings Plans and Investment; Loan
Payments, Credit Cards and Mortgages; Income Taxes; Understanding the Federal Budget.
Statistical Reasoning: Fundamentals of Statistics; Statistical Tables and Graphs; Graphics in
the Media; Correlation. Putting Statistics to Work: Characterising Data; Measures of
Variation; The Normal Distribution; Statistical Inference. Probability: Living with the Odds:
Fundamentals of Probability; Combining Probabilities; The Law of Large Numbers; Assessing
Risk; Counting and Probability. Exponential Astonishment: Growth: Linear versus
Exponential; Doubling Time and Half-Life; Real Population Growth; Logarithmic Scales.
Modeling of Our World: Functions: The Building Blocks of Mathematical Models; Linear
Modeling; Exponential Modeling. Further Application of Maths.
15
ISM 108 Programming Languages & Packages for Digital Media
Programming languages typical to different media categories e.g. C++/C# for Games, Java
for Android, Objective-C/Swift for iOS, JavaScript for frontend, JavaScript for cross-platform,
Python for cross-platform, C# for mobile cross-platform, PHP for Web, Java for enterprise
systems, C# for enterprise systems. Node.js for multi-io systems. Integrated Development
Environments: Eclipse, Microsoft Visual Studio. App Designers. Visual programming
languages examples: E.g. Blender, Pure data (Pd), Unreal Engine Blueprints. Special focus on
JavaScript in the course as a cross-platform programming language.
16
Orders; Marriage; Freedom, Law and Conscience; Morality of Human Acts; Grace and the
Virtues; The Person and Society; Personal Sin; The Ten Commandments; Prayer.
GST 105 Communication in English II
Communication in English II builds on the foundation laid by the first part of the course. It
aims to strengthen the foundation and further understanding of the grammatical elements
through increased writing and reading exercises. The course reviews the use of the parts of
speech in writing as well as sentence construction, but it focuses in particular on difficult
verbs, the gerund, voice, mood, agreement, high frequency spelling, punctuation, and the
rules governing the use of capital letters. It will also provide guidelines on critical reading,
summary writing, and speech writing while reviewing argument and paragraph structures.
17
raster graphics. Vector drawing in the computer. Creating shape primitives, path and
bezigon. Applying transform. Editing shapes. Knife. Assign color and gradient. Working with
Text: Text styles. Flow text inside path Attach text to path. Kerning and tracking. Developing
a layout with drawing and text. Working with Basic Raster Graphics: Scanning process. Basic
image cleanup, color-correction and cropping. Developing Advanced Layout & Illustrations:
Developing page layout. Importing artwork and text. Using layers. Clipping Path. Tracing
bitmap etc.
Computer graphics APIs: Introduction to OpenGL - Simple OpenGL commands for plotting
points, drawing lines, polygons, triangle strips, quad strips etc. Drawing sphere, torus etc.
with colour attributes- Shading commands. OpenGL programming illustration in Python.
WebGL.
18
Relations. Database Implementation: Foundations of relational implementation. Structured
Query Language (SQL): DML Features in SQL, DDL in SQL, Updates in SQL, Views in SQL,
Embedded SQL, Query-by-Example (QBE). Transaction, Concurrency, Recovery and Security
Issues. Normalization: Armstrong’s Inference Rules and Minimum Covers, Normal Forms:
First Normal Form, Second Normal Form, Third Normal Form, Boyce-Codd Normal Form.
Trends in Database: Current Trends in Database Systems: Distributed Database
Management Systems, Client-Server database systems, Open Database Connectivity (ODBC)
standard, Knowledge-Based Systems, Object-Based Systems, data warehousing and data
mining concepts, Web databases, NoSQL Databases.
19
person will also be dealt with. A study will also be made of various conceptions of the
person which are based on ideology.
ENT 201 Entrepreneurship I
The course lays the groundwork for understanding how to be innovative and
entrepreneurial. It is centred on the topics of creativity, learning and purposeful effort. It
encompasses a general overview of the principles, theories and practices of innovation and
entrepreneurship, the innovation process, and characteristics of entrepreneurs. It will
provide students with the knowledge and understanding of how to manage innovation. The
course will also explore planning as it relates to owning and operating a business, marketing
concepts, licensing, financing, accounting, record keeping systems, and the legal aspects of
owning and operating a business.
20
labeling, Thresholding and clustering, Boundary based approaches, Template matching,
Texture segmentation. Image data compression: Pixel coding, Transform coding, Wavelet
coding, JPEG and MPEG systems. Applications of digital image processing in media.
ISM 206 Introduction to Multimedia Scripting
Introduction to scripting in multimedia. Script writing, storyboarding. Use of software
packages for multimedia scripting. Script writing software: E.g. FinalDraft, Celtx, Highland,
Adobe Story. Storyboarding software with preset characters. Storyboarding software
requiring drawing skills. Interpreted programming (scripting) languages for multimedia
production: HTML5 related technologies including JavaScript, CSS, CSS pre-processors (e.g.
Sass, LESS and Stylus), Canvas. Python scripting. C# scripting.
21
difference between two population mean using z-distribution and t-distribution. Regression
Analysis.
22
misinformation, access to information, information policy, data privacy, computing ethics,
and concerns with electronic transfer of information, will be considered. Current media
ethics issues will be examined with emphasis on the need to evolve ethical standards.
23
ISM 313 Introduction to Social Media Network
Discuss different Social Media networks such as Facebook, Twitter, LinkedIn, YouTube, etc.;
their operations, applications, management and impact on society. Social media data mining
and analytics. Programmed data mining and analytics.
24
storing material. Editing on a Digital Nonlinear System: Digital Video and audio compression:
techniques.
25
ISM 314 Fundamentals of Film & Cinematography
Exploration of film as extension of photography. Systematic consideration of the basic
aesthetic principles, photographic approach, affinities and art. Analysis of the properties of
the film medium with regard to the realistic tendency and formative tendency, or realism
(as exemplified by the Lumiers brothers) and expressionism (as exemplified by Melie), and
the clashes/compromises between both. The issue of film/cinema as an art.
26
images. Texture Mapping: How to map an image onto the surface of a 3D object, including
texture subdivision, texture replication, and texture blending. 3D Modelling software: e.g.
Maya, Cinema4D, Blender.
27
ISM 406 Digital Rendering
Rendering techniques. Ray Tracing: Introduces the ray tracing rendering algorithm including
the calculation of shadows, reflections, and refraction. Binary Space-Partitioning (BSP)
Trees: An overview of binary tree structures for organizing geometric data to increase the
efficiency of searching, manipulation, and rendering of large virtual environments.
Rendering technologies. Rendering software. Render farm.
28
Models. Telecommunication Security: Fundamentals, Issue, Objective and Threats, Security
Services, Distributed System Security, The Trusted Network Interpretation, TNI Security
Services, AIS Interconnection Issues, Firewalls (Gateway, Application, Cost and
Effectiveness). Database Security: Security Requirements to Databases, Designing the
Security, Methods of Protection, Security of Multilevel Database. Legal Issue and Current
Legislation: Computer Crime, Software Violation, Crimes, Privacy Considerations, Corporate
Policy, Managerial Issues, Government – based Security Standards. Secure software coding
principles.
29