Iliyana Brightwood

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Level 3 Human Fighter, Battle Master 900

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Iliyana Brightwood
Noble Chaotic Neutral Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Fighting Style.


STRENGTH Leather 14 Dueling. When you are wielding a melee weapon
in one hand and no other weapons, you gain a +2
PROFICIENCY BONUS +2
12
SHIELD
AC bonus to damage rolls with that weapon.

N
CIE C
Second Wind (Bonus Action—1/Short Rest). You
+3 Strength regain 1d10+3 hp.
Y
PROFI


+1
+3 Dexterity
Action Surge (1/Short Rest). On your turn, you can
✘ +2 Constitution ARMOR CLASS take one additional action on top of your regular
DEXTERITY
+1 Intelligence
action.
MAXIMUM HIT DICE TEMPORARY

16 +0 Wisdom

+1 Charisma
22 3d10 Combat Superiority. You learn maneuvers that are
fueled by special dice called superiority dice. You
CONDITIONAL
have 4 superiority dice which are d8s. DC 13
Distracting Strike. When you hit a creature with a
+3 weapon attack, you can expend one superiority die
to distract the creature, giving your allies an
CURRENT HIT POINTS opening. You add the superiority die to the attack’s
CONSTITUTION DEATH SAVING THROWS
damage roll. The next attack roll against the target
SAVING THROWS
by an attacker other than you has advantage if the
11 N
CIE C

+5 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
attack is made before the start of your next turn.
Parry (Reaction). When another creature
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION damages you with a melee attack, you can expend
+0 Animal Handling (Wis)
one superiority die to reduce the damage by the
+0 +1 Arcana (Int) number you roll on your superiority die + 3.
Riposte (Reaction). When a creature misses you
+1 Athletics (Str)
with a melee attack, you can expend one superiority
INTELLIGENCE +1 Deception (Cha) die to make a melee weapon attack against the
creature. If you hit, you add the superiority die to
12 ✘ +3 History (Int)

+0 Insight (Wis)
the attack's damage roll.

+1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS


+1 +1 Investigation (Int)

+0 Medicine (Wis)
WISDOM +1 Nature (Int)

10 ✘ +2 Perception (Wis)

+1 Performance (Cha)
✘ +3 Persuasion (Cha)
+0 +1 Religion (Int)

+3 Sleight of Hand (Dex)


CHARISMA +3 Stealth (Dex)

13 +0 Survival (Wis)
SKILLS

+1 12 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Longbow 150/600 +5 vs AC 1d8+3 piercing
Ammunition, Heavy, Two-Handed
FEATURES & TRAITS
Rapier 5 ft +3 vs AC 1d8+1 piercing
Finesse
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Painter’s supplies, Playing card


set

Languages. Common, Elvish, Gnomish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Female 20 5'9" 110 lb.
GENDER AGE HEIGHT WEIGHT
Iliyana Brightwood Green Brown Raven Black
CHARACTER NAME EYES SKIN HAIR

The Imperial Family


NAME
Siblings

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and
wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former
merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you
Despite my noble birth, I do not place myself above could be an honest, hard-working landowner who cares deeply about the people who live and work on your land,
other folk. We all have the same blood.The common keenly aware of your responsibility to them.
folk love me for my kindness and generosity.
Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble
title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to
your own children. Not only do you need to determine your noble title, but you should also work with the DM to
PERSONALITY TRAITS
describe your family and their influence on you.

Independence. I must prove that I can handle myself Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and
without the coddling of my family. (Chaotic) over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the
common people regard them?

IDEAL What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How
do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as
long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you
Nothing is more important than the other members in your family’s good graces, or shunned by the rest of your family?
of my family.
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the
time? An animal you regard as a symbol of your line or even a spiritual member of the family?
BOND
These details help establish your family and your title as features of the world of the campaign.
In fact, the world does revolve around me.

FLAW BACKGROUND STORY

Position of Privilege
Thanks to your noble birth, people are inclined to
think the best of you. You are welcome in high
society, and people assume you have the right to be
wherever you are. The common folk make every
effort to accommodate you and avoid your
displeasure, and other people of high birth treat you
as a member of the same social sphere. You can
secure an audience with a local noble if you need to.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Leather] 1 10
Longbow 1 2
Arrow 20 1
[Rapier] 1 2
Explorer’s Pack 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 140 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

27.8 lb / 180 lb 360 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Leather Longbow Arrow
Armor Weapons Ammunition

The breastplate and shoulder protectors of this armor are Arrows are used with a bow to make a ranged attack.
made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.

10 lb. Player’s Handbook 2 lb. Player’s Handbook 1/20 lb. Player’s Handbook

Rapier Explorer’s Pack


Weapons Equipment Packs

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10


torches, 10 days of rations, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side of it.

2 lb. Player’s Handbook 10 lbs. Player’s Handbook