Question Bank 02
Question Bank 02
3. Great design refutes standardization in favor of the gentler , more human and more emotional
aspects of customer experience is called
a. Protyping
b. Humanization
c. Experience Design
d. Business Model design
12. How to tell a great story that will inspire senior executives and employees alike ? , Make it,
a. Collaborative
b. Informative
c. Tangible
d.Fun
e. All of these
14. Design Thinking aspires to develop greater _____ among people, brands, and business by
observing
A) Empathy
B) Sympathy
C) Emotions
D) Action
18. With increasing competition across multiple categories, the distance between one brand’s
price, features, and design and another’s is becoming ______
A) Shorter
B) Longer
C) Medium
D) All of the above
21. Standardizing practices can mean losing the_____, reducing the choices customers have.
A) Emotional touch
B) Personal touch
C) Control
D) None of the above
22) Companies are complex creatures, each with its own ________
A) History
B) Qualities
C) Characteristics
D) All of the above
26) Design thinking seeks to reinsert ________qualities that can introduce new meaning
A) Human Centred
B) Employer Centred
C) Self Centred
D) Business Centred
27) Rapid prototyping is an_________process that acquires and expresses increasingly complex
information of higher fidelity over time
A) Linear Learning
B) Iterative Learning
C) Non-Linear Learning
D) Rapid Learning
28) Rapid prototypes ______potential solutions, obstacles, and unanticipated outcomes of an idea
A) Expose
B) Impose
C) Repose
D) None of the above
29) Prototyping facilitates ________among employees who may not have the chance to interact
and empathize with one another
A) Custom bonds
B) Cultural bonds
C) Social bonds
D) All of the above
30. All brands need to establish visibility,______to be considered relevant in a category.
A) Purpose
B) Meaning
C) Credibility
D) All of the above
31. ______ sensing means understanding consumers and culture, not data-driven markets
a. External
b. Internal
32. ________, sensing involves qualitative, people-centered inquiry to understand the rules,
practices
a. External
b. Internal
34. Storytelling is a technique to _______ the company’s vision and ______ the key elements of
a strategy into a compelling and accessible narrative
a. Harmonize the company’s vision and Translate
b. new skills and capacities
c. deliberates and systematic process
d. dynamic and discontinuous
35. Strategic foresight is a ______and _______ concerned with establishing well-informed
future-oriented perspectives
a. Harmonize the company’s vision and Translate
b. new skills and capacities
c. deliberates and systematic process
d. dynamic and discontinuous
37. Foresight draws on trends-but it is not about trends but rather______ what they might evolve
into _______
a. today, tomorrow
b. future and its uncertainties
c. relationship while empathizing
d. Mid-Level Executives and Employees
38. Strategic foresight encourages the deliberate and systematic exploration of uncertainties and
their potential impact on _____and_____.
a. behaviours and relationships
b. future and its uncertainties
c. relationship while empathizing
d. Mid-Level Executives and Employees
39. An organization that not only is ______ for but ____ change is one that can overcome
challenges.
a. prepared for but expects
b. change for but creative ideas
c. future, uncertainties
d. All the above
40. All brands need to establish visibility, _____, ______ and _______to be considered relevant
in a category.
a. expectations, assumptions, and capacities
b. Discrepancy, Appropriateness, Efficacy
c. tools, methods, and resources
d. purpose, meaning, and credibility
42. Companies are complex creatures, each with its own ____, ______ and _____.
a. history, qualities, and characteristics
b. Discrepancy, Appropriateness, Efficacy
c. tools, methods, and resources
d. purpose, meaning, and credibility
43. The outcome of design thinking may be
a) a product
b) a service
c) a product or a service
d) None of the above
46. Which Polish astronomer did the professor use to convey the point of human
centricity of design thinking?
a) Galileo Galilei
b) Isaac Newton
c) Johannes Hevelius
d) Nicolaus Copernicus
51. After you define the problem, the next step is to ____.
a) Test
b) Prototype
c) Ideate
d) Empathize
54. ---------- Video conferencing software simplifies and streamlines video calls to ensure a
seamless experience.
a) Typeform
b) Join.me
c) Smaply
d) MakeMyPersona
55. Which is NOT a good interview strategy for the Empathy step?
a) Encourage the person to talk about experiences.
b) Ask follow-up questions to get more information.
c) Try to uncover needs people may or may not be aware of.
d) Encourage short answers that get right to the point.
56. During which stage would you: Gather information about people's needs and motivations.
a) Prototype
b) Define
c) Ideate
d) Empathize
59. During which stage would you: Consult experts to learn more about the areas of concern and
to gain an understanding of other people's experiences.
a) Prototype
b) Define
c) Ideate
d) Empathize
60. During which stage would you: Analyse observations and data collected in order to identify
the core problem.
a) Prototype
b) Define
c) Ideate
d) Empathize
61. You would interview people to gain an understanding of how they feel during the ____ stage
of Design Thinking.
a) Prototype
b) Define
c) Ideate
d) Empathize
62. During which stage would you: Brainstorm ideas based on your observations.
a) Prototype
b) Define
c) Ideate
d) Empathize
65. David is testing his prototype. What should his next move be?
a) Ideate and come up with more ideas.
b) Research the people he is designing for.
c) Collect feedback from the testers to evaluate his idea.
d) Change his problem statement
66. During which stage would you: Write a problem statement focused on a specific need or
goal.
a) Prototype
b) Define
c) Ideate
d) Empathize
67. Which is NOT a guideline for the Ideate step?
a) Consider the practicality of each idea before sharing it.
b) Generate as many ideas as possible.
c) Reference the How Might We question frequently.
d) Don't worry about how good other peoples' ideas are.
75. ------is a user-friendly platform that allows you to manage and map the customer experience
and Create a customer journey
a) Typeform
b) Join.me
c) Smaply
d) MakeMyPersona
76. Which of the following well known consulting firms are offering Design Thinking as a
solution?
a) McKinsey & Co
b) BCG
c) Bain & Co
d) All of above
77. Which step of the Problem-Solving Process is this? I am thinking of the pros and cons to my
idea.
a) Define
b) Prepare
c) Try
d) Reflect
78. --------------is used to create and share mind maps and highly visual collaboration on the
screen.
a) Stormboard
b) Coggle
c) UserTesting
d) Miro
79. Which of the below firm is associated the most with Design Thinking?
a) Ikea
b) Ideo
c) Idea
d) Ikei
80. Design thinking typically helps in _______
a) Innovation
b) Data analytics
c) Financial planning
d) Operational efficiency
81. A college is redesigning it website. Current students are the main users of the website. Which
one of the below elements should definitely be on the website?
a) College rules and regulations
b) Information on faculty members
c) Information about courses
d) Alumni details
82. If you are making a plan, what part of the problem-solving process are you working on?
a) Define
b) Prepare
c) Try
d) Reflect
83. If you are attempting to put your plan into action, what part of the problem-solving process
are you working on?
a) Define
b) Prepare
c) Try
d) Reflect
87. Which of the following principles are not considered for design thinking?
a) Embrace Experimentation
b) Human-centric design
c) Profit-centric
d) Pattern identification for problem solving
88. ………….is one of the world’s most popular and respected testing applications
a) Stormboard
b) Coggle
c) UserTesting
d) Miro
89. ---------------is a visual, collaborative space to build, test, and refine your ideas from design
thinking influencers IDEO
a) Shape
b) FigJam
c) Google Jamboard
d)Smaply
90. Media-models classified into
a) Ambiguous media
b) Mathematized media
c) Hybrid media
d) All the above
94. In the "Empathize" stage of design thinking applied to IT, what's a key activity?
a) Defining technical requirements and specifications.
b) Interviewing users and understanding their IT challenges.
c) Choosing the most advanced technology for the project.
d) Focusing on existing IT infrastructure limitations.
95. When defining the problem statement in design thinking for IT, it's important to:
a) Emphasize technical jargon to impress stakeholders.
b) Frame the problem from the user's perspective, highlighting their pain points.
c) Focus on a broad and unspecific problem definition.
d) Propose a specific IT solution immediately.
97. When prototyping in design thinking for IT, a prototype can be:
a) A final, fully functional IT system.
b) A low-fidelity mockup or simulation to test core functionalities with users.
c) A detailed technical document outlining the entire system.
d) Only necessary for complex hardware solutions.
98. How can design thinking be helpful in the context of business process modeling?
a) By focusing solely on existing process documentation and technical specifications.
b) By understanding user needs and pain points related to current processes.
c) By prioritizing rapid implementation of new processes without user feedback.
d) By limiting process improvement to minor technological adjustments.
99. When using design thinking for BPM, which stage might involve user interviews and
observations to understand current processes?
a) Define (focuses on defining the problem)
b) Prototype (focuses on creating a working model)
c) Empathize (focuses on user understanding)
d) Test (focuses on evaluating a prototype)
100. Design thinking emphasizes iteration. How might this be applied to BPM using design
thinking?
a) Develop a single, perfect process model from the start.
b) Continuously refine and improve the process model based on user feedback and testing.
c) Focus on rigid adherence to the initial process design.
d) Prioritize rapid implementation over testing and iteration.
102. When transitioning from a design thinking approach to BPM, what's an important
consideration?
a) Discarding user insights gathered during the design thinking process.
b) Translating insights from design thinking into a clear and documented process model.
c) Focusing solely on technical aspects of the process and neglecting user needs.
d) Implementing the new process without any user training or communication.
103. Agile methodologies emphasize short iterations and frequent feedback. What can be a
challenge in a virtual team environment?
a) Encouraging open communication and collaboration.
b) Ensuring everyone has access to the latest project information.
c) Both (a) and (b) are challenges.
d) There are no significant challenges for Agile in virtual teams.
104. Which of the following tools can be helpful for facilitating virtual stand-up meetings in an
Agile team?
a) Traditional email communication (limited real-time interaction)
b) Project management software with video conferencing features.
c) Real-time chat or video conferencing platforms for quick daily updates.
d) Design prototyping software (not ideal for communication)
105. Agile practices rely on close collaboration. How can virtual teams enhance collaboration?
a) Limiting communication to avoid information overload.
b) Utilizing collaboration tools for shared documents, task management, and discussions.
c) Establishing clear communication protocols and expectations for virtual interaction.
d) Replacing virtual meetings with individual work to avoid distractions.
106. Effective retrospectives are crucial in Agile. What can be a challenge for virtual
retrospectives?
a) Encouraging active participation from all team members.
b) Ensuring a safe space for honest feedback and identifying areas for improvement.
c) Both (a) and (b) are challenges.
d) Virtual retrospectives are generally easier to conduct than in-person ones.
113. Scenario-based prototyping is most aligned with which design thinking stage?
a) Empathize (focuses on user understanding)
b) Define (focuses on defining the problem)
c) Prototype (focuses on creating a working model)
d) Test (focuses on evaluating a prototype)
116. Which type of reverse engineering involves breaking down a product into its constituent
parts to analyze its design?
a. Physical reverse engineering
b. Functional reverse engineering
c. Software reverse engineering
d. Data reverse engineering
117. Which tool is commonly used in reverse engineering to create a digital 3D model of a
physical object?
a. CAD software
b. Design thinking
c. Rapid prototyping
d. Usability testing
121. Which of the following is not a step in the reverse engineering process?
a. Disassembly
b. Redesign
c. Documentation
d. Analysis
124. What is the purpose of the technical drawing in design thinking process?
a. To communicate design ideas visually
b. To test the usability of a product
c. To conduct user research
d. To analyze market trends.
125. Which of the following is an example of a technical drawing used in design thinking
process?
a. A user persona
b. A flow chart
c. A wire frame
d. A customer journey map.
126. What is the benefits of creating technical drawings during the design thinking process?
a. It helps to identify user pain points
b. It allows for quick iteration and refinement of design ideas
c. It provides insight into market trends
d. It improves team collaboration.
127. What tool can be used to create technical drawing in the design thinking process?
a. Adobe photoshop
b. Invision
c. Sketch
d. Trello
128. Which stage of the design thinking process involves creating technical drawing.
a. Ideate
b. Prototype
c. Test
d. Empathize
129. What is the purpose of creating technical drawings in the design process?
a. To communicate design ideas to stakeholders
b. To generate new design ideas
c. To conduct user research
d. To test prototypes.
130. Which of the following is an example of a tool for creating technical drawing?
a. Adobe photoshop
b. Sketch
c. Auto CAD
d. Invision
131. What is the primary goal of the prototype stage in design thinking?
a. To understand the problem and the users needs.
b. To generate creative solutions.
c. To build and test a physical or virtual representation of the solution.
d. To understand the users emotions and perspectives.
132. Which of the following is not a common technique used in the prototype stage?
a. Sketching
b. Surveys
c. User observation
d. Rapid prototyping.
133. The prototype stage in design thinking is also known as the stage.
a. Converge stage
b. Test stage
c. Understand stage
d. Prototype stage.
134. What is the primary benefit of using a prototyping approach in product development?
a. It saves time and resources
b. It allows for rapid iteration and feedback
c. It guarantees the success of the final product
d. It ensures a high-quality final product.