Electronic Music Machines
Electronic Music Machines
Jean-Michel Réveillac
First published 2019 in Great Britain and the United States by ISTE Ltd and John Wiley & Sons, Inc.
Apart from any fair dealing for the purposes of research or private study, or criticism or review, as
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www.iste.co.uk www.wiley.com
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii
Chapter 4. Sequencers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
4.1. Mechanical and electrical machines . . . . . . . . . . . . . . . . . . . . . 75
4.1.1. Music boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
4.1.2. Mechanical pianos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
4.1.3. Barrel organs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
4.1.4. Fairground organs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
4.2. Analog sequencers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
4.3. Digital sequencers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
4.4. Software sequencers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
4.5. Final remarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Contents vii
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Bibliography. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Foreword
By the dawn of the new millennium, digital technology was no longer a miracle
but a reality.
Creators, engineers, and developers lost no time in seizing the revolution for
themselves.
Each to their own craft. “Home Studios” have undeniably transformed both the
work and the environment of composers. The parameter of time springs to mind, a
newfound freedom to experiment with the timescales of the creative process. Some
might see an intimate quality in working at their computers and electronic hardware,
armed with unbounded experiences that might seem endless and lawless; others
might find the infinite choice disorienting.
Consider, for instance, hip-hop – more specifically, the recent variant known as
“trap music.” Would this style ever find its way into music if the legendary TR-808
beatbox had never been invented?
electronic instrument-maker, launched the TR-808 in 1980. Four years later, he was
forced to abandon production due to a shortage of components and the arrival of the
MIDI format. The 12,000 existing copies of his drum machine gradually found their
way onto the secondhand market. Now finally affordable, Ikutaro’s TR-808
established itself as the ultimate weapon in the two greatest musical movements of
the late 20th Century, techno and hip-hop. Before long, it was the emblem of an
entire generation.
This sets the scene for Jean-Michel Réveillac’s research into the many historical
facets of electronic music, Electronic Music Machines: The New Musical
Instruments, a unique source of information that delves even deeper into the
reflections of his previous book, Musical Sound Effects, published by ISTE Ltd
(2018).
Both books explore and illuminate the creative landscapes of these musical
worlds, making a statement about technological progress that highlights the timeless
diversity of innovators and their instruments.
This book contains a diverse series of chapters that transport the reader to new
heights in understanding musical movements. We are gently encouraged to think
about how the machines of the past and the present can be described and
categorized, gradually working toward the invention of modern standards and tools.
Exploring these pages reveals a prodigious maelstrom of knowledge, strongly
centered around the practical aspects of making music. The second part of the book
focuses on two recently developed machines: the “Octatrack” by the Swedish
manufacturer Elektron and the “Electribe” by the Japanese manufacturer Korg.
Jean-Michel Réveillac has a few surprises about these instruments for his readers.
“The true miracle is that the Universe created one part of itself to study another,
and that this part, by studying itself, is ultimately able to discover the natural and
inner reality of the rest of the Universe.”
If you would like to find out whether this book is right for you, how it is
organized, and which conventions are used, you are in the right place.
Target audience
This book is for anybody who is passionate about sound, whether hobbyist or
professional, whether primarily interested in sound recording, mixing, or broad-
casting, whether a musician, performer, or composer.
A few sections require some basic knowledge of digital audio, computers, and
electronics.
This book is divided into two focus areas. Chapters 1–8 are devoted to theory,
whereas Chapters 9–12 are more practically oriented.
Theory:
– 1. Electronic Music;
– 2. When Revolution Holds Us in Its Grasp;
– 3. The MIDI Standard;
– 4. Sequencers;
– 5. Drum Machines;
– 6. Samplers;
xiv Electronic Music Machines
– 7. Groove Machines;
– 8. Vocoders.
Practice:
– 9. Octatrack: Maintenance, Repairs, and Tips;
– 10. Octatrack: MIDI Sequences and Arpeggios;
– 11. Korg Electribe: Maintenance and Hardware Tips;
– 12. Korg Electribe: Software Tips.
Each chapter can be read separately. Whenever there are concepts that build on
other chapters, references to the relevant sections will be included. The first two
chapters are devoted to the topic of electronic music in general. These chapters
provide a rudimentary background that may help to understand the other chapters.
If you are completely new to the subject, I highly recommend that you start by
reading the first two chapters – everything else will be a lot clearer.
If you are a more experienced reader, I hope that you still discover new concepts
that will expand your knowledge.
Appendices 1–5 contain some additional information and summaries. You will
find, in the following order:
– CV/Gate;
– Digital Inputs/Outputs;
– The General MIDI (GM) Standard;
– Plugins;
– Control and MIDI Dump Software.
The book ends with a bibliography and a list of useful Internet links.
Conventions
Each figure or table has a caption that may help to understand its contents.
Acknowledgments
I would especially like to thank the team over at ISTE, as well as my editor
Chantal Menascé, for placing their trust in me, as well as the composer and sound
designer Léo Paletti (Leo Virgile) for writing the Foreword of this book and for his
time, attention, and patience.
Finally, I would like to thank my wife, Vanna, who supported me from the very
first page of this book until the very last.
Jean-Michel RÉVEILLAC
February 2019
Introduction
For centuries, musical instruments were largely frozen in time, except for a few
major technical evolutions, such as the transition from the fortepiano to the
traditional piano (simply known as the piano), to cite just one example.
A purist might remind you that there were significant changes in the design,
shape, and mechanics of wood, strings, and brass instruments, as well as keyboards
and percussions, between the Renaissance (17th Century) and the early 20th Century.
They would, of course, be correct, but these changes pale in comparison to the
upheaval created by electricity in the musical world. The term “electricity” is
somewhat of a generalization here – it encompasses the multiple more specific
revolutions of electromechanics, electronics, computers, and so on.
xviii Electronic Music Machines
The second half of the 20th Century was packed with musical innovations: the
popularization of tape recorders, the invention of the first oscillators and the first
sound effects (reverb, echo, filters, etc.), the introduction of transistors and later
integrated circuits, the analog-to-digital revolution, the advent of computers, the
first-ever synthesizers, and so on and so forth.
As for the creative aspects of musical compositions, new styles of music were
unleashed upon the planet as musicians did not hesitate to take advantage of their
new means of expression and creation.
Tape recorders were one of the key catalysts of the style of musique concrète,
alongside electroacoustic, acousmatic, and experimental music1. They were also an
essential factor in the formation of new genres of popular music2 that shook the
deeply entrenched norms of music to their very core. Techno, hip-hop, new wave,
dance, house, ambient, acid jazz, electro, and much more: new anthems for the
electronic music generation. In just a few decades, so many new styles were born,
and it has become difficult to keep track of them. But the steamroller of
technological progress continued full speed ahead nonetheless, unearthing inventive
and creative treasures to seed the next generations of musical craftsmen in turn.
The appearance of electronics and the first synthesizers at around the same time
supplied a vast new palette of sounds to work with. Traditional instrument-making
was forced to accept and merge with electronics; this fruitful union produced new
ways of writing music. New professions with nebulous-seeming titles emerged to
reinforce the newfound technicity: sound designers, disk jockeys, ghost producers,
sound creators, digital communication experts, etc.
Over time, the concept of a “home studio” began to take shape, empowering new
generations of musicians to work without relying on the classical infrastructure of
traditional sound creation. The lion’s share of composing music could now be done
at home, working independently. For the first time ever, composers could dispense
with third parties (recording studios, mastering, engineers, technicians, producers,
classical musicians and instruments, etc.) until the final stages of the creative
process.
By the turn of the 21st Century, home studios were everywhere. Today, the same
phenomenon has intensified further; not only do modern musicians have the means
to design their own music, but they can also distribute and even promote it,
subverting the musical production infrastructure that had previously reigned
xx Electronic Music Machines
supreme for decades. Online music, Web 2.0 and social networks,
crowdsourcing3, the cloud, shared networks, and so on have disrupted the musical
economy. The major industry players have their work cut out for them; they must
adapt and offer new services, or they will not survive. Their monopoly has
crumbled; the modern digital economy is driven by individuals, copyright is under
threat, and legislation has lost its sharp focus.
3 Crowdsourcing refers to the process of using the creativity and expertise of a large body of
people working as subcontractors to replace the work of a professional individual or business.
Introduction xxi
My hope is that these chapters will leave you with a broader and more refined
knowledge of the electronic instruments that have enchanted the modern musical
community, to the delight of anyone as passionate as myself about the magical and
sometimes mysterious universe of electronic music.
1
Electronic Music
This chapter provides a definition of electronic music and presents some of the
musical techniques that contributed to its ever-accelerating transformation over the
past few decades.
1 Pierre Schaeffer, August 14, 1910–August 19, 1995. French engineer, researcher, composer,
and writer who founded the RTF Studio d’essai in 1942, together with Jacques Copeau.
Figure 1.1. One of the logos of the RTF (used between 1959 and 1964)
Before we go any further, let us take a moment to define and characterize exactly
what the concept of musique concrète means. This is also the perfect opportunity to
present some of the many musical styles that it has inspired.
Musique concrète has already been defined many times. However, it is often
presented by invoking freshly minted terminology, the raison d’être of which seems
to be to confuse or disorient amateurs and occasionally trip up even the most careful
of experts.
Who better to define musique concrète than the man who originally introduced
the term himself in 1948, Pierre Schaeffer?
The expression musique concrète was first immortalized on a paper in the article
“Polyphonies”, published in December 1949. In this chapter, Schaeffer offers a clear
and precise explanation of the term: “We have called our music by the name of
‘concrete’ because it is made from preexisting elements, borrowed from various
sound materials, including both noises and musical sounds, then arranged
experimentally by a direct construction that realizes the composer’s artistic
Electronic Music 3
intentions without the help of ordinary musical notation, even if such help were not
impossible”.
Armed with this definition of musique concrète, we are now ready to talk about
electronic music, a much more nebulous concept – especially given how ubiquitous
it has become today. We shall return to the modern view of electronic music later in
this chapter. In its original context in the 1950s, Herbert Eimert2, one of the
inventors of the style, gave the following definition: “Unlike musique concrète,
which uses microphone recordings, electronic music only uses electro-acoustically
generated sounds. These sounds are produced by a sound generator and engraved on
tape. They can then be processed by performing complicated and dynamic frequency
band manipulations”.
The marriage of musique concrète and electronic music was preordained and
inevitable, even if, on some level, they are opposing concepts. Electroacoustic music
emerged as the fruit of their union in the late 1950s. Karlheinz Stockhausen3 was
one of the pioneers of this type of music.
2 Herbert Eimert, April 8, 1897–December 15, 1972. German musician, pioneer of electronic
music, founder of the Studio für elektronische Musik for the Cologne-based radio station
WDR in 1951.
3 Karlheinz Stockhausen, August 22, 1928–December 5, 2007. German composer, pioneer of
electroacoustic music and the spatialization of sound.
4 Edgard Varèse (Edgar Varèse), December 22, 1883–November 6, 1965. French composer
who later gained American citizenship, widely acclaimed as a pioneer of 20th-Century music.
5 Bruno Maderna (Bruno Grossato), April 21, 1920–November 13, 1973. Italian composer
and conductor.
4 Electronic Music Machines
In the 1960s, the term electroacoustic quickly became murkier, which was
widely abused as a one-size-fits-all description for anything with elements of
instrumental, concrete, and electronic music.
It is worth noting that any purely electroacoustic works from this period were
almost entirely limited to recordings. Direct playback was extremely difficult to
implement with the equipment that was available at the time, although this did not
stop some artists from experimenting with it.
Figure 1.2. The Cologne-based radio station WDR, one of the workplaces of Karl
Stockhausen. This studio was one of the first-ever electronic music studios
During the same period, in parallel with musique concrète and electronic music,
the musical community embraced another new concept, acousmatic music. The
objective of acousmatic music is to experiment with the listeners’ sense of hearing
and their mental perception of musical messages to leave room for the imagination.
The word “acousmatic” refers to an auditory situation where the sound source is not
visible, e.g. when listening to the radio or the off-screen voiceover of a
documentary. Acousmatic music is intrinsically bound to its platform; it must be
played on the same medium on which it was recorded. The sound materials carried
by the medium are carefully crafted, sculpted, and shaped by the composer. They
can feature any type of sounds (instruments, noises, voices, and synthetic sounds,
which are deformed, chopped up, transcribed, inverted, looped, filtered, sped up,
stretched, compressed, etc.). During playback, the acousmatic composition is
Electronic Music 5
The word “acousmatic” was coined by the philosopher Pythagoras, who used it
to describe his personal style of teaching. The Ancient Greek thinker spoke from
behind a curtain so that his students would only perceive the sound of his voice and
would not be distracted by facial expressions and gestures. The term was dusted off
and revived by the novelist and poet Jérôme Peignot7 in 1955.
1.6. Maturity
It is impossible to remain fully objective and neutral when judging the maturity
of music. The maturity of which style, exactly? Some musical styles are still being
born, while others have disappeared. Combining everything under the single label of
“electronic music” reflects the modern reality of the style, despite being something
of a catch-all description.
Throughout this book, we shall view electronic music as sound content that
combines traditional and/or electronic instruments with a wide range of acoustic
processing equipment to enhance playback and listening, whether live or on a
recorded medium.
A new movement known as serial music first emerged in the early 20th Century,
initiated by Arnold Schönberg, Alban Berg, and a few others to replace tonal music,
which had predominated since the 18th Century. Serial music adopts a new
approach to writing and composing music by arranging its 12 chromatic sounds
according to the enumerative and non-repetitive principle of twelve-tone serialism
Electronic Music 7
Figure 1.4. Example of a twelve-tone series (notes, dynamics, and rhythms), the
foundation of serial music or serialism
Composers like Karl Stockhausen and Pierre Boulez combined together musique
concrète and serial composition in pieces that remain important references to this
day. For example, the piece Deux études de musique concrète (“Two Studies of
Musique concrète”) was composed by Boulez in 1951.
Ever since the tape recorder replaced turntables and engraving benches, musical
compositions have been defined and shaped by the actions performed on them.
Composers realize their artistic vision by molding sound materials like a sculptor,
carving out its musical mass, and adding loops, collages, montages, experiments,
and various other manipulations which, together, forge and enrich the musical
continuum of the newly created piece. Composers are like musical smiths,
hammering away at their sound messages with carefully measured strokes driven by
patience, precision, energy, and drive within a brand-new musical environment.
This new path to music is still trodden by the musicians of today, who continue
to produce a stunning diversity of incredible compositions. Guided by personal
artistic vision, musicians worked in various organizations, laboratories, and studios,
such as the GRMC (Groupe de recherche de musique concrète, Research group for
musique concrète), the GRM (Groupe de recherche musicale, Musical research
group), and the GMEB (Groupe de musique expérimentale de Bourges, Bourges
experimental music group) in France, the WDR (WestDeutscher Rundfunk Köln,
West German broadcasting Cologne) in Germany, the Studio di fonologia (Studio of
phonology) in Italy, and various other private studios, especially in the USA, to
assemble their musical materials into musical styles that differed wildly, despite
often being carried by the same underlying technology.
Figure 1.6. One of the earliest digital samplers, the Fairlight CM1 (1979 – source:
https://motherboard.vice.com)
Electronic equipment has been an integral part of music ever since the 1900s.
Without attempting to give an exhaustive list, a few of the key milestones are as
follows:
– Thaddeus Cahill’s Telharmonium (1896);
– the first audio oscillator (1907) by Lee de Forest;
– the Audion piano (1915) by Lee de Forest;
– the Theremin (Etherphone9 – 1920) invented by Lev Termen;
9 Etherphone was the original name of the instrument that would later be renamed as the
RCA Theremin in 1929.
10 Electronic Music Machines
Since the early 1990s, a new generation of musicians has taken up traditional,
electronic, and electroacoustic instruments. Much like their forefathers before them,
every budding new musician needs a historical context to identify with and relate to.
What could be more natural than choosing Pierre Schaeffer, the man who
popularized musique concrète within the contemporary musical community, as
foundation and reference? Schaeffer was a researcher, inventor, pioneer, and thinker
whose literary and musical works formulated a philosophy and an entire school of
thought for one of the most innovative modalities of his era, musique concrète and
its derivatives: electroacoustic music, electronic music, acousmatic music, mixed
music, and so on.
Schaeffer is far from the only possible source of inspiration. We could cite many
other artists, such as Pierre Henry, Luc Ferrari, Bernard Parmegiani, François Bayle,
etc. Their independence, esthetic vision, extravagance, talent (or occasionally ego),
and musical productions introduced new ways of expressing sound, creating a
platform for the trends and styles of a newly emerging musical art form whose
history would be intertwined with counter-culturalism.
10 Two-hundred copies of the Trautonium were made by Telefunken between 1932 and 1935
under the name Volkstrautonium.
Electronic Music 11
In the 1990s, two new genres known as house and techno music gained in
popularity. This marked the beginning of the modern electronic scene and a new
union of esthetics and culture. The ferocity of this new music was unlike anything
that existing artists and producers had ever experienced; computers began to spread,
the Internet became accessible to everyone, and the musical economy was shaken to
its very foundations. A sophisticated and disciplined audience, who just a few years
earlier seemed perfectly happy to purchase vinyl records, tapes, and CDs, suddenly
transformed into an impulsive and inveterate consumer base with completely new
music consumption habits. Online music, shared from peer to peer (P2P)11, the first
ever music downloading websites, the MP3 format, and portable music players
drastically changed the way in which people listened to music – audiophiles wanted
more and more music, no matter whether it was obtained legally; individuals were
empowered to consume music in their own way, at their own speed.
To compose a piece, artists no longer need to sit alone in front of an empty page
of sheet music. New methods and equipment are available; writing music is now a
collaborative enterprise that can draw from any repertoire: contemporary, classical,
jazz – just to name a few.
Theoretical concepts, such as the tempo, the dynamics, and the key of a piece,
have become more flexible, fluctuating around an equilibrium that often depends
more on the audience than the artists themselves.
11 P2P is a computer networking model where every participant acts as both client and server,
unlike the more conventional client–server model.
12 The underground gatherings of the electronic music scene, often organized in disused
locations (warehouses, old factories) or natural venues.
12 Electronic Music Machines
Musical styles can no longer be imposed on an audience. The audience are the
mediators, judges, and executioners of the present moment and deliver their verdict
in real time. Just a few years earlier, this might have been seen as scandalous and
denounced as such – plagiarism, copyright violation, and theft. A few still fight to
uphold traditional values in the name of musical and sociological ethics, but they are
in the minority. The steamroller of popular electronic music irreparably crushes any
voices that dare to rise against the crowd.
Even as the old guard, the producers and record companies, scream foul play,
nobody hears them, or perhaps nobody wants to listen. Their efforts are in vain; they
cannot fight against technology, the Internet, and the ability to download. The
general public and their new artists have seized the helm. Who needs the music
industry?
Albums can be promoted over Web 2.013, social networks, music and video
sharing, and distribution platforms: Deezer, Spotify, YouTube, DailyMotion, etc.
(see Figure 1.7).
But we could also argue that even traditional songs, melodies, and compositions
have traveled over time, across different epochs and continents, with a thousand and
one variants in almost as many different styles. Surely this is nothing new? The
13 Web 2.0 describes the Internet after 2003, once support for user interactivity had become
widespread. On the web, users are both actors and content creators.
Electronic Music 13
modern world invokes ethicality to justify rights and contracts, but we should not
turn a blind eye to the economic and financial incentives at play.
The recognition enjoyed by artists and performers is granted and taken away
according to the whims of the media and networks. The dematerialization14 of
music, whether at the level of distribution, interpretation, or composition, seems to
be a recurring theme of modern times. It seems unlikely that anything can stand in
its way.
Still, a few noteworthy initiatives such as the Creative Commons License15 and
the Free Art License16 have attempted to adapt the idea of copyright to the new
musical dimensions of cyberculture.
Figure 1.8. The different types of Creative Commons License (BY: attribution to the
author is required – SA: sharing is authorized under identical conditions –
ND: no derivative works – NC: no commercial usage)
No one can predict the future of the popular landscape of electronic music,
which is the culmination of a technological, musical, and ethical convergence at the
forefront of a revolution that might deserve to be denounced as politically incorrect.
Nevertheless, the foundations have been laid for a transgressive utopia that perfectly
suits its newly emerging musical sound smiths – a paraphrase, in case anyone should
object to using the terms “musician” or “artist” in connection with electronic music.
2
This chapter presents two revolutions that unfolded in parallel. The first was a
technological revolution: “From analog to digital, a great upheaval”. The second
was more cultural in nature: “How pop fell in love with electro”.
Over the next few chapters, we will trace the history of the musical equipment
used by electronic music: sequencers, drum machines, samplers, groove machines,
etc.
But first, this section focuses on the transition from analog electronics to digital
electronics within a much broader context, including a discussion of the key external
factors that made it happen.
Ever since the 1940s, we have been witnessing a technological convergence that
has never stopped expanding and accelerating. Progress has been consistently
exponential, but the last 35 years were especially hectic. Since 2015, things finally
might have started to slow down once again – or perhaps we have just reached a
temporary plateau, and progress will resume its course as soon as the next major
technological advancement arrives.
If we roll back the clock by 35 years, we arrive in the early 1980s. This decade
was an important milestone for multiple reasons:
– The first computers and software became accessible to the general public:
Apple II, Tandy TRS-80, Commodore PET, Commodore 64, Sinclair ZX80, ZX81,
ZX Spectrum, Oric, Texas Instruments TI994A, BBC Micro, Thomson TO-7,
followed a few years later by the first PCs, Commodore Amiga, Apple MacIntosh,
Atari 520, 1040ST, etc. Taken alone, computers do not tell us the whole story. The
operating systems and specialized software available to run on them are a crucial
part of the tale. The functionality offered at the software and operating-system levels
expanded at the same rate as technological progress in hardware: microprocessors,
RAM, storage media (floppy disks, optical discs, hard drives, Compact Disc (CD)-
ROMs, etc.), and the graphical quality of monitors, not to mention various new
types of audio interface (sound cards, interface cards, data acquisition cards, etc.).
Figure 2.2. The famous Commodore 64 microcomputer (1982) and its musical SID
(Sound Interface Device) chip. A true synthesizer if ever there was one!
When Revolution Holds Us in Its Grasp 17
Figure 2.4. The famous DX-7 synthesizer by Yamaha (1983), which triggered
an explosion in the electronic instrument-building market
– The introduction of CDs: in 1979, Philips and the Sony Corporation began a
fruitful collaboration leading to the CD, which reached the markets in 1982. As soon
as CDs became available, the quality of music improved by leaps and bounds:
background noise was eliminated; CDs (with a theoretical maximum playback time
of 74½ minutes) could store 1.5 times more audio than 33-rpm vinyl records; they
were more resistant to dust and scratches, smaller, and spanned a larger frequency
range (from 20 Hz to 22 kHz); each recorded track could be accessed directly and
more easily; time-tracking information and random playback modes were now
18 Electronic Music Machines
possible; the head (needle, sapphire, diamond) was less fragile and did not collect
dirt; and a laser beam was now used to read the digital data stream containing the
sound message. Commercial CD players followed just a few years later in 1986, and
CD sales surpassed vinyl records shortly after that in 1988. The CD-R (CD
Recordable – a blank CD that can be custom burned) was introduced in 1988,
followed by DVDs a few years later, and more recently by USB sticks.
Figure 2.5. The evolution of audio media over time: vinyls (33⅓ rpm), CDs,
DVDs, and USB keys
– New musical styles: new groups, some of which have attracted a cult following
today, began to emerge from the depths of the soundscape, laying the foundations of
new types of popular music that embraced electronic machines and early computers
within very different cultural movements: new wave, house, techno, hip-hop,
progressive rock, psychedelic rock, space rock, acid rock, rap, krautrock, new age,
ambient, trance, and so on (see section 2.2).
– The first musical samplers: a true revolution that would turn the world of
popular music upside down. The Fairlight CMI, the first ever sampler, was followed
just a few years later by many other models with much less intimidating price tags,
paving the way for new ideas. As the entire approach to composing music changed,
musical pieces gradually became sophisticated mixtures of synthetic sounds,
samples, traditional instruments, drum machines, computers, sound effects, etc.
Chapter 6 is entirely dedicated to the topic of samplers.
– The explosion of video clips promoting musical tracks: in 1981, the MTV
channel made its grand entrance onto the television landscape by broadcasting
music clips to promote and popularize a wide variety of groups, performers, and
musical styles with the general public. Other broadcasters rushed to attempt to fill
the niche. Television suddenly gained a completely new commercial significance
for the production and distribution of music, particularly effective at targeting a
new generation of increasingly sophisticated young consumers with ever more
demanding tastes. The number of TV channels dedicated to music exploded,
including both free and subscription-based options.
Figure 2.8. The logos historically used by MTV, the television channel that created
the video-clip industry (from left to right: logo before launch, logo in 1981,
and logo since 2010)
– The birth of Arpanet1, the Internet2, and the web: especially when viewed
together with the factors mentioned above, the arrival of the Internet was impossible
to ignore. In the late 1980s, Arpanet – the prodigal father of the Internet in the early
1990s – opened its gates to commercial traffic over the web via HTTP (HyperText
Transfer Protocol) and HTML (HyperText Markup Language), created by
Tim Berners-Lee at CERN (Conseil européen pour la recherche nucléaire –
European Council for Nuclear Research). The first multimedia web browser Mosaic,
developed by Marc Andreessen and Eric Bina at the NCSA (National Center for
Supercomputing Applications), also deserves a special mention. Email had been
around since the early 1970s, invented by Ray Tomlinson.
1 The first transfer network based on data packages, created in the USA by the Defense
Advanced Research Projects Agency (DARPA). The project was initiated in 1966, and the
first operational demonstration was in 1972.
2 The term “Internet” describes the super-network of networks that linked together
ARPANET and several other smaller networks in 1983.
When Revolution Holds Us in Its Grasp 21
Each of these factors intensified the gradual convergence of media, data carriers,
and platforms that had already begun a few decades earlier.
More recently, another form of convergence has also been unfolding, namely,
the convergence of NBIC (nanotechnology, biotechnology, information technology,
and cognitive science) since 2002. Many experts agree that this new convergence
represents the future path by which technological advancement – which, as
mentioned above, is currently in stagnation or silently stalled – will reach even
greater heights.
Returning to the main topic of this section, the transition from analog to digital
has had major repercussions at every level of society. Its consequences are
innumerable, not just in music but every other aspect of our lifestyles, too. The
digital revolution triggered a sociological revolution that changed how we behave,
see, listen, analyze, understand, create, develop, act, etc.
Even if the gradual rise to power of digital technologies was less conspicuous in
the musical community, its influence was no less significant. We can draw a simple
analogy to illustrate the impact of the digital age.
Consider the art of photography. Before digital cameras, images were captured
using a thin silver-based film (photographic film). After taking a picture, the
photographer needed to develop it and print it on a paper before seeing the results.
This obviously takes time – it was impossible to quickly check whether a picture
was any good. But with digital photography, anybody can review the picture on the
camera screen (or some other device, like a tablet or a computer) within seconds of
taking it. Moreover, the number of snapshots is no longer limited by the length of
the film reel; we now have virtually unlimited memory available to store digital
photos.
This changed our entire approach to photography. Our attitudes toward images,
such as taking photos, viewing them, or preparing the scene when taking a picture,
are now completely different. The revolution experienced by music was similar.
Composition, creation, performance, recording, and editing were all transformed and
reinvented by digital technology.
One thing is certain – digital technology has triumphed and there is no way back.
Even if a few stragglers remain, naively fighting for the return of the analog age,
they simply represent a dwindling minority of collectors and musical historians. Of
course, vinyl records are on the rise, analog synthesizers have never been more
popular, and manufacturers are still building new analog equipment. But to be
When Revolution Holds Us in Its Grasp 23
perfectly clear, analog in the 2010s is nothing like analog in the 1950s to 1980s.
Modern analog equipment comes with the usual digital innovations already built in:
digital audio input/output interfaces, memory card support for data storage and
recording, MIDI ports, USB ports, S/PDIF, and so on.
Readers who feel the pull of nostalgia should rest assured – a valiant few still
painstakingly preserve the vintage analog devices of the past so that they will never
be forgotten; it is heartwarming to think that these wonders will be preserved by fans
passionate about historical technologies that are obsolete, or in some cases perhaps
arguably not. The machines of the past are undoubtedly part of our heritage; they
deserve to be protected and archived to allow future generations to remember the
magical era that preceded and created the digital world.
Before the 1980s, musical styles were relatively inflexible. It was easy to classify
individual pieces by category and genre; the boundaries between different types of
24 Electronic Music Machines
music were clear-cut and unambiguous. Any given musician or group could easily
be characterized as classical, jazz, pop, rock, hard rock, etc.
Today, everything has been thrown together and intertwined. The digital age is
much to blame (or to credit) for this, having empowered musical composers to draw
from existing music and reuse it to create new tracks. Remixes and mashups3 were
among the key ideas of this new type of electronic music. However, completely new
and original compositions never stopped being made.
The next few paragraphs aim to paint a simple picture of the state of electronic
music since the 1980s, mentioning any relevant styles by name in each case. Other
books have gone into much more depth; interested readers are welcome to visit the
bibliography at the end of the book for further reading.
There is a relatively broad consensus that house music and new wave were the
starting points of modern electronic music. These styles took shape around the
earliest models of the drum machine. By adopting very intense slap basslines, they
generate vivid energy that combines jazz, rock, soul, world music, etc., combining
the most unremarkable of instruments with the most unexpected and exotic sounds –
sirens, whistles, steel cans, etc.
3 Mix of different sound sequences of different styles, typically from several different
sources. This technique was widely used by DJs and was further democratized by samplers
and groove machines. Mashup composers used harmonization tools to align the key and
tempo of their mashup tracks. Although mashups were originally fairly difficult to execute in
the 1980s, they soon became a lot more accessible with the arrival of new computer-based
music editing software.
When Revolution Holds Us in Its Grasp 25
House music was born in Chicago, at some point around 1982–1983. In many
ways, it emerged as a replacement for disco, the muse of the 1970s. New wave was
another style that suddenly appeared in the mid-1970s and lasted until the late
1980s. Like house music, it was also heavily reliant on electronic hardware.
However, unlike house music, whose more innovative aspects would shake the
musical world to its roots, new wave remained fairly consistent and rigid as a
musical style over the course of its lifetime, without splitting into different
subcurrents.
Figure 2.12. Four new wave albums: Propaganda: “Secret Wish” (1985); Depeche
Mode: “Broken Frame” (1982); Fad Gadget: “Collapsing New People” (1983);
Anne Clark with David Harrow: “Sleeper in Metropolis” (1984)
26 Electronic Music Machines
Some might describe new wave as the music of the post-punk generation4. New
bands, such as the New York Dolls, Velvet Underground, Ian Dury, and Nick Lowe,
had already begun experimenting with new wave between 1970 and 1975, but it
only truly took off in the early 1980s with Propaganda, Eurythmics, Blondie, Tears
for Fears, Billy Idol, Anne Clark, New Order, Orchestral Manoeuvers in the Dark,
Depeche Mode, Simple Minds, Ultravox, Fad Gadget, Frankie Goes to Hollywood,
Art of Noise, Dead or Alive, Bronski Beat, Talk Talk, Pet Shop Boys, Visage, Soft
Cell, Spandau Ballet, Alphaville, Grauzone, Andreas Dorau, and so on.
In the United Kingdom, the term “new wave” was less popular. Instead, the
movement was often understood as a renewed form of punk with underground
leanings.
Over time, subgenres of new wave, such as cold wave, electronic body music
(EBM), New Romantics, alternative rock, Neue Deutsche Welle, and Gothic new
wave (Siouxsie, The Cure, Simple Minds) emerged, but the movement as a whole
remained relatively consistent around a single, shared momentum.
The house music genre is designed to be shared, bringing every culture and
community together around the common desire to have fun and party. This marked
the beginning of improvised get-togethers in unusual locations not intended for
music – abandoned factories and warehouses.
4 Musical genre derived from rock that first appeared in the early 1970s. Post-punk was very
popular between 1974 and 1976, with groups such as The Sex Pistols, The Clash, and
The Ramones.
5 Krautrock is a subgenre of progressive rock (Procol Harum, Yes, The Nice, Soft Machine,
Emerson Lake and Palmer, King Crimson, Gentle Giant, Van der Graaf Generator, Genesis,
Pink Floyd, etc.).
When Revolution Holds Us in Its Grasp 27
The origins of the name “house music” are unclear, but two of the proposed
explanations stand out:
– music created at home, in a home studio;
– music designed to be played at events hosted in warehouses.
In Chicago, Larry Sherman founded the first record label entirely dedicated to
house music, Trax Records.
Figure 2.13. One of the first albums of house music, published by TRAX Records:
“Baby Wants to Ride” by DJ Frankie Knuckles, one of the pioneers of the genre
Far away from Lake Michigan, in New York, on the eastern coast of the USA,
house music was just as present but featured slightly different colors than in
Chicago. The New York strain of the movement was softer and more focused on
vocals, with patches of strings and more conventional structures with verses and a
chorus. Emerging record companies in this part of the world also began to devote
themselves to this newfound style: Easy Street, Supertronics, and a few others. This
form of house music is known as garage house6.
6 The name “garage” comes from a famous club in New York – Paradise Garage – which
opened in 1978 and lasted until 1987. DJ Larry Levan, one of the first modern DJs to make
music from other people’s music using turntables, was one of the trailblazers of house music
and a historical backbone of this club.
28 Electronic Music Machines
becoming a global phenomenon. Music tracks from the USA were broadcast in
many British clubs, setting the dance floors on fire. In 1986 and 1987, house music
even stole top position on the charts.
Tracks such as “Jack Your Body” by Steve “Silk” Hurley and “Pump Up the
Volume” by the British band MARRS were number ones for several weeks in a row,
spreading the passion for this new type of music to other European countries.
Figure 2.14. Two famous house music records: “Jack Your Body” (1987) and
“Pump Up the Volume” (1987)
2.2.3. Techno
Back on the other side of the Atlantic, in Detroit, another style of music was
beginning to form in the early 1980s – techno7, which borrowed sounds from soul,
disco, and motown. The musical structure of techno uses repetitive sequences with
very funky sounds, mixing synthetic electronic elements on top of a strong bassline.
It concentrates poetic flourishes around very mechanical beats with colder and more
industrial colors.
Among others, the key founders of the genre were Derrick May and Kevin
Saunderson, who confessed to being fascinated by the house music scene in
Chicago. They created the famous track “Strings of Life,” which is considered one
7 The term “techno” is thought to have been coined by the DJ Talla 2XLC, who used it as a
description for this musical genre in his record store in Germany in 1982.
When Revolution Holds Us in Its Grasp 29
of the great classics of the techno genre. It has several clearly recognizable
similarities with house music.
Figure 2.15. The compilation “Techno! The New Dance Sound of Detroit” (1988).
This compilation offers some insight into the influence of house music on techno
Toward the end of the 1980s, the floodgates opened, and techno engulfed the
European music scene: from Berlin to Manchester, then onward to other neighboring
countries.
Some earlier music tracks, such as “I Feel Love” (1977) by Donna Summer and
“ShariVari” (1981) by Number of Names, and even some pieces by Kraftwerk
(between 1977 and 1983), arguably deserve to be retrospectively classified as
techno.
In the late 1980s, in Belgium, a new style was born: new beat, a derivative of
new wave and EBM8. This was the heyday of samplers and drum machines.
8 EBM is a music style that mixes synthetic punk and industrial music (a style that
incorporates mechanical noises, often from industrial settings), often viewed as its own
subgenre of new wave.
30 Electronic Music Machines
The new beat was first and foremost a new style of party music, overtly sexual
and scandalous, drawing from recent national and international events.
In 1987 and 1988, its popularity suddenly surged, with hundreds of records
produced by short-lived groups who formed and disbanded with the new beat
movement.
Figure 2.16. Two examples of new beat tracks: Bassline Boys, “Dechavanne, on se
calme !” (1989), structured around a topical news story (a provocation by French
television presenter C. Dechavanne on the TV show “Ciel mon Mardi”),
and The Maxx, “Cocaine” (1988)
After the turn of the new decade, the new beat movement ran out of steam and
gradually vanished, but not before giving birth to a new subgenre of techno,
hardcore techno, which would prove extremely popular in the Netherlands and
surrounding countries.
Among the artists of the new beat movement, we can cite Bassline Boys,
Jade 4U, One O One, The Maxx, and many others.
The origins of acid house are not entirely clear. Some authors have attributed the
style to the track “I’ve Lost Control” by Sleezy D in 1986, whereas others instead
cite “Acid Tracks” by the group Phuture in 1987. Regardless, the earliest music of
this style was produced in Chicago, although its path to popularity took a detour
through the United Kingdom.
Acid house has historically been fraught with bad press and associated with
various types of drugs, especially ecstasy and LSD.
32 Electronic Music Machines
Figure 2.19. The yellow smiley, the emblem of the acid house movement
In the mid-1980s, another style began to take form on the London music scene,
combining jazz, funk, disco, and soul – acid jazz. In 1991, the popularity of acid jazz
exploded, and it crossed the pond to the USA. Japan, Brazil, Germany, and Eastern
Europe would each succumb in turn.
Figure 2.20. “The Antidote” (1992), an album by the guitarist Ronny Jordan
The guitarist Ronny Jordan was one of the heralds of acid jazz in Great Britain
before his flagship track “The Antidote” later gained recognition throughout the
entire globe. English groups like Jamiroquai, Galliano, and Urban Species also
played a key role in disseminating this style of music throughout Europe.
When Revolution Holds Us in Its Grasp 33
Figure 2.21. A compilation album of acid jazz (1996). The tracklist features
Galliano, Urban Species, and other artists
In the USA, possible examples include A Tribe Called Quest, the musical project
“Buckshot LeFonque” by Branford Marsalis, and the jazz lineup Liquid Soul.
Internationally, we can cite Mondo Grosso in Japan and Skalpel in Poland. Many
great contributors of acid jazz are also well known on the hip-hop scene.
2.2.7. Ambient
Over time, ambient was transformed by new ideas and special musical colors
from artists who typically focused on other styles, e.g. Wendy Carlos,
Mike Oldfield, Vangelis, and Jean-Michel Jarre.
34 Electronic Music Machines
The arrival of house music and techno created the subgenres of ambient house
(Yellow Magic Orchestra (YMO)) and ambient techno, but musical journalism and
the general public rarely made the distinction, usually simply focusing on the term
“ambient.”
Ambient was frequently used to round off techno events by creating a calming
and satisfying atmosphere that contrasted with and soothed the strong rhythms and
powerful basslines.
Figure 2.23. The album “Public Pressure” (1980) by YMO, a Japanese band
and pioneer of the ambient house style
When Revolution Holds Us in Its Grasp 35
Both hip-hop and rap were born in the USA, especially in the Bronx in
New York, around the early 1970s. They were the catalysts of an extremely
important artistic movement that would spread to every city of the world and
develop into a veritable urban culture.
In the early 1980s, hip-hop began to draw inspiration from disco, and electronic
instruments were gradually incorporated into its music: first, drum machines,
followed by samplers shortly after.
In the United Kingdom, DJ Greg Wilson was one of the first artists to perform a
style of music that can be described as electro hip-hop.
2.2.9. Trance
D-Shake, Goa Gil, Juno Reactor, Raja Ram & the Infinity Project, Future Sound
of London, Total Eclipse, Sven Vâth, Energy 52, and Paul van Dyk are just some
references of the trance genre.
In the mid-1990s, the digital age arrived in full force: computers, the Internet,
electronic games, video games, and consoles. By this point, the electro style had
implicitly already crystallized – now it was ready to explode. Electro music typically
has a tempo ranging from 120 to 140 bpm and features strongly syncopated rhythms.
This creates an industrial effect, almost as if it were designed and driven by a
machine.
The meaning of the term “electro” also changed over time, transforming from a
style encompassing any electronic music that incorporates some degree of dancing
to a multitude of different styles and substyles across a wide range of extremely
diverse artists today.
Figure 2.25. The album “Music for the Jilted Generation” (1994) by The Prodigy
The modern conception of electro tends to focus on artists who use computers
and sophisticated electronic instruments (synthesizers, digital effects, groove
When Revolution Holds Us in Its Grasp 37
The artists who exemplify this so-called contemporary electro music in France
and the United Kingdom include The Prodigy, Chemical Brothers, Phoenix,
Fat Boy Slim, Bob Sinclar, Moby, Laurent Garnier, and many others.
In the last few sections, we completed a brief tour of some of the most
memorable styles that have marked the history of electronic music. You may have
noticed that we stopped in the early 2010s – there is a good reason for this. For the
last 10 years, electronic machines have been omnipresent in the universe of popular
music; the roles of DJs, performers, musicians, composers or technicians, and sound
engineers and designers have been chaotically scrambled together, seemingly
without rhyme or reason, driven by an onslaught of marketing, advertising, trending,
philosophical, esoteric, sociological, emotional – not to mention musical – impulses.
Over the history of electronic music, dozens of new styles and genres have been
born. Some have survived while others have disappeared – together, their passing
represents the essence of electronic music and its progression over time.
Table 2.1 lists a small selection of albums and performers that left their mark on
electronic music between the 1970s and the 2010s, organized by decade. This is just
a small taste of the sheer variety of electronic music. There is much, much more to
discover.
Kraftwerk Autobahn
Radio-Activity
The Man-Machine
Trans Europe Express
Jean-Michel Jarre Oxygène
1980s Tangerine Dream Green Desert
Logos
Exit
Brian Eno Ambient 2: The Plateaux of Mirror
Apollo: Atmospheres & Soundtracks
Klaus Schulze Trancefer
Depeche Mode Master and Servant
Ame Strong SA Tout Est Bleu
Hiroshi Yoshimura Green
Kraftwerk Computerwelt
Laurent Garnier Wake Up
Astral Dreams
Shot in the Dark
Air Sexy Boy
Bob Sinclar Paradise
1990s Moby Play
Ambient
Depeche Mode Violator
Ultra
Songs of Faith and Devotion
Aphex Twin Selected Ambient Works 85–92
Melodies From Mars
B12 Time Tourist
Boards of Canada Music Has the Right to Children
Autechre LP5
Chiastic Slide
Daft Punk Homework
DJ Krush Kakusei
Amon Tobin Bricolage
I:Cube Disco Album
When Revolution Holds Us in Its Grasp 39
Table 2.1. A few electronic music albums between 1970 and 2010
3
The MIDI (Musical Instrument Digital Interface) standard transformed the world
of musical hardware. MIDI was the first catalyst of a fundamental revolution that
created new ways for musicians to work and reimagined the entire creative process.
This chapter presents the MIDI standard, its evolution over time, and its inner
workings – from day one until its modern form. We will also discuss a couple of
alternative proprietary formats – GS (Roland) and XG (Yamaha) – before finishing
with a brief tour of a few musical devices that support MIDI.
3.1. History
But Dave Smith had something much more ambitious in mind. He wanted to
create a digital interface with a universal communication protocol that could be used
with any musical device, regardless of its manufacturer or specifications.
debate; these components allow different devices to be isolated from one another,
resolving many of the problems encountered by the previous generation of protocols.
With all of this in mind, Dave Smith and Chet Wood proposed a digital interface
called MIDI, for Musical Instrument Digital Interface. In December 1982, the first
MIDI synthesizer, the Prophet 600, was marketed by Sequential Circuits, soon
followed by the DX7 by Yamaha, the Jupiter 6 by Roland, and other models.
The very next year, at the NAMM conference of 1983, MIDI communication
was successfully demonstrated between devices of different brands.
The International MIDI Association (IMA) was created in 1983 with the
objective of improving the MIDI standard. The specifications of MIDI 1.0 were
published by IMA.
The MIDI standard works on two different levels. At the hardware level, MIDI
defines electronic components for connecting musical devices together. At the
software level, MIDI specifies a communication protocol for encoding, decoding,
and transferring the MIDI messages according to the specifications of the MIDI
language.
Each MIDI link is a one-way data transmission channel from a source device to
one or more receiving devices. Each device is isolated by an optocoupler to avoid
mass looping problems, which can be extremely annoying when processing audio
signals.
Physically, the connectors are based on 5-pin DIN connectors. Since MIDI is a
serial protocol, devices are “daisy-chained” together. The cables are shielded and
have the pin configuration shown in Figure 3.1.
Figure 3.1. Pin configuration of the 5-pin DIN connectors used by the MIDI standard
There are three different types of MIDI ports (not every MIDI device has all
three):
– MIDI IN: data input;
– MIDI OUT: data output;
– MIDI THRU: the data received by the IN port are redirected to this output
without being modified. This allows multiple receiving devices to be chained
together in series.
1 UARTs are dedicated electronic circuits with a clock and a shift register, designed to
transform parallel data into serial data and vice versa.
44 Electronic Music Machines
The configuration shown in Figure 3.3, which uses only the IN and OUT ports,
supports less functionality than the configuration shown in Figure 3.2.
The MIDI links are a maximum of 15 m long to avoid data corruption from
signal attenuation in the cable.
The signal is reamplified by any THRU ports that it passes through, as shown in
Figure 3.4.
However, MIDI is much more than just a set of hardware specifications. It also
defines a dedicated software protocol that ensures that the data are transmitted
correctly – the MIDI protocol.
The MIDI Standard 45
Figure 3.4. Diagram of the IN to THRU connection within the MIDI interface
The MIDI software protocol standardizes the encoding of the transmitted MIDI
data by defining a syntax that every MIDI message must follow.
Whenever a status byte is sent with data bytes, the status byte contains additional
information about the accompanying data bytes. Together, this forms a MIDI message
that translates an event, e.g. an action performed by the musician on the keyboard.
Recall that digital data are represented in binary. The MIDI standard specifies
that any byte starting with 1 (Most Significant Bit or MSB) is a status byte, and any
byte starting with 0 is a data byte.
The MIDI standard recognizes 16 channels. These channels can be used to send
different data to different devices; each device can be configured to accept data from
one or multiple channels. There are two receiving modes: omni on mode and
omni off mode.
In omni off mode, the device only listens on a single channel. In omni on mode,
the device listens on every channel.
3.2.2.2. Families
Table 3.1 provides an overview of the commands in the family of channel
messages. These messages can be further subdivided into two subcategories:
– Voice messages: there are seven types in this subcategory. Some devices do
not support some types of message.
– Mode messages: this subcategory has four types; the first four govern how the
voices of the device are assigned to the MIDI channels, whereas the other four have
more specific functions.
Table 3.2 lists the commands in the family of system messages. These messages
can be divided into three subcategories:
– System real-time messages: there are eight system real-time messages. These
messages take precedence over any other MIDI messages transmitted and apply to
every MIDI system without distinguishing between the channels.
– System common messages: there are seven messages in this category. These
messages target all the devices connected to the MIDI system.
– System exclusive messages: this category groups together manufacturer-
specific messages and universal messages.
Tune request Asks the device to tune to the frequency specified by the
manufacturer.
End of Marks the EOX.
exclusive
(EOX)
Exclusive Message 1 Message dedicated to researchers, both academic and
messages non-academic, for non-profit purposes.
Message 2 Message dedicated to certain deferred-time
manipulations.
Message 3 Message for certain real-time manipulations.
After our brief tour of the hardware and software layers of the MIDI standard,
this section examines the structure of a few example MIDI actions and their
messages in more detail.
The objective of this section – and of the entire chapter – is not to give a
completely exhaustive presentation of every aspect of the MIDI standard but simply
a preliminary introduction. Readers who are interested in finding out more are
welcome to visit the bibliography at the end of the book.
This type of message is generated when the user presses a key on the keyboard
or performs a physical action on a MIDI controller to produce a sound. The sound is
played when the generator receives the message.
Table 3.3. Breakdown of the MIDI message generated when a user plays A2 on a
keyboard (the note A in the second-lowest octave of the standard layout)
The designers of the MIDI standard originally made provisions to allow the
sound of a musical device like an expander or a synthesizer to be modified. As
technology progressed, various other devices such as sound effect racks and drum
machines also began to implement MIDI compatibility, meaning that patch changes,
memory, presets, and so on were no longer necessary.
The first column specifies the message type, the second specifies the
transmission functions, the third defines the receiving functions, and the final
column contains any remarks.
The message types implemented by the device are indicated by a circle. Any
message types that are not implemented are indicated by a cross.
A new standard known as General MIDI (GM) was released in January 1991
after being approved by both the MMA and the JMSC in turn.
Why was a new standard needed? What benefits does it offer? This section
attempts to answer these questions.
3.5.1. Specifications
Readers can find more information about the assignments of each family of
instruments with the GM standard in Appendix 3.
After GM2 was introduced, the original GM standard was retroactively renamed
as GM1 (GM Level 1).
The GM2 standard adds 87 new instruments to the original standard (for a total
of 215). The number of effects is increased to 46, and there are almost three times as
many percussion sounds (133 for GM2 compared to 47 for GM1). Channel 11 is
used in parallel with channel 10 to manage two drum kits simultaneously.
The number of channels is increased to 32. GM2 introduces wider support for
voice channel messages (especially control change messages) and universal
exclusive messages.
This summarizes the major changes, but a few more specific adjustments were
also made. Readers are welcome to consult the bibliography at the end of the book
to find out more.
The GS format was unveiled in 1991. It has a similar design to the GM format,
but it is only supported by instruments made by Roland. It features 16,384 sounds
and allows 128 percussion kits or sets to be assigned to channel 10. In practice, the
GS format usually only has 10 kits, and only one kit is required.
The following channel voice messages are recognized, subject to a few small
adjustments:
– Polyphonic aftertouch and pitch bend are implemented.
– For the control change:
- data entry;
- volume (master);
- pan;
- expression;
- hold;
- sostenuto;
- soft;
- effect 1 (reverb);
- effect 3 (chorus);
- RPNs;
- NRPN (non-RPNs).
MIDI files are organized into a series of data blocks called chunks. These chunks
are structured as follows:
There are two types of chunks, header chunks (MThd) and track chunks (MTrk).
The MThd chunk defines the header of the MIDI file. Each MIDI file has only
one chunk of this type.
The first four bytes contain the string “MThd” in ASCII (4D 54 68 64).
The next four bytes specify that the data of this chunk have a length of six bytes
(00 00 00 06).
The last six bytes are interpreted two by two. The first two indicate the format of
the MIDI file. The middle two specify the number of tracks, and the final two
indicate the time resolution.
– Type 2 means that the file contains patterns. Each track is played
independently from the others.
The time resolution is expressed in ticks per quarter note or delta time units per
SMPTE frame.
If the resolution is expressed in ticks, the MSB of the fifth byte is 0, and the
other 15 specify the number of ticks.
If the resolution is expressed in delta time units, the MSB of the fifth byte is
equal to 1, and the bits 6 to 0 of the first byte specify the number of frames per
second (expressed as a negative number: −24, −25, −29, or −30 frames per second).
The bits 7 to 0 of the second byte specify the number of ticks per SMPTE frame.
Track chunks contain the MIDI data of each track, presented as a sequence of
events and delta times.
If the format is 0, the track chunk contains all notes and tempo information.
If the format is 1, the first chunk is known as the tempo map and is different. The
tempo map defines the following values:
– Time signature: indicates the time parameters of the MIDI sequence;
– Set tempo: defines the tempo;
58 Electronic Music Machines
The delta times encode the timing of the MIDI sequence. Each delta time
specifies the time elapsed between two consecutive MIDI events. The running
status2 is also taken into account by these events. To reduce the file size, the delta
times are compressed using a variable-size representation in 1, 2, 3, or 4 bytes.
To identify which bytes belong to the delta time, we check the MSB. This bit is
equal to 0 in the last byte.
In this case, the compression algorithm leaves the values unchanged. The MSB
is 0, so this is the last and only byte of the delta time.
Two bytes: the values range from 128 to 16,383 (decimal) or 00000000
10000000 to 00111111 11111111 (binary).
A left bit shift was applied to bits 7 to 13, the 7th bit was set to 0, and the 15th
bit was set to 1.
2 Since MIDI data are often repetitive, manufacturers use a technique called running status to
reduce the size of the data and avoid problems with data transmission delays. For consecutive
messages with the same status on the same channel, the status byte is only sent once.
The MIDI Standard 59
Three bytes: the values range from 16,384 to 2,097,151 (decimal) or 00000000
10000000 00000000 to 00011111 11111111 11111111 (binary).
A double left bit shift was applied to bits 14 to 20, a single left bit shift was
applied to bits 7 to 13, the 7th bit was set to 0, and the 15th and 23rd bits were
set to 1.
A triple left bit shift was applied to bits 21 to 27, a double left bit shift was
applied to bits 14 to 20, a single left bit shift was applied to bits 7 to 13, the 7th bit
was set to 0, and the 15th, 23rd, and 31st bits were set to 1.
Track chunks can contain three types of MIDI events: channel messages (see
section 3.2.2.2), system exclusive events (sysex events), and meta-events.
F0 aa bb bb bb … F7
F0 aa bb bb bb …
Delta time
cc ... cc
F7 aa bb bb bb …
Delta time
cc..cc
-
F7 aa bb bb bb …
– Exclusive events that start with F7 are used to transmit certain special
messages.
F7 aa bb bb bb … F7
3.9.2.2. Meta-events
There are 16 meta-events:
– sequence number;
– text event;
– copyright notice;
– sequence/track name;
– instrument name;
– lyrics;
– marker;
– cue point;
– program name;
– device name;
– end of track;
– set tempo;
– SMPTE offset;
– time signature;
– key signature;
– sequencer-specific meta-event.
Sequence number:
– Optional event that must be placed before any delta times or other events. This
event specifies the sequence number in two bytes or the pattern number for format 2.
– Format (hex): FF 00 02 nn nn.
Text:
– Variable-length ASCII-encoded text description.
– Format (hex): FF 01 len text (string length, ASCII text description).
Copyright:
– Indicates the copyright, author name, year, ©, etc. in an ASCII string with the
specified length.
– Format (hex): FF 02 len text (string length, ASCII text).
62 Electronic Music Machines
Sequence/track name:
– Name of the sequence for format 0 or name of the track for format 1.
– Format (hex): FF 03 len text (string length, ASCII text).
Instrument name:
– Text indicating the name of the MIDI instrument being used.
– Format (hex): FF 04 len text (string length, ASCII text).
Lyrics:
– Text lyrics of the song, often divided into syllables.
– Format (hex): FF 05 len text (string length, ASCII text).
Marker:
– Text marker inserted at a specific time, typically indicating special elements
such as the chorus or a verse.
– Format (hex): FF 06 len text (string length, ASCII text).
Cue point:
– Text description of an event occurring at a specific time.
– Format (hex): FF 07 len text (string length, ASCII text).
Program name:
– Name of the program defined to play the track chunk. This is not necessarily
the same as the track name or the sequence name.
– Format (hex): FF 08 len text (string length, ASCII text).
Device name:
– Name of the MIDI port to which the track should be directed. If a device name
has been specified, all events are directed to this device. Typically used with
format 1 to bind specific tracks to specific devices.
– Format (hex): FF 09 len text (string length, ASCII text).
End of track:
– Mandatory event. This is the last event of the track chunk; there can only be
one end-of-track event in any given track chunk.
The MIDI Standard 63
Set tempo:
– Change of tempo specified as the number of microseconds per quarter note in
three bytes. By default, the tempo is 120 bpm (beats per minute).
– Format (hex): FF 51 03 tt tt tt.
SMPTE offset:
– Starting point of the SMPTE code in hours, minutes, seconds, frames per
second (frames), and hundredths of a frame per second (subframes).
Time signature:
– Defines the time signature of the musical sequence, in four bytes. nn and dd
represent the numerator and denominator of the time signature as it would be
notated.
– The numerator nn is represented as usual.
– The denominator dd represents the power of two that characterizes the time
signature: 20 = 1 (1 whole note per whole note), 21 = 2 (2 half notes per whole note),
22 = 4 (4 quarter notes per whole note), 23 = 8 (8 eighth-notes per whole note), etc.
– The cc parameter expresses the number of MIDI clocks in a metronome click.
– The bb parameter expresses the number of notated 32nd notes in a MIDI
quarter note (24 MIDI clocks). This was added because there are already multiple
programs which allow a user to specify that what MIDI thinks of as a quarter note
(24 clocks) is to be notated as, or related to in terms of, something else.
– Format (hex): FF 58 04 nn dd cc bb.
Key signature:
– The key signature defines the tonic note and the mode or scale.
– The key is defined by sf, where 0 corresponds to C major, the positive values
1 to 7 range over the sharps, and the negative values –1 to –7 range over the flats.
– The mode is 0 for major scales and 1 for minor scales.
– Format (hex): FF 59 02 sf mi.
– Example: FF 59 02 07 00 – C# major.
64 Electronic Music Machines
Specific event:
– Label defined by the manufacturer for specific messages on certain
instruments.
– Format (hex): FF 7F len data (string length, specific data).
Table 3.13 shows the data of a simple MIDI file as an example, including the
header chunk, the track chunk that sets the tempo, and the track chunk of a musical
sequence on MIDI channel 1.
FF 59 02 Key
00 0 (no alterations) => C
00 0 => major (1 => minor)
00 Delta time: 0
FF 2F 00 End of track
Track chunk 2 (channel 1)
4D 54 72 6B ASCII string: “MTrk”
00 00 02 47 Length of chunk data: 583
00 FF 03 09 Track name
53 74 65 65 6C 47 74 72 00 ASCII string: “steelgtr.”
00 Delta time: 0
B1 Control change/channel 2
07 64 Main volume: 164
00 Delta time: 0
0A 2C Pan: 44
00 Delta time: 0
5B 37 Effect 1 (reverb) depth: 55
00 Delta time: 0
5D 14 Effect 3 (chorus) depth: 20
8C 04 Delta time: 1540
90 Note-on/channel 1
40 73 Note: E3 – velocity: 115
00 Delta time: 0
44 5B Note: G#3 – velocity: 91
00 Delta time: 0
47 63 Note: B3 – velocity: 99
00 Delta time: 0
4C 5E Note: E4 – velocity: 94
70 Delta time: 112
80 Note-off/channel 1
44 00 Note: G#3 – velocity: 0
00 Delta time: 0
47 00 Note: B3 – velocity: 0
66 Electronic Music Machines
08 Delta time: 8
40 00 Note: E3 – velocity: 0
00 Delta time: 0
4C 00 Note: E4 – velocity: 0
81 24 Delta time: 100
90 Note-on/channel 1
44 5D Note: G#3 – velocity: 93
00 Delta time: 0
47 61 Note: B3 – velocity: 97
04 Delta time: 4
40 66 Note: E3 – velocity: 102
00 Delta time: 0
4C 59 Note: E4 – velocity: 89
2C Delta time: 44
80 Note-off/channel 1
44 00 Note: G#3 – velocity: 0
00 Delta time: 0
47 00 Note: B3 – velocity: 0
00 Delta time: 0
40 00 Note: E3 – velocity: 0
00 Delta time: 0
4C 00 Note: E4 – velocity: 0
34 Delta time: 52
. .
. .
. .
00 Delta time: 0
FF 2F 00 End of track
Today, USB (Universal Serial Bus) ports, Firewire, Thunderbolt, Ethernet, wifi,
and Bluetooth could potentially offer a lot more in terms of functionality, but this
does not seem to matter – MIDI is still going strong and has not changed much.
People have been talking about upgrading to an improved version of the standard
known as HD-MIDI or MIDI 2.0 since 2013, but little progress has been made and
manufacturers have remained non-committal.
There have also been attempts at alternatives, like OSC (Open Source Control)3,
based on the User Datagram Protocol (UDP)4 and Transmission Control Protocol
(TCP), but none of them ever became much more than a curiosity, despite the
support from some manufacturers and software publishers, e.g. Ableton Live,
Cycling 74 Max/MSP, PureData, Native Instruments Reaktor, MOTU Digital
Performer, and Steinberg Cubase.
This section presents a few ways for managing unusual MIDI configurations.
3 OSC is a data content format developed at CNMAT by Adrian Freed and Matt Wright in
parallel with a musical language known as OSW (Open Source World).
4 UDP and TCP are two of the key communication protocols used by Internet.
68 Electronic Music Machines
Another useful trick is to mix multiple MIDI inputs using a MIDI merger; see
Figure 3.10.
MIDI patchers, MIDI patchbays, and MIDI routers are much more sophisticated
versions of the above, with significantly more advanced features, such as MIDI data
filtering, multiple input or output merging, and signal rerouting to predefined
outputs, as well as the ability to save various settings and configurations in memory
banks to be reloaded more easily later.
Example models include the A-880 by Roland, the MX-8 by Digital Music Corp,
the MIDI Patcher by 360 Systems, and the ME-30P by Akai.
Today, with computer-based virtual instruments and effects, MIDI routers have
become practically obsolete, only needed by musicians with extremely large
hardware setups.
The MIDI Standard 69
Ever since the 1980s, there are MIDI interfaces in every musical instrument.
Synthesizers and expanders usually have all three ports (in, out, and thru).
Master keyboards typically have at least one MIDI out port and one MIDI
in port.
Figure 3.12. A Yamaha KX-88 master keyboard with MIDI in and out ports
Most drum machines, sequencers, and groove machines also have MIDI in and
out ports.
Samplers and sampler-sequencers usually have all three ports, sometimes with
duplicates, like the S6000 by Akai.
Figure 3.14. MIDI 3.5 mm jack port on a Korg Electribe 2 groove machine
A lot of musical equipment designed for studio usage, e.g. mixing consoles,
sound effects racks, and many others, have MIDI ports, allowing the user to save
presets and modify MIDI parameters using dedicated editing software.
Many modern devices now also feature USB, Ethernet, or Firewire ports, which
perform better and are more flexible for managing, modifying, and storing
parameters, as well as transmitting data.
The MIDI Standard 71
Figure 3.16. The Lexicon PCM96 sound effects processor, with MIDI ports (center),
as well as Ethernet and Firewire ports (on the left)
Over the period from 1985 to 2000, computers gradually crept into the corners of
our daily lives. It was not long before people started looking for ways to connect
them to their musical devices.
The earliest interfaces for connecting to computers were the RS232 serial port,
the RS422 port, and the parallel port.
Figure 3.17. The interface of the MOTU MIDI Express XT from 1996. The
communication ports visible on the rear panel (bottom) – a parallel port
and an RS422 serial port – can be connected to a computer
Over time, technology continued to progress; the USB port was introduced in
1996, followed by the Firewire port in 1999.
72 Electronic Music Machines
The USB standard itself has also improved over time (USB 2.0). In 2000, the
data transmission rate increased significantly. Other more powerful interfaces have
also been introduced over time.
Figure 3.19. The interface of the UltraLite MK3 Hybrid. The Firewire and USB 2.0
ports for connecting to a computer are visible on the rear panel (bottom)
In 2008, the improved and faster USB 3.0 arrived on the market, soon followed
by the even more powerful USB 3.1 in 2013.
In 2011, another newcomer made its entry onto the market – the Thunderbolt
port, which was then upgraded to version 3.0 in 2015 as the USB-C port, combining
the USB and Thunderbolt protocols into a single interface.
Figure 3.21. The interface of the Focusrite Clarett 2Pre with its Thunderbolt port
(white rectangle on the bottom image)
3.11. Conclusion
For more than 35 years, the MIDI standard has reigned supreme in the field of
musical hardware. Although some aspects of the underlying protocol might seem
outdated today, the undying endurance of MIDI proves that this clearly does not
matter. MIDI remains crucial and indispensable.
Why replace a technology that still works perfectly well, despite its
shortcomings? A vast range of older equipment would risk suddenly becoming
obsolete or incompatible.
It seems likely that the MIDI standard still has plenty of good days ahead.
4
Sequencers
Sequencers – a new word to describe a musical concept that has existed for a
very long time, the idea of playing a sequence of notes automatically. The ancestors
of the modern sequencer include mechanical musical instruments such as music
boxes, player pianos, and barrel organs.
The next few pages provide a brief history and overview of these machines. For
further reading, you can visit the bibliography at the end of the book:
– music boxes;
– player pianos;
– barrel organs, and later versions that replaced the original barrels with paper
rolls or cardboard books (collectively known as orgues de Barbarie in French,
which literally means “Barbary organs”);
– fairground organs (Limonaires).
In 1796, the Swiss watchmaker Antoine Favre had an idea – why not add a
musical mechanism to a watch? He designed a system based on a flat disk with little
bumps that caused metal slats to vibrate as the disk rotated. It is worth noting that a
Hungarian inventor, Josef Nagy, and the French watchmaker Michel Joseph
Ransonet had also created similar devices a few years earlier. Even so, the invention
of the music box is usually attributed to Favre.
Shortly after Favre’s invention, the mechanism was improved, replacing the disk
with a cylinder covered in pins and replacing the individual metal strips with combs
(1820) to increase the resonance.
The clockwork system driving the cylinder uses a spring that stores energy and a
regulator that limits the speed to ensure that the cylinder rotates uniformly, giving
the melody a fixed tempo.
This triggered a race for innovation. The combs gradually became larger, a
damper system (1822) was added to limit unwanted vibrations, and the mechanism
was enriched with chimes to embellish the musical sequence.
Figure 4.2. A very sophisticated music box (source: Allard and Sandoz, 1890)
The golden age of music boxes peaked at around the mid-19th Century. The
variety of music boxes available during this period was staggering. Some were very
expensive, and others were very affordable.
While music boxes were becoming popular, another market was also developing
– mechanical pianos, also known as automatic pianos. One of the earliest such
instruments was made by Alexandre François Debain, a renowned harmonium- and
piano-maker, in Paris, 1849. Debain’s invention was an upright piano with a second
array of hammers operated by levers, placed in motion by a system based on cranks
and boards embedded with pins.
It was in 1863 that the French inventor Henri Fourneaux presented his Pianista
in Philadelphia, but the crowds did not seem particularly impressed. Later, in 1895,
the American inventor Edwin Scott Votey created the pianola, which proved to be
much more successful.
The earliest of these pneumatic pianos were able to play 65 different notes. Over
time, they were improved until they could access the full 88-note range of a standard
piano by making the holes on the rolls smaller. The mechanism was driven by an
airflow generated by pedaling on a set of bellows.
Sequencers 79
In Europe, Giovanni Racca marketed the first music roll pianos in 1880. The
famous Melodico model continued to be manufactured until the 1920s and was a
great success.
In the 1930s, the production of pneumatic pianos peaked. From then on, it would
only decline.
Several major piano-makers, such as Gaveau and Steinway, built this procedure
into some of their models in partnership with system manufacturers – examples
include the Duo-Art by Aeolian, the Pleyela by Pleyel, and others such as Ampico,
Welte-Mignon, and so on.
80 Electronic Music Machines
The original French name for these organs was “orgue de Barbarie,” meaning
“Barbary organ”, perhaps because they sounded much less majestic than church
organs. Other possible explanations include the suggestion that this name refers to
an Italian manufacturer, Giovanni Barberi, who allegedly made the first portable
organ in the mid-17th Century, or that the word “barbare” (barbarian) was used to
describe anything and everything that was not quintessentially French in the
18th Century, since the organ players tended to be from abroad.
Sequencers 81
These organs have a long history, spanning several centuries and multiple
continents. Around the middle of the 19th Century, as mechanical techniques
became more refined and the number of manufacturers became larger, they reached
the height of their popularity.
The exact date of their birth remains unknown – sometime shortly after the start
of the 18th Century. Engravings of barrel organ players dating from around this
period have been found.
In addition to portable organs, many stationary organs were made for bourgeois
clientele. Some of them were very large, ranging up to 2 or 3 m high and several
meters wide. Although arguably different from barrel organs in some regards, they
are based on similar principles.
Each barrel organ has a system to activate the bellows, generating the airflow
needed to produce sounds, as well as several mechanisms that redirect the air to the
correct pipes to reproduce the melody. The most common mechanisms are based on
cylinders (pins or stops) and disks (with spikes or holes), as well as punched cards
linked together to fold in zig-zags or arbitrarily long musical rolls of stored notes.
The user turns a crank to operate the bellows and advance the reading mechanism,
which scrolls through the sequence of notes stored on the medium.
The primary advantage of punched piano cards or rolls was the amount of music
that could be stored on them, which was much higher than previous solutions.
Piano cards and rolls are still made and published for a variety of music, both
popular and classical.
Even today, barrel organs are still being made – a few companies have
specialized in designing and renovating them.
The first fairground organs were invented by two brothers, Antoine and Joseph
Limonaire, who were French mechanical instrument makers in the 19th Century.
They filed for a trademark, and their instruments became very well known, to the
point that the word “Limonaire” passed into everyday usage to describe these
instruments in modern French.
Fairground organs can be described as large barrel organs and are also known as
band organs.
Today, most fairground organs are found in Holland or Belgium. Some are still
being made; modern fairground organs are equipped with more advanced
technologies and electronics.
The triode2 was invented in the early 1900s. This marked the beginning of the
era of electronics – new devices, such as radios, amplifiers, and music playback
systems, would soon emerge, taking the general public by storm.
The magnetic tape recorder was a revolutionary device that was immediately
embraced by composers and musicians alike. It was created in 1928 by the German
inventor Fritz Pleumer. Tape recorders became much more viable in 1940 when
high-frequency pre-magnetization and iron oxide (Fe2O3) tape coating enabled a
previously impossible quality of sound.
Subverting the original purpose of tape recorders, musical artists began to use
them to create sound loops and special effects such as reverb, pitch shifts, and much
more.
With the dawn of the electronic age, oscillators, filters, and envelope editing
tools suddenly emerged. Combining these tools led to the first-ever musical
synthesizers such as the Warbo Formant Organ created by Harald Bode in Germany
in 1937. Throughout the 1940s to the 1960s, these instruments continued to spread,
gradually becoming extremely complex and sophisticated as technology continued
to progress (passive components, diodes, transistors, etc.).
1 Over time, the terms “phonograph” and “gramophone” have become synonymous.
2 Earliest device for amplifying an electrical signal, invented by Lee De Forest (USA,
1873–1961) in 1906.
84 Electronic Music Machines
But before long, they were paired with sequencers that could automatically
reproduce repetitive sequences of musical notes or melodies.
The first sequencers, which appeared in the 1970s and the 1980s, were limited to
just a few notes, typically between 8 and 16. Later, more powerful models capable
of stringing together up to 256 unique notes were introduced.
Even today, a few models of analog sequencer can still be found, such as the
SQ-1 by Korg or the A-155 module by Doepfer (still published and manufactured to
this day).
All of the analog sequencers listed above use the CV/gate standard (see
Appendix 1), which transmits notes as specific control voltages.
86 Electronic Music Machines
Analog sequencers almost disappeared during the 1980s when the MIDI protocol
was introduced (see Chapter 3) to standardize the wide variety of musical equipment
available on the market.
One of the key benefits of digital sequencers is that they can record an
essentially unlimited number of notes. The versatility of the digital MIDI protocol is
another important advantage; MIDI is capable of managing a large number of
parameters such as the velocity, the volume, added sound effects, and so on.
Every major manufacturer active during the 1980s launched their own MIDI
sequencer model.
During the transitional period between the analog age and the MIDI age, some
early digital sequencers also implemented the CV/gate standard, including the
CSQ-100 and the CSQ-600 by Roland. Table 4.1 lists some examples of digital
sequencer models.
Manufacturer Model
Arturia BeatStep Pro
Arturia BeatStep
Sequentix Cirklon
Synthstrom Audible Deluge
Yamaha TENORI-ON (TNR-O)
The Atari 520ST was one of the first ever devices with a built-in MIDI port.
Sequencers 89
Many types of sequencers have existed, both historically and more recently;
some are more sophisticated than others. In some cases, the sequencer functionality
is the primary focus of the software; in others, it is just an auxiliary feature; it is
difficult to state authoritatively whether a given software program should be viewed
as a standalone sequencer or a full-fledged Digital Audio Workstation (DAW).
Many products are difficult to classify and are therefore listed under multiple
families below. Table 4.3 lists the most popular sequencers currently on the market.
90 Electronic Music Machines
This brief interlude devoted to sequencers will hopefully have provided some
idea of the possibilities offered by these machines. Today more than ever,
sequencers are an integral part of electronic music. The ancestors of repetitive music
already seem very distant; the electronic age was a major milestone in the history of
sequencing, as was the computer age with the introduction of the MIDI standard.
The next chapter has only just begun: an age of touch-based tablets, smartphones,
live software, and implicitly omnipresent “electro” music.
Sequencers are now the most important tools of modern music composition.
They empower musicians to express themselves in new ways and draw from new
sources of inspiration.
5
Drum Machines
After keeping a low profile for much of their history, drum machines are now an
essential element of electronic music and an entirely new category of instrument.
Whether used alone or accompanied by other equipment, drum machines can be
found both in studio settings and live performances – replacing, supplementing, or
enhancing the drummer and/or percussionist.
Over time, other musical instruments, sounds from everyday life, and synthetic
sounds have been added to the universe of drum machines, executing colors and
sound patterns that an instrumentalist would find difficult or perhaps even
impossible to perform.
The history of the drum machine can be traced back to the 1930s with the
appearance of the Rhythmicon, a revolutionary and innovative device imagined and
invented by Léon Theremin1 at the request of Henry Cowell,2 who asked for a
1 Lev Sergueïevitch Termen, more commonly known as Léon Theremin, August 27,
1896–November 3, 1993. Russian engineer and inventor of the Theremin, one of the first-ever
electronic musical instruments.
2 Henry Dixon Cowell, March 11, 1897–December 10, 1965. American composer, pianist,
theorist, and impresario.
Multiple different rhythmic patterns based on the harmonic series were possible,
with 16 different combinations. Each combination could be linked to each of the
steps in the rhythm.
The Rhythmicon originally received a warm welcome from the general public
when it was first unveiled, but interest unfortunately subsided very quickly.
Only three copies were ever produced. One still exists and is on display at the
Theremin Center of the Moscow Conservatory.
In his book New Musical Resources, Cowell3 presents the underlying principles
of his music, which he describes as “rhythmic harmony”.
After the Rhythmicon, the first true electronic drum machine was arguably a
machine named the Rhythmate, invented by Harry Chamberlin.
His very first model was baptized the Model 100 Rhythmate. It was capable of
reading 14 magnetic loops of rhythms prerecorded on ¼-inch strips. Chamberlin’s
invention was only ever manufactured in modest numbers, with possibly only
around 10 copies ever being made between 1948 and 1949.
3 An Internet link to Cowell’s book (in pdf format) can be found in the bibliography at the
end of this book.
4 Robert George Meek, 1929–1967, English musical producer and songwriter, credited with
being one of the first-ever independent producers.
96 Electronic Music Machines
He then invented the Model 200. This new drum machine was no longer
restricted to rhythmic sequences and featured other instruments, such as violins,
flutes, and so on. The magnetic tapes were no longer loops, and the design of the
device made it relatively easy to switch the sound bank installed within the machine.
A few dozen copies were made between 1950 and 1959. Physically, the Model 200
looked like a small piece of furniture with a keyboard of 35 keys (from G to F,
around three octaves).
After 1960, new generations of this device were gradually unveiled (300, 350,
400, 600, etc.). Later versions were equipped with a 3/8″ magnetic tape system that
could store three recorded tracks on each tape.
Drum Machines 97
5 A specialist American company founded in 1853 by Rudolph Wurlitzer that makes and sells
musical instruments, especially electric pianos and electronic organs.
98 Electronic Music Machines
This device could reproduce a dozen different rhythm patterns from factory
presets. The tempo could be adjusted, and the sounds were generated electronically
by vacuum tubes.
Figure 5.5. The Wurlitzer Side Man (left) and its control panel (right)
(source: https://www.troperecordings.de)
Figure 5.6. The mechanical sequencing system of the Wurlitzer Side Man
(source: https://www.troperecordings.de)
Drum Machines 99
Rotating more quickly caused the tempo to increase. The entire system was
placed inside a wooden cabinet with a built-in amplification system to boost the
selected rhythms.
Figure 5.7. The “Rhythm Prince”, a drum machine by Gulbransen and Seeburg
6 An American company that manufactures pianos and organs for apartments, founded in
1904 by Axel Gulbransen.
7 An American company that manufactures and designs automated musical equipment,
e.g. jukeboxes, founded in 1902 by Justus P. Seeburg.
100 Electronic Music Machines
The compact size of this new drum machine meant that it could be fitted inside
electronic organs, to the great delight of organists, providing an ideal way to add
automatic percussion backing.
As this was unfolding in the USA around the early 1960s, Tadashi Osanai and
Tsutomu Katoh founded a new company, Keio-Giken, in Japan in 1963. Their
company developed a drum machine known as the Doncamatic DA-20 based on
vacuum tubes and an electromechanical mechanism. The DA-20 was a small piece
of furniture with a keyboard and an amplification and playback system. It not only
featured a set of rhythm presets but also allowed sequences to be played manually.
Keio-Giken was later renamed Korg8, a company that is still well known for its
musical inventions and innovations today.
Shortly afterward, another model known as the Doncamatic DC-11 was unveiled
as a replacement for its predecessor, upgrading the aging electronics to a more
reliable transistor-based system. The electromechanical mechanism was also
replaced on later models, starting with the Doncamatic DE-20 in 1966.
In 1967, a drum machine option for Yamaha electronic organs was developed by
Korg – the Mini Pops MP-2. This was followed by other models, including the
MP-3 and the MP-7. Much of their success was due to their extremely compact size.
Figure 5.11. The “Mini Pops MP-3” distributed under the brand Univox
by the Unicord Corporation in the USA
The same year, Japanese engineer Ikutaro Kakehashi from Ace Tone Industries
created a preset rhythm-pattern generator based on a diode matrix circuit, with some
similarities to systems developed a few years earlier by Seeburg and Nippon
Columbia.
Kakehashi later founded the Roland Corporation9 after leaving Ace Tone in
1972.
Also in 1967, Ace Tone released its 16-preset drum machine, the FR-1 Rhythm
Ace. This model allowed users to change the volumes of four different instruments:
cymbals, cowbell, claves, and bass drum. Multiple different rhythms could also be
combined together. The company Hammond fitted the FR-1 into some of its organs.
In the USA, some FR-1s were sold under the brand Multivox (Peter Sorkin
Music Company), as well as the brand Bentley Rhythm Ace in the United Kingdom.
From the 1960s to the 1980s, various new drum machines with preset systems
appeared on the market. These models used fully synthetic sounds created
artificially by electronic systems of various degrees of sophistication, based on
oscillators, filters, and noise generators. A small, non-exhaustive list of the most
famous models is given below:
This drum machine was designed as a matrix of six rows with 16 light-up
buttons. Each row was associated with a pair of percussion instruments (Rolling
Drum – Cymbal 1 / Cymbal 2 – Snare / Timbal 2 – Charleston / Triangle – Clave /
Block 2 – Timbal 1 / Block 2 – Bass Drum) that can either be toggled on or off on
each of the 16 beats by pressing the corresponding button, allowing complex
rhythmic patterns to be assembled. The volume of each instrument in any given row
could be adjusted, and the tempo of the overall pattern could be varied. The number
of beats per row was also configurable (5, 6, 9, 10, 12, 15, or 16).
Over time, many other programmable machines arrived on the market, including
the famous CR-78 by Roland, one of the first drum machines to use a
microprocessor, also featuring four memory banks to store user-defined rhythm
patterns.
Today, some of these drum machines have become extremely sought-after for
the characteristic colors of their analog sounds, attaining an almost legendary status.
Examples include the TR-808 (1980) and TR-909 (1983) models10 by Roland. These
devices left a mark on the musical community so profound that a modern re-release
was unveiled in 2014 to simulate them – the TR-8. In 2017, another clone of the
TR-808 was released, the extremely compact TR-08.
The Roland TR-8 was superseded by an even more powerful model in 2018, the
TR-8S.
Figure 5.16. Roland TR-808 (top), TR-8 (left), and TR-08 (right)
106 Electronic Music Machines
A special case that deserves a mention here is the Programmable Drum Set 3750
made by the company PAIA Electronics in 1975. It could be purchased either as a
self-assembly kit, or in pre-assembled form. Around 2,000 copies were produced.
PAIA also made the Drummer Boy, another (non-programmable) model.
In 1983, the introduction of a dual system and standard for connecting musical
peripherals triggered a fundamental musical upheaval felt by both manufacturers and
performers. The MIDI communication protocol had finally arrived, with its
dedicated electronic interface based on a 5-pin DIN connector to transfer digital
data.
Figure 5.18. The three types of MIDI connectors (in, thru, and out) and a MIDI cable
(always male-to-male)
Without delving too deeply into the details, the MIDI standard was the fruit of a
collaboration between four individuals: Dave Smith (Sequential Circuits),
Drum Machines 107
Figure 5.19. The rear panel of the TR-909 by Roland. Its three MIDI connectors
(2x out, 1x in) can be seen in the bottom center.
It was manufactured by the company Linn Electronics, who named it the Linn
LM-1. Barely 500 units were ever made; at the time, it was prohibitively expensive
to own (around $5,000).
The Linn LM-1 was designed by Roger Linn, a musician, guitarist, and
composer with a passion for electronics.
108 Electronic Music Machines
The initial model was followed in 1982 by the LinnDrum, which was more
sophisticated and commercially much more successful. Later, the Linn 9000 added a
32-track MIDI sequencer, a feature to allow users to save their own samples, and
velocity and pressure-sensitive touchpads.
Figure 5.21. The LinnDrum (left) and the Linn 9000 (right)
By the 1990s, there was a vast selection of standalone drum machines with many
different features. But the market then gradually began to decline after the arrival of
samplers controlled by internal and external sequencers, as well as specialized
software accompanied by or integrated within Digital Audio Workstations (DAWs).
One example is the famous MPC-60 by Akai, a giant of its time. Released in
1988, it was one of the first ever sampler-sequencers to feature touchpads, designed
to generate drum rhythm sequences in real time.
The MPC-60 was yet another brainchild of Roger Linn, who had liquidated his
company Linn Electronics due to financial problems but had not given up on
perfecting the Linn 9000. Akai offered him another opportunity to build and
implement his ideas, ultimately leading to the first ever model of the MPC.
112 Electronic Music Machines
Many other models would follow. Over time, they have evolved from mere drum
machines, becoming something new – groove machines (see Chapter 7).
Various software-based emulators are now available for vintage drum machines,
in the form of plugins or standalone software programs, also known as virtual drum
machines.
Table 5.1 provides a non-exhaustive list of tools that can emulate or replace a
traditional drum machine. Some are highly sophisticated whereas others are less so,
and some are standalone whereas others are designed to be integrated into DAWs.
There are dozens of them, and they can be very tricky to classify. In my personal
opinion, there is only one way to find the right one – try everything out (many of the
software programs listed below offer trial versions or are completely free), listen to
everything, look at everything, and see if it fits into your working environment. The
right tool for you is definitely out there – there are so many options!
Drum Machines 113
We have now taken a tour of the category of musical hardware known as drum
machines. As we have seen, drum machines peaked in the period between 1985 and
1995. But despite everything, many models have survived and remain relevant to
this day. Vintage sounds are extremely fashionable, and collectors are willing to pay
top dollar for the legendary drum machines of a bygone era.
Drum machines can still be found throughout the musical landscape of modern
times and continue to work acoustic wonders to this day.
Whether physical or virtual, drum machines are perfectly alive and well in
electronic music.
6
Samplers
The rise of the sampler began from the 1950s to the 1960s, well before the
advent of digital technology. But the phonograph invented in 1877 by Thomas
Edison could perhaps be described as an early precursor. At a fundamental level,
what is a sampler other than a device for reproducing recorded sounds? Edison’s
invention was later improved by other inventors like Graham Bell and Emile
Berliner1.
Nevertheless, our history shall begin with the introduction of the first magnetic
tape recorders (see section 4.2), which hit the market in the early 1950s. At around
this time, composers like Pierre Schaeffer began experimenting with montages,
cutting and gluing magnetic tapes together to form loops that could be reused in
future musical productions. This new experimental technique found applications in
every style of music, especially musique concrète, and early, rock-oriented forms of
electronic music.
1 Emile Berliner, originally Emil Berliner, May 20, 1851–August 3, 1929. German-born
American inventor whose creations included flat phonograph disks.
In 1946, Harry Chamberlin designed a device that could play and mix rhythmic
drum sequences recorded on magnetic tapes (see section 5.1). Chamberlin perfected
his instrument over the next few years. His next version, Model 200, could produce
more than just rhythms: violin sounds, vibraphones, flutes, and so on. Chamberlin
even added a three-octave keyboard to this model (G2 to F5). He soon introduced
other dual-keyboard models, such as the Model 600, which allowed users to
combine backing rhythms with melodic instruments.
After making only a few hundred units of all models combined, Chamberlin’s
company stopped doing business in 1981.
Over in France, the composer Pierre Schaeffer had been pondering a new style of
music incorporating noises and sounds for some time. After numerous tests,
Schaeffer constructed his famous sliding phonogène in collaboration with Jacques
Poullin. Improvements to the original design soon followed (e.g. the chromatic
phonogène manufactured by Tolana, the universal phonogène developed by the
ORTF). The phonogène allowed the user to manipulate all kinds of sounds by
applying continuous or non-continuous transpositions to vary the pitch, either
keeping the duration fixed or allowing it to vary simultaneously.
Samplers 119
keyboard. Limited by the length of the tape, the mechanical system could hold each
note for a maximum of 8 s.
Figure 6.3. Working principle of the Mellotron when a key is pressed. 1 – key,
2 – screw, 3 – felt pressure pad, 4 – pinch wheel, 5 – tape head, 6 – rotating capstan,
7 – tape storage bin, 8 – tension wheels, 9 – tension spring, 10 – counterweight
(source: Wikipedia)
Several models of the Mellotron were made. It had a few major drawbacks,
lacking robustness as a result of the complex mechanism and fragile tapes,
especially when moved; it was also very heavy and expensive.
The tapes of the earliest models (Marks I and II) were not interchangeable. This
defect was remedied in later models after the M300, featuring a single 52-note
keyboard, was released in 1968.
Samplers 121
In 1970, the flagship model of the brand was released – the M400. It was lighter
than its predecessors, weighing only 55 kg, and had interchangeable tape racks to
support multiple different sound banks. More than 2,000 units were manufactured
up until 1986, some under the alternative brand Novatron after Streetly Electronics
went bankrupt in 1977.
In 1990, David Kean bought as many spare parts as he could find. Together with
Markus Reach, he designed a new model – the Mark VI, making several major
improvements to the M400. Their company Mellotron Archives later also released
the Mark II (double keyboard). Today, Mellotron Archives is based in Canada.
Figure 6.6. The Mellotron Mark VII and its two keyboards
John Bradley, the son of Leslie Bradley, the inventor of the Mellotron, created a
new company together with Martin Smith, also named Streetly Electronics after his
father’s original company. In 2007, manufacturing resumed for the Mellotron, with
two new models: the M4000 (single keyboard) and the M5000 (double keyboard).
The Mellotron had competitors, but none ever rivalled its success. Examples
include the Optigan by Mattel Incorporated (1971), the Orchestron by David
van Koevering (1975), and the Birotron by Dave Biro and Rick Wakeman (1975).
6.1.3. Samplers
The first samplers with electronic components arrived on the market in the
mid-1970s. This was the dawn of the age of computing – over time, synthesizers
would gradually be conquered by microprocessors and specialized audio signal
processing circuits. The Fairlight CMI (Computer Musical Instrument) was one of
the first ever synthesizers equipped with electronic components.
The Fairlight CMI was created by Peter Vogel, Kim Ryrie, and Tony Furse in
the late 1970s. It originally featured two 6800 microprocessors by Motorola. This
was soon upgraded to a triple processor setup, 2x 6800 + 1x 6809, then to 2x 6809 +
124 Electronic Music Machines
1x 68000, and finally to 10x 68000 + 1x 6800 + 1x 68B09 for the CMI-3 model.
The available memory also increased over time, from 4 KB on 8 bits, to 14 MB on
16 bits, then to 32 MB and 64 MB in the latest versions (CMI-3), while the sampling
frequency was upgraded from 8-bit, 24 kHz to 16-bit, 100 kHz.
Figure 6.9. The 6800, 6809, and 68000 microprocessors (top to bottom) made
by Motorola and installed in different models of the Fairlight
Alongside the CMI, the Synclavier was another major milestone in the history of
sampling.
The Synclavier was built by NED (New England Digital) in the USA in 1975.
Two versions were released. It was one of the first fully digital synthesizers and
featured the ability to record audio onto a hard drive (sample to disk). It worked on
16 bits, with sampling rates of up to 50 kHz.
The NED discontinued manufacturing of the Synclavier in 1991. Today, both the
Synclavier and the CMI are extremely prized as vintage instruments. The Synclavier
especially has carved out an enduring niche for itself in sound design and film
music.
At the time, both the Fairlight CMI and the Synclavier were extremely
expensive. Only a select few artists, studios, and producers could afford them.
In the early 1980s, the first widely accessible samplers in terms of cost began to
appear, alongside the MIDI standard.
After the success of their first model, E-mu Systems released another hit in 1984
with the Emulator II – even more powerful, with 512 KB to 1 MB of memory,
8-channel polyphony, either dual floppy disk drives or a 20-MB hard drive, MIDI,
SMPTE, and RS 422.
126 Electronic Music Machines
In 1987, the Emulator III was released, boasting 16-channel polyphony, 16-bit,
44.1-kHz sampling, and a memory capacity of up to 8 MB. This third generation
was fitted with an SCSI interface (see Appendix 2) supporting multiple connected
devices (hard drive, CD player, etc.).
The fourth edition, the Emulator IV, was released in 1994, with 128 MB,
128-channel polyphony, multi-effects management, multiple inputs/outputs, and a
48-track sequencer.
In 1984, just as E-mu announced the Emulator II, their competitor AKAI
announced their own rack sampler, the S612. This was soon followed in 1985 by the
S700, as well as another model fitted with a keyboard, the S7000.
Samplers 127
Just one year later, the S900 hit the market, followed by the S1000 and the MPC
60 (Music Production Center) in 1988.
The MPC 60 deserves a special mention. It was a new and intuitive instrument
for musical expression unlike any of its predecessors whose creator was none other
than Roger Linn himself (see section 5.6). The design of its workflow, sensitive
pads, and powerful sound editor were revolutionary for the time – nothing else came
close. The MPC 60 was the first of the many variants. Even today, AKAI is still
producing new models, even though other manufacturers have rushed to target the
same niche.
The MPC 60 was arguably one of the most influential machines of all time.
Although originally designed as a drum machine, it was very quickly adopted and
repurposed by the emerging hip-hop community, who used it to record melodic
sound samples. Its real-time sound inputs were perfect for live performances.
Figure 6.15. The MPC 60 by AKAI: 12-bit, 40 kHz, with 1.5 MB of memory,
32 percussion sounds, a 60,000-note sequencer, MIDI, MTC (MIDI Time Code),
SMPTE, FSK 24 sync, and 16 velocity- and aftertouch-sensitive pads
128 Electronic Music Machines
More recent models include the MPC 2000, 2000XL, and 3000, loved by
beatmakers and still extremely fashionable to this day.
Figure 6.16. The MPC 2000XL by AKAI: 16-bit, 44.1 kHz, with 2 MB to 32 MB
of memory, an SCSI port, 32-channel polyphony, two LFOs, sound effects (optional),
a 300,000-note sequencer, MIDI, MTC, and SMPTE (optional), eight separate
outputs (optional)
By contrast, the S1000 was geared more toward studio work, designed to be
compatible with the powerful software tools available on computers.
This ends our brief tour of historical hardware samplers. The early 1990s marked
the start of a sampling arms race, with many manufacturers such as Korg, Roland,
Ensoniq, Kurzweil, and others competing to offer increasingly powerful equipment
to musicians at affordable prices.
Broadly speaking, the main differences between the various models can be
reduced to a few key criteria:
– Memory size: there are two types of memory to consider, RAM (or live
memory) and mass storage memory. The RAM of a sampler determines the
maximum length of each sound sample during playback, ranging from just a few
seconds in the 1980s to dozens of minutes today. Mass storage memory, on the other
hand, was largely limited to floppy disks in the 1980s (a few seconds of recording).
Later, in the 1990s, hard drives with a memory capacity of 20 MB to 100 MB (a few
minutes of recording) began to spread. Today, truly massive amounts of mass
storage space are available, often well above 1 TB (terabyte), even at extremely
affordable prices, enough for hundreds of hours of recording.
– Processing power: the amount of available processing power has historically
followed Moore’s second law2, meaning that it has improved quickly and
consistently. Over time, audio processing operations have become increasingly
complex, incorporating new, highly sophisticated editing and rendering functionality
(loops, transposition, effects, etc.).
– Quality of the sound rendering: the first generation of processors worked on
8 bits. Later generations could handle 12, 16, 24, 32 bits, or even higher, achieving
ever better quality of sound. In parallel, bandwidth increased from 12 kHz (8 bits)
and a dynamic range of 48 dB in 1980 to 48 kHz (24 bits) and a dynamic range of
144 dB in the 2000s.
– Polyphony: this refers to the number of notes that can be played
simultaneously. Today, the MIDI standard limits the polyphony to 128 notes. Feats
that would have seemed impossible in the 1980s have now become entirely trivial.
– Multi-timbrality: this refers to the number of timbres that can be played
simultaneously. The MIDI standard limits the number of timbres to 16, although this
restriction can be circumvented by using more than one MIDI port.
2 Moore’s laws are empirical laws (conjectures) that describe the evolution of computational
processing power and complexity over time. The most commonly cited principle predicts that
the power of computers will increase exponentially, with the number of transistors doubling
every 18 months. This has no longer been the case in recent years; somewhere around 2014,
progress began to run into physical restrictions that limit the performance of semiconductor
materials.
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Table 6.1 lists a few of the most famous samplers4 from the period between 1975
and 2000. The table does not include any romplers5 – devices that are somewhat
similar to samplers but that cannot record musical sequences. Romplers simply store
sound banks of samples that can be combined with audio processing and sound
effects.
4 For more information, visit the bibliography at the end of the book.
5 Rompler: portmanteau of ROM (Read-Only Memory) and “sampler”.
132 Electronic Music Machines
Not long after hardware samplers had finally managed to establish themselves,
the next chapter in the history of sampling was initiated – the first software samplers
hit the markets in the 1990s. Computers were becoming increasingly widespread and
had become standard in studios. Keenly aware of this trend, musical manufacturers
began to design and develop software systems. There are many similarities between
a hardware sampler and a computer; both have processors, RAM, a display or
monitor, mass storage (floppy, hard drive, etc.), and proprietary internal (software)
applications. The transition from hardware samplers to computers was one small
step for manufacturers, one giant leap for music.
Figure 6.18. The Digidesign SampleCell (Nubus) card for Apple Macintosh
At the time, samplers could only be integrated into a computer with a dedicated
peripheral for audio signal acquisition and processing. Accordingly, many
manufacturers released specialized audio processing cards.
Figure 6.19. The Emulator X studio system by E-mu with its cards and interface box
134 Electronic Music Machines
Various rompler plugins are also available, offering access to large sound banks
of samples of all kinds: acoustic instruments (strings, brass, wind, etc.), electronic
instruments (organs, synthesizers, drum machines, etc.), and noises.
6 See Appendix 4.
136 Electronic Music Machines
As we bring this section to a close, note that many recent models of musical
equipment include advanced sampling functionality, such as the highly sought-after
sampler-sequencers (Elektron Octatrack, AKAI MPC Series, Korg Electribe
Sampler, Teenage Engineering PO32 and PO33, Korg Volca Sample, etc.) loved by
the modern generation of musicians, especially in hip-hop, rap, and electro.
The arrival of samplers profoundly changed the world of music and pop music7
production. The first samplers became available in the 1970s, but their cost was so
prohibitive that they remained relatively inaccessible. Samplers only truly became
viable in the early 1980s, once smaller customers could purchase and use them.
From as early as 1965, many bands and groups used equipment like the
Mellotron to add novel and innovative colors to their music. Samplers followed
about 15 years later; the compositions that arrived with them had an even more
radical impact on the progression of popular musical styles.
Various rock, progressive rock, and new wave bands integrated samplers into
their hardware line-ups and started creating their own samples. In parallel, as hip-
hop and rap gradually took shape, samplers began to be used in new ways, drawing
from the repertoire of other artists to mix together original music and recorded
sequences (samples). New controversies were soon ignited on topics such as rights
management, musical ethics, and plagiarism.
Hip-hop uses breakbeat loops and samples to create a rhythmic foundation for its
music. DJs had been doing this since the late 1960s and early 1970s, but samplers
made it much easier, no longer requiring skilled manipulations on record turntables.
The following list presents a few of the most famous sampled tracks from
hip-hop, disco, new wave, minimalist music, musique concrète, techno, and house
between 1965 and 2009, in no particular order:
– 1966: Lee Dorsey – “Get Out of My Life, Woman”;
– 1966: Joe Tex – “Papa Was Too”;
– 1968: The Mohawks – “The Champ”;
– 1969: The Winstons – “Amen, Brother”;
– 1970: James Brown – “Funky Drummer”;
– 1970: The J.B.’s – “The Grunt”;
– 1971: Kool & The Kang – “N.T”;
– 1972: Lyn Collins – “Think (About It)”;
7 Here, the concept of pop music includes any style of music targeting a wide audience,
including rock, commercial music, jazz, and other styles, as opposed to so-called classical
music.
140 Electronic Music Machines
The number of artists using sampling techniques has exploded since the early
2000s. It would be impossible to cite them all.
The list above does not include any progressive rock bands such as Genesis,
Rick Wakeman, Yes, and Pink Floyd. Although these bands have been regularly
using samplers since the 1980s, their compositions use them in subtler and less
representative ways, making it difficult for an untrained ear to appreciate exactly
how the samplers are being used.
Any interested readers are invited to listen carefully to each of these examples of
the so-called “sampled” music, which cover a large variety of different musical
styles. You should soon recognize that these new compositions mix together old
beats and melodic or rhythmic patterns with new and original elements.
142 Electronic Music Machines
This final section presents the general internal architecture of a sampler and
describes its internal components.
Figure 6.23 shows the key blocks of a sampler and the interactions between
them.
The software interface acts as a gateway between the user and the machine. It
allows the user to access the various features of the sampler: sampling, sample
editing, and audio processing (looping, transposition, time-stretching, envelopment
management (ADSR), recording, playback, etc.). This interface communicates with
the operating system to access the various electronic devices, input/output interfaces,
memory, and storage media (floppy disk, hard drive, CD, USB key, SD card, etc.).
The hardware interface assigns the audio signals stored in the sampler to a
keyboard through a MIDI or USB interface, or to internal or external pads through a
MIDI or USB controller.
The sound processing block performs sample editing and formatting (ASDR,
looping, transposition, time-stretching, effects, saving, loading, mixing, etc.).
The sampled signal is supplied by the inputs. These inputs could, for example, be
a microphone, an audio line (CD player, turntables, tape recorder, etc.), S/PDIF8,
and AES/EBU.
The live memory block stores any samples that the user is currently working on.
The mass storage memory contains a library of audio samples, often organized
into sound banks. These samples can be read by the user and/or saved onto various
types of medium: floppy disk, hard drive, optical drive, CD, zip9, USB key, compact
flash cards, SD cards, and so on.
The outputs deliver the signal after it has been processed by the sampler. Each
output can be mono, stereo, or multi-channel: 4, 8, or even more channels.
Figure 6.25. The stereo outputs (top left) and eight multi-outputs (bottom center)
of the MPC 2000XL by AKAI
Samplers are recent inventions that gave little warning before making a sudden
and dramatic appearance in the musical world. For most other instruments, we can
identify some kind of ancestor or predecessor – synthesizers are derived from
pianos, drum machines are derived from percussion instruments, electric guitars are
derived from acoustic guitars, and so on.
But samplers are not burdened with a similar heritage. When they arrived, they
were not tied to any specific culture, repertoire, or tradition. They are also extremely
versatile instruments – samplers can simulate any traditional instrument, record
noises or musical sequences, and mix completely different sounds together to
produce new sound materials for musical creation.
Samplers 145
Samplers have enriched and inspired musical styles of the past and present
throughout the entire world and will continue to do so in the future. They have
completely abolished many of the constraints of conventional music.
They have also created a new approach to writing music that is no longer bound
by musical scores or written notes. Finally, samplers have become almost
indispensable for live music.
7
Groove Machines
The manufacturer Roland was the first to use the term groovebox to describe the
MC-303, which was released in 1996.
7.1. Structure
They can also be used as a controller for external electronic instruments via the
MIDI interface. In this sense, groove machines could be characterized as the
hardware-based alter ego of a digital audio workstation (DAW).
This section presents a few of the most significant groove machines, ordered by
their date of release. For the most part, we shall only focus on multi-purpose
machines, leaving aside the drum machines discussed earlier in Chapter 5.
I am fortunate to have owned many of these models personally and tried out
many others over the years. Each model has its own unique workflow. It can be
difficult to choose between them, although a few are now somewhat technologically
outdated.
Personally, I find that the technology itself is almost irrelevant to me – more than
anything else, I value the unique sound colors generated by each instrument.
Many other groove machines did not find their way into these pages, but no
single book would be capable of presenting them all, especially given that their
numbers have skyrocketed in recent years.
Groove Machines 149
One of the first-ever drum machines with a built-in sampler, the E-mu SP12 was
a trailblazer for future generations of grooveboxes. It featured a collection of
integrated drum sounds and allowed the user to add their own sounds with a 12-bit
sampler. In 1987, it was replaced by the hugely successful SP-1200 model.
The SP12 has an extremely recognizable sound, due to its 12-bit sampling. It is
incredibly straightforward to use, with highly versatile mixing features.
Technical specifications:
– Drums: 24 samples (kick, snare, cymbal, toms, clap, bell, etc.);
– Polyphony: 8 voices;
– Sampler: 27,500 Hz – 12 bits;
– Memory: 48 to 192 KB;
– Rhythm patterns: 100;
– Sound sequences: 100 by pattern chaining;
– Interfaces: MIDI, SMPTE;
– Controls: 8 pads.
150 Electronic Music Machines
Widely used in rap, hip-hop, and R&B, the AKAI MPC-60 designed by Roger
Linn combines a drum machine, a sequencer, and a sampler. Sound patterns can be
created in real time by adding elements to a rhythm loop.
Technical specifications:
– Drums: 24 integrated samples (kick, snare drum, cymbal, toms, clap, bell, etc.);
– Sampler: 40 kHz – 12 bits – stereo;
– Memory: 768 KB to 1.5 MB;
– Mass storage: 3½-inch floppy disks;
– Factory sounds: 32 samples;
– Polyphony: 16 voices;
– Rhythm patterns: 99;
– Sequencer: 99 sequences, 99 tracks, 60,000 notes;
– Interfaces and controls: MIDI, SMPTE, MTC, FSK 24, Pulse 96;
– Controls: 16 pads (velocity + pressure).
Groove Machines 151
The MC-303 was always predestined for dance and techno music. It combines a
range of sound kits with a sequencer, allowing users to store music sequences while
simultaneously making real-time modifications, thanks to a number of commands
with a wide range of functionality.
Technical specifications:
– Drums: 12 kits including the Roland TR-808 and TR-909 drum machines;
– Presets: 448 sounds;
– Polyphony: 28 voices;
– Rhythm patterns: 120 presets and 50 user slots;
– Sequencer: 8 tracks, 10 sequences + arpeggiator;
– Memory: around 14,000 notes;
– Effects: filter, resonance, pan, chorus, flanger, reverb, delay;
– Interfaces and controls: MIDI;
– Controls: 12 buttons (arranged as a microkeyboard).
152 Electronic Music Machines
One of the most famous models in the Music Production Center (MPC) series,
the MPC 2000XL is a sequencer and a sampler extended by extremely powerful
editing functionality (loops, pitch shifter, transposition, quantization, etc.). It is
nothing less than an upgradeable DAW that can serve as the centerpiece of a small
production studio.
An SCSI device (hard disk, CD player, flash drive reader, etc.) can be added to
provide mass storage.
The sequencer is user-friendly and intuitive, equally suitable for both recording
and real-time work. It can also send MIDI sync information to other devices.
Over time, the MPC 2000 XL has established itself as an authoritative reference
for music composition and live hip-hop.
Technical specifications:
– Sampler: 44.1 kHz – 16 bits – stereo – 8 independent outputs (optional, multi-8
card) – S/PDIF output (optional, DM card);
– Polyphony: 32 voices;
Groove Machines 153
Some of the features of the sequencer and sampler built into the Roland MC-909
are extremely sophisticated, making this groovebox a powerful workstation with a
high-performance sound synthesis engine.
Audio and MIDI compatibility is very present throughout every aspect of the
MC-909, producing a fully integrated working environment.
The large LCD display makes it effortless to edit or manipulate audio sequences
and perform sample processing.
The sound synthesis engine can manage four different keys simultaneously with
64-voice polyphony. The workflow design closely mirrors that of an analog
synthesizer, making the MC-909 an extremely easy device to operate. Most of its
features are directly accessible via buttons and dials.
The sequencer can handle up to 16 tracks, with a resolution of 480 ticks per
quarter note. Up to 998 bars of each rhythm pattern can be saved using a highly
innovative recording method.
Sequences can easily be imported or exported via the MIDI and USB ports. With
its S/PDIF inputs/outputs, six analog outputs, and a V-LINK function for adding
video, the MC-909 is extremely open to external devices and communication-ready.
This groovebox was designed for dance, house, and techno. Any sounds needed
for these styles are stored in ROM (organs, pianos, bass guitars, drum kits, etc.).
The specifications below only mention the basic characteristics of the MC-909.
There are so many other features that it would be difficult to list them exhaustively.
Technical specifications:
– Sampler: 44.1 kHz (WAV or AIFF) – 16 bits – S/PDIF i/o;
– Polyphony: 64 voices;
– Sequencer: 16 tracks, 99 sequences, 300,000 notes, arpeggiator (128 presets,
128 user slots);
– Rhythm patterns: 333 presets, 200 user slots, 999 on card – 50 songs;
– Memory: 16–272 MB with a SmartMedia card;
– Mass storage: SmartMedia card, record to USB on a computer;
Groove Machines 155
Four different types of software machine can be hosted on each track. The first
two are designed for manipulating audio samples, which are either supplied by a
streaming source or loaded from the main memory. The other two software
machines are reserved for external audio processing or effects dedicated to other
tracks.
The hardware alone is unlike anything else on the market. The AKAI MPC
series perhaps comes closest.
Chapters 9 and 10 of this book are devoted to this machine, one of the most
intriguing and captivating devices that I personally have ever had the pleasure to
work with. On a technical level, we will discuss how to circumvent and remedy
some of its flaws. We will also spend a few pages exploring its unique software
design.
Another version of the Octatrack, the MK II, was released in 2017. The new
model features some improvements, but the workflow remains unchanged.
156 Electronic Music Machines
Technical specifications:
– Sampler: 44.1 kHz (WAV or AIFF) – 24 bits;
– Sequencer: 8 tracks, 16 scenes per track, 16 banks per project, 8 arrangements
per project;
– Rhythm patterns: 256 patterns per project;
– Memory: 64 MB internal memory;
– Mass storage: Compact Flash Card, 80 MB per project;
– Effects: phaser, flanger, chorus, delay, reverb, compressor, Lo-Fi, and two-
band parametric equalizer;
– Filters: multimode;
– Interfaces and controls: MIDI, USB 2.0;
– Controls: 16 triggers.
The Electribe 2 and Electribe Sampler are later additions to the series, after the
original Electribe was launched in 1999 and perfected in 2003. Both the Electribe 2
and the Electribe Sampler are strongly oriented toward house, dance, and electro,
featuring both real-time and step-by-step modes, as well as a “touch scale” function
that automatically blocks incorrect notes.
These machines are delightfully easy to operate. Each control can be accessed
directly by buttons on the top panel.
Like the Octatrack, this book will devote a couple of chapters to the Electribe
series – Chapters 11 and 12. The Electribe 2 and the Electribe Sampler have the
same basic electronic components. Might it be possible to upgrade the former so that
it has the same sampling capabilities as the latter? The answer to the question, and a
few others, can be found in these two chapters.
Technical specifications:
– Sampler: 48 kHz – 24 bits;
– Polyphony: 24 voices;
– Sequencer: 4 × 16 steps;
– Rhythm patterns: 200 presets, 50 user slots;
– Mass storage: SD card (512 MB–32 GB);
– Effects: compression, overdrive;
– Synthesizer: 409 oscillators, analog modeling and PCM, ring modulation, cross
modulation, and so on;
– Filters: cutoff, resonance, low-pass, high-pass, bandpass, ADSR;
– Interfaces and controls: MIDI, USB;
– Controls: 16 velocity-sensitive pads, 1 touchpad (“Kaoss”).
158 Electronic Music Machines
Sequencer, synth, and sampler – the Novation Circuit boasts a playful and
intuitive design with a well-designed workflow. It has a range of features, including
two built-in Nova synthesizers1 that deliver impressively high-performance results.
Real-time operations are effortless, the editor is extremely effective, and a range
of attractive effects are available.
The Novation Circuit allows the user to control and synchronize external
processes (drum machines, synthesizers, etc.) via MIDI, providing lots of room for
creativity.
This groovebox is easy to hook up to Ableton and can also be used as a standard
USB-MIDI controller.
Technical specifications:
– Sampler: 48 kHz – 24 bits;
– Sequencer: 32 sessions, 8 tracks per session, 8 patterns per track;
– Drums: four control parameters (pitch, distortion, decay, filter);
– Synthesizer: two Nova synths, drum machine, 6-note polyphony per synth;
The sequencer can be used either in real time or step by step, and audio can be
recorded in real time.
The Microtonic software program by Sonic Charge allows users to transfer and
edit the device memory and thus each of the 16 sounds that it stores.
The sound rendering of the PO-32 is reasonably good, with warm, dynamic
undertones and plenty of aggression, even if it can sometimes lack volume.
160 Electronic Music Machines
Technical specifications:
– Sampler: microphone-based recording;
– Polyphony: 16 voices;
– Sequencer: 16 steps;
– Rhythm patterns: 16, up to 64 with chaining;
– Effects: 16 effects (distortion, echo, pitch, reverse, megamorph, etc.), real-time
calls;
– Interfaces and controls: Sonic Charge Microtonic VST (sound transfer and
editing);
– Controls: 16 buttons.
A new approach was born with them – the idea of connecting a hardware
controller or control surface to a computer or tablet running musical software.
At the time, many musicians criticized ReBirth for its audio quality, which could
not rival the authentic sounds of the hardware it was trying to emulate. Like any
software synthesizer, the sound rendering was strongly limited by the available CPU
power and sound card. A digital imitation of an analog machine is never completely
perfect, especially with the limited computational resources available in the late
1990s.
The next few sections give a brief presentation of three famous groove machine
software programs available on the market today: Image Line Groove Machine,
Propellerhead Reason, and Ableton Live.
Sequencer, sampler, synthesizer, and drum machine – this virtual machine can
do anything. Its main characteristics are listed below, reproduced directly from the
Image Line website (www.imageline.com):
– five hybrid synthesizer channels (subtractive/FM);
– eight flexible sampler channels, each with four sample layers;
– multiple independent outputs for the four synth channels and eight sampler
channels;
– 10 DJ style effects + equalizer and stutter on each channel;
– step-by-step sequencer with automation functions;
– optimized for live performance;
– internal connection system for maximum compatibility with MIDI controllers;
– ideal for dubstep, trance, house, and hip-hop producers;
– available in VST, AU (see Appendix 4), and as a standalone.
The software can run under both Microsoft Windows and Mac OS.
It is worth noting that IL Groove Machine and Ableton Live can be linked
together, multiplying the possibilities offered by either of them alone.
Reason has been around since 2001, developed by Propellerhead Software. The
more recent versions especially have become much more than just a groovebox.
164 Electronic Music Machines
Since version 2.0, Reason can be controlled from an external MIDI device.
Changes are made with each new version of Reason. Its functionality is
constantly evolving and has never stopped being innovative.
The potential is incredible. Despite its complexity, the interface design makes it
relatively straightforward to operate compared to other software studios, with an
extremely attractive workflow.
Without going into too much detail, Table 7.1 lists some of the musical devices
available in versions 1.0 to 10.1 of Reason, which was released in May 2018.
166 Electronic Music Machines
RPG8 Arpeggiator
ReGroove Mixer
Improvements to Reason’s linear sequencer
5.0 (2010) Dr. Octo Rex (replaces Loop reader
Dr. Rex)
Korg drum designer Set of 16 pads
Blocks Song editor, arranger, and mixer
6.0 (2011) Pulverizer Compressor, distortion, filter
The Echo Analog stereo echo
Alligator 3-channel signal divider
ID-8 Instrument Device Sound bank (piano, organ, guitar, drum kits, etc.)
Record External sound recording module
6.5 (2012) Polar Harmonizer, pitch-shifter
Pulsar 2-channel LFO
Radical Piano Sampled piano
7.0 (2013) Audiomatic Various vintage-oriented audio sound effects
Parsec Spectral synthesizer with additive synthesis
PX7 DX7-type synthesizer with FM synthesis
Radical Keys Electric pianos: Fender Rhodes, Wurlitzer,
Hohner Pianet-T
Rotor Leslie speakers
Synchronous Time effect modulator (distortion, delay, filter)
8.0 (2014) Softtube Amp Guitar amp emulator
Softtube Bass Amp Bass guitar amp emulator
A-List Acoustic Rack extension – Acoustic guitar emulator
Guitarist
A-List Studio Drummer Rack extension – Acoustic drum emulator
A-List Classic Rack extension – Acoustic drum emulator, pop
Drummer sounds
A-List Power Drummer Rack extension – Acoustic drum emulator,
powerful sounds
Pop Chords – A-List Rack extension – Guitar emulator with pop, rock,
Electric Guitarist funk sounds
Power Chords – A-List Rack extension – Rock, metal guitar emulator
Electric Guitarist
168 Electronic Music Machines
It almost seems unfair to include Ableton Live in this section. Its sheer power
and functionality make it much more than just a regular groovebox. Ableton Live
runs on both Microsoft Windows and MacOS.
Ever since its very first version in 1999, Ableton was born and raised as a
sequencer. In 2001, it became Ableton Live, a composition and arrangement tool
primarily geared toward real-time and live performances.
Ableton is the name of the German company that develops the software.
Everything about Ableton Live is designed with concerts in mind, even the
visual interfaces, which avoid pop-up windows2 in favor of five fullscreen
workspaces divided into multiple windows (or zones).
One of the highly innovative features of this software is the warp function,
which can be activated at any time. As the user edits the looping points of a sound
sequence (clip) in real time, the warp function automatically realigns the clip with
all other sequences that are currently playing.
Another of Ableton’s strengths lies in its routing capabilities, with the support
for multiple inserts on each track.
Session view and arrangement view are two of the main windows in Ableton
Live.
Sound sequences are known as clips; they can be MIDI or some other audio
format. Ableton supports VST and AU instruments and plugins.
The following list of instruments is included in Ableton Live (some are only
supported in certain versions):
Together with these instruments, a wide variety of effects are available: filters,
compressor, equalizer, limiter, pan, flanger, phaser, vocoder, chorus, looper, reverb,
and so on.
MIDI effects are also available, including an arpeggiator, a chord generator, and
much more.
In 2009, Ableton partnered with Cycling ’74 to produce Max for Live, a version
of the Max audio synthesis, analysis, recording, and MIDI instrument control
software.
Figure 7.20. Ableton Live in session view with a Max for Live
window open in the foreground
The control surface usually features a set of pads and button controls that
visually resemble a conventional groovebox.
There are several ways of approaching this trend, which has been growing ever
since computers and sound cards became powerful enough to support this type of
set-up.
The controller and the computer are typically connected via USB.
Two examples are presented in the next few sections of this chapter, but there are
many other alternatives (see Table 7.2).
Maschine is the perfect competitor for the MPC by AKAI. The latest version is
the MK3, a very sophisticated control surface accompanied by a software-based
groovebox. The control surface itself does not generate any sound; the set-up can
only be used in combination with a computer.
Its design revolves around a set of eight groups that can store 16 sounds (one for
each pad) and 64 rhythm patterns, divided into four banks, as well as a collection of
scenes to define sound sequences (introduction, chorus, verse, etc.).
Patterns and sounds can be modified in real time; the synchronization is taken
care of automatically. Maschine is specifically designed with live performance in
mind.
A total of 21 sound effects are available (delay, reverb, chorus, filter, compressor,
etc.), as well as various routing features that make it highly flexible to use.
The original version was released in 2009. Since then, there have been two new
models (MKII and MK3), each providing various novelties, features, and
performance improvements. Improvements in sound cards and computers
contributed significantly to the progress over time.
This control surface is delivered together with MPC 2.0, a musical production
software suite with advanced editing functions.
The sound bank takes up 7 GB of space and includes 300 different instruments.
Figure 7.23. One possible set-up for the Roland MPC Studio Black
(source: Quickstart Guide – AKAI Professional)
MPC 2.0 is compatible with both Microsoft Windows and MacOS. VST and AU
plugins are also supported.
Groove Machines 175
Specifications:
– Polyphony: 64 voices;
– Sequencer: 128 sequences and 128 tracks;
– Effects: 50;
– Filter: low-pass, high-pass, bandpass, analog modeling, voice shaper, and so on;
– Interfaces and controls: MIDI, USB;
– Supported audio formats: WAV, MP3, REX, AIFF, SND;
– Controls: 16 pressure and velocity-sensitive pads.
Virtual instruments made their grand entrance when touchscreen tablets started
to become popular. A range of groove machines have been developed for handheld
devices, both on Android and iOS.
Today, groove machines (or grooveboxes) are more popular than ever. Many
musicians use them for live sessions, although they have also proved to be
invaluable in home studios.
Groove machines are new tools that allow musicians to easily craft complex
musical sequences as an arrangement of sound patterns. They encourage innovative
approaches to composition and live performance which have delighted an entire
generation of modern musicians, despite often being unfairly disparaged for
operating outside of the bounds of conventional music, which has historically and
traditionally been confined to written sheet music.
Groove Machines 177
Groove machines have contributed extensively to the rise of new and original
hip-hop, rap, and electro artists and creators, sweeping away the cobwebs from the
conventional approach to live music and inventing new ways to make music, on
stage and in the studio.
8
Vocoders
Researchers have long been inspired by the dream of recreating the human voice.
Reproducing, transforming, falsifying, modifying, and synthesizing vocals have all
sparked an incredible amount of creative effort. Even today, despite leaps and
bounds in technology, many challenges remain unsolved.
8.1. History
Figure 8.1. Helen Harper demonstrating the Vocoder at the Franklin Institute in 1939
The Voder was difficult to operate. However, with some training and practice,
users could create astonishingly high-quality machine-synthesized sentences.
Dudley continued his research, which led him to unveil another instrument, the
vocoder (VOice enCODER), in late 1939.
One of the primary applications of the vocoder was the SIGGSALY system1,
also known as Project X, developed by Bell Laboratories in a partnership with the
British mathematician Alan Turing, to provide secure voice communications over
telephone lines during the Second World War. The SIGGSALY system became
operational in 1943.
Thus, the vocoder was not originally designed as a musical instrument but as a
cryptographic tool. Nevertheless, Bell Laboratories decided to record a piece of Irish
folk music, “Love’s Old Sweet Son”, as the very first demonstration of the device.
Perhaps the ancestors of electronic music were already anticipating the musical
applications of their invention?
The idea was to design an end-to-end encoding system for voice messages that
would allow the receiver to accurately reconstruct the original message.
Figure 8.3. Vocoder HY-2 (1961), used by the U.S. military to transmit less
bandwidth-intensive voice messages (source: commons.wikimedia.org)
In 1968, the Canadian composer and musician Bruce Haack built one of the first
vocoders specifically designed for music. At around the same time, the famous
American engineer Robert Moog, founder of the brand that bears his name, Moog
Music, developed his own version of the vocoder from the original drawings by
Homer Dudley.
These two early instruments can be heard on the albums “The Electronic Record
for Children” by Bruce Haack and “Clockwork Orange” by Wendy Carlos2 (Walter
Carlos).
2 Wendy Carlos, born Walter Carlos, November 14, 1939. American composer and performer
of electronic music.
182 Electronic Music Machines
Figure 8.4. The two albums “The Electronic Record for Children”
and “Clockwork Orange”
The vocoder remained mostly under the radar until 1974, when it was used by
the German group Kraftwerk in their album “Autobahn.”
Kraftwerk inspired many later musicians. Popular artists from the early 1980s
include Laurie Anderson and Herbie Hancock, as well as Afrika Bambaataa and her
group, Soulsonic Force.
Vocoders 183
It was the dawn of a new era. The robotic vocals created by the vocoder
suddenly became extremely popular. They are still going strong to this day.
The Alan Parsons Project, Tangerine Dream, Frank Zappa, Electric Light
Orchestra, Pink Floyd, The Buggles, Joe Zawinul, Boney M, Earth Wind & Fire,
Jean-Michel Jarre, Madonna, Scorpions, Joe Walsh, Stevie Wonder, Booba, The
Chemical Brothers, and Daft Punk – these are just a few of the artists who left their
mark along the journey of the vocoder from the mid-1980s to the 2010s.
Human vocal sounds are generated by the opening and closing action of vocal
cords on the glottis. Vocals are periodic signals that are very rich in harmonics.
Together, the throat and the nose form a highly sophisticated resonance system that
filters the sounds generated by the glottis to shape the voice (formants).
To put it simply, the vocoder divides the sound signals of the voice into narrow
frequency bands, then analyzes the level of each band (with an envelope follower).
This gives an instantaneous representation of the voice signal, encoded in a way that
allows the spectral content of the original message to be accurately reproduced.
Some of the information from the original message, such as the instantaneous
frequency of the voice, is not particularly useful – the primary objective of the
vocoder is to reproduce intelligible speech. It does not matter if the result sounds
unnatural and non-human.
This section presents some of the devices along the historical path taken by the
vocoder through electronic music, from the 1970s until modern times.
This analog machine was designed by Tim Orr and manufactured between 1975
and 1979. It features 16 bandpass filters with 16 envelope followers, as well as a
single VCO (Voltage-Controlled Oscillator), and a white noise generator.
Released in 1975, the EMS Vocoder 5000 is an analog model with 22 bandpass
filters, two oscillators with multiple waveforms (pulse, sawtooth, sine, square), and a
parameterizable noise generator. It features a patch matrix (22 × 22), an oscilloscope
interface, a voice detector, and various control voltage (CV) features. The 5000 is
the most sophisticated model of vocoder produced by EMS.
The EMS Vocoder 3000 is another analog model released in 1987 by EMS
Rehberg as a successor to the 2000 model. It has 16 individually configurable
bandpass filters, a VCO, a white noise generator, 4 mic/line jack inputs, 2 inputs,
and an XLR output on the rear panel.
Figure 8.11. The VP-330 MK1 (top) and VP-330 MK2 (bottom) vocoders by Roland
NOTE.– More recently, several clones of this machine have been made – some
better than others. Examples include the VP-03 by Roland and the VC-340 by
Behring (a prototype at the time of writing).
Vocoders 187
Figure 8.12. Two clones of the Roland VP-330 – the Roland VP-03
and the Behringer VC-340
Released in 1978 and manufactured until 1982, this analog vocoder was one of
the first widely accessible consumer models with an affordable price. Its design was
inspired by the contemporary MS-10/MS-20 synthesizers, featuring a 32-key
keyboard, an LFO, a VCA, and a CV/gate input (see Appendix 1). The VC-10 is
polyphonic and works on 20 bands. It was extremely popular with musicians,
despite some limitations in performance and sound quality.
Made in 1979, the Moog Vocoder is an analog model with 16 separate frequency
bands. It has no internal oscillators, no LFOs, and no filters – instead, it is designed
to be used with external sources.
The Moog Vocoder has 16 synthesizer inputs and 16 outputs, organized into a
cross-matrix patching system that can be used to switch between the synthesizer and
the vocoder components in a modular system.
This model also features a headphones output, a guitar amp output, and two line
outputs (mono, voice amp, or stereo simulated by a chorus effect).
This digital vocoder first hit the markets in 1999. It is primarily aimed toward
DJs and is optimized for vocals, featuring an XLR microphone input, two line jack
outputs, two RCA phono inputs, one line input for the carrier signal, two line jack
outputs, and two RCA line outputs. It also has MIDI in/out/thru ports, as well as two
filters: one high-pass and one low-pass.
There are only a few settings, but they are powerful. The filter width is
configurable, as well as the pitch of the formant, to convert between male and
female voices. The filter resolution can be customized to adjust the clarity of the
vocal effects. The noise generator is also configurable, as is the pitch of the source
signal, which can be parametrized by a pitch control function.
The MS2000 is equipped with MIDI in/out/thru ports, as well as two micro and
line inputs specifically for the vocoder.
A rack version with the same features but without a keyboard was also released –
the MS2000R.
8.3.10. Microkorg
The “Microkorg Sound Editor” software editor makes it easy to access the
various parameters of the device.
NOTE.– In addition to the Microkorg, there are several other models: the
Microkorg XL (8-channel polyphony, 16-band vocoder, USB port), the
Microkorg S (multi-timbres – 2 channels, 256 programs with 64 user slots, built-
in speakers), the Microkorg PT (platinum finish), and the Microkorg XL+
(8-channel polyphony, 16-band vocoder, USB port, 17 Kaoss effects, new
vintage black finish).
As the user plays the keyboard and sings into the microphone, his or her voice is
automatically realigned onto the keyboard notes in real time.
The VP-550 also features bass and percussion sounds, with a sampler function
that can store sequences of around 10 s. The effects panel manages three different
types of reverb. The VP-550 has 128-voice polyphony, with four memory banks and
a 49-key keyboard. Like the Microkorg, it can be controlled over its MIDI in/out
port.
The VF11 has 11 bandpass filters plus an oscillator (VCO), with a line input for
the carrier signal, two microphone and line inputs for the modulating signal, one
input for a non-voice signal to improve the clarity of the voice, and one line output.
It needs two external sources, typically a voice for the modulating signal and a
synthesizer for the carrier signal.
There are four settings to mix the different signals together and adjust the
modulation amplitude of the filter. The frequency of the oscillator can be configured
to adjust the pitch and gain of each of the 11 frequency bands of the signal.
The built-in vocoder supports 12 bands with programmable widths and has a
Vocaltune function which, as the name suggests, automatically tunes vocals to the
notes played on the keyboard. Effects like chorus, reverb, phaser, distortion,
compression, and equalization can also be added to the vocals line.
All of these features can be easily accessed via the editing software.
Vocoders 193
Released in the 1990s, this vocoder is built into an effects pedal. It has six
program presets (NuVo, nu Wah, TazMania, Talkbox, Alien, Autotalk) and three
settings to configure the microphone input level, instrument level, and effect output
level.
The Talker needs two sound sources, typically a guitar (or synthesizer) on the
instrument jack and a microphone (XLR) for the voice. It has two outputs: an
amplifier (jack) and a line output (XLR).
Like the previous entry, this vocoder is an effects pedal. It has a balanced XLR
microphone input (switchable phantom power), one instrument input (guitar, bass,
keyboard, etc.), one MIDI input, one effects output, and one instrument output, all
powered by an external 9V adapter.
It manages 9 presets and 8–256 frequency bands. A tune corrector feature called
Reflex Tune is built-in, as well as a transposer, an instrument control function, and
three different robotic voice modes.
Most of the vocoders presented above are still being mass-produced today. But
there are also non-mainstream machines that venture off the beaten path, with only a
few dozen units ever being made.
Some of these models are known because they were used by famous artists, such
as the Synton Syntovox 221 (Wendy Carlos) and the Sennheiser VSM 201
(Kraftwerk).
Vocoders 195
Synton also made three other models of vocoder: the Syntovox 202, 216, and
222.
Like most instruments, vocoders can also be found in software form, as virtual
machines. Table 8.1 provides a few examples.
8.5.1. Talkbox
In a certain sense, the talkbox is the opposite of the vocoder. The original sounds
are produced by an instrument, often a guitar or a synthesizer, and sent to a device
with a speaker that plays them into a tube. By holding this tube in their mouth, users
can modulate these sounds and re-record them with a standard microphone. Thus, a
talkbox is in fact just a speaker extended by a tube.
Historically, the talkbox descended from the Sonovox, which was invented by
Gilbert Wright in 1939. In 1964, Peter Drake was one of the first to use a talkbox
with a guitar. The first commercially available talkboxes were “The Bag” by
Vocoders 197
Kustom Electronics, released in 1969, and the “Heil High Powered Talk Box” by
Bob Hell, released in 1970.
Figures 8.27 and 8.28 show two examples of talkbox setups, one for synthesizer
and one for guitar.
Talkbox users do not actually sing into the tube. Instead, they mouth out the
lyrics, without producing any sound themselves. Together, the shape of the mouth’s
opening, the position of the tongue, and the pinching of the lips create a natural
resonance chamber that modulates the sound exiting the tube (just like the formants
of speech).
For a while, talkboxes were mostly limited to guitarists such as Peter Frampton
(“Show Me The Way” – 1975) and Bon Jovi (“Livin’ On A Prayer” – 1986). Over
time, they gradually captured the attention of the electronic music scene. Roger
Troutman of Zapp and Stevie Wonder were inspirations for many modern artists.
8.5.2. Auto-Tune
Auto-Tune is a software program that was originally created to correct the pitch
of vocal tracks in 1997. Since then, it has grown into a full-fledged vocal synthesis
instrument, inspiring a whole new generation of voice processors.
Sometime later – at a dinner party, as he tells the story – a guest challenged him
to develop a computer program that prevents people from singing out of tune. Using
the same technique of autocorrelation, he developed a preliminary version of Auto-
Tune in 1996.
Auto-Tune is not just a voice editing tool. It can also be used as a full-fledged
instrument that transforms vocals by giving them a robotic, synthetic feel. This
effect is perhaps why it is so often confused with vocoders.
“Believe,” performed by the singer Cher in 1998, was one of the first big hits to
use the Auto-Tune effect.
Synthesizing vocals and modifying them to create new sounds has always been a
source of fascination for artists, whether in cinema or in music. Today, we have
become accustomed to the distinctive sound of mechanical or robotic vocals. Rap,
hip-hop, and electro are using these sounds more than ever before.
Of course, too much of any good thing can become a burden. On the other hand,
many trends just keep coming back, fresher and stronger than ever. Perhaps the
popularity of Auto-Tune will stand the test of time.
9
Octatrack: Maintenance,
Repairs, and Tips
This chapter presents some of the common failures and issues encountered by
Octatrack (OT) users, as well as a few possible solutions. Many problems can be
solved simply by taking advantage of the built-in features of the OT; these solutions
are accessible to all readers. However, hardware-level failures can be trickier. The
solutions to these issues presented in this chapter are intended for more adventurous
DIY enthusiasts with the appropriate equipment and knowledge of electronics.
Please note that all operations are performed at your own risk. The author cannot be
held responsible under any circumstances for damage to your OT or other connected
devices resulting from the following procedures.
Preordering for the earliest version of the OT was opened on December 13,
2010. The first-generation OT was delivered with a 4-GB CF card, preloaded with
two gigabytes of copyright-free loop samples from the publisher Loopmasters, as
well as a user manual and a power adapter.
Version 1.25 was followed by a few patches: 1.25B, 1.25C (October 2014),
1.25D, 1.25E, 1.25F, 1.25G, and 1.25H.
The user manual delivered with the OT is updated with each new version. The
following notice can be found at the bottom of page 3 (before the section “Panel
layout and connectors”):
Figure 9.2. The notice in the manual stating the version of OT (source: Elektron:
OT DPS-1 Dynamic Performance Sampler – User Manual)
Octatrack: Maintenance, Repairs, and Tips 203
Before performing an update, you may need to find out which version of the OS
your OT is currently running.
– Start up the OT.
– Press FUNCTION + PROJECT, select SYSTEM and STATUS, and press
ENTER/YES.
– The SYSTEM STATUS window should be displayed, stating the version of
your OS.
NOTE.– Whenever you reboot your OT, the OS version is also briefly displayed
in the bottom right-hand corner of the start-up screen.
If you are not running the latest version of the OS, there are two ways to update
it. The first procedure sends the update files over the MIDI connection, whereas the
second loads the new OS from a Compact Flash (CF) card.
Figure 9.5. The contents of the two ZIP files (OS files and C6 SysEx Manager)
1 As of the time of writing (early September 2017), the download for the operating system
had the filename “OCTATRACK_DPS-1_OS1.25H.zip” and the download for the MIDI
management software had the filename “Elektron_C6_MAC_AND_WIN_1.51.zip”.
Octatrack: Maintenance, Repairs, and Tips 205
– Send the .sys file from the MIDI management program on your computer.
While the update is being loaded by the OT, the trigger LEDs will light up one
by one. Once the transfer is complete, the message “PREPARING FLASH” will be
displayed, followed by the message “UPDATING FLASH.” At the end of this
phase, your system will be successfully updated.
WARNING.– The next time you turn on the OT after the update, the system may
still need to update its booting sequence. Do not turn off the OT until the start-up
sequence has finished or the machine asks for a reboot.
– Open the CF card on your computer and copy the .bin file containing the OS
into the root directory of the card.
2 At the time of writing (early September 2018), the download for the operating system had
the filename “OCTATRACK_DPS-1_OS1.30C.zip”.
206 Electronic Music Machines
Figure 9.8. The root directory of the CF card after copying the .bin file
– Eject the card from your computer. The OT should take back control.
– Press FUNCTION + PROJECT, select SYSTEM and OS UPGRADE, then
press ENTER/YES. A message should ask you to confirm.
– Press ENTER/YES again to confirm the update or EXIT/NO to cancel.
– WARNING.– The next time you turn on the OT after the update, the system may
still need to update its booting sequence. Do not turn off the OT until the start-up
sequence has finished or the machine asks for a reboot.
– Press trigger 1 to activate the testing mode. After a few moments, the OT will
display the choices shown in Figure 9.10.
You can now perform a range of different tests by pressing the buttons of the OT.
– Pressing the trigger 1 button allows you to check the pixels of your screen at
maximum contrast ratio (black pixels).
– Pressing the trigger 2 button allows you to check the pixels of your screen at
minimum contrast ratio (light gray pixels).
– The trigger 16 button lights up the LED of trigger 8 in red. When released, the
LED should turn off.
– Pressing the buttons in certain sequences produces the results listed in
Table 9.1 (see Figure 9.14 for the numbering).
Table 9.1. The LEDs that light up when each button is pressed. The word
“continuous” indicates that the diodes remain continuously lit up
– You can test each of the dials (excluding the headphones volume) as follows:
- LEVEL: the LEDs of triggers 1 to 16 should light up in green, one after the
other, with 2:4 3:4 (continuous);
- A: the LEDs of triggers 1 to 16 should light up in green, one after the other;
- B: the LEDs of triggers 1 to 16 light up in green, one after the other, with 1:4
(continuous);
- C: the LEDs of triggers 1 to 16 should light up in green, one after the other,
with 2:4 (continuous);
Octatrack: Maintenance, Repairs, and Tips 211
- D: the LEDs of triggers 1 to 16 should light up in green, one after the other,
with 1:4 2:4 (continuous);
- E: the LEDs of triggers 1 to 16 should light up in green, one after the other,
with 3:4 (continuous);
- F: the LEDs of triggers 1 to 16 should light up in green, one after the other,
with 1:4 3:4 (continuous).
– You can test the button press function of the dials as follows:
- LEVEL should light up the LED of trigger 7 and 1:4 2:4 3:4 (continuous);
- A should light up the LED of trigger 1 and 1:4 2:4 3:4 (continuous);
- B should light up the LED of trigger 2 and 1:4 2:4 3:4 (continuous);
- C should light up the LED of trigger 3 and 1:4 2:4 3:4 (continuous);
- D should light up the LED of trigger 4 and 1:4 2:4 3:4 (continuous);
- E should light up the LED of trigger 5 and 1:4 2:4 3:4 (continuous);
- F should light up the LED of trigger 6 and 1:4 2:4 3:4 (continuous).
As you slide the x-fader from left to right, the LEDs of triggers 1 to 16 should
light up one after the other. LED 1 (x-fader to the left) and LED 16 (x-fader to the
right) should light up in green, and the others should light up in red.
If any of the aforementioned actions do not produce the expected result, your OT
may have some form of hardware fault. Common issues include worn-out push
buttons, dirty x-faders, or defective dial encoders. Section 9.3 explains how to
perform certain repairs for DIY enthusiasts.
– Turn off the OT to exit the testing mode.
This section describes procedures on the internal components of the OT. To any
readers who are not already DIY enthusiasts with a strong understanding of
212 Electronic Music Machines
All of the following operations are performed at your own risk3. If you are not
confident in your own abilities, the (admittedly high) cost of expert assistance is
likely worth paying to avoid damage to your machine.
Opening up the OT is very straightforward and only requires a few simple tools.
You will need an M2 Allen key (also known as a hex key, 6-pan key, BTR key, or
Allen wrench) and a T10 TORX (six-pointed star) key.
The BTR key is needed to unscrew the front panel and the x-fader (cross-fader),
and the TORX key will be used to unscrew the internal circuit board attached to the
front panel.
3 The author of this book cannot be held responsible under any circumstances for the damage
caused by improper handling.
Octatrack: Maintenance, Repairs, and Tips 213
– Carefully lift off the front panel from underneath. You should see three ribbon
cables (see Figure 9.17).
Figure 9.17. Ribbon cables 1 and 2 on the left and ribbon cable 3 on the right
214 Electronic Music Machines
Ribbon cables 1, 2, and 3 are respectively plugged into the connectors J3, J2, and
J5 on the motherboard, located at the back of the housing.
– Disconnect ribbon cables 1 and 3 from the bottom circuit board (motherboard),
making a note of which ribbon cable is plugged into which connector (J3 and J5).
These ribbon cables are not keyed, so they risk being switched if not careful. Ribbon
cable 2, which is connected to the x-fader SCENE A/SCENE B, can be disconnected
from either the motherboard (J2) or the x-fader circuit board (or both).
– You should now have two separate pieces – the housing with the motherboard
and power supply board, and the front panel with the control board and x-fader
board.
Figure 9.18. The two pieces obtained after opening up the OT. The top image shows
the main housing and the boards inside it. The bottom image shows the separate
control board attached to the front panel
Octatrack: Maintenance, Repairs, and Tips 215
– On the control board side of the front panel, loosen and remove the 16
star-shaped screws with your TORX key.
Figure 9.20. The 16 TORX screws that need to be removed from the
back of the control board
NOTE.– If you unplugged the ribbon cable between the x-fader SCENE A
/SCENE B and the motherboard from the other side (as shown in Figure 9.20),
you can optionally remove it completely to make the control board easier to
unmount. This ribbon cable is keyed to prevent you from plugging it in the
wrong way.
Figure 9.21. The ribbon cable of the x-fader with its two keyed connectors
(x-fader board side on the top, motherboard side on the bottom)
Octatrack: Maintenance, Repairs, and Tips 217
– After removing the screws, you can detach the metal panel from the control
board. The x-fader board is attached separately to the metal panel.
Figure 9.22. The front panel with the x-fader board still attached,
the 16 TORX screws, and the control board
Figure 9.23. The control board, showing the five buttons being replaced.
The caps have already been removed
– Turn the board over and desolder each of the five buttons.
– Check that the perforations are not blocked by tin residue after desoldering
(two holes per button).
Figure 9.24. The empty positions of the five buttons after desoldering and removal
(from top to bottom: T2, T3, MIDI, ENTER/YES, 6)
terminals when the button and the spring are pressed. Mechanically, this mechanism
is very reliable, but it suffers from a different issue – over time, the contacts can
oxidize. This can be exacerbated by environmental factors such as usage frequency,
humidity, heat, cold, dust, etc. Note that the button does not have any kind of seal.
This is perhaps a design flaw, but we can also use it to our advantage by injecting
anti-oxidation products at the contact between the moving element (white) and the
fixed element (black).
In fact, I suspect that these push buttons were developed specifically for the OT
by its manufacturer (Marquardt), although I have not yet been able to find any
sources confirming this.
NOTE.– An alternative fix that I have personally used in the past is to inject
contact cleaner4 into faulty buttons. Although this was successful, replacing a
faulty button is the best way to ensure that it continues to operate robustly.
4 Various aerosol-based contact cleaners are available. Some of the best-known brands
include: “KF F2 special contacts”, “Chemie Kontakt 60”, “Bardahl Nettoyant Contact”,
“WD40 Smart Straw”, “CRC Contact Cleaner”, and “3-en-Un Nettoyant Contact”. These
products or alternatives should be easy to find in any large DIY store or online retailer.
220 Electronic Music Machines
– Resolder the new push buttons back into place. Make sure that they are firmly
pressed against the control board. Even a slight offset or crooked alignment will
prevent them from working properly after the front panel is replaced because the
plastic caps will rub against the edges of the opening. There is very little clearance
between the cap and the opening in the front panel – just a few tenths of a
millimeter.
– Replace the button caps.
– Screw the control board back onto the front panel. After placing the first few
TORX screws (e.g. one in each corner), check that the buttons work properly
through the front panel by pressing each of them in turn.
– Replace the remaining screws, tightening firmly but without excessive force to
avoid damaging the printed circuit board.
– Replace the three ribbon cables, taking care to connect ribbons 1 and 3
correctly (see Figure 9.17).
– Remount the front panel by replacing each of the six BTR screws. You have
now successfully replaced the push buttons!
– Plug in the OT, turn it on, activate the TEST mode, and check that each button
is working properly (see section 9.2.1).
According to Elektron, the internal battery of the OT should last at least six
years. If the battery runs out and needs to be replaced, the OT will notify you with a
“BATTERY LOW” message. Replacing the battery is extremely straightforward.
– Disconnect the power supply, as well as any other cables (e.g. audio, MIDI,
and USB).
Octatrack: Maintenance, Repairs, and Tips 221
– Gently lift up the metal tab holding the battery in place and slide the battery
out of the battery holder.
Figure 9.28. The opened-up case of the OT, showing the motherboard
with its battery, held in place by a metal tab
222 Electronic Music Machines
– For the battery, a 3 V lithium button cell with reference number CR2450
should be used. Insert the new battery under the tab, with the positive terminal
facing upward.
– Check that the metal tab is not twisted and is making firm contact with the
positive terminal of the battery.
– Replace the front panel.
In a few rare cases, you may need to replace the x-fader. However, cleaning will
often suffice.
– Unscrew the two BTR screws on either side of the fader, and remove the fader
from the front panel through the control board.
Figure 9.30. The two BTR screws on either side of the x-fader
The x-fader is based on an optical mechanism that is much more reliable than the
standard linear potentiometers with carbon tracks.
Figure 9.31. The x-fader circuit board with its printed model number
One common durability issue is the guiding of the head along the two parallel
steel tracks. The head needs to move fluidly and continuously, without sticking.
Unless one or several structural elements of the x-fader, e.g. the two plastic end
plates, have physically broken or split, most problems can be resolved in a simple
way by cleaning the two sliding tracks and possibly applying a light film of silicone
grease. Be careful not to apply too much – this can cause dust to accumulate and
create much bigger issues later.
224 Electronic Music Machines
Figure 9.33. One of the parabolic reflectors (left) and the incremental shutter (right)
located on the lower part of the head, which slides along the two tracks
5 A wide variety of anti-dust products can be found in any supermarket, DIY store, or online
retailer. Examples of possible brands include: “Dacomex Aerosol Duster”, “Metronic Air
Sec”, “Tecnoware”, “Jelt Dry Duster”, “Logilink Spray Duster”, and “DCS Airo Duster”.
Octatrack: Maintenance, Repairs, and Tips 225
WARNING.– The following operations are risky and may cause permanent
damage to the x-fader. They must be performed with extreme care and precision
to avoid breakage. The plastic components are extremely fragile. The presented
cleaning process will be sufficient to resolve problems with the x-fader in the
vast majority of cases.
– For more stubborn residue, you can use a soft cloth as the last resort. You can
access the head and reflector blocks more easily by unclipping the x-fader circuit
board, which is held in place by a series of small plastic hooks between the two
flanges supporting the metal tracks.
– The blocks can be removed from their mounts on the board, and the mounts
themselves can also be removed. They are held in place by three small plastic clips
built into the mounts.
Figure 9.34. Part of the x-fader printed circuit board, showing the mount of the
optical block, the emission LED, and the photoreceptors
– Each block mount has eight holes; the square hole allows light from the central
infrared LED to pass, and the seven other smaller holes capture any light reflected
by the incremental channels engraved on the head, redirecting it to seven
photoreceptors.
There are incremental encoders under each of the dials, which rotate indefinitely.
They also operate as a push button when pressed along their axis.
These encoders are much less sensitive to dust than the x-fader because their
contact elements are less exposed. Any faults that develop are usually caused by
226 Electronic Music Machines
internal wear. They can be replaced relatively easily, although this becomes much
more difficult without the right equipment, including a good desoldering pump.
The encoders are manufactured by the company Bourns, with reference number
PEC16-4020F-S0024. You can find them and order them from various distributors,
such as Mouser Electronics and Digi-Key Electronics, or from eBay.
– If your model has a plate, unscrew the seven nuts securing the plate in place. If
your model does not have a metal plate, proceed to the next step.
Each encoder is soldered to the circuit board at seven different points – five
electronic connections and two additional solder points for structuring.
Now that your encoders are accessible, you simply need to desolder them. This
should be straightforward with any good electric or manual pump.
If you wish to attempt this operation without a pump, which is more difficult and
riskier, you can perform the following extra preparatory steps:
– Open the metal clasps of each encoder with a small flat-headed screwdriver
(Figure 9.38).
– Remove the upper part of the encoder; then, using small cutting pliers or a
Dremel-type multi-tool with a cutting disk, cut through each of its
brackets/connectors.
– You can now remove the encoder much more easily by gently pulling it away
from the board from the component side with pliers while heating each of the solder
points on the other side with a fine-tip soldering iron.
After removing the old encoder, check that the seven holes are clean to prevent
issues when placing the new one. When soldering the new encoder, make sure that it
is firmly pressed against the board.
I hope that this chapter will answer some of the questions and issues that you
may encounter with your Elektron OT DSP1 (MK I).
We have not talked about every single problem or fault that an OT might
develop, but it would, unfortunately, be impossible to compile an exhaustive list.
Most of the scenarios discussed earlier draw from either my own personal
experience with the OT or that of my friends who regularly use it.
We will focus on sequences and arpeggios rather than the other features of the
Octatrack simply because there are very few straightforward tutorials on these
topics. Dozens of tutorials on recording sound sequences, editing samples, creating
loops, and many other features of the OT can be easily found on the Internet. There
would be little benefit in trying to reinvent the wheel here! Readers interested in
these topics are welcome to refer to the bibliography at the end of the book.
The examples described next were designed with version 1.25H of the operating
system. Some changes may be necessary if you are using a more recent version.
The later parts of this chapter focus specifically on the arpeggiator function of
the Octatrack.
This section presents a few hardware and software setups that we can use to
create sequences and arpeggios.
– Connect the output(s) of the OT to a playback system (amp, mixing desk, etc.).
In the example, we will use an amp.
– Connect the MIDI out port of the Octatrack to the MIDI in port of the
instrument (synthesizer, expander, etc.) receiving the commands. In the example, we
use a Yamaha DX7 synthesizer1.
1 This (legendary) synthesizer is just a convenient example, mainly chosen because its MIDI
parameters are straightforward to set up and configure. Any synthesizer will work, whether a
keyboard or an expander-type rack.
Octatrack: MIDI Sequences and Arpeggios 231
– Enter a name for your project (e.g. “SEQUENCE 1”). The default name is
“PROJECT” followed by the date (year, month, day: YYMMDD). To erase the
current name, press CUE + EXIT/NO or FUNCTION + EXIT/NO. Pressing
FUNCTION opens a character selection menu that allows you to enter a project
name using the arrows. Release FUNCTION to confirm your selection. After
entering a name for your project, press ENTER/YES to confirm.
– Press ENTER/YES.
– Press PLAYBACK/NOTE again to confirm.
– Using the A or D button, select the input(s) of the instrument (A, B, A-B, C, D,
C-D). In the example, channel A. If necessary, you can adjust the input volume
(gain) using the B button (for inputs A, B, A-B) or the D button (for inputs C, D, C-
D). In the example, we will keep the volume at 0.
– Check that you are on the correct track on the THRU machine, in our case
track 1 (T1). If not, press the T1 button.
– Double-press PLAYBACK/NOTE to open the MIDI settings window (MIDI
NOTE SETUP).
Octatrack: MIDI Sequences and Arpeggios 233
– Using dial A, select the same channel as on your instrument. In our example,
we need to select channel 1.
Figure 10.7. The MIDI NOTE SETUP window showing the MIDI channel settings
NOTE.– Another way to confirm a parameter selection is to press the dial like a
button. This works in many different scenarios – you can use this tip in any of
the following examples.
– Press PLAYBACK/NOTE again to exit the MIDI settings window.
– Play a few notes on the keyboard of your instrument (if it has one) to check
that the sound is correctly passing through the OT (THRU). If you cannot hear any
sound, the THRU machine might be turned off. To fix this, press the key for your
track, in our case T1, then press the PLAY button (). You should now be able to
hear your instrument when you play notes on the keyboard. A small triangle icon
should replace the square icon under the track number whenever you are playing.
NOTE.– Whenever a MIDI signal is being transmitted or received by the OT, two
pixels light up on the display, just above the tempo (see Figure 10.9). The left
pixel means that MIDI data are being received, and the right pixel means that
MIDI data are being sent.
234 Electronic Music Machines
Figure 10.9. The pixels indicating the receipt and transmission of MIDI data
Figure 10.10 shows the window of a MIDI track. On the right, there are data
boxes for six settings, which are managed using the A–E buttons:
– NOTE: defines the default note sent to MIDI out. After pressing a trigger (1 to
16), you can adjust the value of this setting by turning the data input dial A (the
selected note is displayed in letter notation and the corresponding key is highlighted
on the mini-keyboard at the bottom of the LCD screen).
Octatrack: MIDI Sequences and Arpeggios 235
NOTE.– The icons along the right and left edges of the LCD display indicate the
MIDI channel that has currently been selected for each track. The symbol “x”
means that no channel has been assigned to that track.
To begin, we will now enter the first nine notes of “Das Model” into the
sequencer. To create these notes, we need to assign a trigger to each of them. The
sequencer scrolls through the steps at a constant speed determined by the tempo; the
spacing between the triggers therefore determines the duration of each note. By
default, the OT will play the 16 triggers on page 1 at tempo 1×, i.e. the base tempo
multiplied by a factor of 1, or 62 eighth notes per minute in this example. If we view
each step of the sequencer as an eighth note, the tune shown previously becomes: 2
steps – 2 steps – 1 step – 1 step – 1 step – 1 step – 3 steps – 1 step – 2 steps – 2 steps
– 8 steps. This corresponds to the following sequence of notes: quarter note (A),
quarter note (A), eighth note (A), eighth note (C), eighth note (B), eighth note (A),
dotted quarter note (B), eighth note (G), quarter note (E), and quarter rest (silence
lasting for one quarter note).
NOTE.– The quarter rest at the end of the second measure will be added by
default, since triggers 15 and 16 are not used.
Figure 10.13. The trigger sequence for the first two measures of “Das Model”
NOTE.– After entering these notes, the LEDs of each active trigger should flash
rapidly in red and yellow, indicating that changes have been made (deviation
from the default note).
238 Electronic Music Machines
– Press the PLAY button (). Triggers 1 to 16 should light up in yellow one
after the other, and you should hear the sound sequence being played and repeated.
– To stop playback, press STOP ().
– If necessary, you can save your work by pressing FUNCTION + PROJECT,
then selecting the PROJECT and SAVE options. Press ENTER/YES to confirm.
NOTE.– If an alert window pops up with the message “Any previously saved
state will be lost. Continue?” when saving the project, press ENTER/YES to
overwrite the saved version of the project.
To continue the sequence and enter the rest of the melody, we need to define
more steps. Any given sequence on the OT is limited to 4 pages of 16 steps, for a
total of 64 steps (this is the maximum length of a pattern).
– Press FUNCTION + SCALE SETUP. The PATTERN SCALE window will be
displayed.
– Press SCALE SETUP twice to increase the length to 48/48, which is
equivalent to three pages. The LEDs 1:4, 2:4, and 3:4 above SCALE SETUP should
now light up, indicating that the three pages are now active.
– Press EXIT/NO to exit and confirm.
– The 1:4 LED should light up more brightly in red than the 2:4 LED, indicating
that you are currently on page 1 of the sequencer. Press SCALE SETUP to go to
page 2. The 2:4 LED should now be brighter.
– The trigger sequence entered on page 1 is copied over to page 2 by default.
Press each of the triggers lit up in red to turn them off.
On page 2 (2:4), we can now enter the rest of the tune of “Das Model”.
Continuing from the start of the third measure, the next section of the tune is as
follows: 8 steps – 4 steps – 2 steps – 1 step – 1 step. This corresponds to the
sequence: whole rest (silence lasting for 8 eighth notes), half rest (silence lasting for
4 eighth notes), quarter rest (silence lasting for 2 eighth notes), eighth rest (silence
lasting for 1 eighth note), eighth note (E).
– Press trigger 16 to advance 15 steps (whole rest + half rest + quarter rest +
eighth rest). The LED directly above it should light up in red. While holding down
3, turn dial A to set this note to E2.
Octatrack: MIDI Sequences and Arpeggios 239
Figure 10.14. The trigger sequence for the third and fourth measures of “Das Model”
– Next, go to page 3 of the sequencer (3:4) by pressing SCALE SETUP. The 3:4
LED should now be brighter.
– The trigger sequence entered on page 1 is copied over to page 3 by default.
Press each of the triggers lit up in red to turn them off.
– Press trigger 12 to advance three steps (one dotted quarter note). The LED
directly above it should light up in red. While holding down 11, turn dial A to set
this note to G2.
– Press trigger 13 to advance one step (one eighth note). The LED directly above
it should light up in red. While holding down 12, turn dial A to set this note to E2.
Figure 10.15. The trigger sequence for the fifth and sixth measures of “Das Model”
NOTE.– The quarter rest at the end of the sixth measure is included
automatically, since triggers 15 and 16 are not used.
– Press the PLAY button (). Triggers 1 to 16 should light up in yellow one
after the other, and you should hear the sound sequence being played and repeated.
– You have the option to save your work by pressing FUNCTION + PROJECT,
then selecting the PROJECT and SAVE options. Press ENTER/YES to confirm.
NOTE.– If an alert window pops up with the message “Any previously saved
state will be lost. Continue?” when saving, press ENTER/YES to overwrite the
last saved version of the project.
The next section presents the built-in arpeggiator of the OT, with an explanation
of how this feature works and a few examples of how it can be used.
3 Any synthesizer with at least 4-note polyphony will work, whether a keyboard or an
expander-type rack. Monophonic synthesizers will ignore the chords generated by the
arpeggiator.
Octatrack: MIDI Sequences and Arpeggios 241
Although the arpeggiator might seem complicated at first glance, there is no need
to be intimidated – it is entirely straightforward and logical. Any apparent
complexity is simply created by a wide range of parameter options.
The first step is to create a new project (e.g. “ARP 1”) and a THRU machine (on
track T1), as described in sections 10.1.2 and 10.1.3.
For example, we will create an arpeggio of the C-major chord defined by the
four notes C3, E3, G3, and C4. We can arpeggiate these notes in different ways; the
OT is very versatile.
After setting these three notes and releasing trigger 1, you should have the same
result as shown in Figure 10.17. The first note is C35 by default.
5 C3 has frequency 261.626 Hz (note 60 in the MIDI standard). This is the note between the
second and third lines of a treble clef score. It is usually the default starting note of any given
octave, as it includes the famous 440-Hz note (A3) frequently used for tuning.
Octatrack: MIDI Sequences and Arpeggios 243
Now, if you press the PLAY button (), you should hear a chord when the
sequencer passes through trigger 1. If you cannot hear anything, press T1 + PLAY
().
– You can stop playing the sequence by pressing STOP ().
– Turn dial C to set the length LEN to 1/8.
Each page of the sequence has 16 steps, and each step is assigned to one trigger.
The sequencer will, therefore, always spend 1/16th of the duration of the page on
each trigger (regardless of the tempo).
Therefore, if we set the length of the arpeggio to 1/8, the sequencer will have
time to play two notes (2 × 1/16), in this case: C3 and E3.
The arpeggiator applies the same logic as the sequencer to determine the
duration of each note in the arpeggio.
– Press the AMP/ARP button to open the arpeggiator.
– Turn dial C to set the MODE to UP.
– Set the speed SPD to X6 (16th notes, see section 10.3.1) using dial D.
– Set the number of octaves RNGE to 1OCT using button E.
– Set the duration NLEN of the arpeggio notes to 1/16 using button F.
If you press the PLAY button (), you should now hear a sequence of two notes,
C3 and E3.
– Return to the MIDI track by pressing PLAYBACK/NOTE.
– Press trigger 1 and set the length LEN to 1/4 (4 × 1/16, which is (1 × 16) / 4 =
4 notes) using dial C.
244 Electronic Music Machines
You should now hear the full C-major arpeggio, with four notes.
– Press trigger 1 and set the length LEN to 1/2 (8 × 1/16, which is (1 × 16) / 2 =
8 notes) using dial C.
You should now hear the full C-major arpeggio twice, with eight notes in total.
– Press trigger 1 and set the length LEN to 1/1 (16 × 1/16, which is (1 × 16) / 16
= 16 notes) using dial C.
You should now hear the full C-major arpeggio four times, with a total of 16
notes. I am sure you get the idea!
– You have the option to save your work by pressing FUNCTION + PROJECT,
then selecting the PROJECT and SAVE options. Press ENTER/YES to confirm.
Arpeggios can also be configured from the MIDI ARP SETUP window of the
arpeggiator.
To begin, create a new project (e.g. “ARP 1”) and a THRU machine (on track
T1), as described in sections 10.1.2 and 10.1.3.
For example, we shall create an arpeggio from the C-minor + D-major chords,
containing the six notes C3, Eb3, G3 and D3, F3, A3. We will arpeggiate these notes
in a few different ways to explore the possibilities of the OT.
– Check that MIDI mode is on. The yellow LED next to the MIDI button should
be lit up. Similarly, check that you are on track T1, MIDI channel 1 (see section
10.1.4), and PLAYBACK/NOTE (yellow LED should be on).
– Turn dial C to set the length LEN to 3/8 (which is (3 × 16)/8 = 6 notes).
– Switch to GRID RECORDING mode by pressing the red RECORD
button ().
– Press trigger 1 and check that the NOTE parameter is C3. If not, set NOTE to
C3 using button A.
– Press the AMP/ARP button to open the arpeggiator.
– Turn dial C to set the MODE to TRUE.
– Set the speed SPD to X6 (16 notes, see section 10.3.1) using dial D.
– Set the number of octaves RNGE to 1OCT using button E.
Octatrack: MIDI Sequences and Arpeggios 245
– Set the duration NLEN of the notes in the arpeggio to 1/16 using button F.
– Press AMP/ARP twice to open the MIDI ARP SETUP window. This window
allows you to configure and create arpeggios.
– Set the length of the arpeggio to 6 (for the notes C3, Eb3, G3, D3, F3, A3)
using button C. The LEDs of the first six triggers should light up in green.
– Now, press trigger 2 and, using the LEVEL button, increase the base note (C3)
by 3 semitones to Eb3. Release trigger 2.
– Press trigger 3 and, using the LEVEL button, increase the base note (C3) by 7
semitones to G3. Release trigger 3.
– Similarly, increase the base notes of triggers 4, 5, and 6 to D3, F3, and A3.
– Press AMP/ARP to exit the arpeggiator.
If you press the PLAY button (), you should now hear a sequence of six notes.
– Press FUNCTION + SCALE SETUP (1:4 2:4 3:4 4:4). In the PATTERN
SCALE window, set the scale to 6/16 by using the LEVEL button to modify the first
parameter. This will limit the sequence to six notes (six 16th notes).
– Press FUNCTION + SCALE SETUP (1:4 2:4 3:4 4:4) again to confirm.
The sequence should now continuously repeat the six notes of the arpeggio.
– You can stop playback by pressing STOP ().
– You have the option to save your work by pressing FUNCTION + PROJECT,
then selecting the PROJECT and SAVE options. Press ENTER/YES to confirm.
246 Electronic Music Machines
Figure 10.19. The MIDI ARP SETUP window for creating a 6-note arpeggio
NOTE.– The KEY parameter in the MIDI ARP SETUP window sets the key
scale. When set to OFF, all notes and note offsets will play according to their set
values. The value of the MODE parameter in the arpeggiator window (TRUE,
UP, DOWN, CYCL, SHFL, RND) does not affect the arpeggio – the arpeggio
will always play unless MODE is set to OFF.
The length LEN (button C of the MIDI track) can be combined with the number
of octaves RNGE of the arpeggiator (button E of the arpeggiator, see section 10.3.1).
– Press trigger 1 and set the length LEN to 1/8 using dial C.
– Press AMP/ARP to open the arpeggiator.
– Set the number of octaves RNGE to 4OCT using button E.
If you press the PLAY button (), you should now hear a sequence of four notes
four times at four different octaves.
By changing NLEN (button F of the arpeggiator), you can adjust the length of
each note in the arpeggio (see section 10.3.1).
You can also assign one or more chords, or the same chord multiple times, to one
or more other triggers, which will change how the sequence unfolds.
As you can see, the possibilities are endless. Feel free to experiment by playing
with the parameters, such as LEN, NLEN, MODE, NOT1, NOT2, NOT3, NOT4,
SPD, TRAN, etc., to gain a better understanding and mastery of the various
functions of the arpeggiator.
Octatrack: MIDI Sequences and Arpeggios 247
For example, we will now record a sequence directly by using the OT triggers as
a keyboard. The OT can then play the recorded sequence back to us.
– Switch to LIVE RECORDING mode by pressing RECORD () + PLAY ().
– Play a few notes on the triggers. You should hear the tune being played back.
6 Chromatic mode can also be used with non-MIDI tracks for STATIC, FLEX devices, etc.
248 Electronic Music Machines
If you stop the recording by pressing STOP (), you can restart playback by
pressing PLAY (). You can resume recording at any time by pressing RECORD
() + PLAY () again to switch back to LIVE RECORDING mode.
To record a sequence of notes on the triggers, you may find it useful to turn on
the metronome ticks.
– To do this, go into the PROJECT menu by pressing FUNCTION + PROJECT,
select CONTROL and METRONOME, then press ENTER/YES.
– Check ACTIVE by pressing ENTER/YES, scroll down with (down arrow),
go to MAIN VOLUME, and set the volume of the metronome to 10 or higher. If you
are in PLAY mode (), you should hear the metronome immediately.
– Press EXIT/NO twice to exit both menus and confirm your settings.
– You have the option to save your work by pressing FUNCTION + PROJECT,
then selecting the PROJECT and SAVE options. Press ENTER/YES to confirm.
Rather than recording an audio sample from an external instrument, you might
want to record a sequence onto a track directly in MIDI.
To record, we need to configure MIDI channels to send and receive the data. On
the OT, the receiving channel is called the AUTOCHANNEL and is set to 11 by
default.
At the hardware level, connect a MIDI cable from the MIDI out of the OT to the
MIDI in of your instrument. In our case, the instrument is the DX7 keyboard.
Figure 10.21. Hardware setup for recording a MIDI sequence from the DX7
Octatrack: MIDI Sequences and Arpeggios 249
There are several ways to perform the MIDI recording. One possibility is to
configure your instrument to send and receive on channel 11 (or OMNI ON7).
Alternatively, you can reconfigure the AUTOCHANNEL on the OT to the same
channel as your instrument. This second option is to take the following approach:
To begin, create a new project (e.g. “REC-MIDI”) and a THRU machine (on
track T1) as described in sections 10.1.2 and 10.1.3.
– Press FUNCTION + PROJECT and select MIDI and CHANNELS.
– Press ENTER/YES.
– Using the LEVEL dial, change AUTO CH from 11 to 1.
Figure 10.22. The MIDI CHANNELS window and the AUTO CH parameter
whether originally from an audio source or a MIDI source, will be divided into
segments. We can increase the time resolution by modifying the TEMPO
MULTIPLIER in PATTERN SCALE, but this will reduce the number of available
measures accordingly.
– Press FUNCTION + PROJECT and select SYSTEM and PERSONALIZE.
– Press ENTER/YES.
– The PERSONAL SETTINGS window will be displayed. Navigate to
QUANTIZE LIVE REC and turn this option on by pressing (right arrow).
8 You can record up to four measures (4 × 16 steps) by increasing the number of pages in the
rhythm pattern.
Octatrack: MIDI Sequences and Arpeggios 251
NOTE.– In general, you can record up to 4 pages of 16 steps each, for a total of
64 steps. To do this, press FUNCTION + SCALE SETUP (1:4 2:4 3:4 4:4). In
the PATTERN SCALE window, change the number of steps using the LEVEL
dial: 16 steps – 1 page; 32 steps – 2 pages; 48 steps – 3 pages; 64 steps – 4 pages.
An intermediate number of steps can also be chosen to record sequences of
specific durations (in musical measures). The LEDs of the triggers for each step
should light up in red. Press FUNCTION + SCALE SETUP (1:4 2:4 3:4 4:4)
again to confirm.
This section considers a different hardware setup for generating rhythm patterns
from a drum machine. The MIDI notes representing percussion instruments are
transmitted over the MIDI interface.
Figure 10.25 shows the hardware setup. For example, the OT is connected to a
Roland TR-505, but you can use any other model of a drum machine instead.
Figure 10.25. Hardware setup for creating a rhythm sequence with a drum machine
252 Electronic Music Machines
– To begin, create a new project (e.g. “DM 1”) and a THRU machine (on track
T1), as described in sections 10.1.2 and 10.1.3.
– Check that the MIDI mode is on. The yellow LED next to the MIDI button
should be lit up. Similarly, check that you are on track T1.
– Configure the MIDI channel to be the same as the MIDI receiving channel9 of
the drum machine. On the TR-505, this is MIDI channel 10.
Figure 10.27. MIDI channel 10 on the Roland TR-505 ready to receive data (top),
and the same channel on the OT ready to send data (bottom)
9 The OMNI mode must of course be set to OFF (see Chapter 3 on the MIDI standard) on the
drum machine, otherwise the drum machine will receive on all channels regardless of the
specified receiving channel. If the OMNI mode of the drum machine is set to ON, any channel
will work on the Octatrack.
Octatrack: MIDI Sequences and Arpeggios 253
– Check that the sound signal is being properly transmitted by pressing one of
the buttons of the drum machine, in our case the TR-505. If not, press T1 + PLAY
() to activate the THRU machine. You should now be able to hear the drum
machine.
– Press TEMPO and set the speed to 90 using the LEVEL dial. Press TEMPO
again to confirm.
– Press RECORD () to switch to the GRID RECORDING mode.
The rhythm pattern that we will create as an example is shown in Figure 10.28.
For the purposes of this example, we will use the following four instruments on
the Roland TR-505: snare drum, bass drum, closed hi-hat, and hiconga.
Figure 10.29. The triggers of each instrument on the Roland TR-505 drum machine
254 Electronic Music Machines
The instrument assignments10 on the Roland TR-505 are shown in Figure 10.30.
– Set NOTE to C#3. The snare drum is now the default sound for all 16 triggers.
– Press triggers 1, 4, and 9 to activate them (their LEDs should light up in red).
10 These assignments are not the factory defaults of the TR-505. They were redefined to
make them easier to implement on the OT. Most drum machines allow you to do this. Any
other choice of notes would also work if the rhythm pattern is adjusted accordingly.
Octatrack: MIDI Sequences and Arpeggios 255
– Similarly, NOTE has already been assigned for the triggers 5 and 13 (bass
drum – C3), so we need to use NOT2 in parallel. For each of these triggers, set
NOT2 to F#3 (+6 semitones).
Press PLAY () to start the sequence and play the rhythm pattern. If you cannot
hear anything, press T1 + PLAY () to activate the THRU machine.
– You can stop playback by pressing STOP () and restart it by pressing
PLAY ().
– You can optionally save your work by pressing FUNCTION + PROJECT and,
then, selecting the PROJECT and SAVE options. Press ENTER/YES to confirm.
Our next example of a hardware setup will allow us to create MIDI rhythm
sequences from an expander. For example, we will consider the SC-55 MKII (or
Sound Canvas) by Roland.
Like many other synthesizers, the SC-55 MKII has a rhythm section where each
note is assigned to a percussion instrument. It also emulates several rhythm
ensembles: Standard, Jazz, Room, Power, Electronic, TR-808, Brush, and Orchestra.
256 Electronic Music Machines
For this example, we will use the TR-808 rhythm ensemble. The composition of
this ensemble is shown in Table 10.1, reproduced from the manual of the SC-55.
Table 10.1. TR-808 rhythm ensemble on the SC-55 MKII (source: Roland)
The objective of this example is to create a rhythm sequence that sends MIDI CC
(Control Change) codes containing instructions for the expander from the OT, as
Octatrack: MIDI Sequences and Arpeggios 257
well as the rhythm notes themselves. In our case, we will send CC codes to modify
the volume, reverb, and chorus settings on the SC-55.
Table 10.2. Excerpt of the MIDI implementation chart of the SC-55 MKII. The CC
codes of the volume, reverb, and chorus are highlighted in red (source: Roland)
– To begin, create a new project (e.g. “DM 1”) and a THRU machine (on track
T1), as described in sections 10.1.2 and 10.1.3.
– Check that the MIDI mode is on. The yellow LED next to the MIDI button
should be lit up. Similarly, check that you are on track T1.
– Configure the MIDI channel to be the same as the MIDI receiving channel of
the expander. In our case, this is MIDI channel 10 on the SC-55.
258 Electronic Music Machines
Enter this sequence as described in the previous section. Table 10.3 summarizes
the assignments of each of the 16 triggers that produce the desired rhythm pattern.
Trigger
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
no.
NOTE F#2 F#2 F#2 D2 F#2 F#2 F#2 F#2 F#2 D2 F#2 F#2 F#2
C2 C2
NOT3
-6 -6
– After entering these notes for each trigger, press PLAY () to start playback
of the sequence. If you cannot hear anything, press T1 + PLAY () to activate the
THRU machine.
– You can stop playback by pressing STOP ().
We are now ready to add the CC codes to this rhythm pattern. Before doing so,
we will briefly review the relevant CC codes and how they are assigned to the
commands of the OT.
– Press FUNCTION + EFFECT1 to display the MIDI CTRL 1 SETUP window.
Octatrack: MIDI Sequences and Arpeggios 259
Figure 10.34. The MIDI CTRL 1 SETUP window. The CC1 code is set to 7 by default
The CC1 code should currently be set to 7. This is usually the default CC code
for the volume on most MIDI instruments, so we can leave it unchanged.
For this example, we need to add a CC2 code of 91 (reverb) and a CC3 code
of 93 (chorus), in accordance with the MIDI implementation chart shown in
Table 10.3.
– Using button D, set CC2 to 91 (FX1 DEP).
– Confirm by pressing D.
– Using button E, set CC3 to 93 (FX3 DEP).
– Confirm by pressing E.
NOTE.– You can alternatively confirm the settings with ENTER/YES instead of
pressing the dials.
Figure 10.35. The CC1 code is still set to its default value of 7. The CC2
and CC3 codes now have values 91 and 93, respectively
260 Electronic Music Machines
– Press FUNCTION and use the dials C, D, and E to activate these codes.
– You can also use these dials to adjust the main volume (CC1: 0 – 127), reverb
(CC2: 0 – 127), and chorus (CC3: 0 – 127). The value of each code is immediately
sent to the expander. In our case, the SC-55 displays them on its screen.
Figure 10.37. The values of CC1, CC2, and CC3 displayed both on
the Octatrack and on the SC-55 (LEVEL, REVERB, CHORUS)
NOTE.– You can check the current value of each parameter on the Octatrack by
pressing the corresponding dial. The value is displayed for a few seconds before
disappearing.
EFFECT 2 supports six additional control codes (CC5 to CC10). Each of these
codes can be activated and adjusted in the same way as the first three.
LFOs can also be configured and applied to MIDI tracks using the LFO button,
in the same way as they would be used with audio tracks. Readers are very welcome
to experiment with these features. The results will vary drastically according to the
choice of settings and the MIDI instrument connected to the Octatrack.
11
This chapter presents a few operations and hardware or software tips for the
Korg Electribe 2 groove machine. The tips regarding the built-in features and
controls of the machine (buttons, keys, pads, etc.) are perfectly safe and accessible
to all readers.
All operations are performed at your own risk. The author is not responsible
under any circumstances for damage to your Electribe or connected devices arising
as a result of the procedures described in the following sections.
11.1. Overview
We shall begin by briefly reviewing the various models of the Electribe 2. Users
often wonder whether there any major differences between models.
There are four versions of the Electribe 2, which can be easily distinguished by
their colors:
– the gray Electribe 2 was released in 2014;
– the blue Electribe 2 was released in 2015;
– the black Electribe 2 Sampler was released in 2016;
– the red Electribe 2 Sampler was also released in 2016.
11.1.1. Electribe 2
The gray and blue models of the Electribe 2 are essentially equivalent – the gray
model is just slightly older. After updating the operating system (OS) of a gray
Electribe 2 to v2.02 (July 21, 2016), it will be completely identical to the blue
model. The procedure for updating the OS is presented later in this chapter.
Both models have 409 different sounds (including some multi-sampled sounds),
200 factory rhythm patterns, and 50 user-definable patterns.
The red and black models of the Electribe Sampler include a sampler that can
record a monophonic sound sequence of up to 273 s if the factory samples are erased
for space (and 99 s otherwise).
Multiple sampling sources are supported: audio input, SD card, and resampling.
Sample looping, cutting, and editing features – the standard functionality that
you would expect to find on any sampler – are included.
Samples can be used to construct musical sequences. Note that the Electribe
Sampler does not include a built-in warping function1.
The Electribe Sampler has 421 different sounds (no multi-sampled sounds),
150 factory rhythm patterns, and 100 user-definable patterns.
It also has three filters – one low-pass filter, one high-pass filter, one bandpass
filter – and 16 oscillators.
Presumably with the goal of minimizing cable congestion, the MIDI ports of the
Electribe 2 and the Electribe Sampler are not the standard 5-pin DIN sockets but
3.5 mm stereo mini-jacks. In some situations, you may therefore need an adapter.
The Electribe comes with two gender changers (adapters) in the box. If you lose
them or buy a second-hand Electribe that comes without adapters, you can make
your own adapters and cables by following the diagrams shown in Figures 11.4
and 11.5.
Figure 11.4 shows the connection diagram of an adapter that is equivalent to the
gender changers delivered with the Electribe 2 and the Electribe Sampler. It is short,
measuring about 10 cm in total, but can simply be extended with a standard MIDI
cable (2× male 5-pin DIN) to connect to the input or output of a MIDI device.
268 Electronic Music Machines
Figure 11.4. Male 3.5 mm jack to female 5-pin DIN adapter for the Electribe
Figure 11.5 shows the connection diagram of a cable that can be used to connect
the Electribe 2 or the Electribe Sampler directly to the input or output ports of a
MIDI device. Note that this cable will typically need to be relatively long (1–5 m).
Figure 11.5. MIDI cable to connect the Electribe directly to a hardware device
Korg Electribe: Maintenance and Hardware Tips 269
Before updating your OS, you may need to check the version installed on your
device.
– For the Electribe 2, if you are currently running version 1.18, you should install
version 1.19 first before upgrading to version 2.02.
For the Electribe Sampler, if you are currently running versions 1.0, 1.15, or any
other version older than 1.16, you should install version 1.16 first before upgrading
to version 2.02.
Figure 11.7. The OS update files for the Electribe Sampler available
for download from Korg’s website (source: www.korg.com)
The update files for the Electribe 2 and the Electribe Sampler can be downloaded
from Korg’s website (www.korg.com) in the “Support” section.
You will need an SD card that is compatible with the Electribe and a computer
(PC or Mac) with an SD card reader. The Electribe needs to be either plugged into
the mains power supply with its adapter or running off batteries (six A4 batteries).
To avoid any issues, it is recommended to use the mains power supply during the
update process.
270 Electronic Music Machines
After downloading the update files, the remaining steps are the same for every
version of the OS:
– Unzip the downloaded files.
– After unzipping, you should have a folder containing several files, one of
which is called “SYSTEM.VSB”.
Figure 11.8. Example of the unzipped folder containing the “SYSTEM.VSB” file,
in this case, version 2.02 of the OS for Electribe, viewed on MacOS
2 Be careful – inserting or removing an SD card from the Electribe without turning it off first
may cause undesirable behavior or damage to the device.
Korg Electribe: Maintenance and Hardware Tips 271
Figure 11.10. The “System” subfolder on the SD card after copying “SYSTEM.VSB”
– Select SOFTWARE UPDATE from the DATA UTILITY menu using the <
and > buttons.
– Press MENU/ENTER. The Electribe will display both the current version of
the system (Now Version) and the version being installed (Next Version).
– Press MENU/ENTER. The Electribe will ask you to confirm (Are You Sure?).
– Press MENU/ENTER.
– After a working phase, the Electribe will ask you to restart.
– Turn off the Electribe, wait for a few seconds, then turn it back on. The OS has
now been updated!
The operations described in this chapter are not completely risk-free, but many
Electribe owners (including me) have successfully performed them without
encountering any issues. As stated at the beginning of this chapter, the author cannot
be held responsible under any circumstances for damage to your device if something
goes wrong.
I edited the “SYSTEM.VSB” files with a hexadecimal editor myself (see below)
to check the steps suggested by sources found on the Internet.
In parallel, I had some fun experimenting with a specialized tool for Texas
Instruments microprocessors to deconstruct the code and gain more insight into the
inner workings of the device. The Electribe is based on a Sitara ARM9 (AM1802)
microprocessor.
– Jergling: jergling.wordpress.com/2015/09/19/electribe-2-firmware-disassembly/.
– Tarekith: innerportalstudio.com/hacking-the-new-electribe/.
– Synthtopia: www.synthtopia.com/content/2015/09/14/hack-turns-korg-electribe-
music-production-station-into-an-electribe-sampler/.
– Gearslutz.com: www.gearslutz.com/board/electronic-music-instruments-and-
electronic-music-production/1178703-i-just-bricked-my-electribe-2-a-2.html.
To migrate the Electribe 2 (gray or blue) to the Electribe Sampler, the current
firmware installed on your Electribe must be version 1.10 or earlier. If not, the
migration will not work.
If you already have a later version of the firmware, you will need to
“downgrade” your Electribe before performing the update because more recent
versions prevent you from downgrading directly. However, there is a workaround
that is described a little later in this chapter; see section 11.4.3.
There are two ways to obtain the files that you will need. You can download
edited versions from the Internet3 or edit the original files yourself with a
hexadecimal editor4 (see section 11.4.4).
3 Please be careful with any download links. These links were correct at the time of writing,
but Internet resources are by their very nature extremely volatile, and some links may no
longer work. It should be possible to use a search engine to find alternatives to any expired
links.
4 For example, you can use any of the following editors for Microsoft Windows: Hex Edit
(free), HxD Hex Editor (free), and WinHex (free trial software); or for MacOS: HexEdit
(free), Hex Fiend (free), iBored (free), and 0xed (free). This list is not exhaustive; many other
editors are available. Online editors are another option (e.g. https://hexed.it).
Korg Electribe: Maintenance and Hardware Tips 275
9. Select SOFTWARE UPDATE from the DATA UTILITY menu using the
< and > buttons.
10. At this point, if the “SYSTEM.VSB” file has been correctly recognized by
the Electribe, the screen will display a message indicating the current version of the
OS (Now Version) and the version being installed (Next Version).
11. Press MENU/ENTER. The Electribe will ask you to confirm (Are You
Sure?).
12. Press MENU/ENTER.
13. After a working phase, the Electribe will prompt you to restart (OK. Please
Reboot).
14. Turn off the Electribe, wait for a few seconds, then turn it back on.
15. When you turn the Electribe back on, the Electribe Sampler logo should be
displayed on the screen.
16. Your Electribe 2 has now been patched and is ready to use!
NOTE.– Migrating the Electribe 2 to the E2S as described in the procedure does
not produce a perfect clone of the latter; some of the features are different. The
PCM oscillators are incorrectly assigned and some oscillators are missing.
However, the filter types are all present and everything else seems to work
properly.
Versions 1.17, 1.18, and higher of the Electribe 2 OS are not “downgradable” –
the machine prevents you from installing an older version of the OS.
http://www.mediafire.com/file/cccrr1f5xt7brl2/e2_downgrade_from_202.zip/file
– To downgrade from version 1.18, download the “SYSTEM.VSB” file from the
following link:
http://www.mediafire.com/file/qy4lnudrqk94m69/el2_downgrade_from_1.18.zip/file
– Format an SD card that is compatible with your Electribe (see section 11.4.1).
– Insert the newly formatted SD card into your computer.
– Copy the correct “SYSTEM.VSB” file into the “KORG/electribe/System”
subfolder on the SD card.
– Follow Steps 4 to 14 of the procedures in section 11.4.1.
– Start up the Electribe. There may be a working phase followed by an update
phase, in which case the device will ask you to restart (OK. Please Reboot).
– To check the version of the OS that is currently installed, go to DATA
UTILITY and SOFTWARE UPDATE. You should see a message indicating the
current version of the system (Now Version).
– Exit the menu by pressing the EXIT button twice.
– Your Electribe 2 has now been downgraded and is ready to use!
To migrate the Electribe 2 to the Electribe Sampler (and vice versa), you need
two files.
5 Please be careful with any download links. These links were correct at the time of writing,
but Internet resources are by their very nature extremely volatile, and some links may no
longer work. It should be possible to use a search engine to find alternatives to any expired
links.
278 Electronic Music Machines
To create the patch that allows you to migrate to the Electribe Sampler, proceed
as follows:
– Download the Electribe Sampler OS from Korg’s website (www.korg.com) in
the “Support” section. Version 1.16 is recommended (this procedure has not been
tested with some of the other versions, e.g. 1.14, 1.18...).
– Open “SYSTEM.VSB” in the hexadecimal editor of your choice (see
section 11.4).
– The first few lines of the code are shown in Figure 11.14.
Figure 11.14. The first few lines of the hexadecimal code in the
“SYSTEM.VSB” file of the Electribe Sampler
– We need to edit byte 12, which has value 53; byte 2B, which has value 10;
and byte 2E, which has value 24 (in hexadecimal), replacing their contents with the
values shown in Figure 11.15 (namely, 00, 0A, and 23).
Figure 11.15. The 3 bytes to be edited and their new values (00, 0A, and 23)
– Save the edited file with the same filename as before. This file can now be
used to migrate your Electribe 2 to the Electribe Sampler.
Korg Electribe: Maintenance and Hardware Tips 279
To create a patch for reverting the Electribe Sampler (patched Electribe 2) to the
standard Electribe 2, perform the following steps:
– Download the OS of the Electribe 2 from Korg’s website (www.korg.com) in
the “Support” section. Version 1.10 is recommended (this procedure has not been
tested with some of the other versions, e.g. 1.19, 1.18, 1.17…).
– Open the “SYSTEM.VSB” file in the hexadecimal editor of your choice (see
section 11.4 for examples if you do not have one).
– The first few lines of code are shown in Figure 11.16.
Figure 11.16. The first few lines of code in the “SYSTEM.VSB” file of the Electribe 2
– We need to edit byte 12, which has value 00; byte 2B, which has value 0A;
and byte 2E, which has value 23 (in hexadecimal), replacing their contents with the
values shown in Figure 11.15 (namely, 53, 06, and 24).
Figure 11.17. The 3 bytes to be edited and their new values (53, 06, and 24)
– Save the edited file with the same filename like before. This file can now be
used to revert your patched Electribe 2 into the standard Electribe 2.
280 Electronic Music Machines
Older versions of the OS for the Electribe 2 can be difficult to find on the
Internet. You can download versions 1.18, 1.17, and 1.10 from the following link:
http://www.mediafire.com/file/cz05j5fxm11q37o/OS_E2.zip/file6
11.5. Conclusion
You can do much more than just the operations described earlier. Plenty of other
ideas can be found by searching the Internet. There is a rich and highly active
community of Electribe users from all around the world. New developments often
appear overnight, so stay tuned.
6 Please be careful with any download links. These links were correct at the time of writing,
but Internet resources are by their very nature extremely volatile, and some links may no
longer work. It should be possible to use a search engine to find alternatives to any expired
links.
12
This chapter presents a few resources and less well-documented operations that
can be performed with the Electribe 2 and the Electribe Sampler.
Users frequently need to navigate through the menus of the Electribe to modify
the parameters or to activate the features. It may not always be easy to find what you
are looking for, especially for beginners.
Table 12.1 shows the full menu tree for version 2.02 of the Electribe 2.
The menus are numbered from 1 to 28, divided into seven families: Pattern, Part,
Step, Part Util, Global, Data Util, and Event.
4 Pattern LENGTH
- 1–4
- Aeolian
- Locrian
- Harm minor
- Melo minor
- Major Blues
- minor Blues
- Diminished
- Com. Dim
- Major Penta
- minor Penta
- Raga 1
- Raga 2
- Raga 3
- Arabic
- Spanish
- Gypsy
- Egyptian
- Hawaiian
- Pelog
- Japanese
- Ryukyu
- Chinese
- Bass Line
- Whole Tone
- minor 3rd
- Major 3rd
- 4th Interval
- 5th Interval
- Octave
10 Pattern CHORD SET
- 1–5
11 Pattern GATE ARP
- 0–50
12 Pattern ALTERNATE 13–14
- On / Off
13 Pattern ALTERNATE 15–16
- On / Off
14 Pattern CHAIN TO
- Off
- 0–250
Table 12.2 shows the full menu tree for version 2.02 of the Electribe Sampler.
The menus are numbered from 1 to 29, divided into 8 families: Pattern, Part,
Step, Part Util, Spl Edit, Global, Data Util, and Event.
3 Pattern BEAT
- 16
- 32
- 8 Tri
- 16 Tri
4 Pattern LENGTH
- 1–4
5 Pattern PATTERN LEVEL
- 0–127
6 Pattern MFX TYPE
1. Mod Delay
2. Tape Delay
3. High Pass Delay
4. Hall Reverb
5. Room Reverb
6. Wet Reverb
7. Looper
8. Pitch Looper
9. Step Shifter
10. Slicer
11. Jag Filter
12. Grain Shifter
13. Vinyl Break
Korg Electribe: Software Tips 289
- Pelog
- Japanese
- Ryukyu
- Chinese
- Bass Line
- Whole Tone
- minor 3rd
- Major 3rd
- 4th Interval
- 5th Interval
- Octave
10 Pattern CHORD SET
- 1–5
11 Pattern GATE ARP
- 0–50
12 Pattern ALTERNATE 13–14
- On/Off
13 Pattern ALTERNATE 15–16
- On/Off
14 Pattern CHAIN TO
- Off
- 0–250
15 Pattern CHAIN REPEAT
- 1–64
16 Part LAST STEP
- 1–16
17 Part GROOVE TYPE
1. Conga 1
2. Conga 2
3. Conga 3
4. Bongo 1
5. Bongo 2
6. Bongo 3
7. Cabasa 1
8. Cabasa 2
9. Claves 1
10. Claves 2
11. Cowbell
12. Agogo 1
13. Agogo 2
14. Tambourine
15. Off Beat
16. On Beat
17. Push 5&13
Korg Electribe: Software Tips 291
3 CLEAR SEQUENCE
4 CLEAR MOTION
26 SAMPLE EDIT
1 SELECT SAMPLE
2 RENAME
3 START POINT
4 END POINT
5 LOOP START POINT
6 SAMPLE TUNE
- −63 to 63
7 TIME SLICE
8 CLEAR SLICE
9 PLAY LEVEL
- Normal
- +12dB
27 Global GLOBAL PARAMETER
1 TRIGGER MODE
- Normal
- Seq 1st
- Seq Play
2 VELOCITY CURVE
- Heavy
- Normal
- Light
- Const 96
3 CLOCK MODE
- Internal
- Auto
- External USB
- External MIDI
- External Sync
4 GLOBAL MIDI CH.
- 01–16
5 MIDI RECEIVE FILTER
- Off
- Short
- Short + Program
Korg Electribe: Software Tips 293
12.2. Shortcuts
The Electribe 2 and the Electribe Sampler both have shortcuts that can be
accessed by pressing the SHIFT button to activate certain features more quickly.
Figure 12.1 lists these shortcuts for both devices. Text descriptions can be found
in the settings guide of both machines.
Figure 12.1. The shortcuts (in bold) of the Electribe 2 and the Electribe Sampler
The operations described in this section enable you to apply the filters and
effects of the Electribe to the audio input signal. For example, we shall consider a
296 Electronic Music Machines
signal sent from a synthesizer, but we could also use any other instrument (e.g. a
drum machine).
This first procedure configures the audio signal sent by the synthesizer to pass
through the Electribe:
– Select an unused pattern (e.g. pattern 210).
– To tell the Electribe to accept a signal from the external source plugged into its
input (AUDIO IN), go to the GLOBAL PARAMETER menu, navigate to the
AUDIO IN THRU submenu, and select ON (Figure 12.3).
Figure 12.3. The AUDIO IN THRU submenu after selecting the option ON
Korg Electribe: Software Tips 297
– You should now hear an audio signal if you play a few notes on the
synthesizer. Check that the volume level of the synth output and the INPUT LEVEL
of the Electribe are configured correctly. An indicator at the top right of the display
shows the level being received by the Electribe in real time (Figure 12.4).
NOTE.– If a pattern is also being played by the Electribe, the incoming signal is
mixed with the internal audio produced by the device.
Figure 12.4. The level indicator (top, to the right of the tempo, 120)
on the display of the Electribe
– If the audio signal saturates, the word CLIP is displayed (Figure 12.5).
Figure 12.5. The clipping indicator (CLIP) on the display of the Electribe
– Press the SHIFT button and scroll to the AUDIO IN oscillator (409) using the
OSCILLATOR button.
300 Electronic Music Machines
Figure 12.11. AUDIO IN oscillator (409) selected with the current pattern (210)
Figure 12.12. Volume of the input signal (here, 77) selected with the EDIT button
This procedure allows you to apply filters and effects to the signal supplied by
the synthesizer.
– Press the IFX ON button.
– Set the FILTER dial to 127 to define the CUTOFF value (you can change this
value later to reduce the effect on the processed signal).
– Check that the MODULATION button is set to MOD. TYPE 01 EG+ FILTER.
– Set the LEVEL dial of AMP/EG to a moderate value, e.g. 64 (you can change
this value later to adjust the level of the processed signal).
By experimenting with the effects (INSERT FX), effect levels (EDIT under
INSERT FX), and filter settings (FILTER, RESONANCE, EG INT), you can access
a vast range of different sounds, which will now be directly applied to the signal sent
by the synthesizer via the audio input (AUDIO IN) of the Electribe.
There are far too many possibilities to list here, so feel free to explore.
Like the internal effects (IFX), there are far too many MFX effects to list
exhaustively here. You can explore some of the possibilities by experimenting with
the touchpad.
This procedure allows you to configure your Electribe as a control keyboard for
the synthesizer in order to apply filters and effects to the input signal.
Proceed as follows:
– Select an unused pattern, e.g. pattern 211.
– To tell the Electribe to accept a signal from the external source plugged into its
input (AUDIO IN), go to the GLOBAL PARAMETER menu, navigate to the
AUDIO IN THRU submenu, and select ON (Figure 12.17).
Korg Electribe: Software Tips 303
Figure 12.17. The AUDIO IN THRU submenu. This parameter is currently set to ON
– You should now hear an audio signal if you play a few notes on the
synthesizer. Check that the volume level of the synth output and the INPUT LEVEL
of the Electribe are configured correctly.
– Press the SHIFT button and scroll to the AUDIO IN oscillator (409) using the
OSCILLATOR button.
– Press the KEYBOARD button. If you press one of the triggers, you should
hear sound from the synthesizer. If not, check the MIDI (Musical Instrument Digital
Interface) configuration of both the synthesizer and the Electribe. They both need to
be set to the same channel. On the Electribe, the MIDI channel is configured in the
GLOBAL PARAMETER menu, under GLOBAL MIDI CH.
– Select a low-pass filter, e.g. MG LPF, by pressing the LPF button until the
correct option is shown.
– Press one of the triggers and adjust the filter cutoff frequency and resonance
using the FILTER and RESONANCE dials. You should be able to hear any changes
in the audio signal passing through the Electribe from the synthesizer.
As always, feel free to experiment with the various filters and settings. In this
case, a little extra caution is a good idea because some actions can modify the
configuration of the synthesizer over the MIDI connection.
The next example shows how to use the sequencer feature of the Electribe to
send commands to the synthesizer while simultaneously applying filters and effects
to the audio signal generated by the latter.
The hardware setup is the same as in the previous section, see Figure 12.6.
– Select an unused pattern, e.g. pattern 212.
– Check that the AUDIO IN THRU parameter is set to OFF (GLOBAL
PARAMETER menu).
– Select the AUDIO IN oscillator (409) using the OSCILLATOR button of
PART: 01.
– Press the TRIGGER button. If you press trigger 1, you should now be able to
hear sound from the synthesizer. If not, check that the Electribe and the synthesizer
are set to the same MIDI channel.
– Press the SEQUENCER button and enter a trigger sequence, e.g. 1-2-4-6-7-11-
13-15 (Figure 12.20).
This section presents a few unlisted features and shortcuts, tested with version
2.02 of the operating system.
You may have already noticed that pressing the buttons 1, 2, 3, and 4 in
KEYBOARD MODE allows you to switch octaves, but have you figured out that
you can access an even larger range?
By using the 1 and 4 buttons to move down and up one octave at a time, you can in
fact access a total of eight octaves (octaves 0–7). If you press 1 several times, you will
keep moving down octaves. Similarly, press 4 to keep moving up octaves. The buttons
2 and 3 will light up when you reach the mid-range octaves (octaves 3 and 4).
There is an easy way to review the current settings of each part (PART).
Simply select the part (from 0 to 16) using the < PART and PART > buttons,
then scroll through the parameters and settings of this part using the < and > buttons.
By connecting a stereo headphone splitter to the MIDI OUT of the Electribe, you
can control two different synthesizers at the same time.
NOTE.– Some splitters have even more outputs. I have not tried this out yet.
306 Electronic Music Machines
The objective of this chapter was to present some of the more obscure features of
the Electribe. There are many other creative ways to use this fabulous device, and
there is no shortage of tutorials and videos on the Internet. This is why the Electribe
is such an attractive, endearing, and infinitely open-ended groovebox – anyone who
spends some time playing with its features will fall in love with them, and perhaps
even discover new and unexpected ways to use them.
Conclusion
Although this book is drawing to a close, there is much left that could still be
said. Many other ideas would have deserved their place within these pages, but my
knowledge is far from perfect. I can only write about the devices and effects with
which I am personally familiar – the ones that I have encountered and used myself
throughout my professional career.
Technology is progressing rapidly. Over the 9 months spent writing this book,
new instruments have seen the light and others have been put to rest. New releases,
updates, and patches are constantly being unveiled. There is no way around it; we
cannot always predict when new hardware or software will arrive on the market.
My hope is simply that this book will have introduced each reader to a few new
ideas. The goal was a journey into the world of electronic music and the instruments
and machines that have become my passion; the world that surrounds me every day
while working in my studio.
In recent decades, analog technology and its digital successors have given us
increasingly powerful tools to invent new sounds and copy existing sounds with
unparalleled fidelity. The arrival of the Internet and the web 2.0 accelerated this
trend by promoting discussions and experience-sharing, facilitating the proliferation
of new musical styles, inspiring producers and distributors alike, and disseminating
new trends across all types of media via mass marketing.
Today, there is software for almost everything. Even the oldest synthesizers,
drum machines, and vintage sequencers from the 1960s to the 1990s have been
republished in software form, and in some cases, even improved or reinvented.
This brings me to a firmly held belief of mine (perhaps mine alone). Digital and
software-based simulators, although undoubtedly practical, easy to use, economical
with space, and unrivaled in availability, are not always the final word in music.
Even if their size and interfaces sometimes make them seem prehistoric,
hardware-based equipment is an unrivaled source of intense pleasure, perhaps even
operating at an emotional and symbiotic level. The feeling of becoming one with an
instrument by physically operating its various controls has a concrete dimension that
brings a creative thrill to composers and musicians alike. The user must seize and
master the expressive potential buried within the electronics of the machine in the
same way that one would play a classical instrument.
There are obvious answers, like more powerful equipment and software, new
approaches to audio creation, new musical genres; there is no need for a crystal ball
to predict this much. But, as always, the details are more elusive. Nonetheless, a
slight vintage breeze seems to have started blowing throughout the musical universe,
gently nudging the machines of the past back into the spotlight. Is this just a passing
trend? Time will tell…
Appendices
CV/Gate
A1.1. Introduction
CV/gate is an analog control mode used by synthesizers and some other devices,
such as sequencers and drum machines.
The pitch of the notes is encoded into a control voltage (CV). In parallel, a gate
control signal is used to activate or deactivate each note.
A1.2. History
CV/gate was introduced in 1977 and is occasionally still used today, despite the
introduction of the more accurate and versatile MIDI standard in 1983.
The CV/gate protocol was especially convenient for the analog and monophonic
synthesizers of the 1970s and 1980s because these systems also used voltage-
controlled oscillators (VCOs) and voltage-control filters (VCFs).
The control voltage defines the note being played – each voltage corresponds to
a different note. The information provided by this voltage can also be used to store
other parameter values such as time intervals.
312 Electronic Music Machines
The gate (also known as the trigger) activates the note. The gate can also be used
to trigger certain events associated with ADSR-type envelopes (Attack Decay
Sustain Release).
Unfortunately, not every manufacturer uses the same voltage partitioning scheme
in their instruments. As a result, there are multiple different types of CV/gate:
– for Moog, ARP, Roland, Oberheim, and Sequential Circuits, each octave spans
a range of 1 V. This “volts-per-octave” standard was defined by Robert Moog in the
1960s. The voltage ranges between a minimum of 0 V and maximum of +5 V;
– other manufacturers use different ranges for the control voltage, e.g. −5 to +5
V or 0 to +10 V;
– Korg and Yamaha use the concept of “Hertz per volt” instead. With this
approach, doubling the voltage increases the pitch by one octave.
A few other caveats need to be kept in mind:
– different manufacturers use different cables. For example, the positive voltage
can be assigned to either the tip or the ring of a 6.35 mm stereo jack, also known as
a TRS (Tip Ring Sleeve) connector;
– some manufacturers use a 6.35 mm mono jack or a TS (Tip Sleeve) connector;
– not every device by Korg and Yamaha uses the Hertz per volt approach;
– volts-per-octave curves with different slopes are sometimes used. For example,
some instruments have 1.2 V per octave, so that each semitone is equivalent to
0.1 V.
This section provides a few examples to illustrate how each of the two CV/gate
partitioning schemes, volts per octave and Hertz per volt, calculates the voltage of a
note.
3.500 4 D# 3 311.127
3.583 5 E 3 329.628
3.667 6 F 3 349.228
3.750 7 F# 3 369.994
3.833 8 G 3 391.995
3.917 9 G# 3 415.305
4.000 10 A 3 440.000
4.083 11 A# 3 466.164
4.167 12 B 3 493.883
NOTE.– The frequency of a note may be calculated from the following formula:
semitone −10
( octave −3) + .
f note = f ref × 2 12
where
Example:
4 −10
(1−3) +
440 × 2 12 = 77.782 Hz calculating the voltage:
Example:
Table A1.2 shows the partitioning table of a Hertz per volt scheme with a slope
of 55 Hz/V and a frequency of 55 Hz at a control voltage of 1 V.
2.245 12 B 1 123.471
2.378 1 C 2 130.813
2.520 2 C# 2 138.591
2.670 3 D 2 146.832
2.828 4 D# 2 155.563
2.997 5 E 2 164.814
3.175 6 F 2 174.614
3.364 7 F# 2 184.997
3.564 8 G 2 195.998
3.775 9 G# 2 207.652
4.000 10 A 2 220.000
4.238 11 A# 2 233.082
4.490 12 B 2 246.942
4.757 1 C 3 261.626
5.040 2 C# 3 277.183
5.339 3 D 3 293.665
5.657 4 D# 3 311.127
5.993 5 E 3 329.628
6.350 6 F 3 349.228
6.727 7 F# 3 369.994
7.127 8 G 3 391.995
7.551 9 G# 3 415.305
8.000 10 A 3 440.000
8.476 11 A# 3 466.164
8.980 12 B 3 493.883
To calculate the voltage from the frequency, simply divide the latter by 55.
For example:
The note D2# has a frequency of 155.563 Hz. Therefore, the voltage of this note
is simply 155.563 / 55 = 2.828.
Appendix 1 317
The gate sends an all-or-nothing logical signal. The active values can differ:
– S-Trigger (Short-circuit Trigger): the command is transmitted by closing a
contact. At rest, the control input has a positive voltage. This voltage becomes zero
when the gate is activated.
– V-Trigger (Voltage Trigger): the command is transmitted by applying a
positive voltage, which may be between +2 V and +15 V (very often +5 V) relative
to the ground. At rest, the voltage on the input is almost zero. When the gate is
activated, the voltage becomes positive.
Appendix 2
Digital Inputs/Outputs
A2.1. Introduction
S/PDIF, AES/EBU, MADI, ADAT, TDIF, SMPTE, SCSI, IDE, and USB are
some of the terms that you might encounter in the technical specifications of popular
samplers. This appendix presents and explains this terminology to serve as a
rudimentary guide.
A2.2. S/PDIF
S/PDIF stands for Sony/Philips Digital Interface. It was created in 1989 and is
also known as IEC 958. S/PDIF is a specialized standard for digital audio data
transfer.
Figure A2.1. S/PDIF connectors, from left to right: RCA, Toslink, and Mini-Toslink
A2.3. AES/EBU
AES/EBU and S/PDIF are mutually compatible, but S/PDIF is designed for a
more mainstream audience.
The connectors are either a 3-pin XLR (IEC 60268-12) with a three-conductor
balanced 110-ohm twisted pair cable or an unbalanced 75-ohm BNC.
The AES/EBU standard transmits data as a sequence of audio blocks. Each block
contains 192 frames with two 32-bit words. Each pair of words holds information
for two separate channels, A and B, which can, for example, be used to encode a
stereo signal (channel A on the left and channel B on the right).
Note that a 56-channel version of the AES/EBU standard also exists, known as
MADI (Multichannel Audio Digital Interface). MADI uses either BNC connectors
or an optical link.
A2.4. ADAT
ADAT stands for Alesis DAT; its digital audio transfer interface is more
specifically known as ADAT Lightpipe. This interface was developed by Alesis in
the early 1990s.
ADAT connectors are similar to the Toslink optical fiber connectors used by
S/PDIF. However, S/PDIF and ADAT data are not compatible.
ADAT Lightpipe devices are often connected via Firewire (IEEE 1394; Firewire
is a real-time isochronous serial bus interface developed by Apple in the late 1980s,
also called i.Link by Sony and Lynx by Texas Instruments).
A2.5. TDIF
Figure A2.4. A 16-channel TDIF board made by Yamaha. The two 25-pin connectors
(channels 1–8 and 9–16) can be seen in the center.
A2.6. SMPTE
A2.7. SCSI
This standard defines a digital bus for connecting devices to a computer (or
sampler).
SCSI (Small Computer System Interface) is based on the X3.131 standard, which
was published in 1986.
In 1994, a new and improved version was released: SCSI-2. The third
generation, SCSI-3, soon followed in 1996.
Figure A2.6. The two 50-pin SCSI ports on the rear panel of
the S6000 sampler by AKAI
324 Electronic Music Machines
- 8 bits, optional parity bit, 1.5 Mb/s in asynchronous mode and 5 Mb/s in
synchronous mode;
– SCSI 2:
– SCSI 3:
- ULTRA SCSI or FAST 20: 8 bits + parity bit, 20 Mb/s in synchronous mode.
Unbalanced bus;
- ULTRA WIDE: 16 bits + parity bit, bitrate of 40 Mb/s in synchronous mode.
Unbalanced or HVD differential bus;
- ULTRA 2 or FAST 40: 16 bits compatible with 8 bits + parity bit, 20 Mb/s in
synchronous mode at 8 bits and 10 Mb/s at 16 bits. LVD differential bus;
- ULTRA 2 WIDE: 16 bits + parity bit, 80 Mb/s in synchronous mode. LVD
differential bus;
- ULTRA160 or ULTRA 3 (SPI-3): 16 bits + parity bit, 160 Mb/s. LVD
differential bus. FAST 80 protocol;
- ULTRA320 (SPI-4): 16 bits + parity bit, 320 Mb/s. LVD differential bus.
FAST 160 protocol;
- ULTRA640 (SPI-5): 16 bits + parity bit, 640 Mb/s.
There are various different types of SCSI connectors. The type needed for a
given application depends on the standard and the type of peripheral being used.
A2.8. IDE
Floppy drives and hard drives follow the ATA protocol, whereas CD-ROMs,
DVD-ROMs, and ZIP drives follow the ATAPI protocol (ATA Packet Interface).
In 2003, ATA was replaced by SATA (Serial ATA) to support higher bitrates.
326 Electronic Music Machines
Bitrates have improved over time, from 16 Mb/s in early systems to 33, 66, 100,
133, 150, 300, and even 600 Mb/s.
Figure A2.9. IDE/ATA cables and connectors (left to right: hard drive,
floppy disk, SATA hard drive)
A2.9. USB
USB is a port designed for computer peripherals. Version 1.0 was released
in 1996.
USB has gone through several iterations: 1.1, 2.0, 3.0, and 3.1. The primary
improvement offered by each new generation is the bitrate.
– USB 1.0: theoretical version that defined the specifications;
– USB 1.1 (1998): 1.5 Mbit/s or 12 Mbit/s;
– USB 2.0 (2000): 480 Mbit/s;
– USB 3.0 (2008): 5 Gbit/s;
– USB 3.1 (2013): 10 Gbit/s.
USB ports and connectors have also evolved over time: type A, type B, mini A,
mini B, mini AB, micro A, micro B, micro AB, type C.
A2.10. Conclusion
A3.1. Introduction
The General MIDI (GM) standard introduces compatibility rules for some of the
most important features of MIDI, making it easier for users to control their devices.
This standard defines 128 default sounds, divided into 16 families or groups. Each
sound is assigned to a certain MIDI control change number.
Assignment Assignment
Group Group
number number
1–8 Piano 65–72 Reed
9–16 Chromatic 73–80 Pipe
Percussion
17–24 Organ 81–88 Synth Lead
25–32 Guitar 89–96 Synth Pad
33–40 Bass 97–104 Synth Effects
41–48 Strings 105–112 Ethnic
49–56 Ensemble 113–120 Percussive
57–64 Brass 121–128 Sound effects
A3.3. Instruments
Table A3.3 lists the 35 percussion sounds defined by GM and their note
assignments.
Plugins
Plugins are software components that can be loaded into a DAW (Digital Audio
Workstation), such as Avid Pro Tools, Magix Samplitude X Pro, Cakewalk Sonar,
Presonus Studio One, Apple Logic Pro, and Ableton Live, among others, or can be
loaded into an audio processing suite, for example Adobe Audition, Magix Sound
Forge, Steinberg Wavelab, and Audacity. This list is far from exhaustive.
The file extension of a plugin is determined by the operating system and the
software environment for which it is designed.
Table A4.1 lists the characteristics and file extensions of a selection of example
plugins. The file extension can be used to identify the type of plugin.
Table A4.1. The characteristics of certain plugins according to their file extension
Some plugins have multiple versions for compatibility with different software or
hardware environments.
Appendix 5
A5.1. Introduction
What could be more frustrating than a MIDI connection that does not work, a
note that fails to arrive at its destination, an unsuccessful MIDI dump, and a
command that does not execute properly?
Sometimes, we need to know what is really happening, analyze the data directly
to understand or anticipate problems, download the current configuration to record,
dissect, perhaps modify it – and much more.
NOTE.– The software download links stated below may have changed or expired.
You can use a search engine to find alternative links if one of them no longer
works.
This section presents two MIDI monitoring software programs and one exclusive
message management program for Mac OS.
It monitors MIDI messages from one or multiple devices. Each MIDI source is
color-coded to allow the messages to be interpreted more easily. A recording feature
allows the messages to be saved to a MIDI log for future reference and analysis.
http://www.snoize.com/MIDIMonitor/
MIDI Monitor displays any incoming or outgoing MIDI data. It also has data
filtering functions and can be set to listen on all channels or only a certain channel.
The recording function allows you to save MIDI data to file for future analysis.
http://www.snoize.com/SysExLibrarian/
SysEx Librarian allows you to save and download SysEx files for MIDI devices.
This section presents two MIDI control and monitoring programs for Microsoft
Windows.
A5.3.1. MIDI OX
MIDI OX is a free, versatile tool for diagnosing issues relating to MIDI data and
system exclusive calls. It has a range of features, including:
– filtering and displaying incoming and outgoing MIDI data flow;
– generating MIDI data from the computer keyboard or built-in application
control panel;
– recording MIDI data flow for future reference;
– scripting language to program custom features;
– MIDI routing.
http://obds.free.fr/midimon/
It monitors MIDI data in real time in any of the following formats: binary,
hexadecimal, decimal, and explicit. The MIDI Monitor can be used to download the
SysEx files from MIDI devices. It also has a MIDI thru feature for routing data from
a MIDI input to a MIDI output.
Figure A5.5. The main screen of MIDI Monitor with a prompt to save the SysEx file
This appendix presents five MIDI control and monitoring software applications.
Plenty of other alternatives can also be found, such as MIDI Test (Sonelec-
Musique), Pocket MIDI (Morson Japan), and many others.
Another approach is to look for a free VST plugin. There are several options: e.g.
midiMonitor and midiKeyboard (both by Insert Piz Here) for MacOS and Microsoft
Windows; VST-MIDI monitor (by Cescato Musiktechnologie), and Noisebud
MidiVU (for Microsoft Windows only) among others.
Finally, there are a few similar apps designed for tablets: MIDI Wrench (iOS –
AppStore), USB MIDI Monitor (Android – Google Play Store), and so on.
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Internet links
Internet links are, by their very nature, volatile. The address of resources hosted
on the web may change or even disappear over time. All links were correct at the
time of writing of this book. If some of them no longer work, you may be able to
find alternatives by searching with Google or any other search engine.
Ableton: http://www.ableton.com
Akai: http://www.akaipro.com
Alesis: http://www.alesis.com
Audacity: http://audacity.fr/ or https://www.audacityteam.org/
Auto-Tune by Antares: http://www.antarestech.com/
Avid: http://www.avid.com
Boss: http://www.boss.info
Cycling ’74: http://www.cycling74.com
Dave Smith: http://www.davesmithinstruments.com
Digidesign: http://www.avid.com
Electro-Harmonix: http://www.ehx.com
Elektron: http://www.elektron.se
E-mu: http://www.emu.com
Eventide: http://www.eventideaudio.com
Fender: http://www.fender.com
Hammond: http://hammondorganco.com
Izotope: http://www.izotope.com
Korg: http://www.korg.com
Lexicon: http://www.lexicon.com
Magix: http://www.magix.com
Moog: http://www.moogmusic.com
MOTU: http://www.motu.com
Novation: http://novationmusic.com
344 Electronic Music Machines
Roland: http://www.roland.com
Sonic Timeworks: http://www.sonictimeworks.com
Steinberg: http://www.steinberg.net
TC Electronic: http://www.tcelectronic.com
Universal Audio: http://www.uaudio.com
Waves: http://www.waves.com
Yamaha: http://www.yamaha.com
Vocoders
Samplers
General-purpose websites
MIDI
# analog sequencers, 83
architecture, 141
5-pin DIN, 106 Arpanet, 20
arpeggiator, 240
A, B, C ATA, 325
A-155, 85 ATAPI, 325
Ableton, 158, 161, 169, 264 Audion piano, 9
Ace Tone, 102 automata, 82
acid automatic piano, 77
house, 30 automatophone, 75
jazz, 32 Auto-Tune, 196, 198
ADAT, 321 Bandito the Bongo Artist, 99
ADSR, 312 bank select, 54
AES/EBU, 18, 320 battery, 220
AES3, 320 Bayle, François, 10
aftertouch, 53, 54 Berg, Alban, 6
Akai, 111, 126 Berliner, Emile, 83
MPC 2000XL, 152 Birotron, 123
MPC-60, 150 Boulez, Pierre, 7
S1000, 127, 128 Bradley (brothers), 119
S612, 126 Cakewalk, 162
S700, 126 Carlos, Wendy, 33, 181
S7000, 126 carrier
S900, 127 pattern, 297
ambient, 33 signal, 183
house, 34 Chamberlin, Harry, 95, 118
channel drum
messages, 46 kit, 332
voice messages, 54 machine (DM), 93
chromatic mode, 247 Drummer Boy, 106
chunks, 56 Drumtraks, 108
cold wave, 26 Drumulator, 108
common messages, 48 DTS, 323
Compact Disc (CD), 17 Dudley, Homer, 179
ComputeRhythm, 103 Duo-Art, 79
computer, 16 DX7, 42
control EBM, 29
change, 53, 54 effects, 300
surface, 147, 161, 172 EIDE, 325
controller, 142, 172 Eko, 103
convergence, 15 Electrix Warp Factory, 189
CR-78, 104 Electro Harmonix V256, 194
Creative Commons License, 13 electro, 36
CSQ- hip-hop, 35
100, 87 body, 26
600, 87 live, 6
Cubase, 162, 164 Elektron Octatrack, 155
CV/Gate, 107 email, 20
cyberculture, 13 E-mu, 108
SP12, 149
D, E, F Systems, 125
Emulator
Das Model, 235 I, 125
dematerialization, 13 II, 125
digital III, 126
audio editor, 138 IV, 126
audio workstation (DAW), 89, emulators, 115
111, 135, 148, 333 Eno, Brian, 33
sequencers, 86 Enosniq, 129
Digital Performer, 162, 164 Ethernet, 70
Digitech Talker, 193 exclusive messages, 48
disassembly, 212 Fairlight CMI, 19, 123
disco, 6, 28 Ferrari, 10
Doncamatic filter, 103
DA-20, 100 Firewire, 70, 321
DC-11, 101 FR-1 Rhythm Ace, 102
Downgrade, 277 Free Art License, 13
Index 351
program S
change, 52
name, 61 S/PDIF, 18, 319, 320, 321
programmable drum machine, 18 S-Trigger, 2
Propellerhead Reason, 163 sampler, 19, 117, 266
Prophet 600, 42 SATA, 325
quantization, 266 SC-55 MKII, 255
rap, 35 Schaeffer, Pierre, 1, 117
RCA, 319 Schönberg, Arnold, 6
real-time messages, 48 Schulze, Klaus, 33
Reason, 161 Scott, Raymond, 99
Reflex Tune, 194 SCSI, 323
remix, 11 SD card, 264, 269
Rewire, 164 Seeburg, 99
Rhythm Select-A-Rhythm, 99
Prince, 99 Sennheiser VSM, 201, 194
Synthesizer, 99 sequence
Rhythmate, 95 (track) name, 58
rhythmic harmony, 95 number, 61
Rhythmicon, 93 sequencer, 18, 75, 147
Roland,102, 129, 147, 153 -arrangers, 89
MC-303, 151 Sequential Circuits, 41, 108
MC-909, 153 serialism, 7
SVC-350, 188 twelve-tone (dodecaphony), 6
TB-303, 30, 161 set tempo, 57
TR-08, 105 shortcuts, 294
TR-505, 251 SIGGSALY, 180
TR-8, 105 sliding phonogène, 118
TR-808, 104, 161 Smith, Dave, 41
TR-8S, 105 SMPTE, 18, 57, 322
TR-909, 104, 107 software
TR-909, 161 sampler, 133, 137
VP-330, 186 sequencers, 88
VP-550, 191 Sonar, 164
rompler, 131 Sonovox, 196
RS232, 71 sostenuto, 55
RS422, 71 soul, 28
RX-11, 108 Sound Canvas, 255
RX-15, 108 sound cards, 134
spectral, 6
SQ-1, 85
status bytes, 45
354 Electronic Music Machines
in
Waves
2019
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