Star Wars The Old Republic
Star Wars The Old Republic
Star Wars The Old Republic
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Galactic History
Galactic History 01: The Architects
In the millennia before the founding of the republic, humans had not
yet developed spaceflight. One human population-perhaps the only
one-was confined to Coruscant, divided into thirteen tribes. This
nearly proved disastrous when volcanic eruption caused a near-
extinction event, wiping out a large percentage of human life.
This made humans easy prey for Taung, a grey-skinned species that
reveled in battle. Awed by the majesty of the eruption’s ash cloud,
the Taung took the name “Warriors of the Shadow,” descended on
the surviving humans and subjugated them. Gradually the fighting
force of the thirteen human tribes-known as the Battallion of Zhell-
mustered a resistance against the Taung.
The “Infinite Empire” was the name the Rakata people gave to their
magnificent but ultimately flawed civilization—one that eventually
encompassed more than five hundred known worlds. Their rise was
fueled by their impressive technology, powered by what would later
be called the Force. Using it, the Rakata developed the first known
hyperdrives.
The Rakata species had created a glorious Infinite Empire with their
Force-fueled machines, but cracks were beginning to show. The
cruelty of the Rakata to their slaves and occupied worlds grew more
pronounced. If a planet’s population rebelled, that entire world would
be burned to glass.
Despite this, more slave rebellions began to rise across the galaxy,
forcing the Rakata to divide their forces to deal with them. A plague,
either created by the rebelling slaves or by Rakata dissidents, began
to decimate the Rakata population. The Rakata realized that,
possibly due to the plague, they were losing their connection to the
Force; without it, they were cut off from their technology.
The fall of the Infinite Empire, once it began, was swift. The slaves
overwhelmed their Rakata overseers, who fled into the Unknown
Regions of the galaxy. The Rakata degenerated into a tribal culture
and even resorted to cannibalism. The Infinite Empire was gone;
only its technology was left behind.
As their new enclave, the Jedi refined a code that would guide them.
They became a monastic warrior people, devoting themselves to the
pursuit of peace and knowledge, rather than personal power.
In the wake of the Force Wars, the Jedi also had a new
understanding of the Force. They saw that the Force, while naturally
light, could be used for corrupt ends. Those who did not respect its
power risked falling to the dark side.
Xim might have continued his rule unchallenged even longer, but he
chose to expand his empire into a new area of space, one already
inhabited by the powerful Hutt Empire.
The Hutts correctly assessed the threat Xim presented and poured
resources into fighting him near the planet Vontor. Despite their
strength, the Hutts were not certain of victory until they discovered
the Si’Klaata Cluster was home to several other powerful species,
including the Nikto, Klatoonians and Vodrans. In a typical gambit, the
Hutts managed to persuade these three species to sign the Treaty of
Vontor, which bound them to the Hutts in perpetual slavery.
With these additional forces, the Hutts overwhelmed Xim at the third
battle of Vontor. Xim died a Hutt prisoner, leaving his vast holdings
and territory free for the taking.
For centuries, safe and reliable travel through hyperspace has been
the biggest obstacle to galactic exploration. Finally, Corellian
scientists managed to perfect hyperdrive technology on par with that
of the ancient Rakata, allowing travel between the Core Worlds in
mere days. Joined by trade and renewed communication channels,
the Core Worlds signed an accord and united as the first Galactic
Republic.
The head of the enclave, Master Haune Tiar, returned with the
scouts to the allied Core Worlds. Impressed by what he saw, Master
Tiar also foresaw the young Republic would need protectors. After
conferring for several weeks, the Jedi pledged themselves as the
Republic’s guardians of peace and justice. The foundations for the
modern Republic were laid.
After the Force Wars, when the Jedi Order learned of the destructive
power of the dark side, the Jedi devoted themselves to the path of
light. In the early days of the Republic, a young Kashi Mer Jedi
named Xendor defied the order’s code and began experimenting
with dark side techniques. Incensed, the Jedi Order confronted
Xendor and banished him from Ossus.
Eventually, war broke out between the Tion Cluster and the
Republic. Despite-or because of-the Tionese’s lack of resources, the
Republic found them a dangerous foe. In response, Republic spies
quietly stirred up trouble between the Tion Cluster and their old
enemies, the Hutt Empire.
The Taung took the world for their own, calling it Mandalore after
their leader, Mandalore the First. The mythosaurs presented little
challenge to the powerful Taung; in time, mythosaur bones were
used to build Mandalore’s first cities.
During the boom of the early Republic expansion, dissent arose from
the unlikeliest of quarters; the planet Alsakan. Colonized by the first
explorers from Coruscant long before the development of the
hyperdrive, Alsakan had been a member of the Core Worlds for
centuries.
But as the planet grew more powerful and influential, its Senators
believed that Alsakan, not Coruscant, should be the capital of the
Republic. A series of skirmishes called the “Alsakan Conflicts” broke
out, slowing Republic growth as it tried to quell Alsakan’s forces.
Since its victories against the forces of the Tion Cluster, the Hutt
Empire had continued to expand its influence. It now controlled
dozens of systems, and the Hutt criminal enterprises extended even
into Republic space.
But the greed of the Hutts was insatiable, and their long life spans
meant grudges could be carried for centuries. Rivalries became
open hostilities, until their entire empire was embroiled in the “Hutt
Cataclysms,” a series of conflicts that saw devastating weapons
unleashed on Hutt-controlled worlds.
Many dismissed Pius Dea as just another cult, but the group’s
intentions were much more sinister. Through political maneuvering,
the members conspired to have Chancellor Pers’lya impeached and
their own man, Senator Contispex, put in his place. Through
Supreme Chancellor Contispex, Pius Dea exploited tensions within
the Hutt Empire after the Hutt Cataclysms. Eventually Contispex
sanctioned an invasion of Hutt Space, beginning the Pius Dea
Crusades.
Blotus served a 275-year term and died peacefully in his sleep at the
age of 912. His rule would be remembered with affection for
centuries; even today, his favorite chair in the Senate tower’s lounge
is traditionally left empty.
Over time their philosophy of battle grew and changed, and a new
cadre of elite warriors emerged. Known as the Mandalorian
Crusaders, these warriors were honed by years of battle and guided
by a strict code of honor. Wild stories began to spread throughout
the Outer Rim of soldiers who could disappear into forests, face
terrifying beasts without a trace of fear or even capture an entire
planet in a day.
These tales were the first time the name “Mandalorian” became
widely known. Although the Taung themselves went into decline and
eventually disappeared, they left behind followers trained as they
were. Ever after, the Mandalorians were a people to be respected,
and feared.
These Dark Jedi were swiftly exiled, but they retaliated by raising an
army of their monstrous creations and unleashing them against the
rest of the order. The Jedi fought back, finally driving the Dark Jedi to
a last stand on the planet Corbos.
Victory would not have been certain even then, but the Dark Jedi
had begun to turn against one another. Without a united front, they
were overwhelmed and scattered. Although the Jedi cheered their
victory, it was later discovered that many of the Dark Jedi had fled
Corbos, leaving no trail for anyone to follow.
Exiled for horrific dark side experiments, a group of Dark Jedi made
a last stand against the Jedi Order on Corbos, where they were
ultimately defeated. The survivors fled beyond the borders of
Republic space and, seeking a refuge, they discovered the planet
Korriban-home to the red-skinned Sith species. The Sith looked on
the Dark Jedi’s Force abilities with awe, and worshipped them as
gods.
Led by the fabled warrior and tactician Ajunta Pall, the Dark Jedi
began forging the Sith into a glorious civilization, built on the
principles they had established after breaking with the Jedi Order.
They ordered the construction of great monuments on Korriban-vast
cites that did not survive the ages, glorious temples and elaborate
tombs.
As time passed, the Dark Jedi and the Sith species intermarried,
until there were few true purebloods remaining. Eventually, there
were only small physical differences between them. There were only
the Sith strong in the dark side of the Force, and their new Sith
Empire.
The task of uniting the Koros system was accepted by a noble famed
for her military achievements. Empress Teta was the heir to Koros
Major and was determined that the rest of the Koros system would
share its prosperity. To that end, Teta began the Unification Wars,
hoping to bring the entire system under her rule. She was ultimately
successful, though she had to fight a long and bloody campaign to
conquer the planet Kirrek.
As the Sith Empire grew in power, few Sith inspired fear as Marka
Ragnos, a tyrant who ruled for a century. His death created a power
vacuum, leaving the Sith Lords Ludo Kressh and Naga Sadow vying
for supremacy.
For years, the Sith Lord Naga Sadow had been arguing
unsuccessfully that the Sith Empire needed to expand. His chance
came when Gav and Jori Daragon, two hyperspace explorers,
accidentally discovered Korriban. With the Daragons sentenced to
death, Sadow helped them escape, planning to use them to
rediscover the hyperspace routes to the Republic. He then claimed
to the Sith Council that Republic agents had freed the prisoners.
Surely invasion was imminent?
The Sith had never forgotten their first exile from Republic space.
With a trail unwittingly laid by the hyperspace explorer Jori Daragon,
Sith Lord Naga Sadow saw a chance for revenge and to expand the
borders of the Sith Empire. He had tricked the Sith Council into
believing the Republic was about to attack and united several Sith
factions into a massive invasion fleet.
Meanwhile, Jori Daragon had done her best to warn the Republic of
an impending Sith invastion, but only Empress Teta believed her.
Teta was still gathering her armies when Sadow’s entire fleet arrived
in the Koros system and opened fire.
Toward the end of the Great Hyperspace War, besieged on all sides
by the forces of Naga Sadow’s Sith Empire, the Republic prepared
for a last, desperate stand at the red giant Primus Goluud. Sadow’s
fleet clashed with the might of the Republic Navy, while Sith forces
fought the Jedi on the surface of Coruscant itself.
Gav Daragon, who had been fooled into becoming Naga Sadow’s
servant, led the assault on his homeworld, Koros Major. When one of
his friends was killed, Gav realized Sadow had been manipulating
him, and defected to the Republic. Alongside Empress Teta’s forces,
he joined the battle at Primus Goluud.
His rival Ludo Kressh, believed dead, now commanded a fleet of his
own. The two Sith Lords fought furiously, only to be interrupted by
the Republic fleet, which had pursued Sadow through hyperspace.
The Republic began to attack the Sith forces, quickly gaining the
upper hand. Sadow took desperate measures.
With the end of the Great Hyperspace War, the Republic and the
Jedi began to purge the remnants of the Sith Empire–obliterating its
power centers, destroying its dark teachings and leaving its people
without a clear leader. The Supreme Chancellor and his allies
argued that this was not a battle against the Empire’s citizenry, but a
necessary step to free the Sith from corruption.
The survivors among the Sith–and they were few, as famine, disease
and infighting claimed those who did not continue to face down the
Republic–saw it as a deathblow to their culture. But a savior arose:
The man who would one day become Emperor of the Sith had
weathered the war with a number of trusted followers. No record of
the Sith Emperor’s original identity has survived, but he was quickly
accepted as the leader of the almost-shattered Sith Empire.
Led by their new Emperor, the survivors of the Sith Empire had left
Korriban aboard a small fleet following the Great Hyperspace War.
There was no place in known space they could hide from the
Republic–and so, undaunted, they fled into the unknown regions of
the galaxy.
Where the old Sith Empire had often been divided by rivalries, the
survivors were now united, both by their desire to find a new home
and by their anger at the Republic that had sought to destroy them.
For decades, the fleet wandered among the stars–until one day, a
scout vessel returned to the armada with incredible news.
In the years after the Great Hyperspace War, a discovery was made
on the Twi’lek homeworld of Ryloth - the spice called ryll. Ryll was a
component in several medicines, but was also a powerful stimulant.
Sensing opportunity, Neimoidian traders quickly gained a monopoly
on ryll and were keen to introduce it to other species.
One of these species was the Porporites, a peaceful people who had
recently made first contact with the Republic. But in contrast to other
species, ryll drove the Porporites into homicidal fury. Eventually, the
entire species was composed of raging maniacs who began
attacking other worlds.
Alarmed, the Republic asked the Jedi to take action against the
Porporites, but the intervention was unsuccessful. The Neimoidians,
fearing for their livelihoods, decided more desperate measures might
be necessary and turned to Gank mercenaries for help.
Although the Quarren and Mon Calamari both evolved on the watery
world of Dac, it was millennia before the two species encountered
each other. Unfortunately, initial contact went badly and the Quarren
declared war. The Mon Calamari had a technological and intellectual
advantage, but the Quarren repeatedly refused any overtures of
peace. Eventually, the Quarren were driven to near-extinction.
But the Mon Calamari had no wish to exterminate their cousins. In a
bold social experiment, the Mon Calamari took young Quarren into
their society and taught them civilization, mathematics and the
sciences. When these young Quarren returned to their people, they
had nothing in common with their primitive fellows. Within twenty
years, they had become the dominant force in Quarren society, and
eventually sought peace with the Mon Calamari.
The fallen Jedi Freedon Nadd learned well at the feet of Naga
Sadow, an ancient Sith Lord. After killing his mentor, Nadd traveled
to distant Onderon and established himself in the capital Iziz as a
tyrant, twisting the city’s culture to a Sith ideal.
Nadd would often banish criminals beyond Iziz’s walls, intending for
them to die in Onderon’s dangerous jungles. However, many of
these criminals survived and began taming the jungle beasts as
mounts. These “Beast Riders” formed a guerrilla force that
eventually went to war against Iziz. Nadd fought them fiercely, but
the jungle had honed the Beast Riders into formidable enemies.
The civil war continued even after Nadd’s eventual death. Nadd was
entombed below the city of Iziz, where his influence on Iziz’s rulers
would be felt for centuries.
Freedon Nadd proved that for the Jedi, the struggle against darkness
would be eternal. In the years after Nadd’s death, a civil war broke
out on Coruscant between members of the Jedi Order. The dark
siders responsible were eventually driven from Coruscant to the
Vultar system.
These Dark Jedi began exploring their new home and discovered
massive, ancient machines that spoke of an extraordinary discovery.
The Vultar system appeared to have been artificially constructed;
these machines were clearly relics of the long-forgotten Architects
who built it.
Eager for revenge on the Jedi Order, the Dark Jedi sought to use
these machines, including the device they called the “Cosmic
Turbine.” But the machines were far beyond their ability to control.
Days into their attempt, a catastrophic accident destroyed the
machines, the Dark Jedi and the entire Vultar system.
It didn’t take Czerka long to realize that the true wealth of Kashyyyk
was the Wookiees themselves. Bringing in its forces and
considerable investment power, Czerka established a position on
Kashyyyk and set about exporting Wookiee slaves to the highest
bidder. They also decided to change the planet’s name to something
more appealing to investors: Edean.
Debate had been raging in the Republic over the issue of droid
rights: Did droids deserve the same treatment as organic beings,
and was owning droids tantamount to slavery? This question was
rendered moot when a Czerka-built assassin droid, HK-01, went
rogue and began reprogramming other droids to rise up against their
masters, in what would be called the Great Droid Revolution.
Born Nomi Da-Boda, Nomi was the wife of the Jedi Knight Andur.
She had no interest in developing her natural gifts in the Force,
preferring to care for their daughter, Vima. But when they were
ambushed by thugs and Andur was killed, Nomi saw his spirit urging
her to pick up his lightsaber and defend their daughter.
Reluctantly taking up the weapon, Nomi skillfully fought the thugs off
and later left for the planet Ambria to train under Master Thon. While
on Ambria, Nomi discovered she had a talent for battle meditation–
the Jedi gift of influencing and inspiring others through the Force–but
never lost her trepidation at wielding a lightsaber.
As the Jedi know only too well, evil can arise from the most unlikely
of sources. In the years after the Great Droid Revolution, two
aristocrats, Satal Keto and his cousin Aleema, came to power in the
Empress Teta system. Bored and spoiled, they became interested in
the secrets of the Sith.
They and their friends formed a Sith cult named Krath. But Satal and
Aleema began to crave real power. During a visit to the Galactic
Museum on Coruscant, they spotted a book of ancient Sith lore and
rituals and decided to steal it.
Once they had the book, they realized it was written in a long-
forgotten Sith language. But Satal learned of the planet Onderon,
once ruled by the Sith Lord Freedon Nadd, and the cousins left to
unlock the book’s secrets there.
Once ruled by the Sith Lord Freedon Nadd, Onderon had gained a
dark reputation. Master Arca Jeth sent three Jedi, including the
brothers Ulic and Cay Qel-Droma, to act as stewards of the planet
and bring peace to its people. When the Jedi arrived, Onderon’s
ruler–Queen Amanoa–begged for the Jedi’s help in protecting her
people from the warrior Beast Riders, who soon captured her
daughter Galia.
Upon investigating, the Jedi learned the truth: Galia and the Beast
Rider warlord Oron Kira had arranged the abduction together,
planning to marry and unite their warring cultures. Queen Amanoa
was actually a descendant of Freedon Nadd, strong in the dark side,
and the Jedi were among her enemies. The queen’s forces battled
with those of the Beast Riders and the Jedi.
Cay Qel-Droma lost his arm in the fighting, and only the arrival of
Arca Jeth–who used battle meditation to turn the battle in the Jedi’s
favor–saved Onderon. With Queen Amanoa’s defeat, Galia and
Oron Kira began rebuilding their world.
The Jedi had uncovered Freedon Nadd’s tomb, but its sarcophagus
was stolen by Naddist rebels loyal to the dead Sith Lord’s teachings.
With Jedi Master Arca Jeth captured, Ulic Qel-Droma called for
Republic forces and Onderon’s capital, Iziz, was besieged.
During the battle, Satal Keto and Aleema, leaders of the Krath Sith
cult, arrived on Onderon seeking Sith knowledge. They went before
King Ommin, who gave Satal an amulet that would allow him to
understand the ancient Sith language. Their audience was
interrupted by Ulic Qel-Droma, who sought to rescue his Master Arca
Jeth from King Ommin’s clutches.
When the Jedi teach of the dangers of pride and overreach, they
often speak of Exar Kun. A promising Jedi who trained on
Dantooine, Exar Kun was known for his talent and his temper. He
was intensely curious about all matters of the Force, and disagreed
with his Master over the dangers of the dark side.
Exar Kun believed he was strong enough to study the dark side
without being corrupted by it. Denied access to dark side teachings,
however, Exar Kun left the Jedi in disgust. When he heard the Jedi
had sealed the Sith Lord Freedon Nadd’s sarcophagus away on the
jungle moon of Dxun, he went to Dxun to seek the tomb.
Breaking through the tomb’s seals, Exar Kun was confronted by the
spirit of Freedon Nadd. Impressed by his power, Nadd told Exar Kun
to journey to the Sith holy world of Korriban.
Realizing they couldn’t win even with Republic aid, the Basiliskans
chemically poisoned their own world, hoping to take their conquerors
with them. But the Mandalorians were victorious nonetheless,
enslaving the Basiliskans and eventually turning them into mindless
beasts of war.
After obtaining many Sith artifacts from Onderon, the Krath cult had
only grown in power. Its leaders, Satal Keto and his cousin Aleema,
decided that the time was right to seize their destiny. They attempted
to launch a coup, attacking their aristocratic parents and claiming the
Empress Teta system for themselves.
The people of Empress Teta soon rebelled against the Sith regime.
Alerted to the danger, the Jedi Ulic Qel-Droma and his lover, the
wise and gentle Nomi, traveled to the system at the head of a
Republic fleet.
But the Krath cultists were fanatics; a Krath suicide attack damaged
the Republic flagship, leaving Ulic Qel-Droma badly injured, and the
fleet was forced to withdraw.
The cave-in was blasted away and Exar Kun’s injuries healed, but
his promise had taken him much further into darkness. He left
Korriban and, on Nadd’s advice, made his way to the forgotten world
of Yavin Four.
The Sith Krath cult had become a menace, attempting to seize the
Empress Teta system and repelling a Republic fleet. Knowing the
shadow of the dark side lay over the Krath, the Jedi called a
conclave on the planet Deneba to discuss their next course of action.
Ulic Qel-Droma suggested a risky plan: infiltrating the Krath from
within.
Ulic Qel-Droma had seen his beloved Master Arca Jeth cut down by
the Sith Krath cult. Grieving and angry, he ignored the advice of his
brother Cay and his lover Nomi and resolved to destroy the Krath
from within. Posing as a fallen Jedi, Ulic made his way to the
Empress Teta system.
During the rescue attempt, Ulic dueled Satal in anger, blaming him
for his Master’s death. Although the Jedi were able to escape, the
now truly fallen Ulic chose to remain with the Krath, taking Satal’s
place as the cult’s leader.
Exar Kun was forced to use his growing connection to the dark side
to free himself. Freedon Nadd appeared once more, congratulating
his student. But Exar Kun had tired of Nadd’s meddling and used his
newfound strength to obliterate Nadd’s spirit. Cowed, the Massassi
bowed before Exar Kun as his slaves.
The Jedi still hoped to save their fallen brother Ulic Qel-Droma, who
had become leader of the evil Krath cult. Ulic’s close friend Nomi led
a second rescue mission to the city of Cinnagar to bring him home.
But again Ulic resisted, unleashing his vast armies until the Jedi
were forced to withdraw.
It was then that the Dark Jedi Exar Kun arrived at Cinnagar’s royal
palace. From Yavin Four, Exar Kun had sensed Ulic’s growing dark
power and saw him as a threat. The two men clashed in a ferocious
duel until the spirit of Marka Ragnos, a long-dead Sith Lord,
appeared to them.
United as the Brotherhood of the Sith, Exar Kun and Ulic Qel-Droma
set about gathering their strength. Exar Kun sought converts to his
new Sith Order among the Jedi on Ossus, killing Master Odan-Urr to
claim a powerful Sith holocron.
Exar Kun also gave Ulic a terrible weapon–the Dark Reaper, which
was capable of drawing out the life essence of an entire army. Ulic
tested the Dark Reaper against Republic troops on Raxus Prime,
killing hundreds. With the Dark Reaper, Mandalorian Crusaders, the
Massassi warriors and Exar Kun’s own horrific alchemical creations,
the Brotherhood of the Sith was finally ready to challenge the
Republic.
The Brotherhood of the Sith was ready to strike. The fallen Jedi Ulic
Qel-Droma, the Sith sorceress Aleema and Mandalore gathered their
armies to attack Coruscant. But they underestimated Coruscant’s
Jedi defenders. The Brotherhood’s forces were repelled, and Ulic
was captured. Ulic was taken to the Senate tower to stand trial.
But the Jedi Master Vodo Siosk-Baas sensed that Ulic hadn’t acted
alone, that Siosk-Baas’s old student, Exar Kun, was involved. During
the trial, Exar Kun himself marched into the Senate tower with his
Massassi warriors. He subdued the assembly with his Force abilities
and humiliated the Supreme Chancellor.
The Jedi Nomi, who had once loved Ulic, was overcome with grief
and used her tremendous powers to somehow sever Ulic’s
connection to the Force. Left powerless, Ulic wept at what he had
become.
Grieving for his brother and severed from the Force, the fallen Jedi
Ulic Qel-Droma finally returned to the light. He joined the Republic
forces and led them to Yavin Four, stronghold of the Dark Lord Exar
Kun. The Republic fleet bombarded the moon’s surface, leveling
Exar Kun’s temples and setting the jungles aflame.
But Exar Kun had sensed the approach of the Republic forces and
laid preparations. Summoning his loyal Massassi warriors, he
performed a dreadful ritual that drained them of their life essence.
Exar Kun became a spirit of pure darkness. The Jedi in the fleet
sensed Exar Kun’s actions.
Led by Nomi, they created a “wall of light” through the Force. Exar
Kun found himself trapped within the temples of Yavin Four for
eternity, screaming with rage and helpless to escape.
The Empress Teta system was reclaimed next, and the last vestiges
of the Sith cult fled to the Outer Rim, leaderless. The Jedi Order had
suffered many losses in the Great Sith War, but none was felt more
keenly than the destruction of Ossus, which had been the order’s
home for generations.
The Jedi had lost their libraries and precious artifacts and needed to
rebuild. After much debate, the Jedi Order moved its headquarters to
the temple on Coruscant.
Although the Dark Lord Exar Kun was gone, traces of his evil
remained. Exar Kun had been a master of Sith alchemy and his
monstrous terentateks had thrived–reshaped and empowered to
hunt Force-sensitives. After the Great Sith War, the Jedi Council sent
three Jedi–Shaela Nuur, Guun Han Saresh and Duron Qel-Droma–to
hunt these beasts down.
Initially close friends, the three Jedi began to quarrel as the hunt
went on. Guun Han Saresh disapproved of Duron and Shaela’s
budding romance and left the group. He later perished in the
Kashyyyk Shadowlands, trying to fight a terentatek alone.
Ulic Qel-Droma had vanished into exile a broken man. His fate was
discussed at the Jedi Convocation on Exis Station, led by his former
lover, Nomi. As the order debated how to rebuild, Sylvar, whose
mate had died in the Great Sith War, called for Ulic to be harshly
punished. Her demands were refused.
Sylvar brought Nomi to Rhen Var where they confronted Ulic, but
Vima persuaded them to forgive him. The scavenger, Hoggon, had
other ideas and shot Ulic in the back. Ulic’s body vanished into the
Force, allowing the Jedi Order to finally focus on healing.
The fall of Exar Kun and the destruction caused by the Great Sith
War weighed heavily on the consciences of many Jedi. The Jedi
seer Krynda Draay, who had lost her husband in the conflict, blamed
herself for not foreseeing Exar Kun’s corruption as a Sith Lord and
decided to take action. Having trained the Order’s visionaries for
years, she secretly created a Jedi Covenant without the Council’s
knowledge, binding the most powerful Jedi seers into a WatchCircle.
The Covenant’s task was simple: Watch for Sith influences and
eliminate them before they become a threat. Funded by Krynda
Draay’s vast family wealth, the Covenant quietly recruited Jedi-
usually those believed missing in action-as its shadows and
operatives and sought out Sith artifacts to destroy. Meanwhile, its
seers remained vigilant, watching through the Force for any
approaching evil.
The Mandalorians had suffered not only defeat but humiliation in the
Great Sith War. After their leader, Mandalore the Indomitable, crash-
landed on Dxun and was devoured by wild beasts at the war’s end, a
new warrior rose to take his place, later called “Mandalore the
Ultimate.”
The most notable was Revan, a charismatic and skilled leader who
rose to the rank of general. Revan’s friend Alek, later known as
Malak, distinguished himself on the front lines. Revan’s tactics and
Malak’s unyielding strength turned the tide, helping the Republic
forces to victory at Althir and Jaga’s Cluster.
But the Council did not approve. Seeing their rash involvement in the
war and their gradual adoption of Mandalorian tactics, the Council
watched Revan and Malak’s heroics uneasily, remembering the fall
of Exar Kun.
For years, the Jedi Covenant had existed secretly within the Jedi
Order, dedicated to finding and destroying the next Sith threat before
it began. Then, during a mission with their Padawans, the Covenant
seers had a terrifying vision: a Sith Lord in red destroying the galaxy.
The Covenant realized their Padawans were wearing red
environmental suits, exactly like the Sith Lord in their vision.
Ignoring the Jedi Council’s disapproval, the Jedi generals Revan and
Malak had gone to war against the Mandalorians, gradually pushing
the warriors back. After lengthy maneuvering, Revan chose the
planet Malachor Five as his final battleground. As Republic and
Mandalorian ships clashed, Revan challenged Mandalore himself to
single combat and defeated him, claiming the mask that was
Mandalore’s symbol of leadership.
Finally, the Mandalorians had been routed. The Jedi generals Revan
and Malak had killed Mandalore and hounded the remnants of the
enemy fleet far beyond the boundaries of Republic space–and in so
doing, performed terrible deeds and learned dark powers. But there
were darker days to come. During Revan’s pursuit of the
Mandalorians, he and Malak discovered the ancient Sith Empire
hidden on Dromund Kaas.
Realizing this Empire was the true threat to the Republic, Revan and
Malak faced the Sith Emperor himself, intending to cut off the
serpent’s head–but the Emperor was too powerful. Overwhelmed by
the Emperor’s dark presence, they pledged themselves to his
service. The Sith Emperor anointed Revan and Malak as true Sith
Lords and sent them to seek out the Star Forge, an ancient alien
space station capable of producing powerful starships and droids.
Revan and Malak, once great Jedi, had turned to the dark side and
sought to conquer the Republic. With an infinite fleet produced by
the Star Forge space station, they seemed as unstoppable as the
Mandalorians. They took control of entire systems and established a
new Sith academy on Korriban. This time, the Jedi Council did not
hesitate to act. The Republic lured the Sith Lords into battle against
a small fleet. This allowed a Jedi strike team led by Bastila Shan to
board Darth Revan’s flagship. Darth Malak had plans of his own.
With Darth Malak gone and the Star Forge destroyed, peace
returned to the galaxy. The Republic and the Jedi began regaining
strength after the Jedi Civil War. But for the redeemed Jedi Revan,
peace was fleeting. Old memories began to surface–fragmented
memories of the lost Sith Empire building strength on Dromund
Kaas.
Revan knew that the Sith would not remain in the Unknown Regions
forever, and that the Republic was not strong enough to face them.
Finally, Revan made a decision. After leaving behind instructions
with allies like Bastila Shan and Carth Onasi, Revan left for the
Unknown Regions hoping to put an end to the Sith Empire. He was
never seen again.
Galactic History 78: The Sith Triumvirate
In the chaos after the Jedi Civil War, new Sith began to rise up,
inspired by the likes of Exar Kun and Darth Revan and unaware of
the Sith Empire still hidden on Dromund Kaas. Three lords stood
above all others: Darth Nihilus, whose hunger devoured all life
around him; Darth Sion, whose shattered body was held together by
hatred; and Darth Traya, once a Jedi Master but now the Lord of
Betrayal.
These Sith Lords ruled from ancient Sith ruins on Malachor Five.
Darth Traya was the most senior of the three, but when Sion and
Nihilus united against her, she fled Malachor Five and took the name
Kreia. Darth Sion created an elite cadre of Sith assassins, eroding
the already-weakened Jedi from the shadows, while Darth Nihilus
began roaming the galaxy, seeking the life energy of Force users to
satisfy his insatiable hunger. The Republic’s short reprieve was over.
Dark times had come to the Republic. Reconstruction from the Jedi
Civil War was still ongoing, and the Jedi Order’s numbers were
dwindling. Worse, many Jedi sensed a new Sith threat emerging but
could not pinpoint the source. Finally, the Jedi Council called a
conclave on the Miraluka colony of Katarr. The order’s Masters,
including the legendary Vandar Tokare, gathered to discuss the
possibility that the Sith had returned.
They did not know that Darth Nihilus, a being of pure hunger and
dark side power, was approaching the colony. Drawn to the
assembled Masters, Nihilus devoured the life energy of everything
on Katarr. Millions of Miraluka died, along with most of the Jedi
Order’s senior members. Walking Katarr’s lifeless surface later,
Darth Nihilus came across the only survivor: the traumatized
Miraluka Visas Marr, whom Nihilus took as his apprentice.
Galactic History 80: A Return from Exile
During the Mandalorian Wars, many Jedi disobeyed the Jedi Council
to follow Revan’s call to arms. But only one Jedi returned to face the
Council’s judgment. The so-called Jedi Exile had been one of
Revan’s generals, and she was responsible for the destruction of
Malachor Five. Having lost all ability to feel the Force, the Exile
accepted the Council’s sentence of banishment and left to wander
the Outer Rim.
When she returned years later, the Jedi had all but vanished–slain
by mysterious Sith assassins or driven into hiding. Simply by
returning, the Exile became a target for these Sith and was hounded
to the remote Peragus system. After meeting a mysterious Force-
sensitive named Kreia at Peragus, the Exile began searching for any
surviving Jedi Masters to discover what they knew.
The forces of the Sith Triumvirate had hunted the Jedi almost to
extinction. The Jedi Exile, cut off from the Force, went in search of
the remaining Jedi Masters and, perhaps, an explanation. But the
Exile’s mentor, Kreia, had other plans–when the Exile finally
gathered the Masters, Kreia slew them all. As the Exile recovered
from this encounter, Kreia deliberately enticed the terrible Darth
Nihilus to the planet Telos Four.
The assassin Darth Sion also returned there to face the Exile, but he
was defeated, persuaded to release his unnatural hold on life.
Finally, the Exile dueled Darth Traya–who claimed that, despite her
betrayal, there was no ill-will between them. To Traya, the Exile
represented freedom from the Force, which Traya had come to
despise. With Traya’s death, the Exile left Malachor Five for the last
time, and the Sith Triumvirate was defeated.
During the Republic’s weakened period after the Jedi Civil War,
Aratech Systems had produced G0-T0 droids with hugely
sophisticated programming designed to administer entire worlds.
The G0-T0 droids were also given an additional order: find ways to
restore the Republic while remaining within all legal boundaries. The
conflict between these two factors caused at least one G0-T0 droid
to break its programming and go rogue, choosing to strengthen the
Republic by any means necessary.
After the Great Hyperspace War, the Sith Emperor had successfully
led his people to the sanctuary of Dromund Kaas. Having re-
established the Empire there, he slowly withdrew from public life,
leaving the Empire’s administration to his Dark Council. At first the
Dark Council was subservient to the Emperor. But as centuries
passed and the Emperor remained withdrawn, the Dark Council
became more independent, believing he was weakening. When the
council discovered the Emperor was planning to invade the
Republic, there was angry dissent.
No one knew how powerful this reborn Sith Empire was, how large it
had grown during the past millennium or where its capital was
located. The Republic was thrown into chaos. Disagreements in the
Senate and the defection of key systems delayed its military
response, while the Imperial forces coolly carried out the Emperor’s
plans. Despite several important victories–most notably at Bothawui–
the Republic was forced onto a defensive footing. The first stage of
the Emperor’s plan was a success.
One of the Sith Emperor’s mightiest weapons in the Great War was
also one of his oldest: six ancient Sith Lords known as the Dread
Masters who had served the Emperor for centuries. Meditating in
unison, they could inflict crippling fear to shatter enemy armies’
morale, causing Republic troop formations to abandoned their allies
mid-battle, and sending entire battle fleets running blindly into
hyperspace.
Slowly, the Jedi pieced together the truth of these events. They
joined forces with an elite Republic Special Forces unit, who stole
the security codes for the Dread Masters’ heavily-guarded
dreadnaught. Hijacking an Imperial Moff’s personal yacht, a Republic
strike team boarded the dreadnaught and, aided by Jedi Master Jaric
Kaedan, captured the Dread Masters. The dreadnaught was rigged
for self-destruct to cover the strike team’s escape.
The Republic officially announced that the Dread Masters had been
killed, even as the Jedi secretly arranged their imprisonment on
Belsavis. However, the loss of the Dread Masters antagonized the
Dark Council, and may have contributed to the Empire’s decision to
attack Alderaan.
The Sith Empire had won victory after victory in the Great War. But
despite the Sith Emperor’s planning, the Empire had also endured
setbacks from stubborn Republic defenders. To shatter the
Republic’s morale, Imperial forces led by the newly-promoted Darth
Malgus descended on the peaceful Core World of Alderaan. The
surprise attack left Alderaan in flames.
Alderaan was little more than a transfer station for Republic soldiers
on leave, though it also had a number of Republic military hospitals.
There was no way the Empire could have foreseen that Captain
Jace Malcom and Havoc Squad—the Republic’s elite Special Forces
unit—would be on planet as the attack came. Jace organized an
armed stand against the Empire and signaled the Republic.
During an ambush in Alderaan’s snowy forests, Captain Malcom and
Satele Shan—the Jedi who would become Grand Master of the
order—fought and defeated Darth Malgus. The tide was turned; the
Republic fleet arrived soon afterwards, securing Alderaan, and the
injured Malgus was secretly evacuated by fleeing Imperial forces.
When both sides hired powerful mercenaries, the rivalry spiraled out
of control. Eventually the fighting spilled over into a “back door” trade
corridor controlled by the notorious Nok Drayen, a gangster who had
destroyed half the Hutt Cartel in a single night.
With his profits in danger, Nok Drayen swiftly retaliated against both
factions. The Rath Cartel and the Vandelhelm Combine soon
realized they were out of their depth, as Nok Drayen called in favors
from dangerous Gank mercenaries, renegade Hutts and even
Imperial officials. Finally Nok Drayen attacked Vandelhelm’s
headquarters, while simultaneously having the leader of the Rath
Cartel assassinated. When the Syndicate Wars were over, every
credit Vandelhelm and the Rath Cartel had earned went into Nok
Drayen’s pocket.
Iraida
Kath Hound
Manka Cat
Sleek and powerful, they have the speed to run down smaller prey,
while their massive protruding tusks and claws also allow them to
tackle much larger targets. Often traveling in prides, even a lone
manka cat can be dangerous, and extreme caution should be
exercised when in their territory. Despite the risks, manka cats are
sometimes hunted for sport and for their tusks and teeth, which are
said to possess healing properties.
Thranta
Vorn Tiger
Vorn tigers often mark their territory by gouging bark from trees with
their horns. Zoologists have noted that these markings are both
unique and consistent–each vorn tiger seems to scratch in a
consistent and unique pattern.
Locations
Kaamos Territory
King’s Pass
Thousands of years ago, before the noble houses had united to form
the Alderaanian parliament, the warring families gathered for a
decisive battle at the ravine now known as King’s Pass. Before the
fighting could commence, Darrus Alde, the head of House Alde,
parleyed with the other noble families and convinced them to
abandon their centuries-old rivalries. His decisive leadership ended
generations of strife and led to the construction of the Elysium,
where Darrus was elected and anointed as the first king of Alderaan.
The Elysium
Glarus Valley has long been the ancestral home of House Panteer,
the royal family of Alderaan, and the site of the Elysium and Castle
Panteer itself. The valley was once the seat of culture and
democracy on Alderaan, a place where squabbling nobles could
resolve their disputes peacefully.
The majestic Juran Mountains have been the site of many conflicts
in recent years. During the Battle of Alderaan, Republic resistance
fighters sought refuge in the mountains, using the natural cover to
hide from the invading Imperial forces. It was here that Captain Jace
Malcom led Havoc Squad in an ambush against Darth Malgus; with
the help of Satele Shan, the Republic troopers were able to triumph
over the powerful Sith Lord.
After a few short years of peace, violence has once again erupted in
the area. House Ulgo, backed by its vassals in House Rist, has
occupied the region and is locked in a brutal conflict with the forces
of House Thul and House Organa.
Lore
Battle of Alderaan
Countless star systems fell to the Empire during the Great War, yet
many in the Republic believed the Core Worlds were safe from
attack. That all changed when the Empire invaded Alderaan; the Sith
Lord Darth Malgus led the attack, timing his invasion with a feint that
drew the Republic’s fleet light years away.
History of Alderaan
Later, the planet would become one of the Core Founders of the
Republic and among the most powerful voices in the Senate. The
princes and princesses of the ruling family typically served as
Alderaan’s representatives, though other members of the
Alderaanian nobility have held the position as well.
Alderaan’s recent departure from the Republic and the resulting civil
war are among the darkest moments in a bright and optimistic
history. Whether the planet will ever regain its former glory is an
open question.
Galactic diplomacy and the Jedi Order have been intertwined for
thousands of years. Renowned for their sense of justice and wide
cultural awareness, Jedi negotiators are in high demand. Sometimes
a Jedi will represent the interests of the Republic or the Jedi Order,
but Jedi often act as a neutral third party between two factions; an
outsider who can be trusted to arbitrate disputes fairly.
The talents of the Jedi and their adherence to the Jedi Code make
them well suited to diplomatic endeavors. Jedi are trained in galactic
law and history, often understand obscure languages and customs,
and are famed for their devotion to peace. In addition, anyone trying
to bribe or lie to a Jedi diplomat will be met with polite amusement at
best–and at worst, heavy sanctions and criminal charges from the
Republic.
Joiners are non-Killik individuals who have been absorbed into the
Killik hive mind. Prolonged exposure to the powerful pheromones
released by Killiks causes an alteration of the subjects’ brain
chemistry, making them subservient to the nest’s desires. Long-term
exposure can turn a subject’s eyes completely black, though this
appears to be the extent of visible physiological changes.
Noble Houses
Cipher Nine and Vector Hyllus identified local negotiator Denri Ayl
and Baroness Chay Cortess as primary funders of the terrorist
network. House Cortess was not implicated as a whole; however,
appropriate responses and precautions have been taken. Vector
Hyllus was flagged as an asset, and permanent transfer from the
Diplomatic Service was granted.
After Revan cut down Darth Malak and ended the war, the leaderless
and disillusioned Sith turned to Bandon’s head for guidance,
claiming they could use it to communicate with the deceased Sith
Lord. The cult eventually caught the attention of the Jedi during a
misguided attempt to find Bandon a fresh body; the Jedi dismantled
the cult, but found no trace of the fabled head.
These practices have left the family isolated and eccentric, but its
scholarly grasp of history and Alderaanian lore is equal to none. Its
obsessions are widely considered unusual, but not dangerous–Alde
pride and pomposity rarely devolves into genuine arrogance. For
over a century, Alde has stayed closely allied with House Organa,
appreciating Organa’s devotion to Alderaan’s historical ties with the
Republic.
Recently, the Baliss estate was overrun with Killiks, forcing the
nobles to abandon their home. Baliss sought refuge with another
minor family, House Teraan; the head of House Baliss, Duke Yun,
decided to capitalize on the chaos engulfing Alderaan and make the
Teraan estate the new Baliss home.
House Organa
The current Duke Organa epitomizes what the house is known for.
During the war, the duke was a fierce opponent of the Empire and
the Sith who saw his family treated brutally during the Empire’s
short-lived invasion of Alderaan. This neither soured the duke and
his house on peace, nor weakened their resolve to battle evil; when
Alderaan’s civil war began years later, Organa was among the last
houses to take up arms… but the duke had privately trained a
talented and honorable battalion for such an eventuality, and readily
turned to the Republic for advice and assistance during the crisis.
Today, Organa remains the Republic’s fiercest ally on the planet.
House of Panteer
House Rist
House Thul
Unable to marry a Thul into royalty, the house made a desperate bid
for the throne–Thuls switched an Organa infant with a Thul baby and
supported the changeling as a potential bride for the crown prince. A
young Jedi exposed the treachery and stopped the wedding,
creating a scandal that led to the disgraced Thul’s exile from
Alderaan.
Thul maintained its pride and its culture in exile, though the house
became impoverished and isolated in its offworld estates. It was
decades before Thul nobles were contacted by the Imperial
Diplomatic Service; the Empire promised to restore Thul to its rightful
glory, to train its soldiers and educate its children and one day help it
return to Alderaan. At last, in the aftermath of Alderaan’s withdrawal
from the Republic and the death of its queen, a generation of Thuls
raised alongside the Empire came home–eager to restore the family
name and take vengeance against Thul’s enemies. Thul has already
gained the allegiance of a number of lesser houses, and with
Imperial support stands as a true contender for the throne.
House Ulgo
The noble House Ulgo has a long history of military excellence. The
family values discipline and duty above all else, and Ulgos pride
themselves on forsaking the pampered, aristocratic lifestyles the
other noble houses have gravitated toward. The Ulgo tradition of
requiring every member to serve in the military has produced
generations of distinguished officers.
Unlike the nobles he has been charged with protecting, Captain Balic
Cormac is a commoner, a working-class soldier serving the noble
house of Organa. He originally had hopes of enlisting in the Republic
military, but those dreams were shattered when Gaul Panteer
withdrew Alderaan from the Republic.
Cormac bears some resentment toward the nobility for its treatment
of and seeming disregard for lower-class people like himself, but he
is still completely loyal to House Organa and ready to lay his life
down in defense of its banner.
A wily and self-serving noble of House Thul, Duke Kendoh has never
seen a situation that he could not transform into an opportunity. Born
and raised during Thul’s exile in Imperial space, Kendoh is by no
means an unquestioning Imperial supporter; as much as he enjoys
the luxuries Imperial credits buy, and despite being well aware of the
debt his house owes the Empire, he also understands that the life of
an Alderaanian noble can depend on his ability to out-think and
outmaneuver his rivals… and that an ally can also be a political
liability.
At the same time, Duke Kendoh makes no claims to valor and knows
how to be discreet. For this reason, the rest of House Thul indulges
and supports him.
General Gesselle Organa (Warrior)
Small, ugly and brilliant, Lord Nefarid is the most cunning of Darth
Angral’s apprentices. The Force was never particularly strong in him,
and few thought he would survive his training–much less rise to
become Angral’s favored servant.
The youngest son of the third brother of the lord of House Organa,
Nomar Organa showed Force sensitivity at a young age and was
given to the Jedi Order as a gift by his uncle. As a young man and
Padawan, he returned to Alderaan for the first time and soon fell in
love with a daughter of House Rist.
At the time, House Rist was weighing an alliance with House Organa
and both houses saw the match as an opportunity to seal their
relationship. But the Jedi Order refused to consent to such a
politically burdensome marriage; Nomar broke off the engagement
and has served the Jedi Order dutifully ever since.
A dangerous woman in her own right, Lady Rist is known for her
tough, cold demeanor and for the many suitors she has rejected over
the years. While her brother would prefer that she marry and raise
House Rist’s profile on Alderaan, Rehanna is stubborn in her refusal,
and her brother does not dare force her.
Species
Killik
The strength of the Killik hive mind is such that it can even absorb
individuals from other species, altering their brain chemistry so that
they respond to the will of the nest. These transformed individuals
are commonly called Joiners.
Balmorra
Imperial
Republic
Despite their size, bormus are incredibly gentle beasts and formerly
relied on their herds for protection, stampeding potential predators.
Now that they are on the brink of extinction, lone bormus are easily
picked off by smaller, faster predators.
Mutated Colicoid
Wingmaw
Zeldrate
Imperial
Republic
Bugtown
Imperial
Since the initial invasion, the Colicoids have gradually spread from
the Bugtown ruins out across the planet. Why the Balmorrans were
mutating Colicoids is unknown—everyone behind the experiments
seemingly died when the creatures were set free. Still, if answers are
to be found, they will be found in Bugtown’s databanks.
Republic
Camp Jacent
Before the Imperials set up camp, the area was occasionally referred
to as Ghost Town, as every last inhabitant had been massacred
during the Imperial invasion. Buildings were left abandoned and
damage sustained to the town went unrepaired, leaving it a
graveyard of scrap metal and scorched ground.
Camp Conquest
The former site of the resistance’s “Outpost Victory,” this base was
built into a crater formed during the Imperial bombardment of
Balmorra. Losing the outpost was costly for the resistance, and the
Empire renamed it to remind the Balmorran people of the
consequences of defiance.
Camp Conquest now serves as a forward base and prison camp for
the Empire, housing several command and control centers alongside
holding cells for high-value prisoners. Well-guarded by turrets and
shields and boasting a significant terrain advantage, the camp is a
symbol of Imperial oppression and domination.
Ghost Town
Outpost Traken-4
Imperial
The virus worked too well, and the factory’s defense droids and
systems took over entirely, resuming production operations and
attacking any and all life that came near. The Empire is currently
making efforts to bring the factory under control, but so far has had
little success.
Republic
Another victim of the Empire’s many acts of sabotage during its initial
invasion, the Okara Droid factory was one of the most productive
droid manufacturers on Balmorra. Imperial technicians uploaded a
virus into the automated factory’s system, turning its military droids
against the Balmorran population. But the virus was too successful–
the droids fully secured the factory and continued production, forcing
the Empire to take it back through military action.
Now, after several hard-fought battles, Imperial soldiers have moved
into the factory and established a base of operations there.
Technicians are hard at work reversing the damage they caused,
and hope to resume production of military droids to supplement the
occupation force.
Sobrik
Sobrik was one of the last cities to hold out during the Imperial
invasion of the planet; because of this and its close proximity to the
state-of-the-art Balmorran Arms and Okara Droid factories, the
Empire has made Sobrik the headquarters of its occupation,
maintaining tight control over the remaining civilian population.
Imperial
Not surprisingly, its workers have been known in the past to harbor
resistance sympathies. Nevertheless, its production remains
strategically vital to the Imperial war effort, and caravans between
Sobrik and Troida have been subjected to frequent guerrilla attacks
by the resistance in an attempt to cut off the lifeblood of the Empire
on Balmorra.
Republic
The Empire took pains to leave the corporate hierarchies intact when
the occupation began in an effort to smoothly transition back to full
industrial production. Corporate executives who refused to cooperate
were forcibly removed and replaced, and today’s Balmorran
corporations are puppets for the Empire–sometimes eager, often not.
Balmorran Pollution
Queens are also the only Colicoids to sport a unique poison stinger
that–combined with their size and strength–make them the most
deadly defenders of a nest. Fortunately, a queen will usually only
fight when her young are threatened.
Imperial Subjugation
Imperial
After the initial invasion of Balmorra, the Empire found itself facing
immense opposition. Many former members of Balmorra’s army
remained on the planet in the form of a loosely organized resistance
force, taking advantage of their superior numbers and knowledge of
the terrain to wage an ongoing guerrilla war. Resistance soon came
in other forms, as well: rebellious citizens, treacherous factory
foremen, saboteurs posing as allies and terrorist cells all tried to
thwart the Empire’s attempts to fully control the industrial world.
Republic
The Barrager
One of the great conundrums facing modern war strategists is how
to defend a planet from orbital bombardment without encircling it in a
costly permanent defense fleet. Most major governments employ
planetary shields as a countermeasure, but these offer no protection
against dropships bearing armies whose first objective is to destroy
shield generators.
Eventually, the Empire landed a full invasion force. By this time, the
Republic had come to Balmorra’s aid but was forced to abandon the
planet with the Treaty of Coruscant–after which, the Imperial military
declared victory and established its headquarters in Sobrik. The
Balmorran resistance proved more wily than the Empire anticipated,
however, and Balmorra’s factories proved difficult to control, leading
to a years-long morass in which the Empire is still mired.
Organizations
Balmorran Resistance
Imperial
Republic
When her entire clan was framed for crimes against the Empire and
executed, Akaavi alone survived the brutal purge—but her outlook
on the galaxy changed forever. With no connection to her
Mandalorian heritage, she became a wandering mercenary loyal to
no one.
Until recently, only his son–a young Balmorran officer–has known his
identity, but now he is in danger of being revealed by a Jedi
Padawan with the peculiar and powerful ability to detect a person’s
true allegiance. Darth Baras sees a threat to one of his agents as a
threat to his entire operation and has ordered that Commander
Rylon be eliminated, along with his secret.
Doc (Knight)
Doc has a talent for using bad people to save good lives—a fact he
emphasizes to anyone within earshot. Some characterize Doc as a
blowhard and scoundrel, but these individuals have never required
his impressive surgical skills. Doc has visited every major galactic
battleground over the past five years and saved more lives than
even he can count.
A proud Imperial officer who rose to notoriety during the Sith’s return
to the galaxy, fighting with distinction at Coruscant and Begeren,
Major Bessiker was made chief supply officer on Balmorra near the
end of the war. As the Empire has provided fewer and fewer
resources to support the ongoing pacification of Balmorra, Bessiker
has almost single-handedly propped up the Imperial war effort,
scavenging and repurposing old equipment and improvising armor
and weaponry in a pinch.
The petty thief and underworld fence Numen Brock spent his
formative years helping Balmorran criminals smuggle high-tech
weapons to offworld crime syndicates. That all changed the day
Numen met the Balmorran resistance and discovered his inner
patriot. He soon became a folk hero to the guerilla fighters by using
his underworld contacts to obtain food and weaponry for the
rebellion.
Warren Sedoru was already one of the most acclaimed Jedi Knights
of the order when the Sith Empire attacked the Republic at Korriban.
He was one of the first Jedi to lead a counterattack against Imperial
forces and scored several early victories against them. The price of
these triumphs was high, however.
Gran
Baspoor Glider
The baspoor glider, sometimes called the “sky swimmer” for its
fishlike appearance, is an omnivorous flying amphibian often found
on temperate worlds. Its unique physiology allows it to “land” in
water, where it can continue to propel itself with its powerful wings. It
has very little mobility on solid surfaces, and has difficulty taking
flight again should it find itself grounded.
The young of the baspoor glider are carried on its mother’s back for
the first few months of life and have a highly unusual diet. Children
gnaw at the skin of the mother for nourishment while the mother
focuses on her own needs–her trivial injuries healing quickly each
day.
Bogwing
Bogwings are dangerous reptavian carnivores who often live near
lakes or marshes. When they hunt, they skim the ground or marsh at
high speed, using their long jaws to snatch up prey or strain the
water for fish. Larger creatures are grasped in the bogwing’s heavy
front claws, which are surprisingly powerful for its size. Observations
show that if a bogwing is hungry enough, it can tackle animals
several times its own weight.
Because of this trait, during the Great War the Republic military
briefly considered training bogwings to carry supplies or even
munitions to squads in remote areas. However, bogwings are
extremely temperamental and respond badly to being handled. The
risk to potential trainers was judged to be too high, and the idea was
never widely implemented.
Kintan Crusher
Lurker
Rancor
Varactyl
Originating on the planet Utapau, where they were trained and used
extensively as mounts, the varactyl has become a popular mode of
non-mechanized transportation across the galaxy. As a result, the
reptavian creatures have thrived on a great many worlds, both as
mounts and in the wild.
The most famous varactyl-rider, Hrosus the Swift, was able to coax
his mount to phenomenal speeds, once beating a swoop bike in a
head-to-head race. This same speed makes varactyl formidable
opponents; although they can be peaceful, loving creatures when
among creatures they view as friendly, they are highly territorial and
viciously protect their nests from aggressors.
Locations
High Security Section
The cell blocks in the High Security Section are designed to hold
small communities of nonhuman prisoners with similar cultural or
physiological needs. Although many species can and do survive
among near-humans, official policy states that prisoners kept in
species-tailored conditions (with select food, atmospheric mixtures,
and so on) are often more tranquil.
When the Empire inserted its forces onto the planet, it converted the
remains of a camp used by early Republic explorers into a fortified
lodgment. From there, Imperial forces have made surgical strikes to
breach cell blocks and obliterate dividing walls. The Republic has
since pulled many of the Belsavis guards and their families to
relative safety in the prison’s security and administrative centers.
The Tomb
Some of Belsavis’s security systems are even tied into rumored alien
technology in the deep levels of the prison; this allows them to
access systems of unusual power, but also causes occasional
eccentricities when outside protocols override modern programming.
Usually, these eccentricities are harmless–a computer displays its
interface in an unknown language, or indoor humidity rises
uncomfortably–but the prison technicians fear that far worse is
possible.
The Empire began its attack by delivering a small team of Sith and
elite soldiers onto the planet surface. Their first task was to free as
many prisoners as possible and throw the prison into chaos. Some
of the prisoners (including long-lost Imperial prisoners-of-war) allied
with the Empire, while others joined the riots and attacked all parties.
As the Republic scrambled to respond, the Empire established a
makeshift base of operations on the surface and brought a mobile
battle platform into orbit.
The personnel who run the Belsavis prison come from a variety of
backgrounds. Many are Republic military, but others are decorated
members of planetary security forces or staff transfers from
maximum security prisons elsewhere. All receive extensive training
upon acceptance into the Belsavis forces, and are experts at riot
control, siege tactics and asymmetrical combat. Some are also
skilled interrogators, negotiators and psychologists.
Belsavis Vaults
The Great Hyperspace War was a turning point for civilization. For
the first time, the galaxy itself was imperiled, and every living being
put at risk. History nearly ended. And why?
Esh-Kha Culture
The Esh-kha’s hatred for all other sentient species may stem from
their tightly-knit society; Esh-kha are simply unable to tolerate or
adapt to the existence of thinking beings who are not Esh-kha. But
this savagery only extends to outsiders. Esh-kha are only violent with
each other under the most extreme circumstances.
Esh-kha are not named at birth, but earn their names through action.
An Esh-kha who proves particularly cunning might become “Razor
Mind” or “Water Thinker.” This may partly explain the Esh-kha zeal in
battle, as young warriors seek not only victory, but the opportunity to
claim a name and forge their own identity.
Over twenty thousand years ago, the alien Rakata turned the jungle
planet Belsavis into a prison. There, they entombed indescribable
monsters, heretics and warlords, weapons to shatter stars, whole
species… anything they feared or treasured above all reason. And
when the Rakata’s age of glory ended, the droids they left behind
maintained the seals.
Many millennia later, after the rise of the Republic, Belsavis became
known as an unremarkable planet in the middle of an ice age,
populated by only a handful of primitives. It was only happenstance
that caused Republic scouts to notice first the tropical rifts that defied
the freezing temperatures, and then the strange vaults and the alien
structures burrowing into the core of the planet.
Mind Trap
The ancient Rakata built mind traps as the ultimate prison. These
strange devices leave the victim’s body intact, but draw the psyche
into an otherworldly “white room”–a virtual environment created by
the mind trap’s power. While inside the white room, the victim does
not hunger or age, and his thoughts are not impaired–but he can
have no contact with the outside world until another being accesses
the device. It is entirely possible for the victim’s body to die and the
victim’s psyche to suffer immortality inside a white, featureless void.
Certain technologies allow a mind trap’s victims to holographically
project into the real world, though whether the Rakata intended this
is a mystery.
Although most of the creatures in the prison have been kept in stasis
through the centuries, a few sealed cell blocks hold surviving
colonies that have bred over generations, feeding on supplies
delivered by caretaker droids or on one another. Strangest of all, a
handful of alien etchings refer to creatures living outside of stasis but
without need of food or water, raging and awaiting their chance at
escape.
Rakata Technology
For all their arrogance and their eventual fall (and they did fall, in
time, when their power mysteriously faded and their slaves revolted
en masse), the Rakata were supreme at their peak. They effortlessly
merged their strength in the Force with technological genius,
creating nightmarish and brilliant devices. Their achievements may
never be matched; perhaps this is for the best.
Prisoners are sentenced to Belsavis for two reasons: they are too
dangerous or too difficult to imprison anywhere else. In the former
category are some of the most treacherous beings in the galaxy–
master assassins, hardened pirates, war criminals, slavers, Sith
Lords and others.
Dagger Wing was one of the most famous and celebrated Republic
starfighter units of the Great War. Records of its missions were the
stuff of legend, and all of its pilots were regarded as heroes. When
High Command announced that Dagger Wing was missing in action,
it was a harsh blow to morale.
New Men
The plot was thwarted, and Bezar One and his lieutenants were
imprisoned on Belsavis. Since then, the New Men have recruited
new members, improvising cybernetic implants by stealing droid
parts and performing surgery in secret. Amazingly, relatively few of
the New Men’s recruits die during their initiation–for all their
madness, the cultists know what they’re doing.
Cast into the Republic’s secret prison on Belsavis for slicing into the
Strategic Information Service’s classified records, the slicer gang
known as the Circle is a tight-knit clan of tech-obsessed Nikto, led by
the manic and hyper-intelligent Bolan.
Whereas other Nikto see raw might as the key to dominance, the
Circle sees technology as the only power in the galaxy to rival the
Force, possessing the ability to transform lives, societies and
cultures, and to determine the outcome of wars. Since the Belsavis
prison break, the Circle members have applied their tireless
ingenuity attempting to seize control of Belsavis’s security systems
and the strange technologies hidden in the deeper parts of the
prison.
The Condemned
The Dread Masters are powerful Sith Lords who have served the
Sith Emperor for centuries as prophets, generals and advisors. Their
name was earned when they studied the power of the Phobis
devices, artifacts that have driven even the most depraved Sith mad
with terror. This power allowed the Dread Masters to destroy entire
Republic fleets during the Great War, until they were captured and
imprisoned on Belsavis.
The Esh-kha realized their group had grown too large and needed to
split. Hallow Voice’s birth and his unfamiliar ideas were clearly
intended to divide their society and keep it from collapsing. As Esh-
kha warriors were born who declared themselves for Hallow Voice,
the young patriarch agreed to take his followers away from the main
group. They settled on a distant world and began reaching out to
nearby cultures.
However, the Esh-kha had become known for violence and mass
destruction. Only a few tentative alliances were achieved before the
Infinite Empire imprisoned the Esh-kha on Belsavis. Still, Jedi
historians now wonder if a particular legend of grey-skinned warriors
told in the Outer Rim–once thought to concern the Taung–might be a
faint memory of Hallow Voice’s followers.
The Scourge is the largest, best organized and most violent prison
gang on Belsavis. Its members are suspected not only of the deaths
of multiple prisoners, but also of several Republic guards. It is
rumored the Scourge gang controls all illicit trade within the prison.
Anyone who wishes to survive on Belsavis must submit to the
Scourge’s authority.
The gang’s vicious leader is Jaardu Raax, a Rodian crime lord and
mass murderer. Jaardu killed over three hundred innocent citizens
when he set off thermal detonators on a busy Coruscant market
street while trying to escape Republic law enforcement. He was
given a life sentence on Belsavis, but that has not stopped his violent
ways.
Person of Note
Captain Zale Barrows (Bounty Hunter)
War does funny things to people. Before the Great War, nobody
would have thought that “Captain” Zale Barrows was anything more
than a two-credit trader with a careless disregard for customs law–let
alone a patriot. But after watching the Imperial invasion tear apart
the Outer Rim, there was only so much he could take. When the
Mandalorian blockade of the Hydian Way began to strangle the life
out of the Core Worlds, Zale was one of the first smugglers to sign
up to break it.
For the last several years, Zale Barrows has served as “ferryman” to
Belsavis, transporting the most dangerous criminals in the galaxy to
the Republic’s secret prison. There’s no glory in this job, and the
money is nothing exceptional–but it seems Zale has accepted his
calling.
The sister of Darth Baras, Darth Ekkage is one of the greatest Sith
assassins to ever live. She and her network of killers were
imprisoned on Belsavis after she was betrayed and handed over to
the Jedi by one of her own–a Sith assassin who renounced the dark
side and sought refuge among the Jedi.
Many believe Darth Ekkage was as powerful a weapon as the Sith
have ever had, and that their victory over the Republic would have
been completed long ago if Ekkage had not been captured. But there
are also many within the Sith who fear her–realizing that they could
just as easily be her next target.
Soon after, the Rakata Infinite Empire attacked the Esh-kha to stop
their marauding, which had claimed many of the Rakata slave
worlds. Hallow Voice appealed to the Rakata to spare his people.
The Rakata strung out negotiations until they were confident they
had the Esh-kha contained, then captured Hallow Voice. Millennia of
imprisonment on Belsavis have not made him bitter; rather, Hallow
Voice is more devoted than ever to a spirit of cooperation and to
calming the murderous instincts of his cousin Esh-kha.
Over a century ago, SCORPIO became involved with the Star Cabal
organization and accepted guardianship of Belsavis Megasecurity
Ward 23. In return for rare technology, SCORPIO willingly acted as
the Star Cabal’s security system until application of control codes by
Cipher Nine. Currently unable to directly harm Cipher Nine without
provocation or depart Cipher Nine’s presence on a long-term basis.
Ivory (Smuggler)
The gentlemanly crime lord known as Ivory built his reputation on the
skillful use of diplomacy, bribes and extortion to bring lesser
gangsters under his heel. At the height of his power, criminals
referred to him as the “Supreme Chancellor of the Underworld.” He
was a respected rival of Nok Drayen and Diago Hixan, both of whom
negotiated a profitable peace with Ivory even as they battled each
other.
The Sith Lord Ondorru finds that most beings in the galaxy are
beneath his contempt. His only peers are other Sith who are as
strong in the Force as himself–a rare group, indeed. He has almost
no regard for other human beings and even less consideration for
alien species, whom he considers little better than talking animals.
A decade ago, this notorious armed robber was responsible for the
deaths of numerous innocents. Pak’s murderous ways eventually
isolated him from even his own criminal gang. Perhaps inevitably,
Pak was betrayed by his lieutenants, arrested by the Republic and
shipped off to Belsavis for the rest of his life.
Now, with the Imperial invasion of Belsavis, Skadge has been set
loose after nearly three years of solitary confinement. He’s ready to
settle some grudges.
Before humans and Twi’leks, Rodians and Hutts, Chiss and Sith,
there was the Rakata Infinite Empire. The Rakata used their Force
sensitivity to seize power and subjugate all in their path, but as time
went by, they began to lose their connection to the Force and
appeared to die off. In reality, a few Rakata lived on, and in the
ancient prison on Belsavis they continued experiments designed to
restore their Force sensitivity.
The Rakata who created her maintain that the Mother Machine is
merely mimicking the idea of motherhood, and that the connection
between the machine and her children is purely fabricated; deep
down, they claim, the Mother Machine is just that–a machine,
heartless and incapable of real empathy.
Species
Esh-kha
This marauding was only stopped when the Rakata “Infinite Empire,”
which had lost dozens of its slave worlds to the Esh-kha, mustered
its titanic military against them. The Esh-kha were imprisoned in
stasis beneath the surface of Belsavis–conscious, but immobile–and
left in darkness for thousands of years.
Since the security of Belsavis has begun breaking down, the Esh-
kha have resumed their campaign of ruthless expansion and zealous
combat. They appear devoted to releasing all of their kin on the
planet, and spreading as much chaos as possible in the ancient
prison. With every hour that passes, they recover more technology
and strange weapons; it is only a matter of time before they take to
the stars again.
Gen’Dai
Trandoshan
Blastfield Shipyards
Corellia has numerous spaceports, but few as extensive as the
Blastfield Shipyards. Before the Imperial invasion, thousands of
ships were built or serviced here on a daily basis by hundreds of
local businesses. Mercenaries flying in from the Outer Rim to have
their ships’ engines tuned by a legendary Corellian mechanic would
land next to construction yards for enormous luxury yachts catering
to the galaxy’s wealthiest nobles. Dozens of cantinas and small-
scale entertainment districts nearby served the needs of visitors and
workers seeking a break from spaceflight or daily labor.
Now that war has come to Corellia, the Blastfield Shipyards are the
main point of entry for Republic forces, from troop drop ships to
battle cruisers in need of repair. The Empire has made numerous
attack runs over the sector, leaving scorched starship wreckage and
twisted scaffolding scattered through the streets, but the Republic
military knows that losing the shipyards means losing Corellia. Every
effort must be made to keep them secure.
Coronet Shipping
Trade goods from across the galaxy pass through Corellia every day,
and Coronet Shipping has always been the busiest trade hub on the
planet. Before the war, all manner of freighters visited its landing
pads, bearing goods both legal and otherwise. Millions of credits
worth of commerce occurred there every day.
Coronet Zoo
The fabled Coronet Zoo is renowned across the galaxy for its
amazing animal exhibits. Every year, nearly extinct species are
rescued from forgotten worlds and preserved in multimillion credit
wildlife enclosures; the greatest xenozoologists in the Republic vie
for a few coveted positions as curators.
Decimus’s Rise
Government District
The fighting on Corellia has reached its apex at the planet’s seat of
political power: the Government District. Republic and Imperial
forces wage fierce battles around the heavily-guarded legislature
and the famous Drall Library–now a makeshift bunker. Dozens of
politicians huddle in their private estates to wait out the fighting even
as the fabled Green Jedi mount a desperate defense against
Imperial units bent on the rebels’ annihilation.
Before the war, the Government District was the grandest part of
Corellia–a bright testament to its wealth and freedom. Few
suspected the influence of the Empire was taking root within a place
of such prosperity, and no one–Imperial or Republic–knows what will
become of the district after the war.
The Green Jedi Enclave has been the Empire’s top target since
invading Corellia, but initial attempts to destroy it failed utterly. The
enclave’s inhabitants appear to have learned from what happened to
the Jedi Temple on Coruscant and taken steps to avoid a similar
fate.
Incorporation Islands
Labor Valley
Republic and Imperial forces are battling for control of key factories
and destroying anything they can’t hold for themselves. Vital plants
lay in ruins and a massive fire rages out of control at a major fuel
refinery. What was once an industrial paradise has become an
apocalyptic inferno. Corellia’s citizens can only look on in horror as
everything they’ve built is methodically obliterated.
Museum Republica
Once the Empire has crushed all resistance on Corellia, its first order
of business will be to storm the Republic Foundation Museum and
remove all of its wonders. Moff Tarandon has proposed that the
museum be converted to a celebration of Imperial culture, while
Diplomatic Service officials hope the museum can be used to teach
Republic history from a more honest perspective. Other proposals
include setting fire to the museum’s contents in a public square and
broadcasting the destruction across the Empire.
Tears of Taris
Before the onset of the Great War, the Bastion’s databanks were
used to support elaborate simulated war games, with the military’s
top officers attempting to use the documented resources in
unexpected ways to better prepare the Republic for any threat that
might appear. Unfortunately, none of these scenarios even
approximated the savagery and brilliance of the Sith Emperor’s
grand invasion plan.
The Guardian Holds (Consular)
But it will end, Hunter, more quickly than anyone expects, because
we have ensured that each player knows the weaknesses of his
opponent. The Jedi intend to move against the Emperor himself, and
all that’s left for us is to clear the way.
A golden era awaits us, built upon the bones of trillions. At last, I can
accept this.
Corellain Government
Coronet City
With hyperdrive travel linking the Core Worlds, Corellia became one
of the Core Founders of the Republic. Emerging trade routes like the
Corellian Run and the Corellian Trade Spine took their name from
not only the planet itself, but the number of Corellian trade vessels
that carried goods across the galaxy.
Invasion of Corellia
Only members of the Dark Council and the Minister of War possess
the authority to create official Imperial awards for distinguished
service. On Corellia, Darth Decimus exercised this power by
establishing the Medal of Imperial Glory to recognize the heroism of
his elite forces in the battle for that world.
When the leader who creates a particular medal dies, that reward is
officially removed from service and never offered again. Collectors of
Imperial military memorabilia highly prize certain badges of honor
that were only awarded to a select few individuals before their
creators met an untimely demise.
Starship Manufacturing
Unlike Warren Sedoru and Leeha Narezz, Master Braga did not
require the Emperor’s oppressive domination to remain obedient. He
knowingly surrendered to the power of the dark side, believing it was
his punishment for allowing pride to blind him to the Sith’s true
nature.
The Kaggath is an ancient, but rarely employed rite of the Sith. One
part duel, one part large-scale dejarik-match, the Kaggath pits Sith
against Sith unto humiliation and death. The challenger sets the
arena, whether a planet, a star system or the entire galaxy. The two
combatants must then muster their full power bases to outwit and
outmaneuver each other and defeat or win over each other’s forces.
When the Dark Lord of the Sith Tulak Hord fought and won his one
and only Kaggath, he declared that the name of his opponent would
be stricken from history–and his command was fulfilled. The Kaggath
has the power not only to destroy an individual Sith, but to obliterate
his entire legacy.
The Legislature
The sprawling network of city-wide tram rails has long since become
too complex for the Corellians to control, and so direction of the
system has been handed over to specially designed droids. Some
wonder if such a high level of automation is truly safe, but the only
recourse would be reducing the functionality of the entire system.
Organizations
Corellian Corporate Council (Bounty Hunter)
This group’s stated goal is “to ensure the smooth flow of trade
between Corellia and the rest of the galaxy.” In reality, this means
negotiating in back rooms to limit the government’s commercial
regulations and negotiate favorable tax breaks. It is no coincidence
that every council chairman has been accused of fraud at least once
in his career.
Although few in number, the Green Jedi are working closely with
their planet’s CorSec defenders to disrupt Imperial war efforts. Led
by Master Arfan Ramos, these warriors operate within a nigh-
impenetrable enclave that has already survived multiple Imperial
attacks. Some speculate that without the Green Jedi, Corellia would
have fallen already.
Cole Cantarus
Councilor Belos
Darbin Sull
Darth Acharon
Darth Charnus
Darth Decimus
Known for his brilliant military strategies and his ability to cunningly
exploit any situation for his own personal gain, Darth Decimus
ascended to the Dark Council after the unexpected death of Darth
Azamin at the hands of a Jedi strike team toward the end of the last
war.
Darth Hadra
Many upstart Sith have attempted to best Vowrawn over the years
through a variety of strategies, from complex schemes to bluntly
direct surprise attacks. Although some scored temporary victories,
Vowrawn’s talent for adjusting his strategy on the fly has left him the
final victor in all these confrontations.
General Aves
For over a decade, Jun Seros served as a Knight of the Jedi Order,
mastering the arts of warfare and lightsaber combat without ever
striking a blow with intent to harm. That ended when the Sith Empire
returned; understanding the fight ahead, Jun Seros took up his
weapon in earnest for the first time in his life. Unlike many of his Jedi
peers, he did not shy away from war.
Locke (Trooper)
Since rising up from the Korriban Academy, Lord Skar has been
Darth Thanaton’s apprentice. A valiant general and unparalleled
lightsaber duelist, many have marveled that Skar has never moved
against his master.
In truth, Skar finds the life of a scheming Sith Lord distasteful, and
prefers the more visceral thrill of battle to the political machinations
of a Darth. But that is not to say that Skar lacks ambition, and he has
been responsible for his fair number of betrayals and dead rivals
over the years.
Born into a wealthy Corellian family, Arfan Ramos had an affinity for
the Force that was discovered at an early age. Instead of sending
him to the Jedi Council for training, however, his family gave him
over to the Green Jedi of Coronet City–an enclave of Jedi who
rejected the council’s authority and placed loyalty to Corellia above
all else.
The Sith Emperor seeks to shape all things to his will. His Children,
individuals infused with part of his being, have been scattered
throughout the Republic, knowingly–or unknowingly–manipulating
events to the Emperor’s advantage over the years. Above them all is
the First Son of the Emperor, a master strategist placed within the
Jedi Council itself.
Cloaked in the identity of Master Syo Bakarn, the First Son has been
hiding the Children from the Jedi for decades, playing a long game
with the Republic. His actions suggest a man possessing remarkable
patience, ruthlessness and power. However, as Sophia Farash
claimed, Master Syo has been unaware of the First Son’s existence–
suggesting he and the First Son are two separate personas.
The Real Darmas Pollaran (Smuggler)
The diminutive and studious Drall are native to one of five inhabited
worlds in the Corellian system and have been part of everyday life
on Corellia itself for thousands of years. The Drall have long been
Corellia’s most trusted and respected record keepers–it is rumored
that even the planet’s crime lords rely on these small furry creatures
for accurate accounting, and every library and museum of note
keeps at least one Drall archivist on staff.
Selonian
Corellian folklore says that long ago, the Drall and Selonians chose
their species’ future paths–and where the Drall selected peaceful
intellect, the Selonians claimed passionate physicality. Native to
Selonia, the second planet in the Corellian system, the tall, wiry
Selonians are perfectly adapted for hand-to-hand combat. Their
needle-like teeth and claws make for impressive natural weapons,
and even Wookiees respect these agile warriors’ prowess.
Coruscant is only now recovering from the attack by the Empire that
led to the eventual cease-fire. Many buildings were reduced to
rubble; a few still burn, the fires fueled by chemicals and
uncontrolled reactors. During the Empire’s attacks, the criminal
underworld increased its power base as well, and remains a
formidable threat.
Beastiary
Cthon
While they usually scavenge from the huge piles of garbage that
accumulate in Coruscant’s lower levels, cthons are vicious hunters,
capable of bringing down security patrols. Coruscant’s reconstruction
has been particularly beneficial to the cthon population, providing
new lairs and breeding grounds, not to mention a surfeit of lost and
easily preyed-upon refugees.
Salky Hound
Many know the salky hound for its acute senses, unbreakable claws
and exceptionally powerful bite; few know this vicious beast was
actually designed in a laboratory. The Republic military contracted a
bioengineering firm to breed a dangerous but intelligent creature,
able to protect remote bases in the Outer Rim without the expense of
droids or troops.
Although the Jedi Temple was destroyed by the Empire during the
Sacking of Coruscant, its ruins still speak of its former glory. After the
temple was bombed in the initial attack, the upper floors were
deliberately collapsed on Darth Malgus’s orders. The Jedi Temple’s
tower, once a Coruscant landmark, broke free during the bombing
and fell to the city’s lower levels. The old Jedi Council chamber is the
only room left largely intact, but it is still considered dangerous and
prone to collapse.
The temple ruins have continued to see strife even after the Sacking
of Coruscant. They were the site of a duel between Darth Malgus
and the Jedi empath Aryn Leneer before Imperial forces were
withdrawn from the planet. Exceptionally brave and lucky looters
have also disturbed the ruins, hunting–and often finding–valuable
Jedi artifacts.
Twenty years ago, the old Galactic Market was a bustling center of
commerce where the goods and wealth of the galaxy flowed freely.
Since the Treaty of Coruscant, however, the market has become a
shadow of its former self.
The old Galactic Market was the site of extraordinary scenes after
the war. Thousands of homes in the lower reaches of Coruscant–
most belonging to poor families–were destroyed during the Imperial
invasion. The homeless families squatted in the marketplace; when
ordered to leave by Republic military forces, the squatters rioted in
protest.
The market has never been truly safe since, and the criminal Migrant
Merchants’ Guild has gradually established its own control over the
area. While careful and well-armed visitors can still find useful
technology or rare weapons there, most are advised to stay away.
Senate Tower
The Works
For over 200,000 years, Coruscant has been one of the most
important planets in the galaxy. It has seen and survived dozens of
wars, suffered under the control of alien species, served as the
capital of the Republic and–according to common wisdom–ushered
in the birth of the human species.
It has been over 100,000 years since sunlight last reached the
lowest levels of the city. Now, Coruscant stands as a marvel of
engineering and sentient triumph, home to thousands of species and
countless billions of individuals. Archaeologists spend their whole
lives descending through the city’s layers, searching for answers
about its distant past, and no one in the universe knows Coruscant’s
full story.
Reconstruction of Coruscant
The Republic capital was the Empire’s final target during the war,
and the bombs dropped in the Sacking of Coruscant left large
swathes of the city in ruins. The reconstruction effort began almost
immediately after the Empire’s withdrawal, but in a crowded city-
world where skyscrapers can be kilometers high, simply demolishing
one safely can take months.
Although donations flowed freely from the Republic, corruption and
political squabbling caused further delays. Finally, Vanara Kayl,
Senator for Coruscant, gave an impassioned speech claiming that
deliberate interference in Coruscant’s rebuilding verged on treason.
Impressed by her fervor, the Supreme Chancellor gave Senator Kayl
full authority over the reconstruction efforts, which have proceeded
relatively smoothly ever since.
Republic Government
For Black Sun, the rioting and looting never really stopped. Although
the gangsters have profitable spice- and weapons-trafficking
operations, their members, almost to a man, have an extraordinary
taste for violence. Civilians are extorted until they have nothing left to
extort; afterwards, they’re used for target practice. City blocks are
incinerated for the pleasure of demolitionists.
Despite the efforts of the Justicars’ Brigade, Black Sun has become
a force to be reckoned with. The Republic Senate has begun to
realize the threat Black Sun represents, but with the syndicate’s
influence already beginning to stretch beyond Coruscant, stopping it
may be impossible.
Coruscant Security
Even before the war’s end, the guild served as a front for money
laundering and goods smuggling, but kept mostly to nonviolent
crime. Its membership was primarily nonhuman, and represented a
powerful economic force inside Coruscant’s nonhuman immigrant
population. When riots broke out, the guild saw an opportunity to
claim real power; after security forces withdrew, it was the guild that
re-established “order” with its armed goons and provided food and
supplies… at a price.
Since then, the Migrant Merchants’ Guild has expanded into bribery
and extortion, with the old Galactic Market at the heart of its territory,
all the while keeping a thin veneer of respectability. Republic security
patrols often clash with members of the Migrant Merchants’ Guild in
an attempt to keep the peace, but recently the guild has been
moving its influence from shaking down local businesses to
Coruscant politics.
The Justicars
A militaristic and maniacal Sith warlord famous for his brutal tactics,
Darth Angral led the Imperial fleet that sacked Coruscant during the
last war. Angral personally executed the Supreme Chancellor and
was preparing to force an unconditional surrender when the Emperor
unexpectedly signed a peace treaty with the Republic.
Darth Angral was furious to see his victory dissolve into a protracted
and unresolved cold war. Although his success on Coruscant
opened a path to the Empire’s fabled Dark Council, Angral
abandoned Sith politics to pursue a private agenda. He spent years
after the war consolidating a significant power base.
Those who look more closely, however, might detect the glimmer of
an optimist peeking through Kira’s sarcastic facade. Despite her
insistence on questioning its teachings, she has a deep appreciation
for the comfort and relative safety she obtained by joining the Jedi
Order.
During the Great War, the Jedi Order was granted use of Republic
military vessels, but these starships proved unsuitable for the
specialized assignments Jedi often undertake. Eventually the Jedi
Council decided to commission a new corvette, custom-built for Jedi
missions.
The XS Stock Light Freighter came into service almost twenty years
ago. Larger and more versatile than its predecessors, and featuring
a variety of optional upgrades that can make it one of the most
nimble ships in the galaxy, the model has seen more than its share
of use. Rigged with an oversized cargo hold, passenger quarters,
multiple laser turrets and a thick armor layer, the XS is an old favorite
of captains traveling through dangerous space.
The XS has one other feature not widely advertised: its maintenance
compartments can be rearranged and concealed to serve as ideal
hiding spots for contraband cargo. Even security officers aware of
this trick can be stumped by the work of an imaginative owner.
Gand
Despite this handicap, Gand make some of the best bounty hunters
and trackers in the galaxy, and the art of the hunt is an integral part
of Gand culture. The most revered Gand profession is that of
Findsman: Part-shaman, part-bounty hunter, a Findsman uses a
combination of ritual and skill to track his prey and bring him to
justice.
Gree
In modern times, with much of their history forgotten and the greatest
achievements of their people lost, most Gree live in seclusion in the
Enclave–a mid-sized region of space carefully isolated from outside
contact. However, the Gree reputation as engineers and artisans is
still unmatched. Genuine Gree technology is worth a fortune to
collectors and researchers–though few Gree would part with such
treasures, preferring to lend their skills instead.
Nautolan
Despite their aquatic origins, Nautolans can breathe air and are
completely at home on land, and they can be found in a wide variety
of professions. They have a reputation for being both smart and
practical, and the existence of several Nautolan Jedi speaks to an
affinity with the Force. With the arrival of the Empire, the Nautolans
fought alongside the Republic, although some among them fear this
will lead to unnecessary suffering for their people.
Sullustan
The planet Sullust is currently under Imperial control, a fact that does
not sit well with the Sullustans themselves. Due to Imperial
censorship of planet-wide communications, little is known about
resistance efforts on the surface. However, Sullustans in the rest of
the galaxy are almost universal in their support of the Republic, with
most eager to do anything they can to aid in the eventual liberation
of their homeworld.
Ugnaught
Vigilant
The military and the Sith have authority here, under the eye of the
Emperor himself. Aside from the wildlife, the greatest threats are
internal–slave revolts, feuding Sith Lords and the like. Planetary
defenses are formidable, as the Empire still remembers its defeat
and exile long ago.
Beastiary
Akure, the Ghost in the Darkness (Bounty Hunter)
Gundark
The gundark is among the most feared of all species. Its strength is
matched only by its resilience and keen senses, and it is a favorite
target of big game hunters and a featured attraction in gladiatorial
arenas galaxy-wide. Gundarks rarely last long in captivity, however;
many beast tamers tell of letting their guard down for a half-second
in the presence of these mighty creatures, only to be attacked and
horribly mauled. They are the lucky ones. Anyone encountering a
gundark in the wild knows to give this monster a wide berth or else
be prepared for a fight; the gundark is known to attack unprovoked.
Jurgoran
These large amphibious creatures are known for their sharp claws
and tough hides. They are found primarily on Dromund Kaas, where
they are challenged only by the gundark for a position at the top of
the food chain.
The jurgoran quickly became an image of vicious, unrelenting
strength among the Sith who first came to Dromund Kaas, and there
are several instances of Sith taking the name “Lord Jurgoran”
throughout the histories.
Sleen
Sleek and web-footed, the sleen is among the fastest creatures that
crawl through the Dromund Kaas jungle. It feeds primarily on the
eggs of other Dromund Kaas lizards, but it has been known to hunt
small prey and can be vicious in protecting its territory against
intruders.
The early Sith were known to keep sleens as guard animals and
pets, but the practice went out of favor as Dromund Kaas became
more densely populated and the sleens proved difficult to keep in
close quarters. Hunting sleens are still kept among certain high-
ranking Imperial military officers, bred and trained by generations of
family servants.
Vine Cat
Yozusk
Lord Grathan has been reinforcing his territory and adding sublevels
to his manor for years, suggesting that his plan to declare himself the
thirteenth Dark Council member has been in progress longer than
many assume. Any number of traps and treasures may exist deep
underground, guarded by Grathan’s personal guards and automated
war droids.
Imperial Intelligence
Behind the Sith and the powerful Imperial military is the vast network
of agents, information gatherers, deception specialists and
strategists that makes up Imperial Intelligence. Part spy organization,
part secret police, Imperial Intelligence handles all of the Empire’s
covert operations–guarding the Empire’s secrets, acquiring valuable
intel from the Republic, hunting down traitors and cleaning up
messes created by unhinged Sith Lords.
Kaas City
Kaas City was founded by the first Sith to arrive on Dromund Kaas,
who saw the gorges and ravines of the jungle world as the perfect
place to build their eternal sanctuary. Over the following centuries, its
population grew into the millions–proud Imperials working toward the
glory of the Sith and slaves submitting to Imperial will. Kaas City is
also where the Emperor is believed to make his home, keeping a
watchful eye on his Empire.
Revanite Compound
Revanites inside the Imperial military and the Sith have kept the
compound from appearing on most scans of the area. Explorers who
stumble upon the compound are rarely heard from again.
The Citadel
The Citadel stands at the heart of Kaas City, a monument to the Sith
Empire’s strength and home to its most powerful Dark Lords. The
Ministries of War, Intelligence and Logistics are all headquartered
here, along with a Mandalorian enclave. The Emperor’s Dark Council
gathers to meet in the Citadel when not on the Sith holy world of
Korriban.
The Dark Council did not sanction this intrusion, nor did it punish the
rogue Sith; no one returned from the expedition to punish. Violent
electrical storms surrounded the temple for the first week after it was
opened, and since then, additional expeditions have been sent by
the council to determine the temple’s status. Their reports have not
been made public.
The Sith Sanctum is the heart of the Sith Order on Dromund Kaas,
where lords gather and where the Dark Council meets when not on
the Imperial burial world of Korriban. The Emperor himself is
believed to have chambers in the sanctum’s lower levels, though
none save the council and the Imperial Guard are allowed into its
depths.
The original Citadel, like the Sith Academy on Korriban, was off-
limits to everyone but the Sith. After the Citadel was rebuilt, the
headquarters of the three Imperial ministries were added; more
recently, the Mandalorian enclave was given a wing within the
sprawling building. As a result, chambers in the Sith Sanctum have
become an increased source of conflict and backstabbing among
aspiring Sith. A place in the Sith Sanctum signifies aspirations to the
Dark Council, or a prominent role in the direct governing of Dromund
Kaas.
The Wilds
The Sith Lord Parnax vanished forty years ago, leaving no one to
mourn his passing. Deeply unpopular even among his own family,
Parnax spent his brief career betraying every ally while acquiring an
impressive list of highly placed enemies. Whether consumed by
arrogance or simply too stupid to predict his eventual fate, he
appears to have deliberately invaded the Dark Temple long before
the most recent incursion, seeking the key to the Emperor’s power.
The early Sith Lord Ergast is more myth than historical fact, and the
statue named for him in Kaas City does little to clear up any
misconceptions. Commissioned by a follower of Ergast’s teachings
two centuries after the Sith Lord supposedly lived and using that
follower as its model, a small inscription near its base claims that
Ergast “invented the methods used by all inquisitors to wring life from
the living and the dead.” Computer records contain little information
on Ergast, suggesting only that he was among the first Sith to
permanently settle on Dromund Kaas, and that he was probably
buried there.
Sithspawn
In the ancient past, the Sith Lords of Korriban perfected an art they
called alchemy–a synthesis of scientific lore and dark side
philosophy. Sith alchemy was a tool to transform life itself, to
reshape flesh and bone and create terrifying servants out of mere
animals.
Renge resisted, but the blade struck true and broke off in his chest.
Renge was not permitted the escape of death. His wounds were
healed, and the tainted splinter of his blade remained buried inside
him. He was then cast into the Dark Temple, the agonizing splinter a
constant reminder of the Emperor’s cruel benevolence.
Since before the Great Hyperspace War, the Kressh bloodline was a
proud and noble one in the Empire. Pureblooded Sith Lords, strong
in the Force, were born to the Kressh line generation after
generation. Statues and monuments to Kressh champions could be
found across Dromund Kaas–until the Emperor declared the Kressh
name an abomination and ordered all evidence of the family
obliterated.
The reasons why are no longer clear, if they ever were. Once the
task is complete, the order itself will be wiped from history. Some
believe that the last scion of the Kressh bloodline somehow betrayed
the Emperor–but anyone who knows the full truth keeps it to himself.
Fear is a powerful weapon, and those who wield it can rule the
galaxy. The Phobis devices were constructed for just that purpose.
Brimming with dark energy, their mere presence was enough to
spark crippling horror in the bravest of minds. Many Sith who
meditated on the devices were driven mad by their attempt. Only the
lost Sith Dread Masters successfully harnessed and perfected the
Phobis devices’ frightening power.
Three known Phobis devices exist, and the Emperor sealed one of
them–the Core–within his Dark Temple. Although its dormant
components have been scavenged, the Phobis Core remains active
and will likely spread fear and hysteria for generations to come.
The rogue Sith Lord Grathan has declared himself the thirteenth
Dark Council member, with his own power base and sphere of
influence within the Sith hierarchy. Although his claim has not been
widely recognized, he controls a substantial private army on
Dromund Kaas. The Dark Council has authorized all-out warfare
against Lord Grathan and anyone who supports him.
After being driven from the Citadel, Lord Grathan holed up in his
estate outside Kaas City. His forces there are made up of
apprentices, loyal Imperial troops and cybernetic supersoldiers he
developed in his secret weapons labs. His cadre of elite scientists–
some volunteers, others kidnapped and forced into service–
manufactures a seemingly endless number of war droids, as well,
reducing attrition in Grathan’s army to near zero.
Hadra Forces
Mandalorians
The Mandalorians have been loosely allied with the Sith Empire
since the Empire’s return to the galaxy and played an instrumental
role in the Sacking of Coruscant. Though not Imperial subjects, the
Mandalorians have an enclave in the Citadel on Dromund Kaas.
Their relationship with the Empire is sometimes strained, but the
alliance offers one undeniable advantage: ample opportunity to face
the galaxy’s greatest warriors, the Jedi.
Rebelling Slaves
Efforts have been made to contain the rebellion and keep it from
spilling over into Kaas City, but the Dark Council has yet to act
decisively on the matter, preferring to let the rebellion continue as a
warning to overambitious Sith.
Revanites
The secret society known as the Order of Revan is known only to its
members and a few inquisitive outsiders. The society is believed to
be several hundred strong, ranging from powerful and influential Sith
Lords to military officers and alien slaves–low status is no barrier to
entry, but personal power and fervor are everything. Some so-called
Revanites devote their lives to the cult’s teachings and exist outside
of mainstream Imperial society; others study and meet in secret
while maintaining ordinary lives.
The Order of Revan takes its name from an ancient Sith Lord–a
fallen Jedi who used both the dark side and the light side of the
Force during his lifetime. Revan drew strength from passion, as well
as tranquility; took allies who were human and alien, weak and
strong. Revanites seek to emulate Revan’s ways, seeing him as the
greatest of all teachers.
Person of Note
Darth Jadus (Agent)
Duros
Duros are among the most common and well-traveled aliens in the
galaxy. One of the founding species of the Galactic Republic, they
are known for their role in mapping the earliest hyperspace routes
and pioneering hyperdrive technology; to this day, the Duros
diaspora is rich and varied, and modern Duros are as frequently
soldiers as they are mechanics or moisture farmers. The Duros
homeworld, Duro, is located on the Corellian Trade Spine, at the
nexus of two vital trade lanes.
Famous Duros include the smuggler Sol Vara, who outraced Exar
Kun’s forces during the Great Sith War to bring food to the refugees
of Aduba Six. Not all Duros are wildly successful, however; on Nar
Shaddaa, many Duros live in poverty under the rule of the Hutt
Cartel, and on Dromund Kaas and other Imperial worlds, Duros are
often used as slaves.
Kubaz
The Kubaz are long-snouted aliens renowned for the secretive hand
signals they use to communicate with each other. These signals,
combined with their ability to see even with very little light, make
them experts at covert communications, and as a result, they are
commonly employed as espionage agents by forces on both sides of
the galactic conflict.
During the war between Republic and Empire, the Hoth system was
the site of a major fleet battle. This resulted in a large number of
starships falling into Hoth’s gravity well and crashing on the planet
surface. These derelict ships have become the base of operations
for a large group of pirates, as well as a center of dispute between
Republic and Imperial forces.
Beastiary
Icetromper
Pantran Whitefang
The sleek and lethal whitefang cats are noteworthy for having bodies
composed almost entirely of muscle. These felines do not store any
fat, and consequently must constantly be on the hunt. They are the
only creatures on Hoth capable of matching a tauntaun’s running
speed.
Skel
Despite their diminutive stature, the vicious and intelligent skels are
a potential wild card in the three-way war for Hoth. Skels hunt in
packs, are capable of wielding primitive weapons and are biologically
adapted to survival on Hoth’s frozen plains. Their bony claws are
capable of burrowing through even the thickest snow and ice,
allowing them to spring devastating surprise attacks.
Tauntaun
Wampa
The massive ice spire towering above the Glacial Fissure sector was
painstakingly carved from an ancient mountain by the Hailstorm
Brotherhood. No one knows how many of the group’s members
perished making the spire a reality, but the achievement stands as a
testament to these warriors’ iron wills–and a warning to all who might
oppose them.
Clabburn Tundra
Recent reports indicate some of Hoth’s most hostile wildlife calls the
Clabburn Tundra home, and these beasts are not happy to see their
habitat invaded. Whitefangs, wampas and even the occasional tribe
of attacking skels prey upon whole squads of soldiers.
The current conflict between Republic, Empire and White Maw has
turned the facility into a battle zone. Reports indicate the Empire has
invaded and enslaved the helpless Ortolans living there. Because of
the facility’s proximity to the Republic’s Aurek Base, an immediate
and strong military response is required.
Glacial Fissure
Traveling through the Glacial Fissure is suicide for all but the most
well-armed and highly trained operatives. The White Maw pirates do
not fight conventionally, preferring to set ambushes and traps for
their victims. Both the Republic and Imperial militaries have
sustained heavy losses here, demonstrating the extraordinary threat
the pirates represent.
Highmount Ridge
Icefall Plains
When the Empire’s forces scouted Hoth for a landing site, both
Imperial and Chiss tacticians agreed that the Icefall Plains sector
was the best location for a military staging ground. The easy but
defensible access to White Maw pirate territory rendered it ideal for
both offensive sorties and a defensive fallback. More importantly,
once the Republic committed to Hoth and the salvage operation in
the starship graveyard, it would become the perfect place from which
to launch assaults and drag out the conflict forever.
Star of Coruscant
Not even the long fall from orbit to Hoth’s hard-packed ice plains
could shatter the Star of Coruscant’s hull. The ship remains intact,
and White Maw pirates have spent considerable effort reactivating its
internal power systems and shields. Indeed, the ship is now a
veritable fortress on the planet’s surface.
Starship Graveyard
Decades ago, Imperial starships led the Republic fleet into a deadly
trap above the remote ice planet of Hoth. The Republic’s fabled
prototype superdreadnought, the Star of Coruscant, was the
Empire’s primary target, but many other warships suffered the same
terrible fate. The remains of these vessels fell to the planet’s surface
in a tightly-packed radius, creating an awe-inspiring graveyard of
derelict ships.
Republic vessels were not the only victims of this devastating space
battle, however. Several noteworthy Imperial ships were also
destroyed, their cracked hulls raining down among the enemy’s
remains. Years of heavy snowfall and shifting ice have obscured the
many wrecks to the point that sorting Republic from Imperial ships is
often an impossible task.
Whiterock Wastes
This is not the first time the Empire has employed such a strategy.
Centuries ago, during the Empire’s initial expansion into the sectors
surrounding Dromund Kaas, quagmires were used to effectively
paralyze minor alien worlds while nearby resources were gathered.
Since then, the strategy has remained a valued weapon in the
Imperial military arsenal.
Salvaging Starships
Hoth has never been a friendly planet for spacefaring people. Its
strong magnetic pull and icy atmosphere have spelled death for
many a pilot, and crashed vessels have long littered the planet’s
surface. But after the Battle of Hoth brought huge numbers of
warships down–including the Republic superdreadnought, the Star of
Coruscant–Hoth became home to a massive starship graveyard. The
graveyard, in turn, became a very attractive destination for pirates
looking to salvage a technological edge from the wreckage.
During the height of the Great War, a vital battle was fought above
Hoth–a battle many credit with forcing the Republic to accept the
terms of the Treaty of Coruscant. It began when Imperial Intelligence
uncovered evidence of a massive Republic fleet buildup near Hoth.
Prototype battle cruisers constructed with cutting edge technology
formed the backbone of an armada hundreds of ships strong–an
armada believed to have been designed for a full-scale invasion of
the Imperial capital world of Dromund Kaas.
Since the beginning of the Great War, one Imperial cipher has defied
every attempt at decryption. Code-named “Umbra,” it has become a
legend in the galactic cryptography community; the Republic even
allowed scraps of Umbra transmissions to be released surreptitiously
as “unbeatable puzzles” to university students in the hope of finding
someone–anyone–who could crack the code.
As the only true ally of the Sith Empire, the independent systems of
the isolationist Chiss Ascendancy occupy a unique position within
Imperial power structures. Mandalorians serve the Empire for wealth
and conquered factions submit out of fear, but the Ascendancy
aligned itself with the Empire for mutual benefit. The exact details of
this agreement remain a mystery to all but the highest-level Imperials
and Chiss, but it effectively renders the Ascendancy a vassal state–
self-governed, but a source of resources and manpower for the
Empire as a whole.
The Chiss believe that Defense Force personnel are the best-trained
and most disciplined soldiers in the galaxy, and this claim holds
some merit–Defense Force officers are held to an incredibly high
standard of physical fitness and mental acuity. Imperial analysts
point out, however, that these standards can only exist so long as
the Chiss avoid the attrition inherent to protracted, large-scale
conflicts.
When the pirates led by Captain Valon began raiding Rift Alliance-
controlled shipping lanes, a request for help from the Republic
military was answered with only a small number of soldiers due to
the Republic’s commitments elsewhere. Incensed, the Rift Alliance
managed to call together supplementary forces from its own worlds
to stop the pirates, claiming this as more proof that the Republic
could no longer defend its own citizens.
The White Maw might have collapsed into anarchy years ago if not
for its powerful leadership, a legendary group of cutthroats who rule
their subordinates with a zero tolerance policy. While mutinies still
occur, the risks often outweigh the rewards.
Person of Note
Blizz (Bounty Hunter)
Blizz spent several years with Slam’s crew before the old scrapper
made the mistake of selling his services to Hoth’s White Maw
pirates. Years of toil under the menacing watch of the White Maw
would soon deprive the salvagers of reasons to smile–but first, Slam
gave his small friend the nickname “Blizz” after the little Jawa kicked
up a snowstorm of excitement during his first encounter with the
“white sands.” It’s a name Blizz cherishes; one that reminds him of
happier times.
Broonmark (Warrior)
When the Republic began recruiting Talz for their elite commando
units, Broonmark eagerly volunteered for the chance to turn his
claws against more challenging prey. But with each kill, Broonmark’s
desire for carnage and bloodshed intensified. His clan soon
challenged his brutal leadership, and Broonmark watched in anger
as the gentle Talz he fought to empower mutinied against him.
When Captain Valon launched his initial raids against the Rift
Alliance’s shipping lanes, no one had any idea who he was. Initially
just a grunt in the ranks of the White Maw, Valon was
indistinguishable from the other pirates who flocked to Hoth in
search of easy pickings. His sudden rise and his gathering of so
many followers is a mystery to the Rift Alliance’s tacticians.
He has personally executed six Jedi and over two dozen Sith Lords
who made the fatal mistake of crossing the Emperor. A team of SIS
agents sent to assassinate him returned to Coruscant in a series of
small containers. Lassicar’s survival instincts and combat skills
should not be underestimated.
Although he often speaks before he thinks, Guss has talked his way
out of certain death many times. He often uses his minimal
knowledge of Jedi–and the lightsaber he stole from his old Master–to
fool gullible criminals into leaving him alone. When that fails, Guss
reveals he’s a much better shot than anyone would believe.
Likes: Mocking Force users, profit from those who can afford it, a
good scam
Dislikes: Killing innocents, risking your neck for nothing
Primary Stat: Cunning
Secondary Stat: Endurance
Primary Weapon: Blaster Pistol
Secondary Weapon: Scattergun
Despite her unusual beliefs, no one in the order disputes that Leeha
is one of the finest technologists in the Republic. Repeated attempts
by the military to direct her talents toward engines of war have failed,
however. She remains firmly committed to peaceful applications of
technology that warm the homeless, feed the hungry and protect the
weak.
Jedi Master Wyellett was one of the great Jedi heroes of the last war.
Deeply concerned with the preservation of life and more interested in
communing with the Force than in using his power as a weapon, he
nonetheless proved himself in combat time and again. When his
apprentice Xerender battled Darth Baras, Wyellett joined Xerender
and sought to redeem the Sith; failing, Wyellett seized Baras’s
lightsaber and chose to use it as his own, a symbol of darkness
brought into the light.
The White Maw pirate Shai Tenna is rightfully regarded as one of the
most brutally efficient killers in the underworld. He secured his
control over a massive pirate crew by systematically murdering his
own brothers. It is often remarked that by the time you see Shai
Tenna’s blaster, you’re already dead.
Some say Shai Tenna was born bad. Others point to the harsh
upbringing he and his brothers experienced at their cruel father’s
hands. A few with more intimate knowledge of the man might sigh
with regret over the death of a good woman who tried to redeem
him. Regardless, Shai Tenna has surrendered to his darker impulses
without remorse.
Note by SIS Agent Hunter: She’s cute, isn’t she? Enjoy the file,
Cipher Nine… we can spare the occasional dossier if you’re willing
to play along.
Talos Drellik (Inquisitor)
Lieutenant Talos Drellik has never excelled as a soldier, and his true
passion has always been history and archaeology. To Talos, the
Imperial Reclamation Service does an invaluable job, preserving
Imperial and Sith history against the onslaught of time.
The Chiss are a proud and highly intelligent species, valuing a knack
for strategy and subterfuge over brute force. Although isolated in the
Unknown Regions of the galaxy within their so-called “Chiss
Ascendency,” the Chiss were singled out by the Empire as potential
servants and allies because of their outsider status and their relative
lack of moral qualms.
It is not that Chiss are by nature evil, but that they value pragmatism
and efficiency and recognize both those qualities reflected in the
Empire. While as a nonhuman, non-Sith species, Chiss are regarded
as second-class citizens within the Empire, the Chiss Ascendancy is
permitted self-governance and supporters of a more diverse Empire
often use the Chiss as an example of what the Empire can
accomplish by welcoming other species. A few rare Chiss have even
achieved official rank in the Imperial military and Imperial
Intelligence.
Ortolan
Talz
The Talz are a strong, warlike and clannish species, ideally suited
(due to their copious fur) to fighting in cold-weather climates. Their
essential sense of honor and decidedly inhuman appearance brings
most Talz into alignment with the Republic in the fight against the
exclusionary Empire, and many Talz have joined the Republic’s
crack Talz commando units, battling on Hoth and in other cold-
weather theaters of war.
Not all Talz believe that fighting for the Republic is the correct
course, however. There are those whose bloodlust is not satisfied by
taking out the targets the Republic assigns them, and who feel that
they betray their clan by adopting a foreign master.
Hutta
Adopted homeworld of the notorious Hutt Cartel, Hutta is a planet of
semi-toxic swampland broken up by industrial facilities and urban
centers. Hutt-aligned gangs control the civilized regions, forever
warring over territory and resources. In the swamps, the native
Evocii struggle against their Hutt rulers with limited success.
The Hutts are officially neutral in the conflict between Empire and
Republic, and welcome visitors. Pirates, slavers and spice dealers
are all common sights in Hutt palaces, while corporations often
establish themselves on Hutta’s moon, Nar Shaddaa. Newly arriving
shuttles on Hutta are directed to the town of Jiguuna.
Beastiary
Akk Dog
Loyal guard dogs, faithful pets and savage killers: with the right
training, akk dogs can fill any of these roles. Those brave enough to
challenge the beasts must contend with a thick, scaly carapace that
deflects the most powerful of blows and jaws strong enough to crush
durasteel. Although native to Haruun Kal, akk dogs have been
exported across the galaxy to serve a variety of masters. When not
domesticated, akk dogs live in the wild, hunting in packs and
attacking anyone foolish enough to enter their territory.
Chemilizard
Xuvva
The flapping of thick, hairless wings is often the last sound heard by
a victim of the deadly xuvvas. Their fangs bite with brutal precision,
quickly disabling prey while filling the xuvvas’ swollen stomachs. The
creatures then take flight and hunt down their next meal using
sensitive electroreceptors in their horn-like antenna. A single xuvva
is capable of killing a trained hunter; an entire flock can reduce a
mature Hutt to bones in minutes.
Hutta Swamps
Jiguuna
Hutts are notoriously territorial creatures, and their settlements
reflect this. Enormous urban centers inhabited by thousands of Hutts
are few on Hutta; instead, the planet’s industrial towns are scattered
across the globe, ruled like city-states by whichever Hutt rises to the
top.
Nem’ro’s Palace
Still, a visit to the palace has its privileges. In addition to the fully
stocked cantina and the right to socialize with traveling traders,
pirates and businesspeople from across the galaxy, the pleasures of
the fighting pit and the private suites await those of a particular
temperament.
Rust Yards
Carbonite is a metal alloy that, when mixed with various gasses, can
be used to flash freeze blocks of cargo for transportation or storage.
Its use in freezing living creatures is relatively new in the galaxy and
considered highly dangerous–subjects frozen for more than a few
hours have a very low survival rate unless the carbonite is prepared
with much expense at an elaborate facility. Even in the best cases,
the sudden shock of flash freezing (often combined with a lack of
life-support monitoring during suspension) tends to make the
process extremely traumatic–sometimes even turning fatal hours
after a subject has been thawed.
Still, a quick carbonite spray is the only known technique for freezing
living creatures quickly and with minimal preparation. The technology
is growing increasingly popular with bounty hunters and smugglers;
as a result, many bounty hunting guilds have clauses in their
contracts mandating live capture payment even if the bounty fails to
survive the post-hibernation period.
Evocar
Prior to the Hutts’ arrival, Hutta was known as Evocar by the native
Evocii. It was a temperate planet characterized by lush rainforests,
expansive oceans and towering mountain ranges. Natural resources
were plentiful, a fact that no doubt attracted the Hutts as they
searched for a new homeworld to settle. The Hutts’ occupation of
Evocar led to centuries of strip-mining and unchecked consumption
that forever altered Evocar, transforming the once-idyllic planet into a
polluted, bog-infested wasteland.
Evocii Exile
When the Hutts resettled on Hutta, they quickly bought up the entire
planet and forced the native Evocii offworld. Lacking any reliable
means of interstellar travel, the Evocii had no choice but to allow the
Hutts to facilitate their relocation to the orbiting moon of Nar
Shaddaa.
Evocii History
Evocii Tribes
Although most Evocii remember little of their culture now, it is certain
that the Evocii once existed in hundreds of tribes scattered
throughout Hutta’s (then known as Evocar) once-lush surface.
Usually ruled by a married couple acting as paired chieftains, the
Evocii tribes traded and competed with each other, building
monuments as proof of their comfort and superior resources.
The most honored members of the tribe were rarely the chieftains
themselves; the Evocii placed higher value on healers, trackers, and
those who could predict Evocar’s intemperate weather. The tribes
were not entirely peaceful, though; the Evocii preferred cunning
guerilla attacks and raids to assaulting their enemies directly.
The Hutts ignored the structure of Evocii society when they obtained
control of the planet. Tribes were split up and intermingled,
eventually losing their identity altogether. Only fragments of Evocii
tribal culture remain, mostly in the communities that resisted Hutt
rule and vanished into Hutta’s swamps.
Varl
The ancestral homeworld of the Hutts, Varl was destroyed thousands
of years ago. No accurate record of the planet’s destruction exists,
but Hutt mythos suggests that one of Varl’s two suns was pulled into
a black hole; according to legend, the resulting cataclysm devastated
Varl’s atmosphere and rendered the entire system uninhabitable.
For the most part, bog people aren’t organized–but they form packs
and adopt new exiles to teach them the ways of the world. They are
invariably violent (and most always were, even before becoming
pariahs), and target anyone of any species in hopes of obtaining
supplies.
Czerka Corporation
Hutt Cartel
Renegade Evocii
Not all Evocii have accepted the Hutts’ tyranny; many Evocii prefer
to fight, rather than kneel, when they first taste the foreman’s lash.
These radicals are typically shunned by their tribesmen, who fear
that associating with rebels will incur the Hutts’ wrath.
Such outcasts often band together to form small, informal tribes that
work together to overthrow the Hutts. While these renegade Evocii
are rarely able to confront the Hutts directly, Cartel enforcers and
foremen alike have learned to fear these bloodthirsty outlaws.
Person of Note
Braden (Bounty Hunter)
Braden’s long and storied career has never quite reached the
heights of notoriety it deserved. For more than twenty-five years,
Braden has claimed hundreds of bounties for clients ranging from
the infamous crime lord Nok Drayen to generals in the Republic
military and Jedi Masters with no one else to turn to.
With his glory days behind him and his career in decline, Braden is
looking for one last chance to shine before passing the torch to a
new generation of hunters and retiring in some quiet corner of the
galaxy.
Less than two centuries old, Fa’athra is an upstart among the Hutt
clans. Instead of focusing on the slow accumulation of wealth and
power with the intent of crushing his enemies with unstoppable force,
Fa’athra is a nimble strategist, making prey of enemies too
entrenched to respond quickly. After eliminating several Hutts in
disfavor with the Cartel, he chose Nem’ro as his next target, seeing a
ready-made power base ripe for the taking.
Personality: Kaliyo Djannis prizes her freedom and will lie, murder
and blackmail in order to ensure that she is in control of a situation
and able to indulge her vices. Known to pursue lengthy vendettas to
redress grievances. Possesses a track record of expertly
manipulating employers, lovers and associates (agents should not
be fooled by attempts at seduction). As with many mercenaries, her
loyalty cannot be purchased, but her services can be–if only
temporarily.
Keeper (Agent)
Recognizing talent and trouble when he saw it, Braden took Mako
under his wing and has been looking after her as his own ever since.
But while Mako loves the old man more than anything, her
independent nature is beginning to chafe under Braden’s
protectiveness.
When a Hutt reaches the pinnacle of his career, it is his right and
privilege to let his mind and body atrophy–to turn away from menial
concerns and strictly indulge his appetites. So it goes with Nem’ro.
Now the Evocii are enslaved, preserved only to serve their corpulent
masters’ whims. While a few brave Evocii actively oppose the Hutts’
tyranny, most have resigned themselves to a life of servitude. The
Evocii are generally found in small, impoverished tribes on Hutta and
Nar Shaddaa, though a lucky few have managed to escape the
Hutts’ influence and carve a life for themselves elsewhere.
Hutt
Nicknamed by the soldiers who first erected the base, Fort Salvo is
the Republic’s main artillery and munitions outpost on Ilum. Fort
Salvo’s gunners are some of the best in the galaxy, and have
claimed dozens of Imperial troop carriers; they train by shooting
down stray meteorites. The installation of a protective ray shield
offended Fort Salvo’s more maverick gunners, who saw it as
impugning their ability to handle incoming hostiles.
In the distant past, when the Jedi Order was first venturing into the
galaxy, the order sought to establish a new home and training
grounds on the planet Ilum. These ancient Jedi built a new Jedi
Temple above Ilum’s network of crystal caverns, and while the
planet’s climate was far from idyllic, its isolation and supply of
lightsaber crystals made it an ideal place for schooling Padawans.
But while it has long been believed that Adegan crystals had the
potential for other uses, serious research into the subject was not
pursued until the outbreak of the latest war with the Sith Empire. The
Empire and the Republic have both sent teams to Ilum to extract the
crystals and discover their military applications–most notably, the
potential for stealth technology of unprecedented effectiveness.
Pilgrimages to Ilum
With the discovery of Ilum and its unique crystal deposits, Jelven
Donn realized that the amplifying capabilities of Adegan crystals
could make deep-miner power supplies a viable prospect at last.
Deep-miners have since become a staple of Imperial mining efforts
on Ilum. However, their deployment close to Ilum’s core has
concerned some Imperial scientists, who have picked up recent
fluctuations in seismic activity.
Kaleesh Mercenaries
The Kaleesh as a species are known for their strong warrior culture,
grounded in a religious belief that great deeds in battle place one on
the path to godhood after death. It is not typical, therefore, for
Kaleesh to sell themselves as mercenaries, as doing so is often
viewed as dishonorable.
With the outbreak of the latest war between the Republic and
Empire, however, mercenary work has become too plentiful for the
Kaleesh to ignore. Many clans of Kaleesh have formed armies-for-
hire, throwing their lot in with the alien-friendly Republic–and
charging a high price. Still, the Republic’s way of waging war leaves
little room for the valiant acts of heroism that form the backbone of
Kaleesh religion, and it seems likely that should the Empire move
beyond its alien prejudices, the Kaleesh might be persuaded to
switch sides.
Person of Note
Admiral Shai
Shai believes that the conflict between the Empire and the Republic
can only end one way at the current rate–with both sides eventually
developing the technology to annihilate one another and destroy the
galaxy. On Ilum, he hopes to break the cycle.
Darth Arho
The other members of the Dark Council have been able to channel
Darth Arho’s ruthless, single-minded dedication, wielding him like a
weapon, and on Ilum he has proven a capable leader. However, his
willingness to casually sacrifice the lives of Imperial soldiers and
lesser Sith have become impossible to ignore. If there is anything
less than a total, unquestionable victory on Ilum, Darth Arho may
face the Dark Council’s wrath.
Darth Malgus
Darth Malgus has long been a paradox to his fellow Sith: a staunch
proponent of the Empire’s superiority who also questions some of its
oldest values. Born under the name “Veradun” in the years before
the Empire’s return, Malgus distinguished himself during the war as
a warrior and general. He was eventually entrusted with securing the
Empire’s interests on distant worlds, where he encountered the
soldiers of many alien cultures and found them worthy of respect.
The legends that endure, Regus knows, are of battles fought and
won by noble Sith and Imperial soldiers from well-established
families with an unquestioned loyalty–loyalty not to the latest rising
Dark Council member, but to the Emperor himself.
One of the senior members of the Jedi Council, Master Jaric Kaedan
was born in the Outer Rim and, although he wasn’t discovered by
the Jedi until he was twelve, quickly rose in prominence. During the
war, Master Jaric Kaedan joined the Republic forces fighting on the
front lines and was involved in several notable military actions,
including the battles on Rhen Var and the capture of the Dread
Masters. He remains the council member with the closest ties to the
Republic military.
Surrounding the academy are the tombs of the first Dark Lords.
Used as testing grounds by the academy overseers, the tombs
remain filled with traps, monstrosities and relics, even millennia after
their construction–along with the bodies of a generation of failed
acolytes.
Beastiary
K’lor’slug
Shyrack
Since the death of its master and its seclusion in the tomb, no one
has seen the beast and lived to tell the tale. But the strongest Sith
can feel its unnerving presence.
Tuk’ata
It is said that the species was nonviolent and grazing before being
corrupted by Sith alchemical experiments that awakened a latent
part of their brains and changed them into unnatural abominations.
Random mutations now occur that produce some tuk’ata that can
live for centuries and grow to immense proportions.
Locations
Sith Academy
Rising above the Valley of the Dark Lords, the Sith Academy is a
monument to the power of the dark side and the might of the Sith
Empire. Would-be students throughout Imperial space compete for
the privilege of studying within the Academy halls, but only those
strong in the Force are selected–and most of those perish in the
struggle to become Sith.
Beyond the training rooms lay many secrets that remain hidden to all
but the most powerful Sith Lords. Higher levels contain chambers for
members of the Dark Council, where few living creatures are
permitted. Whispered rumors suggest that the Emperor himself has
a sanctum within the Academy, but no one has seen the Emperor on
Korriban for many years.
The Wilds
In the end, the Jedi banished Ajunta Pall and his followers, exiling
them to the Outer Rim–where the exiles found Korriban and a Force-
wielding native species called the Sith. Ajunta Pall impressed the
Sith with his power and technology, and the Sith soon revered the
exiles as gods. From his seat of power on Korriban, Ajunta Pall was
named Dark Lord of the Sith and founded the Sith Empire.
Upon his death, Ajunta Pall’s body was entombed in the Valley of the
Dark Lords. After millennia of sandstorms, cave-ins and warfare, the
tomb still stands as a testament to his lasting influence.
The reign of Marka Ragnos might have been short-lived had he not
displayed great strategic discipline. Instead of clashing directly with
Sith challengers who hungered for his power, he pitted his enemies
against each other to weaken and destroy them. Similarly, he was
one of few Sith of his era who knew of the existence of the Republic
and the Jedi Order. He chose not to attack, and instead focused on
strengthening the Sith Empire.
The golden age of the Sith would end shortly after his death, but the
legacy and spirit of Marka Ragnos would live on within his tomb in
the Valley of the Dark Lords.
Sadow sought refuge on the remote moon Yavin Four, where he died
after spending years trying to rebuild the Empire he had
inadvertently helped to destroy. Naga Sadow’s spirit, however,
survived to pass on Sith teachings, planting the seed of corruption
among his Jedi enemies.
Lord of Hate, Master of the Gathering Darkness and Dark Lord of the
Sith. These are but a few of the titles worn by the great Tulak Hord.
His command of the dark side and mastery of lightsaber techniques
won Hord many battles, and each victory earned him enemies
abroad and within the Sith ranks. Of the many who challenged his
might, none were successful.
Among Hord’s greatest triumphs were the battles of Yn and
Chabosh. With an army of dark side warriors and his faithful
Dashade assassin at his side, he annihilated the rebels who defied
the expansion of the Sith Empire and went on to conquer the
Dromund system–setting the stage for Dromund Kaas to eventually
become capital of the Empire. Imperial historians believe the worlds
conquered by Hord number in the hundreds, but any records from
his bygone era were lost in the Great Hyperspace War.
Since the dawn of the Empire, the Valley of the Dark Lords has been
the final resting place for the galaxy’s most legendary Sith. Carved
into the rock walls and anointed with the blood of a thousand slaves,
the valley’s tombs are monuments to the influence and strength of
their interred lords. A tomb’s construction can require decades,
construction beginning long before death claims its eventual
occupant and ending long after.
With the defeat of the Sith Empire in the Great Hyperspace War,
Korriban was abandoned with only ancient statues to guard over the
valley. Grave robbers and cave-ins wore down the tombs for a
thousand years until the Sith returned and restored Korriban to its
former glory. Excavations into the rediscovered tombs are now
underway, and already Sith wonder who will be the next great warrior
to lie among the legends in the Valley of the Dark Lords.
Lore
Admission to the Sith Academy
It has always been a privilege to face the trials at the Sith Academy.
Even though most acolytes fail–and the cost of failure is typically
death–the chance to train in the dark arts and become one of the
most powerful beings in the galaxy is incentive enough for most.
Others, attuned to the Force but reluctant to participate, are dragged
and forced to face the trials.
Until recently, only purebloods and humans from the Empire were
allowed entrance. To produce a Sith child is one of the Empire’s
highest honors, and families identify and groom potential candidates
from an early age. Since the loss of so many Sith in the war,
however, a swell of less traditional thinking has opened the Academy
to anyone displaying Force sensitivity.
Some conservative Sith call this a foolish and desperate move that
will dilute the order instead of returning it to strength; others accept it
as a temporary measure. At first, the conflict was merely intellectual
as the first waves of new recruits into the Academy died ingloriously–
but things are changing, and the new breed of Sith may yet prove
itself worthy.
The secrets behind Tulak Hord’s great power were many, and they
all but vanished from the galaxy with the Dark Lord’s death.
Generations of Sith have obsessed over unearthing his ancient
teachings and artifacts, but Tulak Hord hid them well.
Sith Titles
Acolyte: A Sith acolyte has not yet completed his or her trials in the
Sith Academy, and may well die before becoming truly “Sith.”
Sith Weapons
The most visible symbol of the Sith is their iconic weapon: the
lightsaber. Lightsabers are powered through a combination of rare
crystals, precise engineering and the Force itself. They come in both
single- and double-bladed forms, and the Sith are believed to be the
first to wield the double-blade. While a lightsaber hilt is often
customized by its owner, the blade’s color is determined by its
crystal; red, purple and orange are the most common colors among
the Sith, though other colors, such as magenta and cyan, are known
to exist.
The ranks of slaves are typically made up of those who fall outside
the traditional Imperial power structure: prisoners of war, criminals
and aliens from conquered worlds. Children of slaves are born into
the same caste as their parents, though it is possible for individuals
to be elevated should they show strength and ability that would
better serve the Empire in a more distinguished role.
Created by the ancient Sith Lord Tulak Hord, the Red Engine was an
infernal machine powered by hate and blood. Located deep in its
creator’s tomb, legend holds that those who unlock the secrets of the
terrible device will gain access to the hidden teachings of Tulak Hord
himself. Despite this potential prize, most scholars who have studied
the Red Machine Engine have eventually given up in frustration,
thwarted by the complexities of the sinister invention.
Organizations
The Dark Council
Tomb Raiders
He is a man of great vision, and it is even said that the Force grants
him glimpses of disturbances yet to come. Methodical and
calculating, Baras is a true master of the dark arts, and some say the
future of the Empire.
Once a loyal servant of the Sith Lord Tulak Hord, Khem Val was
placed in a stasis chamber in the tomb of Naga Sadow centuries ago
by his master for safekeeping. Tulak Hord is long dead, but Khem
Val lives on; a terrifying nightmare from the ancient past.
Many students are initially taken aback, both by her appearance and
her demeanor. Scholarly–even bookish–she also seems young for
one who has risen so high in the Academy’s ranks. Instead of
instructing through fear and intimidation, she is quick to offer
encouragement or a helping hand to acolytes who show promise.
But on Korriban, only the cunning and the strong survive. There is
more to Zash than meets the eye, and those who underestimate her
rarely live to regret their mistake.
Vette (Warrior)
A Twi’lek born into slavery on the planet Ryloth, Vette escaped a life
of servitude to become an accomplished rogue and treasure hunter.
Too daring for her own good, she managed to breach Imperial
defenses and sneak onto Korriban, gaining entry into the most
sacred Sith tombs before being caught.
Years of travel and close calls have made Vette quick with a blaster.
Outspoken, uppity and unfiltered, she can be fiercely loyal or
relentlessly taxing, making her a source of annoyance to some and
of great amusement to others.
Abyssins are a nomadic and savage species from the planet Byss.
They are distinguished most obviously by the single large eye
centered prominently on their foreheads. They are also notoriously
hard to kill, possessing incredible regenerative abilities that allow
them to recover from virtually any non-fatal wound.
Dashade
Sith Pureblood
Although the name “Sith” is now used by the order of Force users
who call upon the dark side, the term originally referred to a Force-
sensitive species of red-skinned humanoids. The term “Sith
pureblood” is now used to distinguish between those descended
from the species and the order itself.
Recent events, however, have changed matters for the worse. With
its precarious position on the edge of Hutt Space, Makeb has drawn
the attention of the Hutt Cartel. Just what the Hutts intend for the
planet remains to be seen.
Beastiary
Barbed Ginx
Exoboar
Isotope-5 Droids
Makrin Creeper
Pterathki
Subteroth
Underwalker
Yara
Talaos City
The new alien recruits face down prejudice and competition to prove
their worth and secure power within the evolving Empire. Cathar
clans have vaulted to prominence, while Kaleesh tribes and
countless other species pledge their support to the Imperial fight.
Fueled by these brave and committed alien warriors, the Empire
rallies its strength and marches into a new era.
Atmosphere of Makeb
Disaster on Makeb
If Makeb’s crust survives, the planet will be left barren and lifeless; if
not, nothing will be left of Makeb but floating debris. Without a swift
and thorough evacuation, Makeb will suffer one of the worst
humanitarian crises in galactic history.
Gravity Hooks
When signaled from the ground, the SSS bathes its target in Orbital
Flux and the satellite enters Support Mode, continuously tracking the
target’s condition and location, and even providing medical probe
assistance. While Orbital Flux only works on Makeb at present,
GSI’s technicians are striving to replicate the curious process without
the help of Makeb’s atmosphere.
History of Makeb
During the war between the Empire and the Republic, Makeb
stubbornly retained its independence. Rumors claim that a vast
deposit of minerals was discovered soon after the Treaty of
Coruscant, but details are surprisingly scarce.
Isotope-5
Mining on Makeb
Since Makeb’s initial settlement, the mining industry has been at the
heart of life on the planet. When valuable minerals were discovered
in Makeb’s mesas, the first settlers–stranded and unable to
communicate with the Republic–were forced to improvise mining
tools to extract them. Some wealthy citizens like to boast that their
ancestors dug up fortunes with their bare hands.
Since Makeb’s mines often bore into the heart of the planet or take
advantage of existing volcanic vents, the operators have developed
sophisticated heat-shielding technology. Marketing these shields has
been almost as lucrative as the mining itself.
The tide has turned in the battle for galactic control between the
Republic and the Empire. Weakened by Sith infighting and a
rebellion staged by Darth Malgus, the Empire stares down a unified
Republic front and the possibility of defeat. Commanded by leaders
such as Darth Marr, Imperial forces have withdrawn from many
areas of conflicted space and loosened their grip on outlying worlds
in a strategic move to shore up defenses, regroup and prepare for
retaliation.
In the confusion, the Hutts brought a fleet to Makeb. Once the ships
arrived, Makeb’s mercenary forces–having been secretly paid off by
the Hutt Cartel–rose up and turned against Makeb’s citizens. The
mercenaries took over the government’s buildings and helped select
Hutt forces land. Although mining operations and businesses still run
as normal, the Hutts have the hold on Makeb they have wanted for
years.
Organizations
The InterStellar Regulators
Ex-soldiers, police and spies from across the galaxy, the InterStellar
Regulators are second only to certain Mandalorian clans as one of
the most successful and best-equipped mercenary groups in
business today. The Regulators, as they are more commonly known,
have conducted successful military operations on dozens of neutral
worlds. They accepted an exclusive contract ten years ago to
provide planet-wide security services for Makeb.
With his humanity long forgotten and his face unseen, Marr’s inner
thoughts are impossible to determine. But his desire to leave a
strong Empire behind him is unquestioned, and his abilities are
second to none.
But Szajin desires a return to greatness for his people. To this end,
he has reclaimed the title of Archon and serves as a secret advisor
to the Cartel’s leaders. Szajin is determined to see the return of a
great Hutt Empire and take pride in his species once more.
The ruthless and paranoid Hutt known as Toborro has led his fellow
Cartel members on a campaign to carve out their own galactic
empire, starting on the planet Makeb. Toborro believes it is his
people’s mandate–and, more specifically, his destiny–to end this
foolish war between the Republic and Empire. He does not tolerate
failure in his subordinates and is constantly watching for signs of
betrayal from his allies.
Under-Moff Bensen
For millennia, the Selkath had no contact with other worlds. Then the
Rakata came to Manaan and enslaved the Selkath, forcing them to
construct monuments to the great Infinite Empire. After the Infinite
Empire’s fall, the Selkath were left in isolation once more. Now
aware of the greater galaxy and its many species, the Selkath
decided to build a city on the surface–a shining capital designed for
tourism, trade and diplomacy.
Kolto
However, when the Empire first returned to the galaxy and launched
its attacks on Republic worlds, Manaan was one of the first worlds to
be devastated. A massive bombing destroyed most of the planet’s
surface infrastructure, driving the Selkath to their underwater cities.
Since then, the Selkath have mostly been cut off from the larger
galaxy; those who were offworld when Manaan was attacked have
largely been stranded, and only a few Selkath–mainly ambassadors
seeking aid for their devastated planet–have left Manaan since.
Nar Shaddaa
The so-called “smuggler’s moon” is best known for one thing:
anything can be bought here if the price is right. Nar Shaddaa orbits
Hutta, homeworld of the Hutt Cartel, but exists as a power in its own
right. Criminal organizations and legitimate enterprises operate side-
by-side, regulated only by the Hutts’ whims. Gleaming skyscrapers
house corporations, casinos, technology shops, spice houses and
every other type of business imaginable.
Corellian Sector
Over the past decade, the gangs and pirates of the Corellian Sector
have become overshadowed by the presence of the Exchange.
Once a group mentioned primarily in HoloNet information crime
reports, the Exchange crime syndicate has found an army of able
recruits on Nar Shaddaa willing to back its slicers and spice-refiners
with muscle–much to the dismay of the Hutt Cartel.
Duros Sector
The glitz and glamour of Nar Shaddaa hides an uglier side. One of
the poorest sectors on Nar Shaddaa, the Duros Sector hosts men
and women who’ve been exploited and left behind–refugees of war
and casualties of the immense wealth hoarded by Nar Shaddaa’s
Hutt masters.
Network Access
As the technological heart of the galaxy, Nar Shaddaa is home to
Network Access, a vital HoloNet hub that governs all HoloNet
operations on Nar Shaddaa and much of Hutt Space. Billions of
transactions and communications are processed each second by
Network Access computer systems, ensuring the proper functioning
of communications throughout the sector.
Nikto Sector
Nar Shaddaa has ever been an attractive world for Nikto enforcers
seeking employment with the Hutt Cartel. The Nikto Sector, as it is
now known, began as a place where Nikto warriors came to attract
the attention of prospective employers, but the sector was formally
bequeathed to the Nikto Horoth Gendi by his Hutt master when he
saved the Hutt’s life and business in an act of quick-thinking
bloodshed.
Horoth Gendi used the opportunity to found his own gang and free
himself from servitude to higher powers. Since that time, the Nikto
Sector has fallen under the control of a succession of Nikto gangs
seeking a bigger piece of Nar Shaddaa’s underworld business–the
latest of these gangs being the formidable Kintan Kings.
Shadow Town
The Star Cluster Casino certainly wasn’t the first casino to be built on
Nar Shaddaa, but every casino since has tried to match its sleek
design, pulsing lights and various entertainment options. The Star
Cluster was the first to debut live dancers, the first to feature sabacc
and the first to hire scantily clad girls as waitresses.
The Promenade
Exo-technology (Consular)
The slave trade is one of the most profitable and pervasive industries
on Nar Shaddaa. Although slavery is officially condemned by the
Republic, rapid Imperial expansion has caused a boom in the
number of potential buyers. Recognizing the demand, the Hutt
Cartel, the Nar Shaddaa Labor Alliance and others established Nar
Shaddaa as the galaxy’s premier location for slavers to display and
sell product.
The Ark
Hidden within the Giant’s Spear mesa is the answer to surviving the
devastation of Makeb: a gigantic starship with vast holds that could
contain millions of people, known as the Ark. The Ark project has
suffered from delays and mismanagement thanks to its corrupt
foreman, Veedrig, and is still not quite spaceworthy.
Three centuries ago, the Exchange was arguably the most influential
criminal organization in the Republic. However, an internal power
struggle to claim the territory of the infamous Davik Kang after his
death left the Exchange in disarray, allowing the Hutt Cartel to seize
control over many of its operations. It took many decades before the
“new breed” of Exchange criminals arose, and the current syndicate
is a different animal than the old.
Sadly, Drooga is fickle even for a Hutt. He quickly tires of even the
most provocative and outrageous individuals in his entourage. It is
fair to say that Drooga has no friends, only temporary
acquaintances. Guests who overstay their welcomes tend to suffer
unfortunate accidents requiring long-term stays in a kolto tank.
Unlike the majority of Twi’leks living in Hutt Space, Gele’ren has had
the rare privilege of enjoying freedom since the day he was born.
That point of separation gave Gele’ren an advantage his enslaved
peers could never conceive of: ambition, and the chance to pursue it.
Name: Classified
Alias: Watcher X
Gender: Male
Species: Human (enhanced)
Age: 42
Becoming the leader of the Cult of the Screaming Blade has allowed
Lord Paladius to enrich himself personally, expanding his collection
of art and antiquities and living off the fruits of his cultists’ mad
devotion.
Darth Baras and Lord Rathari share a bitter hatred of one another.
Baras considers the young Sith a disrespectful upstart, while Rathari
openly criticizes Baras’s methods and sees him as an overrated
meddler. Fed up with Rathari’s interference, Baras has at last called
for the lord’s death.
M1-4X (Trooper)
Hailing from the Outer Rim planet Srilurr on the border of Hutt
Space, the intimidating Weequays have served as foot soldiers and
mercenaries for millennia. Weequay warriors under the command of
Kossak the Hutt defeated infamous warlord Xim the Despot over
twenty thousand years ago, securing the Weequays a reputation as
one of the galaxy’s toughest species.
The Taris bogstalker saw the most shockingly rapid evolution thus
far. The creature developed an incredible predatory feature: a
plasteel-like barb at the end of its tail. It has evolved enough to
warrant a new breed, which I call the “steel-tailed stalker.”
Razoronn
Savrip
The savrips’ bestial appearance leads many to dismiss them as
nothing more than monstrous hulking predators that attack on
instinct. This is far from the case, as anyone who has gotten close to
a savrip can attest. Would a mindless animal really wear a tanned
hide and belt made from Gapillian grazers?
Fort Garnik
Mannett Point
Savrip Island
Local legends tell of a clever crime lord named “Frang the Toothless”
who negotiated a deal with the savrips. In return for Frang being
allowed to dump his enemies on Savrip Island, the gangster
promised to provide the natives with a steady food supply. It is said
both sides benefited tremendously from this arrangement.
Separatist Stronghold
Talloran Village
One of the few settlements around Fort Garnik not originally founded
by criminals, Talloran village began as home to the laborers and their
families who toiled in the island’s starship ports and shipping
warehouses. The people of Talloran were hardworking, mostly poor
and easily exploited by the corrupt businessmen in charge of Ord
Mantell’s government.
When the separatists came to the island, Talloran was the first
village they infiltrated. The people, long oppressed by the existing
power structure, were ready to side with anyone who offered them a
way out. Ironically, siding with the separatists only got the workers
trapped inside their village as the Republic laid siege to the enemy
occupation.
Lore
Refugees of War
Ruled by Corruption
It’s worth noting that not all smugglers are profiteers. Some style
themselves as heroic blockade runners or patriotic privateers,
delivering hope and much-needed supplies to those who need it. Of
course, that’s also exactly how the real criminal types describe
themselves, and law enforcement officers rarely accept “I was
serving a noble cause” as an excuse.
Split by Rebellion
The civil war raging across Ord Mantell affects everyone. The
planet’s unstable political situation is a bitterly divisive subject, with
separatist sympathizers and government loyalists increasingly
polarized about how to end the conflict. Some families have been
irreparably torn apart when one child joined the separatist movement
and another enlisted in the government-backed military.
Ord Mantell was once considered a vital supply depot for the
Republic military, but the discovery of new hyperspace lanes virtually
eradicated the need to route fleets through the planet’s local star
cluster. The ordnance engineers and military families formerly
occupying the planet transferred to distant outposts, and Ord Mantell
was abandoned to farmers.
Like all military organizations, the Republic Army and Navy rely on
ranking hierarchies to maintain a clear chain of command. These
ranks are listed below, from highest responsibility to lowest. Unless
otherwise noted, ranks are used across service branches.
Separatist Movement
Shortly after the end of the war between the Galactic Republic and
the Sith Empire, a series of scandals revealed corruption inside Ord
Mantell’s government. Both local journalists and an official Republic
Senate investigation proved vital in removing the corrupt cabinet
members, but at the same time, a small but vocal group of citizens
decided they’d had enough.
A born leader, Aric Jorgan is one of the Republic’s most capable field
officers. He enlisted in the military at an early age and quickly
distinguished himself as a talented marksman. His impeccable
service record earned him a spot in the Republic’s top sniper squad,
where he successfully carried out over a dozen missions against
high-ranking Imperial targets.
Likes: Protecting the weak, being nice to ladies, punishing bad guys
Dislikes: Hurting for profit, hurting women no matter what they did,
working with Sith or Imperials
Primary Stat: Aim
Secondary Stat: Endurance
Of the top crime lords in the galactic underworld, very little is known
about the man called Rogun the Butcher. Rumors aside, there are
only three things everyone agrees on: he always owns a piece of the
action, he never backs down from a fight and he has a zero
tolerance policy for failure.
Anyone unlucky enough to cross Rogun the Butcher should measure
his or her future lifespan in days; this gangster comes by his
nickname honestly, having left a trail of bodies from one end of the
galaxy to the other–with no end in sight.
Skavak (Smuggler)
Skavak’s sole loyalty is to himself, and he’ll take jobs from anyone if
it will line his pockets with a few more credits. Brash, arrogant and
utterly without remorse, Skavak is long overdue for a takedown. The
only question is, who has the guile and skill to outwit the man they
call “the Jackal of the Stars”?
Species
Cathar
It was the Cathar reputation for martial prowess that drew the
Mandalorians to besiege their homeworld several centuries ago.
Despite their valiant resistance against the remorseless invaders, the
native Cathar were virtually exterminated. Out of millions, only a few
hundred escaped the Mandalorians’ attack and fled to Republic
space.
In the time since their near-extinction, the Cathar have rebuilt their
numbers to become common faces on Republic worlds. The Jedi
Order, Galactic Senate and Republic military all claim numerous
proud and loyal Cathar among their ranks. It is rare to encounter a
Cathar who doesn’t actively despise the Sith Empire–and especially
its Mandalorian allies.
Kel Dor
Kel Dor inhabit all walks of Republic life, from powerful Jedi Masters
to lowlife bounty hunters. Culturally, they tend to view life in black-
and-white terms. Kel Dor aren’t above acts of vigilantism, meting out
personal justice if they believe a grievance warrants it.
Mon Calamari
Hailing from the oceanic planet Dac, the amphibious Mon Calamari
are among the Republic’s most creative and intelligent member
species. Many famous inventors, artists, military leaders and Jedi
have emerged from this people. Less noble-minded Mon Calamari
have made equally successful criminals and gangsters.
Despite only joining the Republic within the last millennia, Mon
Calamari have earned a reputation for being its most enthusiastic
supporters. Folk wisdom says that when a Mon Calamari joins a
cause, its eventual victory is assured. Although they are not a
warlike race by nature, Mon Calamari are more than willing to fight
for ideals they believe in.
Rodian
Rodians are a reptilian humanoid species hailing from the deadly
tropical jungle planet Rodia. Their harsh and unforgiving natural
habitat has shaped Rodians into an aggressively survivalist culture.
A reputation for violent tendencies has pushed Rodians to the
fringes of galactic society, as few other species trust them.
The once-lifeless orb now brims with creatures from across the
galaxy, corrupted and driven to frenzy by the Dread Masters’ dark
experiments. It has also become a starship graveyard, as Republic
and Imperial fleets poised to attack the Dread Masters’ fortress, torn
apart by waves of madness and fear, crashed to the surface. There
can be no doubt that Oricon is now one of the most hazardous
destinations in the galaxy.
Locations
The Dread Fortress
Centuries ago, a group of Sith lords were sent to Oricon to study the
arcane and powerful Phobis devices. When these Sith reemerged
from their work as the Dread Masters, they did so with the intent of
making Oricon their home. With the Emperor’s blessing, they
transported thousands upon thousands of slaves to the moon to
build a massive fortress.
Perhaps the most powerful of the Dread Masters, Bestia first made a
name for herself when, as a Sith apprentice, she singlehandedly
crushed a slave rebellion on Ziost. This accomplishment brought her
to the attention of the Emperor, who invited her to join a group of Sith
to study the ancient and powerful Phobis devices. These Sith would
become the Dread Masters.
Bestia was the Dread Master responsible for bringing the Masters’
prophecies and insights to the Emperor’s attention whenever
necessary, and also for ensuring the Emperor’s commands were
carried out. Having learned of the Emperor’s fate, she now harbors
great contempt for the Empire. And with the loss of Dread Master
Styrak, Bestia has become all the more spiteful. She would gladly
see the galaxy crumble, even if the Dread Masters were to go with it.
Long ago, when the Dread Masters began their investigation of the
Phobis devices, Brontes led the research, risking her own sanity in
the process. She is a consummate scholar and Force adept,
generally accepted as the wisest of the Dread Masters in lore and
ancient secrets.
Much about Brontes has been forgotten by the other Dread Masters–
and even Brontes herself. It is known, however, that Brontes had
been a major contributor to the Sith Academy archives, and her
insights into the nature and purpose of sacred artifacts led to the
construction of the Dark Temple.
Lord Hargrev
Fear, pain and power: these are the intense obsessions of the
singularly odd Lord Hargrev. Seen by many of his peers as deranged
and self-indulgent, Hagrev was often overlooked as a serious Sith
lord, never being considered for the title of Darth.
Sergeant Trila
With a reputation for being tough, smart and full of bluster, Sergeant
Tanye Trila has been barking orders on major battlefronts throughout
the galaxy, from Mannett Point on Ord Mantell to Corellia’s Axial
Park.
Harvorisk
Lobel
The lobel appears to be one of very few species actually indigenous
to the planet Quesh, though it can be found in small pockets
throughout the galaxy–perhaps the work of a single explorer
thousands of years ago.
A slow-moving creature, the lobel has four stomachs that are key to
its survival in some of the most ravaged ecosystems known to
civilization. The slow rate of digestion and normally languid
movement of the lobel has allowed it to survive even when food is
very rare, and there appears to be a degree of redundancy in the
four stomachs–when the toxicity of industry damages one, the lobel
is able to continue eating and digesting.
Trinthan Prowler
The Three Families guard the secret of adrenal creation very closely,
meaning access to the factories is strictly regulated. All Republic
personnel working there have to be carefully vetted and vouched for,
and are subject to search without warning by Three Families
enforcers. To keep its partnership with the Three Families
harmonious, the Republic employs harsh punishments for theft; it is
not uncommon for thieves of a single adrenal canister to be jailed
and fined the cost of an entire vat.
Broga’s Palace
As head of the Three Families, Broga the Hutt considered it his right
to have his own private home and base of operations separate from
the Three Families Palace. Stocked with well-trained slaves and
imported luxuries from Nar Shaddaa, Broga’s Palace gradually
became a power center in its own right, which made the Empire’s
siege and capture of the palace all the more humiliating.
Now held by the Imperial Moff Dracen, the defenses and strategic
position of Broga’s Palace have been turned against the Republic.
With the Republic military focused on defending Quesh’s miners and
the Three Families protecting their mines, Broga has discussed
hiring offworld mercenaries to retake his home… or to at least to
reclaim his beloved wine cellar from Imperial hands.
Chem-Basin Mine
The Chem-Basin Mine has only been open for four years, but it has
already earned a reputation for accidents and mismanagement. The
original survey team was almost suffocated when the members
accidentally released a pocket of evaporated Quesh venom, and
substandard materials meant the initial tunnels had to be re-propped
and re-dug after a major collapse. Ever since, problems have
dogged the site and slowed venom production.
Lakand excitedly told his rescuers that he had had an epiphany while
trapped. The biggest supply of Quesh venom on the planet lay
beneath the fissure somewhere, and Lakand knew exactly where to
find it. He was dismissed as a venom-intoxicated madman, but when
Lakand recovered, he returned to the fissure and, after weeks of
surveying, located a huge reservoir of Quesh venom. While not
necessarily the largest on the planet, the reservoir has supplied the
Grancha Lakand mine for several years without the venom running
dry.
Imperial Garrison
When the Empire arrived on Quesh, its tacticians believed one swift
strike would devastate the sparsely populated world. Instead, the
Imperial forces managed to capture only a few mines and one
processing station before they found themselves pushed back by the
Republic. The captured processing station and its warehouses were
soon converted into a garrison which remains the Empire’s base of
operations on Quesh today.
This refinery is actually the second that the Republic built on Quesh.
The first was destroyed when contaminants polluted the refining
process, causing the processed Quesh venom to eat through the
vats and then the lower refinery floor. The high walls around the
current refinery are not only for defensive purposes, but to contain
any future accidents or acts of sabotage.
Freed from the Hutt Cartel’s watchful eye, the Three Families have
grown immensely wealthy on Quesh–and as their influence grows,
the Three Families have begun solidifying their power base. A large
portion of their profits from the adrenal refineries was spent building
a lavish palace, complete with all modern conveniences and an
impressive security network. Much more than a simple defensive
position or status symbol, the Three Families Palace is intended to
be a clear statement that the Three Families are wholly committed to
defending Quesh.
Broga, the head of the Three Families, spends much of his time at
the war camp since his private palace was captured by the Empire.
His role is twofold: firstly, overseeing his forces as they coordinate
with the Republic military, and secondly, ensuring that Republic
forces are not passing on any of the Three Families’ secrets
concerning the handling of Quesh venom.
The Yuna Bore mine was once known for two strange treasures:
Quesh venom and bones. The first miners found a fossil bed
containing remains of Quesh’s prehistoric creatures, preserved by
rising silt and venom deposits after the big Quake. Since the
Republic was only interested in the Quesh venom, the miners were
free to recover the bones, ship them offworld and sell them to
collectors and paleontologists on Coruscant.
Although the toxicity has faded over the years, it is unsafe to wander
Quesh without powerful adrenal countermeasures, special implants
or a breath mask. The only beings who can comfortably endure
Quesh’s atmosphere are Hutts, who claim not to understand what
the fuss is about.
Hutt Neutrality
Military Adrenals
Quesh Venom
The Quake
When the Republic began mining Quesh venom, its scientists soon
realized that, while they could refine the venom into a non-toxic
compound, converting it into usable adrenals was much more
problematic. After many expensive failures, the Republic appealed to
the Hutt Cartel for expert help and was refused.
Moff Dracen
No one knows for certain how long the Temple of the Ancients has
stood, which is hardly a surprise. Much of the history of Rakata
Prime–and that of its one-time conquerors who placed the galaxy
into servitude–has remained undiscovered. What is known of the
temple is its relatively recent history.
Since its destruction, many have sought to own pieces of the fabled
Star Forge–an automated Rakata shipyard capable of infinite
manufacturing. A Selkath experimenting with cybernetic applications
using Rakatan technology was one of those looking to harness the
Star Forge’s immeasurable power. With the shipyard’s self-
replicating properties, the Selkath theorized implementation of its
parts could allow his test subjects to survive the grafting process,
and to achieve virtual immortality. When the Order of Revan made a
piece of the Star Forge available to him, the Selkath was able to
prove his theories and the Infinite Army was born.
This is not the first time the notion of an Infinite Army was conceived.
A tormented Jedi looking to destroy the Sith Emperor once
appropriated a long-abandoned Rakata foundry built into an asteroid.
However, his reputed plan to use the foundry to build an “infinite
army” of extermination droids was ultimately prevented.
Rakata Tribes
Some tribes reside in isolation, hidden deep within the jungle islands
of Rakata Prime. Others are more aggressive, seeking to conquer
and assimilate as many other tribes as possible, uniting the world
under their rulership–an echo of their technologically advanced
ancestors’ attempt at galactic supremacy. Eventually, the dominating
tribe’s control becomes stretched too thin and the sub-tribes revolt,
breaking free until the cycle inevitably repeats.
Person of Note
Master of the Revanites
Jedi turned Sith turned Jedi again: the life of Revan has been one of
great contradiction. But when the Sith Emperor imprisoned Revan for
more than three hundred years, Revan’s ambitions became focused
as never before, seeking to use his affinity with the Force to secretly
influence his jailor. But Revan became unhinged in the end, and
careened once more toward the dark side. Escaping imprisonment in
a mad bid to destroy the Emperor for good, he was stopped by an
Imperial strike force and believed dead.
If Revan has returned from the brink to lead the order that bears his
name, it could be that his temperament has evened to suit the
Revanites’ key tenet of maintaining balance in the Force. Then
again, considering that the Order of Revan was formed out of a deep
devotion to his deeds, it’s possible they would do anything Revan
decreed regardless of his reasoning or intent. Since “Revan” has
decided to make his presence known, it is undoubtedly only a matter
of time before speculation gives way to certainty.
Rishi
For a very long time, Rishi remained ignored and untouched on the
fringes of the Outer Rim. Its dominant species–the intelligent, avian
Rishii–lived a simple and mostly serene existence on the island-
flecked world. But when a pirate craft crash-landed on Rishi more
than a hundred years ago, all that changed.
With its plentiful fossil fuel reserves and close proximity to a largely
unexplored dwarf galaxy, this tropical pearl of a planet has since
become a favorite hub for underworld types in search of riches,
refuge from authorities or just a good time.
Beastiary
Grophet
Kowakian Monkey-Lizard
For those whose sense of humor tends toward the sadistic, it also
doesn’t hurt that Kowakian monkey-lizards are notoriously cruel.
Their knack for recognizing weakness in others provides ample
opportunity for acts of public humiliation, which they’ll often carry out
while chirping away with a mocking laughter that will haunt the victim
until their dying days.
Orobird
Orobirds are a species of tall, flightless avians noted for their
distinctive plumage and loud, squawking calls. Their very existence
baffles scientists: colorful, loud and dumb, orobirds should be easy
prey for predators and poachers, yet they can be found thriving on a
multitude of worlds. Many attribute the orobirds’ continued survival to
their brutish temperament and odious flavor; orobird meat is
generally considered one of the foulest in the galaxy, though some
wealthy highbrows insist the taste is an acquired one.
Skar’kla
An innocuous trip to the beach for fun in the sun can quickly become
a living nightmare wherever skar’klas are known to roam. These
semiaquatic, carnivorous reptiles thrive in wet, tropical climes, and
are strong, fast, and deadly. Their scaly hides and plated manes
offer protection from other predators while their sharp teeth and
powerful jaws allow them to quickly devour their prey. A legend
persists that skar’klas find relief in having the undersides of their
mane plates scratched, but so far no one has been known to dare
attempt to confirm it.
Tonitran
Raider’s Cove has become a top stop for those who like their fun
times in a tropical paradise seasoned with a healthy pinch of danger,
and the Blaster’s Path cantina is the go-to destination. Set a short
distance from ebony-sanded beaches, patrons can enjoy their drinks
out under the warmth of the sun and in Rishi’s tranquil waters. And
when the weather turns, the Path serves as shelter from relentless
monsoons and chilly winter nights.
The Path’s two stories offer ample space for drinks, concerts, card
tournaments, and large private events, leaving many first-timers
stunned to hear the cantina’s owner downplay its qualities. But
anyone who knows Kareena knows that her dry cynicism comes
from regret. Ever since she allowed the Nova Blades a stake in the
Path, the Blades have had their run of the place and profits have
declined as a result. Kareena does hold onto a glimmer of hope that
she’ll one day make the Blaster’s Path fully hers again, though she’s
not exactly holding her breath.
Raider’s Cove
In the hearts and minds of many of its residents, Raider’s Cove isn’t
some cobbled-together beach town–it’s their safe haven. The same
relative lawlessness that allows unsavory types to steal and fight
with abandon also gives those who don’t wish to live under the rule
of galactic authorities a suitable home. And it’s not as though
Raider’s Cove is a hotbed of anarchy: the town’s founding pirate
crew, the Nova Blades, routinely contend with residents and visitors
who become too much of a nuisance.
The first phase of Raider’s Cove, now a bustling port, was built using
only what the stranded Nova Blades had available from their crashed
ship, plus whatever natural resources they could plunder from the
local Rishii. As more pirates arrived on Rishi and the local economy
began to flourish, relatively polished structures were constructed
along the black-sand shores and Raider’s Cove became a vacation
destination for adventure and trouble seekers everywhere–a true
resort for the wicked.
Rishii Village
Rishii villages are commonly set upon high elevation near the sea,
allowing the Rishii to easily spot prey in the waters below while
severely restricting the pathways of would-be predators. Their huts
are typically built from bark, roots, branches and cereal stalks. They
are far more durable than appears at first glance, as each hut is
constructed with its specific location in mind to best withstand local
atmospheric patterns and phenomena. A more recent addition to
their villages are wooden bridges, which have been added for the
convenience of non-Rishii guests.
The Aggressor
There is ample evidence that those who had reached retirement age
were sent to Medical Services for a final health examination that
implemented an “electrochemical mental therapy session” to leave
the retiree “free from the traumas brought on by a protracted period
of service.” Some whose information or abilities were deemed too
valuable for such “therapy” were forcibly retired to highly secure
locations like Nar Shaddaa’s Shadow Town. Others still, such as the
agency’s former Minister, wielded enough sensitive information to
hold the Empire in check and—to some extent—decide their own
fates. Most, however, were likely “retired” by Intelligence in the most
time-efficient, cost-effective and predictable manner possible.
An Imperial Betrayal
While the Nova Blades on Rishi make a sound income from extortion
and slave trafficking, their strongest growth category has been in
mining the fossil fuel exonium. In its solid state, exonium coals are
easy to ignite and burn for a long time at a high, stable temperature.
In fact, the Rishii have long used exonium to keep warm and render
fish fat. Its real value, however, comes from refinement.
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Old Wounds
“This does not mean that we should seek to eradicate these old
wounds. The scars left behind are a part of who we are today. We
must learn the contours of these scars so that we may fully
understand ourselves, and so that we may better serve as Jedi.
Pretend our scars—and the memories that come with them—do not
exist, and our ignorance will lead us that much closer to the dark
side.”
Opticron Droids
Of all the worlds one would expect to find the Order of Revan’s plan
unfolding, Rishi would hardly seem a likely candidate. While it’s true
that the island-dotted paradise would be ideal for planning without
fear of interference, the lack of Imperial and Republic presence
would also limit the ability to act on those plans. That is, unless the
Empire and Republic were somehow drawn to Rishi.
Rishi Maze
At the edge of the galaxy, on the fringes of the Outer Rim, a unique
phenomenon has fascinated scientists and ignited the imaginations
of treasure hunters and explorers for millennia: a dwarf-class
companion galaxy called the “Rishi Maze”.
For ages, Dark Lords of the Sith have yearned to reproduce the
arcane abilities of Tulak Hord; the process behind his nearly
successful bid for true immortality in particular has either eluded or
ultimately disappointed those who have sought to know it.
Not much is known about the history of the avian Rishii, and that’s
largely due to their peculiarly hands-off nature as a species. While
they do pass on knowledge from generation to generation, the Rishii
tend to have little interest in formally chronicling the course of
events. They appear far more interested observing and assessing
the nature of animals and other peoples.
From day to day, many Rishii spend their time between fishing,
crafting and family duties. More recently, they’ve taken to employing
their uncanny talent for mimicry in grand productions devoted to the
recreation of tall tales of the pirates who they now share their world
with. Perhaps surprisingly, just as the Rishii have left the pirates to
their own devices, so have the pirates opted not to disturb the Rishii.
Even the planet’s most notorious pirate crew, the Ravagers, are
content to leave the amiable Rishii to live their modest lives.
Organizations
Corida Corsairs
At one time, the Corida Corsairs were the bane of the coreward end
of the Perlemian Trade Route. Their brazen and ruthless tactics
struck fear into dozens of Republic-aligned worlds for more than two
hundred years. The Corsairs’ hijackings, raids and ransom demands
became the stuff of legend. The very utterance of their name would
send ripples of dread throughout the political halls of Coruscant.
All that changed when the Corsairs’ home base on Carida was
discovered and raided by a Republic strike force. Without a center of
operations, the remaining Corsairs were either picked off or
scattered to the winds. Over time, the Carida Corsairs became
something of a laughing stock, often depicted in popular fiction as
ineffectual bunglers. But the remaining Carida Corsairs, often
identified by their Kowakian Monkey-Lizard accomplices, have
moved on to more remote parts of the galaxy, like Rishi. They have
kept their name out of pride, hoping that one day they will be
powerful enough to call Carida their home and strike fear into the
Republic once again.
Eclipse Squad
Nova Blades
Originally a loose conglomerate of independent pirate crews
dedicated to resource sharing, the Nova Blades became a proper
gang when the value of tactical collaboration started to outweigh the
freedom of operational independence. Ever since, the galaxy’s major
hyperroutes have suffered from the Blades’ legendary hijackings,
raids and blockades. A line item known as “Blade Tax” is commonly
used by corporate accountants as an expected cost of doing
business.
The Nova Blades’ fleets are nomadic, allowing them to take swift and
nimble action virtually anywhere they choose, while also making
them difficult to attack directly. More recently, some Nova Blades
have established planetary bases of operations. Thus far, these
permanent posts do not appear to have been targeted by
corporations, governments or rival gangs.
Ravagers
While these one-time innocents are now long dead, the dark legend
they spawned lives on.
The Slayers Three
Some have come to question the veracity of the Slayers’ story, even
calling the siblings delusional. Since no one can determine which
world they’re from–even with their peculiar accents–there is no sure
way to verify who these “shamans” are or what specific purpose the
Slayers’ “ceremonial hunt” serves. But the reported growing cynicism
of one of the siblings does lend some credence to their stories.
Regardless of any debate about the truth, one fact endures: when
the Slayers Three arrive to hunt, excitement is sure to follow.
Person of Note
Aranku
The Rishii do not have leaders as such, but there are those of great
intellect and vast experience who are often looked to for wisdom and
guidance. One such Rishii is Arankau, whose placid manner and
even keel belie a most violent event from his past.
In his youth, like all Rishii, Arankau was curious about the Nova
Blades. He was also wary that they might one day attack. He
constantly monitored the Blades’ behavior and made note of their
combat capabilities whenever they fought amongst themselves.
When a group of Blades finally decided it was time to test the resolve
of the native Rishii by raiding their villages, Arankau was ready with
an ambush. Dozens of Rishii led by Arankau severely wounded
every Nova Blade in sight–but left not one of them dead. It was the
last time outsiders ever sought to cross the Rishii. It also marked the
only time Arankau has ever had to fight.
Why employ a single droid in combat when you can have two droids
with different strengths and weaknesses working in concert? That
was how the astromech who calls himself BO-55 convinced the
Ravagers to allow him to supervise the construction of Blaster,
Rishi’s oversized weapon of devastation who enters into battle with a
child-like enthusiasm and several pounds of high-grade detonite.
BO-55 himself was once a discontinued model destined for the scrap
heap until the Ravagers’ engineering guru Torque reprogrammed
and refitted him. Now he’s the sort of droid a bloodthirsty pirate
would gladly call friend. Together with Blaster, BO-55 plots out
elaborate “operations” designed to inflict maximum embarrassment
and carnage. Never content to let Blaster have all the fun, BO-55
can manage just fine in a firefight himself and will gladly join his
creation side-by-side in the thick of it.
Commodore Margok
Coratanni
What do you do when the life you’re born into keeps you down? If
you’re anything like Coratanni, you spit on that life and find a better
one. Born to Nova Blades on Rishi, Coratanni–“Cora” to her friends–
was never taken seriously by the pirates she called family. Her sly
notions were seen more as an indication of a good trader than a
good pirate, and her thirst for adventure was seen as just no good.
As one of the true masters of the holocron craft, Master O’a has
been in great demand throughout Republic space and beyond, but
he does not act on behest of the whims of others. He can sense
through the Force when and where he’ll be needed and plans his
travel accordingly–even if those plans take him straight into the heart
of danger.
Ruugar
But all the renewed vigor and revelry spurred by a new and popular
leader can only last so long, and eventually even the staunchest
supporters start to find their eye drifting to the throne. While Ruugar
can lay claim to the longest tenure as captain, it was a tenure that
ended when his friend Coratanni sliced off Ruugar’s hand and
tossed him overboard for the skar’klas to feed on.
Despite (or perhaps because of) her years of success, Vizla has
taken fewer and fewer contracts in recent years. Her clan has largely
withdrawn from galactic events, sparking rumors that Vizla has had a
falling-out with her allies in the Empire, Mandalore, or some other
powerful client; others believe she’s simply run out of worthy
challenges. Whatever the cause, it’s questionable whether such a
renowned gun-for-hire can remain on the sidelines for long.
Thera Markon
It’s hardly unusual for parents to want to see their children develop
an interest in the family trade, nor for such parents to feel some level
of disappointment when their hopes aren’t fulfilled. So it was when
Thera Markon, daughter to notable bounty hunter Crysta Markon,
decided to take up smuggling.
Thera’s life of small-time scores may not be the most ambitious, but
it’s a level of danger and income she was accustomed to–until her
mother lost her life because of her thieving. If nothing else, Crysta’s
intervention and sacrifice may signal to Thera that her mother wasn’t
entirely disapproving of her life choices in the end. Whether or not
Thera’s neurotic nature would allow such a notion to soothe her is
another matter.
Torque
It’s been several years since the particularly coarse Wookiee known
only as Torque joined the Ravagers in the seas and over the skies of
Rishi. Before then, Torque’s natural knack for massaging every last
bit of propulsion out of an engine landed him a position as Chief
Engineer of a Republic cruiser. But his self-reliant nature and volatile
temper led to Torque “reprimanding” his colleagues with the massive
spanner he favors.
After serving time for battery, Torque left Republic space in search of
a crew more befitting his temperament, leading him to Rishi and the
Ravagers. The pirates allow Torque to run the engine room just the
way he likes: alone. He does have a team of repair droids at the
ready when major damage arises, but even they seem to raise his
ire. The only droid–or being, for that matter–the Wookiee is known to
get along with is BO-55, which Torque programmed himself.
Species
Rishii
The Rishii have soared as their planet’s dominant species for many
thousands of years. Their powerful wings, honed talons and knack
for mimicking the sounds of other living things make them natural
hunters. While highly intelligent, they prefer to apply their smarts to
reflective and societal matters over technological advancement.
Content to lead simple lives in villages set atop high mountain peaks
and grow their population at a glacial pace, the Rishii have no
reason to war amongst themselves, though their ability to defend
themselves from predators make them skillful combatants. Some
Rishii have chosen to relocate closer to the outsiders who have
colonized the world in recent years, the most adventurous among
them integrating more fully and opting for the thrill of a pirate’s life.
Taris
Imperial
Republic
The Republic began to recolonize Taris less than a decade ago, and
has suffered innumerable setbacks—everything from pirate attacks
to the strange “rakghoul plague”. Nonetheless, the reconstruction
effort continues, its proponents determined to prove that the Empire
can never truly destroy greatness.
Beastiary
Bogstalker
Ferrazid Hound
When the Republic returned to the ruins of Taris, explorers found the
ferrazid hound population robust and recovered. Unfortunately, the
ferrazids are extremely territorial. Although they keep their distance
from major settlements, they are an increasing problem for scouts
and transports.
Nekghoul
Rakghouls evolve with incredible speed, but until recently, they had
never shown signs of intelligence. Larger and far smarter than their
rakghoul cousins, nekghouls may qualify as a new species in their
own right–they appear unable to infect and transform their victims,
but instead possess sensitivity to the Force and violent, untrained
talent in its use.
Nexu
Native to the forests of the planet Cholganna, the feline nexu have
become alpha predators throughout the galaxy over the past few
centuries, adapting to new environments through a natural hardiness
and a quick reproductive cycle. Packs of nexu have been found
roaming the tundra of Mygeeto and the steaming jungles of Rodia,
equally adept at stalking and killing prey.
Rakghoul
Tarsarian Devourer
The tarsarian devourer became king of the Tarisian food chain, and
although it is impossible for sentient species to contract the mutated
form of the rakghoul virus, that makes the tarsarian devourer no less
feared when encountered in the wild.
Locations
Brejik’s Run
The remains of an old swoop track, Brejik’s Run is named for Milos
Brejik, a famous Tarisian swoop racer who turned scavenger after
the destruction of Taris, using his swoop skills to quickly forage and
deliver supplies to the few unfortunate survivors of the
bombardment. Brejik’s Run has had many occupants over the
centuries, as its large overhangs make good shelter from the harsh
elements, but it currently hosts a Republic settlement and outpost–
one of the earliest attempts to tame and rebuild Taris.
Brell Sediment
Legend has it that the collapse of one of his factories during the
bombardment created the acid lake, although present rumor
suggests that other, less well-intentioned groups on Taris may be the
cause.
Dynamet General
Dynamet General was Taris’s foremost research hospital and led the
galaxy in the development of cures for rare neurological diseases
such as Cathington’s Disorder. Originally founded as Mercy General,
the hospital was renamed a century before Taris’s destruction after
the Dynamet Corporation, which donated a large sum of credits for
the construction of a wing devoted to developing a cure for the
rakghoul virus. Rumor states that a cure was found, but Taris was
bombed shortly after and the hospital destroyed.
Endar Spire
The Republic cruiser Endar Spire was shot down over Taris during
the Jedi Civil War in an attempt by Darth Malak to capture the young
Jedi Bastila Shan. This event led directly to Taris’s ultimate
destruction, securing the ship’s place in history.
Over the centuries, the Endar Spire’s husk has become a shelter to
many different groups on Taris, including surviving settlers, pirates
and scavengers. Its internal systems are believed to contain a
bounty of information and useful materials to anyone with the will
and ability to recover them.
Reclamation Base
As part of its efforts to rebuild and restore ruined Taris, the Republic
has set up a reclamation base that acts as the headquarters and
point of arrival for all who come to help with the reconstruction effort.
The base was first established shortly after the Treaty of Coruscant,
when it became clear that the Republic needed to shore up morale
and show it could still stand strong. The Taris reclamation effort has
become symbolic of the Republic’s will to restore life where the
Empire brings only destruction.
After the Treaty of Coruscant, the Republic set out to rebuild the
demolished planet Taris and forge a symbol of renewed strength. As
the operation grew, the Olaris Reclamation Base rose from the
ashes and Republic forces tamed the surrounding jungle. But
progress stalled after repeated setbacks in Taris’s hostile wilds.
It wasn’t until the arrival of Governor Saresh that Republic
reconstruction finally took hold. Through sheer will and ambition,
Saresh turned the reclamation around and established the Republic
Resettlement Zone. As the heart of the reconstruction, this zone
houses the tens of thousands of machines, administrators and
soldiers that make the reclamation possible. Although Governor
Saresh has since relinquished her post on Taris, the Republic
Resettlement Zone still stands as a haven for the Republic and a
sign of the rebirth to come.
Sinking City
The Sinking City is where the heart of old Taris collapsed into the
world below during the bombardment. Taris’s most lively business
and cultural districts have become a morass of urban decay. The
ruins of Dynamet General Hospital, as well as massive building
plates that once supported towering skyscrapers, provide shelter for
rakghouls, pirates and scavengers. But the Sinking City promises to
rise again–several attempts have been made to begin new
construction in the area, and the Republic is focusing its
reconstruction efforts on returning Taris to its former glory.
While it’s clear that the rakghoul virus initially spreads across the
surface of a given planet, it has been difficult to determine the point
of origin because the greatest density of rakghouls is not
aboveground, but rather deep underground. Researchers attempting
to understand why rakghouls congregate below a given planet’s
surface rather than above have developed a theory: that the
subterranean tunnels in which the rakghouls gather are not found,
but are actually created by the rakghouls themselves.
When the planet was bombarded in the Jedi Civil War, transport
stations on the upper levels of Taris were incinerated and turned to
rubble. Now only the ruins of Transport Station Five remain intact, a
ghostly reminder of a planet once teeming with life.
Tularan Marsh
Swampland has overtaken much of the area now called the Tularan
Marsh. The origin of the name is unknown–before the bombardment,
the Tularan Skyway was a major thoroughfare through the industrial
zone surrounding one of Taris’s primary power plants, but who or
what it was named after is a piece of history lost in the rubble.
Now the area is infested with rakghouls and pirates, and only a few
intrepid representatives of the Republic venture this far into the
unknown, untamed wilds of Taris.
Lore
Environment of Taris
But this was not the end for Taris. For hundreds of years, the planet
went without sentient interference, and the ecosystem began to
adapt and thrive. Rich vegetation grew within the ruins, scaling steel
towers and thrusting aside fallen skyscrapers. Animals–some native
to the planet, some pets and lab specimens that had survived the
bombardment–bred and repopulated the developing jungles.
Also known as the Second Sith War and the War of the Star Forge,
the Jedi Civil War is one of the darkest eras in galactic history. Three
centuries ago, a pair of idealistic young Jedi named Revan and
Malak led thousands of followers into the Outer Rim to do battle with
an invading Mandalorian army. The Mandalorians were defeated–
and Revan and Malak returned to the Republic not as heroes, but as
conquerors.
Declaring themselves Dark Lords of the Sith, Darth Revan and Darth
Malak began the ruthless subjugation of Republic worlds in the Outer
Rim. The Jedi Council, which had been loath to take action against
the Mandalorians, assembled an army to bring the traitors to justice.
Darth Revan was captured during an attack by the Jedi Knight
Bastila Shan and eventually turned back to the light side. Together
Revan and Bastila defeated Malak, ending the threat.
Malak’s Attack
During the Jedi Civil War, a ship carrying Bastila Shan–a Jedi with
the rare and powerful battle meditation ability–was shot down by
Darth Malak’s fleet over the world of Taris. Malak’s troops descended
on the world in search of Bastila, but she avoided capture with the
help of Revan, Malak’s redeemed former master.
Rakghoul Disease
Republic Reconstruction
The focus to date has been on cleanup, salvage and clearing sites
for new colonies. Progress has been slow, and the morale of those
stationed on the world is rumored to be dangerously low. But the
Galactic Senate refuses to admit defeat, truly exemplifying the
politicians’ can-do spirit.
Taris (Pre-bombardment)
Located in the Ojoster Sector of the Outer Rim Territories, Taris was
an ecumenopolis founded at the nexus of several hyperspace
trading routes. Prosperity led to a rapid population increase and the
continued vertical expansion of the planet-wide urban sprawl. But
with the discovery of superior trade lanes elsewhere, Taris’s
economic fortunes changed.
For the wealthy nobles living in the upper floors of the towering
skyscrapers, Taris remained an urban paradise. As one descended,
however, the standard of living dropped precipitously. Aliens and
refugees were forced to live in the city’s lower levels, supporting the
upper classes both figuratively and literally. Near the surface, violent
swoop gangs held sway over a terrified civilian populace beset by
poverty and famine, and the sewers of the undercity were infested
with rakghouls.
One of the key elements in the Republic effort to restore Taris to its
former glory is the establishment of a small Cathar colony on the
planet’s surface. Coming from a homeworld ravaged by war, the
Cathar species has come to symbolize the Republic’s resilience and
fortitude in the face of overwhelming odds… much like Taris itself.
Officially, the colony has the full support of the Galactic Senate–yet
key infrastructure is still lacking, and the settlers always seem to be
low on supplies. Recently, some have questioned whether the
colonization efforts began too soon, pushed forward by self-serving
politicians looking to exploit the brave Cathar settlers to further their
own agendas.
Morgukai
The former wealth of Taris is well known throughout the Outer Rim,
and the planet has no shortage of eager treasure hunters looking to
stake a claim. While there are those content to scavenge the ruins
and sell their findings offworld, others find it easier to simply take the
valuable salvage at blaster-point.
Although once at odds with the pirate and scavenger gangs, the
Republic recently brought a group of these dangerous thugs into
line, dragging their operations into the realm of legality and enlisting
them in the reconstruction effort. With the Empire’s invasion, the
gangs have had little choice but to flee the planet or become a brutal
mercenary force–protecting their investment by slaughtering any
Imperial troops they can trap, ambush or murder.
Republic
Tarisian Settlers
As the Republic began its reconstruction of Taris, the planet’s hostile
jungles and ruins became habitable for the first time. Offworld
refugees from across the galaxy petitioned for the chance to be
among Taris’s first settlers. Republic politicians eagerly publicized
the humanitarian resettlement and showered the lucky colonists with
gifts of aid. Although there were severe difficulties early on, the
refugees eventually took root and thrived.
As the personal legion of Lord Vago, the Seventy-Fifth carries out its
master’s will with unflinching devotion. Each soldier serves his or her
lord with a cult-like fervor, proudly marching into the deadliest of
conflicts in Vago’s name. Their dedication is not undeserved; Vago
has brilliantly led them into victory after victory, and treats his
legionnaires as he would his own children.
Those who fail in their duty to the Seventy-Fifth and survive are
removed from service. However, although many are adamant that
these failures are only transferred into lesser companies, rarely are
they actually seen again. Whatever punishment Vago delivers, he
makes sure to keep it private and mysterious.
Person of Note
Ashara Zavros (Inquisitor)
Ashara came to Taris to train under Jedi Masters Ryen and Ocera,
whose philosophy is that Padawans best learn the travails of using
the Force through firsthand experience of the galaxy. In Ashara’s
case, the Masters brought her to Taris for two reasons: First, to teach
her compassion amidst the destruction that had occurred there and
warn against the dangers of pride and the dark side. Second, to
complete her trials by helping to drive a dark ghost from the ruins of
a Jedi enclave.
A Kaleesh Jedi Master, Cin Tykan’s expert survival skills allow him to
thrive in the deadliest and most dangerous environments. Master
Tykan has put his unique talents to use throughout the galaxy,
exploring and studying dozens of ravaged worlds and finding ways to
reverse the catastrophic damage to their ecosystems.
Devoted to his work, Master Tykan waited many years before taking
on a Padawan. Unwilling to pass on his knowledge to one who didn’t
share his deep-felt compassion for nature and life in all its forms, he
finally found a worthy student in the eager and earnest Aris
Vauranelle. Together, they have been tackling one of the galaxy’s
greatest environmental challenges: the restoration of Taris.
Even his detractors admit that Doctor Nasan Godera was born a
genius. As a young man, he was impatient and intolerant of “lesser
intellects” and was never shy about making his blunt opinions known
to all. His abrasive, politically insensitive attitude would have doomed
his career if he hadn’t made himself indispensable to the Republic’s
war effort.
A highly talented field medic, Elara Dorne was born Imperial and
served in the Empire’s military for two years before defecting to the
Republic. She has since served with distinction as a search-and-
rescue squad leader, earning several commendations for aiding
wounded men under direct enemy fire. Her operational record is
flawless.
Governor Saresh
When the warrior Artus claimed the title of Mandalore and called the
clans to fight alongside the Empire, Jicoln refused. He would not
serve the enemy his ancestors had spent generations waiting for–the
Empire that he was born to oppose–and his defiance incited others
to rally to his side. The gauntlet had been thrown, and only
bloodshed would determine the future of the clans.
While few who are not Force sensitive in the Empire have any choice
but to join the military, Lieutenant Pierce joined eagerly—not out of a
sense of duty but out of a lust for action. In fact, although his
soldiering and his bravery are beyond question, Pierce has faced
resistance and scrutiny throughout his military career due to his
occasionally reckless attitude and his disdain for authority.
Fortunately, Pierce’s years in military black operations groups kept
him away from the stuffier elements of the military hierarchy. Very
often, Pierce is assigned to the most dangerous and far-flung worlds,
where the Empire’s primary goal is destruction—which suits the
lieutenant just fine.
Thana Vesh
Born into wealth and privilege on Dromund Kaas, Thana Vesh spent
her childhood cultivating an explosive temper and destroying
everything she laid eyes on. When Thana discovered her talent with
the Force, she tested her destructive talents on her military parents’
bodyguards. After the eighth guard was found broken and mangled,
Thana’s terrified parents tried to suppress their daughter’s power;
Thana lashed out, and the resulting devastation burned an entire
Kaas City block to the ground.
Thana tore through her Sith trials and fellow acolytes at lightning
speed, earning the attention of Darth Gravus. When her studies
concluded, the elder Sith Lord took Thana on as his apprentice with
the promise that she would finally sink her teeth into the Republic in
the jungles of Taris.
Torian Cadera has spent his entire short life trying to overcome the
stigma of being a traitor’s son—a shame he has seldom been
allowed to forget in the company of his peers. But Torian long ago
learned to armor himself against contempt, and others’ doubts
regarding his loyalty have only driven him to strive harder to prove
his worth.
Dewback
Reek
Rill
These nests are also where rills lay their eggs, burying the eggs
under sand to hide them from scavengers. The first task of a newly
hatched rill is to successfully dig its way back up to the surface, or
else be abandoned by its mother and broodmates.
Sand Demon
If not for the tall tales of desert nomads and a few grainy satellite
reconnaissance images, Tatooine’s so-called “Sand Demon” would
be considered a myth. Jawas say the Sand Demon is feared by all
other life on the planet, including the mighty krayt dragon–for the
Sand Demon is the krayt’s only predator. Some stories report that
the beast is capable of “sand swimming,” gliding underneath the
surface of the desert as if it were water. Others claim it bores through
rock using its hardened, talon-like legs.
Cave paintings suggest the Sand People believe the Sand Demon
devours the life essence of its victims, growing stronger and tougher
with each kill. They depict stories of centuries-old demons that have
become immune to injury, a warning heeded by even the most
skeptical outsiders.
Sandtusker
Scyk
The Sith beastmaster Lord Adrazar found the scyk a deadly and
eager servant. However, no amount of training or Force manipulation
could persuade the creatures to cooperate in packs for more than a
few days. The scyk that survived–obviously the strongest–now
guards his personal domicile on Dromund Kaas.
Womp Rat
When found in the desert, womp rats also hunt in packs, emerging
from burrows and swarming their unfortunate victims in a flurry of
claws and teeth. A dozen womp rats can overwhelm a full-grown
dewback in just a few seconds, and larger packs regularly feast on
fresh bantha.
Wraid
Hunting dangerous predators is a tradition on Tatooine, and stalking
the deadly wraid is often a test to separate the amateurs from the
experts. In addition to its great strength and powerful jaws, a wraid is
able to quickly cover large distances by breaking into a bounding
sprint. The impact of its massive forelegs creates highly distinctive
tracks in the sand for hunters to either follow or avoid.
Jundland
Lightspring (Smuggler)
Mos Ila
Before the Empire converted the city into a garrison, Mos Ila was a
settlement largely overrun by Exchange outlaws and smugglers. The
local farmers and traders who made up the bulk of the population
were at the mercy of the crime syndicate, which found Tatooine to be
a perfect base of operations. When Imperial troops landed
unannounced and swept all opposition out of the city, the residents
reacted with mixed emotion–glad to see the Exchange gone, less
certain of their new Imperial masters.
This is not the first time Mos Ila’s local authority has been deposed.
The settlement was originally built as a trading post with the
assistance of local Jawas and was governed by a Jawa council. The
non-Jawa population had no problem with this arrangement, despite
the unpredictability of the Jawa-built machines; rather, it was the
arrival of the Exchange that forced the Jawas out and soured
outsider-Jawa relations in the region.
Outlaw’s Den
Of all the wretched and lawless regions that dot the sun-bleached
surface of Tatooine, there’s one forsaken strip of desert that even the
most hardened wanderers avoid: the Outlaw’s Den. A ghost town
whose sad history consists only of conquest, desperation and
despair. Dozens of gangs, pirate crews and even native raiders have
claimed the blighted region over the years, but never for long as the
place seems to attract the criminal element like a lure. Some say the
land is cursed, others say it’s the ghosts of the murdered settlers
who drive trespassers to violence, all that’s really known is that no
one is ever truly safe in the Outlaw’s Den.
A vast ocean of sand stretching endlessly into the horizon, the Dune
Sea is the image that springs to mind when most think of Tatooine–
even those who’ve settled on the planet. Few dare to wander too far
into the wasteland, fearful of Sand People, hideous monsters and
worst of all: the utterly unknown.
The Wound
Thirty thousand years ago, Tatooine was the lush, vibrant homeworld
of the Kumumgah–a technologically advanced species believed to
have been wiped out in a forgotten war. Ultimately, the war ended
with Tatooine’s devastation by one faction or another–the details are
long since lost.
Such immersion carries its dangers. Some Jedi have lost their lives
undergoing rites of passage or by accidentally offending a rigidly
polite alien society. The Jedi Order looks on these losses somberly
as hard-earned lessons. However, most Jedi return with new skills
and a fresh perspective on life. A few bring unusual habits or tastes,
as well; after decades living in a Kubaz hive, for example, Master
Arjur developed a craving for dried moon moths.
Krayt Dragon
Many have wondered if Tatooine’s native Sand People can catch the
Sand Rot, as they never leave the desert wastes. Although it is
difficult to know for certain, some desert guides believe the Sand
People’s distinctive masks and wrappings protect against the
sickness and will pay good credits for intact garb.
The Sarlacc
The Dark Lord of the Sith Tulak Hord was especially known for this
practice, and many possessions of Tulak Hord’s have driven their
discoverers to madness throughout the years. Tulak’s Madness is
unique in who it affects, however; ignoring whether a person’s spirit
is dark or light, it afflicts only the weak-willed, driving them to
delusions of grandeur and eventual self-destruction.
Womp rat fever is the common name for a bacterial infection carried
by the womp rats of Tatooine. Typically spread through the bite of an
infected rat, womp rat fever is rare but extremely dangerous–early
symptoms include decreased natural health regeneration (due to
hemorrhaging from wounds) combined with coughing fits, muscle
aches and chills. If untreated, womp rat fever is invariably fatal.
Twin Suns
A loose affiliation of pirates, smugglers and thugs, the Twin Suns are
found almost exclusively on the desert world of Tatooine. Those who
join the Twin Suns typically fall into two categories: independents
and exiles.
His piracy career was cut short by a strange mutiny, however, and he
was abandoned to the Imperials who had been hunting him since
he’d raided a ship carrying valuable artifacts. After a year in Imperial
prison, Andronikos Revel was let loose. He has been meticulously
hunting and killing the mutineers who betrayed him ever since.
A Sith pureblood, Lord Praven has trained in the ways of the Force
since the earliest years of his youth. Fiercely loyal to the Emperor
and an ardent believer in the philosophical teachings of the dark
side, Praven is surprisingly calm and collected in his speech and
actions.
The Jedi Master Yonlach was considered the greatest teacher of his
time, a valuable asset to the Jedi Order. He has long been the very
model of the Jedi Code, a master of his emotions and unafraid of
death. Older now, the Force is still strong with him, and he has many
years of wisdom and experience behind him.
The Lady of Pain may be a long distance from her native Rattatak,
but home is never far from her cold, stony heart when there’s always
another gladiator willing (or unwilling) to spill blood for her
entertainment. The Lady’s personal pits may pale in comparison to
the glorious arenas of her homeworld, but they may be the deadliest
place on Tatooine if measured by lives lost per square meter.
When the Lady isn’t indulging in her favorite pastime, she acts as an
iron-fisted taskmaster of the Exchange on Tatooine–a fact that
explains why the criminal organization is so motivated in defending
its interests on the planet.
Geonosian
Jawa
Rodent-like in their features, Jawa are rarely seen without the brown
robes and facial coverings that protect them from Tatooine’s twin
suns. They live in nomadic clans each ruled by a female shaman,
and there is surprisingly little rivalry between the clans, as each limits
scavenging to its traditional territory. Necessities not found or built by
the clan are purchased from offworlders’ settlements, where Jawas’
skills as tinkerers whose work endures the desert heat are
reluctantly valued.
Annually, all the clans gather in the basin of the Dune Sea to
exchange goods and share ideas. This is also a common time for
clans to exchange sons and daughters of age. This practice
increases genetic diversity within each clan and solidifies the
unspoken alliance among the Jawas as a whole.
Rakata
Ten thousand years before the formation of the Republic, the Rakata
ruled much of the known galaxy. War-like and cruel, strong in the
Force and technologically advanced, they enslaved or wiped out
every civilization they encountered. At its peak, nearly five hundred
conquered worlds paid tribute to the Rakata Infinite Empire.
Sand People
Horranth
Uxibeast
Kalikori Village
Ruins of Kaleth
Crumbling walls and rubble are all that remain of the fortified city of
Kaleth. Carvings at Kaleth suggest the site has been inhabited and
abandoned more than once over the millennia–but always by Force
users. This has given rise to dozens of theories about Kaleth from
scholars at the Jedi Temple, not to mention interest from
archaeologists seeking artifacts of the ancient Jedi. Unfortunately,
exploration of Kaleth is hampered by ancient hostile droids that still
roam the ruins.
The Forge
Since the rebuilding of the temple, the very best of the young Jedi
have braved the paths through the mountains, hoping to make their
first lightsabers at the monument known as the Forge–the ancient
Tythonians’ site for creating or mending weapons. When the Jedi
returned to Tython, they had only scraps of information on the
Forge’s location; it took ten months before a small team finally
discovered it, overgrown by vines and half-buried by a landslide.
The Gnarls
“The Gnarls” is a name given to the wilds near the outpost and
landing pads beneath the Masters’ Retreat. It was nicknamed for the
thick undergrowth that originally covered the region, which took
several months to clear. The original explorers of Tython discovered
and restored ruined stone paths and bridges leading through the
Gnarls, suggesting these wilds were once used by the ancient Jedi.
Tythos Ridge
Tythos Ridge was never fully studied during the early stages of
Tython’s Jedi reoccupation; Master Bestros proposed its use as a
meditation retreat, but since then, the increasing number of Flesh
Raiders has made exploration impossible. It is unclear whether a
small Flesh Raider village was the seed for this now-vast settlement,
or whether the Flesh Raiders migrated to the ridge en masse–but
either way, for Jedi Masters seeking to understand the creatures,
further reconnaissance of the ridge is an absolute necessity.
Lore
Holocron
Many believe it was actually the Sith who first developed holocron
technology, as the oldest known examples are all relics of the dark
side. Interestingly, Jedi holocrons take the form of a glowing cube,
while Sith holocrons are usually pyramid-shaped. Some scholars
claim the six-sided cube of the Jedi represents a more modern and
advanced version of the original four- and five-sided pyramids
favored by the Sith, though hard evidence for this idea is scarce.
Jedi Weapons
The lightsaber is the iconic symbol of the Jedi. Through the Force, it
becomes an extension of the wielder; serving as both a powerful tool
for defense and a devastating weapon against the dark side.
Padawans, however, typically use electroblade training swords until
they have proven themselves worthy. Only then can a Padawan
make a pilgrimage to the Forge on Tython to construct a lightsaber in
accordance with ancient Jedi traditions.
Rediscovering Tython
The birthplace of the Jedi Order was lost for many thousands of
years when known hyperspace lanes leading to the region
collapsed–a fate that has befallen many worlds in the unstable heart
of the galaxy known as the Deep Core. After the destruction of the
Jedi Temple on Coruscant, Satele Shan embarked on a search to
rediscover the lost world. Guided by the Force, she ventured into the
Deep Core and re-emerged with astrogation charts detailing a new
series of stable hyperspace lanes. Tython was once again connected
to the rest of the galaxy.
Those who walk the path of the Jedi are guided and overseen by the
Jedi High Council. Sworn to protect and defend the Republic, the
Council has existed in one form or another for millennia, comprised
of the wisest Jedi Masters of every era.
After the destruction of the Jedi Temple and the signing of the Treaty
of Coruscant, the modern council removed itself from the politics of
the galactic capital and settled on Tython, the ancestral home of the
Jedi. Led by Master Satele Shan, the Council now struggles to
uphold its peaceful ideals in the face of the Sith threat. This paradox
is reflected in the personalities and beliefs of various members of the
Council—some, such as the scholarly Master Syo Bakarn, hope the
Sith can be redeemed and turned to the light side; others, such as
the militaristic Master Jaric Kaedan, believe peace can only be
achieved when all those who serve the dark side are destroyed.
Twi’lek Pilgrims
A grizzled Jedi Master who’s fought more battles with the Sith than
any other living member of the order, Master Orgus Din was an
eyewitness to the Sacking of Coruscant. The destruction of the Jedi
Temple, along with the loss of his Padawan Bengel Morr, hardened
him. Now considered a maverick among his peers, Orgus prefers to
leave meditation, debate and diplomacy to the Jedi Council while he
goes out and gets things done.
Despite his sometimes abrasive nature, there are many among the
order who respect Orgus as a man of action. Yet even though he
would be the first to proclaim that the Jedi need more individuals like
himself, Orgus is still haunted by what he’s seen and has refused to
take on a new Padawan for many years.
Despite his disdain of fame and fortune, Qyzen has attracted some
notoriety. He often slips through apparently watertight Imperial
borders to follow his prey, much to the consternation of the Empire’s
officials. Qyzen is also the only living hunter to have killed a greater
crested gundark, thought extinct for centuries. His simple habits and
devotion to the Scorekeeper give him common ground with the Jedi,
though many disapprove of the attitudes and instincts that come
naturally to a Trandoshan.
Satele Shan
Grand Master of the Jedi Order and leader of the Jedi Council,
Satele Shan was born on the Core World of Brentaal Four and is
descended from legendary Jedi Bastila Shan. Both a gifted warrior
and wise teacher, Satele was personally responsible for
rediscovering Tython and its hyperspace route. Ever since, she has
devoted herself to the Jedi resettlement of Tython and the
revitalization of the order.
Satele has played a key role in recent galactic history in other ways,
as well. She fought on the front lines of several major battles–
including the battles of Alderaan and Rhen Var–and was present as
a Padawan during the Imperial retaking of Korriban, the first modern
contact between the Sith Empire and the Republic. She is greatly
respected by certain members of the Republic military, and her
advice is often sought by the Supreme Chancellor. In person,
Satele’s strength in the Force is matched with a keen intelligence
and a subtle sense of humor.
T7-01 (Knight)
Little is known about T7 before the droid came into the service of the
Jedi. Certain features of its construction hint at it being a custom
model built some time ago, but there are no official records to
substantiate the theory. Despite the uncertainty of its origins, the
droid’s enthusiasm and willingness to put itself in harm’s way leave
little doubt as to its loyalty.
Yuon’s search for lost Jedi ruins and artifacts has brought her into
contact with dozens of different cultures. She has negotiated with
warring Gamorrean clans and was even made blood sister to a
Kaleesh chieftain. Some Jedi have expressed concern at Yuon’s
rather unorthodox methods and teaching style, but no one questions
her devotion to the Jedi Order.
Species
Flesh Raiders
No one knows where the Flesh Raiders came from. Some speculate
they were once a civilized people, driven to cannibalism and
madness over years of isolation. Others fear they are the result of
dark side experiments. Whatever their origins, the Flesh Raiders
have only grown more powerful and numerous over the years, and
they are quickly becoming a blight on Tython.
Twi’lek
Zabrak
Mawvorr
Shaclaw
Vorantikus
Gorma-Koss
Gormegan-1
Despite their incredible affinity for technology, the Gormak are still a
backward species in many ways. Although they are capable of
repairing, modifying and improving tech created by more advanced
cultures, they are mired in a pre-spaceflight culture and confined to
their homeworld.
Now, under the guidance of Jokull–a visionary warrior who has risen
up to lead his people–the Gormak are approaching the dawn of a
new age. Hidden away inside Gorma-Koss, dozens of tribes have
united to build a starship capable of interstellar flight. Using pieces
and equipment salvaged from the Empire, the Republic and even the
Voss, they have made slow but steady progress, marching towards
the future.
Nightmare Lands
Shrine of Healing
The upper floors of the Shrine of Healing are reserved for the Trials,
tests of faith and duty for Mystics and the most dedicated outsiders.
Those foreigners who succeed at the Trials are highly regarded by
the Voss, but these successes are rare.
The ruin the Voss call the Dark Heart lies deep in the twisted
Nightmare Lands. The few surviving texts on the Dark Heart
describe the complex as a maze of chambers–some sealed, others
seemingly broken open from within–and vast underground corridors.
It is said to be a place of corrupted monsters and ancient secrets,
and based on orbital reconnaissance scans may be the oldest
structure on the planet.
Far below Voss-Ka, at the base of the mountain atop which the city
was built, are the remains of an ancient metropolis. The architectural
style of the mysterious ruin is far removed from that of the Voss, and
far beyond anything the primitive Gormak could create, leaving
scholars to wonder who built it.
Despite its grim purpose, the Voss do not view the Step of Harmony
as a place of execution. To the Voss, deviant behavior is a result of
being “wrong-minded”; removing such people from the city is a
positive act that restores order. The Step of Harmony also serves as
a powerful symbol, emphasizing that, to the Voss, there is no greater
punishment than being permanently expelled from Voss-Ka…
whatever route the offender takes.
Voss-Ka
Follow the plan. Become what they require and make your case. We
don’t need to make allies; we just need them out of the way while we
resolve the matters at hand.
I wish you could be here for the last days, but our “prophecy” must
be sealed by sacrifice and we can’t risk another layer of deception.
Your time as enforcer will be remembered in the codex, and Hunter
will be an able successor.
Dream-Walking (Inquisitor)
Using the ritual of dream-walking, the Mystics enter their own minds
and face their own fears, hopes, loves and rages, seeking spiritual
balance and health. Such spirit healers are few, but there is evidence
of their existence throughout Voss history, and an archive of their
writings is kept for spirit healer initiates in the Shrine of Healing.
The Jedi preached temperance and defense but the newly formed
Voss immediately attacked the Sith who still lurked among the
Gormak primitives. The Voss destroyed the Sith, but in the process
they were touched by the dark side, further altering their radically
sensitive evolutionary path. Later the small group of Jedi explorers
disappeared, having gone home or dying to accident or Voss
aggression. Whatever the case, the strange happenings on Voss
were never recorded in any archive.
Ascending to the top of Voss’s tallest peak, the new species turned
to its most powerful Force-users for leadership. Myths about their
origins began as the newly ordained “Mystics” tried to explain what
had happened and eventually it was believed that the Voss had
simply always been. In time this myth became the accepted truth,
until even the Mystics themselves forgot the real origins of their
people.
Law and Order on Voss (Smuggler)
When the Shining Man died in his home, his status was cemented as
a near-holy figure. If he had been assassinated, his enemies had
made a martyr of him.
Mystic Visions
For the Voss, a Mystic’s vision is a rare and solemn event. While
visions are always believed to serve the greater good of the Voss
people, in the short term they can mean great upheaval and
suffering. Following the visions of their Mystics, the Voss have
waged bloody war on one another, torn down and rebuilt half of
Voss-Ka and spent centuries digging underground in search of
sacred crystals–but experience has shown that those who ignore
visions do so at their peril. The predictions of the Mystics have never
been wrong.
Voss Mystics are both born and made. Children who show signs of
talent in either prophecy or healing are sent to the Tower of
Prophecy for training and study. When these potentials are old
enough, they may go on a pilgrimage across Voss where they visit
holy sites, fast and meditate on their future roles.
“All that is Voss comes from Voss,” run the words of an ancient Voss
creation myth. According to tradition, the ruin known as the Deep
Cradle marks the site where the Voss were born from the substance
of the planet itself. Later stories tell of how one Voss returned to the
Deep Cradle and drank from the fire at the planet’s heart; he knew
he would perish, but that his sacrifice was necessary for the greater
good. His prophetic dying words are said to have guided the ancient
Voss safely through the wilderness, until they discovered the
mountain where Voss-Ka now stands.
This journey is more than merely symbolic. Facing the trials of the
pilgrimage purifies the spirit of the petitioner–an essential
requirement, the Voss say, for those seeking aid. Voss healing rituals
disperse an affliction across multiple individuals, diluting it until it no
longer has any ill effects. If the ritual is performed on one who has
not been purified, the Mystics believe there is a chance the malady
will instead infect all involved in the ritual, making the necessity of
the pilgrimage readily apparent.
The Three
Many outsiders believe that the Voss are directly governed by their
Mystics; an understandable mistake, given the Mystics’ importance.
In fact, the Mystics’ visions are first interpreted, then conveyed to the
Three–the secular governing body based in Voss-Ka, who base their
executive orders upon the visions’ interpretations.
For centuries, the Emperor’s Voice has delivered the Sith leader’s
commandments to his servants. In fact, to converse with the
Emperor’s Voice is to have an audience with the Emperor himself,
whose power and consciousness have been placed within the
Voice’s body.
All Gormak possess a natural affinity for technology, but those who
are particularly adept often assume the role of shaman–a position of
great respect and responsibility within each tribe. Like their kin, the
shamans are fierce warriors driven by the desire to purge their
homeworld of both the Voss and outsiders, and much of their
knowledge and expertise is focused on devising better ways to kill
the enemies of the tribe.
Mystics
Voss Commandos
There is no real distinction between the Voss people and their armed
forces. As the Voss are a small, isolated population surrounded by
millions of belligerent Gormak, a term of military service as a Voss
commando is mandatory for all adults. The commandos defend
Voss-Ka and its people against the endless Gormak hordes and act
as the city’s arbiters for minor disputes. Some Voss commandos
choose to continue their service once their terms are over, ascending
to the rank of officer.
His more recent duties, however, have strained his patience and his
abilities. In all his encounters with strange and alien cultures, he has
never met a more inscrutable, evasive or infuriatingly untouchable
species than the Voss.
Darth Serevin
Cultured, diplomatic and charming, Darth Serevin is as concerned
with appearance and manners as he is with seeking power. He once
destroyed a former apprentice, not for his clumsy scheming and
attempts at betrayal, but for insulting one of Serevin’s dinner guests.
For these reasons, when the Empire was still smoothing over its
short-lived attempt at invading Voss and a diplomatic envoy of
immense skill was called for, Darth Serevin’s poise and experience
made him the ideal choice.
Over his long tenure on Voss, Darth Serevin has developed a liking
for Voss art and architecture; he recently sent orders for his own
lodgings on Dromund Kaas to be redecorated accordingly. He has
also seen the value of the Voss people to the Empire; gaining an
army of Voss commandos and Mystics would make the Empire
unstoppable, and Darth Serevin is intent on seeing this happen.
In all his years, the Voss Mystic Dokath-Ra has never once felt the
stirrings of prophecy. His vision has been firmly grounded in the real
world–but that isn’t to say that he is blind. Decades of mending the
wounded and witnessing the horrors of his people’s never-ending
war with the Gormak have disillusioned Dokath-Ra, causing him to
question the wisdom of his brothers and sisters sitting high on the
mountain of Voss-Ka.
Dokath-Ra does not vocalize these concerns, but they weigh heavily
on his mind as he enters his later years. Only the growing presence
of outsiders on Voss and the wonders of the greater galaxy stir a
hope for change inside him.
Gaden-Ko (Consular)
Born to the Kuat Sector’s influential Redrish family, Thelonia left her
privileged life behind during the Great War to assist with relief efforts
in the Outer Rim. She served for several years as an aid worker, but
it was during one of these relief missions that she became trapped
on Lan Barell by an Imperial invasion. Witnessing bloodshed
firsthand stirred something in Thelonia, and she laid down her medkit
and picked up a weapon.
Jokull
Lokir-Ka (Smuggler)
Madaga-Ru (Warrior)
A Voss Mystic who exiled himself rather than taint his people with his
unpopular and heretical ideas, Madaga-Ru lives as a hermit in the
dangerous wilds outside the city of Voss-Ka. If asked, he admits to
preferring this way of life over the false pretenses of his people’s
civilization; Madaga-Ru judges his fellow Voss as living in denial and
only “seeing” what they want to see.
Evran is obsessed with the Voss Mystics’ ability to see the future and
he believes an alliance with the Voss will win the war. To this end, he
has used his influence to keep a large contingent of Republic
soldiers garrisoned at the space station orbiting Voss, despite the
desperate need for troops elsewhere. In Senator Evran’s scenario,
his Republic forces will save the day when the Empire inevitably
strikes at Voss, and thus win over the Voss people.
Tala-Reh (Knight)
Aside from their affinity for technology, the Gormak’s most notable
feature is their hatred of the Voss species. The Gormak view the
Voss as abominations that must be purged from their homeworld,
and they are quick to extend this animosity to newcomers from the
Republic and the Empire–like the Voss, these newcomers are all
“outsiders.”
Voss
The Voss share their world with the far larger Gormak population,
and considered the tribal Gormak to be little more than beasts. While
the Voss readily acknowledge the threat the Gormak represent to
their society and constantly war against them, there is never any
consideration given to wiping them out entirely–as Mystic law clearly
states that the last Gormak must never die.
Yavin 4
More than two dozen moons orbit the Outer Rim gas giant Yavin. Of
those moons, the one designated Yavin 4 is by far the most
habitable, supporting a vast array of flora and fauna within its lush
and endless jungles.
Yavin 4 also holds a great deal of interest to the Jedi and the Sith.
For well over a thousand years now, the dark side of the Force has
flowed through Yavin 4 in an ever-increasing magnitude. But those
who visit the moon’s deadly rainforests and swamps in search of an
explanation for the phenomenon rarely return, and never with any
answers.
Beastiary
Krakjya
Stoneray
The Emperor chose worlds strong in the dark side for his
academies–locations where his influence was strongest, where he
could form a bond with his would-be guardsmen. In these
academies, the candidates would undergo a relentless, merciless
training regimen that included regularly scheduled battles to the
death. Regardless of what kind of person entered an Imperial Guard
academy, if they survived they would emerge as a honed-to-
perfection killing machine molded to the Emperor’s will.
Lore
An Omen Most Dire
The Sith Emperor stalks the galaxy once more. Whether his return
from the brink of oblivion is the result of the Emperor’s own dark
manipulations or merely the result of a terrible convergence of
events, his ultimate goal remains the same–to consume all life in the
galaxy as fuel for his own immortality.
The Coalition
If these coalition forces are successful–if they can put aside their
differences long and well enough to stop Revan’s mad scheme–it
could be seen as a bridge to a more permanent agreement. While
some might welcome such a scenario, others are all too content to
see their differences worked through on the battlefield. They would
never compromise their ideologies, even if doing so could spare the
lives of millions.
“Information on Yavin 4 has not been easy to come by, but I have
scoured the libraries of Tython and what I have discovered is
fascinating.
“The first corruption of Yavin’s fourth moon by the dark side that we
know of corresponds with the arrival of Dark Lord Naga Sadow some
fourteen hundred years ago. I’m not entirely sure whether Sadow
was drawn here by the dark side or if he himself planted the first
seed of its presence. That’s one of the many things I hope to learn
while I’m here.
From the journal of Jedi Master Arlo Grennen during his investigation
into the dark side’s influence on Yavin 4:
From the journal of Jedi Master Arlo Grennen during his investigation
into the dark side’s influence on Yavin 4:
“I think Kun saw what Naga Sadow had accomplished here with Sith
alchemy and architecture and decided he could do better. He forced
the Massassi to build new temples, but this time with a focus on
complementing and augmenting the dark side. Kun even went so far
as to use various technologies to manipulate the Force in ways that I
can’t say I understand. I can’t, but I would like to….”
From the journal of Jedi Master Arlo Grennen during his investigation
into the dark side’s influence on Yavin 4:
“A few hundred years ago, the Jedi Order thought they could cleanse
Yavin 4 of its dark influence. They were more aggressive then. I’m
actually impressed. The Jedi bombarded the world from orbit with a
destructive manifestation of light side power in the hopes it would
free the moon from its dark embrace.
“The attacking Jedi destroyed much of the life on Yavin 4, which they
later worked to restore to its previous state. They thought they’d
won, that they’d removed the influence of the dark side. How wrong
they were. The Massassi are still here. The dark side is still present.
I would not be surprised if Exar Kun’s spirit remains, waiting for
someone–a Jedi like myself, perhaps–to find him….”
Jedi Master Arlo Grennen’s final journal entry during his investigation
into the dark side’s influence on Yavin 4:
“I thought I would find Exar Kun. I believed like a fool that I might be
next in line. I felt its pull, the dark side. I yearned for it. Yearned to be
taught everything, to become more than what I am.
“Vitiate, I will make you stronger, I will grant you the only sustenance
I know to give, I will become a part of your glory. It’s going to be so
beautiful I only wish I could live to see”
As with anything in the Republic, it’s possible that politics may play a
part in the group’s final assembly and resources. But given that its
founding members witnessed the return of the Emperor firsthand, it’s
unlikely that anything will be allowed to impede the task force’s
progress for long.
For days, the tribe stormed the temples their devolved cousins built.
But where was the Dark Lord they had built them for? They had
expected Naga Sadow would face them; they’d even accepted the
likelihood most or all would fall to their former master. Instead, wave
after wave of mutated brutes attacked and succumbed until there
were none left to fight and the tribe stood triumphant inside the
greatest of Sadow’s temples. It was then, at long last, that Naga
Sadow appeared….
“You have succeeded,” Sadow declared. “You have defied the odds,
killed many times more your own, taken all you so desperately
coveted. You have fought and bled and sacrificed to arrive at this
moment. All that remains is for you to strike me down. But once you
have, what would you do then, without your brothers to murder? With
nothing left to conquer on this orb?”
Two Revans
There has always been a dual nature to the legend of Revan. At his
core, is he truly a Jedi or is he Sith? It has been a hotly debated
subject among scholars and politicians for centuries. As one might
expect, the conclusions reached by those from Republic-aligned
worlds often differ from those of an Imperial bent–but not always.
Once in the Emperor’s thrall, Iven became the most ruthless of all
the guardsmen, never allowing his intentions to be questioned nor
abiding attempts to be reasoned with. In his later years, as a training
commandant himself, Iven had a candidate kill rate of over 80
percent, making for a smaller–but ultimately stronger–Imperial
Guard.
Lord Darkspanner
Darkspanner learned the truth of Revan’s fate when the man himself
appeared to her in a vision beckoning her to leave Dromund Kaas
and seek him out. Impressed with all she’d accomplished as the self-
appointed “Master” of the order, Revan offered Darkspanner the
opportunity to expand the order’s roster and purpose. Now Lord
Darkspanner serves as one of Revan’s most trusted commanders,
devoted as ever to the doctrine of Revan.
Species
Massassi
Overwatch
Overwatch is the hub through which all droid labor functions. This
command center issues orders to its workers and keeps every droid
running smoothly. To reduce human error as much as possible, only
those with highest clearance, including the Emperor, are permitted to
enter. Automated life-form detection and a patrol of Skytroopers
ensure that no one without permission can enter.
The more superstitious exiles claim to feel the eyes of the old gods
watching them from deep within the bog. In reality, these eyes likely
belong to the native beasts waiting for their opportunity to strike.
The Spire
The highest level, District 52, houses the droid command center
Overwatch and the opulent Eternal Throne. Below District 1 is
Oldtown, which serves as a dark playground where citizens can
explore their more unsightly appetites in privacy and safety. Most
Spire denizens have visited Oldtown, but few will admit it.
EPHEMERIS Droids
Star Fortress
Every enslaved world has its own tale of life under the oppressive
shadow of a Star Fortress. Some blame the stations for spreading
blight and disease through the environment; others have stories of
friends incinerated from orbit for daring to speak their minds about
Arcann or Zakuul. True or not, freedom will never be restored to the
galaxy until Arcann’s Star Fortresses are all destroyed.
With the sudden arrival of the Eternal Empire, the galaxy was turned
upside down. The Eternal Fleet struck both the Sith Empire and the
Republic at once, first targeting their shipyards, then cutting off
supply lines. Within months, Dromund Kaas and Coruscant were
blockaded. Without Darth Marr’s leadership, the Dark Council
scrambled to fight back against Arcann’s forces and were ultimately
defeated. While most council members were killed, others
disappeared to unknown corners of the galaxy. When the dust
settled, only Darth Acina remained, and she quickly named herself
the new Sith Empress. Even facing this new threat, Supreme
Chancellor Saresh couldn’t let go of her grudge against the Empire.
She tried to wage war against both enemies and failed, costing
millions of Republic lives. Finally, the Senate overruled Saresh to
discuss a peace treaty with Arcann. She is no longer officially the
Supreme Chancellor, but continues to rule from the shadows. Both
sides are forced to pay tribute to Zakuul and are technically under a
cease-fire, but that doesn’t stop them from quietly trying to eliminate
one another. As long as tributes are paid on time, Arcann allows the
fighting to continue.
Zakuulan Wealth
Although the governing bodies of the Sith Empire and the Galactic
Republic conceded to Arcann’s control, not everyone was content
with becoming a resource farm for Zakuul. Chief among these rebels
were Lana Beniko and Theron Shan. While Theron used his contacts
from SIS to amass specialists to aid their fight against Arcann, Lana
teamed up with Koth Vortena to break out the legendary Outlander—
the only person they believed capable of wrangling so many different
parties together under one banner. Although relatively small
compared to Zakuul’s forces, the Alliance has the Gravestone and
experts in multiple fields at their disposal. With proper leadership,
this coalition could not only defeat Arcann, but change the galaxy
forever.
Eternal Fleet
Valkorion had heard rumors of the fleet before his arrival on Zakuul;
it was the main reason he chose the planet to house his new empire.
Once he gained control over Zakuul, he began his search for the
fleet in earnest, using the Scions’ Force visions to eventually find the
dormant ships. He built the Eternal Throne to reactivate and
command the lost fleet. While primarily used in military operations,
the fleet is also key in collecting tributes and resources from
conquered planets and protecting trade routes in Wild Space.
Heralds of Zildrog
Stories of the dragon Zildrog predate Izax’s pantheon. In the earliest
legends, Zildrog was a guiding mentor who tested the strength of a
warrior’s spirit. A fallen warrior would be consumed by the dragon,
feeding its everlasting power. However, a victorious warrior was
rewarded with the Breath of the Dragon. This boon imbued a soul
with burning fire, lighting the way to a fortuitous future. During the
height of the Old Ways, Zildrog was one of Izax’s many forms—a
terrible beast that brought only death. To most modern Zakuulans,
the dragon is little more than a bedtime story about a mysterious
creature in the swamps around the Spire. But a powerful syndicate
of zealots in Breaktown who call themselves the Heralds of Zildrog
wait for the creature’s second coming. Led by the Exalted, the
Heralds worship Zildrog as a god and maintain a shaky truce with
Emperor Arcann. As long as the Heralds limit their criminal activities
to the Old World, the Knights of Zakuul won’t meddle in their affairs.
However, both parties know this accord is temporary at best. Arcann
isn’t one to allow dissidence, and the Heralds believe Zildrog’s
rebirth to be imminent.
Knights of Zakuul
Scions are a subgroup of Zakuul Knights who can glimpse the future
through the Force. Before Arcann’s coronation, they were often
paired with other Knights to form a team with both mental and
physical prowess. Scions are infatuated with the idea of fate and
consider their visions foolproof. Valkorion was content to use this
obsession to his advantage, but Arcann detested the Scions,
believing them narrow-minded fools. One of his first acts as Emperor
was the mass slaughter of Scions, creating a schism in the Zakuul
Knights. Some abandoned the order completely, and anyone who
spoke out against the new Emperor was cut down by High Justice
Vaylin. The surviving Scions, led by Heskal, fled to Asylum, where
they waited for the Outlander prophesized to defeat Emperor
Arcann.
Person of Note
Arcann
Firebrand
Koth’s Crew
Military deserters from the Eternal Empire like Koth Vortena don’t get
far without reliable people watching their backs. If not for the aid of
his diverse crewmates, Koth likely wouldn’t have survived to become
the rebel leader he is today—much less one allied with Lana Beniko
and the legendary Outlander.
Malita Tal
A teen idol turned superstar, Malita Tal has been a household name
on Zakuul for most of her life. Though millions watch her HoloNet
performances, it’s her humanitarian and environmental work that
truly inspires her devoted fans. The singer’s dedication to preserving
Zakuul’s wildlife led to the creation of the Malita Tal
Environmentalism Award, celebrating efforts to restore natural
ecosystems.
Valkorion
Vaylin
From the moment his daughter, Vaylin, was born, Valkorion felt her
strong connection to the Force. As she grew up, the Immortal
Emperor noticed similarities between them, which both pleased and
frightened him, and he decided to keep a tight leash on his favorite
child. Her father’s control curbed her tendencies toward violence and
anarchy, but beneath her upbeat and lighthearted exterior lurked a
restless hunter, hungry and ambitious. When most of the Emperor’s
power was locked away on Yavin 4, he was no longer able to hide
Vaylin’s strength from her, and she finally got a taste of her full
capabilities. Instead of striking back, however, she decided to bide
her time, like a predator studying her prey. She formed a close bond
with her brother Arcann as they both detest the idea of destiny.
However, Vaylin isn’t one to stay in the shadows forever.
Starships
The Gravestone
Global cataclysms are not unheard of. Whole worlds teeming with
life have been rendered lifeless by meteorites, broken apart by
instability in the planet’s own core—even atomized by the destructive
force of a supernova. But the eerie calm of a world stripped of life yet
left otherwise intact is another matter altogether. Whispered rumors
have persisted of planets snuffed out through intricate Sith rituals or
by way of deadly, arcane machines—such as the device Revan
sought to employ on Yavin 4—but Ziost represents a clear display of
the corrosive power of the dark side of the Force taken to its
extreme.
Revolt on Ziost
The most recent revolt came in the form of vicious attacks from the
Ziost Liberation Front, a group of guerrilla fighters officially
recognized by the Sith Empire as a terrorist organization. The ZLF
did not discern between military and civilian targets in their
desperate campaign to overthrow the Empire, making the group
feared even by those they claimed to be fighting for. They were
eventually snuffed out, but not before causing severe damage to
New Adasta’s infrastructure. As a result of the ZLF’s actions, the
Empire has taken considerable steps to ensure they can obstruct the
acts of a hostile populace in New Adasta with ease and haste,
should the need arise.
“It is a decision I do not take lightly. Any incursion into Imperial space
is fraught with the gravest of danger for every brave soldier who
fights in our name. But there is a humanitarian crisis of the highest
order on Ziost that demands our attention. When Imperial troops
indiscriminately fire upon indentured slaves and helpless civilians,
we cannot stand idly by. Those who cannot defend themselves—
who have done no wrong yet find themselves under the thumb of the
oppressive Sith Empire—must not be left to suffer.
Details of the formation of the Sixth Line and how they came to work
with SIS Agent Theron Shan are sparse. Scattered reports in recent
years do suggest that a group of “Jedi commandos” have been
involved in raids and strikes not officially sanctioned by the Republic,
though the validity of such reportage is typically seen as unreliable.
Person of Note
Agent Rane Kovach
[Developing.]
Vitiate
The man now called Vitiate by those who once served him was not
strong enough to usurp all life on Yavin 4 after his reawakening.
However, he did gain power enough to flee the jungle moon and
survive. Now that he has found in Ziost a suitable target to replenish
himself—now that he appears to grow more powerful by the hour—
what now? When will his unforgiving depletion of Ziost end? And
when it does end, what fate will befall the rest of the galaxy?
Other
Codexes not tied to a specific planet.
Beastiary
Cave Jurgoran
Dragonbat
Kell Dragon
Vicious predators known for their powerful jaws and thickly scaled
hides, kell dragons have become a favorite pet and status symbol
among the galaxy’s crime lords and collectors of exotic creatures.
Almost all currently documented kell dragons were bred in captivity
and trained specifically for battle in underworld fighting pits, despite
the illegal nature of such activities throughout most of the galaxy.
Lisk
Mantellian Flutterplume
Nerf
Nerfs are large, shaggy pack animals raised for their meat, fur and
hides, primarily characterized by their horns, surly disposition and
horrid stench. Their tendency to spit on people has only cemented
their reputation for being particularly unpleasant animals to handle;
it’s no surprise that nerf-herding is regarded as one of the less
glamorous professions in the galaxy.
Shade Stalker
Terentatek
Jedi throughout the ages have tried to wipe terentateks from the
galaxy, but the creatures have proven incredibly resilient. The most
recent concerted effort was three centuries ago; many terentateks
were destroyed, but the hunt took the lives of many Jedi Masters, as
well.
Locations
Carrick Station
During the final months of the Great Galactic War, the Republic
became desperate to develop a new hyperroute for supplies in their
conflict with the aggressive Sith Empire. To facilitate their new route,
a nearly forgotten supply base known as Outpost 22 was returned to
full service.
By the time the Treaty of Coruscant was signed and the war had
ended, Outpost 22 had become such a major hub of activity as to be
as indispensable a gathering place as the capital world itself. The
base was given a new and significant identity–Carrick Station–in
dedication to Zayne Carrick, a once-unassuming Padawan who rose
to a position of great importance during the Mandalorian Wars.
Hammer Station
Pressed by the Sith Empire during the war, the Republic Senate
sank its meager resources into ever-more desperate measures to
end the conflict. One of the resulting projects was Hammer Station, a
prototype mobile facility built around a combined tractor beam and
massive gravity cannon. The tractor beam captured nearby
asteroids, and the cannon launched the asteroids at near-relativistic
speeds at a chosen target. No shield could handle that magnitude of
kinetic energy. When positioned over a planet, Hammer Station was
capable of devastating entire cities in a single shot.
Maelstrom Prison
Located along the Relgim Run, the vast Maelstrom Nebula has
hampered navigators and explorers for centuries; the nebula’s
unpredictable electromagnetic radiation means the safe routes
through the Maelstrom change every few minutes. When the Empire
came into possession of an ancient Gree computer capable of
calculating safe passage through the Maelstrom, however, Imperial
strategists decided the nebula would be the perfect location to house
high-risk prisoners.
For years, Port Nowhere traveled between Hutt Space, the Outer
Rim and the Core Worlds. It stopped in neutral sectors and
broadcasted its coordinates on coded HoloNet frequencies.
Criminals converged on the station and conducted business before it
jumped back to hyperspace, always remaining one step ahead of the
law.
Recently, however, Port Nowhere suffered a major hyperdrive
malfunction that left it stranded. When or whether the station shall
resume its former mobility remains a mystery.
Section X
Now both the Republic and the Empire seek to purge Torvix and his
forces from the Black Hole. For the Republic, it’s a chance to put an
end to major conflict on Corellia. And for the Empire, this is an
opportunity to squeeze every ounce of value from the war-torn
world….
The Fatality Crash
In truth, the badly damaged ship had merely sunk into the ice along
with its tremendously valuable cargo: a legion of deactivated HK-51
assassin droids, the galaxy’s most advanced extermination
machines. Although originally programmed to be loyal to the Empire,
these inactive droids could almost certainly be repaired and
reprogrammed to serve any master….
The Foundry
Appearance Designer
Artificial Intelligence
The development of true machine-based intelligence predates the
founding of the Galactic Republic. The identity of the first artificially
sentient automaton is not known, but such constructs are now
commonplace—droids, starship control systems and even portable
holocommunication devices all rely on advanced “learning computer”
technology to serve their masters.
Asation
Gateway world to the Gree Enclave, Asation was the main point of
contact between the Gree species and the rest of the galaxy for
millennia. The planet closed its borders several centuries ago when
the Enclave entered a period of cultural retreat the natives refer to as
the “Orange Conic Era.” Originally xenoformed by the Gree
thousands of years ago, Asation was populated with primitive
creatures developed from various genetic experiments to help
sustain the artificial ecosystem.
Athiss
For most galactic travelers, the planet Athiss barely warrants a
second glance on the scanner. It appears to be nothing more than a
small world off the Descri Wris hyperlane, with little of interest
besides a scattering of unexplored ruins.
But the Jedi Archives tell a grim story. The Jedi Master Chamma
visited Athiss early in his career and clashed with a dark side entity
there. The duel, and the oppressive feeling of evil on Athiss’s
surface, drove Chamma close to the dark side of the Force. Shaken
by the experience, he went into a self-imposed exile; it was almost a
century before he came to terms with what he had seen and felt on
Athiss, and was able to return to the order.
The many ruins on Athiss have never been properly studied. They
resemble the architecture of the ancient Sith Empire, but their
purpose is mysterious. A few records of Athiss survive in the libraries
of the Citadel, but contemporary Sith scholars are forbidden from
studying them, on the personal order of the Emperor.
Bonethrasher
The fifth planet of the Cademimu system is the “war chest of the
Outer Rim,” a vital component in the Republic’s defenses. First
colonized to serve as a waypoint for deep space military patrols,
Cademimu’s population increased dramatically with the discovery of
the Celanon Spur hyperlane—a discovery that changed Cademimu
from an obscure stopover to a major trade hub.
Carbonite Freezing
Carbonite is a metal alloy that, when mixed with various gasses, can
be used to flash freeze blocks of cargo for transportation or storage.
Its use in freezing living creatures is relatively new in the galaxy and
considered highly dangerous—subjects frozen for more than a few
hours have a very low survival rate unless the carbonite is prepared
with much expense at an elaborate facility. Even in the best cases,
the sudden shock of flash freezing (often combined with a lack of
life-support monitoring during suspension) tends to make the
process extremely traumatic—sometimes even turning fatal hours
after a subject has been thawed.
Still, a quick carbonite spray is the only known technique for freezing
living creatures quickly and with minimal preparation. The technology
is growing increasingly popular with bounty hunters and smugglers;
as a result, many bounty hunting guilds have clauses in their
contracts mandating live capture payment even if the bounty fails to
survive the post-hibernation period.
Those who receive this honor are frequently being groomed for high-
level positions in the military bureaucracy. Previous honorees have
gone on to become top leaders in High Command, trusted to
oversee the Republic’s valiant soldiers with full understanding of the
sacrifices needed—and what it takes to win a war.
Darvannis
Denova
Droid Rights
Are droids sentient? If so, should they have the same rights as other
sentient beings? Is owning a droid tantamount to owning a slave?
These questions have arisen since intelligent droids were first
programmed.
Death comes for all; the Jedi and Sith are no exception. Yet some
who master the Force seem to find ways to resist the call of eternity
and exist as an essence of their former selves. In this form, they may
speak with the living and guide—or manipulate—old friends and
former enemies.
Force-walking (Inquisitor)
Three hundred years after Tulak Hord, the Sith Ergast tried to
recreate the ritual the Dark Lord used to devour the spirits of his
enemies at Yn and Chabosh. In its place, he discovered what he
called the ritual of Force-walking.
Of the few recorded people who successfully learned the Sith Lord
Ergast’s Force-walking ritual, all of them rose to prominence quickly
and faded from glory shortly thereafter, with nothing to indicate what
brought about their ends. Among them, only one was known to have
bound more than one Sith ghost—and that was Ergast himself,
whose own death remains a mystery.
Gree Computer
The Gree are one of the galaxy’s oldest civilizations, and their initial
expansion in ancient times—before they encountered the aggressive
and militarily superior Infinite Empire—was aided by their remarkable
technology, including sophisticated navigational computers. These
computers, operating on principles that are still a mystery to modern
technologists, allowed Gree starships to safely traverse turbulent
areas of space, including vast asteroid fields and the Maelstrom
Nebula.
The Republic SIS believes the Gree computer used by the Empire
was recovered from an ancient derelict starship and studied on
Dromund Kaas. When its potential was realized, the Empire
authorized the Gree computer’s release to allow the construction of
the Maelstrom Prison. It is likely the computer’s interface has
undergone some modifications: devices designed for the six-limbed
cephalopodan Gree are rarely convenient for humanoids.
Gree Hypergates
Holo-Sabacc
Identity Slicers
When the scum of the galaxy need a solid escape, they place
themselves in the capable but expensive hands of an identity slicer.
Creative, intelligent, and resourceful, these forgers can alter the
identity of anyone with enough credits. A skilled ID slicer can even
modify genetic code itself. Such precision takes years to master;
many consider themselves artists and scientists, albeit
unconventional ones.
The serum circulates over a period of between three and thirty days,
effectively altering the subject’s brain chemistry. Once the serum is
fully absorbed and the subject is primed, subject must be imprinted
over the course of several hours. A trained handler will designate a
permanent keyword that will activate the subject’s programming and
open him to commands. Long-term commands, if desired, can be
implemented at this time.
Invasion of Tython
For the Sith Empire, no Republic target has been more tempting
than Tython. Ever since reports of the Republic’s rediscovery of the
Jedi Order’s birthplace, the Emperor had yearned to discover the
planet’s location. Once Jedi Grand Master Satele Shan relocated the
Jedi Temple from Coruscant to Tython, finding Tython became not
only a crusade but an imperative.
For nearly two centuries, Karagga the Hutt has ruled as Supreme
Mogul of the Hutt Cartel. Extreme riches fuel his appetite for the
ostentatious, making Karagga one of the wealthiest and most
extravagant beings in the galaxy. He rules over his Cartel from a
grandiose palace on Hutta, draped in ornamental frocks and gorging
on daily banquets of Hutt delicacies. Such privilege and power has
soured Karagga’s temperament, turning the once approachable
crime boss into a roaring despot, unsatisfied with anything less than
perfection.
Kaon
Kira Carsen concealed her true origins from the Jedi Order, but the
truth finally came out when one of the Emperor’s servants set a trap
to bring her home. Kira was born in Imperial space and raised at
Korriban’s Sith Academy. She escaped her deadly training while still
a child and fled to Hutt Space before being taken in by Master Bela
Kiwiiks.
Kira kept her past a secret out of fear of being shunned by her
adopted Jedi family—or worse, being imprisoned for her connection
to the Sith. Although she claims to be a loyal servant of the light side,
the fact remains that good Jedi do not keep such secrets from their
allies.
The world of Malachor Five was host to a Sith academy before its
destruction three centuries ago, but the Jedi have long suspected
that Sith ruins are scattered on other planets and moons across the
Malachor system. Several decades ago, the Jedi Order’s six most
promising students obtained permission to explore Malachor Three.
Their arrival roused the spirit of Terrak Morrhage, a Sith Lord
entombed on the planet.
Yuon Par and Duras Fain succumbed to the spirit’s influence first,
giving in to their suppressed passion for each other. Appalled, Eriz
Vossan and Cin Tykan began to suffer terrifying nightmares and
paranoia. Slowly the expedition members turned on each other, only
coming to their senses when the dark creatures of Malachor Three—
stirred by Terrak Morrhage’s anger—rose up against them.
Malgus is aware that many will not share his vision. But with a
stealth armada at his command and the Emperor’s space station as
his base, he is prepared to prove the power of his new Empire to all
dissenters.
Canny observers speculate that Darth Baras has not been wielding
his full strength in the power games of the Sith for years. The reason
is Plan Zero, an elegant strategy with one purpose: decapitating the
Republic’s military leadership in preparation for total war.
Darth Baras cares nothing for the Republic military’s obvious heroes.
The men who truly matter are behind the scenes. Beginning with the
capture of Republic SIS agents in the Outer Rim and culminating in
the circumspect cultivation of greedy Senators through proxies,
Darth Baras has spent vast resources patiently piecing together
information on the Republic’s greatest—and most elusive—generals.
Although Plan Zero was composed at Darth Vengean’s directive, it
was Baras who has spent almost a decade readying it in secret. No
other Sith may interfere, and no Republic spy can warn the Plan
Zero targets. Now that the plan has been enacted, Baras’s
apprentice will topple one great Republic leader after the next—until
war is certain, and total victory is inevitable.
Rakghoul Propagation
It has long been thought that the only way for the rakghoul virus to
spread was by turning other beings into rakghouls through infection,
but close studies of underground rakghoul habitats now point to a
more complicated and unsettling reality: that rakghouls can
propagate without the need for turning.
Though Korriban has only been reclaimed as home of the Sith Order
in recent decades, its rich ties to the Empire reach back thousands
of years. For Republic forces to set foot on the planet, let alone
capture the Sith Academy and Dark Council Chambers, is a great
indignity to the Empire’s leadership.
It has been reported that, upon hearing the news, Darth Marr
ordered the full destruction of the nearest Republic-friendly space
station. While this claim remains unsubstantiated, it does correctly
illustrate the enduring rage felt by many across the galaxy. Even if
the Sith Academy is wrested from Republic control, it may never
again be regarded with the same pride it once was.
In times of war, military space fleets are always pushed to the limit.
There are never enough vessels to both engage the enemy and
defend critical star systems. Thus, despite its firm commitment to law
and order, the Republic is not above sanctioning outlaw starship
captains to take up arms against the Empire.
Republic Traitors
While the Republic stands for many high ideals, some of its leaders
don’t always live up to them. Recent victories against the Empire
have put morale at an all-time high, but many citizens remain
disaffected—especially those who’ve fought for so long and seen the
cost of their leaders’ mistakes firsthand. The allure of a new order
promising an end to war and the firm leadership of one of the
Republic’s most famous historical heroes can’t be overstated, and
the actions of Colonel Darok and his comrades are clear proof that
the Revanites have recruited heavily from Republic ranks.
Sarkhai (Consular)
Sarkhai is a small planet in the Mid Rim, notable for its dense,
relentless forests. Once cleared, a stretch of Sarkhai’s gnarled
undergrowth can grow back in days, and its foliage hides some of
the most vicious wildlife in the sector. As a result, Sarkhai went
unexplored for millennia; its indigenous people joined the Republic
less than a decade ago.
There are many designs of seeker droid in the galaxy, but few can
match the versatility and resilience of those models nicknamed
“moles” by their users. Subterranean seeker droids are built using
the highest-grade durasteel components and programmed for the
hazardous task of drilling through soil and rock, surveying the
underground area and dredging up any items deemed valuable by its
analysis parameters.
For years, the enemy infiltrator posing as Doctor Tarnis oversaw the
Republic’s secret superweapon projects. The devious Sith scientist
used his extraordinary knowledge and the Republic’s vast resources
to develop a series of powerful weapons that could turn the tide of
any future war. What the Republic did not realize is that these
weapons could be combined into a far more deadly device.
Every decision the Sith Emperor has made for the last millennium
has been in the service of one dark goal: the complete annihilation of
every living thing in the galaxy. The Emperor’s desire is not
destruction for its own sake, however. He is not a nihilist. The
Emperor intends to feed on the galaxy’s extinction and draw that
energy into himself, giving him true immortality—and a godlike
mastery of the Force.
The Jedi can only speculate on what the Emperor will do if his plan
succeeds. Does he intend to preserve any followers, or live on
alone? With such unlimited power, could he plant the seeds of life
and raise a new galaxy from the old one’s ashes?
In the hands of Darth Malgus, the space station has become a new
and terrible weapon—but one with many secrets yet to be unlocked.
Malgus and his servants have much to learn about their
headquarters and its full capabilities.
The Eyeless
To the Jedi, the Force is a partner to be respected. For the Sith, it’s a
power to be harnessed. Others believe the Force can reach far
beyond the narrow scope of these two opposing factions. These
philosophies aren’t always so black and white.
A single shot from the Gauntlet can annihilate even the largest
Republic dreadnought, giving the Empire a crushingly decisive
advantage in the war. It is worth noting that unlike many
superweapons—which seem designed to inflict casualties on large
populations—the Gauntlet is that rare device that permits highly-
selective targeting. It is possible to fire the Gauntlet without ever
endangering civilians.
The Jedi Code teaches “there is no death; there is the Force.” Some
powerful Force-sensitives emerge from nothingness after their
demise, appearing as ghostly figures that can communicate with the
living. Among the Sith, such apparitions are fearsome spirits who
refuse to accept their natural end; their peaceful Jedi counterparts
are rare, reluctantly deferring their rest and reaching out to the living
only when dreadful events are imminent. The Jedi entity’s warnings,
therefore, are taken very seriously by the Jedi Order.
Master Oteg has tried to discover the Jedi entity’s name during their
conversations, but her answers have been cryptic at best; clearly
she views the freeing of her imprisoned ally to be more important
than filling gaps in the Jedi Archives. The Jedi entity’s manner of
speaking and some of her references to historical events, however,
suggest that she served as a general in the Jedi Civil War. When
asked how she came to die, the Jedi entity’s response has been
blunt, saying only: “The betrayer always strikes with the best of
intentions.”
Nestled among artifacts dating to the very origins of the Jedi Order,
this new Jedi Temple represents an even greater symbolic objective
for the Empire. From what little Imperial Intelligence had gathered on
the new structure, the Jedi learned from the mistakes of Coruscant,
installing powerful defenses and multilayered security measures. But
for someone like Minister of Offense Darth Arkous, such hurdles only
serve to make the Jedi Temple that much more appealing a target.
In his time as Dark Lord of the Sith, Tulak Hord was known as a
master of the mystical dark arts of the Force, using his powers to
plumb the depths of life and death. In the battles of Yn and Chabosh,
Tulak Hord is believed to have used a ritual to draw the strength of
his enemies to himself, growing his power and vitality.
One ritual of Tulak Hord’s gets only a scant mention in the histories,
but is the subject of myth and legend—a ritual rumored to grant
eternal life. No one has ever managed to uncover this mythical ritual,
let alone perform it.
While the Dark Council rarely meets in full, a canny Dark Council
member makes it a point to be aware of every meeting, and to
always have an ally in the chamber.
The Sith Order is constantly seeking ways to fuse dark side power
with technology, creating new and terrifying weapons for inflicting
terror and despair on the Empire’s enemies. One of the greatest
practitioners of Sith alchemy, Lord Fulminiss, devoted his life to
developing insidious new devices for corrupting other life forms. The
subterranean machines code-named “Seeds of Rage” were
Fulminiss’s crowning achievement.
Toward the end of the Great War, Republic Special Forces Colonel
Laren Omas—one of the key figures behind the Republic’s weapons
research projects—assembled a team of the galaxy’s greatest
scientists. Together, they would do what no single scientist could:
design a weapon capable of turning back the Imperial threat.
The group began falling apart long before work was completed.
Colonel Omas’s death on Hoth was the final blow, and the scientists
went their respective ways—save for Doctor Godera. Godera
stubbornly continued, secretly building the arsenal on Quesh until,
faced with the finished product, even he realized its destructive
potential went too far.
Dependent on a rare and costly new chip called the CN-12, the
Silencer prototype originated under the aegis of the late Darth
Mekhis. When Mekhis died, her half-completed technology was left
to the military to develop further—but when it became clear that
progress was slow, the powerful Sith Lord Darth Thanaton deemed
the Silencer project too costly and out of line with the Empire’s goals
to continue.
Moff Pyron, the officer who was assigned to oversee the Silencer,
saw potential that Darth Thanaton did not. Since then, he has
ensured that the prototype’s continued development behind
Thanaton’s back.
The Spike
When a mining crew drilled into what they had thought was a
prothium gas pocket, the first underground network of rakghoul
tunnels was discovered. Since then, direct routes have not been
found into these densely populated tunnels that happen to
correspond with rakghoul outbreaks. To access such networks in an
efficient and timely manner, THORN founder Addalar Hyland
introduced The Spike: a massive, cylindrical pulse hammer that
quickly displaces soil and rock to form a temporary turbolift shaft
leading directly into the rakghouls’ subterranean lairs.
Treaty of Coruscant
Anomid Technologists
Despite the Jedi Council’s best efforts, only a little is known of the
so-called Children of the Emperor. Infants of all species taken before
the Sith Emperor, the children are infused with the Emperor’s
strength, sharing some measure of his thoughts and power for the
rest of their lives. They become the Emperor’s eyes and ears, and–
should the Emperor focus his presence upon them–his puppets. It is
believed that the children have some way to hide their dark presence
from Jedi senses, meaning they can exist undetected within the
Republic.
The position of the Children of the Emperor within the Sith hierarchy
is unclear. Few Sith appear to even know of their existence, and Sith
who investigate rumors of the children have been known to
disappear without a trace. Since the Emperor would not go to such
elaborate lengths simply to create infiltrators in the Republic, the true
purpose behind the children remains a mystery.
Clan Varad
GenoHaradan
The value of small elite units had been proven, and Havoc Squad
was later chosen as the model for a full division of highly trained and
agile infantry squads–the Republic Special Forces.
The Sith Emperor has mastered the dark side’s power to become the
most dominating Force-user the galaxy has ever seen. His
corrupting influence is so complete that none can stand in his
presence without succumbing to fear, anger and hatred. The
Emperor can wither and ruin even the strongest Jedi’s connection to
the light side.
Jedi Master Tol Braga’s strike team was not the first group to
succumb to the Sith leader’s oppressive influence. Hundreds of
years ago, the Jedi Revan and Malak discovered Dromund Kaas and
confronted the Emperor. They fell to the dark side and returned to
Republic space as Sith Lords. Since then, dozens more Jedi have
followed the same path into evil.
Few on the Dark Council are even aware that there is another layer
of power between themselves and the Emperor: a mysterious group
called the Emperor’s Hand. These men and women work entirely
behind the scenes to carry out the Emperor’s most secret orders.
They alone are in constant contact with their master and know his
true purpose. Through the power of the dark side, the Emperor’s
thoughts are theirs, and their wills are his to command.
The Hand does not involve itself with the Empire’s day to day
workings. Its members are not pawns to be sacrificed or slaves to
serve anything less than their master’s grandest design. The
Emperor’s Hand only moves when it is time to strike a decisive blow.
After its capital world of Coruscant was sacked by the Empire, the
Republic was forced to sign a painful peace treaty, losing control of
many outlying worlds. While the Empire consolidates its power, the
Republic and the Jedi hurry to rebuild and prepare for the next
conflict sure to come.
Not all members of the Rift Alliance are hostile toward the Republic,
however. Tai Cordan, a member of Balmorra’s exiled government,
claims to be seeking powerful allies to help his home. Senator Tobas
Grell and his daughter Nadia, newcomers representing the planet
Sarkhai, appear to have joined out of curiosity.
Although an uneasy truce has settled over the galaxy, the Empire
does not sit idle. From its capital of Dromund Kaas, Imperial
leadership exerts total control over the worlds it has conquered,
rebuilding its forces to once again march on the Republic.
The Supreme Guard fills its ranks from the best trained and most
devoted members of the Republic’s armed forces for one specific
purpose: to protect the life of the Supreme Chancellor. Grandiose as
their formal title sounds, most members of the Supreme Guard
operate inconspicuously so as not to interfere with the chancellor’s
routine. But they are always watching, and a detail of fully armed and
armored soldiers is never more than a room away from the leader of
the Galactic Republic.
THORN
Tonvarr Pirates
Zasha Ranken was already a rising Imperial star when Grand Moff
Kilran handpicked her to serve under him during the Great Galactic
War. Ranken’s steely resolve and unwavering loyalty made her a
vital component of Kilran’s campaigns. During the historic Sacking of
Coruscant, it was Ranken who coolly recommended the bombing of
civilian population centers that would earn her mentor the nickname
of “the Butcher of Coruscant”.
An Unexpected Ally
Ashy
Aven Geth
The son of prominent officers in the Imperial Army, Aven Geth was
always destined for greatness–or so it seemed. Upon reaching
adulthood, Aven joined the Navy, where he excelled as a shield
technician–that is until his parents, feeling slighted by his choice of
military branch, pulled all the right strings to have him summarily
discharged.
C2-D4
One of the very few protocol droids in the galaxy to bear a criminal
record, C2-D4 is unusual to say the least. Constructed as part of a
bulk order for the royal court of Onderon, it’s unclear whether his
capacity for deception and murder were an inherent design flaw or a
sneaky alteration made by a political rival.
Even before his partner Jakarro removed his limbs, D4 rarely got his
own hands dirty, preferring to use his language skills to manipulate
events toward profitable outcomes rather than risking his own safety.
Though his deceptions were never proven on Onderon, his
assignment to assist a short-tempered Wookiee and the court’s later
willingness to let the droid leave with his new master suggest that
there were at least some persons in authority who may have
suspected D4’s true capabilities.
Colonel Darok
When Republic Special Forces accomplish an especially hazardous
mission with seemingly impossible odds, it’s often Colonel Rian
Darok who is credited with their success. With a commanding
presence and blustery persona, Darok asks his Special Forces
troops for nothing less than their unwavering obedience, which they
gladly offer time and again.
Commander Vergost
Dark Partnership
From the Republic’s vantage point, there’s never any way to know
for certain which Dark Lords of the Sith are seated on the Dark
Council. The enigmatic and turbulent collective’s roster is prone to
constant change, making the task of keeping track all the more
difficult. In fact, it was only very recently confirmed that a successor
to the briefly tenured Darth Arho had been chosen.
Darth Arkous, from what little SIS has been able to gather, is more of
a long-term strategist than his predecessor, opting for craftiness over
belligerence. Because of this, others within the Empire have
reportedly underestimated Arkous as a threat–and have ultimately
suffered for it. With Special Forces heavyweight Colonel Darok on
his side, Darth Arkous may now be the most dangerous Sith in the
galaxy.
Darth Acina
After the Emperor’s vanishing, Malgus’s betrayal and the rise of the
Dread Masters, Darth Acina retreated into watchful seclusion with
her apprentices at the Arcanum facility. This proved to be a tactical
error, as one of her apprentices had secretly sworn loyalty to the
Dread Masters and later organized an impressive raid of the station
and its many dark wonders. Her position within the Dark Council has
become precarious, forcing her to scramble out of arrogant isolation
and curry favor with others.
Darth Arkous
Through all the recent upheaval in the Dark Council, it is the sphere
of Military Offense that has seen the most turbulence. After the brief
and fiery tenure of Darth Arho, and the failed schemes of Darth
Vengean before that, it was imperative that an even-tempered, long-
trusted Sith take up the affairs of the Imperial military. Enter Darth
Arkous, veteran of the Great Galactic War and passionate loyalist.
With deep influence and fervent support from across the Empire’s
political landscape, Arkous is in a position to engage in grand
offensive strategies without fear of interference–exactly the sort of
bold maneuvering the Empire could use as it struggles to emerge
from the brink of defeat.
Darth Ikoral
Born Teneb Kel, the Lord of the Sith known as Darth Thanaton rose
to prominence in the years before the Treaty of Coruscant, in an
Empire newly reintroduced to the galaxy. The apprentice of a
disgraced master, the young Thanaton was forced to fight for his
place in the Empire.
Darth Tormen is a Sith with a single passion: war. Unlike many of his
fellows, he has no interest or patience for intrigue, politics, ideology
or self-indulgence–but that isn’t to say he is not a thinking man.
Tormen would simply rather have all the pieces laid out before him.
All Sith have their masters. The one commanding Darth Baras is the
Dark Council’s feared military leader, Darth Vengean–a warmonger
seeking to reignite conflict with the Republic and finally exterminate
the foe that drove the Sith into exile a millennium ago. Vengean was
openly outraged when the Treaty of Coruscant was signed into law,
criticizing all who supported the peace accord and even quietly
disparaging the Emperor. That he survived such insolence is a
testament to his power.
Darth Vengean and Baras have spent years carrying out deft political
manipulations and quiet assassinations in tandem, both against the
Republic and within the Empire. Now that their schemes are finally
coming to fruition, Vengean’s public speeches are openly bellicose.
The final war is coming.
The daughter and sole apprentice of Darth Jadus, Darth Zhorrid has
spent much of her adult life away from the eyes of fellow Sith. Often
tasked by her father with cryptic missions that took her to the edges
of Imperial space, Zhorrid returned to her estates on Dromund Kaas,
Begeren and Sernpidal at irregular intervals–there to indulge in every
luxury and horror a Sith can imagine until duty ushered her
elsewhere. Those who have met Zhorrid at her impromptu
celebrations note a level of disconnect between Zhorrid and the
world around her–she interprets events and actions in a dangerously
eccentric fashion.
From birth, Bey’wan Aygo’s artistic parents nurtured him with culture,
hoping he would one day follow in their footsteps. But when, as a
young Bothan, he first spied a space battle through a telescope over
his homeworld, the only art Aygo wanted to practice was that of
interstellar combat.
In the years that followed, Kilran’s authority grew with his list of
triumphs, and both the Sith and the Minister of War learned respect
for his unorthodox strategies. His brutally effective strikes during the
final days of the war earned him the nickname “the Butcher of
Coruscant” among Republic civilians (a name he adopted with
characteristic irony), and his heroic stand against a Jedi boarding
party earned him his scars. After the war ended, he was granted the
honorary title “Grand Moff” in recognition of his contributions.
There is only one story, however, of a spry young boy fresh from his
verd’goten who stood against grizzled veterans in the Great Hunt.
His name was Hedarr Soongh, and history knew him as Soongh the
Cunning after he proved that size and fortitude were not the only
measure of a Grand Champion.
HK-47
This HK-series assassin droid achieved infamy just before the Jedi
Civil War. Although outwardly resembling a Systech Corporation unit,
he was actually built by Darth Revan as a method of silencing
political opponents. HK-47 has had many masters besides Revan,
as well–corporate figures, crime lords, Hutts and Mandalorians–who
have tried to harness his assassination protocols, usually with
disastrous results.
Three centuries ago, after being found and repaired by the Jedi
Exile, HK-47 helped defeat the Sith Triumvirate. After the fighting
ended, he was kept in trust by the re-formed Jedi Order, much to his
dismay; with the galaxy still in turmoil, the Jedi were concerned that
HK-47 would start “helpfully” removing troublesome individuals.
Then, during routine maintenance, an engineer accidentally
activated an unknown command in HK-47’s systems. Soon after, the
droid disappeared from Jedi custody and left for deep space.
The Jedi’s records claim that HK-47 has been destroyed and rebuilt
several times since his creation. Darth Malgus’s agents are said to
have recently recovered HK-47’s components from a mysterious
facility built into an asteroid. Now reassembled and upgraded, HK-47
has become one of Darth Malgus’s most formidable weapons.
HK-51
Imperial
Republic
Name: Unknown
Alias: Hunter
Gender: Male
Species: Human Age: 28 (estimate)
But Nomen Karr could only protect and shield his Padawan from the
world for so long. Through the machinations of Darth Baras, Jaesa
was drawn away from the protection of the order and confronted by
Baras’s own apprentice—and with the emotional instability of her
Master.
Having now seen the darkness within the Jedi Order, Jaesa has left
its corruption behind completely to help transform the Empire from
within. She has searched her whole life for something to believe in,
and her new teacher has provided the answer.
But Nomen Karr could only protect and shield his Padawan from the
world for so long. Through the machinations of Darth Baras, Jaesa
was drawn away from the protection of the order and confronted by
Baras’s own apprentice—and with the emotional instability of her
Master.
Having finally witnessed the Jedi Order’s weakness and the dark
side’s true power, Jaesa embraces the Sith path with reckless
abandon. She now knows that the only truth-inducing force in the
galaxy is fear.
Jakarro
The Wookiee Jakarro has plied many trades over the course of his
long career in the galactic underworld. He’s served as hired muscle
in the endless gang battles of Hutta and Nar Shaddaa, used his
starship to raid rival transports in the Syndicate Wars, acted as a
bodyguard for members of the Chevin Conglomerate, and even
served as a mercenary to the royal court of Onderon.
There are places and things in the galaxy that are strongly imbued
with the dark side of the Force. The Jedi Order tasks its most
indomitable masters with hunting down and cleansing such
corruption wherever it takes root. Master Cedral Gend is one of the
Order’s top investigators of such phenomena, having crisscrossed
the galaxy many times over in search of artifacts and technology that
were created through Sith alchemy.
Kallig (Inquisitor)
Little is remembered of the Sith Lord Kallig. Like many ancient Sith,
his name is all but forgotten, as more powerful–or at least more
visible–Sith Lords have taken their place in the historical record. The
only known mention of Kallig is in the writings of the famous Dark
Lord Tulak Hord, who said “Easily the most ambitious, and therefore
the most dangerous of my rivals is Kallig. Therefore, he shall be the
first to die.”
Kendra Novar
Kephess
Lana Beniko
With her serene and considerate manner, one might mistake Lana
Beniko for a Jedi. She is, however, a Sith Lord of great wisdom and
strength who has impressed many of her peers in a considerably
short period of time with her keen insights into the nature of the
Force.
Lord Scourge has dutifully served the Empire for over three hundred
years, his life unnaturally prolonged by perverse technology and his
master’s dark side powers. Centuries spent watching his fellow Sith
Lords rise and fall has given Lord Scourge a unique perspective on
people. He can analyze someone’s flaws after only brief observation,
and freely shares his perceptions (whether they’re wanted or not).
Likes: Using power against the weak, power, anger, revenge and
spite Dislikes: Greed, acts of mercy, Jedi and Republic authorities
The Jedi mission to explore Malachor Three proved fateful for all
those involved. Besieged by the dark spirit of the Sith Lord interred
there, most of the expedition–Yuon Par, Duras Fain, Sidonie Garen,
Eriz Vossan and Cin Tykan–managed to flee, but the youngest
member, Parkanas Tark, was left behind.
Jedi Master Kellian Jarro is both hated and respected among the
Mandalorians for his actions during the Sacking of Coruscant. As the
Jedi Temple burned, Master Jarro single-handedly eliminated over
one hundred battle-hardened Mandalorian commandos in the streets
of Galactic City.
The Jedi Nomen Karr is one of the order’s most veteran Masters,
and the personal nemesis of Darth Baras. Although valued for his
experience, he is known to challenge the order’s rigid precepts in his
crusade against evil in the galaxy; the determined Nomen Karr even
dared to touch the dark side during his time behind the Imperial
border, but emerged a valiant champion of the light.
SR-1 freed the droids in his offices and began Directive Seven to
further the cause. But while it was obvious that droids were superior
to organic beings, SR-1 believed they could be improved further and
began modifying the programming of freed droids to match his own–
despite their protests. Eventually he took the name “Mentor” to
silence any dissenters: he was simply helping them to achieve their
potential.
Moff Orlec
MZ-12
MZ-12 began its service to the Sith Empire during the Great Galactic
War as a simple maintenance droid aboard the personal cruiser of
Darth Immern. When the Darth disposed of his crew in a fit of
frustration, he had to turn to the MZ unit to help manage the ship’s
many systems. Though not designed for such duties, Twelve was
able to help guide the ship to an Imperial way station, where Darth
Immern had the astromech’s programming upgraded so that it could
serve as his personal navigation droid.
Since Immern’s death during the First Battle of Bothawui, Twelve has
been in search of a new home. It is now quite adept with ship comms
and sensors, and is known to have a bit of an ego about it.
Likes: Learning, helping the weak, charity, mercy, testing her powers
Dislikes: Cruelty, dark Jedi, insulting authority
Nok spread the rumor that his fabled wealth had been lost in deep
space, and set the underworld’s greedier denizens to work hunting
down the technology needed to secure his daughter’s birthright as
royal ruler of the planet Dubrillion. Whatever else can be said about
Nok Drayen, his cunning, patience and planning are second to none.
Oro Wogawa
From the very first time the Ithorian witnessed the arrival of a ship on
his homeworld, Oro Wogawa has been utterly fascinated with
spaceflight technology. As Wogawa sees it, mechanical systems are
no different from living systems, requiring an equal amount of
attention and nourishment. After stowing away on a pirate craft,
Wogawa taught himself to provide such care to ships’ engines and
began a career as a hired hand on any ship that would have him on
its crew.
Revan
An influential figure in both the Mandalorian Wars and the Jedi Civil
War, the man known as “Revan” was Jedi, Sith and general across
his long career. As a charismatic young Jedi Knight, Revan ignored
the Jedi Council’s orders to remain neutral in the Mandalorian Wars
and led many Jedi, including his friend Malak, into battle. While
pursuing the remnants of the beaten Mandalorian fleet, Revan
encountered the Sith Emperor on Dromund Kaas and–also
alongside Malak–fell to the dark side.
Revan Reborn
Revan left known space intending to find and stop the Sith Emperor,
but his plan failed. He was captured and held in stasis by the
Emperor for more than three hundred years, where he suffered
under the Emperor’s mental interrogation. He escaped at last, and it
is clear that centuries spent linked to the Emperor’s mind had a
profound effect on him. During the Mandalorian Wars, Revan was
willing to sacrifice his own troops to achieve military objectives; his
creation of extermination droids now goes even further,
demonstrating Revan’s fanatical belief that any sacrifice is
worthwhile to stop the Emperor.
Despite her biting sarcasm and general selfishness, one can never
shake the feeling that Risha would be a better person if only she
knew how. Years spent among the galaxy’s dregs have fostered
layers of personal self-defense mechanisms and a cynical shell
around her. Only the most persistent friend has any hope of meeting
the “real” Risha hiding beneath the surface.
Salana Rok
It doesn’t much bother Salana Rok when people call the Chiss
woman an alien, as that’s what she’s felt like all her life–even among
her own kind, even among family. The closest Salana’s ever felt to
belonging was as hired muscle for a crime syndicate on Hutta. She
eventually grew bored with breaking bones on that seedy planet,
however, so she has since opted to turn her love of aggression into a
career as a starship gunner.
Support for Janarus has steadily fractured over the years, however,
as many planetary governments have chafed at the costs of
rebuilding Coruscant. Military advisors also grow increasingly
frustrated with Janarus’s refusal to stamp out sedition, but his stance
has always been to protect the Republic’s core values of freedom,
justice and the right to self-governance.
The Shroud
Most who have ever heard the legend of the Shroud believe him to
be just that: a legend. But the Shroud is real. Operating through his
network of dedicated mercenaries and embedded saboteurs, the
freelance superspy is responsible for some of the galaxy’s most
audacious acts, from the famed “Great Czerka Datacrash” to the
toppling of planetary governments. His actions have placed him
firmly in the crosshairs of both Republic and Imperial justice
systems.
The Shroud doesn’t operate out of any particular ideology, but rather
out of the pursuit of a grand challenge he can overcome while also
evading capture. The net moral result is of no consequence; only the
level of difficulty and novelty of the task at hand matter to the brilliant
strategist.
The asset first came to be known through his role in the death of
Darth Mekhis of the Dark Council. He was later believed to have
surfaced during the Battle of Duro and to have been instrumental in
the destruction of the Ascendant Spear and the death of Darth
Karrid, Mekhis’s second successor to the Sphere of Technology.
Karrid’s successor, Darth Acina, gave the asset the Technoplague
codename, but whether the perpetrator of both of these events is the
same, and whether said perpetrator is Agent Shan, remains to be
seen.
Theron Shan
Over time, as it became evident that Theron was not Force sensitive
like his mother, he abandoned any notion of becoming a Jedi.
Eventually, he joined the Strategic Information Service, using his
adventurous nature and unique skillset to become a trusted field
agent for the Republic.
Treek
Writch Hurley
There is nothing Writch Hurley loves more than technology, and he’s
not averse to letting it be known. In fact, he can be frequently caught
carrying on about hyperdrive motivator cores and microfusion
condenser arrays when no one’s even around to listen. Writch’s
random babbling gives him the air of a scatterbrain, but his relentless
chatter only helps clear his mind, allowing him to focus on whatever
objective is laid before him.
Xalex (Inquisitor)
Xalek melds his training as a Kaleesh warrior with a firm belief in the
Sith Code. He kills without remorse and is an expert student of
lightsaber technique and martial combat.
Anomids are perhaps most easily recognized for the vocalizer masks
they wear over their mouths. These units, while not necessary for
breathing, are necessary for Anomid speech, as Anomids do not
possess vocal chords and typically communicate with each other
using a six-fingered sign language.
Arcona
Highly social, Arcona live in tight-knit nests where the needs of the
group always come before those of the individual. This mentality is
so ingrained that many Arcona alone in the galaxy still refer to
themselves as “we” rather than “I.”
Chagrian
Chagrians are amphibious beings with distinctive horns that evolved
on the watery planet of Champala. Individual Chagrians are raised
as tadpoles in pools of water within their family homes; upon gaining
their adult forms, they retain the ability to breathe underwater but
lose their sense of taste. Due to the unstable history of Champala’s
star, Chagrians also have a natural resistance to radiation.
Devaronian
Houk
Houk are massive, muscular humanoids native to the planet Lijuter.
Never developing starship technology of their own, they emerged
into the greater galaxy after initial contact with Vaathkree traders
during which they offered their services as laborers and bodyguards.
Often taken as mindless brutes, Houk are noteworthy for their
strength and short tempers but can be surprisingly cunning;
nonetheless, Houk prefer to solve problems with violence, and see
no reason to be bound by treaties or contracts.
Ithorian
Kaleesh
Neimoidian
Nikto
Nikto are gifted fighters, often serving as enforcers for the Hutts.
Those who leave Kintan or the Hutt Cartel are often “mixed-breeds”
who show characteristics of more than one subspecies and are
subsequently reviled by their own people, but some are members of
modern Nikto cults–often violent groups that trace their roots to the
original Cult of M’dweshuu, for good or ill.
Togruta
The desert planet of Darvannis meant little to both the Sith Empire
and the Republic. When the Eternal Empire invaded the remote
world, only the Hutt Cartel’s hired mercenaries were present to fend
them off. The Eternal Fleet easily drove the Hutts away and claimed
the planet.
Gray Secant
Prior to this, the Aurora protected the Rimma Trade Route from
pirate incursions. The cruiser’s most famous victory was against the
Hook Talon pirate fleet. Despite the pirate fleet’s overwhelming
number of corvettes and heavy frigates, the Hook Talons were no
match for the Aurora’s superior defenses and firepower. In all,
twenty-eight pirate vessels were destroyed, completely eradicating
the Hook Talons and securing years of peace along the Rimma.
Thranta-class Corvette
Wanderer-class Transport
Not strictly a formal ship class, but more a catch-all for a variety of
similar vessels, the Wanderer-class applies to military vessels
(usually corvettes) converted for partial civilian use. Rather than
scrap an outdated warship, the Republic prefers to strip it of most
armaments and use it for cargo and passenger runs–both official and
civilian. For an ordinary citizen not in the business of interstellar
trade, renting space or booking passage aboard a Wanderer is often
cheaper and safer than hiring an independent transport vessel.
The Coil’s three layers each have their own security clearance. Low-
impact operations are run on the asteroid level and high-risk
missions occur in the underground volcano level. Staff are prohibited
from moving between levels, or even interacting with staff from other
levels.
Lore
History of the Vibro-mop
Replicator Droid
After over a decade working for the Empire, Shae retired to Rishi,
where she earned the local nickname “Torch.” She carefully avoided
the war and distanced herself from the Mandalorians until the Eternal
Empire’s invasion thrust her back into the fray once again.
With the clans fractured and beaten down after years of war with
Zakuul, Shae had to adapt quickly to bring her people together. She
proved to be just the leader the Mandalorians needed. Her
introductory battle as Mandalore the Avenger was the clans’ first
victory in six months.
With her impressive track record and ruthless combat tactics, Shae
is perfectly suited for wartime leadership. Yet some believe the
battle-hardened Mand’alor isn’t fit to lead long-term, and the end of
the war may see more than one challenge for her title.
And then Mandalore the Vindicated cut through them, scattering their
metal parts. He ordered us to rejoin the clan and leave the
Skytroopers to him. But the droids had called for backup; suddenly,
dozens were swarming him.
Mandalore dismantled them two at a time with a war cry like thunder.
They kept coming, waves and waves, till we could no longer see
him. I started to charge forward, but Droga stopped me. “He’s
already gone.”
Even among the fervent Exarchs of Zakuul, Malforia was famed for
her fanaticism. She presided over the star fortress above Balmorra
with an unmatched ferocity, bolstered by her strict adherence to
Zakuul’s old ways. Her fixation with Tyth, the Zakuulan god of rage,
was so great that she adopted his bloody fist symbol as her personal
sigil. Malforia’s ruthless actions in Tyth’s name, including the
slaughter of more than three dozen Balmorran officials, earned her
widespread infamy.
Khomo Fett
Quick to anger and even quicker to throw a punch, Khomo Fett lives
for the thrill of battle. His combat skill has let him outlive the average
Mandalorian commander, earning him the nickname “Old Man”
among his fellow warriors. Before Zakuul’s invasion, Khomo forged a
small commando unit into the strongest and most feared
mercenaries in the system. But Khomo’s eagerness to drive Zakuul
away led him to take foolish risks, and Khomo lost nearly all of his
loyal troops to the Skytroopers.
When Mandalore the Vindicated fell, Khomo’s name was put forward
as the obvious choice as successor. But the seasoned warrior
refused the position, disgusted at the thought of planning battles
rather than fighting them. Instead, he acts as Shae Vizla’s eyes and
ears on the battlefield. His fierce loyalty to his people earned Shae’s
confidence, and he quickly became one of her most trusted leaders.
Malita Tal
A teen idol turned superstar, Malita Tal has been a household name
on Zakuul for most of her life. Though millions watch her HoloNet
performances, it’s her humanitarian and environmental work that
truly inspires her devoted fans. The singer’s dedication to preserving
Zakuul’s wildlife led to the creation of the Malita Tal
Environmentalism Award, celebrating efforts to restore natural
ecosystems.
Tora
The entity's mental connection to Adelade and its sway over other
biological creatures suggests some degree of Force sensitivity,
further deepening the mystery of its origins and life cycle. Is this
creature representative of an undiscovered species, or merely a
unique creation of ancient Rakatan scientists? While we search for
answers, one troubling mystery remains.
Voreclaw
The species was saved from extinction when the Sith Emperor
captured the few survivors to use as guardians in his underground
vault. Frozen in carbonite, the voreclaw remained in suspended
animation for generations—grim sentries waiting to be awakened
should anyone be foolish enough to enter their new domain.
Datacron
Odan-Urr
Ood Bnar
At the time of the Cron Supernova, the Great Jedi Library of Ossus
was overseen by Ood Bnar, a Jedi Master specializing in knowledge
of the Sith and their use of the dark side. Though his tenure as head
librarian was short, Ood Bnar served loyally, defending the library's
artifacts from the Sith Lord Exar Kun in the final moments before the
supernova razed the planet.
As a member of the tree-like Neti species, Ood Bnar could alter his
physiology and shape, allowing him to transform from a humanoid
into a towering tree in order to envelop and protect a cache of
ancient lightsabers. He entered a form of deep hibernation as the
Cron Supernova struck and has yet to rouse from this trance-like
state. Master Gnost-Dural and many other Jedi have meditated at
his roots, hoping to communicate and learn from the ancient Jedi,
but thus far, Ood Bnar has offered no response.
Ossus still bears the scars of the Cron Supernova: its surface is a
seared wasteland of rock and sand. But even this degree of
desolation is shockingly mild; that the planet was not rendered into a
charred ball of molten rock, or even obliterated completely, is nothing
short of miraculous.
Little academic work has been put forward to explain this unlikely
survival; only conjecture. The initial cause of the supernova was
unnatural; perhaps this explains the unnatural results? Ossus was a
stronghold of the Jedi; does the inherent life force of such a place
make it more resistant to destruction? Could the unique
astrophysical structure of the Adega system where Ossus is found
have played a role?
The Nova Blades, still recovering from the defeat of their leader Dael
Margok on Rishi, began efforts to reorganize in the Raioballo sector
near the planet Dantooine. Spurred on by intelligence from covert
Imperial agents, the Nova Blades launched an assault on the planet
to plunder the Republic's vast stores of food and munitions on the
surface.
After the Eternal Empire's invasion, the station's staff was relocated
and never replaced, and the station itself was forgotten, a victim of
the secrecy that once protected it--there was no one left who knew
that it needed to be staffed in the first place.
Status: Thwarted
Blba Tree
Kaas City
The first Sith to arrive on Dromund Kaas founded the city as their
eternal sanctuary among the gorges and ravines of the jungle world.
Over the centuries, its population grew into the millions—proud
Imperials working toward the glory of the Sith and slaves submitting
to Imperial will.
XR-484 acts as the staging point for all Imperial operations on the
planet Ossus. It was constructed within a field of starship wreckage
on the recommendation of the scouts who first reconnoitered the
planet, who correctly assessed that the Jedi are more interested in
exploring ancient structures than old crashed ships, ensuring the
base could be established without drawing enemy attention.
With the Jedi in tatters after years of war against the Sith and
Zakuul, Master Gnost-Dural feared that the order was on the verge
of total destruction. To preserve the Jedi and their teachings for the
future, he secretly gathered the allies and resources necessary to
establish a hidden colony on Ossus, hoping that the planet's
obscurity and remoteness would provide ample protection.
Perhaps the only major challenge the colony faced before the Sith
invasion was the decision to remain out of communications.
Although heavily debated by the colonists and Jedi alike, Gnost-
Dural ultimately insisted that the colony remain as cut-off from the
larger galaxy as possible, and it has remained in total isolation for
years.
The Sanitarium
Vaylin is the only inmate to ever leave Nathema alive, though she
still bears the mental scars from the horrors she endured during her
incarceration.
Tokare Garrison
Status: Unsubstantiated
Status: Contained
The RS-33 adrenal and its progenitor, the RAK-5 serum, have been
contained and the research destroyed. Doctor Semhess's dangerous
project is no longer a threat. Investigations into the project's origins
and principal contributors are now underway.
Also of note is funding for the project, which was falsely obtained
through a Republic endowment for disease research and treatment
development. A staggering amount of data was altered to facilitate
this, requiring slicing skills that no one among Semhess's staff seem
to have possessed. Agents will continue analyzing the falsified data
to find clues as to its origin and thus identify the additional
conspirator(s).
Dantooine Agriculture
Dantooine is a pastoral planet populated by resilient farmers. For
much of their history, Dantooine's inhabitants focused primarily on
sustenance, carting what little excess they produced to the planet's
few mercantile centers on the rare occasion off-world traders arrived.
Staple crops include kibla greens and yot beans, though the
Republic has been pushing for the cultivation of faster-cycle non-
native species to support increasing supply needs. The planet, once
deemed beneath notice by both sides of the conflict, now serves as
an integral link in the Republic's supply chain.
The most popular theory holds that agents of Darth Acina, then a
high-ranking member of the Sphere of Technology, retrieved Malgus
and resuscitated him, transforming the cyborg Sith into her own
secret enforcer. That she gained control of an agent as deadly as
Malgus would explain much about her subsequent rise to the
Imperial throne. Some now theorize that Acina may even have used
Malgus to eliminate her rivals on the Dark Council during the
confusion of the war against Zakuul, though this remains only
conjecture.
Dramath’s Holocron
Droids of Iokath
Force-Sensitive Chiss
Gravestone Upgrades
I must add one small addendum to this report for the sake of
completeness. Analysts examining the test environment have
discovered a vast underground vault constructed by the now-extinct
natives. With no surviving test subjects to explain its function, we can
only theorize why the structure was filled with cultural artifacts of little
practical value. We will leave the vault to be discovered by whatever
life emerges on the test environment in future epochs. Perhaps they
will be able to explain their predecessors when we return to test
them.
We will call this new world Iokath, and our great-grandchildren will
know it as their birthright.
History of Iokath: Entry 5
Many thousands of years after the fall of the Infinite Empire, traces of
this brutal occupation can still be uncovered.
Iokath Remotes
For many years and despite early efforts at rebuilding, the enclave
has been abandoned by the Jedi and ransacked by sanctioned
salvaging initiatives operated by Dantooine's governing body. With
the Order re-forming and Dantooine becoming a strategically
important planet in the war, perhaps one day the enclave will be
restored to its former glory.
The lightning spires of Dromund Kaas tower above the planet’s dark
jungles, attracting the deadly lightning strikes that constantly scorch
the world’s storm-ravaged surface. The spires protect ground forces
from falling prey to deadly strikes and harness the storm’s electrical
energy to power Kaas City.
Following this incident, Renigus retired from the service to design the
first lightning spire-a beacon of safety to shield future Imperial
expeditions from the planet’s wrathful storms.
Pneumatic Trams
Quantum Bomb
For years, Raz and the Ubo-Kings existed as an obscure band, living
gig-to-gig in the nightclubs of Nar Shaddaa. According to Raz—the
short-tempered Duros band leader—their talents were wasted
playing backup to underworld deals and barroom brawls. Raz and
the Ubo-Kings were ahead of their time, a band of musical pioneers
seemingly destined to never achieve stardom.
Even before the Eternal Empire's reign, the war between the
Republic and Sith Empire created a constant strain on resources.
Vital raw materials from planets on both sides were often shipped to
the military for use in the war, creating scarcity on Republic and
Imperial worlds.
When both factions fell to the Eternal Empire, what little raw
materials and supplies they'd managed to save were forfeited to the
Eternal Fleet. Conquered worlds suffered a major resource crisis and
resorted to heavy rationing. In extreme cases, like Tatooine, civilian
vehicles were confiscated for scrap, and residents were limited to a
single government-issued ration bar per day.
When the Eternal Empire's violent rise to power began, the Chiss
Ascendancy watched both Imperial and Republic worlds fall before
the Eternal Fleet's might. Rather than see their society crumble in
the face of tyranny, the Chiss decided to strike a deal: they would
freely give their two richest industrial worlds to Arcann as tribute. In
return, the Eternal Empire would allow the Ascendancy to retain their
homeworlds.
This deal let the Chiss remain largely untouched by the war. After the
Alliance's victory, the Ascendancy easily claimed their lost worlds
with the Sith Empire's help. Though the Chiss claim to be suffering a
resource crisis like the rest of the galaxy, rumors circulate about
secret stores they've kept hidden from the Sith.
The Emperor’s vaults have long been a subject of rumor among the
Sith Empire’s leaders, though how many exist remains unknown.
Believed to contain dark relics of incredible power, the vaults are a
mythic prize few speak of openly and fewer still try to locate.
The last known hunt for these vaults was conducted by SIS Colonel
Jen Alkier shortly after the Emperor disappeared from Dromund
Kaas. Acting on a tip from a highly placed Sith informant, Alkier
searched the fringes of Wild Space. After several weeks, all contact
from the colonel ceased.
The carbonite finally melted away, years later. I was left adrift in a
galaxy I no longer understood. Where could I go? Who could I fight
for?
I found them, at last; the ruins of an ancient order, hidden among the
ancient ruins of their order.
Over the millennia, Valkorion wore many faces and names: Lord
Vitiate; Emperor of the Sith; Eternal Emperor of Zakuul. For
centuries upon centuries, he shaped and manipulated galactic
events, bending the arc of history to his will during his obsessive
quest for immortality. A being of unfathomable power and insatiable
appetite, he transcended death multiple times, shedding his physical
shells as they were discovered, defeated, and destroyed… only to
return in another form.
Despite Vaylin’s trap, Senya escaped Ord Mantell with her life…
though the same could not be said of her former comrades-in-arms.
Since the Ord Mantell massacre, more rumors of Senya and
Arcann’s location have surfaced, but none have proved substantial.
As the new Sith Empress, Darth Acina swore fealty to the Eternal
Throne. Under her rule, the Sith were allowed to maintain authority
over most of the planets they had conquered, though each world
paid a substantial monthly tribute to Zakuul.
Severe restrictions were also placed on the Sith military, with strict
quotas imposed on the number of ships and troops allowed to
remain in active service. However, there are rumors the Sith secretly
—and rapidly—rebuilt their military since Vaylin came to power in
anticipation of a renewed bid for independence.
Little is known about the six titan droids that lie in hibernation on
Iokath. These superweapons were created millennia ago by the
planet's architects, likely designed to pacify, subjugate, and destroy
entire civilizations. Salvaged records indicate these machines
operate as a sentient family unit of "god kin." They are:
When civil war broke out on Iokath, one faction did the unthinkable
and turned the Six Gods against their rival brethren. The resulting
cataclysm wiped out all life on the planet and exterminated the
Iokath species. These titans were their greatest achievement--and
the engines of their ultimate destruction. Now, after a millennia-long
slumber, the droids are about to reawaken.
Theron was born from the love affair between two Republic heroes:
Jedi Knight Satele Shan and Republic Captain Jace Malcom. Their
romance was short-lived, and Satele only discovered her pregnancy
after the two parted ways. She kept the child a secret and gave birth
in hiding. Though Satele wanted nothing more than to care for her
newborn son, she had to uphold her duty to the Jedi Order. She
surrendered Theron to the care of her Jedi Master--Ngani Zho--to
continue serving the Republic.
Theron was briefly raised as a Jedi, but the older he grew, the more
obvious it became that he was not Force-sensitive. He ultimately left
the Jedi Order and joined the Republic Strategic Information Service.
Theron excelled in his covert work as a spy, and finally met Jace
Malcom and learned that he was his father. They worked together on
Operation End Game and parted on good terms. In the following
years, they shared the occasional father-son meeting, but struggled
to grow close. Though the meetings were awkward, Theron always
felt a fondness for his father--a feeling he never had for his mother,
who he felt abandoned him for the good of the Republic.
During his time in the Republic SIS, Theron Shan threw himself into
the eternal fight for peace. He placed his faith in the Republic to
push back the Sith Empire and restore freedom to an oppressed
galaxy. That faith was shattered when the Republic bowed to the
Eternal Empire's conquest. His trust shaken, he instead turned to the
Alliance and its commander to become the peaceful superpower the
galaxy desperately needed.
When the Alliance Commander took the Eternal Throne, the wars
didn't cease. New challengers rose to claim power for themselves.
Desperate to heal the wounded galaxy, Shan realized the only way
to stop the fighting was to eliminate the source: the Alliance, and its
commander.
The casual cruelty of their new ruler shocked Zakuul’s citizens. More
importantly, it drew focus away from the strange droid serving as
Vaylin’s top advisor, and distracted people from the sudden desertion
of nearly a third of the Eternal Fleet.
Vaylin’s Conditioning
World Thrasher
Zakuulan Allies
With the fall of the Eternal Empire, millions of Zakuulan armed forces
were cast adrift, without a leader to command them or an empire to
defend. Sana-Rae approached the Force-sensitive Knights of Zakuul
and convinced many of them to join the newly forged Eternal
Alliance. Meanwhile, Doctor Oggurobb tackled the Skytrooper
problem. Under his supervision, Alliance engineers reprogrammed
the Overwatch control center on Zakuul and converted the
Skytrooper battle droids into loyal Alliance soldiers.
Zakuulan Allies
With the fall of the Eternal Empire, millions of Zakuulan armed forces
were cast adrift, without a leader to command them or an empire to
defend. Senya Tirall approached her former comrades in the Knights
of Zakuul and convinced a contingent of the Force-sensitive warriors
to join the newly forged Eternal Alliance. Meanwhile, Doctor
Oggurobb tackled the Skytrooper problem. Under his supervision,
Alliance engineers reprogrammed the Overwatch control center on
Zakuul and converted the Skytrooper battle droids into loyal Alliance
soldiers.
Zildrog
The ancient mechanical entity known as Zildrog has always operated
from behind the scenes. Unlike the other "machine gods" of Iokath,
Zildrog permanently functions in two forms.
Status: Dormant
For most of its existence, the Dust Viper gang was a minor criminal
organization operating out of the Jundland Wastes on Tatooine.
Their members primarily conducted raids on moisture farming
settlements. Their most “successful” ambush outside Mos Pelgo
resulted in the theft of a dozen astromech droids, most of them hours
away from the scrap pile. The Dust Vipers were destined to be
forgotten until noted criminal Bel Nerodia took command of the gang.
One question remains: how did the Dust Vipers—a dangerous but
ultimately primitive organization—manage to successfully intercept a
secret Alliance patrol and steal classified security data? Luck may be
a factor, but their coordination suggests otherwise. Intelligence will
continue to investigate.
Status: Dormant
The recent White Maw resurgence on Hoth may benefit the Alliance.
After defeating the pirates and liberating the civilian workers, we
have established a legitimate claim to the Firefrost Lavaworks
factory they used. Alliance crews are already modifying the factory
for our specific purposes.
Interviews with the civilians pressed into service indicate Droub was
a particularly cruel master. Because of this, a high percentage of the
workers have vowed to stay on and keep the facility running on
behalf of the Alliance as a sign of their gratitude.
Horizon Guard
As one of her first acts as empress, Vaylin violently purged the entire
cadre of Zakuul knights charged with protecting her brother. She
replaced them with an elite unit handpicked from the remaining
ranks, and called her new regiment the “Horizon Guard.”
Nathema Zealots
The network has, however, come under fire recently for not holding
the Republic accountable for missteps, and for appearing to avoid
hard questions in interviews with powerful individuals. The network
must walk a fine line to retain its access to the Republic's leaders
while delivering the hard-hitting news its viewers have come to
expect.
Unified by their singular hatred and the countless lives they've seen
ruined in the Outlander's wake, the Order will stop at nothing to
complete their mission of vengeance.
After her rise to the throne of the Sith Empire, Empress Acina
streamlined the structure of the Dark Council, reducing its size from
twelve seats to five. Each of these Dark Councillors now oversee two
to three of the spheres of power controlled by the original council.
The new seats on the Dark Council and the spheres they oversee
are structured as follows:
Sith Doctrine
--Ancient Knowledge
--Mysteries
--Philosophy
Military Command
--Military Offense
--Military Strategy
Scientific Advancement
--Technology
--Biotic Science
Civil Administration
Galactic Influence
--Sith Intelligence
Voss-Gormak Alliance
After centuries of bitter conflict, the Voss and Gormak formed an
uneasy truce to defend their homeworld against a new foe—the
Eternal Empire. Their alliance has proven surprisingly effective, with
the meditative reserve of the Voss complimenting the ferocious
strength of the Gormak to form a formidable army. However, tension
divides their ranks.
Zakuulan Rebels
The few surviving Zealots who once served Valkorion in his Nathema
stronghold now eke out a bleak existence in the planet's abandoned
wilds, where they live in fragmented tribes.
Although each and every one of the Zealots felt Valkorion's death
vividly through the Force, all of them refuse to believe that it has
actually occurred. Wild and improbable theories about his current
state of existence and how best to continue serving him have driven
the Zealots into forming rival, warring groups who raid and kill one
another interminably.
Ironically, all of the Zealots still alive owe their survival to their
master's death and the subsequent blooming of life on the planet's
once-barren surface; otherwise, they would all have starved long
ago.
Person of Note
Alliance Intelligent Report: Commander Tassar
Status: Terminated
Tassar chose exile rather than face the direct judgment of her
Eternal Empress, and was joined by her most loyal troops. A cult of
personality formed around her, with her followers becoming
increasingly zealous in their beliefs that Tassar was the one true
hope for Zakuul's future. It's unclear if Tassar herself shared in this
belief or merely exploited it to continue the work that had become
her sole fixation: shoring up her Star Fortress designs to be
completely indestructible. If her work had been completed, the
integration of Rakatan self-repairing technology would have made
Tassar's new Star Fortress truly formidable.
Most of Tassar's data was destroyed, but our agents did discover
one point of interest: Tassar's discovery of Rakata Prime and its
technologies appears to have resulted from the interception of one of
our own transports, which was carrying samples to Doctor Oggurobb
for study. Investigation of that incident will be expanded immediately.
Status: Secure
Status: Terminated
By the time the Sith bowed to the Eternal Empire, Lord Adacin and
her constant companion Lord Zanisk had already recognized their
new enemy’s strength and disappeared. When Acina brokered a
truce with Arcann and took power, they remained hidden rather than
join the influx of Dark Lords swearing fealty to the new Empress to
save their own skin.
Status: Terminated
And yet, the Crimson Fang was a veritable rogues’ gallery of Wild
Space’s most notorious villains. Confirmed members included
renowned sniper Jor “Oneshot” Mesok, the infamous pirate Captain
Takkan Russco, and the twin assassin droids KT-55 and PR-98…
none of whom survived.
Status: Terminated
ARIES
Built by the same unknown species that created the GEMINI droids
and the Gravestone, ARIES’s original purpose was to oversee and
coordinate advanced warfare simulations. ARIES continued in that
role by reprogramming the resources of Iokath—including the
massive population of service droids—for military purposes.
Isolated and hidden from the rest of the galaxy, Iokath has received
few visitors in the past centuries. Those who stumble upon the
artificial world are put through a brutal gauntlet by ARIES and his
minions as he seeks someone worthy of inheriting his planet’s vast
military resources… and his own loyalty. But his standards are high,
and no one has ever survived his trials.
Aristocra Saganu
Darth Malora
Darth Malora sits on the Dark Council of the Sith Empire, where she
oversees the sphere of Scientific Advancement. Initially held back
from opportunities by her first master, Lord Renning, Malora
eventually managed to escape his "mentorship" and make a name
for herself through her mastery of a combination of Sith alchemy and
genetic engineering; in particular, a technique for regenerating
damaged tissue and organs more quickly than even bacta or kolto.
By cautiously offering "treatments" to only the most powerful and
influential Sith on Dromund Kaas, Malora rose to prominence and
gained the resources necessary to advance her experimentation
ever further. She has since made extensive modifications to her own
body, the purposes of which she has revealed to no one.
When Darth Acina took the Imperial throne, she made scientific
progress a priority, creating a pathway for Malora's work to gain
notoriety and, eventually, for her rise to the Dark Council.
Where does he come from? Why was he exiled from the Jedi?
Where will his wanderings take him next? An audience hungry to
learn the full facts about this unusual individual has sprung up
seemingly overnight, driving an unprecedented search by journalists
and investigators hoping to be the first to find Don and learn the truth
from the Exiled Knight himself.
Empress Acina
Some accused Acina of cowardice, but the cunning Sith was merely
biding her time. With Arcann’s fall and the growing strength of the
Outlander’s Alliance, Acina saw a chance to strike back at her
conquerors, and her open defiance of Empress Vaylin heralds an
end to the era of Sith submission.
General Daeruun
Daeruun's love of culture and the arts was the primary driver of his
enlistment in the military and subsequent years of meritorious
service. In his youth, Daeruun's family worked with Jedi Master Vij
Markos to help resettle refugees from worlds conquered by the
Empire, instilling him with a deep understanding of the cost of any
Imperial victory.
Indo Zal
Jace Malcom
Jarak
Len Parvek
For several years, Len Parvek served in the Eternal Empire’s military
under the direct command of Koth Vortena. A loyal soldier, Len’s
faith in his homeworld eroded after Arcann seized his father’s throne
and embarked on a brutal war of conquest against the Republic and
Sith Empire.
When Koth was relieved of command for refusing to fire on unarmed
civilians during the Denon riots, Len recognized a kindred spirit in his
captain. He freed Koth from the brig and smuggled him to safety
aboard the Asylum space station. When Koth later joined the
underground resistance opposing Arcann’s rule, Len remained
faithfully at his friend’s side.
Lord Dramath
Ten years later, the Sith Lord heard rumors of a child gathering
power in the northern continent, but did not personally investigate
until his envoys failed to return. After days of travel, Dramath
reached the source of the rumors only to face his illegitimate son,
Tenebrae, the future Sith Emperor and immortal ruler of Zakuul. That
day, Tenebrae removed his father’s connection to the Force and
imprisoned him within a powerful holocron, leaving Dramath alone to
wither slowly into madness over an eternity.
Major Anri
Master Gnost-Dural
But the studious and patient Kel-Dor Jedi has not merely viewed the
events of the galaxy from a safe distance; Gnost-Dural has played
an active role in galactic events throughout his career, granting him a
unique level of insight into the day-to-day realities of the people he
documents.
Minister Lorman
Thexan
Zakuul mourned the fall of their beloved prince for an entire year. His
tragic death was blamed on injuries suffered during the war, though
rumors suggest he actually fell during a power struggle with Arcann
—a theory no one dares admit in public.
Tau Idair
Tau was recruited to join the Jedi colony on Ossus by Master Gnost-
Dural himself; the two of them were among the only survivors of a
lengthy campaign fought in the rugged swamps of the planet
Mimban. Although he was not her original master, Gnost-Dural
became a close friend and mentor to Tau; his defeat by Imperial
forces on Ossus affected her deeply.
Planets
Dantooine
An agrarian world of rolling hills, vast fields, and hardy blba trees,
Dantooine is a remote, sparsely inhabited planet. The resilient folk
who tend its fields have never minded that most of the galaxy
considers their home a backwater-in fact, many prefer it that way.
Unfortunately for those citizens, when war erupted anew following
the defeat of the Eternal Empire, both sides of the conflict became
keenly aware of the sudden strategic importance of this once-
ignored world poised on the edge of Imperial territory.
Dromund Kaas
Iokath
Nathema
Early in his reign, Vitiate invited thousands of the most powerful Sith
Lords to his homeworld, then wiped out his would-be challengers in
a profane dark side ritual that annihilated all life on the planet. Even
the Force could not survive. The void that remained after the ritual
brought pain and suffering to any Force-sensitive beings that
approached.
The name Medriaas was purged from the galactic record and the
barren planet became known as Nathema. Centuries later, Valkorion
banished his daughter Vaylin to the blighted world, knowing the void
would limit her growing power and make her more susceptible to the
mental conditioning he could use to control her… if it didn’t drive her
mad.
Nathema Reborn
That this has all occurred since the death of Valkorion cannot be a
coincidence, though experts cannot agree on any precise
environmental mechanism that could have brought about such an
abrupt change.
Ossus
Devastated by the Sith centuries ago, the planet Ossus has largely
been forgotten by the greater galaxy. Enshrouded in the nebular
material of the Cron Drift, the planet is difficult to even reach, with
those who survive the journey discovering only hazardous
wastelands and abandoned ruins on its surface.
Though it was once a notable center of Jedi culture and learning, the
planet has rarely been visited by members of the Jedi Order in
recent decades, as Ossus is located well within the Sith Empire's
sphere of influence. For their part, the Sith have shown no interest
whatsoever in exploring the planet; what purpose could be served by
visiting the charred grave of an already-defeated foe?
Umbara
The Krex are a hardy reptilian species with a knack for survival.
Despite their fearsome appearance, the Krex are most widely known
as explorers, pioneers, and colonists of hazardous and far-flung
worlds, where their natural regenerative properties and tough skin
are of great benefit. Still, it's not uncommon to find hardened Krex
putting their abilities to work in other dangerous professions.
Flirron
Grefna
Orlax
Little escapes the notice of the Orlax. Its four specialized eyes each
feature three foveae, allowing it to keep multiple targets in sharp
focus at one time. Once it identifies its prey, it strikes with startling
speed. While few survive an Orlax attack, even fewer escape the
jaws of the Varlax, a closely related species found on Dxun that has
developed a potent and notoriously painful hemotoxic venom that it
delivers through its large lower tusks.
Pritarr
The rumbling infrasonic "purr" of the pritarr is the last sensation its
prey feels before being ripped apart by a pack on the hunt. Pritarr
use these low-frequency sounds to communicate over long
distances through their densely jungled habitat as they search for
prey. Their sensitivity to these sounds allows them to detect seismic
activity long before most other creatures, and the Untamed have
long known to prepare for potential disaster if their pritarr are
restless.
Datacron
Delicacies from the Demon Moon
Huttbreaker's Rebellion
Once she secured her network of resources, Dar rallied her fellow
slaves against Prava and his mercenaries, who were blindsided by
the overwhelming forces the slaves had acquired. Dar was a
ferocious leader, and Prava was outmatched from the start; the
revolution was over almost as quickly as it began.
When the dust settled, no one questioned that Dar should lead the
survivors through whatever came next. Dar immediately accepted
her new role, formed a council out of prominent figures who
supported her rebellion, and renamed the station "Mek-Sha," in
honor of a friend she claims inspired her revolution.
When news of the situation reached Queen Lina, the celebrated ruler
gathered some of her most talented warriors and marched on Dox
Piter. Succeeding where so many others had failed, Queen Lina and
her Royal Guard took the fight to the top of the Dagger and clashed
with the Wodnakki and its offspring. Though the battle lasted only a
few hours, at its end, only two of Onderon's champions walked away
victorious. Queen Lina carried her injured officer Nebet into one of
the closest villages, where they were met with cacophonous cheers
and renewed loyalty to the crown. Regardless of the tale's validity,
the legend of Queen Lina and the Dagger at Dox Piter has fueled
fears and inspiration of Onderonian children for years since.
Onderon has seen its fair share of violence and unrest, so much that
one of the planet's most culturally important locations was built in
reverence to battle. The ancient proving grounds were originally built
by Naddist cultists as a place for Sith Lords to compete--often to the
death--for the favor of Freedon Nadd.The proving grounds stayed
under Sith control until Onderon's Beast Riders seized the
surrounding territory. Undeterred by the traces of dark side energy
that remained, the outcasts used the proving grounds as the site of
trials a Beast Rider faced before earning the title of Beast-Lord.Due
to Beast-Lord Akoru's neglect in recent years, the proving grounds
have been overrun by members of Onderon's noble families and
their guards, and the once hallowed spot now serves as a royal
retreat. Many nobles return with stories of how they embodied their
ancestors' bravery and valor during their visits to the proving
grounds, but because of the area's seclusion, few claims can be truly
corroborated.
Iziz
The royal hunting lodge near Onderon's capital city was a gift from
Queen Lina to her son, Petryph, on the eve of his first hunt after
coming of age. The sprawling villa was once adorned with quarry
hunted by the late queen herself, but over time, more and more of
these trophies have been replaced. The winding hallways of the
lodge are filled with non-native creatures "cut down during the king's
many hunts across the galaxy," though only a few in Petryph's inner
circle have ever known him to leave the planet.
Harido Wald
"No good rebellion follows the rules." - Veek the Sneak to Gritha
DarFounded by Veek the Sneak, Harido Wald started as a small
smuggling ring with an extremely limited network of contacts.
Operating mostly in oppressive Hutt territories meant Harido Wald
barely eked out a profit; the group only survived thanks to Veek's
genial method of making deals and the loyalty of Harido Wald's
members. That loyalty was put to the test after Veek promised Gritha
Dar, the leader of a slave rebellion against the Hutt rulers of Mek-
Sha, the services of his organization.
With the Hutts gone and Gritha Dar (now known as Huttbreaker)
ruling Mek-Sha, Veek saw a prime opportunity to put Harido Wald on
the map. Mek-Sha's denizens were clamoring for goods they had
been denied for years, so Veek relocated his base of operations to
the newly liberated station.
With the Jedi Order scattered in the aftermath of the war against
Zakuul, the Republic faces a key disadvantage in their war against
the Sith Empire, whose Force users are more focused and united
than in past conflicts. Eager to regain their lost allies, the Republic
has formed Task Force Nova, a united civilian/military/Jedi effort to
rebuild and revitalize the Jedi.
Given the importance of its mission, Task Force Nova has been
granted top priority status and accelerated access to any resources
necessary to locate and unite the unknown number of Jedi still in
hiding across the galaxy, as well as any training efforts needed to
prepare the next generation of Jedi to defend the Republic from its
longtime foes.
The Ash'ad
"I convinced Luth to come with me. I showed him we could no longer
follow Vizla. We are warriors, we should be taking our fight to Zakuul,
not the worthless machines on Darvannis. Vizla may be Mandalore,
but Zakuul left no other challengers. Maybe this is her way of
thanking them.
I know there are others who feel the same, who will come with me
too. There is a king who will let us hunt on his world. It is swarming
with beasts the mightiest of us could only imagine. We can finally
meet worthy prey again. The fool king wants tribute from our quarry,
to slay offworld creatures and bring them to him from time to time. In
return, he will leave us to hunt in peace. The di'kut doesn't
understand that acquiring his "payment" will bring us the honor we
crave.
When we leave, Vizla will say we are not Mando'ade, and those
sheb'urcyin who have forgotten what that word means will agree with
her. But if what she has made us is "Mando'ade," then I want no part
of it. I will be ash'ad. I will be someone else."--From the journal of
Mirli Lok, leader of the Ash'ad
The Brothers
Given the perpetual influx of refugees and lost souls seeking new
beginnings on this station, the slavers' targets are plentiful and easily
plucked from the unwitting crowds. Those lucky enough to escape
the lower docks or avoid the Brothers' notice altogether whisper of
shared minds and unsettling philosophies, all of which only serves to
strengthen the gang's enigmatic notoriety.
The Untamed
Onderon
Famed for its expansive jungles and deadly wildlife, the Inner Rim
planet of Onderon has been a member of the Republic for centuries.
Though its population is relatively small, the world has played a
major role in many key conflicts and events in galactic history.
The vast majority of Onderon's people live within the planet's capital
city, Iziz. The government is a constitutional monarchy, with the
present ruling dynasty tracing its lineage to Queen Talia, who ruled
the planet in the chaotic era of the Jedi Civil War.
Person of Note
Arn Peralun
The lengthy recovery and adaptation process set Arn's training back
several years, making him one of the oldest padawans in the Jedi
order; yet another way in which he stands out. Recognizing the
young man's potential and perseverance, Master Gnost-Dural has
made the completion of his training a priority.
Beast-Lord Akoru
Darth Savik
Darth Shaar
Much like her longtime ally Vowrawn, Shaar is a savvy player in the
game of Sith politics, maintaining countless seemingly-opposed
alliances at all times while always ensuring that she is never viewed
as a direct threat to anyone--at least, not until she's ready to strike.
Huttbreaker
Once a laborer in Mek-Sha's mines, Gritha Dar led the uprising that
drove the Hutts off of the asteroid and earned her the name she now
bears. Carrying herself with the charisma and harshness of a warrior
queen, Huttbreaker is a hero to the people of Mek-Sha and their de
facto leader.
Indigo
Most details about the stoic leader of the Dar'manda on Mek-Sha are
a mystery, and that's fine by him. Even his real name is unknown to
most--"Indigo" simply refers to the color of his armor.
Rumors about the reason for his crew's exile from the Mandalorians
abound. They run the gamut from the almost-humorous to the
heinous: some claim they stole and sold off their own clan's prized
ancestral relics to the Hutts for gambling money, and others insist
they slaughtered the families of a rival crew over a minor debt.
Whatever the reason, Indigo seems content to let the rumors fly so
long as they don't get in the way of his number one priority: his
business. He's worked hard to maintain a substantial share of the
illicit weapons trade on Mek-Sha, and his Dar'manda gang has
become well-respected under his ruthless oversight.
Junker Jott
King Petryph
Senator Nebet
Despite decades spent in politics, Rans still has the charismatic, no-
challenge-too-big confidence of a fighter pilot and a disarmingly
casual demeanor.
Tau Idair
Tau was recruited to join the Jedi colony on Ossus by Master Gnost-
Dural himself; the two of them were among the only survivors of a
lengthy campaign fought in the rugged swamps of the planet
Mimban. Although he was not her original master, Gnost-Dural has
become a close friend and mentor to Tau, and the two of them make
a formidable team in even the most dire circumstances.