Attack of The Swarm! #02 - The Last Refuge

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SUSKILLON WHIP TIER 5

Medium explorer
Speed 12; Maneuverability good (turn 1); Drift 2
AC 19; TL 20
HP 65; DT —; CT 13
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) light EMP cannon (special; 5 hexes)
Attack (Port) light torpedo launcher (2d8; 20 hexes)
Attack (Starboard) light torpedo launcher (2d8; 20 hexes)
Attack (Turret) light plasma cannon (2d12; 5 hexes)
Power Core Pulse Green (150 PCU); Drift Engine Signal Booster; Systems advanced long-range sensors, crew quarters (common), mk 1
tetranode computer, mk 4 armor, mk 5 defenses; Expansion Bays brig, cargo holds (2), escape pods
Modifiers +1 to any 4 checks per round, +4 Computers (sensors only); Complement 5
CREW
Captain Bluff +16 (5 ranks), Diplomacy +11 (5 ranks), gunnery +8 (5th level), Piloting +11 (5 ranks)
Engineer Engineering +16 (5 ranks)
Gunner gunnery +10 (5th level)
Pilot Computers +11 (5 ranks), gunnery +9 (5th level), Piloting +16 (5 ranks)
Science Officer Computers +16 (5 ranks), gunnery +8 (5th level)

A Suskillon Whip is an infiltration ship designed specifically for long-range scouting and surprise attacks. Its speed and cutting-edge sensors
allow the Whip to detect threats, often while out of a foe’s sensor range, and launch torpedoes before the enemy is aware of a threat, leaving
the crack of exploding ordinance as the only evidence of the Whip’s presence. Despite these tactics, the Whip model has adequate armor
and shielding, befitting a military ship. It can withstand direct conflict with similar vessels, especially those commonly found in the hands
of pirates and other interstellar scoundrels.
Like its namesake, the Whip strikes and then quickly retreats, the pilot using stunts—especially slide and flip-and-burn maneuvers—to gain
maximum positional advantage. Whip crews focus on disabling targets for boarding, whether by crew of larger ships or by the crew of the
Whip itself. Each member of these groups of specialists, often attached to Suskillon special forces, is an expert in their area of operation.
However, as military personnel, each is also capable of aiding in combat aboard the Whip.
Whips are often called upon to act ahead of the fleet, spying on enemy forces from long range and avoiding detection. They may also serve
as speedy troop transports and extraction vehicles for spec-ops teams. In such cases, a cargo hold is refitted for troop seating (or sleeping,
often replacing one or both brig areas) and deployment. In such missions, the Whip uses its scanners, speed, and maneuverability to outwit
patrols during insertion and extraction, facilitating surgical strikes.
SUSKILLON WHIP
MAP KEY
1. Bridge 4. Stairwell
a. Pilot's station 5. Brigs
b. Science officer's 6. Cargo hold
station 7. Cargo airlocks
3 c. Engineering 8. Power core
d. Gunner's station 9. Engineering stations
TO 10 e. Captain's chair 10. Crew section
2. Escape pods 11. Turret access and
3. Forward airlocks auxiliary control station

10
a b
1

c e d

11

9 9
5 5

7 7

1 SQUARE = 5 FEET FORWARD

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