Skyrim 100% Completion Checklist (v0.5)
Skyrim 100% Completion Checklist (v0.5)
Skyrim 100% Completion Checklist (v0.5)
09/07/2021 Added some quest items that can be pickpocketed back after completion.
Unique horses added to Followers tab
Fjola's Wedding Band added to Vanilla uniques
09/05/2021 Filters for sorting added
Minor fixes to books tab. Added notes to a couple books with two versions
Added notes to quest books that can be pickpocketed back
Changed name of the book "The "Madmen" of the Reach to contain quotes
Smithing perks notes fixed
08/30/2021 Fixed a lot of misprints on the Enchantments tab
Added perk trees for Werewolf and Vampire Lord
Bone hawk ring and amulet are removed from unique gear - craftable
Enchanted ring added again to vanilla Uniques since its optional to turn it in for a quest.
Layout of Perks tab changed to be more convenient.
Conditional formatting fixed across the whole spreadsheet.
Y/N changed to checkboxes on every tab except Quest because it needs to be redone
anyway.
Books type column fixed, skill books and spell tomes style changed for better sorting
About 25 empty descriptions filled in in Books tab.
Multiple link errors fixed and all of them are verified plus consistent now on all tabs
except quests
8/25/2021
Removed Enchanted ring from vanilla Uniques - quest item
Removed Chrysamere from vanilla Uniques - CC content
Removed Tandil's Staff from vanilla Uniques - quest item
Zephyr and Talor Dreth's robes are moved to Dawnguard Uniques
Mutually exclusive items are now marked
Added following list of vanilla uniques:
https://pastebin.com/PZKAsnFa
Added following Dawnguard uniques:
Akaviri Sword
Staff of Ruunvald
Vampire Royal Armor
Bone Hawk Ring
Bone Hawk Amulet
Added following Dragonborn uniques:
Ancient Nordic Pickaxe
Unique Gear tab added to Dashboard
8/22/2021
Added 5 paragons to Collectables tab
Added following list of misc collectables :
https://pastebin.com/WPE38dbh
Collectables tab added to Dashboard
8/21/2021
Fixed some minor formatting issues
Fixed spell location column
Added missing tome ids for DLC spells
8/18/2021
Version Date Notes Links
Civil war locations are separated from the main list
All fast travel markers verified
Location added:
The Chill
Skuldafn
Minor style and error fixes
Formulas for locations tab replaced.
Locations and Merchants tabs added to dashboard.
Added "List" column to the Books tab with link to an explanation
8/15/2021
Removed duplicate book:
Diary of Faire Agarwen
Removed unobtainable books:
Gallus's Journal
The Secrets of Ragnvald
Tolfdir's Book
Unsent Afflicted Letter
Added 3 Elder Scrolls as quest books
Following list of books moved to quest books:
https://pastebin.com/RwnZMCNK
Fixed links to DG spell tomes
Fixed style on books tab
Removed Jarrin root from alchemy ingridients due to it being unique quest item.
Added following spells:
Summon Unbound Dremora
Arniel Convection
Summon Arniel's Shade
Added prototype of the Dashboard tab with optional tracking.
Requires testing and fixing other tabs to be fully complete
8/13/2021
Fixed incorrect spell levels
Added missing spell Vision of the Tenth eye
Added missing location East Empire company Warehouse
Added 7 missing unique items. Theres probably more I didn't catch
Added missing book Children of the All Maker
Removed duplicate book The "Madmen" of the Reach
8/2/2021 Added a hidden quest Archery Practice given by Angi in outside Falkreath
Added missing Dragonborn and Dawngaurd books
0.5 3/28/2021 Marked some book which must be turned in for quests
Added numbering to spell levels to make sorting easier
Marked spells that all races start with as already collected
Added missing location quest for Lair's retreat
Fixed a few typos and some cleanup on quest tab
3/17/2021 Moved a couple quests to the correct location
Fixed some typos, errors in book count formulas, and 1 missing book, slight formatting
1/30/2021 changes
0.4 9/21/2020 Finished adding all missing DLC spells and spell tomes
5/31/2020 Finished adding links to Quest tab
Corrected two locations which are not on the map
5/20/2020 Added Hunter's rest and Raven Rock Mine to locations
5/8/2020 Added missing Nightingale armor pieces to Unique Gear
Added missing unique item Staff of Jerik Gaudurson
Added some items to gather to the lists in quest tab
5/2/2020 Fixed conditional formatting on quests tab
Added links to: spells tab, followers tab, shouts tab, alchemy ingrediants tab, merchants
tab
4/28/2020 Removed two duplicate Unique items
Added spell tomes and links to Books sheet
Fixed error in read books formula
More edits for consistancy
0.3 4/26/2020 Added formula and conditional formatting for total thieves guild jobs.
Added two missing Inns to the list of locations
4/24/2020 Fixed some slight errors in formulas
Made a few modifications for consistancy
0.2 4/13/2020 Added Merchants tab
link to original version (mostly here for crediting the
0.1 9/26/2018 First Release original work)
Completion Percentage Task Name
Key (rough estmates): 0-10% = Not started/outlined only 11-90%= In progress 91-99%= Almost done; Needs final checks 100%= Complete
Comments are open to everyone please suggest changes!
Please put comments in the appropriate spot. On the specific item in the to do list if it relates to the page as a whole or the
spot in the page itself that has a problem. I can only have one active comment thread per cell If one already exists just add
to the thread.
DO NOT close or open a comment that is not your own. I need those to fix issues and I will close them as needed.
Comment on this cell with any NEW suggestions for features or fixes
Comment on this cell for general discussion, feedback, questions on checklist
100% Add Dawnguard and Dragonborn Spells and Spell tomes
100% Add Dawnguard and Dragonborn Books
100% Add Dawnguard and Dragonborn ingredients and effects
100% Add a column for which leveled list each book is in to aid in finding them
100% Verify all fast-travel locations and check for duplicates
100% Verify that all recruitable followers are in the list and that they are properly marked
100% Find quest-related books which must be turned in and remove them from Books list
100% Add more data to the recruitable followers list (gender, race, etc.)
100% Fix spell locations column. I didn't make it I have no idea what all those letters mean.
100% Add more collectables to collectables tab. Only unique items that are not equippable should go here.
100% Verify all unique gear is in the list and remove any quest-specific items that must be turned in to complete the quest
100% Add werewolf and vampire perks to Perks tab
100% Add UESP links to followers
100% Add UESP links to Alchemy ingredients
100% Fix Information on the books tab
100% Add UESP links to collectables
100% Add UESP links to Merchants
100% Add UESP links in the shouts tab.
100% Add UESP links to spells
100% Create filters for two-click sorting wherever its possible
0% Add Effect strength, Value and Duration modifiers to Alchemy tab
0% Add Creation Club items to unique gear, Alchemy ingredients, Quests, Books, Spells etc. Clearly mark and separate them.
0% Manually verify that all quests are accounted for on the Tab.
90% Add UESP links to quests
90% Finish items to store for quests list
50% Create a dashboard tab that tracks how close you are to completion
0% Reorganize the quests tab so that it clearly outlines conflicting quests and is easily read and totaled up.
90% Make formatting consistant on all tabs
90% Unify color scheme on all tabs
10% Add a list of notes
Bastionfucks built the orininal spreadsheet based on the work of the spreadsheets that other people made.
I have added to his work by refining the spreadsheet and adding edits for consistency and some missing info
Name Author Modifications
Current Document Xboxiscrunchy, mezotaken Reformatting and many additions
Chasingcalliope Reformatted the books tab.
Skyrim 100% Checklist (v0.01) bastionfucks Everything below was compiled here by bastionfucks
Skyrim Books Checklist roachy1 The Books tab is based off of roachy1's work and the UESP wiki.
Skyrim Character Planning Spreadsheet porter2613 The Perks tab is based off of porter2613's work.
All Skyrim Spells broken down by Level and School alanchavez The spells tab is a copy of alanchavez's work
The Quests, Collectible Items, and Dragon Shout tabs are based off of
Skyrim Quest Checklists and Quest Mod Checklists Sakr3d Sakr3d's work.
Filterable list of alchemy ingredients u/Guysmiley777 The Alchemy tabis based of off Guysmiley777's wor.
The UESP Wiki All Authors The UESP wiki was the best resource and I am forever in your debt.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Tab name Track Progress bar Completed %
Quests
Spells 1.75%
Locations 0.00%
Books 0.00%
Perks 0.00%
SKYRIM QUEST CHECKLIST
Side quests highlighted in orange. Level dependent quests highlighted in green. last updated: 2015.08.20
Main Quest
No Unbound Escape Imperial custody and a dragon raid. N/A
No The Horn of Jurgen Windcaller Retrieve a Greybeard artifact from Ustengrav. Arngeir
No Alduin's Wall Locate the prophecy within Sky Haven Temple. Esbern
Paarthurnax
No The Fallen Capture and interrogate one of Alduin's allies. Arngeir
Esbern
Rebuilding the Recruit new members for the Cure Kodlak's spirit and prove
No Delphine No Glory of the Dead Vilkas
Blades Blades. yourself as a true Companion.
No Queen Bee Statue Riften: Goldenglow Estate 0 Other special jobs completed
Reputation Quests
Recover a stolen silver mold for a
No Silver Lining Delvin
silversmith in Markarth.
Frame a ship's captain for a jilted
No The Dainty Sload Delvin
merchant in Solitude.
Help get a convicted prisoner
No Imitation Amnesty Delvin
released from jail in Whiterun.
Summerset Remove a rival guild from the
No Delvin
Shadows picture in Windhelm.
Note: A number of factors related to the optional main quest Season Unending can influence which of these quests are initiated.
Find and deliver some forged Rescue from Fort Rescue Stormcloak soldiers from Galmar
No A False Front Legate Rikke No
documents to the Stormcloaks. Neugrad the Imperials and capture the fort. Stone-Fist
The Battle for Fort Blackmail a Talos worshipper into Galmar
No Regain the Pale for the Imperials. Legate Rikke No Compelling Tribute
Dunstad helping the Stormcloaks. Stone-Fist
Use a corrupt steward to gain The Battle for Fort Take this fort in the name of the Galmar
No Compelling Tribute Legate Rikke No
intelligence on the Stormcloaks. Sungard Stormcloaks. Stone-Fist
The Battle for Fort Take Fort Greenwall for the Find and deliver some forged Galmar
No Legate Rikke No A False Front
Greenwall Imperials. documents to the Imperials. Stone-Fist
The Battle for Fort Take Fort Sungard for the The Battle for Fort Galmar
No Legate Rikke No Take this fort for the Stormcloaks.
Sungard Imperials. Snowhawk Stone-Fist
Rescue from Fort Rescue the prisoners and regain The Battle for Fort Galmar
No Legate Rikke No Take this fort for the Stormcloaks.
Kastav Winterhold Hold for the Imperials. Dunstad Stone-Fist
The Battle for Fort Take Fort Snowhawk for the The Battle for Fort Galmar
No Legate Rikke No Take this fort for the Stormcloaks.
Snowhawk Imperials. Greenwall Stone-Fist
The Battle for Fort Prepare for the final assault on The Battle for Fort Galmar
No Legate Rikke No Take this fort for the Stormcloaks.
Amol Windhelm. Kastav Stone-Fist
Conquer the Stormcloak capital The Battle for Fort Galmar
No Battle for Windhelm Legate Rikke No Take this fort for the Stormcloaks.
and bring Ulfric to justice. Hraggstad Stone-Fist
The final push to free Skyrim of the Galmar
No Battle for Solitude
Imperials. Stone-Fist
Daedric Quests
Azura Meridia Level Required: 12
No The Black Star Help find and repair Azura's Star. Aranea Lenith Molag Bal
Ask about
Ask about Balgruuf's strange Relieve the people of Dawnstar
No Balgruuf's strange Jarl Balgruuf No Waking Nightmare Erandur
children. from Vaermina's curse.
children
The Whispering Investigate Nelkir's story of a
No Jarl Balgruuf
Door Whispering Lady.
Divine Quests
Participate in the trials by hunting Whetted- Help the Temple of Mara of Riften
No Kyne's Sacred Trials No The Book of Love Dinya Balu
the guardian beasts of Skyrim. Blade spread the cause of love.
The Blessings of Restore the Gildergreen for Danica Danica Pure- Find a new Sybil for the Temple of
No No The Heart of Dibella Hamal
Nature Pure-Spring in Whiterun. Spring Dibella in Markarth.
Dungeon Quests
Angarvunde - A Nordic tomb at the foot of the mountains directly west of Riften
Nilheim - A tower east-northeast of Ivarstead containing disguised bandits.
and slightly northwest of Avanchnzel.
Discover the treasure of Escort Telrav back to his camp in
No Angarvunde No Telrav's Request Telrav
Angarvunde. Nilheim.
Ansilvund Excavation - A Nordic ruin situated northeast of Shor's Stone. Ragnvald - A Nordic ruin north of Markarth containing draugr.
No Ansilvund Kill Lu'ah Al-Skaven in Ansilvund. No Ragnvald Discover the secrets of Ragnvald. Ragnvald
Blind Cliff Bastion - A cave southwest of Karthwasten along the banks of the Rebel's Cairn - A cave located in The Reach between the Sundered Towers and
Karth River containing Forsworn. Bleakwind Bluff.
The Affairs of Help an imprisoned hagraven Legend of Red
No Melka No Rebel's Cairn Find Red Eagle's sword.
Hagravens reclaim her lost tower. Eagle
Darklight Tower - A tower southwest of Riften that is nested by hagravens and Robber's Gorge - A bandit camp spanning the road from Rorikstead to Dragon
their ilk. Bridge.
Help Illia prevent her mother Silvia Find the treasure of Robber's
No Repentance Illia No Robber's Gorge
from transforming into a hagraven. Gorge.
Shroud Hearth Barrow - An ancient Nordic ruin located just northeast of
Folgunthur - A Nordic ruin located southeast of Solitude.
Ivarstead.
Investigate the forgotten Gauldur Investigate the barrow outside of
No Forbidden Legend No Lifting the Shroud Wilhelm
Legend. Ivarstead.
Forelhost Crypt - A ruined fortress on a peak southeast of Riften which contains a Southfringe Sanctum - A remote snowy cave that is home to the conjurer
word wall for the Storm Call shout. Bashnag and his coven.
Siege on the Dragon Enter the ruins of Forelhost and Captain The Savior of Help a necromancer escape from
No No Selveni Nethri
Cult recover Rahgot's mask. Valmir Selveni Nethri Southfringe Sanctum.
Sleeping Tree Cave - A giant camp where the Sleeping Tree is located. It is
Frostflow Abyss - A lighthouse located west of Winterhold in the north of Skyrim.
situated almost due west of Western Watchtower.
Uncover the tragic events inside Question Ysolda about a note Note on Ulags
No Frostflow Abyss No Sleeping Tree Cave
Frostflow Lighthouse. found on a dead Orc. corpse.
Frostmere Crypt - A Nordic ruin south-southwest of Dawnstar and just northeast
Soljund's Sinkhole - A moonstone ore mine east of Sky Haven Temple.
of the Lord Stone.
Find out what happened in Defeat the draugr in Soljund's
No The Pale Lady No Soljund's Sinkhole Perth
Frostmere Crypt. Sinkhole.
High Gate Ruins - A Nordic ruin directly west of Dawnstar, and a short distance
The Midden - A dungeon underneath the College of Winterhold.
east of the Wreck of the Icerunner.
Help Anska trace her roots in High Summon the Dremora pirate,
No A Scroll For Anska Anska No Forgotten Names
Gate Ruins. Velehk Sain.
Treva's Watch - A fort situated to the southeast of Ivarstead and to the west of
Hillgrund's Tomb - A Nordic barrow where the Hillgrund family dead are interred.
Riften.
Stop a necromancer from defiling Help Stalleo take back Treva's
No Ancestral Worship Golldir No Infiltration Stalleo
Golldir's ancestral barrow. Watch.
Ironbind Barrow - A Nordic ruin which contains a word wall for the Become Valthume - An ancient barrow where ancient knowledge awaits and restless
Ethereal shout, and the tomb of a long dead warlord. dead still battle. It is located southeast of Markarth.
Help a daring adventurer and her
No Coming of Age Salma No Evil in Waiting Seal away an ancient evil. Valthume
companion retrieve their riches.
Mistwatch - A fort located at the northern base of the mountains on the border Volunruud - A tomb containing a word wall, as well as the treasure and dead
of the Rift and Eastmarch. body of the Tongue Chieftain Kvenel.
Help Christer locate his kidnapped Unlock the burial chamber of the
No Mistwatch Christer No Silenced Tongues
wife Fjola. Tongue Chieftain Kvenel.
Moss Mother Cavern - A small, open-ceiling, cavernous grove lush with flora, Yngol Barrow - A barrow northeast of Windhelm on the south bank of the White
located northwest of Half-Moon Mill. River. Due to a glitch this quest will never appear in your journal
Moss Mother Help an injured hunter avenge his Find the treasure unlocked by the
No Valdr No Yngol's Barrow
Cavern fallen companions. Coral Dragon Claw.
Liar's Retreat - A small underground cellar which is located northwest of Broken
Tower Redoubt and northeast of Karthwasten.
Retrieve the Longhammer from a
No Lair's Retreat
fallen bandit.
Miscellaneous Quests
Idgrod the
No Delivery Deliver Idgrod's Note to Danica.
Younger
Investigate Falion's curious
No Falion's Secret Falion
activities.
Prove your strength by wagering
No Fight! Fight! Benor
on a fist fight with another.
For the Good of Deliver Gorm's letter to Captain
No Gorm
Morthal Aldis in Solitude.
Bring one Song of the Alchemists
No Rare Gifts Lami
to Lami.
Thane of Gain the title of Thane of Idgrod
No
Hjaalmarch Hjaalmarch. Ravencrone
No Lights Out! Help run a cargo ship aground. Jaree-Ra Outside of Solitude
Get paid to chop firewood for
Miscellaneous Quests No Chop Wood
Solitude Sawmill.
Hjorunn
A Few Words with Do a favor by talking to someone Get paid to gather leek, potato,
No Octieve San No Gather Wheat Katla
You about a problem. wheat crops for Katla's Farm.
Deliver the Stros M'Kai Rum to Falk Quest all Beggars
No Delivery Sorex Vinius No Take pity on a beggar. Gissur
Firebeard Have
Recover Noster's Helmet from a Noster Quest all Drunks
No Dungeon Delving No Make a drunk dance for joy. Razelan
cave. Eagle-Eye Have
Take Torygg's war horn to the
No Elisif's Tribute Elisif the Fair
Shrine of Talos.
Miscellaneous Quests No Mine Ore Get paid to mine orichalcum ore. Gharol
Miscellaneous Quests No Alchemy Tutorial Learn the basics of potion making. Orgnar
No Alchemy Tutorial Learn the basics of potion making. Arcadia No Chop Wood Get paid to chop firewood. Hod
Argonian Ale Brenuin longs for the taste of Quest all Drunks
No Brenuin No Make a drunk dance for joy. Embry
Extraction Argonian Ale. Have
Blacksmithing Adrianne Retrieve a family heirloom from a
No Learn the basics of smithing. No The Golden Claw Lucan Valerius
Tutorial Avenicci bandit.
Convince Braith to stop bullying Lars Battle-
No Bullying Braith
Lars. Born Rorikstead
No Chop Wood Get paid to chop firewood. Hulda No Erik the Slayer Help Erik become an adventurer. Erik
No Dungeon Delving Recover Ring of Pure Mixtures. Frida No Delivery Deliver Aeri's Note to Skald. Aeri
No Some Light Theft Steal the Staff of Arcane Authority. Malur Seloth
Global Quests
Side Quests Stones of Barenziah
A Return To Your Sinderion's Eastmarch
No Aid in research in Blackreach. No Stony Creek Cave
Roots Journal N of Riften
Eastmarch
Miscellaneous Quests No
S of Windhelm
Ansilvund
The Reach
Player Level Dependent Quests No
SSW of Markarth
Dead Crone Rock
Level required Quest, Type, Location No The Rift of Riften Black-Briar Lodge
Lists
Items to store up on for quests Items to store up on for quests (continued)
Region: The Rift Site: Ivarstead Region: Eastmarch Site: Kynesgrove
No 10 Bear Pelts No 2 frost salts
Quest: Grin and Bear It Quest: Dravynea's Frost Salts
Region: Blackreach Site: Blackreach Region: The Rift Site: Riften
No 30 crimson nirnroot No 1 gold ore
Quest: A Return To Your Roots Quest: Ringmaker
Region: The Rift Site: Largashbur Region: The Rift Site: Riften
No 1 daedra heart No 5 ice wraith teeth
Quest: The Cursed Tribe Quest: Ice Cold
Region: The Raech Site: Markarth Region: The Rift Site: Outside of Riften
No 1 daedra heart No 20 jazbay grapes
Quest: Coated in Blood Quest: Smooth Jazbay
Region: The Rift Site: Riften Region: The Rift Site: Riften
No 20 deathbell No 1 mammoth tusk
Quest: Few and Far Between Quest: Ringmaker
Region: The Reach Site: Shrine of Peryite Region: Whiterun Hold Site: Whiterun
No 1 deathbell No 1 mammoth tusk
Quest: The Only Cure Quest: Rare Gifts
Region: Winterhold Site: College of Winterhold Region: The Rift Site: Riften
No 10 Dwermer cogs No 20 nightshade
Quest: Arniel's Endevor Quest: Few and Far Between
Region: The Rift Site: Riften Region: The Rift Site: Riften
No 10 fire salts No 20 nirnroots
Quest: Stoking the Flames Quest: Few and Far Between
3 flawless Region: The Rift Site: Riften Region: The Reach Site: Shrine of Peryite
No No 1 silver ingot
amethysts Quest: Sealing the Deal Quest: The Only Cure
Region: The Reach Site: Shrine of Peryite Region: The Rift Site: Largashbur
No 1 flawless ruby No 1 troll fat
Quest: The Only Cure Quest: The Cursed Tribe
Region: The Rift Site: Riften Region: The Reach Site: Shrine of Peryite
No 2 flawless sapphires No 1 vampire dust
Quest: Ringmaker Quest: The Only Cure
Quests when you join the Dawnguard. No Cleansing Light Kill the boss of a vampire lair. Gunmar
Side Quests No The Hunt Kill the Dawnguard spy. Fura or Garan
Experimental
No Be a test subject in an experiment. Neloth
Subject (A)
Experimental
No Be a test subject in an experiment. Neloth
Subject (B)
Help Talvas Fathryon by killing an Talvas
No From the Ashes
ash guardian. Fathryon
Help Elynea Mothren repair the Elynea
No Healing a House
tower of Tel Mithryn. Mothren
Fortify Stamina - - X X - X X - - Plus 20 161 Armor, Boots, Necklaces, and Rings "of Stamina"
Armor, Necklaces and Rings "of Invigoration"Armor
Necklaces and Rings "of Recuperation"
Fortify Stamina Regen - - X X - X X - - Plus 10% 125
Armor, Necklaces and Rings "of Rejuvenation"
Armor, Necklaces and Rings "of Renewal"
Fortify Unarmed - - - - X X - - - Plus 5 damage 88 Gloves of the Pugilist
Fortify Alteration - X X X - X - - - Minus 8% casting cost 206 Armor, Bracers, and Helmets "of Alteration"
Armor, Bracers, Circlets, Helmets, Necklaces, and Rings "of Destruction"
Fortify Destruction - X X X - X - - - Minus 8% casting cost 256
Thalmor Robes, Hooded Thalmor Robes
Armor "of Health"
Fortify Health - - X X - X - X - Plus 20 202
Enchanted Ring
Fortify Heavy Armor - - X X X X - - - Plus 8 Skill 157 Armor and Necklaces "of the Knight"
Fortify Light Armor - - X X X X - - - Plus 8 Skill 137 Armor and Necklaces "of the Squire"
Bracers/Gauntlet, Necklaces, and rings "of Smithing"
Fortify Smithing - - X X X X - - - Plus 8% tempering strength 236 Silver-Blood Family Ring
The Forgemaster's Fingers
Fortify Sneak - - X - X X X - - Plus 13% 672 Boots, Necklaces, and Rings "of Sneaking"
Negative 5% casting cost
Fortify Alteration & Magicka Regen - - - X - - - - - 176 Robes "of Alteration"
Plus 10% Magicka Regen
Fortify Archery - X X - X X - - - Plus 13% damage 352 Bracers/Gauntlets, Circlets, Helmets, and Rings "of Archery"
Fortify Restoration - X X X - X - - - Minus 8% casting cost 231 Armor, Circlets, Helmets, and Rings "of Restoration"
Negative 5% casting cost
Fortify Restoration & Magicka Regen - - - X - - - - - 193 Robes "of Restoration"
Plus 10% Magicka Regen
Bracers/Gauntlets, Necklaces, and Rings "of Sure Grip"
Fortify Two-Handed - - X - X X X - - Plus 13% damage 369 Ironhand Gauntlets
Ring of Minor Striking
Muffle - - - - - - X - - N/A 105 Boots "of Muffling"
Necklace of Disease Immunity
Resist Disease - - X X - X - X - Plus 25% 55
Necklace of Disease Resistance
Boots, Necklaces, and Shields "of Dwindling Flames"
Boots, Necklaces, and Shields "of Fire Abatement"
Boots, Necklaces, and Shields "of Fire Suppression"
Boots, Necklaces, and Shields "of Flame Suppression"
Resist Fire - - X - - X X X - Plus 15% 176 Boots, Necklaces, and Shields "of the Firewalker"
Boots, Necklaces, and Shields "of Resist Fire"
Boots, Necklaces, and Shields "of Waning Fire"
Ancient Helm of the Unburned
Steel Shield of Fire Resist
Armor, Boots, Necklaces, and Shields "of Dwindling Frost"
Armor, Boots, Necklaces, and Shields "of Frost Abatement"
Armor, Boots, Necklaces, and Shields "of Frost Suppression"
Armor, Boots, Necklaces, and Shields "of Resist Frost"
Resist Frost - - X - - X X X - Plus 15% 186 Armor, Boots, Necklaces, and Shields "of Waning Frost"
Armor, Boots, Necklaces, and Shields "of Warmth"
Helm of Yngol
Herebane's Fortress
Necklace of Frost Resist
Necklaces, Rings, and Shields "of Dwindling Magic"
Necklaces, Rings, and Shields "of Resist Magic"
Necklaces, Rings, and Shields "of Waning Magic"
Resist Magic (Two Versions) - - X - - X - X - Plus 8% 187 Necklaces, Rings, and Shields "of Magic Abatement"
Necklaces, Rings, and Shields "of Magic Suppression"
Necklaces, Rings, and Shields "of Nullification"
A second version of the effect is available from the Shield of Solitude
Necklace of Poison Immunity
Resist Poison - - X X - X - X - Plus 15% 39
Necklace of Poison Resistance
Boots, Necklaces, and Shields "of Dwindling Shock"
Boots, Necklaces, and Shields "of Grounding"
Boots, Necklaces, and Shields "of Resist Shock"
Resist Shock - - X - - X X X - Plus 15% 196
Boots, Necklaces, and Shields "of Shock Abatement"
Boots, Necklaces, and Shields "of Shock Suppression"
Boots, Necklaces, and Shields "of Waning Shock"
Waterbreathing - X X - - X - - - N/A 100 Circlets, Helmets, and Necklaces "of Waterbreathing"
Weapons "of Absorption"
Weapons "of Consuming"
Weapons "of Devouring"
Weapons "of Leeching"
Absorb Health X - - - - - - - Destruction 8 31
Weapons "of the Vampire"
Blade of Woe
Drainblood Battleaxe
Gauldur Blackblade
Enchantment Name Obtained? Weapon Head Neck Chest Hands Finger Feet Shield School Base Magnitude Base Cost Disenchant
Weapons "of the Sorcerer"
Weapons "of Evoking"
Weapons "of Harrowing"
Absorb Magicka X - - - - - - - Destruction 10 21 Weapons "of Siphoning"
Weapons "of Winnowing"
Gauldur Blackbow
Drainspell Bow
Weapons "of Subsuming"
Weapons "of Garnering"
Weapons "of Gleaning"
Absorb Stamina X - - - - - - - Destruction 10 22
Weapons "of Harvesting"
Weapons "of Reaping"
Drainheart Sword
Weapons "of Annihilating"
Banish X - - - - - - - Conjuration Level 10 113 Weapons "of Banishing"
Weapons "of Expelling"
Weapons "of Chaos"
Weapons "of Extreme Chaos"
Chaos Damage (Dragonborn Only) X - - - - - - - Destruction 10 19 Weapons "of High Chaos"
Weapons "of Ultimate Chaos"
Champion's Cudgel
Weapons "of Debilitation"
Weapons "of Exhaustion"
Weapons "of Fatigue"
Damage Stamina X - - - - - - - Destruction 15 29 Weapons "of Lethargy"
Weapons "of Torpor"
Weapons "of Weariness"
Froki's Bow
Weapons "of Cowardice"
Weapons "of Despair"
Weapons "of Dismay"
Fear X - - - - - - - Illusion Level 10, for 30 seconds 16
Weapons "of Dread"
Weapons "of Fear"
Weapons "of Terror"
5 seconds
Fiery Soul Trap X - - - - - - - Conjuration 11 Steel Battleaxe of Fiery Souls
10 fire damage
Weapons "of Burning"
Weapons "of Scorching"
Weapons "of Embers"
Fire Damage X - - - - - - - Destruction 10 11 Weapons "of Fire"
Weapons "of Flames"
Weapons "of the Blaze"
Weapons "of the Inferno"
Weapons "of Chills"
Weapons "of Blizzards"
Weapons "of Cold"
Weapons "of Freezing"
Weapons "of Frost"
10 Weapons "of Ice"
Frost Damage X - - - - - - - Destruction 13
50% slow for 2 seconds Weapons "of Winter"
Aegisbane
Eduj
Firiniel's End
Grimsever
Okin
Huntsman's Prowess X - - - - - - - Destruction Plus 3 damage vs. Animals 3 Poacher's Axe
Weapons "of Depleting"
Weapons "of Diminishing'
Weapons "of Draining"
Magicka Damage X - - - - - - - Destruction 15 15
Weapons "of Enervating"
Weapons "of Nullifying"
Weapons "of Sapping"
Weapons "of Immobilizing"
Paralyze X - - - - - - - Alteration 26% chance for 2 secondds 34 Weapons ""of Petrifying"
Weapons "of Stunning"
Weapons "of Sparks"
Weapons "of Arcing"
Weapons "of Shocks"
Shock Damage X - - - - - - - Destruction 10 14
Weapons "of Thunderbolts"
Weapons "of Lightning"
Weapons "of Storms"
Lunar Iron Mace
Lunar Iron Sword
Lunar Iron War Axe
Silent Moons Enchant X - - - - - - - Destruction Plus 10 damage between 9pm and 5am 5
Lunar Steel Mace
Lunar Steel Sword
Lunar Steel War Axe
5 shock damage
Smithing Expertise X - - - - - - - Destruction 11 Notched Pickaxe
+5 Smithing
Weapons "of Animus"
Weapons "of Binding"
Weapons "of Damnation"
Soul Trap X - - - - - - - Conjuration 4 seconds 9
Weapons "of Malediction"
Weapons "of Soul Snares"
Weapons "of Souls"
Blessed weapons
Hallowed weapons
Holy weapons
Turn Undead X - - - - - - - Restoration Level 10, for 30 seconds 29
Reverent weapons
Sanctified weapons
Virtuous weapons
Name Obtained? School Level Value Description Location Tome ID
- 1.75% - - - - - -
Candlelight Alteration (1) - Novice 44 Create hovering light that lasts 60 seconds Purchase from CUK, FFH, FDR, MWH, NFH, SBP, TCW, WPK, WMK 0009E2A7
Equilibrium Alteration (1) - Novice 250 Convert 20/s Health into 20/s Magicka Found in Labyrinthian Chasm 000F4997
Oakflesh Alteration (1) - Novice 44 Improves caster's armor by 40 points for 60 seconds Purchase from CUK, FFH, FDR, MWH, NFH, RT, SBP, TCW, WPK, WMK 0009E2A8
Magelight Alteration (2) - Apprentice 87 Stick a 60-second ball of light where it strikes when cast Purchase from CUK, FFH, FDR, MWH, SBP, TCW, WPK, WMK 000A26E2
Stoneflesh Alteration (2) - Apprentice 95 Improves caster's armor by 60 points for 60 seconds Purchase from CUK, FFH, FDR, MWH, SBP, TCW, WPK, WMK 000A26E3
Ash Shell (DB) Alteration (3) - Adept 425 (DB) Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds Purchase from TTM after "From the Ashes" quest XX0177AC
Detect Life Alteration (3) - Adept 332 See nearby living through walls Purchase from TCW, WMK (level 40 Alteration) 000A26E7
Ironflesh Alteration (3) - Adept 341 Improves caster's armor by 80 points for 60 seconds Purchase from TCW, WMK (level 40 Alteration) 000A26E4
Telekinesis Alteration (3) - Adept 326 Target item and hover it nearer or cast it away Purchase from TCW, WMK (level 40 Alteration) 000A26E5
Transmute Mineral Ore Alteration (3) - Adept 200 Transmute one piece of unrefined Iron Ore to Silver Ore or Silver Ore to Gold Ore Found in Ansilvund Burial Chambers, Halted Stream Camp 00109112
Waterbreathing Alteration (3) - Adept 340 Breathe under water for 60 seconds Purchase from TCW, WMK (level 40 Alteration) 000A26E6
Ash Rune (DB) Alteration (4) - Expert 635 (DB) Targets that fail to resist are immobilized in hardened ash for 30 seconds Purchase from TTM after "From the Ashes" quest XX0177B5
Detect Dead Alteration (4) - Expert 600 See nearby dead through walls Purchase from TCW (level 65 Alteration) 000A26EA
Ebonyflesh Alteration (4) - Expert 650 Improves caster's armor by 100 points for 60 seconds Purchase from TCW (level 65 Alteration) 000A26E9
Paralyze Alteration (4) - Expert 685 Targets that fail to resist are paralyzed for 10 sec Purchase from TCW (level 65 Alteration) 000A26E8
Dragonhide Alteration (5) - Master 1389 Caster ignores 80% of physical damage for 30 seconds Reward for "Alteration Ritual Spell" quest (level 90 Alteration) 000D2B4E
Mass Paralysis Alteration (5) - Master 1280 All targets in the area that fail to resist are paralyzed for 15 sec Purchase from TCW after "Alteration Ritual Spell" (Level 90 Alteration) 000DD646
Bound Dagger (DB) Conjuration (1) - Novice 38 (DB) Creates a magic dagger for 120 seconds. Sheathe it to dispel Purchase from TTM after "From the Ashes" quest XX01CE07
Bound Sword Conjuration (1) - Novice 49 Creates magic sword for 120 seconds Purchase from CUK, FFH, FDR, MWH, NFH, SBP, PCW, WPK, WMK, TTM 0009E2A9
Conjure Familiar Conjuration (1) - Novice 49 Summons a familiar for 60 seconds where the caster is pointing Purchase from CUK, FFH, FDR, MWH, NFH, SBP, PCW, WPK, WMK, TTM 0009E2AB
Raise Zombie Conjuration (1) - Novice 49 Reanimate a weak dead body to fight for 60 seconds Purchase from CUK, FFH, FDR, MWH, NFH, RT, SBP, PCW, WPK, WMK, TTM 0009E2AA
Summon Unbound Dremora Conjuration (1) - Novice N/A Summons an unbound Dremora for 999 seconds. Learned during the quest "Conjuration Ritual Spell" (level 90 Conjuration) N/A
Bound Battleaxe Conjuration (2) - Apprentice 99 Creates a magic battleaxe for 120 seconds Purchase from CUK, FFH, FDR, MWH, NFH, SBP, PCW, WPK, WMK, TTM 000A26ED
Conjure Boneman (DG) Conjuration (2) - Apprentice 75 (DG) Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing Found in Soul Cairn, in the center of the encircling pathways southwest of Jiub's Opus, Page 9 XX0045B0
Conjure Flame Atronach Conjuration (2) - Apprentice 99 Summons a flame atronach for 60 seconds where the caster is pointing Purchase from CUK, FFH, FDR, MWH, NFH, SBP, PCW, WPK, WMK, TTM 000A26EC
Reanimate Corpse Conjuration (2) - Apprentice 99 Reanimate a more powerful dead body to fight for 60 seconds Purchase from CUK, FFH, FDR, MWH, NFH, SBP, PCW, WPK, WMK, TTM 000A26EB
Soul Trap Conjuration (2) - Apprentice 100 Fills a soul gem if target dies within 60 seconds of casting Purchase from CUK, FFH, FDR, MWH, NFH, SBP, PCW, WPK, WMK, TTM 0009CD54
Summon Arniel's Shade Conjuration (2) - Apprentice N/A Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. Reward for "Arniel's Endeavor" quest N/A
Summon Arvak (DG) Conjuration (2) - Apprentice N/A (DG) Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed Reward for "Soul Cairn Horse" quest N/A
Banish Daedra Conjuration (3) - Adept 346 Returns weaker daedra to Oblivion Purchase from CUK, FFH, PCW (level 40 Conjuration) 000A26EE
Bound Bow Conjuration (3) - Adept 335 Creates a magic bow for 120 seconds Purchase from CUK, FFH, PCW (level 40 Conjuration) 000A26F1
Conjure Ash Spawn (DB) Conjuration (3) - Adept 338 (DB) Summons an Ash Spawn for 60 seconds wherever the caster is pointing Purchase from TTM after "Telvanni Research" quest XX01E2B1
Conjure Frost Atronach Conjuration (3) - Adept 347 Summons a frost atronach for 60 seconds where the caster is pointing Purchase from CUK, FFH, PCW (level 40 Conjuration) 000A26EF
Conjure Mistman (DG) Conjuration (3) - Adept 75 (DG) Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing Found in Soul Cairn next to Jiub's Opus, Page 7 XX0045B1
Conjure Seeker (DB) Conjuration (3) - Adept 307 (DB) Summons a Seeker for 60 seconds wherever the caster is pointing Found in Apocrypha in multiple places (level 40 Conjuration) XX033C67
Flaming Familiar Conjuration (3) - Adept 250 Summons flaming familiar that attacks then explodes causing flame damage Reward for "A Scroll For Anska" quest 000B45F7
Revenant Conjuration (3) - Adept 340 Reanimate a powerful dead body to fight for 60 seconds Purchase from CUK, FFH, PCW (level 40 Conjuration) 000A26F2
Command Daedra Conjuration (4) - Expert 660 Powerful summoned & raised creatures are put under your control Purchase from PCW (level 65 Conjuration) 000A26F6
Conjure Ash Guardian (DB) Conjuration (4) - Expert 1120 Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. Purchase from TTM after "From the Ashes" quest 0301AABA
Conjure Dremora Lord Conjuration (4) - Expert 730 Summons a Dremora Lord to fight for you for 120 seconds Purchase from PCW (level 65 Conjuration) 0010FD60
Conjure Storm Atronach Conjuration (4) - Expert 690 Summons a storm atronach for 60 seconds where the caster is pointing Purchase from PCW (level 65 Conjuration) 000A26f0
Conjure Wrathman (DG) Conjuration (4) - Expert 75 (DG) Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing Soul Cairn, in a building due south of Jiub's Opus, Page 5 XX0045B2
Dread Zombie Conjuration (4) - Expert 630 Reanimate a very powerful dead body to fight for you for 60 sec Purchase from PCW (level 65 Conjuration) 000A26F7
Expel Daedra Conjuration (4) - Expert 620 Powerful summoned daedra creatures are sent back to Oblivion Purchase from PCW (level 65 Conjuration) 000A26F8
Dead Thrall Conjuration (5) - Master 3296 Reanimate a dead person permanently to fight for you Purchase from PCW after "Conjuration Ritual Spell" quest (level 90 Conjuration) 000A26F9
Flame Thrall Conjuration (5) - Master 1260 Summons a Flame Atronach permanently Reward for "Conjuration Ritual Spell" quest (level 90 Conjuration) 000A26FA
Frost Thrall Conjuration (5) - Master 3374 Summons a Frost Atronach permanently Purchase from PCW after "Conjuration Ritual Spell" quest (level 90 Conjuration) 000A26FB
Storm Thrall Conjuration (5) - Master 3504 Summons a Storm Atronach permanently Purchase from PCW after "Conjuration Ritual Spell" quest (level 90 Conjuration) 000A26FC
Arniel's Convection Destruction (1) - Novice N/A Burns the target 1 points per second. Targets on fire take extra damage. Learned during the quest "Arniel's Endeavor" N/A
Flames Destruction (1) - Novice 50 Shoot flames from one or both hands for 8/s fire damage; targets on fire take extra damage All players start with this spell 0009CD51
Frostbite Destruction (1) - Novice 47 A blast of cold that does 8/s per second to health and stamina Purchase from CUK, FFH, FDR, MWH, NFH, RT, SBP, FCW, WPK, WMK, TTM 0009CD52
Sparks Destruction (1) - Novice 46 Create a bolt of lightning that does 10/s shock damage to health and 5/s to magicka Purchase from CUK, FFH, FDR, MWH, NFH, SBP, FCW, WPK, WMK, TTM 0009CD53
Fire Rune Destruction (2) - Apprentice 90 Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near Purchase from CUK, FFH, FDR, MWH, SBP, FCW, WPK, WMK, TTM 000A2700
Firebolt Destruction (2) - Apprentice 96 A blast of fire that does 25 points of damage; targets on fire take extra damage Purchase from CUK, FFH, FDR, MWH, SBP, FCW, WPK, WMK, TTM 000A26FD
Frost Rune Destruction (2) - Apprentice 92 Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near Purchase from CUK, FFH, FDR, MWH, SBP, FCW, WPK, WMK, TTM 000A2701
Ice Spike Destruction (2) - Apprentice 96 Throw a spike of ice that does 25 points of frost damage to health and stamina Purchase from CUK, FFH, FDR, MWH, SBP, FCW, WPK, WMK, TTM 000A26FE
Lightning Bolt Destruction (2) - Apprentice 95 Create a bolt of lightning that does 25 points of shock damage to health and half that to magicka Purchase from CUK, FFH, FDR, MWH, SBP, FCW, WPK, WMK, TTM 000A26FF
Lightning Rune Destruction (2) - Apprentice 93 Cast on a nearby surface, explodes for 50 points of shock damage when enemies come near Purchase from CUK, FFH, FDR, MWH, SBP, FCW, WPK, WMK, TTM 000A2702
Chain Lightning Destruction (3) - Adept 390 Lightning bolt that shock damages health magicka, then leaps to another target Purchase from FDR, MWH, ECW, FCW, WPK, TTM (level 40 Destruction) 000A2708
Fireball Destruction (3) - Adept 345 A fiery explosion for 50 points of damage in 15 foot radius; targets on fire take extra damage Purchase from FDR, MWH, ECW, FCW, WPK, TTM (level 40 Destruction) 000A2706
Flame Cloak Destruction (3) - Adept 325 For 60 seconds, opponents in melee range take 8/s fire damage; targets on fire take extra damage Purchase from FDR, MWH, ECW, FCW, WPK, TTM (level 40 Destruction) 000A2703
Frost Cloak Destruction (3) - Adept 340 For 60 seconds, opponents in melee range take 8/s frost damage and stamina damage Purchase from FDR, MWH, ECW, FCW, WPK, TTM (level 40 Destruction) 000A2704
Ice Storm Destruction (3) - Adept 360 Create a freezing whirlwind that does 40/s frost damage to health and stamina Purchase from FDR, MWH, ECW, FCW, WPK, TTM (level 40 Destruction) 000A2707
Lightning Cloak Destruction (3) - Adept 355 For 60 seconds nearby opponents take 8 points shock damage and half magicka damage Purchase from FDR, MWH, ECW, FCW, WPK, TTM (level 40 Destruction) 000A2705
Whirlwind Cloak (DB) Destruction (3) - Adept 395 (DB) For 60 seconds, opponents in melee range have a chance of being flung away Purchase from TTM after "Wind and Sand" quest XX0177AD
Icy Spear Destruction (4) - Expert 725 Throw spear of ice that does 60 points of frost damage to health and stamina Purchase from ECW, FCW, TTM (level 65 Destruction) 0010F7F3
Incinerate Destruction (4) - Expert 710 Create blast of fire that does 60 points of damage; targets on fire take extra damage Purchase from ECW, FCW, TTM (level 65 Destruction) 0010F7F4
Thunderbolt Destruction (4) - Expert 750 Create a thunderbolt that does 60 points of shock damage to health and half that to magicka Purchase from ECW, FCW, TTM (level 65 Destruction) 0010F7F5
Wall of Flames Destruction (4) - Expert 680 Sprayed on the ground, creates wall of flames that does 50/s fire damage Purchase from ECW, FCW, TTM (level 65 Destruction) 000A2709
Wall of Frost Destruction (4) - Expert 700 Sprayed on the ground, creates wall of frost that does 50/s frost damage Purchase from ECW, FCW, TTM (level 65 Destruction) 000A270A
Wall of Storms Destruction (4) - Expert 725 Sprayed on the ground, creates wall of lightning that does 50/s shock damage Purchase from ECW, FCW, TTM (level 65 Destruction) 000A270B
Blizzard Destruction (5) - Master 1350 Targets take 20 frost damage + Stamina damage for 10 seconds Purchase from FCW after "Destruction Ritual Spell" quest (level 90 Destruction) 000A270D
Fire Storm Destruction (5) - Master 1290 When cast it explodes for 150 points of fire damage to nearby enemies Reward for "Destruction Ritual Spell" quest (level 90 Destruction) 000A270C
Lightning Storm Destruction (5) - Master 1400 Target takes 75/s shock damage to Health and 75/2s damage to Magicka Purchase from FCW after "Destruction Ritual Spell" quest (level 90 Destruction) 000A270E
Clairvoyance Illusion (1) - Novice 50 Shows the path to the current goal Purchase from CUK, FFH, FDR, MWH, NFH, RT, SBP, DCW, WPK, WMK 000FF7D1
Courage Illusion (1) - Novice 46 Target won't flee for 60 seconds and gains some extra health and stamina Purchase from CUK, FFH, FDR, MWH, NFH, SBP, DCW, WPK, WMK 0009E2AD
Fury Illusion (1) - Novice 43 Creatures and people up to level 6 will attack anything nearby for 30 seconds Purchase from CUK, FFH, FDR, MWH, NFH, RT, SBP, DCW, WPK, WMK 0009E2AC
Vision of the Tenth Eye Illusion (1) - Novice 0 See what others cannot Learned during the quest "Illusion Ritual Spell" (level 90 Illusion) N/A
Calm Illusion (2) - Apprentice 91 Creatures and people up to level 9 won't fight for 30 seconds Purchase from CUK, FFH, FDR, MWH, SBP, DCW, WPK, WMK 000A2711
Fear Illusion (2) - Apprentice 80 Creatures and people up to level 9 flee from combat for 30 seconds Purchase from CUK, FFH, FDR, MWH, SBP, DCW, WPK, WMK 000A2712
Muffle Illusion (2) - Apprentice 88 Allows player to move more quietly for 180 seconds Purchase from CUK, FFH, FDR, MWH, SBP, DCW, WPK, WMK 000A270F
Frenzy Illusion (3) - Adept 330 Creatures and people up to level 14 will attack anyone nearby Purchase from SBP, DCW (level 40 Illusion) 000A2714
Frenzy Rune (DB) Illusion (3) - Adept 310 (DB) Targets up to level 20 that fail to resist are frenzied for 30 seconds Purchase from TTM after "From the Ashes" quest XX0177BD
Rally Illusion (3) - Adept 300 Targets won't flee for 60 seconds and boosts player's health and stamina Purchase from SBP, DCW (level 40 Illusion) 000A2713
Invisibility Illusion (4) - Expert 625 Caster is invisible (but can still be heard) for 30 seconds; activating an object or attacking will break the spell Purchase from DCW (level 65 Illusion) 000A2715
Pacify Illusion (4) - Expert 610 Creatures and people up to level 20 won't fight for 60 seconds Purchase from DCW (level 65 Illusion) 000A2717
Rout Illusion (4) - Expert 653 Creatures and people up to level 20 flee from combat for 30 sec Purchase from DCW (level 65 Illusion) 000A2718
Call to Arms Illusion (5) - Master 1150 Improves target combat skills for 10 minutes Purchase from DCW after "Illusion Ritual Spell" quest (level 90 Illusion) 000A271B
Harmony Illusion (5) - Master 1220 Creatures and people up to level 25 nearby won't fight for 60 seconds Purchase from DCW after "Illusion Ritual Spell" quest (level 90 Illusion) 000A271A
Hysteria Illusion (5) - Master 1240 Creatures and people up to level 25 flee from combat for 60 seconds Reward for "Illusion Ritual Spell" quest (level 90 Illusion) 000A271C
Mayhem Illusion (5) - Master 1250 Creatures and people up to level 25 will attack anyone nearby for 60 seconds Purchase from DCW after "Illusion Ritual Spell" quest (level 90 Illusion) 000A2719
Healing Restoration (1) - Novice 50 Heals caster 10/s All players start with this spell 0009E2AF
Lesser Ward Restoration (1) - Novice 45 Increases armor rating by 40 points and negates up to 40 points of spell damage or effects Purchase from CUK, FFH, FDR, MWH, NFH, RT, SBP, CCW, WPK, WMK 0009E2AE
Fast Healing Restoration (2) - Apprentice 94 Instantly heals caster 50 points Purchase from CUK, FFH, FDR, MWH, NFH, SBP, CCW, WPK, WMK 000A271D
Healing Hands Restoration (2) - Apprentice 89 Heals target 10/s, but not undead, atronachs, or machines Purchase from CUK, FFH, FDR, MWH, NFH, SBP, CCW, WPK, WMK 000A271E
Necromantic Healing (DG) Restoration (2) - Apprentice 115 (DG) Heals the undead target 10 points per second, but not the living, atronachs or machines Purchased from RVK, Found in Dimhollow Crypt XX00E8D5
Steadfast Ward Restoration (2) - Apprentice 92 Increases armor rating 60 / negates up to 60 points spell damage or effects Purchase from CUK, FFH, FDR, MWH, NFH, SBP, CCW, WPK, WMK 000A2720
Sun Fire (DG) Restoration (2) - Apprentice 80 (DG) Ball of sunlight that does 25 points of damage to undead Purchase from SFD XX003F51
Turn Lesser Undead Restoration (2) - Apprentice 89 Undead to level 6 flee for 30 seconds Purchase from CUK, FFH, FDR, MWH, NFH, SBP, CCW, WPK, WMK 000A271F
Close Wounds Restoration (3) - Adept 360 Heals caster 100 points of health Purchase from CCW (level 40 Restoration) 0010F64D
Greater Ward Restoration (3) - Adept 341 Increases armor rating by 80 points and negates up to 80 points of spell damage or effects Purchase from CCW (level 40 Restoration) 000A2722
Heal Other Restoration (3) - Adept 300 Heals the target 75 points of health, but not undead, atronachs, or machines Purchase from CCW (level 40 Restoration) 000A2727
Heal Undead (DG) Restoration (3) - Adept 370 (DG) Heals the undead target 75 points, but not the living, atronachs or machines Purchased from RVK XX00E8D6
Poison Rune (DB) Restoration (3) - Adept 290 (DB) Targets that fail to resist take 3 points of poison damage per second for 30 seconds Purchase from TTM after "From the Ashes" quest XX020685
Repel Lesser Undead Restoration (3) - Adept 333 Affected undead to level 8 flee for 30 seconds Purchase from CCW (level 40 Restoration) 000A2725
Stendarr's Aura (DG) Restoration (3) - Adept 335 (DG) For 60 seconds, undead in melee range take 10 points sun damage per second Purchase from FFD XX003F4E
Turn Undead Restoration (3) - Adept 323 Undead to level 13 flee for 30 seconds Purchase from CCW (level 40 Restoration) 000A2721
Vampire's Bane (DG) Restoration (3) - Adept 340 (DG) Sunlight explosion that does 40 points of damage in a 15 foot radius to undead Purchase from FFD XX003F4D
Circle of Protection Restoration (4) - Expert 650 Undead up to level 20 entering the circle will flee Purchase from CCW (level 65 Restoration) 000A2728
Grand Healing Restoration (4) - Expert 680 Heals everyone (including enemies) close to caster (up to 300 points) Purchase from CCW (level 65 Restoration) 000DD643
Repel Undead Restoration (4) - Expert 655 Affected undead to level 16 flee for 30 seconds Purchase from CCW (level 65 Restoration) 000A2726
Turn Greater Undead Restoration (4) - Expert 664 Undead to level 21 flee for 30 seconds Purchase from CCW (level 65 Restoration) 000A2729
Bane of the Undead Restoration (5) - Master 1200 Sets undead up to level 30 on fire and makes them flee for 30 seconds Reward for "Restoration Ritual Spell" quest (level 90 Restoration) 000DD647
Guardian Circle Restoration (5) - Master 1220 Undead up to level 35 entering the circle will flee; caster heals 20/s Purchase from CCW after "Restoration Ritual Spell" quest (level 90 Restoration) 000FDE7B
Key to abrreviations:
CUK - Calcelmo at Understone Keep
FFH - Falion at Falion's House
FDR - Farengar Secret-Fire at Dragonsreach
MWH - Madena at The White Hall
NFH - Nelacar at The Frozen Hearth
SBP - Sybille Stentor at Blue Palace
TCW - Tolfdir at College of Winterhold
PCW - Phinis Gestor at College of Winterhold
ECW - Enthir at College of Winterhold
FCW - Faralda at College of Winterhold
DCW - Drevis Neloren at College of Winterhold
CCW - Colette Marence at College of Winterhold
WPK - Wuunferth the Unliving at Palace of the Kings
WMK - Wylandriah at Mistveil Keep
LRT - Lucan Valerius at Riverwood Trader
TTM - Talvas Fathryon at Tel Mithryn
RVK - Ronthil at Volkihar Keep
SFD - Sorine Jurard at Fort Dawnguard
FFD - Florentius Baenius at Fort Dawnguard
Obtained? Word of Power Translation Word Wall Location
0.00%
Animal Allegiance
Aura Whisper
Become Ethereal
Call Dragon
Od Snow
Viing Wing
Call of Valor
Hun Hero
Zoor Legend
Clear Skies
Lok Sky
Koor Summer
Disarm
Dismay
Dragonrend
Joor Mortal
Frul Temporary
Elemental Fury
Fire Breath
Frost Breath
Ice Form
Kyne's Peace
Slow Time
Storm Call
Throw Voice
Zul Voice
Gut Far
Unrelenting Force
Whirlwind Sprint
Rii Essence
Durnehviir teaches you a word each time you summon him from the
Vaaz Tear
Soul Cairn.
Zol Zombie
Dur Curse
Viir Dying
Mid Loyal
Cyclone (Dragonborn)
Vanilla Locations
Location Name Location Category Region Discovered? Visited? Cleared?
- - - 0.00% 0.00% 0.00%
Abandoned Prison Imperial Tower Eastmarch
Abandoned Shack Shack Hjaalmarch -
Alchemist's Shack Shack The Rift -
Alftand Dwarven Ruin Winterhold
Ancient's Ascent Dragon Lair Falkreath Hold
Anga's Mill Wood Mill The Pale -
Angarvunde Nordic Ruin Eastmarch
Angi's Camp Shack Falkreath Hold -
Anise's Cabin Shack Falkreath Hold -
Ansilvund Nordic Ruin Eastmarch
Arcwind Point Nordic Ruin The Rift
Autumnshade Clearing Clearing The Rift
Autumnwatch Tower Dragon Lair The Rift
Avanchnzel Dwarven Ruin The Rift
Bannermist Tower Nordic Tower Falkreath Hold
Bard's Leap Summit Landmark The Reach -
Battle-Born Farm Wheat Mill Whiterun Hold -
Bilegulch Mine Mine Falkreath Hold
Black-Briar Lodge Settlement The Rift -
Bleak Falls Barrow Nordic Ruin Falkreath Hold
Bleakcoast Cave Cave Winterhold
Bleakwind Basin Giant Camp Whiterun Hold
Bleakwind Bluff Nordic Tower The Reach
Blind Cliff Cave Cave The Reach
Blizzard Rest Giant Camp The Pale
Bloated Man's Grotto Cave Falkreath Hold
Bloodlet Throne Military Fort Falkreath Hold
Blue Palace Castle Haafingar -
Bonechill Passage Cave Falkreath Hold
Bonestrewn Crest Dragon Lair Eastmarch
Boulderfall Cave Cave The Rift
Brandy-Mug Farm Farm/Settlement Eastmarch -
Brinewater Grotto Cave Haafingar -
Broken Fang Cave Cave Whiterun Hold
Broken Helm Hollow Cave The Rift
Broken Limb Camp Giant Camp Eastmarch
Broken Oar Grotto Cave Haafingar
Broken Tower Redoubt Military Fort The Reach
Bronze Water Cave Cave The Pale
Brood Cavern Cave Hjaalmarch
Bruca's Leap Redoubt Cave The Reach
Bthardamz Dwarven Ruin The Reach
Chillfurrow Farm Wheat Mill Whiterun Hold -
Chillwind Depths Cave Hjaalmarch
Clearpine Pond Clearing Haafingar
Clearspring Tarn Clearing The Rift
Cliffside Retreat Shack The Reach -
College of Winterhold Guild Hall Winterhold -
Crabber's Shanty Shack Hjaalmarch -
Cracked Tusk Keep Military Fort Falkreath Hold
Cradle Stone Tower Nordic Tower The Reach
Cradlecrush Rock Giant Camp Eastmarch
Cragslane Cavern Cave Eastmarch
Cragwallow Slope Cave Eastmarch
Cronvangr Cave Cave Eastmarch
Crystaldrift Cave Cave The Rift
Dainty Sload Shipwreck Haafingar
Dark Brotherhood Sanctuary Guild Hall Falkreath Hold -
Darklight Tower Military Fort The Rift
Darkshade Cave Falkreath Hold
Darkwater Crossing Settlement/Mine Eastmarch -
Location Name Location Category Region Discovered? Visited? Cleared?
Darkwater Pass Cave The Rift
Dawnstar City The Pale -
Dawnstar Sanctuary Guild Hall The Pale -
Dead Crone Rock Nordic Tower The Reach
Dead Men's Respite Nordic Ruin Hjaalmarch
Deep Folk Crossing Landmark The Reach -
Deepwood Redoubt Nordic Ruin The Reach
Dragon Bridge Town Haafingar -
Dragon Bridge Overlook Camp The Reach
Dragonsreach Castle Whiterun Hold -
Dragontooth Crater Dragon Lair The Reach
Drelas' Cottage Shack Whiterun Hold
Driftshade Refuge Military Fort Winterhold
Druadach Redoubt Camp The Reach
Dushnikh Yal Orc Stronghold The Reach -
Duskglow Crevice Cave The Pale
Dustman's Cairn Nordic Ruin The Reach
East Empire Company Warehouse Dock Hjaalmarch -
Eldergleam Sanctuary Cave Eastmarch -
Eldersblood Peak Dragon Lair Hjaalmarch
Embershard Mine Mine Falkreath Hold
Evergreen Grove Grove Falkreath Hold
Faldar's Tooth Military Fort The Rift
Falkreath City Falkreath Hold -
Falkreath Watchtower Imperial Tower Falkreath Hold
Fallowstone Cave Cave The Rift
Fellglow Keep Military Fort Whiterun Hold
Folgunthur Nordic Ruin Hjaalmarch
Forelhost Nordic Ruin The Rift
Forsaken Cave Cave The Pale
Fort Amol Military Fort Eastmarch -
Fort Dunstad Military Fort The Pale -
Fort Fellhammer Military Fort/Mine Winterhold
Fort Greenwall Military Fort The Rift -
Fort Greymoor Military Fort Whiterun Hold -
Fort Hraggstad Military Fort Haafingar -
Fort Kastav Military Fort Winterhold -
Fort Neugrad Military Fort Falkreath Hold -
Fort Snowhawk Military Fort Hjaalmarch -
Fort Sungard Military Fort The Reach -
Four Skull Lookout Ruins The Reach
Froki's Shack Shack The Rift -
Frostflow Lighthouse Lighthouse Winterhold
Frostmere Crypt Nordic Ruin The Pale
Gallows Rock Military Fort Eastmarch
Geirmund's Hall Nordic Ruin The Rift
Giant's Grove Grove The Rift
Gjukar's Monument Landmark Whiterun Hold -
Glenmoril Coven Cave Falkreath Hold
Gloombound Mine Mine Eastmarch -
Gloomreach Cave The Reach
Goldenglow Estate Settlement The Rift -
Graywinter Watch Cave Whiterun Hold
Great Lift at Alftand Dwarven Ruin Winterhold -
Great Lift at Mzinchaleft Dwarven Ruin Hjaalmarch -
Great Lift at Raldbthar Dwarven Ruin The Pale -
Greenspring Hollow Grove Whiterun Hold
Greywater Grotto Cave Falkreath Hold
Guldun Rock Giant Camp Whiterun Hold
Haemar's Shame Cave Falkreath Hold
Hag Rock Redoubt Nordic Ruin The Reach
Hag's End Nordic Ruin The Reach
Half-Moon Mill Wood Mill Falkreath Hold -
Hall of the Vigilant* Shack The Pale *
Halldir's Cairn Cave Falkreath Hold
Halted Stream Camp Camp/Mine Whiterun Hold
Location Name Location Category Region Discovered? Visited? Cleared?
Hamvir's Rest Ruins Whiterun Hold
Harmugstahl Military Fort The Reach
Heartwood Mill Wood Mill The Rift -
Hela's Folly Shipwreck Winterhold -
Helgen Town Falkreath Hold -
High Gate Ruins Nordic Ruin The Pale
High Hrothgar Military Fortt Whiterun Hold -
Hillgrund's Tomb Nordic Ruin The Pale
Hlaalu Farm Farm Eastmarch -
Hob's Fall Cave Cave Winterhold
Hollyfrost Farm Farm Eastmarch -
Honeystrand Cave Cave The Rift
Honningbrew Meadery Settlement Whiterun Hold -
Hunter's Rest Shack Falkreath Hold -
Ilinalta's Deep Military Fort Falkreath Hold
Irkngthand Dwarven Ruin The Pale -
Ironback Hideout Shack Haafingar
Ironbind Barrow Nordic Ruin Winterhold
Ivarstead Town The Rift -
Japhet's Folly* Settlement Winterhold * -
Journeyman's Nook Ruins Winterhold
Kagrenzel Dwarven Ruin Eastmarch
Karthspire Camp The Reach -
Karthspire Camp Camp The Reach -
Karthwasten Town The Reach -
Katla's Farm Farm Haafingar -
Kjenstag Ruins Ruins Hjaalmarch -
Knifepoint Ridge Camp Falkreath Hold
Kolskeggr Mine Mine The Reach -
Korvanjund Nordic Ruin The Pale -
Kynesgrove Settlement Eastmarch -
Labyrinthian Nordic Ruin Hjaalmarch
Largashbur Orc Stronghold The Rift -
Left Hand Mine Mine The Reach -
Liar's Retreat Cave The Reach
Loreius Farm Wheat Mill The Pale -
Lost Echo Cave* Cave Falkreath Hold*
Lost Knife Hideout Cave Eastmarch
Lost Prospect Mine Mine The Rift -
Lost Tongue Overlook Dragon Lair The Rift
Lost Valkygg* Ruins Hjaalmarch *
Lost Valley Redoubt Nordic Ruin The Reach
Lower Steepfall Burrow Cave Haafingar
Lund's Hut Shack Whiterun Hold -
Mara's Eye Den* Cave Eastmarch -
Mara's Eye Pond Clearing Eastmarch
Markarth City The Reach -
Markarth Stables Stable The Reach -
Meeko's Shack Shack Hjaalmarch -
Merryfair Farm Farm The Rift -
Mistveil Keep Castle The Rift -
Mistwatch Military Fort Eastmarch
Mixwater Mill Wood Mill Eastmarch -
Mor Khazgur Orc Stronghold The Reach -
Morthal City Hjaalmarch -
Morvunskar Military Fort Eastmarch
Moss Mother Cavern Cave Falkreath Hold
Mount Anthor Dragon Lair Winterhold
Movarth's Lair* Cave Hjaalmarch *
Mzinchaleft Dwarven Ruin Hjaalmarch
Mzulft Dwarven Ruin Eastmarch
Narzulbur Orc Stronghold Eastmarch -
Nchuand-Zel* Dwarven Ruin The Reach -
Nightcaller Temple Military Fort The Pale -
Nightgate Inn Inn The Pale -
Nightingale Hall Cave The Rift -
Location Name Location Category Region Discovered? Visited? Cleared?
Nilheim Nordic Tower The Rift
North Brittleshin Pass Cave Falkreath Hold
North Cold Rock Pass Cave/Pass Whiterun Hold
North Shriekwind Bastion Nordic Ruin Falkreath Hold
North Skybound Watch Ruins Whiterun Hold
Northwatch Keep Military Fort Haafingar
Northwind Mine Mine The Rift
Northwind Summit Dragon Lair The Rift
Old Hroldan Inn Inn The Reach -
Orotheim Cave Hjaalmarch
Orphan Rock Landmark Falkreath Hold
Orphan's Tear Shipwreck Haafingar
Palace of the Kings Castle Eastmarch -
Peak's Shade Tower Nordic Tower Falkreath Hold
Pelagia Farm Wheat Mill Whiterun Hold -
Pilgrim's Trench Shipwreck Winterhold -
Pinefrost Tower Imperial Tower Haafingar
Pinemoon Cave Cave Haafingar
Pinepeak Cavern Cave The Rift
Pinewatch Shack Falkreath Hold
Purewater Run Cave The Reach -
Ragnvald Nordic Ruin The Reach
Raldbthar Dwarven Ruin The Pale
Rannveig's Fast Nordic Ruin Whiterun Hold
Ravenscar Hollow Cave Haafingar
Reachcliff Cave Cave The Reach
Reachcliff Secret Entrance Cave The Reach
Reachwater Rock Cave The Reach
Reachwind Eyrie Landmark/Dwarven Ruin The Reach -
Rebel's Cairn Cave The Reach
Red Eagle Redoubt Cave The Reach
Red Road Pass Giant Camp The Pale
Redoran's Retreat Cave Whiterun Hold
Refugees' Rest Imperial Tower Eastmarch
Rift Watchtower Imperial Tower The Rift
Riften City The Rift -
Riften Stables Stable The Rift -
Rimerock Burrow Cave Haafingar
Riverside Shack Shack Eastmarch
Riverwood Town Whiterun Hold -
Roadside Ruins Ruins Falkreath Hold
Robber's Gorge Camp Hjaalmarch
Rorikstead Town Whiterun Hold -
Ruins of Bthalft Landmark/Dwarven Ruin The Rift
Ruins of Rkund Dwarven Ruin The Rift
Saarthal Nordic Ruin Winterhold
Sacellum of Boethiah Daderic Shrine Eastmarch -
Salvius Farm Wheat Mill The Reach -
Sarethi Farm Wheat Mill The Rift -
Secunda's Kiss Camp Falkreath Hold
Septimus Signus's Outpost Cave Winterhold -
Serpent's Bluff Redoubt Camp Whiterun Hold
Shadowgreen Cavern Cave Haafingar
Shearpoint Dragon Lair The Pale
Shimmermist Cave Cave Whiterun Hold
Shor's Stone Town The Rift -
Shor's Watchtower Imperial Tower The Rift -
Shrine of Azura Daderic Shrine Winterhold -
Shrine of Mehrunes Dagon Daderic Shrine The Pale -
Shrine to Peryite Daderic Shrine The Reach -
Shroud Hearth Barrow Nordic Ruin The Rift
Shrouded Grove Grove The Pale
Sightless Pit Cave/Dwarven Ruin Winterhold
Silent Moons Camp Nordic Ruin Whiterun Hold
Silverdrift Lair Nordic Ruin The Pale
Skuldafn* [1] Nordic Ruin Eastmarch -
Location Name Location Category Region Discovered? Visited? Cleared?
Sky Haven Temple Guild Hall The Reach -
Skyborn Altar Dragon Lair Hjaalmarch
Skytemple Ruins Ruins Winterhold
Sleeping Tree Camp Giant Camp Whiterun Hold
Snapleg Cave Cave Eastmarch
Snow Veil Sanctum* Nordic Ruin Winterhold *
Snow-Shod Farm Wheat Mill The Rift -
Snowpoint Beacon Imperial Tower Winterhold
Solitude City Haafingar -
Solitude Lighthouse Lighthouse Haafingar -
Solitude Sawmill Wood Mill Haafingar -
Soljund's Sinkhole Cave/Mine The Reach
South Brittleshin Pass Cave Falkreath Hold
South Cold Rock Pass Cave/Pass Whiterun Hold
South Shriekwind Bastion Nordic Ruin Falkreath Hold
South Skybound Watch Ruins Falkreath Hold
Southfringe Sanctum Cave The Reach
Statue to Meridia Daderic Shrine Haafingar -
Steamcrag Camp Giant Camp Eastmarch
Steepfall Burrow Cave Haafingar
Stendarr's Beacon Imperial Tower The Rift
Stillborn Cave Cave Winterhold
Stonehill Bluff Giant Camp The Pale
Stonehills Settlement/Mine Hjaalmarch -
Stony Creek Cave Cave Eastmarch
Sundered Towers Nordic Tower The Reach -
Sunderstone Gorge Cave Falkreath Hold
Swindler's Den Cave Whiterun Hold
Talking Stone Camp Giant Camp Hjaalmarch
Thalmor Embassy Settlement Haafingar -
The Apprentice Stone Standing Stone Hjaalmarch -
The Atronach Stone Standing Stone Eastmarch -
The Chill* Cave Winterhold * -
The Guardian Stones Standing Stone Falkreath Hold -
The Katariah Shipwreck Haafingar
The Lady Stone Standing Stone Falkreath Hold -
The Lord Stone Standing Stone Hjaalmarch -
The Lover Stone Standing Stone The Reach -
The Ritual Stone Standing Stone Whiterun Hold -
The Serpent Stone Standing Stone Winterhold -
The Shadow Stone Standing Stone The Rift -
The Steed Stone Standing Stone Haafingar -
The Tower Stone Standing Stone Winterhold -
Thieves Guild Guild Hall The Rift -
Throat of the World Landmark Whiterun Hold -
Tolvald's Cave Cave/Dwarven Ruin The Rift
Tower of Mzark Dwarven Ruin The Pale -
Traitor's Post Shack Eastmarch
Treva's Watch Military Fort The Rift
Tumble Arch Pass Giant Camp The Pale
Twilight Sepulcher Nordic Ruin Falkreath Hold -
Understone Keep Castle The Reach -
Ustengrav Nordic Ruin Hjaalmarch -
Uttering Hills Cave Cave Eastmarch
Valtheim Towers Nordic Tower Whiterun Hold
Valthume Nordic Ruin The Reach
Volskygge Nordic Ruin Haafingar
Volunruud Nordic Ruin The Pale
Wayward Pass Pass Winterhold -
Western Watchtower Military Fort Whiterun Hold -
Weynon Stones Landmark The Pale
Whistling Mine Mine Winterhold -
White River Watch Cave Whiterun Hold
Whiterun City Whiterun Hold -
Whiterun Stables Stable Whiterun Hold -
Whitewatch Tower Imperial Tower Whiterun Hold -
Location Name Location Category Region Discovered? Visited? Cleared?
Widow's Watch Ruins Imperial Tower Haafingar -
Windhelm City Eastmarch -
Windhelm Stables Stable Eastmarch -
Windward Ruins Ruins The Pale
Winterhold City Winterhold -
Witchmist Grove Grove Eastmarch -
Wolfskull Cave Cave Haafingar
Wreck Of The Brinehammer Shipwreck The Pale
Wreck of the Icerunner Shipwreck Hjaalmarch -
Wreck of The Pride of Tel Vos Shipwreck Winterhold
Wreck of the Winter War Shipwreck Winterhold
Yngol Barrow Nordic Ruin Winterhold
Yngvild Cave Winterhold
Yorgrim Overlook Ruins The Pale
Ysgramor's Tomb Nordic Ruin Winterhold
Civil War camps* [2]
Eastmarch Imperial Camp Imperial Camp Eastmarch -
Haafingar Stormcloak Camp Stormcloak Camp Haafingar -
Falkreath Imperial Camp Imperial Camp Falkreath Hold -
Falkreath Stormcloak Camp Stormcloak Camp Falkreath Hold -
Hjaalmarch Imperial Camp Imperial Camp Hjaalmarch -
Hjaalmarch Stormcloak Camp Stormcloak Camp Hjaalmarch -
Pale Imperial Camp Imperial Camp The Pale -
Pale Stormcloak Camp Stormcloak Camp The Pale -
Reach Imperial Camp Imperial Camp The Reach -
Reach Stormcloak Camp Stormcloak Camp The Reach -
Rift Imperial Camp Imperial Camp The Rift -
Rift Stormcloak Camp Stormcloak Camp The Rift -
Whiterun Imperial Camp Imperial Camp Whiterun Hold -
Whiterun Stormcloak Camp Stormcloak Camp Whiterun Hold -
Winterhold Imperial Camp Imperial Camp Winterhold -
Winterhold Stormcloak Camp Stormcloak Camp Winterhold -
Whiterun Military Camp Stormcloak Camp Whiterun Hold -
Solitude Military Camp Stormcloak Camp Haafingar -
Windhelm Military Camp Imperial Camp Eastmarch -
Dawnguard Locations
Location Name Location Category Region Discovered? Visited? Cleared?
- - - 0.00% 0.00% 0.00%
Ancestor Glade Grove Falkreath Hold -
Arkngthamz Dwarven Ruin The Reach -
Castle Volkihar Castle Haafingar -
Castle Volkihar Balcony
Darkfall Cave Cave The Reach -
Dimhollow Crypt Cave The Pale
Forebears' Holdout Cave Hjaalmarch -
Forgotten Vale Pass/Cave Haafingar -
Fort Dawnguard Military Fort The Rift -
Icewater Jetty Dock Haafingar -
Moldering Ruins Nordic Ruin Whiterun Hold
Redwater Den Cave The Rift
Ruunvald Cave The Rift -
Dragonborn Locations
Location Name Location Category Region Discovered? Visited? Cleared?
- - - 0.00% 0.00% 0.00%
Abandoned Lodge Shack Solstheim -
Altar of Thrond Landmark Solstheim
Ashfallow Citadel Fort Solstheim
Beast Stone All-Maker Stone Solstheim
Benkongerike Cave Solstheim
Bloodskal Barrow Nordic Ruin Solstheim
Location Name Location Category Region Discovered? Visited? Cleared?
Bristleback Cave Cave Solstheim
Brodir Grove Landmark Solstheim
Broken Tusk Mine Mine Solstheim
Bujold's Retreat Camp Solstheim -
Castle Karstaag Caverns Cave Solstheim
Castle Karstaag Ruins Cave Solstheim
Coldcinder Cave* Cave Solstheim -
Damphall Mine Mine Solstheim
Earth Stone All-Maker Stone Solstheim
Fahlbtharz Dwarven Ruin Solstheim
Fort Frostmoth Fort Solstheim
Frossel Cave Solstheim
Frostmoon Crag Cave Solstheim
Frykte Peak Landmark Solstheim -
Glacial Cave Cave Solstheim
Gyldenhul Barrow Nordic Ruin Solstheim
Haknir's Shoal Camp Solstheim
Headwaters of Harstrad Clearing Solstheim
Highpoint Tower Fort Solstheim
Horker Island Landmark Solstheim
Hrodulf's House Shack Solstheim
Hrothmund's Barrow Cave Solstheim -
Hvitkald Peak Landmark Solstheim -
Kagrumez Dwarven Ruin Solstheim
Kolbjorn Barrow Nordic Ruin Solstheim
Last Vigil Camp The Rift -
Moesring Pass Pass Solstheim
Mortrag Peak Landmark Solstheim -
Mount Moesring Landmark Solstheim -
Nchardak Dwarven Ruin Solstheim
Northshore Landing Dock Solstheim -
Old Attius Farm Farm Solstheim -
Ramshackle Trading Post Shack Solstheim -
Raven Rock City Solstheim -
Raven Rock Mine* Mine Solstheim -
Saering's Watch Dragon Lair Solstheim
Skaal Village Town Solstheim -
Snowclad Ruins Ruins Solstheim
Stalhrim Source Landmark Solstheim -
Sun Stone All-Maker Stone Solstheim
Tel Mithryn Town Solstheim -
Temple of Miraak Temple Solstheim
Thirsk Mead Hall Settlement Solstheim -
Vahlok's Tomb Nordic Ruin Solstheim
Water Stone All-Maker Stone Solstheim
White Ridge Barrow Nordic Ruin Solstheim
Wind Stone All-Maker Stone Solstheim
Wreck of the Strident Squall Shipwreck Solstheim
Hearthfire Locations
Location Name Location Category Region Discovered? Visited? Cleared?
- - - 0.00% 0.00% -
Heljarchen Hall Player Housing The Pale -
Lakeview Manor Player Housing Falkreath Hold -
Windstad Manor Player Housing Hjaalmarch -
Merchant Name Partner or (Replacment) Invested? Alive? P/R Alive? Region Store/Location Name Merchandise Gold Investable Master Trader Notes
A compiled list of all the merchants in skyrim * indicates there is additional info in the notes section.
0.00% 100.00% 100.00%
Rustleif Seren Dawnstar Rustleif's House Blacksmith 1000 Yes Yes
Frida - Dawnstar The Mortar and Pestle Apothecary 500 Yes Yes
Madena - - Dawnstar The White Hall Spells 500 No Yes
Thoring (Karita) - Dawnstar Windpeak Inn Innkeeper 100 No No
Hadring - - Dawnstar - Nightgate Inn Nightgate Inn Innkeeper 100 No No
Valga Vinicia - - Falkreath Dead Man's Drink Innkeeper 100 No No
Zaria - - Falkreath Grave Concoctions Apothecary 500 No Yes
Solaf - Falkreath Gray Pine Goods General; sells Blue Mage Robes 750 Yes Yes
Lod - - Falkreath Lod's House Blacksmith 1000 No Yes
Babette - - Falkreath The Dark Brotherhood Sanctuary Apothecary (also buys Tools) 500 No Yes
Lisbet (Imedhnain) Markarth Arnleif and Sons Trading Company General 750 Yes Yes
Ghorza gra-Bagol will have the dialogue option to invest in her store, but the
At the forge near The Hag's Cure
Ghorza gra-Bagol* (Tacitus Sallustius) Markarth Blacksmith 1000 only option is to decline, due to a bug.
or in Understone Keep
No* Yes However, the option works just fine with Tacitus Sallustius.
1000-
Endon Markarth Endon's House Fence
- - 4000 No Yes
Anton Virane - - Markarth In Understone Keep Innkeeper 100 No No
Calcelmo - Markarth in Understone Keep Spells 500 Yes Yes
Investing in Ghorza gra-Bagol or Tacitus Sallustius also invests 500 gold in Moth
Moth gro-Bagol* Markarth in Understone Keep Blacksmith 500
- Yes* Yes gro-Bagol, due to another bug.
Hogni Red-Arm - - Markarth Marketplace Stall Innkeeper 50 No No
Kerah - - Markarth Marketplace Stall Jeweler 50 No No
Kleppr (Frabbi) - Markarth Silver-Blood Inn Innkeeper 100 No No
Bothela (Muiri) Markarth The Hag's Cure Apothecary 500 Yes Yes
Gharol - - Markarth - Dushnikh Yal at Burguk's Longhouse Blacksmith 400 No Yes
Murbul - - Markarth - Dushnikh Yal at Burguk's Longhouse Apothecary 500 No Yes
Sharamph - - Markarth - Mor Khazgur at Larak's Longhouse Apothecary 500 No Yes
Shuftharz - - Markarth - Mor Khazgur at Larak's Longhouse Blacksmith 400 No Yes
Eydis (Leontius Salvius) - Markarth - Old Hroldan Inn Old Hroldan Inn Innkeeper 100 No No
Falion - - Morthal Falion's House Spells; sells 1 Black Soul Gem 500 No Yes
Jonna - - Morthal Moorside Inn Innkeeper 100 No No
Lami - Morthal Thaumaturgist's Hut Apothecary 500 Yes Yes
Imperial Quartermaster - - Most Imperial camps Blacksmith 1000 No No
Stormcloak
Most Stormcloak camps Blacksmith 1000
Quartermaster - - No No
Hunters will not dissipate their wealth when you sell them things. They have
Randomly anywhere in the
Hunter Meat, Hides 3-36* theoretically unlimited wealth. It is just that they will only pay up to a certain
wilderness
- - No No amount of gold for a single item, or a single stack of items.
Randomly anywhere in the Moon Sugar, Skooma, Sleeping
Skooma Dealer 20-56
- - wilderness Tree Sap No No
Randomly anywhere in the
Peddler wilderness (being attacked by General Goods 50-77
- - bandits or Forsworn) No No
Ungrien - - Riften Black-Briar Meadery Innkeeper 100 No No
Elgrim Hafjorg - Riften Elgrim's Elixirs Apothecary 500 Yes Yes
Wylandriah - Riften in Mistveil Keep Spells 500 Yes Yes
Brand-Shei - - Riften Marketplace Stall General 750 No Yes
Grelka - - Riften Marketplace Stall General 750 No Yes
Madesi - - Riften Marketplace Stall Jeweler 750 No No
Marise Aravel - - Riften Marketplace Stall General 50 No No
Bersi Honey-Hand (Drifa) Riften Pawned Prawn General 750 Yes Yes
Keerava Talen-Jei - - Riften The Bee and Barb Innkeeper 100 No No
Arnskar Ember-Master - - Riften The Ragged Flagon Blacksmith 1000 No Yes
Herluin Lothaire - - Riften The Ragged Flagon Apothecary 500 No Yes
Syndus - - Riften The Ragged Flagon Blacksmith 1000 No Yes
1000-
Tonilia Riften The Ragged Flagon Fence
- - 4000 No Yes
Vanryth Gatharian - - Riften The Ragged Flagon Blacksmith 1000 No Yes
Vekel the Man (Dirge) - Riften The Ragged Flagon Innkeeper 100 No No
Balimund (Asbjorn Fire-Tamer) Riften The Scorched Hammer Blacksmith 1000 Yes Yes
Florentius Baenius - - Riften - Fort Dawnguard Apothecary, Spells 500 No No Hostile to vampires
Gunmar - - Riften - Fort Dawnguard Blacksmith 1000 No No Hostile to vampires
Sorine Jurard - - Riften - Fort Dawnguard General 750 No No Hostile to vampires
Wilhelm - - Riften - Ivarstead Vilemyr Inn Innkeeper 100 No No
Filnjar - - Riften - Shor's Stone Filnjar's House Blacksmith 500 No Yes
It is possible to invest endlessly with Angeline. She never loses the dialogue
Angeline Morrard* (Vivienne Onis) Solitude Angeline's Aromatics Apothecary 500
No* Yes option to invest, but her permanent base gold cannot increase, due to a bug.
Sayma - Solitude Bits and Pieces General 750 Yes Yes
Sybille Stentor (Melaran) - Solitude Blue Palace Spells 500 Yes Yes
Fihada has the investment dialogue, allowing you to pay him 500 gold to invest
Armor, Arrows, Tools, in his store. However, investing in him has no actual effect—his gold is not
Fihada* (Jawanan) Solitude Fletcher 750
Weapons permanently increased—because his merchant chest does not contain the
No* Yes PerkInvestorStoreUpgrade bonus gold.
Addvar (Greta) - Solitude Marketplace Stall Innkeeper 50 No Yes
Evette San - - Solitude Marketplace Stall Innkeeper 50 No Yes
Jala - - Solitude Marketplace Stall Innkeeper 50 No Yes
Endarie Taarie Solitude Radiant Raiment Clothing, Jewelry 750 Yes Yes
Beirand - Solitude Solitude Blacksmith Blacksmith 1000 Yes Yes
Corpulus Vinius - - Solitude The Winking Skeever Innkeeper 100 No Yes
Gulum-Ei - - Solitude The Winking Skeever Fence No Yes
Faida - - Solitude - Dragon Bridge Four Shields Tavern Innkeeper 100 No No
Feran Sadri - - Solitude - Volkihar Keep Apothecary 500 No No Hostile to non-vampires
Hestla - - Solitude - Volkihar Keep Blacksmith 1000 No No Hostile to non-vampires
Ronthil - - Solitude - Volkihar Keep General 750 No No Hostile to non-vampires
Halbarn Iron-Fur - - Solstheim - Bujold's Retreat Bujold's Retreat / Thirsk Mead Hall Blacksmith 1000 No Yes
Falas Selvayn - - Solstheim - Ramshackle Trading Post Ramshackle Trading Post General 750 No Yes
Fethis Alor - - Solstheim - Raven Rock Alor House General 1500 No Yes
Glover Mallory - - Solstheim - Raven Rock Glover Mallory's House Blacksmith 2000 No Yes
Garyn Ienth - - Solstheim - Raven Rock Ienth Farm Innkeeper 50 No No
Milore Ienth - - Solstheim - Raven Rock Ienth Farm Apothecary 1000 No Yes
Geldis Sadri - - Solstheim - Raven Rock The Retching Netch Innkeeper 100 No No
Baldor Iron-Shaper - - Solstheim - Skaal Village Baldor Iron-Shaper's House Blacksmith 1000 No * Wiki does not include info on Master Trader perk for this merchant
Edla - - Solstheim - Skaal Village Edla's House Apothecary 50 No No
Neloth - - Solstheim - Tel Mithryn Tel Mithryn Staves & Spells 1000 No Yes
Revus Sarvani - - Solstheim - Tel Mithryn Tel Mithryn General 500 No No Found on outskirts of the town with his silt strider
Talvas Fathryon - - Solstheim - Tel Mithryn Tel Mithryn Spells 500 No Yes
Elynea Mothren - - Solstheim - Tel Mithryn Tel Mithryn Apothecary Apothecary 1000 No Yes
General; Sells Moon Sugar and
Ahkari Traveling - Dawnstar or Riften Khajiit Traders 750
- Skooma Yes Yes
1000-
Zaynabi Traveling - Dawnstar or Riften khajiit Traders Fence
- - 4000 No Yes
1000-
Atahbah Traveling - Markarth or Whiterun khajiit Traders Fence
- - 4000 No Yes
General; Sells Moon Sugar and
Ri'saad Traveling - Markarth or Whiterun khajiit Traders 750
- Skooma Yes Yes
General; Sells Moon Sugar and
Ma'dran Traveling - Solitude or Windhelm khajiit Traders 750
- Skooma Yes Yes
1000-
Ma'jhad Traveling - Solitude or Windhelm khajiit Traders Fence
- - 4000 No Yes
Arcadia - Whiterun Arcadia's Cauldron Apothecary 500 Yes Yes
Belethor - Whiterun Belethor's General Goods General 750 Yes Yes
Farengar Secret-Fire - Whiterun Dragonsreach Spells 500 Yes Yes
1000-
Mallus Maccius Whiterun Honningbrew Meadery Fence
- - 4000 No Yes
Sabjorn - - Whiterun Honningbrew Meadery Innkeeper 100 No No
Anoriath will allow you to invest in his store, but his available gold will not
Anoriath* Whiterun Marketplace Stall Innkeeper 50
- No* Yes increase due to a bug.
Carlotta Valentia - - Whiterun Marketplace Stall Innkeeper 50 No Yes
Fralia Gray-Mane - - Whiterun Marketplace Stall Jeweler 50 No No
Eorlund Gray-Mane - - Whiterun Skyforge Blacksmith 1000 No Yes
Saadia
Hulda Whiterun The Bannered Mare Innkeeper 100
(Ysolda) - No Yes
Armor, Arrows, Food, Tools,
Elrindir Whiterun The Drunken Huntsman 750
- Weapons Yes Yes
Adrianne Avenicci is unique in having access to two merchant chests; when she
Adrianne Avenicci is outside during the day, she sells items from a separate chest. When she is
Whiterun Warmaiden's Blacksmith 1000
(outside) inside and the store is open, she uses the same chest as Ulfberth War-Bear. The
- Yes Yes two chests are counted as separate stores for the purpose of investing.
Ulfberth War-Bear Adrianne Avenicci Whiterun Warmaiden's Blacksmith 1000 Yes Yes
Alvor - Whiterun - Riverrun Alvor and Sigrid's House Blacksmith 500 Yes Yes
If you invest 500 gold into his shop (using the Investor perk), it adds 10,000 gold
General; sells Blue Mage
Lucan Valerius (Camilla Valerius) Whiterun - Riverrun Riverwood Trader 750 instead of 500 gold to his inventory.
Robes, several Spell Tomes
Yes Yes This bug is fixed by version 1.9 of the Official Skyrim Patch.
Innkeeper (also buys
Orgnar Whiterun - Riverrun Sleeping Giant Inn 100
- - Ingredients) No No
Mralki - - Whiterun - Rorikstead Frostfruit Inn Innkeeper 100 No No
Oengul War-Anvil (Hermir Strong-Heart) Windhelm Blacksmith Quarters Blacksmith 1000 Yes Yes
Merchant Name Partner or (Replacment) Invested? Alive? P/R Alive? Region Store/Location Name Merchandise Gold Investable Master Trader Notes
Elda Early-Dawn (Nils) - Windhelm Candlehearth Hall Innkeeper 100 No Yes
Aval Atheron - - Windhelm Marketplace Stall General 750 No Yes
Hillevi Cruel-Sea - - Windhelm Marketplace Stall Innkeeper 50 No Yes
Niranye - - Windhelm Marketplace Stall General 750 No Yes
Ambarys Rendar - - Windhelm New Gnisis Cornerclub Innkeeper 100 No Yes
1000-
Niranye Windhelm Niranye's House Fence
- - 4000 No Yes
Wuunferth the Unliving - Windhelm Palace of the Kings Spells 500 Yes Yes
Revyn Sadri - Windhelm Sadri's Used Wares General 750 Yes Yes
Nurelion (Quintus Navale) Windhelm The White Phial Apothecary 500 Yes Yes
Iddra - - Windhelm - Kynesgrove Braidwood Inn Innkeeper 100 No No
Bolar - - Windhelm - Narzulbur at Mauhulakh's Longhouse Apothecary 500 No Yes
Dushnamub - - Windhelm - Narzulbur at Mauhulakh's Longhouse Blacksmith 400 No Yes
Birna - Winterhold Birna's Oddments General 750 Yes Yes
Dagur Haran - Winterhold The Frozen Hearth Innkeeper 100 No Yes
Nelacar - - Winterhold The Frozen Hearth Spells 500 No Yes
Enthir - - Winterhold - Mage's College Hall of Attainment General 500 No Yes Stocks a Black Soul Gem and 2 Daedra Hearts
1000-
Enthir Winterhold - Mage's College Hall of Attainment Fence
- - 4000 No Yes
Tolfdir - - Winterhold - Mage's College Hall of Attainment Spells (Alteration) 500 No Yes
Colette Marence - - Winterhold - Mage's College Hall of Countenance Spells (Restoration) 500 No Yes
Drevis Neloren - - Winterhold - Mage's College Hall of Countenance Spells (Illusion) 500 No Yes
Faralda - - Winterhold - Mage's College Hall of Countenance Spells (Destruction) 500 No Yes
Phinis Gestor - - Winterhold - Mage's College Hall of Countenance Spells (Conjuration) 500 No Yes
Urag gro-Shub - - Winterhold - Mage's College The Arcanaeum Books 500 No Yes
Gear Name Gear Type Obtained? Notes
Items marked with the same color are mutually exclusive (with each other or by two groups)
Glenmoril Witch
"Blood's Honor" quest
Head [3]
Calixto's House of
The Dancer's Flute
Curiosities
Aela the Huntress A female Nord Thief and expert Archery trainer. Must complete companions questline Archery, Light Armor, Sneak, One-handed, Speech 50 X X X Archery
Agmaer A male Nord found in Fort Dawnguard. (Bandit class) Dawnguard follower One-handed, Two-handed, Block, Light Armor 25 X X
Ahtar A male Redguard Warrior who is found in Solitude. Kill the Bandit Leader† Heavy Armor, Two-handed, Archery, Block 30 X
Annekke Crag-Jumper A female Nord Ranger found in Darkwater Crossing. Kill the Bandit Leader† Archery, Light Armor, Block, One-handed 30 X X
Aranea Ienith A female Dunmer Conjuration Mage found at the Shrine of Azura. The Black Star (in her favor) Destruction, Restoration, Alteration, Conjuration 30 X
Argis the Bulwark A male Nord found in Markarth. Become Thane of the Reach Heavy Armor, One-handed, Archery, Block 50 X X
Can be purchased from Gunmar in Fort Dawnguard for 500 gold. Can be purchased from Gunmar in Fort Dawnguard for 500 gold.
Armored Frost Troll N/A 22
You may be given an Armored Troll instead. (Dawnguard) You may be given an Armored Troll instead. (Dawnguard)
Can be purchased from Gunmar in Fort Dawnguard for 500 gold. Can be purchased from Gunmar in Fort Dawnguard for 500 gold.
Armored Troll N/A 14
You may be given an Armored Frost Troll instead. (Dawnguard) You may be given an Armored Frost Troll instead. (Dawnguard)
Athis A male Dunmer Warrior (1H) and expert One-handed trainer. Must complete companions questline Heavy Armor, One-handed, Archery, Block 25 X X One-handed
Beleval A female Bosmer found in Fort Dawnguard. (Bandit class) Dawnguard follower One-handed, Two-handed, Block, Light Armor 25 X X
Belrand A male Nord Spellsword found in the Winking Skeever in Solitude. Hireling Destruction, Light Armor, One-handed, Restoration 40 X X X
Benor A male Nord Warrior found in Morthal. Fight! Fight! Heavy Armor, Two-handed, Archery, Block 30 X X
Borgakh the Steel Heart A female Orc Warrior found in Mor Khazgur. Pay her dowry or pass a persuade check. Heavy Armor, One-handed, Archery, Sneak 30 X X
Bran An armored husky in Fort Dawnguard. (Dawnguard) An armored husky in Fort Dawnguard. (Dawnguard) N/A 25 X
Brelyna Maryon A female Dunmer Mystic. Brelyna's Practice Alteration, Illusion, Conjuration, Sneak 30 X X X
Calder A male Nord found in Windhelm. Become Thane of Eastmarch Heavy Armor, One-handed, Archery, Block 50 X X X
Celann A male Breton found in Fort Dawnguard. (Warrior(1H) class) Dawnguard follower Heavy Armor, One-handed, Archery, Block None X X
Cicero A male Imperial Assassin found at the Dawnstar Sanctuary. Must complete dark brotherhood questline One-handed, Sneak, Archery, Light Armor 50
Cosnach An alcoholic male Breton Warrior found in Markarth. Quest all Drunks Have (or) Fight! Fight! Heavy Armor, One-handed, Archery, Block 30 X X
CuSith A Death Hound in Volkihar Keep. (Dawnguard) A Death Hound in Volkihar Keep. (Dawnguard) N/A 5
Dark Brotherhood Initiate (female) A Nord Assassin found at the Dawnstar Sanctuary. Must complete dark brotherhood questline One-handed, Sneak, Archery, Light Armor 100
Dark Brotherhood Initiate (male) A Nord Assassin found at the Dawnstar Sanctuary. Must complete dark brotherhood questline One-handed, Sneak, Archery, Light Armor 100
Derkeethus A male Argonian Ranger found in Darkwater Pass. Extracting an Argonian Archery, Light Armor, Block, One-handed 30 X X
Durak A male Orc found in Fort Dawnguard. (Ranger class) Dawnguard follower Archery, Light Armor, Block, One-handed None X X
Eola A female Breton Nightblade found in Markarth's Hall of the Dead. The Taste of Death Destruction, Sneak, Alteration, One-handed 30 X X
Erandur A male Dunmer Priest found in Dawnstar. Waking Nightmare (in his favor) Restoration, Speech, Alchemy, Conjuration, Smithing 50 X
Garmr A Death Hound in Volkihar Keep. (Dawnguard) A Death Hound in Volkihar Keep. (Dawnguard) N/A 5
Ghorbash the Iron Hand A male Orc Ranger found in Dushnikh Yal. Convince him (via brawl, persuade check, or bribe). Archery, Light Armor, Block, One-handed 30 X X X
Golldir A male Nord Warrior (1H) found in Hillgrund's Tomb. Ancestral Worship Heavy Armor, One-handed, Archery, Block 30 X X
Gregor A male Nord found in Dawnstar. Become Thane of the Pale Heavy Armor, One-handed, Archery, Block 50 X X X
Illia A female Imperial Mage found in Darklight Tower. Repentance Destruction, Restoration, Alteration, Conjuration 40 X X
Ingjard A female Nord in Fort Dawnguard. (Warrior(2H) class) Dawnguard follower Heavy Armor, Two-handed, Archery, Block None X X
Iona A female Nord found in Riften. Become Thane of the Rift Heavy Armor, One-handed, Archery, Block 50 X X X
J'zargo A male Khajiit Sorcerer. J'zargo's Experiment Destruction, Illusion, Heavy Armor, One-handed None X
Jordis the Sword-Maiden A female Nord found in Solitude. Become Thane of Haafingar Heavy Armor, One-handed, Archery, Block 50 X X X
Lob A male Orc Ranger found in Largashbur. The Cursed Tribe Archery, Light Armor, Block, One-handed 30 X X
Lydia A female Nord found in Whiterun. Dragon Rising Heavy Armor, One-handed, Archery, Block 50 X X X
Meeko A dog that can be found at Meeko's Shack. A dog that can be found at Meeko's Shack. N/A 25 X
Mjoll the Lioness A female Nord Warrior found in Riften. Grimsever's Return Heavy Armor, Two-handed, Archery, Block 40 X X
Njada Stonearm A female Nord Warrior (1H) and expert Block trainer. Must complete companions questline Block, One-handed, Speech, Pickpocket 25 X X X Block
Ogol A male Orc Warrior found in Largashbur. The Cursed Tribe Heavy Armor, One-handed, Archery, Sneak 30 X X
Onmund A male Nord Sorcerer. Onmund's Request Destruction, Illusion, Heavy Armor, One-handed 30 X X X
Ralis Sedarys A male Dunmer miner initially found at Kolbjorn Barrow. Unearthed One-handed, Light Armor, Block, Sneak 60 X
Rayya A female Redguard found in Falkreath. Become Thane of Falkreath Heavy Armor, One-handed, Archery, Block 50 X X X
Ria A female Imperial Warrior (1H). Must complete companions questline Heavy Armor, One-handed, Archery, Block 25 X X X
Roggi Knot-Beard A male Nord Miner found in Kynesgrove. Dungeon Delving (Caves)† Alchemy, Enchanting, Smithing, Archery, One-handed, Two-handed 20 X X X
Sceolang An armored husky in Fort Dawnguard. (Dawnguard) An armored husky in Fort Dawnguard. (Dawnguard) N/A 25 X
Sven [10] A male Nord Bard found in Riverwood. A Lovely Letter (in his favor) Alchemy, Enchanting, Smithing, Archery, One-handed, Two-handed 20 X X
Talvas Fathryon A male Dunmer conjurer found in Tel Mithryn. From the Ashes Conjuration, Restoration, Destruction, Alteration, Sneak 25 X X Conjuration
Torvar A male Nord Warrior (1H). Must complete companions questline Heavy Armor, One-handed, Archery, Block 25 X X
Ugor A female Orc Ranger in Largashbur. The Cursed Tribe Archery, Light Armor, Block, One-handed 30 X
Uthgerd the Unbroken A female Nord Warrior found in The Bannered Mare in Whiterun. Fight! Fight! Heavy Armor, One-handed, Archery, Block 30 X X X
Valdimar A male Nord found in Morthal. Become Thane of Hjaalmarch Heavy Armor, One-handed, Alteration, Destruction, Restoration 50 X X X
A dog which can be purchased from Banning at the Markarth A dog which can be purchased from Banning at the Markarth
Vigilance stables for 500 gold. If you dismiss him, he will return to Banning stables for 500 gold. If you dismiss him, he will return to Banning N/A 50 X
and you must pay the 500 gold again to get him back. and you must pay the 500 gold again to get him back.
Vilkas A male Nord Warrior (2H) and master Two-handed trainer. Must complete companions questline Heavy Armor, Two-handed, Archery, Block 50 X X X Two-handed
Name Recruited? Alive? Description Prerequisite Quest Primary Skills Max Level Marry Blades Steward (HF) Pet Trainer
A male Nord Warrior (1H) found at the Silver-Blood Inn in
Vorstag Hireling Heavy Armor, One-handed, Archery, Block 40 X X
Markarth.
Horses
Advantages over other mounts: he can't be permanently killed, he
Arvak costs no money, and you don't need to worry about losing him. Soul Cairn Horse
The only horse that can be used in Blackreach or on Solstheim.
One of three unique horses in Skyrim and appears outside Black
Briar Lodge once the quest Promises to Keep has been initiated.
Frost Promises to Keep
Can be obtained at the end of the quest if you persuade Louis
Letrush to give him to you.
Astrid's personal horse, has more health than any of the other
Shadowmere The Cure for Madness
horses in Skyrim and regenerates health extremely quickly.
Learned? Item Name Effect
0.00% -
Abecean Longfin Fortify Restoration
Abecean Longfin Fortify Sneak
Abecean Longfin Weakness to Frost
Abecean Longfin Weakness to Poison
Ancestor Moth Wing (DG) Damage Magicka Regen
Ancestor Moth Wing (DG) Damage Stamina
Ancestor Moth Wing (DG) Fortify Conjuration
Ancestor Moth Wing (DG) Fortify Enchanting
Ash Creep Cluster (DB) Damage Stamina
Ash Creep Cluster (DB) Fortify Destruction
Ash Creep Cluster (DB) Invisibility
Ash Creep Cluster (DB) Resist Fire
Ash Hopper Jelly (DB) Fortify Light Armor
Ash Hopper Jelly (DB) Resist Shock
Ash Hopper Jelly (DB) Restore Health
Ash Hopper Jelly (DB) Weakness to Frost
Ashen Grass Pod (DB) Fortify Lockpicking
Ashen Grass Pod (DB) Fortify Sneak
Ashen Grass Pod (DB) Resist Fire
Ashen Grass Pod (DB) Weakness to Shock
Bear Claws Damage Magicka Regen
Bear Claws Fortify Health
Bear Claws Fortify One-handed
Bear Claws Restore Stamina
Bee Ravage Stamina
Bee Regenerate Stamina
Bee Restore Stamina
Bee Weakness to Shock
Beehive Husk Fortify Destruction
Beehive Husk Fortify Light Armor
Beehive Husk Fortify Sneak
Beehive Husk Resist Poison
Berit's Ashes* [11] Damage Stamina
Berit's Ashes* Fortify Conjuration
Berit's Ashes* Ravage Stamina
Berit's Ashes* Resist Fire
Bleeding Crown Fortify Block
Bleeding Crown Resist Magic
Bleeding Crown Weakness to Fire
Bleeding Crown Weakness to Poison
Blisterwort Damage Stamina
Blisterwort Fortify Smithing
Blisterwort Frenzy
Learned? Item Name Effect
Blisterwort Restore Health
Blue Butterfly Wing Damage Magicka Regen
Blue Butterfly Wing Damage Stamina
Blue Butterfly Wing Fortify Conjuration
Blue Butterfly Wing Fortify Enchanting
Blue Dartwing Fear
Blue Dartwing Fortify Pickpocket
Blue Dartwing Resist Shock
Blue Dartwing Restore Health
Blue Mountain Flower Damage Magicka Regen
Blue Mountain Flower Fortify Conjuration
Blue Mountain Flower Fortify Health
Blue Mountain Flower Restore Health
Boar Tusk Fortify Block
Boar Tusk Fortify Health
Boar Tusk Fortify Stamina
Boar Tusk Frenzy
Bone Meal Damage Stamina
Bone Meal Fortify Conjuration
Bone Meal Ravage Stamina
Bone Meal Resist Fire
Briar Heart Fortify Block
Briar Heart Fortify Magicka
Briar Heart Paralysis
Briar Heart Restore Magicka
Burnt Spriggan Wood (DB) Damage Magicka Regen
Burnt Spriggan Wood (DB) Fortify Alteration
Burnt Spriggan Wood (DB) Slow
Burnt Spriggan Wood (DB) Weakness to Fire
Butterfly Wing Damage Magicka
Butterfly Wing Fortify Barter
Butterfly Wing Lingering Damage Stamina
Butterfly Wing Restore Health
Canis Root Damage Stamina
Canis Root Fortify Marksman
Canis Root Fortify One-handed
Canis Root Paralysis
Charred Skeever Hide Cure Disease
Charred Skeever Hide Resist Poison
Charred Skeever Hide Restore Health
Charred Skeever Hide Restore Stamina
Chaurus Eggs Damage Magicka
Chaurus Eggs Fortify Stamina
Chaurus Eggs Invisibility
Learned? Item Name Effect
Chaurus Eggs Weakness to Poison
Chaurus Hunter Antennae (DG) Damage Magicka Regen
Chaurus Hunter Antennae (DG) Damage Stamina
Chaurus Hunter Antennae (DG) Fortify Conjuration
Chaurus Hunter Antennae (DG) Fortify Enchanting
Chicken's Egg Damage Magicka Regen
Chicken's Egg Lingering Damage Stamina
Chicken's Egg Resist Magic
Chicken's Egg Waterbreathing
Creep Cluster Damage Stamina Regen
Creep Cluster Fortify Carry Weight
Creep Cluster Restore Magicka
Creep Cluster Weakness to Magic
Crimson Nirnroot Damage Health
Crimson Nirnroot Damage Stamina
Crimson Nirnroot Invisibility
Crimson Nirnroot Resist Magic
Cyrodilic Spadetail Damage Stamina
Cyrodilic Spadetail Fear
Cyrodilic Spadetail Fortify Restoration
Cyrodilic Spadetail Ravage Health
Daedra Heart Damage Magicka
Daedra Heart Damage Stamina Regen
Daedra Heart Fear
Daedra Heart Restore Health
Deathbell Damage Health
Deathbell Ravage Stamina
Deathbell Slow
Deathbell Weakness to Poison
Dragon's Tongue Fortify Barter
Dragon's Tongue Fortify Illusion
Dragon's Tongue Fortify Two-handed
Dragon's Tongue Resist Fire
Dwarven Oil Fortify Illusion
Dwarven Oil Regenerate Magicka
Dwarven Oil Restore Magicka
Dwarven Oil Weakness to Magic
Ectoplasm Damage Health
Ectoplasm Fortify Destruction
Ectoplasm Fortify Magicka
Ectoplasm Restore Magicka
Elves Ear Fortify Marksman
Elves Ear Resist Fire
Elves Ear Restore Magicka
Learned? Item Name Effect
Elves Ear Weakness to Frost
Emperor Parasol Moss (DB) Damage Health
Emperor Parasol Moss (DB) Fortify Magicka
Emperor Parasol Moss (DB) Fortify Two-handed
Emperor Parasol Moss (DB) Regenerate Health
Eye of Sabre Cat Damage Magicka
Eye of Sabre Cat Ravage Health
Eye of Sabre Cat Restore Health
Eye of Sabre Cat Restore Stamina
Falmer Ear Damage Health
Falmer Ear Fortify Lockpicking
Falmer Ear Frenzy
Falmer Ear Resist Poison
Felsaad Tern Feathers (DB) Cure Disease
Felsaad Tern Feathers (DB) Fortify Light Armor
Felsaad Tern Feathers (DB) Resist Magic
Felsaad Tern Feathers (DB) Restore Health
Fire Salts Regenerate Magicka
Fire Salts Resist Fire
Fire Salts Restore Magicka
Fire Salts Weakness to Frost
Fly Amanita Fortify Two-handed
Fly Amanita Frenzy
Fly Amanita Regenerate Stamina
Fly Amanita Resist Fire
Frost Mirriam Damage Stamina Regen
Frost Mirriam Fortify Sneak
Frost Mirriam Ravage Magicka
Frost Mirriam Resist Frost
Frost Salts Fortify Conjuration
Frost Salts Resist Frost
Frost Salts Restore Magicka
Frost Salts Weakness to Fire
Garlic Fortify Stamina
Garlic Regenerate Health
Garlic Regenerate Magicka
Garlic Resist Poison
Giant Lichen Ravage Health
Giant Lichen Restore Magicka
Giant Lichen Weakness to Poison
Giant Lichen Weakness to Shock
Giant's Toe Damage Stamina
Giant's Toe Damage Stamina Regen
Giant's Toe Fortify Carry Weight
Learned? Item Name Effect
Giant's Toe Fortify Health
Gleamblossom (DG) Fear
Gleamblossom (DG) Paralysis
Gleamblossom (DG) Regenerate Health
Gleamblossom (DG) Resist Magic
Glow Dust Damage Magicka
Glow Dust Damage Magicka Regen
Glow Dust Fortify Destruction
Glow Dust Resist Shock
Glowing Mushroom Fortify Destruction
Glowing Mushroom Fortify Health
Glowing Mushroom Fortify Smithing
Glowing Mushroom Resist Shock
Grass Pod Fortify Alteration
Grass Pod Ravage Magicka
Grass Pod Resist Poison
Grass Pod Restore Magicka
Hagraven Claw Fortify Barter
Hagraven Claw Fortify Enchanting
Hagraven Claw Lingering Damage Magicka
Hagraven Claw Resist Magic
Hagraven Feathers Damage Magicka
Hagraven Feathers Fortify Conjuration
Hagraven Feathers Frenzy
Hagraven Feathers Weakness to Shock
Hanging Moss Damage Magicka
Hanging Moss Damage Magicka Regen
Hanging Moss Fortify Health
Hanging Moss Fortify One-handed
Hawk Beak Fortify Carry Weight
Hawk Beak Resist Frost
Hawk Beak Resist Shock
Hawk Beak Restore Stamina
Hawk Feathers Cure Disease
Hawk Feathers Fortify Light Armor
Hawk Feathers Fortify One-handed
Hawk Feathers Fortify Sneak
Hawk's Egg (HF) Damage Magicka Regen
Hawk's Egg (HF) Lingering Damage Stamina
Hawk's Egg (HF) Resist Magic
Hawk's Egg (HF) Waterbreathing
Histcarp Damage Stamina Regen
Histcarp Fortify Magicka
Histcarp Restore Stamina
Learned? Item Name Effect
Histcarp Waterbreathing
Honeycomb Fortify Block
Honeycomb Fortify Light Armor
Honeycomb Ravage Stamina
Honeycomb Restore Stamina
Human Flesh Damage Health
Human Flesh Fortify Sneak
Human Flesh Paralysis
Human Flesh Restore Magicka
Human Heart Damage Health
Human Heart Damage Magicka
Human Heart Damage Magicka Regen
Human Heart Frenzy
Ice Wraith Teeth Fortify Heavy Armor
Ice Wraith Teeth Invisibility
Ice Wraith Teeth Weakness to Fire
Ice Wraith Teeth Weakness to Frost
Imp Stool Damage Health
Imp Stool Lingering Damage Health
Imp Stool Paralysis
Imp Stool Restore Health
Jazbay Grapes Fortify Magicka
Jazbay Grapes Ravage Health
Jazbay Grapes Regenerate Magicka
Jazbay Grapes Weakness to Magic
Juniper Berries Damage Stamina Regen
Juniper Berries Fortify Marksman
Juniper Berries Regenerate Health
Juniper Berries Weakness to Fire
Large Antlers Damage Stamina Regen
Large Antlers Fortify Stamina
Large Antlers Restore Stamina
Large Antlers Slow
Lavender Fortify Conjuration
Lavender Fortify Stamina
Lavender Ravage Magicka
Lavender Resist Magic
Luna Moth Wing Damage Magicka
Luna Moth Wing Fortify Light Armor
Luna Moth Wing Invisibility
Luna Moth Wing Regenerate Health
Moon Sugar Regenerate Magicka
Moon Sugar Resist Frost
Moon Sugar Restore Magicka
Learned? Item Name Effect
Moon Sugar Weakness to Fire
Mora Tapinella Fortify Illusion
Mora Tapinella Lingering Damage Health
Mora Tapinella Regenerate Stamina
Mora Tapinella Restore Magicka
Mudcrab Chitin Cure Disease
Mudcrab Chitin Resist Fire
Mudcrab Chitin Resist Poison
Mudcrab Chitin Restore Stamina
Namira's Rot Damage Magicka
Namira's Rot Fear
Namira's Rot Fortify Lockpicking
Namira's Rot Regenerate Health
Netch Jelly (DB) Fear
Netch Jelly (DB) Fortify Carry Weight
Netch Jelly (DB) Paralysis
Netch Jelly (DB) Restore Stamina
Nightshade Damage Health
Nightshade Damage Magicka Regen
Nightshade Fortify Destruction
Nightshade Lingering Damage Stamina
Nirnroot Damage Health
Nirnroot Damage Stamina
Nirnroot Invisibility
Nirnroot Resist Magic
Nordic Barnacle Damage Magicka
Nordic Barnacle Fortify Pickpocket
Nordic Barnacle Regenerate Health
Nordic Barnacle Waterbreathing
Orange Dartwing Fortify Pickpocket
Orange Dartwing Lingering Damage Health
Orange Dartwing Ravage Magicka
Orange Dartwing Restore Stamina
Pearl Fortify Block
Pearl Resist Shock
Pearl Restore Magicka
Pearl Restore Stamina
Pine Thrush Egg Fortify Lockpicking
Pine Thrush Egg Resist Shock
Pine Thrush Egg Restore Stamina
Pine Thrush Egg Weakness to Poison
Poison Bloom (DG) Damage Health
Poison Bloom (DG) Fear
Poison Bloom (DG) Fortify Carry Weight
Learned? Item Name Effect
Poison Bloom (DG) Slow
Powdered Mammoth Tusk Fear
Powdered Mammoth Tusk Fortify Sneak
Powdered Mammoth Tusk Restore Stamina
Powdered Mammoth Tusk Weakness to Fire
Purple Mountain Flower Fortify Sneak
Purple Mountain Flower Lingering Damage Magicka
Purple Mountain Flower Resist Frost
Purple Mountain Flower Restore Stamina
Red Mountain Flower Damage Health
Red Mountain Flower Fortify Magicka
Red Mountain Flower Ravage Magicka
Red Mountain Flower Restore Magicka
River Betty Damage Health
River Betty Fortify Alteration
River Betty Fortify Carry Weight
River Betty Slow
Rock Warbler Egg Damage Stamina
Rock Warbler Egg Fortify One-handed
Rock Warbler Egg Restore Health
Rock Warbler Egg Weakness to Magic
Sabre Cat Tooth Fortify Heavy Armor
Sabre Cat Tooth Fortify Smithing
Sabre Cat Tooth Restore Stamina
Sabre Cat Tooth Weakness to Poison
Salmon Roe (HF) Fortify Magicka
Salmon Roe (HF) Regenerate Magicka
Salmon Roe (HF) Restore Stamina
Salmon Roe (HF) Waterbreathing
Salt Pile Fortify Restoration
Salt Pile Regenerate Magicka
Salt Pile Slow
Salt Pile Weakness to Magic
Scaly Pholiota Fortify Carry Weight
Scaly Pholiota Fortify Illusion
Scaly Pholiota Regenerate Stamina
Scaly Pholiota Weakness to Magic
Scathecraw (DB) Lingering Damage Health
Scathecraw (DB) Ravage Health
Scathecraw (DB) Ravage Magicka
Scathecraw (DB) Ravage Stamina
Silverside Perch Damage Stamina Regen
Silverside Perch Ravage Health
Silverside Perch Resist Frost
Learned? Item Name Effect
Silverside Perch Restore Stamina
Skeever Tail Damage Health
Skeever Tail Damage Stamina Regen
Skeever Tail Fortify Light Armor
Skeever Tail Ravage Health
Slaughterfish Egg Fortify Pickpocket
Slaughterfish Egg Fortify Stamina
Slaughterfish Egg Lingering Damage Health
Slaughterfish Egg Resist Poison
Slaughterfish Scales Fortify Block
Slaughterfish Scales Fortify Heavy Armor
Slaughterfish Scales Lingering Damage Health
Slaughterfish Scales Resist Frost
Small Antlers Damage Health
Small Antlers Fortify Restoration
Small Antlers Lingering Damage Stamina
Small Antlers Weakness to Poison
Small Pearl Fortify One-handed
Small Pearl Fortify Restoration
Small Pearl Resist Frost
Small Pearl Restore Stamina
Snowberries Fortify Enchanting
Snowberries Resist Fire
Snowberries Resist Frost
Snowberries Resist Shock
Spawn Ash (DB) Fortify Enchanting
Spawn Ash (DB) Ravage Magicka
Spawn Ash (DB) Ravage Stamina
Spawn Ash (DB) Resist Fire
Spider Egg Damage Magicka Regen
Spider Egg Damage Stamina
Spider Egg Fortify Lockpicking
Spider Egg Fortify Marksman
Spriggan Sap Damage Magicka Regen
Spriggan Sap Fortify Alteration
Spriggan Sap Fortify Enchanting
Spriggan Sap Fortify Smithing
Swamp Fungal Pod Lingering Damage Magicka
Swamp Fungal Pod Paralysis
Swamp Fungal Pod Resist Shock
Swamp Fungal Pod Restore Health
Taproot Fortify Illusion
Taproot Regenerate Magicka
Taproot Restore Magicka
Learned? Item Name Effect
Taproot Weakness to Magic
Thistle Branch Fortify Heavy Armor
Thistle Branch Ravage Stamina
Thistle Branch Resist Frost
Thistle Branch Resist Poison
Torchbug Thorax Fortify Stamina
Torchbug Thorax Lingering Damage Magicka
Torchbug Thorax Restore Stamina
Torchbug Thorax Weakness to Magic
Trama Root (DB) Damage Magicka
Trama Root (DB) Fortify Carry Weight
Trama Root (DB) Slow
Trama Root (DB) Weakness to Shock
Troll Fat Damage Health
Troll Fat Fortify Two-handed
Troll Fat Frenzy
Troll Fat Resist Poison
Tundra Cotton Fortify Barter
Tundra Cotton Fortify Block
Tundra Cotton Fortify Magicka
Tundra Cotton Resist Magic
Vampire Dust Cure Disease
Vampire Dust Invisibility
Vampire Dust Regenerate Health
Vampire Dust Restore Magicka
Void Salts Damage Health
Void Salts Fortify Magicka
Void Salts Resist Magic
Void Salts Weakness to Shock
Wheat Damage Stamina Regen
Wheat Fortify Health
Wheat Lingering Damage Magicka
Wheat Restore Health
White Cap Fortify Heavy Armor
White Cap Ravage Magicka
White Cap Restore Magicka
White Cap Weakness to Frost
Wisp Wrappings Fortify Carry Weight
Wisp Wrappings Fortify Destruction
Wisp Wrappings Resist Magic
Wisp Wrappings Restore Stamina
Yellow Mountain Flower (DG) Damage Stamina Regen
Yellow Mountain Flower (DG) Fortify Health
Yellow Mountain Flower (DG) Fortify Restoration
Learned? Item Name Effect
Yellow Mountain Flower (DG) Resist Poison
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
Stealth Skills
Alchemy Light Armor Lockpicking
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prerequisite
- 0.00% - - - 0.00% - - - 0.00% - -
0 Alchemist 1 [12] - 0 Agile Defender 1 [13] - 0 Novice [14] -
20 Alchemist 2 [15] Alchemist 1 20 Agile Defender 2 [16] Agile Def 1 25 Apprentice [17] Novice
20 Physician [18] Alchemist 1 30 Custom Fit [19] Agile Def1 40 Quick Hands [20] Apprentice
30 Benefactor [21] Physician 40 Agile Defender 3 [22] Agile Def2 50 Wax Key [23] Quick Hands
30 Poisoner [24] Physician 50 Unhindered [25] Custom Fit 50 Adept [26] Apprentice
40 Alchemist 3 [27] Alchemist 2 60 Agile Defender 4 [28] Agile Def 3 60 Golden Touch [29] Adept
50 Experimenter 1 [30] Benefactor 60 Windwalker [31] Unhindered 70 Treasure Hunter [32] Golden Touch
60 Alchemist 4 [33] Alchemist 3 70 Matching Set [34] Custom Fit 75 Expert [35] Adept
60 ConcenPoison [36] Poisoner 80 Agile Defender 5 [37] Agile Def 4 80 Locksmith [38] Expert
70 Experimenter 2 [39] Benefactor 100 Deft Movement [40] M Set/W Walker 100 Unbreakable [41] Locksmith
70 Green Thumb [42] Concentrated Poison 100 Master [43] Expert
80 Alchemist 5 [44] Alchemist 4
80 Snake Blood [45] Con P or Experim
90 Experimenter 3 [46] Benefactor
100 Purity [47] Snake Blood
Pickpocket Sneak Speech
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
- 0.00% - - - 0.00% - - - 0.00% - -
0 Light Fingers 1 [48] - 0 Stealth Rank 1 [49] - 0 Haggling 1 [50] -
20 Light Fingers 2 [51] Light Fingers 1 20 Stealth Rank 2 [52] Stealth Rank 1 20 Haggling 2 [53] Haggling 1
30 Night Thief [54] Light Fingers 1 30 Backstab [55] Stealth Rank 1 30 Allure [56] Haggling 1
40 Light Fingers 3 [57] Light Fingers 2 30 Muffled Moves [58] Stealth Rank 1 30 Bribery [59] Haggling 1
40 Poisoned [60] Night Thief 40 Stealth Rank 3 [61] Stealth Rank 2 40 Haggling 3 [62] Haggling 2
40 Cutpurse [63] Night Thief 40 Deadly Aim [64] Backstab 50 Merchant [65] Allure
50 Extra Pockets [66] Night Thief 40 Light Foot [67] Muffled Move 50 Persuasion [68] Bribery
60 Light Fingers 4 [69] Light Fingers 3 50 Assassin's Blade [70] Deadly Aim 60 Haggling 4 [71] Haggling 3
60 Key Master(Gozer?) [72] Cutpurse 50 Silent Roll [73] Light foot 70 Investor [74] Merchant
70 Misdirection [75] Cutpurse 60 Stealth Rank 4 [76] Stealth Rank 3 70 Intimidation [77] Persuasion
80 Light Fingers 5 [78] Light Fingers 4 70 Silence [79] Silent Roll 80 Haggling 5 [80] Haggling 4
100 Perfect Touch [81] Misdirection 80 Stealth Rank 5 [82] Stealth Rank 4 90 Fence [83] Investor
100 Shadow Warrior [84] Ass Bl or Silen 100 Master Trader [85] Fence
Combat Skills
Archery Block Heavy Armor
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
- 0.00% - - - 0.00% - - - 0.00% - -
0 Overdraw 1 [86] - 0 Shield Wall 1 [87] - 0 Juggernaut 1 [88] -
20 Overdraw 2 [89] Overdraw 1 20 Shield Wall 2 [90] Shield Wall 1 20 Juggernaut 2 [91] Juggernaut 1
30 Critical Shot 1 [92] Overdraw 5 30 Quick Reflexes [93] Shield Wall 1 30 Fists of Steel [94] Juggernaut 1
30 Eagle Eye [95] Overdraw 1 30 Deflect Arrows [96] Shield Wall 1 30 Well Fitted [97] Juggernaut 1
40 Overdraw 3 [98] Overdraw 2 30 Power Bash [99] Shield Wall 1 40 Juggernaut 3 [100] Juggernaut 2
40 Steady Hand 1 [101] Eagle Eye 40 Shield Wall 3 [102] Shield Wall 2 50 Cushioned [103] Fists of Steel
50 Power Shot [104] Eagle Eye 50 Deadly Bash [105] Power Bash 50 Tower of Str. [106] Well Fitted
50 Hunter's Discipline [107] Critical Shot 1 50 Element Protect [108] Deflect Arrows 60 Juggernaut 4 [109] Juggernaut 3
60 Critical Shot 2 [110] Critical Shot 1 60 Shield Wall 4 [111] Shield Wall 3 70 Conditioning [112] Cushioned
60 Overdraw 4 [113] Overdraw 3 70 Block Runner [114] Elem Protect 70 Matching Set [115] Tower of Str.
60 Ranger [116] Hunter's Dis 70 Disarming Bash [117] Deadly Bash 80 Juggernaut 5 [118] Juggernaut 4
60 Steady Hand 2 [119] Steady Hand 1 80 Shield Wall 5 [120] Shield Wall 4 100 Reflective Blows [121] Matching Set
70 Quick Shot [122] Power Shot 100 Shield Charge [123] B Run/Dis Bash
80 Overdraw 5 [124] Overdraw 4
90 Critical Shot 3 [125] Critical Shot 2
100 Bullseye [126] Quick S or Ran
One Handed Smithing Two-Handed
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
- 0.00% - - - 0.00% - - - 0.00% - -
0 Armsman 1 [127] - 0 Steel Smith [128] - 0 Barbarian 1 [129] -
20 Armsman 2 [130] Armsman 1 30 Elven Smith [131] Steel 20 Barbarian 2 [132] Barbarian 1
20 Fighting Stance [133] Armsman 1 30 Dwarven Smith [134] Steel 20 Champion Stance [135] Barbarian 1
30 Dual Flurry 1 [136] Armsman 1 50 Orcish Smith [137] Dwarven 30 Limbsplitter 1 [138] Barbarian 1
30 Bladesman 1 [139] Armsman 1 50 Adv. Armors [140] Elven 30 Skullcrusher 1 [141] Barbarian 1
30 Hack and Slash 1 [142] Armsman 1 60 Arcane Smith [143] Steel 30 Deep Wounds 1 [144] Barbarian 1
30 Bone Breaker 1 [145] Armsman 1 70 Glass Smith [146] Adv.Armors 40 Barbarian 3 [147] Barbarian 2
40 Armsman 3 [148] Armsman 2 80 Ebony Smith [149] Orcish 50 Devastating Blow [150]Champ Stance
50 Dual Flurry 2 [151] Dual Flurry 1 90 Daedric Smith [152] Ebony 50 Great Crit Char [153] Champ Stance
50 Savage Strike [154] Fighting Stance 100 Dragon Armor [155] Daedric/Glass 60 Barbarian 4 [156] Barbarian 3
50 Critical Charge [157] Fighting Stance 60 Limbsplitter 2 [158] Limbsplitter 1
60 Armsman 4 [159] Armsman 3 60 Skullcrusher 2 [160] Skullcrusher 1
60 Bladesman 2 [161] Bladesman 1 60 Deep Wounds 2 [162]Deep Wounds 1
60 Hack and Slash 2 [163] Hack and Slash 1 70 Sweep [164] Dev Blow/GCC
60 Bone Breaker 2 [165] Bone Breaker 1 80 Barbarian 5 [166] Barbarian 4
70 Dual Savagery [167] Dual Flurry 1 90 Limbsplitter 3 [168] Limbsplitter 2
80 Armsman 5 [169] Armsman 4 90 Skullcrusher 3 [170] Skullcrusher 2
90 Bladesman 3 [171] Bladesman 2 90 Deep Wounds 3 [172]Deep Wounds 2
90 Hack and Slash 3 [173] Hack and Slash 2 100 Warmaster [174] Sweep
90 Bone Breaker 3 [175] Bone Breaker 2
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
100 Paralysing Strike [176] C Charge or S Strike
Magic Skills
Alteration Conjuration Destruction
Req. Obtained? Skill Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
- 0.00% - - - 0.00% - - - 0.00% - -
0 Novice [177] - 0 Novice [178] - 0 Novice [179] -
20 Dual Casting [180] Novice 20 Dual Casting [181] Novice 20 Dual Casting [182] Novice
25 Apprentice [183] Novice 20 Mystic Binding [184] Novice 25 Apprentice [185] Novice
30 Mage Armor 1 [186] Apprentice 25 Apprentice [187] Novice 30 Aug. Flames 1 [188] Novice
30 Magic Res 1 [189] Apprentice 30 Summoner 1 [190] Novice 30 Aug.Frost 1 [191] Novice
50 Adept [192] Apprentice 30 Soul Stealer [193] Mystic Binding 30 Aug.Shock 1 [194] Novice
60 Mage Armor 2 [195] Mage Armor 1 40 Atromancy [196] Summoner 1 40 Impact [197] Dual Casting
60 Magic Res 2 [198] Magic Res 1 40 Necromancy [199] Novice 40 Rune Master [200] Apprentice
70 Stability [201] Adept 50 Adept [202] Apprentice 50 Adept [203] Apprentice
75 Expert [204] Adept 50 Summoner 2 [205] Summoner 1 50 Aug. Flames 2 [206] Aug. Flames 1
90 Mage Armor 3 [207] Mage Armor 2 50 Oblivion binding [208] Soul Stealer 50 Intense Flames [209] Aug. Flames 1
90 Magic Res 3 [210] Magic Res 2 70 Dark Souls [211] Necromancy 50 Aug.Frost 2 [212] Aug.Frost 1
100 Master [213] Expert 75 Expert [214] Adept 50 Aug. Shock 2 [215] Aug.Shock 1
100 Atronach [216] Expert 80 Elemental Potency [217] Atromancy 60 Deep Freeze [218] Aug.Frost 1
100 Master [219] Expert 70 Disintegrate [220] Aug.Shock 1
100 Twin Souls [221] Dark Souls 75 Expert [222] Adept
0.00% 100 Master [223] Expert
Enchanting Illusion Restoration
Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq. Req. Obtained? Perk Prereq.
- 0.00% - - - 0.00% - - - 0.00% - -
0 Enchanter 1 [224] - 0 Novice [225] - 0 Novice [226] -
20 Enchanter 2 [227] Enchanter 1 20 Dual Casting [228] Novice 20 Dual Casting [229] Novice
20 Soul Squeezer [230] Enchanter 1 20 Animage [231] Novice 20 Regeneration [232] Novice
30 Fire Enchanter [233] Enchanter 1 25 Apprentice [234] Novice 25 Apprentice [235] Novice
40 Enchanter 3 [236] Enchanter 2 30 Hypnotic Gaze [237] Novice 30 Recovery 1 [238] Novice
40 Soul Siphon [239] Soul Squeezer 40 Kindred Mage [240] Animage 40 Respite [241] Novice
40 Frost Enchanter [242] Fire Enchanter 50 Adept [243] Apprentice 50 Adept [244] Apprentice
50 Storm Enchanter [245] Frost Enchanter 50 Aspect of Terror [246] Hypnotic Gaze 50 Recovery 2 [247] Recovery 1
50 Insight Enchanter [248] Enchanter 1 50 Quiet Casting [249] Kindred Mage 60 Ward Absorb [250] Novice
60 Enchanter 4 [251] Enchanter 3 70 Rage [252] Aspect of Terror 70 Necromage [253] Regeneration
70 Corpus Enchanter [254] Insightful 75 Expert [255] Adept 75 Expert [256] Adept
80 Enchanter 5 [257] Enchanter 4 90 Master Mind [258] Rage/Quiet 90 Avoid Death [259] Recovery 1
100 Extra Effect [260] Storm or Corpus 100 Master [261] Expert 100 Master [262] Expert
[2] There can be only one camp per holding at any given time. It always will be an opposite of which faction
supports a corresponding hold. Note that Haafingar imperial and Eastmarch stormcloak camps dont exist.
Military camps will appear before city battles and dissapear right after.
[3] There's 5 of them initially. You can cure Kodlak, Farkas, Vilkas and yourself. In the end it's possible to
keep only one head.
[4] Two versions exist. One is a skill book the other is not. Look at the value to tell the difference; The skill
book has a greater value.
[5] Two versions exist. One is a skill book the other is not. Look at the value to tell the difference; The skill
book has a greater value.
[7] Black books don't need to be turned in but are permanent quest items that can't be dropped.
[11] Should be unique item but it respawns due to a bug. See link to UESP. Unofficial Skyrim Patch fixes
this issue.
[13] Increase armor rating for Light Armor by 20% (+20% per additional rank)
[16] Increase armor rating for Light Armor by 20% (+20% per additional rank)
[18] Potions you mix that restore health or stamina are 25% more powerful.
[19] 25% armor bonus if wearing all Light Armor: head, chest, hands, feet
[21] Potions you mix with beneficial effects have an additional 25% greater magnitude.
[22] Increase armor rating for Light Armor by 20% (+20% per additional rank)
[23] Automatically gives you a copy of a picked lock's key if it has one
[25] Light Armor weighs nothing and doesn't slow you down when worn
[26] Adept locks are much easier to pick
[28] Increase armor rating for Light Armor by 20% (+20% per additional rank)
[30] Eating an ingredient reveals first two effects (+1 effect per additional rank).
[31] Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet
[34] Additional 25% Armor bonus if wearing a matched set of Light Armor.
[37] Increase armor rating for Light Armor by 20% (+20% per additional rank)
[39] Eating an ingredient reveals first two effects (+1 effect per additional rank).
[40] 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest,
hands, feet
[42] Two ingredients are gathered from plants (description is misleading - two ingredients or food items are
gathered from any static harvest-able object - be it plant, fungi, hanging fish or meat, egg clusters, etc.)
Known exception: Nirnroot (has only 1 root).
[46] Eating an ingredient reveals first two effects (+1 effect per additional rank).
[47] All negative effects are removed from created potions while all positive effects are removed from
created poisons.
[49] You are 20% harder to detect when sneaking (+5% per additional rank, max 40% with 5/5)
[50] Buying and selling prices are 10% better (+5% per additional rank)
[53] Buying and selling prices are 10% better (+5% per additional rank)
[55] Sneak attacks with one-handed weapons now do six times damage.
[61] You are 20% harder to detect when sneaking (+5% per additional rank, max 40% with 5/5)
[62] Buying and selling prices are 10% better (+5% per additional rank)
[70] Sneak attacks with daggers now do a total of fifteen times normal damage
[71] Buying and selling prices are 10% better (+5% per additional rank)
[74] Can invest 500 gold with a shopkeeper to increase their available gold permanently
[76] You are 20% harder to detect when sneaking (+5% per additional rank, max 40% with 5/5)
[81] Can pickpocket equipped items, clothes and armor (when hidden)
[82] You are 20% harder to detect when sneaking (+5% per additional rank, max 40% with 5/5)
[83] Can barter stolen goods with any merchant the Dragonborn has invested in
[84] Crouching stops combat for a moment and forces distant opponents to search for a target
[85] Every merchant in the world gains 1000 gold for bartering
[88] Increases armor rating for Heavy Armor by 20% (+20% per additional rank)
[92] 10% chance of a critical hit that does extra damage (+5% chance and +25% critical damage per
additional rank)
[93] Time slows down if you are blocking during an enemy's power attack
[94] Unarmed attacks with Heavy Armor gauntlets do their base armor rating in extra damage. Sneak attack
bonus is two times the damage.
[97] 25% armor bonus if wearing all Heavy Armor: head, chest, hands, feet
[100] Increases armor rating for Heavy Armor by 20% (+20% per additional rank)
[101] Zooming in with a bow slows time by 25% (50% for second rank)
[103] Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet
[104] Arrows stagger all but the largest opponents 50% of the time
[108] Blocking with a shield reduces incoming fire, frost and shock damage by 50%
[109] Increases armor rating for Heavy Armor by 20% (+20% per additional rank)
[110] 10% chance of a critical hit that does extra damage (+5% chance and +25% critical damage per
additional rank)
[112] Wearing Heavy armor no longer affects how much stamina is used when sprinting. Any heavy armor
worn no longer counts towards the carry weight.
[115] Additional 25% armor bonus if wearing a matched set of Heavy Armor
[118] Increases armor rating for Heavy Armor by 20% (+20% per additional rank)
[119] Zooming in with a bow slows time by 25% (50% for second rank)
[121] 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest,
hands, feet
[125] 10% chance of a critical hit that does extra damage (+5% chance and +25% critical damage per
additional rank)
[127] One-handed weapons do 20% more damage (+20% per additional rank)
[128] Can create Steel armor and weapons at forges, and improve them twice as much.
[129] Two-Handed weapons do 20% more damage (+20% per additional rank)
[130] One-handed weapons do 20% more damage (+20% per additional rank)
[131] Can create Elven armor and weapons at forges, and improve them twice as much.
[132] Two-Handed weapons do 20% more damage (+20% per additional rank)
[133] Power attacks with one-handed weapons cost 25% less stamina
[134] Can create Dwarven armor and weapons at forges, and improve them twice as much.
[135] Power attacks with two-handed weapons cost 25% less stamina
[136] Dual wielding attacks are 20% faster (35% for second rank)
[137] Can create Orcish armor and weapons at forges, and improve them twice as much.
[138] Attacks with battle axes cause extra bleeding damage (Additional ranks raise the bleeding damage)
[139] Attacks with swords have a 10% chance of doing critical damage (+5% per additional rank, does not
apply to daggers)
[140] Can create Scaled and Plate armor at forges, and improve them twice as much.
[141] Attacks with warhammers ignore 25% of armor (+25% per additional rank)
[142] Attacks with war axes cause extra bleeding damage (additional ranks raise the bleeding damage)
[144] Attacks with greatswords have a 10% chance of doing critical damage (+5% per additional rank)
[145] Attacks with maces ignore 25% of armor (+25% per additional rank), this includes the armor provided
by flesh spells and wards.
[146] Can create Glass armor and weapons at forges, and improve them twice as much.
[147] Two-Handed weapons do 20% more damage (+20% per additional rank)
[148] One-handed weapons do 20% more damage (+20% per additional rank)
[149] Can create Ebony armor and weapons at forges, and improve them twice as much.
[150] Standing power attacks do 25% bonus damage with a chance to decapitate your enemies
[151] Dual wielding attacks are 20% faster (35% for second rank)
[152] Can create Daedric armor and weapons at forges, and improve them twice as much.
[153] Can do a two-handed power attack while sprinting that does double critical damage
[154] Standing power attacks do 25% bonus damage with a chance to decapitate your enemies
[155] Can create Dragon armor at forges, and improve them twice as much.
[156] Two-Handed weapons do 20% more damage (+20% per additional rank)
[157] Can do a one-handed power attack while sprinting that does double critical damage
[158] Attacks with battle axes cause extra bleeding damage (Additional ranks raise the bleeding damage)
[159] One-handed weapons do 20% more damage (+20% per additional rank)
[160] Attacks with warhammers ignore 25% of armor (+25% per additional rank)
[161] Attacks with swords have a 10% chance of doing critical damage (+5% per additional rank, does not
apply to daggers)
[162] Attacks with greatswords have a 10% chance of doing critical damage (+5% per additional rank)
[163] Attacks with war axes cause extra bleeding damage (additional ranks raise the bleeding damage)
[164] Sideways power attacks with two-handed weapons hit all targets in front of you
[165] Attacks with maces ignore 25% of armor (+25% per additional rank), this includes the armor provided
by flesh spells and wards.
[166] Two-Handed weapons do 20% more damage (+20% per additional rank)
[168] Attacks with battle axes cause extra bleeding damage (Additional ranks raise the bleeding damage)
[169] One-handed weapons do 20% more damage (+20% per additional rank)
[170] Attacks with warhammers ignore 25% of armor (+25% per additional rank)
[171] Attacks with swords have a 10% chance of doing critical damage (+5% per additional rank, does not
apply to daggers)
[172] Attacks with greatswords have a 10% chance of doing critical damage (+5% per additional rank)
[173] Attacks with war axes cause extra bleeding damage (additional ranks raise the bleeding damage)
[174] Backwards power attack has a 25% chance to paralyze the target
[175] Attacks with maces ignore 25% of armor (+25% per additional rank), this includes the armor provided
by flesh spells and wards.
[176] Backwards power attack has a 25% chance to paralyze the target
[180] Dual casting an Alteration spell overcharges the effects into an even more powerful version
[181] Dual casting a Conjuration spell overcharges the effects into a longer lasting version
[182] Dual casting a Destruction spell overcharges the effects into an even more powerful version
[186] Protection spells like Stoneflesh are twice as strong if not wearing armor (+0.5 per additional rank)
[188] Fire spells do 25% more damage (50% for second rank)
[190] Can summon Atronachs, raise undead or Dremora lords twice as far away (three times as far for
second rank at Conjuration 70)
[191] Frost spells do 25% more damage (50% for second rank)
[194] Shock spells do 25% more damage (50% for second rank)
[195] Protection spells like Stoneflesh are twice as strong if not wearing armor (+0.5 per additional rank)
[197] Most destruction spells will stagger an opponent when dual cast
[205] Can summon Atronachs, raise undead or Dremora lords twice as far away (three times as far for
second rank at Conjuration 70)
[206] Fire spells do 25% more damage (50% for second rank)
[207] Protection spells like Stoneflesh are twice as strong if not wearing armor (+0.5 per additional rank)
[208] Bound weapons will banish summoned creatures and turn raised ones
[209] Fire damage causes targets to flee if their health is low
[212] Frost spells do 25% more damage (50% for second rank)
[215] Shock spells do 25% more damage (50% for second rank)
[221] The player can have two Atronachs, reanimated zombies or Dremora Lords
[228] Dual casting an Illusion spell overcharges the effects into an even more powerful version.
[229] Dual casting a Restoration spell overcharges the effects into an even more powerful version
[231] Illusion spells now work on higher level animals (+8 levels).
[237] Calm spells now work on higher level opponents (+8 levels).
[239] Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
[240] All Illusion spells work on higher level people (+10 levels).
[249] All spells cast from any school of magic are silent to others.
[250] Wards that are cast absorb 25% of magicka that hits them.
[254] Health, magicka and stamina enchantments on armor are 25% stronger
[267] Night Power: Turn into an invulnerable mist, while health, magicka, and stamina regenerate.
[269] Night Power: Everything slows down while you move faster.
[271] Killing a person with a power attack bite restores all your health.
[276] Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat,
searching or actively in combat.
[277] In combat, you are surrounded by a cloud of bats that feed on enemies within melee range.
[279] Blood Magic: Can pull a creature to you from a distance, and do choking damage once it's close.
[284] Able to feed off most dead creatures. Feeding off creatures instead of people only provides half the
extended time.