Faris - Iconic Beastmaster

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Faris is a pirate captain who travels with a pirate ship and its crew, accompanied by a sea-dragon named Syldra.

Faris has long, loose purple hair with a green headband and green eyes. Faris wears a dark blue sleeveless jacket
with gold piping and a paler blue tunic. Over the shoulders, Faris wears a baggy green shawl hiked up on the
shoulders and secured with a red stone brooch. Faris has brown leather bracers on her forearms.
Faris is courageous, sometimes reckless, and determined not caring what anyone else thinks. She is brash, rude,
and rough-spoken, and, being a pirate captain, she is a strong leader and refuses to be left out of things. She has
no problem with leaping into dangerous situations. Being raised as male by pirates, Faris is defensive about her
gender and even slips up in referring to herself as male or female. She can be defensive about her emotions and
has a hard time expressing how she feels. She does have a caring side that comes out occasionally.

Faris Scherwiz CR 1
XP 400
Female Hume Beastmaster 1
CN Medium Humanoid
Init +2; Senses Perception +4
Defense

AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)


HP 15 (1d10+5)
Fort +6, Reflex +4, Will +0
Offense

Speed 30 ft.
Melee Greataxe +3 (1d12+3/x3)
Ranged Javelin +3 (1d6+2/x2)
Special Abilities Rage (8 rounds/day), Animal Focus (1 min./day)
Limit Breaks Bestial Fury, Mastery of Beasts (1d6 non-elemental; 10-ft.-wide,60-ft.-line; Reflex DC 13
halves)

Tactics
During Combat Faris will flank with her animal companion as often as possible. Faris will only rage if she
feels she needs the boost to get an edge on her foes. Faris will not back down from a fight unless she feel that
she could lose her life.
Raging Statistics
When raging, her stats are: AC 13; hp 17 (+2 temp hp); Will +2; Melee Greataxe +5 (1d12+5/x3);
Ranged Javelin +3 (1d6+4/x2)
Statistics

Str 14, Dex 14, Con 18, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Dodge, Power Attack
Skills Acrobatics +6, Handle Animal +6, Intimidate +6, Perception +4
Languages Common
SQ Animal Companion, Wild Empathy
Combat Gear Greataxe, Javelin x3, Masterwork Hide Shirt; Other Gear 1-Pint Flask, Bed Roll, Backpack,
Trail Rations x3.
*Faris puts her favored class bonus into bonus Hit Points.
**If playing in a campaign that allows traits, Faris gains the “Reactionary” and “Orphaned” Traits.

Faris Scherwiz CR 5
XP 1,600
Female Hume Beastmaster 5
CN Medium Humanoid
Init +2; Senses Perception +10

Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
HP 55 (5d10+25)
Fort +8, Reflex +6, Will +1

Offense
Speed 30 ft.
Melee +1 Greataxe +9 (1d12+5/x3)
Ranged Javelin +7 (1d6+3/x2)
Special Abilities Rage (22 rounds/day), Animal Focus (5 min./day)
Limit Breaks Bestial Fury, Mastery of Beasts (5d6 non-elemental; 10-ft.-wide,60-ft.-line; Reflex DC 14
halves)
Tactics

During Combat Faris will flank with her animal companion as often as possible, going into rage once battle
begins. Faris will try to utilize her teamwork feats as often as possible. Faris will not back down from a fight
unless she feel that she could lose her life.
Raging Statistics
When raging, her stats are: AC 15; hp 65 (+10 temp hp); Will +2;
Melee +1 Greataxe +11 (1d12+7/x3); Ranged Javelin +9 (1d6+5/x2)

Statistics
Str 17, Dex 14, Con 18, Int 10, Wis 10, Cha 14
Base Atk +5; CMB +8; CMD 20
Feats Dodge, Extra Rage, Power Attack, Step-up
Skills Acrobatics +8, Diplomacy +8, Handle Animal +10, Intimidate +8, Stealth +6, Perception +10
Languages Common
SQ Animal Companion, Wild Empathy, Rage Powers (Accurate Stance , Deadly Accuracy), Empathic Link,
Nature Sense, Alertness, Woodland Stride, Track, Beastmaster Tactics, Teamwork Feat [1/day] (Coordinated
Reposition)
Combat Gear Javelin x5, +1 Greataxe, +1 Hide Shirt, Belt of Giant Strength +2, Hi-Potion x2, Speed Drink x2;
Other Gear 1-Pint Flask, Bed Roll, Backpack, Trail Rations x3, 100 gil.

Faris Scherwiz CR 10
XP 9,600
Female Hume Beastmaster 10
CN Medium Humanoid
Init +3; Senses Perception +17

Defense
AC 22, touch 16, flat-footed 18 (+6 armor, +3 Dex, +1 dodge, +2 deflect)
HP 120 (10d10+60)
Fort +12, Reflex +10, Will +3

Offense
Speed 30 ft.
Melee +3 Greataxe +18/+13 (1d12+9/x3)
Ranged Javelin +13/+8 (1d6+4/x2)
Special Abilities Rage (33 rounds/day), Animal Focus (10 min./day), Quarry, Beast Shape
Limit Breaks Bestial Fury, Mastery of Beasts (10d6 non-elemental; 10-ft.-wide,60-ft.-line; Reflex DC 17
halves)
Tactics

During Combat Faris will flank with her animal companion as often as possible, going into rage once battle
begins. Faris will try to utilize her teamwork feats as often as possible. Faris will not back down from a fight
unless she feel that she could lose her life. When at sea, Faris will use her Beast Shape ability to fight in the
water.
Raging Statistics
When raging, her stats are: AC 20; hp 140 (+20 temp hp); Will +2;
Melee +3 Greataxe +20/+15 (1d12+11/x3); Ranged Javelin +9 (1d6+6/x2)
Statistics

Str 18, Dex 16, Con 20, Int 10, Wis 10, Cha 14
Base Atk +10/+5; CMB +14; CMD 29
Feats Combat Reflexes, Dodge, Extra Rage, Power Attack, Step-up, Weapon Focus (Greataxe),
Skills Acrobatics +11, Diplomacy +10, Handle Animal +15, Intimidate +10, Stealth +11, Perception +17
Languages Common
SQ Animal Companion, Wild Empathy, Rage Powers (Accurate Stance , Deadly Accuracy, Fueled by
Vengeance, Sharpened Accuracy, Internal Fortitude), Empathic Link, Nature Sense, Alertness, Woodland
Stride, Track, Beastmaster Tactics, Teamwork Feat [1/day] (Coordinated Reposition, Precise Strike), Speak
with Animals, Trackless Step, Scent, Improved Empathic Link, Second Animal Focus.
Combat Gear Javelin x5,+3 Greataxe, +3 Hide Shirt, Belt of Physical Perfection +2, Ring of Protection +2, X-
Potion x3, Hi-Potion x2, Choco Feather x2; Other Gear 1-Pint Flask, Bed Roll, Backpack, Trail Rations x3,
300 gil.

Faris Scherwiz CR 15
XP 51,200
Female Hume Beastmaster 15
CN Medium Humanoid
Init +3; Senses Perception +21

Defense
AC 25, touch 17, flat-footed 21 (+8 armor, +3 Dex, +1 dodge, +3 deflect)
HP 207 (15d10+120)
Fort +16, Reflex +12, Will +8

Offense
Speed 30 ft.
Melee +5 Greataxe +27/+22/+17 (1d12+15/19-20x3)
Ranged Javelin +18/+13/+8 (1d6+7/x2)
Special Abilities Rage (45 rounds/day), Animal Focus (15 min./day), Quarry, Beast Shape
Limit Breaks Bestial Fury, Mastery of Beasts (15d6 non-elemental; 10-ft.-wide,60-ft.-line; Reflex DC 19
halves)
Tactics

During Combat Faris will flank with her animal companion as often as possible, going into rage once battle
begins. Faris will try to utilize her teamwork feats as often as possible. Faris will not back down from a fight
unless she feel that she could lose her life. When at sea, Faris will use her Beast Shape ability to fight in the
water.
Raging Statistics
When raging, her stats are: AC 23; hp 252 (+45 temp hp); Will +3;
Melee +5 Greataxe +30/+25/+20 (1d12+18/19-20 x3); Ranged Javelin +21/+16/+11 (1d6+9/x2)
Statistics

Str 22, Dex 17, Con 24, Int 10, Wis 12, Cha 14
Base Atk +15/+10/+5; CMB +22; CMD 34
Feats Bear’s Balance, Combat Reflexes, Dodge, Extra Rage, Improved Critical (Greataxe), Iron Will, Power
Attack, Step-up, Weapon Focus (Greataxe)
Skills Acrobatics +14, Diplomacy +10, Handle Animal +20, Intimidate +15 (+17 when not raging), Stealth +14,
Perception +21
Languages Common
SQ Animal Companion, Wild Empathy, Rage Powers (Accurate Stance , Deadly Accuracy, Fueled by
Vengeance, Sharpened Accuracy, Internal Fortitude), Empathic Link, Nature Sense, Alertness, Woodland
Stride, Track, Beastmaster Tactics, Teamwork Feat [1/day] (Coordinated Reposition, Precise Strike, Intercept
Charge), Speak with Animals, Trackless Step, Scent, Improved Empathic Link, Greater Rage, Swift Tracker,
Improved Quarry, Second Animal Focus, Third Animal Focus.
Combat Gear Javelin x5,+5 Greataxe, +5 Hide Shirt, Champion Belt, Nimble Bracer, Ring of Protection +3,
Phoenix Down x2, X-Potion x3, Cure Potion, Choco Wing; Other Gear 1-Pint Flask, Bed Roll, Backpack,
Trail Rations x3, 50 gil.

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