Gotmg Rulebook en Web
Gotmg Rulebook en Web
Gotmg Rulebook en Web
Writer: Mark Latham, Sara Fernández Rosas & Sergio García Vicente.
Editors: Mark Latham, Sergio García Vicente, Gonzo Bríos & Sara Fernández Rosas.
Graphic Design & Layout: Israel Pato, Juan García & Sergio García Vicente.
In loving memory of Gustavo Adolfo Cuadrado. The Knight Models team will never forget you.
Copyright © 2024 Home Box Office, Inc. All characters, their distinctive likenesses and related
elements featured in this publication are trademarks of Home Box Office, Inc. Their stories,
characters and incidents featured in this publication are entirely fictional.
Published by Knight Models under license from Warner Bros. Entertainment Inc.
Any inquiries should be addressed to Warner Bros. Entertainment Inc. c/o Knight Models.
Printed in Spain.
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in
any form or by any means, including photocopying, recording, or other electronic or mechanical
methods, without the prior written permission of the publisher, except in the case of brief
quotations embodied in critical reviews and certain other noncommercial uses permitted by
copyright law.
www.knightmodels.com
GAME COMPONENTS
1 Cardboard
Scenery set
Assembly instructions
available in
KNIGHTMODELS.COM
6 Six-Sided Dice
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GAME OF THRONES MINIATURES GAME
INTRODUCTION
In Westeros, the noble Starks find themselves in a tense
confrontation with the cunning Lannisters. This conflict
sets the stage for a power struggle that will ultimately shape
the destiny of both houses and the very realm they inhabit.
I
n the Game of Thrones Miniatures Game, Whether you’re new to tabletop
you will form a ‘group’ of characters, gaming, or you’re a hardened veteran
represented by finely detailed of Westeros sprawling chaos, you’ll find
miniatures, and play through myriad all the information needed to play in
scenarios where you must overcome this rulebook. Enter the world of Game
your opponents through a combination of Thrones, and bring the tales of this
of brains, brawn and chance. Whether universe to life like never before.
you wish to save Westeros from the evil
that stalks, or reclaim the kingdom with In the Game of Thrones Miniatures Game,
a force of knights, the freedom afforded you control the heroes and the villains.
by this game will let you weave your own You choose their strategies. You decide
stories on the path to victory. the fate of Westeros!
It’s almost impossible for a set of game rules to account for every conceivable
situation that may arise. Therefore, disputes over the rules should always be
reasonably discussed and solved in the spirit of cooperation and sportsmanship. If
no agreement can be reached, we recommend that you just keep the game flowing,
and have one player rolls a die: on a result of 4+ their interpretation of the rule is
right this time; on a 1–3, the opposing player is right. When the game is over, you
can discuss the rule with cool heads, and work out what to do if it ever arises again.
You could say this is the most important rule – that’s why we print it first!
Before diving headlong into the game rules, it’s worth spending some time
establishing the basic principles of the game. Take a moment to familiarize yourself
with these concepts, especially if it’s your first foray into tabletop skirmish gaming.
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cardboard items included on the core useful for getting into the hard-to-reach
box. Many gamers also like to scratch- areas of the gaming table, although a
build their own scenery – a rewarding ruler or special measure stick will be
hobby in its own right, which means fine for most situations.
your setups are limited only by your
imagination and skill.
Measuring Distances
Our advice is that you have as much Any measurement must be taken
scenery as possible, providing plenty of between the two closest points of the
cover from enemy ranged attacks, and miniatures or objects involved (such as
providing a varied board across which your when measuring between as archer and
models can run, jump, climb and hide. his target, for example). For horizontal
measurements, this is usually done from
the edges of the models’ bases.
MARKERS AND
COUNTERS When determining if something is
within the measured range, remember:
Markers and counters are used to keep
track of different aspects of the game, • ‘Within’ means at least part of the
from the position of key objectives to object/model/base lies within the
the amount of damage accumulated by measured distance.
your characters. They are sometimes
placed on the game board, on the App • ‘Completely within’ means the
and sometimes at hand where you can entirety of the object/model lies
remember the effect, to record various within the measured distance.
effects and conditions. A marker that
is placed on the game board can never
overlap another marker.
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RANDOMIZING
Sometimes, you’ll be asked to
randomly pick between several models,
objectives, items, etc. If randomizing
between two items, simply roll a D6,
nominating each item odds or evens.
If randomizing between three items,
roll a D3 to determine which is picked.
If randomizing between four items,
allocate a D6 score to each item, and
then roll the dice, rerolling scores of 5
and 6, and so on.
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CHARACTER 4. Rank
1. Name 5. Affiliation
This is the true identity of a given All models are limited in which
character (so The Mountain is listed as Warbands they are able to join, denoted
Gregor Clegane, for example). You can’t by one or more House icons on the
include more than one model with the character card. All Warband members
same Name in the same Warband. must have the same Affiliation as their
Boss ( ) – see page 35 for more on .
Note: The exception to the rule is when
a model has Name ‘Unknown’ (such as
Stark Soldier 1). You may include several 6. Rivals
such characters as long as they all have a A character’s nemeses! A character
different Alias (see below). may not be included in a Warband that
also contains models with one of these
Warband icons.
2. Alias
The Character Card will include the most
relevant Alias by which the character 7. Reputation
is known – so Tyrion Lannister, for All games set a Reputation limit for the
example, has the Alias ‘The Imp’. Warbands involved, and the sum of the
Warband members’ Reputation cannot
be higher than that limit.
3. Base Size
This section indicates the size (diameter)
of the base on which the model must be
mounted (the correct base will be supplied
with the miniature). Some models allow
several options for their base size –
simply choose one of the specified bases
when assembling the model.
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GAME OF THRONES MINIATURES GAME
8. Funding 2 4
Some models are loaded out with
powerful weapons and items, which cost 3
1 6
a premium in your Warband. We measure 7
the value of all this gear in Coins ( ). 5 8
This amount is subtracted from the
Warband’s Funding stash when you
choose the model. See Forming the 11 12
Warband (page 35) for more details.
14 16
9. Traits 15 13
This section shows all of the model’s
special rules (known as personal and
special Traits), as well as any equipment 10
that bestow special rules of their own.
10. Weapons
Any weapons that the model has at its
disposal are listed here.
BASIC SKILLS 9
This portion of the character card is given
over to the essential characteristics, or
basic skills, that each model possesses.
Every skill has a numeric value attached to
it. Some situations may cause these skills
to increase or decrease during a game • A model can Effort as long as the
(either temporarily or permanently), but number of Effort ( ) it accumulates
with the exception of , no basic skill does not equal or exceed its value to
can ever be reduced below 1. improve some dice rolls.
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The concept of ‘line of sight’ (LoS) is When determining LoS from one model
very important in tabletop gaming, as it to another, we only take into account the
allows you to work out what your models main physical block of the character
can ‘see’ – usually their target! To see or vehicle, defined as their head, torso
another model, you must be able to and legs for the purposes of line of sight.
draw a straight and unobstructed line Ignore arms, protruding weapons, capes,
between the two models. The simplest etc.
way is to draw an imaginary line
between the models using a measure, or
even a laser pointer.
The Lannister Soldier has LoS with Robb Stark. The Lannister Soldier hasn’t LoS with Robb Stark,
because the rock hides his main physical block.
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GAME OF THRONES MINIATURES GAME
SKILL ROLLS this time the sum of the two dice must
be greater than the specified skill of the
In order to successfully perform many target.
actions, or to avoid certain effects,
models may be required to pass a skill
roll, comparing the roll against the
value of the model’s basic skills.
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I
f this is your first game, you might II. RAISE THE PLAN: All the players
find the rules that follow a little decide in secret how and in which
daunting – but don’t worry! The rules way their models will act, distributing
of play are presented in a logical order, activation markers between them. These
so that you can get playing straight away. markers will determine which models
The more advanced rules, such as Traits have the most impact in the round.
and special Status, can be found in the free
rules Compendium on the official App. III. EXECUTE THE PLAN: Players
activate their models and resolve
actions with them (move, fight, shoot,
SEQUENCE OF etc.). Play alternates one model at a
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PASSING ON ACTIVATION
As play alternates between models from different players during a round,
Warbands with larger numbers of models gain an advantage over Warbands
with fewer models, as they get to act more frequently and respond better to
enemy plans. To balance things out a little, each round the player with the least
models in their Warband gains a number of ‘passes’.
At the beginning of the Execute the Plan stage, players must work out how many
Pass markers the player with the smallest Warband will have. The number of
passes is equal to the difference between the number of models in the largest
Warband, minus the number of models in the smallest (models that are off the
table for any reason, do not count for this purpose).
When one of your models that has not yet been activated is removed as
casualty, take a Pass marker immediately.
Each time a player ‘passes’, they discard one Pass marker and defer activation
of a model, instead handing the activation to the next player in the sequence.
This may mean that a player ends up activating two models consecutively, as
their opponent temporarily ‘gives up’ their turn. The player who passes on
activation must still activate all of their models during the round – but they get
the chance to hang back and see what their opponent does before being forced
to act themselves.
A player who does not use all their Pass markers gains +1 to the dice roll to
Take the Lead next round for each unused Pass marker, then all their Pass
markers are discarded.
Passive Skills
Some skills of the game are passive,
which means that the player does
not have to declare their use during
the activation of the model. They
are commonly used during a rival
activation, as a response to an attack, or
when a special rule is activated. These
skills do not usually use up a model’s
actions – each skill will provide full
instructions for its use.
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GAME OF THRONES MINIATURES GAME
2. Score any number of Objective cards b. Refill your pool of Resource Points
that specify they should be reviewed so that you have 3 again.
at the end of the round, whose
requirements have been fulfilled. c. Discard up to one Objective Card
However, you may not score two from your hand if you wish, shuffle
Objective Cards with the same name the Objective deck, and draw cards
at the same time. until you have 4 cards in hand.
3. Perform skill rolls on models that have d. Now start a new round, beginning
acquired Status to see how they are with phase 1, Take the Lead.
resolved (for example, models that
are affected by Poison may attempt to
resist it here).
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ACTIONS
In this section, we look in detail at the various actions that
your models can perform during an activation.
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Impaired Movement
During the game there will be times
when a model’s movement may be
adversely affected, such as when
crossing Difficult Ground or suffering
from an impeding effect. This is called
Impaired Movement.
The Stark Archer model doesn’t suffer any movement penalty during this Action.
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Falling
A model may fall from an elevated
position as a result of Jumping, or because
it is pushed from a ledge by a special rule.
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GAME OF THRONES MINIATURES GAME
There are two main types of Actions a A Hit cannot be avoided in any way,
model may perform: a Melee ( ) Attack but is otherwise treated as a normal Hit.
(with a Weapon) or a Ranged ( ) Some special rules prevent an attacker
Attack (performed with a Weapon). from rolling the die at all.
A model may only take an Action If during a Attack any effect nullifies
using one of these types during each all the dice, then that Attack rolls 1
activation – it cannot make both a and die that cannot be negated by any way.
a Attack in the same activation, unless
it has a special rule that allows otherwise. Example: A model attacks with a ‘Dragon’s
Breath’ Attack, which is a Roll of 1
die and 1 die. The target is wearing a Shield,
whose effect is to remove 1 die from an
THE RULE OF Action, and it is also in Cover. Since both dice
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GAME OF THRONES MINIATURES GAME
MELEE ( ) WEAPONS
Most models in the game carry some kind of weapon, whether it’s a knife, a
sword or an axe. The Weapons are easily identified by their icon. The
Weapons instructs you the inflicted on its target by each Hit and if it has
any Special Rule.
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GAME OF THRONES MINIATURES GAME
Target a model and make the Roll. Each Short Range or Medium Range weapon
die that scores equal to or greater special rules. A Weapon fired
than the target’s Value is a Hit. beyond its effective range, subtracts 1
die from that Attack.
Attack Modifiers
When performing a Attack, the • Cover: If the target is partially obscured
following modifiers may apply. Note that by scenery, it is in Cover. If any part
additional modifiers may be imposed of a model or its base is obscured by
by special rules. All modifiers are
cumulative unless stated otherwise. intervening scenery (but it can still
be seen), the target claims Cover. A
• Move before attacking: If a model Weapon fired at a target in Cover
performs a Movement action before subtracts 1 die from that Attack.
performing a Attack, subtracts 2
dice from that Attack. • Other rules: Some special rules such
as Protective or Nimble, also subtracts
• Out of Effective Range: Some dice from Attacks.
Weapons have characteristics that
limit their effectiveness depending on
the distance to the target, such as the
RANGED ( ) WEAPONS
These weapons, are used to attack enemies at a distance. They are typified by
three characteristics:
• RoF : ‘Rate of Fire’ is the number of dice, the weapon grants when
performing a Attack. This represents the deadly of the impact, not the
arrows fired by a Bow per action for example.
Crossbow 2 2
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GAME OF THRONES MINIATURES GAME
ARMORS
In Game of Thrones Miniatures Game all the characters have an armor or evade
skill. They will be represented on the Character Card by the icon.
The usually provide a model additional Dice and/or with a higher chance
to block a hit. Whatever the model is using, the special rules it confers will
be listed on the character card.
The will provide to the bearer a number of additional Dice ( ) to its
Rolls, a positive Modifier ( ) that will be added to each result of the Dice
rolled, and a numeric value ( ) that if the model wants to surpass while doing a
Action, it must take 2 to being able to do so and move up to its full Value.
When a Modifier makes the Rolls to surpas the 2+ instead of that, the
Defender gains 1 Free Effort per each modifier that surpass it (so for example,
if a target has Value of 3, and the defender has a that provides a MOD +2,
it gains 1 Free Effort).
Stark’s Armor 1 1
DAMAGE
Each time is inflicted on a model, one or more will be assigned to it,
use the App to track it.
If the that is inflicted to a model exceeds its value, the is considered
inflicted, but the exceed is discarded.
REMOVED AS A EFFORT
CASUALTY Sometimes, the only way to beat the
toughest foe, or survive the most
If at any time a model accumulates an punishing attack, a character must dig
amount of equal or greater than its , deep and go beyond their normal limits.
the model must be removed from the In the Game of Thrones Miniatures Game,
game immediately as a Casualty. this is represented by the Effort rule.
Note: A model that was removed from A model can make an Effort when it
play as Casualty and returns to play, first takes a Attack or if it takes a Roll,
removes all , and Statuses. and sometimes to trigger some special
traits or actions (see below).
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GAME OF THRONES MINIATURES GAME
To make an Effort, a model voluntarily roll 3D6 instead. You must choose 2 of
receives a number of up to their Effort the dice between them.
Limit. In exchange, that model may:
A model may not receive if it would
• Add 1 die per to its Attack. result in surpassing the model’s
value. For example, a model with a
• Remove 1 die per from an value of 7, which already has 7 , will
enemy’s Attack when it is the target not be able to make any more Effort.
of that Action.
Note: To make an Effort during a
• Perform a special rules or trait Attack, the must be received by both
that requires Effort as ‘payment’ to the attacker and defender before any dice
activate. In this case, simply add are rolled. The defender (target) must
to the model and then use the rule. If declare whether they are making an
the model cannot receives the Effort Effort first; then, the attacker may declare.
(because its Effort Limit is reached, it
has reached the value, or another
rule prevents it), the model will not be Effort Limit
able to carry out that action. All models start with an Effort Limit
of 3 – this is the maximum amount of
• Roll 1 additional die during a Skill roll a model can choose to receive for
(to a maximum of 3D6). For example, if Effort for a single action, ability, attack,
your model is affected by the Mislead or defense improvement. A model that
trait and it would normally roll 2 dice has its Effort Limit reduced to 0 by any
for its roll, you may receive 1 to rule cannot make Effort, even if it has
enough to do so.
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Because Robb Stark's base is partially obscured by the scenery, the model is in Cover (The attacker deducts 1 die
from the roll).
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Using their Actions, your models could Set Markers in contact with them (Remember that you cannot place
them within 4” of another of your Markers).
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GAME OF THRONES MINIATURES GAME
SPECIAL ( ) EXTRA
ACTIONS ACTIONS
The third category of action available As a result of some effects and
to your models is the Action. These traits, your models may receive
do not have standard rules, but instead ‘extra actions’. These are actions
that may be taken in addition
encompass the many and varies abilities to those normally permitted
possessed by the characters. during a model’s activation.
RECOVERY
At the end of each round, during the
Recount phase, all models in play
remove 1 .
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THE ROAD
TO VICTORY
Now that you know how to play the Game of Thrones
Miniatures Game, it’s time to answer the all-important
question: How do you win?
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10.Victory Points. If the card is played Resource Points. Once a Resource has
as an Objective (after fulfilling the been resolved, Discard the card and
requirements), place the card in your place it on the bottom of the Objective
pile of Scored Objectives and, at the deck (face down).
end of the game, add this number of
Victory Points to your final score. At the beginning of the game, before
deploying your models, draw four
Objective cards to form your hand. You
USING OBJECTIVE may discard once any number of these,
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GAME OF THRONES MINIATURES GAME
side of the game board. Check the When number of cards you had before the card
to Score criteria – at the specified time, left your hand. If for any reason, at any
check if all the requirements of the time you have more than 4 cards in
card have been met. If they have, add your hand, Discard as many cards as
the specified number of VPs to your needed until you have 4 again.
running total, and place the card face
up on your Scored Objectives pile. If If a card that has already been played
the requirements have not been met, cannot be resolved (if its Resource
Discard the card instead (unless it is ). effect can no longer be applied, or the
Objective requirements have not been
At most, during a model’s activation met, for example) Discard the card.
(yours, or an opponent’s), you can play
a single card as a Resource and a At the end of the Recount phase you may
single card as an Objective. Outside Discard an Objective card from your
the Execute the Plan phase, you may hand (and, of course, draw a new one).
play as many cards as you like. The only Before drawing the replacement card,
exception is that you may never play shuffle your Objective deck.
more than one Objective card with the
same Name simultaneously. When you search for whatever reason
into a Deck, then you must shuffle it
If two players play a card at the same unless instructed otherwise.
time, and their effects collide or negate
END GAME
the effect of the other, the card with a
lower number of copies is resolved first.
AND VICTORY
If both are the same, the active player’s
card will be resolved, and if not, the card
POINTS
of the player who had the Initiative will
be resolved.
Each time an Objective card leaves your When the game is over, the player with
hand, for whatever reason (whether the highest number of Victory Points
it’s been played, discarded, etc), after is the winner.
resolving the effect you must draw
the same number of cards from the
Objective deck until you have the same
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GAME OF THRONES MINIATURES GAME
FORMING
THE Warband
So you know how to play, and how to win – all you need
now is a hard-bitten Warband of Westeros characters to
take to the cities and fight for you! In this section, we show
you how to choose a Warband and prepare for action.
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GAME OF THRONES MINIATURES GAME
SPECIAL RULES
The following special trait is automatically applied to the :
Inspire: All models with the rank that begin their activation within 8” of this
model gain an extra Action (not cumulative).
When a is removed from the game, you can designate any other model
as your new – hand that model the marker. However, the range of the
replacement Inspire ability is reduced to 4”.
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GAME OF THRONES MINIATURES GAME
EQUIPMENT FORMING
AND OBJECTIVE
FUNDING ( ) DECKS
‘Funding’ is the total budget to spend on Just as important as creating a strong
equipment (and some models) for your Warband, establishing the Objective
Warband, usually expressed as a coins deck can be key to victory. In this section
value ( ). we look at deck-building in Game of
Thrones Miniatures Game.
For every 150 Reputation or part
thereof, you receive 500 of Funding. When building an Objective deck, there
So, in a 100-Rep game, you have 500 are four main rules:
to spend; in a 300-Rep game, you have
1000; in a 460-point game, you have • The deck must contain 30 cards.
2000, and so on. This total amount of
funding is sometimes called a ‘stash’. • The deck cannot include more general
from your stash are spent on equipment cards (with no Affiliation icon) than
(and some models) for your Warband. cards unique to your Warband. These
includes the cards that some models
If a model in your Warband has a adds to the deck. These differ from the
Funding ( ) value, then this value is rest in that they have a subtitle beside
deducted from the total amount of the card Name, in addition to a rank
Funding available to you. Not all models icon. These cards may be included
have a Funding value, and, therefore, not in the deck, as long as the subtitle
all models reduce the Funding of your matches the Name or Alias of a model
Warband. in your Warband, and the rank icon
matches the rank of that model.
Example: Stark Soldier 3 is a with a funding
value of 600 and a Reputation of 38. • No more than half the cards in the
If you choose him in a game of 350 Reputation deck can be single cards (those cards
points, the total available Funding is reduced by that do not have multiple copies).
600 ( 1500 - 600 = 900).
• You may not include multiple cards
Once you have chosen all the models you with the same Name, except where
can up to the game’s Reputation limit, the card clearly instructs you to
and deducted their Funding value from include several copies. In this case, you
the stash, any remaining can be spent must include the number of copies
on additional equipment for the of specified, no more or less.
your Warband. For the full list of the
Equipment available to your Warband,
check out the Compendium at the App.
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GAME OF THRONES MINIATURES GAME
PREPARE
THE GAME
O
nce you’ve gathered your Once the scenery is placed, take a
Warband and cards, it’s time moment to be sure that neither player
to set up a game. In Game is disadvantaged by the positioning of
of Thrones Miniatures Game, scenic elements, and that both players
play is structured around scenarios – a are clear about what every piece of
framework for the game, which provides scenery counts as in terms of Difficult
information on where and how to deploy Ground, climbable and impassable
models, along with any special rules scenery, small obstacles, and so on.
or criteria for the coming battle. Pick a
scenario, then follow the setup steps below. Finally, perform an Initiative roll (a D6
roll-off, as described on page 16). This
1. Game Board and Scenery does not dictate the first round of the
2. Deployment Zones game, but instead determines who has
3. Draw & Mulligan Objective Cards ‘setup initiative’ for the remainder of the
4. Deploy Warbands pre-game sequence.
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39