Super Mario

Download as pdf or txt
Download as pdf or txt
You are on page 1of 29

Super Mario

Super Mario[a] (also known as Super Mario Bros.[b] and


Super Mario
Mario[c]) is a platform game series created by Nintendo starring
their mascot, Mario. It is the central series of the greater Mario
franchise. At least one Super Mario game has been released for
every major Nintendo video game console. However, there
have also been a number of Super Mario video games released
on non-Nintendo gaming platforms.[1] There are more than 20
games in the series. Logo since 2011
Genre(s) Platform
The Super Mario games are set primarily in the fictional
Mushroom Kingdom, typically with Mario as the player Developer(s) Nintendo EAD (1985–
character. He is usually joined by his brother, Luigi, and often 2015)
by other members of the Mario cast. As platform games, they Nintendo EPD (2016–
involve the player character running and jumping across present)
platforms and atop enemies in themed levels. The games have Publisher(s) Nintendo
simple plots, typically with Mario and Luigi rescuing the
Creator(s) Shigeru Miyamoto
kidnapped Princess Peach from the primary antagonist, Bowser.
The first game in the series, Super Mario Bros., released for the Artist(s) Yoichi Kotabe
Nintendo Entertainment System (NES) in 1985, established the Shigehisa Nakaue
series' core gameplay concepts and elements. These include a
Composer(s) Koji Kondo
multitude of power-ups and items that give the character special
Mahito Yokota
powers such as fireball-throwing and size-changing.[2]
Platform(s) Game & Watch · NES
The Super Mario series is part of the greater Mario franchise, · Famicom Disk
which includes other video game genres and media such as System · Arcade ·
film, television, printed media, and merchandise. More than Game Boy · Super
380 million copies of Super Mario games have been sold NES · Nintendo 64 ·
worldwide, making it the fifth-bestselling video game series, Game Boy Color ·
behind the larger Mario franchise, the puzzle series Tetris, the Game Boy Advance ·
Pokémon video games, and first-person shooter series Call of GameCube ·
Duty.[3] Nintendo DS · Wii ·
Nintendo 3DS · Wii U
Gameplay · iOS · Android ·
Nintendo Switch

The objective of the game is to progress through levels by First release Super Mario Bros.
defeating enemies, collecting items and solving puzzles without September 13, 1985
dying. Power-up use is integral to the series. The series has Latest release Super Mario Bros.
installments featuring both two and three-dimensional Wonder
gameplay. In the 2D games, the player character (usually October 20, 2023
Mario) jumps on platforms and enemies while avoiding their
attacks and moving to the right of the scrolling screen. 2D
Super Mario game levels have single-exit objectives, which Spin-offs Luigi
must be reached within a time limit and lead to the next Yoshi
sequential level. Super Mario Bros. 3 introduced the overworld, Wario
a map of nonlinear levels that branches according to the player's Mario Kart
choice.[4] Super Mario World introduced levels with multiple Mario Party
exits. Paper Mario
Mario & Luigi
3D installments in the series have had two subgenres: open
world exploration based games and more linear 3D games with a predetermined path.[5] Levels in the open
world games, 64, Sunshine and Odyssey, allow the player to freely explore multiple enclosed environments
in 360-degree movement. As the game progresses, more environments become accessible.[6] The linear 3D
games, Galaxy, Galaxy 2, 3D Land and 3D World, feature more fixed camera angles and a predetermined
path to a single goal.

Playable characters
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have
offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is
often only playable by player one in a second, more challenging iteration of the base game, such as in The
Lost Levels, Galaxy 2, New Super Luigi U and the special worlds in 3D Land; these feature lower gravity
and reduced friction for Luigi. Later games allow four player simultaneous play. Playable characters other
than Mario and Luigi have included Toads, Peach, Yoshi, Wario, Rosalina, Miis, Toadette, Nabbit, Daisy,
and Bowser Jr. Characters are sometimes differentiated by special abilities. Super Mario Maker includes
costumes that depict many more characters (Super Mario Maker 2 includes only a Link costume).

Power-ups and transformations


Mushroom power-ups appear in almost every Super Mario game. The most
iconic of these is the Super Mushroom.[7][8] The Super Mushroom
increases the character's size, turning them into a "Super" variant, and
allows them to break certain blocks. When hit by an enemy, the character
reverts to their smaller size instead of losing a life.[7] When the character is
in their "Super" form, most blocks that would contain a Super Mushroom
instead offer a more powerful power-up such as the Fire Flower. The Super
Mushroom is similar in appearance to the Amanita muscaria, with an ivory
Super Mushroom, as stalk below a most commonly red and white (originally red and orange)
depicted in New Super Mario spotted cap. Created by chance, Shigeru Miyamoto stated in an interview
Bros. U – UGO described it that beta tests of Super Mario Bros. proved Mario too tall, so the
as "the quintessential development team implemented mushrooms to grow and shrink Mario.[9]
[7]
power-up". Different variants of mushroom power-ups appear in the series. For
example, Super Mario Bros.: The Lost Levels introduces the Poison
Mushroom, which causes damage when collected; and New Super Mario
Bros. introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega
Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the
environment by running through them.[10]
Super Mario Bros. 3 introduces suits to the Super Mario series, many of which are based on animals or
Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide the
character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change
into an invincible statue for about five seconds. Super Mario Bros. 3 includes a Hammer Bros. suit, which
allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later
games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit.

Projectiles
The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in Super Mario
Bros., transforms the character into a Fire variant who can throw bouncing fireballs at enemies. Galaxy is
the first 3D Super Mario game to have the Fire Flower. In Land and Maker 2, the Superball is a bouncing
ball obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice
Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those
of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as
projectiles, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U.[11] In Galaxy, the Ice
Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the
surface. Lastly, New Super Mario Bros. 2 's Gold Flower lets Mario or Luigi turn bricks into coins and earn
bonus coins for defeating enemies.

Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can
throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available
for Yoshi to breathe fire in World, Yoshi's Island, and 64 DS, breathe freezing air and spit seeds in Yoshi's
Island, spit out enemies in the World games, and spit juice in Sunshine. Other power-ups let the character
throw bombs, boomerangs, and baseballs and shoot cannonballs. In Odyssey, Mario can possess characters,
some of which can launch various projectiles. Flying shoot 'em up gameplay also appears in the series.
Mario pilots the armed Sky Pop biplane and Marine Pop submarine in Land. The Koopa Clown Car,
aircraft of Bowser and the Koopalings, can sometimes shoot fireballs in Maker.

Ridable animals and vehicles


Apart from automated objects in levels that may transport the player character, certain ridable animals and
vehicles have appeared that the player controls. Mario's dinosaur friend Yoshi has appeared as a mount to
the player character in several Super Mario games since Super Mario World. In Yoshi's Island and 64 DS,
instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally
have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for
Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical
restraints of the system. Poochi is a dog featuring in Yoshi's Island who Yoshi can ride. Plesiosaurs Dorrie
and Plessie can be ridden by the player characters in 64 and 3D World respectively,[12][13] with Plessie
serving a larger role in Bowser's Fury.[14]

Various vehicles that the player character can control have also appeared. These include a magic carpet in 2,
flying clouds in several 2D games, submarines in Land and Yoshi's Island, an airplane in Land, a helicopter,
train, and mole tank in Yoshi's Island, cars in Yoshi's Island and Maker 2, and the Koopa Clown Car aircraft
in the Maker games.

Blocks
Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario
Bros. and have persisted throughout the series, where the character hits a block to receive either coins or
power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block,
move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air
and slowly descend, and the Gold Block generates coins through running. A single block is the unit of
measurement in the design of Super Mario levels.

Extra lives
Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in Super
Mario Bros., with the term 1-up subsequently being used generically in other video game series to refer to
extra lives. In the monochromatic Super Mario Land and Super Mario Land 2, instead of a differently
colored mushroom, the 1-Up is shown as a heart. Super Mario World introduced the 3-Up Moon. 1-Ups
can also be earned through collecting a certain number of coins or playing minigames.

Invincibility
Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a
"Starman",[15][16][17] an anthropomorphized, flashing star. The star has also been named the "Super Star"
in the two Super Mario World games as well as the New Super Mario Bros. games[18][19] and the
"Rainbow Star" in the two Super Mario Galaxy games. Picking up the star makes the character temporarily
invincible, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears
consistently across most of the games. The player character flickers a variety of colors – and in some games,
moves with increased speed and enhanced jumping ability – while under the Star's influence. While
invincible, the character defeats any enemy upon contact with it. In Super Mario World 2: Yoshi's Island,
the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super
Mario 64 and 64 DS, invincibility is provided when the character becomes metal or intangible. The Mega
Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see
Power-ups and transformations).

Collectibles
Super Mario level design traditionally incorporates many distributed coins as puzzles, rewards, and
guidance through the level. Coins are often found floating in the air in groups. Most Super Mario games
award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100.
Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In 64, Sunshine,
Galaxy, and Galaxy 2, coins replenish health (and air, when the character is underwater). In 64 and
Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also
stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins
each. In 64, a blue coin is worth five normal coins. In Sunshine, blue coins act as a side quest when brought
to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the Galaxy
series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to
earn a Power Star. In Galaxy 2, they can also be used to feed some hungry "Luma" characters that can turn
into either an item or another planet.
The games often feature other tokens found in levels to progress in the overworld, most frequently with the
visual motif of a star. They are typically situated in locations that are not readily found or reached, or
awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario
64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine and Bowser's Fury, Star
Coins in the New Super Mario Bros. series and Super Mario 3D Land, Green Stars in the Galaxy games
and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are
six Golden Coin tokens that must be collected to finish the game.

Warp Pipes and Warp Cannons


The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes
are most often green but also appear in other colors (early games included silver pipes, newer games have
introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also
contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen
in the New Super Mario Bros. series). In early Mario games such as Super Mario Bros., special, well-
hidden areas known as Warp Zones contain pipes that allow players to skip several worlds (handfuls of
levels) at once.[20] In the New Super Mario Bros. series, pipe-shaped Warp Cannons work similarly to the
Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Cannons appear in most
of the 3D games in the series starting with Super Mario 64. The character uses the cannon by jumping into
the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a
level or reach otherwise inaccessible areas.

Minigames
Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the
chance to win extra lives or power-ups. Super Mario Bros. 2 and 3D World feature slot machines. Super
Mario Bros. 3 and the New Super Mario Bros. games contain Toad Houses that host skill- and luck-based
activities such as shell games. The Land games feature end-of-level minigames for acquiring extra lives.
The Battle Mode in the All-Stars version of Super Mario Bros. 3 and the Advance series of remakes all
feature versions of Mario Bros. as a minigame. Yoshi's Island enables a minigame when certain conditions
are met when completing a level. 64 DS contains over 30 minigames that can be accessed independently of
the original mode of play. 3D World contains Luigi Bros., a version of Mario Bros. with two Luigis, and the
Switch version of 3D World includes Bowser's Fury, a 3D platformer of smaller size in one enclosed
environment.

Music
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and
incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has
become one of the most well known video game themes around the world.[21]

Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature
orchestrated music,[22] which would return in its sequel and other subsequent games such as Super Mario
3D World.[23]
Development
Release timeline

1985 Super Mario Bros.


1986 Super Mario Bros.: The Lost Levels
1987
Super Mario Bros. 2
1988
Super Mario Bros. 3
1989 Super Mario Land
1990 Super Mario World
1991
1992 Super Mario Land 2: 6 Golden Coins
1993
1994
1995 Super Mario World 2: Yoshi's Island
1996 Super Mario 64
1997
1998
1999
2000
2001
2002 Super Mario Sunshine
2003
2004
2005
2006 New Super Mario Bros.
2007 Super Mario Galaxy
2008
2009 New Super Mario Bros. Wii
2010 Super Mario Galaxy 2
2011 Super Mario 3D Land
New Super Mario Bros. 2
2012
New Super Mario Bros. U
2013 Super Mario 3D World
2014
2015 Super Mario Maker
2016 Super Mario Run
2017 Super Mario Odyssey
2018
2019 Super Mario Maker 2
2020
2021 Bowser's Fury
2022
2023 Super Mario Bros. Wonder

1985–1995: 2D origins
Super Mario Bros., the first side-scrolling 2D platform game to
feature Mario, was released for the Nintendo Entertainment System
(NES) in 1985. It was derived through collaboration by Nintendo's
Shigeru Miyamoto and Takashi Tezuka as a successor to the 1983
arcade game Mario Bros., which starred two characters: Mario, the
titular character that first appeared in Donkey Kong as the original
player character and its sequel where he was a final boss, and Luigi,
who first appeared in Mario Bros.[24] Super Mario Bros.
established many core Mario elements, such as Goombas, Koopa
Troopas, Bowser, Peach, and its three power-ups: the Super
Super Mario Bros., released in 1985
for the Nintendo Entertainment Mushroom, increasing the character's size and providing an extra hit
System, was the first game in the point, Fire Flower, allowing the character to throw fireballs as
series and the first 2D side-scrolling weapons, and Super Star, granting temporary invincibility. The
platform game to feature Mario. "Super" in the title came from the integration of the Super
Mushroom into the game.[25] The brothers Mario and Luigi must
rescue Princess Toadstool/Peach from Bowser/King Koopa in the
Mushroom Kingdom. The game consists of eight worlds of four
levels each, totaling 32 levels altogether. Though the worlds differ
in themes, the fourth level is always a fortress or castle that ends
with a fight against Bowser (or one of his minions disguised as
him).[26] Super Mario Bros. is one of the best-selling video games
of all time.[27]

Super Mario Bros: The Lost Levels (known as Super Mario Bros. 2
in Japan) is the first sequel to the original Super Mario Bros. It uses
Super Mario Bros. designer Takashi
Tezuka, director Shigeru Miyamoto, the Super Mario Bros. engine, with additions such as weather,
and composer Koji Kondo, pictured character movements, and more complex levels, altogether yielding
in 2015 a much higher difficulty. The game follows the same style of level
progression as Super Mario Bros., with eight initial worlds of four
levels each. At that time, this sequel was not released outside Japan
since Nintendo of America did not want the Super Mario series to be known to players outside Japan for
frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game
players, becoming stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually
delivered to America.[28] The game later debuted outside Japan in 1993 as Super Mario Bros.: The Lost
Levels in the compilation game Super Mario All-Stars for the Super Nintendo Entertainment System
(SNES).

In Super Mario Bros. 2 (known as Super Mario USA in Japan), Mario and his companions seek to defeat
the evil frog Wart in the Subcon dreamland. Based on a discarded prototype,[29] the game was instead
originally released as Yume Kōjō: Doki Doki Panic in Japan, and was ultimately converted into a Mario
game for the rest of the world as Super Mario Bros. 2, before being released in Japan as Super Mario USA
as part of Super Mario All-Stars. One of the game's most defining aspects is the four player characters: not
only Mario, but Luigi, Princess Peach and Toad are available for single-player gameplay, each with defined
character movements: Luigi jumps higher, the Princess can hover in the air for a short amount of time, and
Toad is the fastest. Characters here also can pluck items from the ground to throw at enemies. This is also
the first Super Mario game to use a life meter, which allows the characters to be hit up to four times before
dying.[28]

Super Mario Bros. 3 is divided into eight themed worlds, each with 6–10 levels and several bonus stages
displayed as locations on a mapped overworld. These locations are not necessarily in a linear order, and the
player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be
replayed. The penultimate boss stage in each world is a side-scrolling level atop an airship ("Doom Ship")
with a fight against one of Bowser's seven Koopalings. The game introduced a diverse array of new power-
ups, including flight as Raccoon Mario and Raccoon Luigi or the level-long P-Wing allowing flight through
a whole level. Bowser is again the final boss.

Super Mario Land is the first handheld Super Mario game apart from the Game & Watch conversion of
Super Mario Bros., and was released for the Game Boy in 1989. Like the Super Mario Bros. games, it is a
sidescrolling platformer. Mario sets out to save Princess Daisy from the spaceman Tatanga. Items include
the Super Mushroom, Super Flower,[30] which allows Mario to shoot projectiles, Super Star, and hearts,
which give Mario an extra life. The game consists of twelve levels split across four worlds. Reaching the
higher of two exits at each level's end activates a minigame where the player can try to get extra lives.

Super Mario World was released for the Super Nintendo


Entertainment System and consists of nine worlds displayed via a
world map. It is a direct successor to the Super Mario Bros. games,
bearing the subtitle Super Mario Bros. 4 in Japan. Unlike Super
Mario Bros. 3, however, where each world map is separate, the
world map here covers the whole game. Some of the levels have
hidden alternate exits leading to different areas. New abilities Super Mario World for the Super
include a spin jump and the rideable Yoshi, who can eat enemies Nintendo Entertainment System is
and either swallow or spit them out. Power-ups include the new the bestselling game of the system.

Cape Feather, which lets Mario and Luigi fly with a cape, and the
P-balloon, which inflates the player character to allow him to float.

Super Mario Land 2: 6 Golden Coins was released for the Game Boy in 1992. It introduces Mario's rival,
Wario, who took over Mario's castle during the events of Super Mario Land and forces Mario to collect the
six golden coins to reenter and reclaim his castle. While its predecessor is similar to the original Super
Mario Bros., Super Mario Land 2 has more in common with Super Mario World, featuring a world map
and the ability to move back to the left within levels. There are 32 levels, divided into several themed
worlds that each have their own boss. Three power-ups return: the Super Mushroom, Fire Flower, and
Super Star. The game also introduces the Carrot power-up, which gives Mario large rabbit ears that let him
glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which
retroactively became the first of a spin-off series, Wario Land.

Super Mario World 2: Yoshi's Island was released for the SNES in 1995. To reunite baby Mario with his
brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi as the primary character
through 48 levels while carrying Baby Mario. Yoshi runs and jumps to reach the end of the level while
solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic. The
game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies. Yoshi's
Island received "instant" and "universal acclaim", according to IGN and review aggregator Metacritic, and
sold over four million copies. Yoshi's signature characteristics established in Yoshi's Island would carry
throughout a series of cameos, spin-offs, and sequels. Sources have debated on whether Super Mario World
2: Yoshi's Island, where the player primarily controls a Yoshi carrying Baby Mario, should count as a Super
Mario game,[31][32][33] with some sources considering it strictly a Yoshi game. Miyamoto responded
affirmatively when asked if Yoshi's Island is a Super Mario game, with Tezuka later adding:

"When that game debuted, I wanted people to understand that Yoshi was part of the Mario
world, and that be conveyed whether through title or gameplay. To me, it's part of the Mario
series, but today's Yoshi games? They've changed from those origins, so I think it's okay to
think of Yoshi living in his own universe. You can think of it separately from Mario's
world."[34]

1996–2005: Introduction of 3D and open-ended exploration


In the early 1990s, director and producer Shigeru Miyamoto had
conceived a 3D Mario design during development of the Super
Nintendo Entertainment System (SNES) game Star Fox (1993). He
considered using the Super FX chip to develop a SNES game,
Super Mario FX, with gameplay based on "an entire world in
miniature, like miniature trains".[35] He eventually reformulated the Super Mario 64 for the Nintendo 64
idea for the Nintendo 64, not for its substantially greater power, but (pictured) is the first 3D and open
because its controller has more buttons for gameplay. [36][37] world entry.
Super
Mario 64 was developed over approximately three years, with one
year spent on the design concept and approximately two years on
production.[35] Production began on September 7, 1994, and concluded on May 20, 1996.[38] Super Mario
64 is the first 3D and open world game in the series, and a launch game for the Nintendo 64 home console.
Each level is an enclosed environment where the player is free to explore in all directions without time
limits. The player collects Power Stars from the paintings in Peach's castle to unlock later courses and
areas.[39] The Nintendo 64's analog stick makes an extensive repertoire of precise movements in all
directions possible. The game introduced moves such as punching, triple jumping, and using a Wing Cap to
fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must
once again save Princess Peach from Bowser. The game's power-ups differ from previous games, now
being three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap,
turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. Super Mario 64 is
considered seminal to 3D video games.[40][41][42] A remake of the game called Super Mario 64 DS was
released for Nintendo DS in 2004 and 2005, adding Yoshi, Luigi, and Wario as playable characters, new
abilities, new objectives, multiplayer, and minigames.

Super Mario Sunshine is the second 3D Super Mario game. It was released in 2002 for the GameCube. In
it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelgänger, going by the name of
Shadow Mario, appears and vandalizes the entire island. Mario is sentenced to clean the island with a
water-squirting accessory called F.L.U.D.D. Super Mario Sunshine shares many similar gameplay elements
with its predecessor Super Mario 64, yet introduces moves, like spinning while jumping, and several other
actions through the use of F.L.U.D.D. The game contains a number of independent levels, which can be
reached from the hub, Delfino Plaza. Mario collects Shine Sprites by completing tasks in the levels, which
in return unlock levels in Delfino Plaza by way of abilities and plot-related events.[43] Sunshine introduces
the last of Bowser's eight children, Bowser Jr., as an antagonist. Yoshi also appears again for Mario to ride
in certain sections.

2006–2016: 2D revival and path-focused 3D games


After no original 2D game releases in the series since 1995, New
Super Mario Bros. was released on the Nintendo DS in 2006. In it,
Mario and Luigi set out to save Princess Peach from Bowser Jr. The
gameplay is 2D, but most of the characters and objects are 3D on
two-dimensional backgrounds, resulting in a 2.5D effect. The game
uses an overworld map similar to those of Super Mario Bros.
New Super Mario Bros. series logo
Deluxe. Some levels have multiple exits. The classic power-ups
(Super Mushroom, Fire Flower and Super Star) return alongside the
Mega Mushroom, Blue Shell, and Mini Mushroom.

Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized
that the title would be more directed towards the "core gamer", rather than the casual, "pick-up-and-go"
gamer.[44] After Sunshine, their focus shifted to more accessible, casual games, leading them to develop
Super Mario Galaxy with more progression-oriented paths. Galaxy was launched in 2007 for the Wii. It is
set in outer space, where Mario or Luigi travel between "galaxies" to collect Power Stars, earned by
completing quests or defeating enemies. It introduced motion controls to the series. Each galaxy contains a
number of planets and other space objects for the player to explore. The game's physics system gives each
celestial object its own gravitational force, which lets the character circumnavigate rounded or irregular
planetoids by walking sideways or upside down. The character is usually able to jump from one
independent object and fall towards another close object. Though the main gameplay and physics are in 3D,
there are several points in the game where the character's movements are restricted into a 2D axis. Several
new power-ups appear following the new game mechanics.

New Super Mario Bros. Wii (2009) features 4-player co-op and new power-ups: the Propeller Mushroom,
the Ice Flower, and the Penguin Suit. All characters can ride Yoshi.

Super Mario Galaxy 2, released on May 23, 2010, was initially developed as an expansion pack to Galaxy,
but was eventually developed into its own game. It retains the basic premise of its predecessor and includes
its items and power-ups besides the Ice Flower and Red Star. New power-ups include the Cloud Flower,
which allows Mario or Luigi to create platforms in mid-air and the Rock Mushroom, which turns the
character into a rolling boulder. The character can also ride Yoshi. The game was released to widespread
critical acclaim, getting better reviews than its predecessor.

Super Mario 3D Land was released for the Nintendo 3DS in November and December 2011. It was the
first attempt to translate the gameplay of the 2D games into a 3D environment, and simplify the control
scheme of the 3D games through including more linear levels. It is the first original 3D Super Mario game
on a handheld console, since all previous handheld games were either 2D or a port of a previous game. It
also brought back several older gameplay features, including the Super Leaf power-up last seen in Super
Mario Bros. 3.
New Super Mario Bros. 2 was released in July and August 2012 for the Nintendo 3DS. The player, as
Mario or Luigi, tries to save Princess Peach from Bowser and the Koopalings, with the game's secondary
goal to collect one million coins. Several gameplay elements were introduced to help achieve this goal, such
as the Gold Flower, a rarer variant of the Fire Flower that turns items into coins.[45][46]

New Super Mario Bros. U, the Wii U follow-up to New Super Mario Bros. Wii, was released in November
2012. It introduces both a Flying Squirrel suit that lets the characters glide through the air, and asymmetric
gameplay that allows the player holding the GamePad to influence the environment. In June 2013, New
Super Luigi U was released as a downloadable content (DLC) package for the game, featuring shorter, but
more difficult levels, starring Luigi as the main protagonist instead of his brother. Subsequently, it was
released as a standalone retail game on August 25 in North America.[47] The Nintendo Switch port New
Super Mario Bros. U Deluxe includes both the main game and New Super Luigi U, and new playable
characters Nabbit and Toadette.[48]

Super Mario 3D World, the sequel to 3D Land, was released for the Wii U on November 22, 2013, in
North America, and used the same gameplay mechanics as its predecessor.[49] Co-operative multiplayer is
available for up to four players. The game introduced the ability to turn the characters into cats able to attack
and scale walls to reach new areas, and to create clones of the characters. Like Super Mario Bros. 2, it
features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from
Super Mario Galaxy is also unlocked later in the game. Miyamoto said that "even though that's a 3D game,
it's a little more accessible to everybody."

Super Mario Maker is a creation tool released for the Wii U in


September 2015[50] which allows players to create their own levels
based on the gameplay and style of Super Mario Bros., Super
Mario Bros. 3, Super Mario World, and New Super Mario Bros. U,
as well as to share their creations online. Based on existing games,
several gameplay mechanics were introduced for the game, with
existing ones also available to be used together in new ways. A
Nintendo 3DS version of the game called Super Mario Maker for
Super Mario Maker series logo
Nintendo 3DS, was released in December 2016. It features a few
new pre-installed levels, but no online level sharing. Super Mario
Maker 2 is a new version of Super Mario Maker with many new items, themes, and enemies, a world-
builder, as well as online multiplayer. The game was released on June 28, 2019, for the Nintendo Switch.

Super Mario Run is a side-scrolling and auto-scrolling video game released in December 2016 on the iOS
platform, then in March 2017 on Android. It is the first official Super Mario game developed for mobile
devices. As such, it features simplified controls that allow it to be played with only one hand. In this game,
the character runs automatically, with the player controlling the jumping action to avoid hazards. This is
achieved by touching the tactile screens these devices are built with. The longer the player touches the jump
button, the higher the character jumps. This game also includes a "Toad Rally" mode, similar to the "VS
Boo" mode of Super Mario Bros Deluxe, in which players have to complete a level faster than a computer-
controlled Toad. Success in this mode earns the player access to in-game money to spend on customizing
the Mushroom Kingdom map, using mechanics similar to FarmVille. This is the first Super Mario game that
Princess Daisy is playable in and the first to feature a music track with vocals.[51][52][53]

2017–2021: Return to open-ended exploration


After having fallen out of favor by the mid-2000s, open-world "collectathon" 3D platformers such as Super
Mario 64, Banjo-Kazooie and Donkey Kong 64 had become less common.[54] For example, the 3D
adventure game Banjo-Kazooie: Nuts & Bolts (2008) explicitly mocked the perceived tedium of collecting
large quantities of tokens.[55] By the mid-2010s, however, 3D platformers were aiming to replicate such
experiences, including Yooka-Laylee and A Hat in Time. Super Mario Odyssey is a return to the open-world
"sandbox" 3D style of gameplay,[56][57][58] with "more open-ended exploration like in Super Mario 64 and
Super Mario Sunshine."[59] It was released in October 2017 for Nintendo Switch.[60]

Bowser's Fury is part of the 2021 re-release of Super Mario 3D World on the Nintendo Switch. It
implements 3D open-world "free-roaming" gameplay in a similar fashion to Odyssey, from which it
includes many elements.[61][62]

2023: Super Mario Bros. Wonder


Super Mario Bros. Wonder is a 2D sidescrolling Super Mario game announced on June 21, 2023 and
released on October 20 of the same year. Playable characters include Mario, Luigi, Toad, Princess Peach,
Princess Daisy, Yoshi, Nabbit and Toadette. New power-ups include a fruit that transforms the player into
an elephant[63] and a flower that allows the player to create bubbles that capture enemies.[63] When
touching a Wonder Flower, the player character experiences strange effects that involve the character and
the world being altered.[64][65] It is the first game to feature Kevin Afghani as the new voice of Mario and
Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August
2023.[66]

Remakes and remasters

Original release
Game System Year Original game(s)
year(s)

Super Mario Bros. 1985


Super Mario Bros.: The
1986
Lost Levels
Super Mario All-Stars (+ Super
Super NES 1993/1994 Super Mario Bros. 2 1988
Mario World)

Super Mario Bros. 3 1988

Super Mario World[d] 1990

Super Mario Bros. 1985


Game Boy
Super Mario Bros. Deluxe 1999 Super Mario Bros.: The
Color 1986
Lost Levels

Game Boy Super Mario Bros. 2 1988


Super Mario Advance 2001/2002
Advance Mario Bros. 1983

Super Mario World: Super Game Boy Super Mario World 1990
2001
Mario Advance 2 Advance Mario Bros. 1983
Super Mario World 2:
Yoshi's Island: Super Mario Game Boy 1995
2002 Yoshi's Island
Advance 3 Advance
Mario Bros. 1983

Super Mario Advance 4: Super Game Boy Super Mario Bros. 3 1988
2003/2004
Mario Bros. 3 Advance Mario Bros. 1983

Super Mario 64 DS Nintendo DS 2004/2005 Super Mario 64 1996

New Super Mario Bros. U Nintendo New Super Mario Bros. U 2012
2019
Deluxe Switch New Super Luigi U 2013

Super Mario 64 1996


Nintendo
Super Mario 3D All-Stars 2020 Super Mario Sunshine 2002
Switch
Super Mario Galaxy 2007

Super Mario 3D World + Nintendo


2021 Super Mario 3D World 2013
Bowser's Fury Switch

Reception
The Super Mario series has seen tremendous critical acclaim from both critics and audiences. The series
was ranked as the best game franchise by IGN in 2006.[130] In 1996 Next Generation ranked the series as
number 5 on their "Top 100 Games of All Time",[e] additionally ranking Super Mario 64 at number 1
although stating the rule that series of games be confined to a single entry.[131] In 1999, Next Generation
listed the Mario series as number 3 on their "Top 50 Games of All Time", commenting that, "The depth of
Sales and aggregate review scores
As of December 31, 2021.

Units sold Metacritic


Game Year GameRankings
(in millions) (out of 100)

NES: 40.23[67] NES: 86%[69] NES: –


Super Mario Bros. 1985 GBC: 10.55[68] GBC: 92%[70] GBC: –
GBA: – GBA: 80%[71] GBA: 84[72]

NES: 7.46[68] NES: 81%[74] NES: –


Super Mario Bros. 2 1988
GBA: 5.57[73] GBA: 82%[75] GBA: 84[76]

NES: 17.28[68] NES: 97%[77] NES: –


Super Mario Bros. 3 1988
GBA: 5.43[73] GBA: 92%[78] GBA: 94[79]

Super Mario Land 1989 18.14[68] 77%[80] –

SNES: 20.61[81] SNES: 94%[82] SNES: –


Super Mario World 1990
GBA: 5.69[68] GBA: 92%[83] GBA: 92[84]

Super Mario Land 2: 6 Golden


1992 11.18[68] 79%[85] –
Coins
Super Mario World 2: Yoshi's SNES: – SNES: – SNES: –
1990
Island GBA: – GBA: – GBA: –

Super Mario All-Stars 1993 10.55[68] 90%[86] –

N64: 11.91[87] N64: 96%[89] N64: 94[91]


Super Mario 64 1996
DS: 11.06[88] DS: 86%[90] DS: 85[92]

Super Mario Sunshine 2002 6.28[68] 91%[93] 92[94]

New Super Mario Bros. 2006 30.80[88] 89%[95] 89[96]

Super Mario Galaxy 2007 12.80[97] 97%[98] 97[99]

New Super Mario Bros. Wii 2009 30.32[97] 88%[100] 87[101]

Super Mario Galaxy 2 2010 7.41[68] 97%[102] 97[103]

Super Mario 3D Land 2011 12.84[104] 90%[105] 90[106]

New Super Mario Bros. 2 2012 13.39[104] 78%[107] 78[108]

Wii U: 5.81[109] Wii U: 84%[111] Wii U: 84[113]


New Super Mario Bros. U 2012 Switch: Switch: Switch:
12.72[110] 81%[112] 81[114]

Wii U: 93[116]
Wii U: 5.88[109] Wii U: 92%[115]
Super Mario 3D World 2013 Switch:
Switch: 8.85[110] Switch: –
89[117]

Wii U: 4.02[109] Wii U: 89%[119] Wii U: 88[121]


Super Mario Maker 2015
3DS: 2.01[118] 3DS: 72%[120] 3DS: 73[122]

Super Mario Run 2016 – – 76[123]

Super Mario Odyssey 2017 23.02[124] 97%[125] 97[126]

Super Mario Maker 2 2019 7.15[127] – 88[128]


Super Mario 3D All-Stars 2020 9.01[127] – 82[129]

the game design was never matched in 2D and has yet to be equaled by a 3D action performer. The
gameplay is simply genius – Shigeru Miyamoto wrote the book on platformers." [132] Electronic Gaming
Monthly attributed the series' excellence to the developers' tireless creativity and innovation, pointing out
that "Sega's Sonic the Hedgehog series changed very little in its four installments on the Genesis. The Mario
series has changed significantly with each new game."[133]

The original Super Mario Bros. was awarded the top spot on Electronic Gaming Monthly's greatest 200
games of their time list[134] and IGN's top 100 games of all-time list twice (in 2005 and 2007).[135] Super
Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that
persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the
bestselling video game of the whole series.[136] Various other video games of the series were ranked as the
best within the series.[137][138][82] Games included are Super Mario Bros. 3,[139] Super Mario World[140]
and Super Mario 64 to name a few.[141][142] Before Super Mario Odyssey, Super Mario Galaxy has been
for 10 years the best-ranked game on GameRankings.[143][98]

Sales
Super Mario is one of the best-selling video game franchises, having sold more than 380 million units
worldwide as of 2021.[144] The first seven Super Mario games (including the first three Super Mario Bros.
titles, the first two Super Mario Land titles, and Super Mario World) had sold 100 million units by March
1993.[145]

Games in the Super Mario series have had consistently strong sales, ranking among the best-selling video
games of all time. Super Mario Bros. sold more than 50 million units worldwide sold across multiple
platforms by 1996.[146] The original NES version sold 40.23 million units and is the best-selling NES
game, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million
copies), ranking in second and third place respectively.[87] Super Mario World is the best-selling game for
the SNES console, selling 20 million copies. Super Mario World is also the seventh bestselling game of all
time. Super Mario 64 sold the most copies for the Nintendo 64 (11 million), whereas Super Mario Sunshine
is the second bestselling game (5.5 million) on the GameCube (second to Super Smash Bros. Melee). Super
Mario Galaxy has sold 12.80 million units as of March 2020, which was the bestselling 3D game in the
series until 2019, and is the ninth bestselling game for the Wii.[97] Its sequel Super Mario Galaxy 2 has
7.41 million units sold, placing in twelfth. Super Mario 3D World was the second bestselling game on the
Wii U and along with its more popular Switch port has sold over 14 million copies combined making it the
2nd bestselling 3D Mario game.[147][68] Super Mario Odyssey has 26.95 million units sold as of September
2023, making it the bestselling 3D game in the series to date, and among the best-selling games for the
Nintendo Switch.[124] New Super Mario Bros. Wii has sold 30.32 million copies worldwide, the fourth
bestselling game on the Wii, as well as one of the bestselling video games of all time.[97]

The Super Mario series also sold well on handheld consoles. Super Mario Land has sold 18.14 million
copies, and is the fourth bestselling game for the Game Boy. Its sequel, Super Mario Land 2: 6 Golden
Coins, sold 11.18 million copies, placing sixth.[148] New Super Mario Bros. for the Nintendo DS sold
30.80 million units, making it the bestselling game for the console, and the bestselling portable entry.
For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the
fourth bestselling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super
Mario 64 is eighteenth.

In the United Kingdom, Super Mario Bros. is the most famous video game brand, recognized by 91% of
the UK adult population as of 2021.[149]

Legacy

See also
Luigi's Mansion series: A spin-off of the series.
Captain Toad: Treasure Tracker: A spin-off of the series.
Donkey Kong Country series: Similar platform series.
Super Princess Peach: A spin-off Nintendo platform game that role reverses the characters
that are commonly used in the concept of the series.
Wario Land series: A spin-off platform sub-series.
Yoshi series: A spin-off of the series

Notes
a. Japanese: スーパーマリオ , Hepburn: Sūpā Mario
b. Japanese: スーパーマリオブラザーズ , Hepburn: Sūpā Mario Burazāzu
c. Japanese: マリオ
d. Not included in original version of All-Stars
e. The entry name is "Mario (series)", but the description as a "side-scrolling platformer" makes
it clear that Next Generation meant the Super Mario series specifically.

References
This article incorporates text (https://www.mariowiki.com/Super_Mario_Odyssey) available
under the CC BY-SA 3.0 license.

1. Screenwanderer.com. "8 times Super Mario jumped on other platforms" (https://screenwande


rer.com/8-times-super-mario-jumped-on-other-platforms/). Retrieved November 3, 2023.
2. McWhertor, Michael (December 10, 2010). "Nintendo's Revised History Of Super Mario
Bros" (https://kotaku.com/5710212/nintendos-revised-history-of-super-mario-bros). Archived
(https://web.archive.org/web/20180618052542/https://kotaku.com/5710212/nintendos-revise
d-history-of-super-mario-bros) from the original on June 18, 2018. Retrieved June 18, 2018.
3. "Super Mario Maker has sold 1 Million units around the world!" (https://web.archive.org/web/
20151002142005/https://www.nintendo.com/whatsnew/detail/vy8mvC_LJPHnlpBFTR5w-B
YV1FP_m7hN). Nintendo. Archived from the original (https://www.nintendo.com/whatsnew/d
etail/vy8mvC_LJPHnlpBFTR5w-BYV1FP_m7hN) on October 2, 2015.
4. Nintendo Power Staff (January–February 1990). "Previews: Super Mario Bros. 3". Nintendo
Power. No. 10. Nintendo. pp. 56–59.
5. Osborn, Alex (January 13, 2017). "Miyamoto Offers a Few New Super Mario Odyssey
Details" (https://www.ign.com/articles/2017/01/13/miyamoto-offers-a-few-new-super-mario-o
dyssey-details). IGN. Archived (https://web.archive.org/web/20170114215727/http://www.ign.
com/articles/2017/01/13/miyamoto-offers-a-few-new-super-mario-odyssey-details) from the
original on January 14, 2017. Retrieved January 15, 2017.
6. "Super Mario Galaxy Central – Galaxy Information" (https://web.archive.org/web/200803131
30758/http://smgalaxy.com/view_level.php?id=10). Super Mario Galaxy Central. Archived
from the original (http://smgalaxy.com/view_level.php?id=10) on March 13, 2008. Retrieved
November 29, 2007.
7. "The Top 11 Video Game Powerups" (https://web.archive.org/web/20081028230817/http://w
ww.ugo.com/a/top11-videogame-powerups/?cur=supermushroom). UGO Networks. Archived
from the original (http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom)
on October 28, 2008.
8. Li, C.; Oberlies, N. H. (December 2005). "The most widely recognized mushroom: chemistry
of the genus Amanita" (http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf) (PDF).
Life Sciences. 78 (5): 532–38. doi:10.1016/j.lfs.2005.09.003 (https://doi.org/10.1016%2Fj.lfs.
2005.09.003). PMID 16203016 (https://pubmed.ncbi.nlm.nih.gov/16203016). Archived (http
s://web.archive.org/web/20200806123833/http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_
2005.pdf) (PDF) from the original on August 6, 2020. Retrieved July 5, 2019. "Idealized
representations of this species permeate popular culture. A. muscaria can be found as a
major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)"
9. O'Connell, Patricia (November 7, 2005). "Meet Mario's Papa" (https://web.archive.org/web/2
0051102024711/http://www.businessweek.com/magazine/content/05_45/b3958127.htm).
BusinessWeek online. Archived from the original (http://www.businessweek.com/magazine/c
ontent/05_45/b3958127.htm) on November 2, 2005. Retrieved November 26, 2005.
10. "It's Impossible to Hate the New New Super Mario Bros. U" (https://kotaku.com/5942967/its-i
mpossible-to-hate-the-new-new-super-mario-bros-u). Kotaku. September 13, 2012. Archived
(https://web.archive.org/web/20121119041527/http://kotaku.com/5942967/its-impossible-to-h
ate-the-new-new-super-mario-bros-u) from the original on November 19, 2012. Retrieved
October 13, 2014.
11. Harris, Craig (November 13, 2009). "New Super Mario Bros. Wii Review" (https://www.ign.co
m/articles/2009/11/13/new-super-mario-bros-wii-review?amp=1). IGN. Archived (https://web.
archive.org/web/20200218202439/https://www.ign.com/articles/2009/11/13/new-super-mario
-bros-wii-review?amp=1) from the original on February 18, 2020. Retrieved March 5, 2010.
12. Thomas, Lucas M. (September 28, 2011). "The Genius of Super Mario 64" (https://www.ign.c
om/articles/2011/09/28/the-genius-of-super-mario-64). IGN. Archived (https://web.archive.or
g/web/20221005010746/https://www.ign.com/articles/2011/09/28/the-genius-of-super-mario-
64) from the original on October 5, 2022. Retrieved October 5, 2022.
13. Frushtick, Russ (February 19, 2021). "Even the strongest relationships won't survive Super
Mario 3D World" (https://www.polygon.com/nintendo-switch/2021/2/19/22289983/super-mari
o-3d-world-multiplayer-versus-crown-bowsers-fury-switch-impressions-solo). Polygon.
Archived (https://web.archive.org/web/20221005010738/https://www.polygon.com/nintendo-
switch/2021/2/19/22289983/super-mario-3d-world-multiplayer-versus-crown-bowsers-fury-s
witch-impressions-solo) from the original on October 5, 2022. Retrieved October 5, 2022.
14. Robinson, Andy (February 10, 2021). "Super Mario 3D World + Bowser's Fury review:
Inventive, expanded and unmissable" (https://www.videogameschronicle.com/review/super-
mario-3d-world-bowsers-fury/). VGC. Archived (https://web.archive.org/web/2022100501073
9/https://www.videogameschronicle.com/review/super-mario-3d-world-bowsers-fury/) from
the original on October 5, 2022. Retrieved October 5, 2022.
15. "Super Mario manual" (http://legendsoflocalization.com/media/super-mario-bros/manuals/Su
per-Mario-Bros-Manual-US.pdf) (PDF). legendsoflocalization. Archived (https://web.archive.o
rg/web/20161216184230/http://legendsoflocalization.com/media/super-mario-bros/manuals/
Super-Mario-Bros-Manual-US.pdf) (PDF) from the original on December 16, 2016. Retrieved
January 12, 2017.
16. "Super Mario Bros. 2 Manual" (http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_N
ES/Manual/formated/Super_Mario_Bros._2_-_1986_-_Nintendo.pdf) (PDF).
gamesdatabase. 1986. Archived (https://web.archive.org/web/20161008155021/http://www.g
amesdatabase.org//Media/SYSTEM/Nintendo_NES/Manual/formated/Super_Mario_Bros._2
_-_1986_-_Nintendo.pdf) (PDF) from the original on October 8, 2016. Retrieved January 12,
2017.
17. "Super Mario Bros. 3 manual" (http://www.gamesdatabase.org//media/system/nintendo_nes/
manual/formated/super_mario_bros._3_-_1990_-_nintendo.pdf) (PDF). gamesdatabase.
1990. Archived (https://web.archive.org/web/20161008155453/http://www.gamesdatabase.or
g//media/system/nintendo_nes/manual/formated/super_mario_bros._3_-_1990_-_nintendo.p
df) (PDF) from the original on October 8, 2016. Retrieved January 12, 2017.
18. "Super Mario World manual" (http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SN
ES/manual/Formated/Super_Mario_World_-_1991_-_Nintendo.pdf) (PDF). gamesdatabase.
1991. Archived (https://web.archive.org/web/20161008154824/http://www.gamesdatabase.or
g//Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Mario_World_-_1991_-_Ninte
ndo.pdf) (PDF) from the original on October 8, 2016. Retrieved January 12, 2017.
19. "Super Mario World 2: Yoshi's Island manual" (http://www.gamesdatabase.org//Media/SYST
EM/Nintendo_SNES/Manual/formated/Super_Mario_World_2-_Yoshi-s_Island_-_1995_-_Ni
ntendo.pdf) (PDF). gamesdatabase. 1995. Archived (https://web.archive.org/web/201610081
54647/http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/Manual/formated/S
uper_Mario_World_2-_Yoshi-s_Island_-_1995_-_Nintendo.pdf) (PDF) from the original on
October 8, 2016. Retrieved January 12, 2017.
20. Cuddy, Luke (August 2013). The Legend of Zelda and Philosophy: I Link Therefore I Am (http
s://books.google.com/books?id=_UefdMONDLIC&q=cucco+legend+of+zelda). Open Court.
ISBN 978-0-8126-9691-2. Archived (https://web.archive.org/web/20221010212322/https://bo
oks.google.com/books?id=_UefdMONDLIC&q=cucco+legend+of+zelda) from the original on
October 10, 2022. Retrieved November 16, 2014.
21. "GDC 2007: Mario Maestro Shares His Secrets" (https://web.archive.org/web/201207102326
28/http://www.1up.com/news/gdc-2007-mario-maestro-shares). 1UP.com. March 7, 2007.
Archived from the original (http://www.1up.com/news/gdc-2007-mario-maestro-shares) on
July 10, 2012. Retrieved February 16, 2009.
22. "Interview with Super Mario Galaxy composers Koji Kondo and Mahito Yokota" (https://web.a
rchive.org/web/20071113135703/http://www.music4games.net/Features_Display.aspx?id=1
86). Music 4 Games. November 13, 2007. Archived from the original (http://www.music4gam
es.net/Features_Display.aspx?id=186) on November 13, 2007. Retrieved July 12, 2020.
23. "Super Mario 3D World Review (Wii U)" (https://www.nintendolife.com/reviews/wiiu/super_m
ario_3d_world). Nintendo Life. November 19, 2013. Archived (https://web.archive.org/web/20
200714112854/https://www.nintendolife.com/reviews/wiiu/super_mario_3d_world) from the
original on July 14, 2020. Retrieved July 12, 2020.
24. "Using the D-pad to Jump" (http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp). Iwata
Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo
of America. February 1, 2011. Archived (https://web.archive.org/web/20110203071512/http://
us.wii.com/iwata_asks/mario25th/vol5_page1.jsp) from the original on February 3, 2011.
Retrieved February 1, 2011.
25. "Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition" (htt
ps://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-inte
rview). Nintendo.com. Nintendo of America. Archived (https://web.archive.org/web/20171201
032653/https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-dev
eloper-interview) from the original on December 1, 2017. Retrieved November 18, 2017.
26. "The Bad" (http://themushroomkingdom.net/smb_breakdown.shtml#bad). TMK Super Mario
Bros. Complete Guide. Archived (https://web.archive.org/web/20080725024015/http://themus
hroomkingdom.net/smb_breakdown.shtml#bad) from the original on July 25, 2008. Retrieved
August 27, 2008.
27. Thorsen, Tor (August 2, 2004). "ChartSpot: June ±2004" (https://www.gamespot.com/articles/
chartspot-june-2004/1100-6103856/). Archived (https://web.archive.org/web/2018110701393
6/https://www.gamespot.com/articles/chartspot-june-2004/1100-6103856/) from the original
on November 7, 2018. Retrieved January 15, 2019.
28. McLaughlin, Rus (September 14, 2010). "IGN Presents The History of Super Mario Bros" (htt
p://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros). IGN.
Archived (https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/0
9/14/ign-presents-the-history-of-super-mario-bros) from the original on November 9, 2019.
Retrieved April 9, 2014.
29. "The Secret History of Super Mario Bros. 2" (https://arstechnica.com/gaming/news/2011/04/t
he-secret-history-of-super-mario-bros-2.ars). wired.com. April 3, 2011. Archived (https://web.a
rchive.org/web/20110405175127/http://arstechnica.com/gaming/news/2011/04/the-secret-his
tory-of-super-mario-bros-2.ars) from the original on April 5, 2011. Retrieved April 3, 2011.
30. Super Mario Land English instruction booklet, page 5.
31. "The RetroBeat: Yoshi's Island is not a 'core' Mario game" (https://venturebeat.com/2018/03/
07/the-retrobeat-yoshis-island-is-not-a-core-mario-game/#:~:text=Yoshi's%20Island%20is%2
0a%20spin,It%20is%20a%20Yoshi%20game). VentureBeat. March 7, 2018. Archived (http
s://web.archive.org/web/20200626102117/https://venturebeat.com/2018/03/07/the-retrobeat-
yoshis-island-is-not-a-core-mario-game/#:~:text=Yoshi's%20Island%20is%20a%20spin,It%2
0is%20a%20Yoshi%20game) from the original on June 26, 2020. Retrieved July 16, 2020.
32. "Is Everyone Going to Pretend 'Yoshi's Island' Is Not a Super Mario Game?" (https://www.vic
e.com/en_us/article/wjgbbz/yoshis-island-is-a-super-mario-game). Vice. November 13,
2017. Archived (https://web.archive.org/web/20200629105829/https://www.vice.com/en_us/a
rticle/wjgbbz/yoshis-island-is-a-super-mario-game) from the original on June 29, 2020.
Retrieved July 17, 2020.
33. "Is Yoshi's Island A Super Mario World Game?" (https://www.gameinformer.com/b/features/ar
chive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx). Game Informer.
October 4, 2015. Archived (https://web.archive.org/web/20200627224006/https://www.gamei
nformer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.a
spx) from the original on June 27, 2020. Retrieved July 17, 2020.
34. Hilliard, Kyle. "Is Yoshi's Island A Super Mario World Game?" (https://www.gameinformer.co
m/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.aspx).
Game Informer. Archived (https://web.archive.org/web/20200627224006/https://www.gameinf
ormer.com/b/features/archive/2015/10/04/is-yoshi-39-s-island-a-super-mario-world-game.as
px) from the original on June 27, 2020. Retrieved July 16, 2020.
35. Miyamoto, Shigeru; Tezuka, Takashi (January 1996). "The Game Guys – (Shoshinkai 1995)"
(http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-miya-tezu&m=htm
l). Nintendo Power (Interview). No. 80. Nintendo. Archived (http://archive.wikiwix.com/cache/
20110224115317/http://www.zeldalegends.net/index.php?n=interviews&id=1996-01-np080-
miya-tezu&m=html) from the original on February 24, 2011. Retrieved May 25, 2014.
36. "IGN Top 100 Games 2007: 5 Super Mario 64" (https://web.archive.org/web/2012021616324
1/http://top100.ign.com/2007/ign_top_game_5.html). IGN. 2007. Archived from the original (ht
tp://top100.ign.com/2007/ign_top_game_5.html) on February 16, 2012. Retrieved
February 13, 2018.
37. Grajqevci, Jeton (October 9, 2000). "Profile: Shigeru Miyamoto – Chronicles of a Visionary"
(http://www.n-sider.com/contentview.php?contentid=223). N-Sider. Archived (http://archive.wi
kiwix.com/cache/20110224020722/http://www.n-sider.com/contentview.php?contentid=223)
from the original on February 24, 2011. Retrieved February 14, 2018.
38. Walker, Ian (August 3, 2020). "Super Mario 64 Took 622 Days To Develop, Suggests
'Gigaleak' Document" (https://kotaku.com/super-mario-64-took-622-days-to-develop-suggest
s-gigal-1844599172). Kotaku. Archived (https://web.archive.org/web/20201115041135/http
s://kotaku.com/super-mario-64-took-622-days-to-develop-suggests-gigal-1844599172) from
the original on November 15, 2020. Retrieved August 5, 2020.
39. "Full Coverage — Super Mario 64" (https://archive.org/stream/NintendoPower1988-2004/Nin
tendo%20Power%20Issue%20088%20%28September%201996%29#page/n15/mode/2up).
Nintendo Power. No. 88. Nintendo. September 1996. pp. 14–23.
40. "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis, LLC.
November 1997. pp. 155–6. Note: Contrary to the title, the intro to the article (on page 100)
explicitly states that the list covers console video games only, meaning PC games and
arcade games were not eligible.
41. "The Essential 50 Part 36: Super Mario 64" (https://web.archive.org/web/20160328140117/ht
tp://www.1up.com/features/essential-50-mario-64). 1UP.com. Archived from the original (htt
p://www.1up.com/do/feature?cId=3135350) on March 28, 2016. Retrieved February 13,
2018.
42. "Most Influential Video Games" (https://web.archive.org/web/20090618001625/http://www.ga
medaily.com/articles/galleries/most-influential-video-games/168/?page=12). GameDaily.
AOL. Archived from the original (http://www.gamedaily.com/articles/galleries/most-influential-
video-games/168/?page=12) on June 18, 2009. Retrieved January 23, 2008.
43. Mackie, Joe. "Super Mario Sunshine (JPN) Review" (https://web.archive.org/web/20070716
082934/http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.shtml). GamingWorld
X. Archived from the original (http://www.gamingworldx.com/gcn/SuperMarioSunshineJPN.s
html) on July 16, 2007. Retrieved November 22, 2007.
44. NinEverything. (January 13, 2017). Miyamoto on Super Mario Odyssey – Nintendo
Treehouse Live with Nintendo Switch (https://www.youtube.com/watch?v=QmV1JY4Tl9o)
Archived (https://web.archive.org/web/20210907065915/https://www.youtube.com/watch?v=
QmV1JY4Tl9o) September 7, 2021, at the Wayback Machine. YouTube. Retrieved January
15, 2017.
45. "New Super Mario Bros. 2 Hits 3DSes This August" (https://kotaku.com/5903941/new-super-
mario-bros-2-hits-japan-3dses-this-august/). Kotaku. April 21, 2012. Archived (https://web.arc
hive.org/web/20141019152223/http://kotaku.com/5903941/new-super-mario-bros-2-hits-japa
n-3dses-this-august/) from the original on October 19, 2014. Retrieved October 13, 2014.
46. "New Super Mario Bros. 2 artwork, featuring SMB" (http://tinycartridge.com/post/2546053971
0/new-super-mario-bros-2-artwork-featuring-smb). Tiny Cartridge 3DS. Archived (https://web.
archive.org/web/20141017071023/http://tinycartridge.com/post/25460539710/new-super-ma
rio-bros-2-artwork-featuring-smb) from the original on October 17, 2014. Retrieved
October 13, 2014.
47. Kubba, Sinan (May 17, 2013). "Super Luigi U arrives as DLC June 20, packaged standalone
August 25" (https://web.archive.org/web/20150131054817/http://www.joystiq.com/2013/05/1
7/super-luigi/). Joystiq. Archived from the original (http://www.joystiq.com/2013/05/17/super-l
uigi/) on January 31, 2015. Retrieved June 14, 2013.
48. GameXplain (September 13, 2018). New Super Mario Bros. U Deluxe – Reveal Trailer
(Nintendo Switch) – YouTube (https://www.youtube.com/watch?v=_3_B-PXyX88). Archived
(https://ghostarchive.org/varchive/youtube/20211214/_3_B-PXyX88) from the original on
December 14, 2021 – via YouTube.
49. "Nintendo reveals Super Mario 3D World" (https://venturebeat.com/2013/06/11/nintendo-rev
eals-super-mario-3d-world/). VentureBeat. June 11, 2013. Archived (https://web.archive.org/
web/20141020142214/http://venturebeat.com/2013/06/11/nintendo-reveals-super-mario-3d-
world/) from the original on October 20, 2014. Retrieved October 13, 2014.
50. "Super Mario Maker Release Date Announced at E3 2015" (https://www.gamespot.com/articl
es/super-mario-maker-release-date-announced-at-e3-201/1100-6428205/). GameSpot. CBS
Interactive. Archived (https://web.archive.org/web/20170913232038/https://www.gamespot.c
om/articles/super-mario-maker-release-date-announced-at-e3-201/1100-6428205/) from the
original on September 13, 2017. Retrieved June 17, 2017.
51. Introductory video to the new features in Super Mario Run (https://www.youtube.com/watch?
v=KORoB9K5to8&t=38s) on YouTube September 29, 2022.
52. Kenta Nagata. Super Mario Run assets (https://supermariorun.com/assets/sound/bgm.mp3)
(mp3). Nintendo. Event occurs at 00:21. Archived (https://web.archive.org/web/20230116151
124/https://supermariorun.com/assets/sound/bgm.mp3) from the original on January 16,
2023. Retrieved November 21, 2022. "Show me your love, show me your love"
53. Webster, Andrew (September 29, 2017). "Super Mario Run's new rapid-fire remix mode is
just what the game needed" (https://www.theverge.com/2017/9/28/16380152/super-mario-ru
n-remix-10-update-iphone-android). The Verge. Archived (https://web.archive.org/web/20170
929045343/https://www.theverge.com/2017/9/28/16380152/super-mario-run-remix-10-updat
e-iphone-android) from the original on September 29, 2017. Retrieved November 21, 2022.
54. "The Nintendo Collectathon: A Genre of the Past" (https://the-artifice.com/nintendo-collectath
on/). The Artifice. December 9, 2014. Archived (https://web.archive.org/web/2018061620375
7/https://the-artifice.com/nintendo-collectathon/) from the original on June 16, 2018.
Retrieved September 15, 2021.
55. Rare. Banjo-Kazooie: Nuts & Bolts. Level/area: Spiral Mountain. "Lord of Games: Now then,
in line with Banjo tradition, your challenge will consist of collecting as many pointless
objects as possible. Let the collectathon commence! [...] No, no, no... It's too painful to watch.
Gamers today don't want all this, they just want to shoot things!"
56. Gilbert, Ben (January 14, 2017). "Forget about that 'Super Mario' game on your iPhone —
this is the new Mario game you're looking for" (http://www.businessinsider.com/super-mario-
odyssey-nintendo-switch-photos-video-2017-1/#its-used-to-great-effect-in-gameplay-in-this-i
nstance-mario-throws-his-hat-and-it-floats-in-mid-air-thus-providing-a-platform-where-mario-
can-bounce-to-more-sturdy-footing-11). Business Insider. Archived (https://web.archive.org/w
eb/20170114202720/http://www.businessinsider.com/super-mario-odyssey-nintendo-switch-
photos-video-2017-1/#its-used-to-great-effect-in-gameplay-in-this-instance-mario-throws-his-
hat-and-it-floats-in-mid-air-thus-providing-a-platform-where-mario-can-bounce-to-more-sturd
y-footing-11) from the original on January 14, 2017. Retrieved January 15, 2017.
57. Paste Staff (January 13, 2017). "Super Mario Odyssey Announced for the Nintendo Switch"
(https://web.archive.org/web/20170116174524/https://www.pastemagazine.com/articles/201
7/01/super-mario-odyssey-announced-for-the-nintendo-swi.html). Paste Magazine. Archived
from the original (https://www.pastemagazine.com/articles/2017/01/super-mario-odyssey-ann
ounced-for-the-nintendo-swi.html) on January 16, 2017. Retrieved January 15, 2017.
58. Plante, Chris (January 12, 2017). "Super Mario Odyssey is an open world sandbox game for
Nintendo Switch" (https://www.theverge.com/2017/1/12/14257408/nintendo-new-super-mari
o-odyssey-announced-switch). The Verge. Archived (https://web.archive.org/web/201701140
15639/http://www.theverge.com/2017/1/12/14257408/nintendo-new-super-mario-odyssey-an
nounced-switch) from the original on January 14, 2017. Retrieved January 13, 2017.
59. Pearce, Alanah (May 15, 2017). "Super Mario Odyssey – Road to E3 2017" (https://www.ign.
com/articles/2017/05/15/super-mario-odyssey-road-to-e3-2017). IGN. Archived (https://web.a
rchive.org/web/20200717151626/https://www.ign.com/articles/2017/05/15/super-mario-odys
sey-road-to-e3-2017) from the original on July 17, 2020. Retrieved April 21, 2020.
60. "Super Mario Odyssey" (https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-O
dyssey-1173332.html). Nintendo UK. Archived (https://web.archive.org/web/2020100923375
6/https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html)
from the original on October 9, 2020. Retrieved June 17, 2017.
61. Skrebels, Joe (September 3, 2020). "Super Mario 3D World + Bowser's Fury Announced for
Nintendo Switch" (https://www.ign.com/articles/super-mario-3d-world-coming-to-switch-with-
new-bowsers-fury-expansion). IGN. Archived (https://web.archive.org/web/20200904073604/
https://www.ign.com/articles/super-mario-3d-world-coming-to-switch-with-new-bowsers-fury-
expansion) from the original on September 4, 2020. Retrieved September 3, 2020.
62. "Super Mario 3D World + Bowser's Fury – Official Trailer 2 – IGN" (https://www.ign.com/vide
os/super-mario-3d-world-bowsers-fury-official-trailer-2). January 12, 2021. Archived (https://w
eb.archive.org/web/20210204063404/https://www.ign.com/videos/super-mario-3d-world-bow
sers-fury-official-trailer-2) from the original on February 4, 2021. Retrieved January 12, 2021.
63. "Super Mario Bros.™ Wonder for Nintendo Switch" (https://www.nintendo.com/store/product
s/super-mario-bros-wonder-switch/). Nintendo Official Site. Archived (https://archive.today/20
230621170938/https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/)
from the original on June 21, 2023. Retrieved June 21, 2023.
64. Stewart, Marcus (June 21, 2023). "Super Mario Bros. Wonder Is The Next 2D Mario
Platformer" (https://www.gameinformer.com/nintendo-direct/2023/06/21/super-mario-bros-wo
nder-is-the-next-2d-mario-platformer). Game Informer. Retrieved September 10, 2023.
65. Gach, Ethan (June 21, 2023). "Nintendo's Next Mario Game Is Here And It's Not What You
Expect" (https://kotaku.com/mario-2d-side-scroller-switch-nintendo-platformer-1850557825).
Kotaku. Retrieved September 10, 2023.
66. Shanfield, Ethan (October 13, 2023). "Mario's New Voice Actor Announced by Nintendo After
Charles Martinet's Departure" (https://variety.com/2023/digital/news/mario-new-voice-actor-ni
ntendo-kevin-afghani-1235755568/). Variety. Archived (https://web.archive.org/web/2023101
8225905/https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani
-1235755568/) from the original on October 18, 2023. Retrieved October 13, 2023.
67. "Best-Selling Video Games" (https://web.archive.org/web/20060317005503/http://www.guinn
essworldrecords.com/content_pages/record.asp?recordid=52404). Guinness World
Records. Archived from the original (http://www.guinnessworldrecords.com/content_pages/re
cord.asp?recordid=52404) on March 17, 2006. Retrieved January 31, 2008.
68. O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on
the Plumber's 30th Birthday" (https://web.archive.org/web/20170228130418/http://www.gizm
odo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birth
day/). Gizmodo. Univision Communications. Archived from the original (http://www.gizmodo.c
o.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/)
on February 28, 2017. Retrieved May 2, 2018.
69. "Super Mario Bros. Reviews" (https://web.archive.org/web/20140416174436/http://www.gam
erankings.com/nes/525243-super-mario-bros/index.html). GameRankings. Archived from the
original (https://www.gamerankings.com/nes/525243-super-mario-bros/index.html) on April
16, 2014. Retrieved April 16, 2014.
70. "Super Mario Bros. Deluxe Reviews" (https://web.archive.org/web/20131030233132/http://w
ww.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html). GameRankings.
Archived from the original (https://www.gamerankings.com/gbc/198850-super-mario-bros-del
uxe/index.html) on October 30, 2013. Retrieved April 16, 2014.
71. "Classic NES Series: Super Mario Bros. Reviews" (https://web.archive.org/web/2014041621
0001/http://www.gamerankings.com/gba/919774-classic-nes-series-super-mario-bros/index.
html). GameRankings. Archived from the original (https://www.gamerankings.com/gba/91977
4-classic-nes-series-super-mario-bros/index.html) on April 16, 2014. Retrieved April 16,
2014.
72. "Classic NES Series: Super Mario Bros. Reviews" (https://www.metacritic.com/game/classic-
nes-series-super-mario-bros/critic-reviews/?platform=game-boy-advance). Metacritic.
Archived (https://web.archive.org/web/20140111020958/http://www.metacritic.com/game/ga
me-boy-advance/classic-nes-series-super-mario-bros) from the original on January 11, 2014.
Retrieved April 16, 2014.
73. CESA Games White Papers. Computer Entertainment Supplier's Association.
74. "Super Mario Bros. 2 Reviews" (https://web.archive.org/web/20141015095123/http://www.ga
merankings.com/nes/525244-super-mario-bros-2/index.html). GameRankings. Archived from
the original (https://www.gamerankings.com/nes/525244-super-mario-bros-2/index.html) on
October 15, 2014. Retrieved January 12, 2015.
75. "Super Mario Advance Reviews" (https://web.archive.org/web/20140416174742/http://www.g
amerankings.com/gba/457772-super-mario-advance/index.html). GameRankings. Archived
from the original (https://www.gamerankings.com/gba/457772-super-mario-advance/index.ht
ml) on April 16, 2014. Retrieved April 16, 2014.
76. "Super Mario Advance Reviews" (https://www.metacritic.com/game/super-mario-advance/crit
ic-reviews/?platform=game-boy-advance). Metacritic. Archived (https://web.archive.org/web/
20140321143444/http://www.metacritic.com/game/game-boy-advance/super-mario-advanc
e) from the original on March 21, 2014. Retrieved April 16, 2014.
77. "Super Mario Bros. 3 Reviews" (https://web.archive.org/web/20140728223755/http://www.ga
merankings.com/nes/525245-super-mario-bros-3/index.html). GameRankings. Archived from
the original (https://www.gamerankings.com/nes/525245-super-mario-bros-3/index.html) on
July 28, 2014. Retrieved January 12, 2015.
78. "Super Mario Advance 4: Super Mario Bros. 3 Reviews" (https://web.archive.org/web/201404
16205957/http://www.gamerankings.com/gba/589393-super-mario-advance-4-super-mario-b
ros-3/index.html). GameRankings. Archived from the original (https://www.gamerankings.co
m/gba/589393-super-mario-advance-4-super-mario-bros-3/index.html) on April 16, 2014.
Retrieved April 16, 2014.
79. "Super Mario Advance 4: Super Mario Bros. 3 Reviews" (https://www.metacritic.com/game/s
uper-mario-advance-4-super-mario-bros-3/critic-reviews/?platform=game-boy-advance).
Metacritic. Archived (https://web.archive.org/web/20140402055241/http://www.metacritic.co
m/game/game-boy-advance/super-mario-advance-4-super-mario-bros-3) from the original on
April 2, 2014. Retrieved April 16, 2014.
80. "Super Mario Land Reviews" (https://web.archive.org/web/20160414224002/http://www.gam
erankings.com/gameboy/585933-super-mario-land/index.html). GameRankings. Archived
from the original (https://www.gamerankings.com/gameboy/585933-super-mario-land/index.h
tml) on April 14, 2016. Retrieved April 16, 2014.
81. "The Nintendo Years" (https://web.archive.org/web/20120820031228/http://www.edge-onlin
e.com/features/nintendo-years). Edge Online. Future Publishing. June 25, 2007. p. 2.
Archived from the original (http://www.edge-online.com/features/nintendo-years?page=2) on
August 20, 2012. Retrieved June 27, 2007.
82. "Super Mario World Reviews" (https://web.archive.org/web/20140223000513/http://www.ga
merankings.com/snes/519824-super-mario-world/index.html). GameRankings. Archived from
the original (https://www.gamerankings.com/snes/519824-super-mario-world/index.html) on
February 23, 2014. Retrieved April 16, 2014.
83. "Super Mario World: Super Mario Advance 2 Reviews" (https://web.archive.org/web/201404
16175145/http://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advan
ce-2/index.html). GameRankings. Archived from the original (https://www.gamerankings.com/
gba/472572-super-mario-world-super-mario-advance-2/index.html) on April 16, 2014.
Retrieved April 16, 2014.
84. "Super Mario World: Super Mario Advance 2 Reviews" (https://www.metacritic.com/game/su
per-mario-world-super-mario-advance-2/critic-reviews/?platform=game-boy-advance).
Metacritic. Archived (https://web.archive.org/web/20140406173613/http://www.metacritic.co
m/game/game-boy-advance/super-mario-world-super-mario-advance-2) from the original on
April 6, 2014. Retrieved April 16, 2014.
85. "Super Mario Land 2: 6 Golden Coins Reviews" (https://web.archive.org/web/201604142256
28/http://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/inde
x.html). GameRankings. Archived from the original (https://www.gamerankings.com/gamebo
y/585934-super-mario-land-2-6-golden-coins/index.html) on April 14, 2016. Retrieved
April 16, 2014.
86. "Super Mario All-Stars for Super Nintendo – GameRankings" (https://web.archive.org/web/20
181214164121/https://www.gamerankings.com/snes/588737-super-mario-all-stars/index.htm
l). www.gamerankings.com. Archived from the original (https://www.gamerankings.com/snes/
588737-super-mario-all-stars/index.html) on December 14, 2018. Retrieved January 17,
2019.
87. "All Time Top 20 Best Selling Games" (https://web.archive.org/web/20060221044930/http://w
ww.ownt.com/qtakes/2003/gamestats/gamestats.shtm). May 21, 2003. Archived from the
original (http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm) on February 21,
2006. Retrieved December 1, 2006.
88. "IR Information : Sales Data – Top Selling Software Sales Units – Nintendo DS Software" (ht
tps://www.nintendo.co.jp/ir/en/sales/software/ds.html). Nintendo. Archived (https://web.archiv
e.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html) from the
original on April 27, 2016. Retrieved May 11, 2018.
89. "Super Mario 64 Reviews" (https://web.archive.org/web/20170215001244/http://www.gamer
ankings.com/n64/198848-super-mario-64/index.html). GameRankings. Archived from the
original (https://www.gamerankings.com/n64/198848-super-mario-64/index.html) on
February 15, 2017. Retrieved April 16, 2014.
90. "Super Mario 64 DS Reviews" (https://web.archive.org/web/20131227022452/http://www.ga
merankings.com/ds/920758-super-mario-64-ds/index.html). GameRankings. Archived from
the original (https://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html) on
December 27, 2013. Retrieved April 16, 2014.
91. "Super Mario 64 Reviews" (https://www.metacritic.com/game/super-mario-64/critic-reviews/?
platform=nintendo-64). Metacritic. Archived (https://web.archive.org/web/20180312021223/ht
tp://www.metacritic.com/game/nintendo-64/super-mario-64) from the original on March 12,
2018. Retrieved April 16, 2014.
92. "Super Mario 64 DS Reviews" (https://www.metacritic.com/game/super-mario-64/critic-revie
ws/?platform=ds). Metacritic. Archived (https://web.archive.org/web/20141031021148/http://w
ww.metacritic.com/game/ds/super-mario-64-ds) from the original on October 31, 2014.
Retrieved April 16, 2014.
93. "Super Mario Sunshine Reviews" (https://www.gamerankings.com/gamecube/533287-super-
mario-sunshine/index.html). GameRankings. Archived (https://web.archive.org/web/2014042
9191342/http://www.gamerankings.com/gamecube/533287-super-mario-sunshine/index.htm
l) from the original on April 29, 2014. Retrieved April 16, 2014.
94. "Super Mario Sunshine Reviews" (https://www.metacritic.com/game/super-mario-sunshine/cr
itic-reviews/?platform=gamecube). Metacritic. Archived (https://web.archive.org/web/201012
28222349/http://www.metacritic.com/game/gamecube/super-mario-sunshine) from the
original on December 28, 2010. Retrieved April 16, 2014.
95. "New Super Mario Bros. Reviews" (https://www.gamerankings.com/ds/920787-new-super-m
ario-bros/index.html). GameRankings. Archived (https://web.archive.org/web/201404161759
24/http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html) from the
original on April 16, 2014. Retrieved April 16, 2014.
96. "New Super Mario Bros. Reviews" (https://www.metacritic.com/game/new-super-mario-bros/
critic-reviews/?platform=ds). Metacritic. Archived (https://web.archive.org/web/20140408135
845/http://www.metacritic.com/game/ds/new-super-mario-bros) from the original on April 8,
2014. Retrieved April 16, 2014.
97. "IR Information : Financial Data Wii" (https://www.nintendo.co.jp/ir/en/finance/software/wii.ht
ml). Nintendo. Nintendo, Co. Ltd. Archived (https://web.archive.org/web/20210520084749/htt
ps://www.nintendo.co.jp/ir/en/finance/software/wii.html) from the original on May 20, 2021.
Retrieved April 26, 2018.
98. "Super Mario Galaxy Reviews" (https://web.archive.org/web/20130218220317/http://www.ga
merankings.com/wii/915692-super-mario-galaxy/index.html). GameRankings. Archived from
the original (https://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html) on
February 18, 2013. Retrieved April 16, 2014.
99. "Super Mario Galaxy Reviews" (https://www.metacritic.com/game/super-mario-galaxy/critic-r
eviews/?platform=wii). Metacritic. Archived (https://web.archive.org/web/20170506214357/htt
p://www.metacritic.com/game/wii/super-mario-galaxy) from the original on May 6, 2017.
Retrieved April 16, 2014.
100. "New Super Mario Bros. Wii Reviews" (https://www.gamerankings.com/wii/960544-new-sup
er-mario-bros-wii/index.html). GameRankings. Archived (https://web.archive.org/web/201404
16180551/http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html)
from the original on April 16, 2014. Retrieved April 16, 2014.
101. "New Super Mario Bros. Wii Reviews" (https://www.metacritic.com/game/new-super-mario-br
os-wii/critic-reviews/?platform=wii). Metacritic. Archived (https://web.archive.org/web/201408
02192848/http://www.metacritic.com/game/wii/new-super-mario-bros-wii) from the original on
August 2, 2014. Retrieved April 16, 2014.
102. "Super Mario Galaxy 2 Reviews" (https://www.gamerankings.com/wii/960551-super-mario-g
alaxy-2/index.html). GameRankings. Archived (https://web.archive.org/web/2012050101203
5/http://www.gamerankings.com/wii/960551-super-mario-galaxy-2/index.html) from the
original on May 1, 2012. Retrieved April 16, 2014.
103. "Super Mario Galaxy 2 Reviews" (https://www.metacritic.com/game/super-mario-galaxy-2/crit
ic-reviews/?platform=wii). Metacritic. Archived (https://web.archive.org/web/2017050621435
7/http://www.metacritic.com/game/wii/super-mario-galaxy-2) from the original on May 6,
2017. Retrieved April 16, 2014.
104. "Top Selling Title Sales Units (Nintendo 3DS)" (https://www.nintendo.co.jp/ir/en/finance/softw
are/3ds.html). Nintendo. Nintendo, Co. Ltd. Archived (https://web.archive.org/web/20171031
005714/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html) from the original on
October 31, 2017. Retrieved November 4, 2021.
105. "Super Mario 3D Land Reviews" (https://www.gamerankings.com/3ds/620831-super-mario-3
d-land/index.html). GameRankings. Archived (https://web.archive.org/web/20120817060105/
http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html) from the original
on August 17, 2012. Retrieved April 16, 2014.
106. "Super Mario 3D Land Reviews" (https://www.metacritic.com/game/super-mario-3d-land/criti
c-reviews/?platform=3ds). Metacritic. Archived (https://web.archive.org/web/2014042406194
9/http://www.metacritic.com/game/3ds/super-mario-3d-land) from the original on April 24,
2014. Retrieved April 16, 2014.
107. "New Super Mario Bros. 2 Reviews" (https://www.gamerankings.com/3ds/667819-new-super
-mario-bros-2/index.html). GameRankings. Archived (https://web.archive.org/web/201402021
42448/http://www.gamerankings.com/3ds/667819-new-super-mario-bros-2/index.html) from
the original on February 2, 2014. Retrieved April 16, 2014.
108. "New Super Mario Bros. 2 Reviews" (https://www.metacritic.com/game/new-super-mario-bro
s-2/critic-reviews/?platform=3ds). Metacritic. Archived (https://web.archive.org/web/20140324
091737/http://www.metacritic.com/game/3ds/new-super-mario-bros-2) from the original on
March 24, 2014. Retrieved April 16, 2014.
109. "IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software" (https://ww
w.nintendo.co.jp/ir/en/finance/software/wiiu.html). Nintendo. Nintendo, Co. Ltd. Archived (http
s://web.archive.org/web/20210605185422/https://www.nintendo.co.jp/ir/en/finance/software/
wiiu.html) from the original on June 5, 2021. Retrieved April 26, 2018.
110. "Financial Results Explanatory Material 3rd Quarter of Fiscal Year Ending March 2022" (http
s://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf) (PDF). Nintendo. Nintendo Co., Ltd.
Archived (https://web.archive.org/web/20220303220139/https://www.nintendo.co.jp/ir/pdf/20
22/220203_3e.pdf) (PDF) from the original on March 3, 2022. Retrieved March 3, 2022.
111. "New Super Mario Bros. U Reviews" (https://www.gamerankings.com/wii-u/632934-new-sup
er-mario-bros-u/index.html). GameRankings. Archived (https://web.archive.org/web/2014041
6174744/http://www.gamerankings.com/wii-u/632934-new-super-mario-bros-u/index.html)
from the original on April 16, 2014. Retrieved April 16, 2014.
112. "New Super Mario Bros. U Deluxe for Nintendo Switch – GameRankings" (https://www.game
rankings.com/switch/248068-new-super-mario-bros-u-deluxe/index.html).
www.gamerankings.com. Archived (https://web.archive.org/web/20190117070152/https://ww
w.gamerankings.com/switch/248068-new-super-mario-bros-u-deluxe/index.html) from the
original on January 17, 2019. Retrieved January 17, 2019.
113. "New Super Mario Bros. U Reviews" (https://www.metacritic.com/game/new-super-mario-bro
s-u/critic-reviews/?platform=wii-u). Metacritic. Archived (https://web.archive.org/web/2012111
7025903/http://www.metacritic.com/game/wii-u/new-super-mario-bros-u) from the original on
November 17, 2012. Retrieved April 16, 2014.
114. "New Super Mario Bros. U Deluxe" (https://www.metacritic.com/game/new-super-mario-bros-
u-deluxe/critic-reviews/?platform=nintendo-switch). Metacritic. Archived (https://web.archive.
org/web/20190111044315/https://www.metacritic.com/game/switch/new-super-mario-bros-u-
deluxe) from the original on January 11, 2019. Retrieved January 17, 2019.
115. "Super Mario 3D World Reviews" (https://www.gamerankings.com/wii-u/718915-super-mario
-3d-world/index.html). GameRankings. Archived (https://web.archive.org/web/201412230458
28/http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html) from the
original on December 23, 2014. Retrieved January 12, 2015.
116. "Super Mario 3D World Reviews" (https://www.metacritic.com/game/super-mario-3d-world/cri
tic-reviews/?platform=wii-u). Metacritic. Archived (https://web.archive.org/web/20150104100
946/http://www.metacritic.com/game/wii-u/super-mario-3d-world) from the original on
January 4, 2015. Retrieved January 12, 2015.
117. "Super Mario 3D World + Bowser's Fury" (https://www.metacritic.com/game/super-mario-3d-
world-plus-bowsers-fury/critic-reviews/?platform=nintendo-switch). Metacritic. Archived (http
s://web.archive.org/web/20211225000220/https://www.metacritic.com/game/switch/super-ma
rio-3d-world-+-bowsers-fury) from the original on December 25, 2021. Retrieved
February 12, 2021.
118. "Earnings Release for the Nine-Month Period Ended December 2016" (https://www.nintend
o.co.jp/ir/pdf/2017/170131_2e.pdf) (PDF). Nintendo. Archived (https://web.archive.org/web/2
0190218120442/https://www.nintendo.co.jp/ir/pdf/2017/170131_2e.pdf) (PDF) from the
original on February 18, 2019. Retrieved February 7, 2017.
119. "Super Mario Maker Reviews" (https://www.gamerankings.com/wii-u/805618-mario-maker/in
dex.html). GameRankings. Archived (https://web.archive.org/web/20151108033100/http://ww
w.gamerankings.com/wii-u/805618-mario-maker/index.html) from the original on November
8, 2015. Retrieved November 2, 2015.
120. "Super Mario Maker for Nintendo 3DS for 3DS – GameRankings" (https://www.gameranking
s.com/3ds/195482-super-mario-maker-for-nintendo-3ds/index.html).
www.gamerankings.com. Archived (https://web.archive.org/web/20190117065931/https://ww
w.gamerankings.com/3ds/195482-super-mario-maker-for-nintendo-3ds/index.html) from the
original on January 17, 2019. Retrieved January 17, 2019.
121. "Super Mario Maker Reviews" (https://www.metacritic.com/game/super-mario-maker/critic-re
views/?platform=wii-u). Metacritic. Archived (https://web.archive.org/web/20150923063534/h
ttp://www.metacritic.com/game/wii-u/super-mario-maker) from the original on September 23,
2015. Retrieved November 2, 2015.
122. "Super Mario Maker for Nintendo 3DS" (https://www.metacritic.com/game/super-mario-make
r/critic-reviews/?platform=3ds). Metacritic. Archived (https://web.archive.org/web/201901110
12815/https://www.metacritic.com/game/3ds/super-mario-maker-for-nintendo-3ds) from the
original on January 11, 2019. Retrieved January 17, 2019.
123. "Super Mario Run" (https://www.metacritic.com/game/super-mario-run/critic-reviews/?platfor
m=ios-iphoneipad). Metacritic. Archived (https://web.archive.org/web/20161222041009/http://
www.metacritic.com/game/ios/super-mario-run) from the original on December 22, 2016.
Retrieved December 22, 2016.
124. "Top-Selling Nintendo Switch Units" (https://www.nintendo.co.jp/ir/en/finance/software/index.
html). Nintendo. Nintendo Co., Ltd. Archived (https://web.archive.org/web/20191101014747/
https://www.nintendo.co.jp/ir/en/finance/software/index.html) from the original on November
1, 2019. Retrieved March 31, 2021.
125. "Super Mario Odyssey Reviews" (https://web.archive.org/web/20191205195435/https://www.
gamerankings.com/switch/200275-super-mario-odyssey/index.html). GameRankings.
Archived from the original (https://www.gamerankings.com/switch/200275-super-mario-odys
sey/index.html) on December 5, 2019.
126. "Super Mario Odyssey Reviews" (https://www.metacritic.com/game/super-mario-odyssey/criti
c-reviews/?platform=nintendo-switch). Metacritic. Archived (https://web.archive.org/web/2017
1026132835/http://www.metacritic.com/game/switch/super-mario-odyssey) from the original
on October 26, 2017. Retrieved October 30, 2017.
127. "Fiscal Year Ended March 2021 Financial Results Explanatory Material" (https://www.ninten
do.co.jp/ir/pdf/2021/210506_3e.pdf) (PDF). Nintendo. Archived (https://web.archive.org/web/
20191031072855/https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf) (PDF) from the
original on October 31, 2019. Retrieved May 6, 2021.
128. "Super Mario Maker 2 for Switch Reviews" (https://www.metacritic.com/game/super-mario-m
aker-2/critic-reviews/?platform=nintendo-switch). Metacritic. CBS Interactive. Archived (http
s://web.archive.org/web/20190710170351/https://www.metacritic.com/game/switch/super-ma
rio-maker-2) from the original on July 10, 2019. Retrieved January 23, 2020.
129. "SUPER MARIO 3D ALL-STARS for Switch Reviews" (https://www.metacritic.com/game/sup
er-mario-3d-all-stars/critic-reviews/?platform=nintendo-switch). Metacritic. CBS Interactive.
Archived (https://web.archive.org/web/20190710170351/https://www.metacritic.com/game/s
witch/super-mario-3d-all-stars) from the original on July 10, 2019. Retrieved May 6, 2021.
130. "The Top 25 Videogame Franchises – PS3 Feature at IGN" (https://web.archive.org/web/200
80228062503/http://ps3.ign.com/articles/749/749069p5.html). IGN. December 4, 2006.
Archived from the original (http://ps3.ign.com/articles/749/749069p5.html) on February 28,
2008. Retrieved October 13, 2014.
131. "Top 100 Games of All Time" (https://archive.org/details/nextgen-issue-021/page/n73/mode/2
up). Next Generation. No. 21. Imagine Media. September 1996. pp. 36–71.
132. "Top 50 Games of All Time" (https://archive.org/details/NEXT_Generation_50/page/n81/mod
e/2up). Next Generation. No. 50. Imagine Media. February 1999. p. 81.
133. "The Game Boy" (https://retrocdn.net/images/7/73/EGM_US_BuyersGuide_1998.pdf) (PDF).
1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 65. Archived (https://web.archiv
e.org/web/20200609192853/https://retrocdn.net/images/7/73/EGM_US_BuyersGuide_1998.
pdf) (PDF) from the original on June 9, 2020.
134. "The Greatest 200 Videogames of Their Time: Super Mario Bros." (https://archive.today/2012
0629011651/http://www.1up.com/do/feature?pager.offset=10&cId=3147448). Electronic
Gaming Monthly. Archived from the original (http://www.1up.com/do/feature?pager.offset=10
&cId=3147448) on June 29, 2012. Retrieved August 9, 2007.
135. "IGN's Top 100 Games" (https://web.archive.org/web/20100301132404/http://top100.ign.co
m/2005/001-010.html). IGN. 2005. Archived from the original (http://top100.ign.com/2005/001
-010.html) on March 1, 2010. Retrieved August 9, 2007.
136. "Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64." (htt
p://www.gamecubicle.com/features-mario-units_sold_sales.htm) GameCubicle.com.
Archived (https://web.archive.org/web/20160617100152/http://www.gamecubicle.com/featur
es-mario-units_sold_sales.htm) from the original on June 17, 2016. Retrieved October 10,
2007.
137. "Here are the 10 greatest Mario video games of all time" (https://www.freep.com/story/entertai
nment/2017/03/10/best-mario-games-of-all-time/98970142/). Detroit Free Press. Archived (htt
ps://web.archive.org/web/20200716224755/https://www.freep.com/story/entertainment/2017/
03/10/best-mario-games-of-all-time/98970142/) from the original on July 16, 2020. Retrieved
July 16, 2020.
138. "The best Mario games, ranked from best to worst" (https://www.digitaltrends.com/gaming/be
st-mario-games/). www.digitaltrends.com. Archived (https://web.archive.org/web/2020080315
0134/https://www.digitaltrends.com/gaming/best-mario-games/) from the original on August
3, 2020. Retrieved July 16, 2020.
139. Nero, Dom; Sherrill, Cameron (June 26, 2019). " 'Super Mario Bros. 3' Is the Absolute Best
Mario Game Nintendo Ever Made" (https://www.esquire.com/lifestyle/g28187033/best-super-
mario-video-games/). Esquire. Archived (https://web.archive.org/web/20200901103012/http
s://www.esquire.com/lifestyle/g28187033/best-super-mario-video-games/) from the original
on September 1, 2020. Retrieved July 16, 2020.
140. Parish, Jeremy (November 2, 2017). "What's the Greatest Mario Game Ever? Find Out
Where Mario Odyssey Lands in Our Updated Rankings!" (https://www.usgamer.net/articles/th
e-definitive-super-mario-rankings-30-years-35-games/page-3). USgamer. Archived (https://w
eb.archive.org/web/20200920012744/https://www.usgamer.net/articles/the-definitive-super-
mario-rankings-30-years-35-games/page-3) from the original on September 20, 2020.
Retrieved July 16, 2020.
141. Gilbert, Ben. "These are the 10 best Super Mario games — and there's never been a better
time to play them" (https://www.businessinsider.com/best-super-mario-games-2017-12#1-su
per-mario-world-12). Business Insider. Archived (https://web.archive.org/web/202007181650
19/https://www.businessinsider.com/best-super-mario-games-2017-12#1-super-mario-world-
12) from the original on July 18, 2020. Retrieved July 16, 2020.
142. Lynch, Gerald; Roberts, Samuel; Leger, Henry St; Tambini, Olivia; April 2020, Gareth Beavis
01. "The best Super Mario games: from Bros. to Odyssey, NES to Switch" (https://www.techr
adar.com/news/best-super-mario-games). TechRadar. Archived (https://web.archive.org/web/
20200716222221/https://www.techradar.com/news/best-super-mario-games) from the
original on July 16, 2020. Retrieved July 16, 2020.
143. "Reviews and News Articles" (https://web.archive.org/web/20130111180344/http://www.gam
erankings.com/browse.html). GameRankings. Archived from the original (https://www.gamer
ankings.com/browse.html) on January 11, 2013. Retrieved December 19, 2011.
144. Byrd, Matthew (August 3, 2021). "Where Grand Theft Auto Ranks on the List of Best Selling
Video Game Franchises" (https://www.denofgeek.com/games/grand-theft-auto-sales-figures-
best-selling-video-game-franchises/). Den of Geek. Archived (https://web.archive.org/web/20
210914022934/https://www.denofgeek.com/games/grand-theft-auto-sales-figures-best-sellin
g-video-game-franchises/) from the original on September 14, 2021. Retrieved
September 14, 2021.
145. "Nintendo sells 100-millionth 'Mario' game" (https://www.upi.com/Archives/1993/06/02/Ninte
ndo-sells-100-millionth-Mario-game/6185738993600/). United Press International (UPI).
June 2, 1993. Archived (https://web.archive.org/web/20220408012050/https://www.upi.com/
Archives/1993/06/02/Nintendo-sells-100-millionth-Mario-game/6185738993600/) from the
original on April 8, 2022. Retrieved December 18, 2021.
146. "The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous
mascot within a bigger framework" (https://www.ign.com/articles/1996/10/01/the-history-of-m
ario). IGN. September 30, 1996. Archived (https://web.archive.org/web/20020311212658/htt
p://ign64.ign.com/articles/060/060310p1.html) from the original on March 11, 2002. Retrieved
February 22, 2021. "Nintendo's first U.S. home videogame console, the Nintendo
Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros.
The legendary title has gone on to sell more than 50 million units worldwide."
147. "IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software" (http://www.
nintendo.co.jp/ir/en/finance/software/wiiu.html). Nintendo Co., Ltd. Archived (https://web.archi
ve.org/web/20191031103300/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html)
from the original on October 31, 2019. Retrieved March 4, 2022.
148. O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on
the Plumber's 30th Birthday" (http://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario
-games-of-all-time-on-the-plumbers-30th-birthday/). Gizmodo. Univision Communications.
Archived (https://web.archive.org/web/20150905121725/http://www.gizmodo.co.uk/2012/12/c
ontact-us/) from the original on September 5, 2015. Retrieved April 25, 2017.
149. "The Most Famous Video Games in the UK (Q3 2021)" (https://yougov.co.uk/ratings/technolo
gy/fame/video-games/all). YouGov. Archived (https://web.archive.org/web/20211204231733/
https://yougov.co.uk/ratings/technology/fame/video-games/all) from the original on December
4, 2021. Retrieved December 4, 2021.

External links
Official website (http://mario.nintendo.com)

Retrieved from "https://en.wikipedia.org/w/index.php?title=Super_Mario&oldid=1225397438"

You might also like