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Published by Knight Models.

Art Direction: José Miguel Caballero Delso.

Original Design: Gustavo Adolfo Cuadrado Egea.

Game Design and Development: Sergio García Vicente, Gonzo Bríos


& José Miguel Caballero Delso.

Writer: Mark Latham, Sara Fernández Rosas & Sergio García Vicente.

Miniatures Design: Alfonso Gozalo Torres, José Miguel Caballero Delso,


Aaron Fernández Fernández & Jorge Velázquez Boyero.

Editors: Mark Latham, Sergio García Vicente, Gonzo Bríos & Sara Fernández Rosas.

Graphic Design & Layout: Israel Pato, Juan García & Sergio García Vicente.

In loving memory of Gustavo Adolfo Cuadrado. The Knight Models team will never forget you.

Copyright © 2024 Home Box Office, Inc. All characters, their distinctive likenesses and related
elements featured in this publication are trademarks of Home Box Office, Inc. Their stories,
characters and incidents featured in this publication are entirely fictional.

Copyright © Knight Models. All Rights Reserved.

Published by Knight Models under license from Warner Bros. Entertainment Inc.

Any inquiries should be addressed to Warner Bros. Entertainment Inc. c/o Knight Models.

Printed in Spain.

All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in
any form or by any means, including photocopying, recording, or other electronic or mechanical
methods, without the prior written permission of the publisher, except in the case of brief
quotations embodied in critical reviews and certain other noncommercial uses permitted by
copyright law.

www.knightmodels.com

Follow us on: www.facebook.com/knightmodels @knightmodels


CONTENTS
GAME COMPONENTS��������������������������������������������������4
INTRODUCTION������������������������������������������������������������5
THE FIRST STEPS������������������������������������������������������������6
Character cards������������������������������������������������������������������������������������ 10
Other basic rules�����������������������������������������������������������������������������������13
THE GAME RULES�������������������������������������������������������� 15
ACTIONS�������������������������������������������������������������������������19
Move action������������������������������������������������������������������������������������������ 19
Tactical actions������������������������������������������������������������������������������������� 23
Special actions��������������������������������������������������������������������������������������30
Recovery������������������������������������������������������������������������������������������������30
THE ROAD TO VICTORY�������������������������������������������� 31
Objective cards��������������������������������������������������������������������������������������31
End game and Victory Points��������������������������������������������������������������34
FORMING THE WARBAND���������������������������������������35
Reputation limit���������������������������������������������������������������������������������� 35
The Boss and Affiliation���������������������������������������������������������������������� 35
Rank������������������������������������������������������������������������������������������������������ 36
Equipment and Funding ( )�������������������������������������������������������������� 37
Forming Objective Decks�������������������������������������������������������������������� 37
PREPARE THE GAME������������������������������������������������� 38
Final thoughts ������������������������������������������������������������������������������������� 39
GAME OF THRONES MINIATURES GAME

GAME COMPONENTS

8 House Lannister 8 House Stark


Miniatures Miniatures

1 Cardboard
Scenery set
Assembly instructions
available in
KNIGHTMODELS.COM

6 Six-Sided Dice

34 House Stark 34 House Lannister 8 Encounter Cards


Objective Cards Objective Cards
18 Intrigue markers

30 Numeric Counters 2 Boss markers 48 General purpose


counters

6 Betrayal 6 Raven Feather 6 Broken Blade 8 Resource 12 Event 8 Audacity


markers markers markers markers markers markers

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GAME OF THRONES MINIATURES GAME

INTRODUCTION
In Westeros, the noble Starks find themselves in a tense
confrontation with the cunning Lannisters. This conflict
sets the stage for a power struggle that will ultimately shape
the destiny of both houses and the very realm they inhabit.

I
n the Game of Thrones Miniatures Game, Whether you’re new to tabletop
you will form a ‘group’ of characters, gaming, or you’re a hardened veteran
represented by finely detailed of Westeros sprawling chaos, you’ll find
miniatures, and play through myriad all the information needed to play in
scenarios where you must overcome this rulebook. Enter the world of Game
your opponents through a combination of Thrones, and bring the tales of this
of brains, brawn and chance. Whether universe to life like never before.
you wish to save Westeros from the evil
that stalks, or reclaim the kingdom with In the Game of Thrones Miniatures Game,
a force of knights, the freedom afforded you control the heroes and the villains.
by this game will let you weave your own You choose their strategies. You decide
stories on the path to victory. the fate of Westeros!

FIGHT WITH HONOR


No matter how much you like the Game of Thrones Miniatures Game, how often you
play, or how competitive you are, you should remember that it’s just a game, and
the ultimate goal is to have fun – and that means letting your opponent have
fun, too. Of course, everyone wants to win, but it’s not worth it if another person
(usually a friend) has a bad time during the game.

It’s almost impossible for a set of game rules to account for every conceivable
situation that may arise. Therefore, disputes over the rules should always be
reasonably discussed and solved in the spirit of cooperation and sportsmanship. If
no agreement can be reached, we recommend that you just keep the game flowing,
and have one player rolls a die: on a result of 4+ their interpretation of the rule is
right this time; on a 1–3, the opposing player is right. When the game is over, you
can discuss the rule with cool heads, and work out what to do if it ever arises again.
You could say this is the most important rule – that’s why we print it first!

Before diving headlong into the game rules, it’s worth spending some time
establishing the basic principles of the game. Take a moment to familiarize yourself
with these concepts, especially if it’s your first foray into tabletop skirmish gaming.

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GAME OF THRONES MINIATURES GAME

THE FIRST STEPS


B THE MODELS
efore diving headlong into the
game rules, it’s worth spending
some time establishing the basic The most important component of the
principles of the game. Take a moment game are the miniatures, or models,
to familiarize yourself with these as they are often called throughout the
concepts, especially if it’s your first foray rules. These represent your Warband – a
into tabletop skirmish gaming. small group of characters belonging to
a particular faction, such as the House
Stark, or the Lannister forces.
WHAT YOU’LL
NEED Knight Models produces detailed
miniatures representing the diverse
Before you can play the Game of Thrones characters of the Game of Thrones
Miniatures Game for the first time, you universe. These miniatures come with
will need: their corresponding base.

• A collection of Knight Models


miniatures, to represent your THE GAMING AREA
‘Warband’ in the game. The game is played across a flat surface,
such as a tabletop or area of floor,
• The official Game of Thrones with a minimum size of 36” square.
Miniatures Game App installed on This area is commonly referred to as
your device. the ‘board’ or ‘game board’. The board
should be populated with model scenery,
• A game board, where the action takes representing the buildings, streets,
place. forest, towns and cities of Westeros.

• Counters and markers. When setting up a game board ready to


play, you and your opponent should try
• A retractable measuring tape, or a ruler to position the scenery in a mutually
marked in inches (”). agreeable fashion, so that it does not
confer an inherent advantage to either
• Several six-sided dice (one or two dice side. If you can’t decide, try splitting the
of a different color to the rest will be scenery pieces between the two players
very useful). as evenly as possible, and take turns
placing them onto the board.

Knight Models provides you a range of


scenic elements for your games, like the

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GAME OF THRONES MINIATURES GAME

cardboard items included on the core useful for getting into the hard-to-reach
box. Many gamers also like to scratch- areas of the gaming table, although a
build their own scenery – a rewarding ruler or special measure stick will be
hobby in its own right, which means fine for most situations.
your setups are limited only by your
imagination and skill.
Measuring Distances
Our advice is that you have as much Any measurement must be taken
scenery as possible, providing plenty of between the two closest points of the
cover from enemy ranged attacks, and miniatures or objects involved (such as
providing a varied board across which your when measuring between as archer and
models can run, jump, climb and hide. his target, for example). For horizontal
measurements, this is usually done from
the edges of the models’ bases.
MARKERS AND
COUNTERS When determining if something is
within the measured range, remember:
Markers and counters are used to keep
track of different aspects of the game, • ‘Within’ means at least part of the
from the position of key objectives to object/model/base lies within the
the amount of damage accumulated by measured distance.
your characters. They are sometimes
placed on the game board, on the App • ‘Completely within’ means the
and sometimes at hand where you can entirety of the object/model lies
remember the effect, to record various within the measured distance.
effects and conditions. A marker that
is placed on the game board can never
overlap another marker.

If you don’t have the special Knight


Models counters to hand, you can use
poker chips, coins, or even spare dice
(just make sure they’re of a different type
to the ones you roll during the game, to
avoid confusion). In addition, Knight
Models provide a range of premium
quality 3D markers, including special It’s a common mistake to measure the distance and then
markers customized to specific Warbands place the model on the far side of the tape measure. This
is incorrect, as it adds the diameter of the model’s base

MEASURES to the distance moved. As shown in this example, when


measuring movement across the ground, the outer edge
of the model’s base must not move beyond the limit of the
The movement of models around the
distance measured.
gaming area, and the measuring of
weapon ranges, require the use of
a measure, marked in inches (”). A
retractable tape measure will be most

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GAME OF THRONES MINIATURES GAME

DICE Modifying Dice Rolls


The outcome of many game actions is Sometimes you may have to ‘modify’
determined by the roll of one or more a dice roll, or ‘apply a modifier’. This is
dice. You will need a number of six-sided normally denoted in the rules as a plus or
dice (or ‘D6’) to play the game – the minus figure, such as +1, -2 and so on. Roll
more dice you can lay your hands on the dice and add or subtract the number
the better. Try to make sure that at least to or from the score to get the final result.
one of them is a different color from So, rolling D6+1 will give you a final score
the others, as this can be used to easily of between 2 and 7, for example.
separate out important rolls from the
rest of the batch. Where several different modifiers are
listed, they are applied in this order:

Reading the Dice 1. Modifiers that multiply or divide a


As dice are called ‘D6’ for short, if the score;
rules ask you to roll 2D6, you will have
to roll two dice, if they say 3D6, you will 2. Modifiers that add or subtract.
roll three dice, etc. Sometimes, the rules
will ask you to roll a D3. In this case you
need to roll a regular die, and count the Rerolls
score of 1 or 2 as a ‘1’, 3 or 4 as a ‘2’, and 5 In some situations, the rules allow you
or 6 as a ‘3’. to ‘reroll’ your dice. This is exactly how it
sounds – pick up all the dice you wish to
You will also notice that sometimes we re-roll, and roll them again. The second
use expressions like 4+, 5+, etc. These are score always counts, even if it is worse
a common abbreviation for the result than the first – no dice can be re-rolled
that you need to score when rolling a more than once.
die. For example, if a model needs to
score 4+, it simply means the roll will be
successful on a score of 4, 5, or 6. Fractions and Rounding
In some situations, the rules will instruct
Please note that, unless otherwise you to divide a number, usually by half.
specified, the results of multiple dice are If there is a remainder, the result should
not added together (there are, however, be always rounded down. For example: a
exceptions). For example, if you need to score of 5 needs to be divided by two. As
score a result of 4+, and you are able to the result would be 2.5, you will need to
roll more than one die to achieve it, one round it down to 2.
of the dice must score a 4 or more to be
successful. If the results of the dice were
2 and 3, you couldn’t add them together
to score a 5.

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GAME OF THRONES MINIATURES GAME

RANDOMIZING
Sometimes, you’ll be asked to
randomly pick between several models,
objectives, items, etc. If randomizing
between two items, simply roll a D6,
nominating each item odds or evens.
If randomizing between three items,
roll a D3 to determine which is picked.
If randomizing between four items,
allocate a D6 score to each item, and
then roll the dice, rerolling scores of 5
and 6, and so on.

If you’re ever asked to randomize


between cards (such as Objective cards
in hand), simply shuffle the cards, face
down, and pick the specified number
without looking.

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GAME OF THRONES MINIATURES GAME

CHARACTER 4. Rank

CARDS Every model fulfils a different role in its


Warband (some even act as mercenaries
of sorts, which can ally with other
All Game of Thrones Miniatures Game Warbands). To represent this, models
models have their own unique character are assigned one of five different ranks:
card, available on the official Game of Leader , Hand , Ally , or Soldier .
Thrones Miniatures Game App. This These distinctions are important when
serves two purposes: It shows the profile you create a Warband because they
and abilities of the model, and allows determine the number of models of each
you to keep track of its actions during type you can include. If a character has
the game. A character card always more than one, the owner can choose the
displays the following elements: model that he will use during the game.

1. Name 5. Affiliation
This is the true identity of a given All models are limited in which
character (so The Mountain is listed as Warbands they are able to join, denoted
Gregor Clegane, for example). You can’t by one or more House icons on the
include more than one model with the character card. All Warband members
same Name in the same Warband. must have the same Affiliation as their
Boss ( ) – see page 35 for more on .
Note: The exception to the rule is when
a model has Name ‘Unknown’ (such as
Stark Soldier 1). You may include several 6. Rivals
such characters as long as they all have a A character’s nemeses! A character
different Alias (see below). may not be included in a Warband that
also contains models with one of these
Warband icons.
2. Alias
The Character Card will include the most
relevant Alias by which the character 7. Reputation
is known – so Tyrion Lannister, for All games set a Reputation limit for the
example, has the Alias ‘The Imp’. Warbands involved, and the sum of the
Warband members’ Reputation cannot
be higher than that limit.
3. Base Size
This section indicates the size (diameter)
of the base on which the model must be
mounted (the correct base will be supplied
with the miniature). Some models allow
several options for their base size –
simply choose one of the specified bases
when assembling the model.

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GAME OF THRONES MINIATURES GAME

8. Funding 2 4
Some models are loaded out with
powerful weapons and items, which cost 3
1 6
a premium in your Warband. We measure 7
the value of all this gear in Coins ( ). 5 8
This amount is subtracted from the
Warband’s Funding stash when you
choose the model. See Forming the 11 12
Warband (page 35) for more details.
14 16

9. Traits 15 13
This section shows all of the model’s
special rules (known as personal and
special Traits), as well as any equipment 10
that bestow special rules of their own.

10. Weapons
Any weapons that the model has at its
disposal are listed here.

BASIC SKILLS 9
This portion of the character card is given
over to the essential characteristics, or
basic skills, that each model possesses.
Every skill has a numeric value attached to
it. Some situations may cause these skills
to increase or decrease during a game • A model can Effort as long as the
(either temporarily or permanently), but number of Effort ( ) it accumulates
with the exception of , no basic skill does not equal or exceed its value to
can ever be reduced below 1. improve some dice rolls.

11. Willpower 12. Resilience


The is one of the most important This skill represents the model’s ability
characteristics, representing a model’s to soak up damage and carry on fighting.
mental fortitude and endurance: the Its value represents the maximum
higher a model’s value, the more they Damage ( ) a model can accumulate
will be able to Effort during the game. before being removed as a Casualty.

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GAME OF THRONES MINIATURES GAME

13. Movement 15. Strength


This skill represents the model’s Strength is a measure of a character’s
mobility (their ability to run, climb, physical power. When a model performs
dodge, etc.). The value is the number an Action, in addition to rolling the
in inches the model may move when dice, you must roll an extra die of a
taking a Action. Unlike other skills, different color from the rest. This is the
value can be reduced to 0 due to die. If the die scores a hit on the
modifiers or special rules. target, it cannot be blocked.

14. Fight 16. Defense


This skill represents the model’s offensive This skill represents how well the model
ability. The higher the model’s value, defends itself against attacks. When a
the more times it may Strike in combat. model is attacked, the enemy must score
This value also determines the minimum equal to or greater than the target’s
result that the target enemy must score in value to score a hit.
order to block the attack.

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GAME OF THRONES MINIATURES GAME

OTHER BASIC All models have a line of sight of 360º,


which means they can see everything

RULES around them, unless otherwise specified.

Models never block line of sight – they


We’re almost ready to learn the main are considered to be in motion at all
rules of the game – but first, let’s take a times, and don’t get in the way. In
look at some of the common situations addition, no decorative element of the
that will crop up during play. model, such as scenic items on a model’s
base, can block line of sight – treat it as

LINE OF SIGHT though those items are not present.

The concept of ‘line of sight’ (LoS) is When determining LoS from one model
very important in tabletop gaming, as it to another, we only take into account the
allows you to work out what your models main physical block of the character
can ‘see’ – usually their target! To see or vehicle, defined as their head, torso
another model, you must be able to and legs for the purposes of line of sight.
draw a straight and unobstructed line Ignore arms, protruding weapons, capes,
between the two models. The simplest etc.
way is to draw an imaginary line
between the models using a measure, or
even a laser pointer.

The Lannister Soldier has LoS with Robb Stark. The Lannister Soldier hasn’t LoS with Robb Stark,
because the rock hides his main physical block.

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GAME OF THRONES MINIATURES GAME

CONTACT To take a skill roll, simply roll 2D6. Then,


compare their combined result with the
When the bases of two models are specified skill (such as , for example).
physically touching, the models are said If the sum of the two dice is equal to
to be in contact. It is very important that, or less than the skill value, the test is
when models move during the game, they passed.
can move into contact with each other, but
never in such a way that they overlap one The most common skill rolls you’ll need
another’s bases at the end of the move. to make are:

• The roll: These types of rolls are


Models on Higher Levels used to ignore adverse psychological
Models on different elevations of the effects, such as hypnotism.
gaming area can still be in contact
with each other, as long as neither • The roll: Usually used to resist
model is higher than the other’s head special effects, such as Poison.
(the fundamental block of the model,
as used for line of sight), and there is
no substantial scenery between them. Opposed Skill Rolls
Simply take a top-down view of the Sometimes, when using a special ability,
two models – If their bases would be you will be asked to take a skill roll
touching if they were on the same level, against the target model’s skill value.
they are considered in contact. This is called an ‘opposed skill roll’. In
this instance, roll the dice as before, but

SKILL ROLLS this time the sum of the two dice must
be greater than the specified skill of the
In order to successfully perform many target.
actions, or to avoid certain effects,
models may be required to pass a skill
roll, comparing the roll against the
value of the model’s basic skills.

In both pictures, the models are considered in contact.

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GAME OF THRONES MINIATURES GAME

the game rules

I
f this is your first game, you might II. RAISE THE PLAN: All the players
find the rules that follow a little decide in secret how and in which
daunting – but don’t worry! The rules way their models will act, distributing
of play are presented in a logical order, activation markers between them. These
so that you can get playing straight away. markers will determine which models
The more advanced rules, such as Traits have the most impact in the round.
and special Status, can be found in the free
rules Compendium on the official App. III. EXECUTE THE PLAN: Players
activate their models and resolve
actions with them (move, fight, shoot,
SEQUENCE OF etc.). Play alternates one model at a

PLAY time, starting with the player who


took the lead, then moving to the
Fighting in the winding streets of opponent, and so on, until all models
Winterfell, the debris-strewn streets that can activate have done so.
of King’s Landing, or within the close
confines of The Wall is chaotic, visceral IV. RECOUNT: This phase provides an
and confusing. To mitigate the brutal opportunity for models to recover
reality of combat, we structure the from their injuries, and for Knocked
game by breaking it down into a series Out models to get back into the game.
of ‘rounds’, in which players take it in Ongoing effects are resolved, and
turns to activate, move and fight with the victory conditions are checked – if the
models in their Warband. game does not end, the round is over
and a new round begins.
Each round is broken down into four
‘phases’, which are always resolved in When all players have completed the
the following order: sequence, a new round will start and
the process begins again. Rounds will
I. TAKE THE LEAD: The players go on until the game ends (this happens
determine the order in which they will automatically at the end of Round 4, but
proceed during the rest of the round. can happen sooner – see page 34).

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GAME OF THRONES MINIATURES GAME

TAKE THE LEAD EXECUTE THE PLAN


At the start of each round, before doing When all players have finished
anything else, each player must roll allocating their , it is time for
1D6. The player that scores the highest action! Beginning with the player
chooses who has the Initiative (they with Initiative, players alternate the
don’t have to take it themselves if they activation of the models, choosing one
don’t wish to). at a time. Each model can be activated
once per round, and all its actions must
If the roll is a tie, the player who lost be completed before the other player
the Initiative roll in the previous round activates a model. Once all models that
automatically wins it here. If this is the can activate have done so, players will
first round of the game, continue rolling move on to the next phase.
until a clear winner is established.

The chosen player is referred to Activate a Model


throughout these rules simply as ‘the When a model is activated, it can
player with Initiative’. perform one of the following actions: A
Movement action, a Tactical action, or
The player with Initiative is responsible for: a Special action. If the model has , it
may perform one of each type instead
• Performing each step first whenever (3 actions in total). These actions may be
players are instructed to alternate (for performed in any order, but an action
example, when placing scenery). must be completed before starting
another (you cannot stop halfway
• Starting the activation of models in through a move, stab an enemy, and then
the Execute the Plan phase. continue moving, for example). You don’t
have to perform all the available actions

RAISE THE PLAN if you don’t wish to – in fact, you don’t


have to perform any actions at all, but
Now it is time to decide which of your the models must still be activated if able.
models will have the greatest impact on
the round ahead. Note that, in the next The actions available to models are
phase, all models that are able to activate detailed on page 19. Some models have
will be able to perform one action: either additional actions available to them as a
a Movement action, a Tactical action, result of their special rules.
or a Special action. Some, however, can
do more. Once a model has completed its actions,
its activation ends. Mark the model on
To do this, each player chooses the app as Activated, as a reminder that
4 of their models in play and it may not activate again this round.
mark the Audacity ( ) option
on them. Now they have . If you have
less than 4 models able to activate, then
mark on as many as you can.

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GAME OF THRONES MINIATURES GAME

PASSING ON ACTIVATION
As play alternates between models from different players during a round,
Warbands with larger numbers of models gain an advantage over Warbands
with fewer models, as they get to act more frequently and respond better to
enemy plans. To balance things out a little, each round the player with the least
models in their Warband gains a number of ‘passes’.

At the beginning of the Execute the Plan stage, players must work out how many
Pass markers the player with the smallest Warband will have. The number of
passes is equal to the difference between the number of models in the largest
Warband, minus the number of models in the smallest (models that are off the
table for any reason, do not count for this purpose).

When one of your models that has not yet been activated is removed as
casualty, take a Pass marker immediately.

Each time a player ‘passes’, they discard one Pass marker and defer activation
of a model, instead handing the activation to the next player in the sequence.
This may mean that a player ends up activating two models consecutively, as
their opponent temporarily ‘gives up’ their turn. The player who passes on
activation must still activate all of their models during the round – but they get
the chance to hang back and see what their opponent does before being forced
to act themselves.

A player who does not use all their Pass markers gains +1 to the dice roll to
Take the Lead next round for each unused Pass marker, then all their Pass
markers are discarded.

Passive Skills
Some skills of the game are passive,
which means that the player does
not have to declare their use during
the activation of the model. They
are commonly used during a rival
activation, as a response to an attack, or
when a special rule is activated. These
skills do not usually use up a model’s
actions – each skill will provide full
instructions for its use.

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GAME OF THRONES MINIATURES GAME

RECOUNT 4. All models still in play should now


remove 1 .
During the Recount phase, follow this
sequence: 5. Review the conditions to finish the
game and, if these conditions are
1. Activate any trait that should be used met, check the score and establish a
at the beginning of the Recount phase, winner. Otherwise:
starting with the player with Initiative,
and alternating between players, until a. Untap the Activated state on the app
all available traits have been activated. and reset Pass markers;

2. Score any number of Objective cards b. Refill your pool of Resource Points
that specify they should be reviewed so that you have 3 again.
at the end of the round, whose
requirements have been fulfilled. c. Discard up to one Objective Card
However, you may not score two from your hand if you wish, shuffle
Objective Cards with the same name the Objective deck, and draw cards
at the same time. until you have 4 cards in hand.

3. Perform skill rolls on models that have d. Now start a new round, beginning
acquired Status to see how they are with phase 1, Take the Lead.
resolved (for example, models that
are affected by Poison may attempt to
resist it here).

18
GAME OF THRONES MINIATURES GAME

ACTIONS
In this section, we look in detail at the various actions that
your models can perform during an activation.

MOVE ( ) measured from the edge of the model’s


base, taking obstacles and scenery into

ACTION account as you trace the model’s path.


No part of the model’s base may move
beyond the value.
During its activation, a model can
perform a single Action. Effects and Models can pass through other models
special rules that make a model move are as if they weren’t there. However:
resolved in addition to this Action.
• A model cannot pass through a gap in
All models in the game have a Value, scenery that is too small for their main
which is a number of inches equal to physical block to fit through;
the skill value. When performing a
Action, this is the maximum distance the • The model must end its move in a
model can move across the game board. position where it will both fit and
balance unsupported.
A model can move in any direction (they
may even move directly up or down by • The model’s base must not overlap
jumping, see below), and it does not have that of another model at the end of
to use all of its value. The distance is the move.

MOVING, PLACING AND SET


When a rule tells you to ‘place’ a model, this is not the same ‘moving’. ‘Place,
represents a jump, or teleport, across the game board. The model is removed
from its current position and replaced on the board within the distance
indicated by the rule, ignoring intervening terrain. If any other rule or effect
prevents a model from moving at all, it also prevents it from being placed.
However, rules that reduce or increase the do not affect the distance a model
is placed. Set term refers to something that is not in play (Gaming Area) and is
going to be placed on it.

19
GAME OF THRONES MINIATURES GAME

Impaired Movement
During the game there will be times
when a model’s movement may be
adversely affected, such as when
crossing Difficult Ground or suffering
from an impeding effect. This is called
Impaired Movement.

A model with Impaired Movement


reduces by -4” the maximum distance
provided by its Value that it can move
Scenery elements like this box are considered small
during a Action.
obstacles (no movement penalty apply).

Thus, a miniature whose Value is 10”


that is crossing Difficult Ground cannot Small Obstacles
advance more than 6”. For the purposes of movement, models
ignore any obstacle that is 1” tall or less
All effects that prevent movement are – these can be easily stepped over or
cumulative. So, if a model has suffered jumped over without penalty. However,
Impaired Movement from two different taller obstacles may need to be jumped,
sources, its movement will be reduced as described below. Similarly, narrow
by 8”, and so on, to a minimum of 0 (at gaps of less than 1” across or drops of
which point it cannot move at all). less than 1” deep can be moved across
without Jumping.

The Stark Archer model doesn’t suffer any movement penalty during this Action.

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GAME OF THRONES MINIATURES GAME

Difficult Ground Jumping


Any area of the game board that is difficult If a model’s movement is blocked by a
to traverse, such as piles of rubble, deep gap of more than 1” (such as the sharp
water or thick vegetation, is considered drop between two rooftops), or it want
Difficult Ground. A model whose base to move in any direction (including
is even partially within Difficult Ground vertically, to be placed on top of a
suffers Impaired Movement. building for example) it may continue
its movement by Jumping. Immediately
Before starting the game, players should apply Impaired Movement to the
agree on the areas of the board that model. A Action that includes a
should be considered Difficult Ground. Jumping may ends in a position where
the base will fully fit, then nothing more
happens and the action ends, but if
Impassable Terrain the Movement is not enough, then the
Scenery elements that are too solid, tall model must Fall.
or dangerous to traverse are categorized
as ‘impassable’. Impassable terrain
cannot ordinarily be moved through
– the model must find another way
around. Players must decide at the
start of the game whether impassable
terrain can be landed upon (by a flying
or teleporting character, or by grappling
up with a Rope, for instance), or whether
they are off limits.

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GAME OF THRONES MINIATURES GAME

Falling
A model may fall from an elevated
position as a result of Jumping, or because
it is pushed from a ledge by a special rule.

When a model falls, remove the model


and place it on the next lowest level,
as closely aligned to the position from
which it fell as possible. If the area
directly below is occupied or impassable,
or it is simply too difficult to place the
model due to the size of its base, try to
place it as close as possible to the spot
where it should have fallen. If there are
several possible positions, the active
player should decide between them.

Measure the total distance the model


has travelled during the action (from the
point where it started the Action, to
the end point of the fall).

• If the distance travelled is less than the


model’s Value, it will not suffer any .

• If the distance travelled is greater than


the model’s Value, it will suffer
(see Damage, page 26).

• If the distance travelled is at least


double the model’s Value, remove
the model from the game as a Casualty.
This Model has a Value of 8”.
Remember that, if the model has It wants to jump to the lower floor. Because of the jump
suffered Impaired Movement during the it loses 4” because of Impaired Movement.
activation, its Value will be reduced The distance to the yellow arrow is 4”. So then, it starts
accordingly. to fall until the lower floor.
That distance (the orange arrow) is 7”.

Stand Up Because it doesn’t double the movement of the model


(4” because it suffers Impaired Movement due to being
If a model has been Knocked Down, Jumping), it suffers .
it can stand up when performing a
If it continues to the ground level, it is removed as a
Action. It may continue its movement as casualty because the distance is greater than 8”.
normal, but standing up always counts
as an Impaired Movement.

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GAME OF THRONES MINIATURES GAME

TACTICAL Attack ( ) Roll


ACTIONS The Attack roll is the sum of the or the
dice and the dice and it is called the
During its activation, a model can perform Roll.
a single Tactical action from the following:

• Attack ( ) Actions DICE


• Manipulate ( ) Actions Every time you perform an Action (
or ), you must add 1 die to the roll.
Tactical actions are mutually exclusive This is a die of a different color from the
– even a model that can perform more or dice. The die represents the
than one action cannot perform both attack’s natural power, making some
an and a action in the same weapons or abilities far more effective
activation, unless a special rule permits than others.
otherwise (like Inspire).
The die is rolled along with the or
dice, as part of the Roll. However,
ATTACK ( ) the die scores a successful Hit if it

ACTIONS equals or beats the attacker’s value.

There are two main types of Actions a A Hit cannot be avoided in any way,
model may perform: a Melee ( ) Attack but is otherwise treated as a normal Hit.
(with a Weapon) or a Ranged ( ) Some special rules prevent an attacker
Attack (performed with a Weapon). from rolling the die at all.

A model may only take an Action If during a Attack any effect nullifies
using one of these types during each all the dice, then that Attack rolls 1
activation – it cannot make both a and die that cannot be negated by any way.
a Attack in the same activation, unless
it has a special rule that allows otherwise. Example: A model attacks with a ‘Dragon’s
Breath’ Attack, which is a Roll of 1
die and 1 die. The target is wearing a Shield,
whose effect is to remove 1 die from an
THE RULE OF Action, and it is also in Cover. Since both dice

1 AND 6 are denied by the target’s Shield and the Cover


effects, the attacker will roll 1 die instead
When performing any attack or because a Attack cannot be negated totally.
defense roll, a natural result of
1 on an attack die will always be The die is only removed from an
a failure. On the other hand, a Attack if a rule specifically requires
natural result of 6 will always be
a success. (‘Natural result’ means to remove the dice, unless it is a
the number rolled on the die Attack, then the die is the first to be
before any modifiers are applied). removed, even if the dice to be removed
are just .

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GAME OF THRONES MINIATURES GAME

MELEE ( ) ATTACK The Defense ( ) Roll


To attack an enemy in melee, your model When a model is the target of a
must be in contact with a target enemy Attack, it may attempt to defend itself by
model. Then, take a number of D6 equal rolling a number of dice equal to its
to the model’s value (these are the skill. For each die that equals or beats
dice), plus 1 die. the attacking model’s skill value, the
target cancels (Block) 1 successful Hit.
Make the Roll. Each die that The Hits cannot be blocked.
scores equal to or greater than the
target’s value is a Hit.
RANGED ( )
Attack Modifiers ATTACK
When performing a Attack, the To attack at range, your model must
following modifier may apply. Note that carry at least one weapon (see below),
additional modifiers may be imposed and meet the following criteria:
by special rules. All modifiers are
cumulative unless stated otherwise. • The target must be within line of sight.

Outnumbered: A model targeted by a • The Weapon must have at least 1


Attack that is in contact with more than remaining.
one enemy model suffers a -1 penalty to
its value for each enemy model after • The attacking model must not be in
the first (so, if the target is in contact contact with an enemy model.
with three enemy models, it suffers a -2
penalty and also rolls 2 fewer Dice Select one weapon from those
during the Roll). available. When a model performs a
Attack, take a number of dice equal to
the Weapon’s value (the dice),
plus 1 die.

MELEE ( ) WEAPONS
Most models in the game carry some kind of weapon, whether it’s a knife, a
sword or an axe. The Weapons are easily identified by their icon. The
Weapons instructs you the inflicted on its target by each Hit and if it has
any Special Rule.

If a model has a choice of Weapons, it must choose one of them when


making a Attack.

Master Crafted Sword

Sharp / Balanced (1) / Burst (1)

24
GAME OF THRONES MINIATURES GAME

Target a model and make the Roll. Each Short Range or Medium Range weapon
die that scores equal to or greater special rules. A Weapon fired
than the target’s Value is a Hit. beyond its effective range, subtracts 1
die from that Attack.
Attack Modifiers
When performing a Attack, the • Cover: If the target is partially obscured
following modifiers may apply. Note that by scenery, it is in Cover. If any part
additional modifiers may be imposed of a model or its base is obscured by
by special rules. All modifiers are
cumulative unless stated otherwise. intervening scenery (but it can still
be seen), the target claims Cover. A
• Move before attacking: If a model Weapon fired at a target in Cover
performs a Movement action before subtracts 1 die from that Attack.
performing a Attack, subtracts 2
dice from that Attack. • Other rules: Some special rules such
as Protective or Nimble, also subtracts
• Out of Effective Range: Some dice from Attacks.
Weapons have characteristics that
limit their effectiveness depending on
the distance to the target, such as the

RANGED ( ) WEAPONS
These weapons, are used to attack enemies at a distance. They are typified by
three characteristics:

• The Inflicted: the number of inflicted on the target by each Hit.

• RoF : ‘Rate of Fire’ is the number of dice, the weapon grants when
performing a Attack. This represents the deadly of the impact, not the
arrows fired by a Bow per action for example.

• Ammunition : A Weapon’s value represents the number of Ammo a


model carries – this is number of times a Weapon may be used during the
game. If the value is ‘ ’, the Weapon can be used any number of times.
Every time a model fires a Weapon you must use 1 . A is used for each
Action, not per dice. If you spend all the , the Weapon cannot be
used anymore, unless the model finds more . A model cannot carry more
than it began the game with (including any extra purchased when forming
the Warband – see page 49).

All Weapons have unlimited range.

Crossbow 2 2

M. Range, Mechanical, Aim, Armor Penetration 1

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GAME OF THRONES MINIATURES GAME

ARMORS
In Game of Thrones Miniatures Game all the characters have an armor or evade
skill. They will be represented on the Character Card by the icon.
The usually provide a model additional Dice and/or with a higher chance
to block a hit. Whatever the model is using, the special rules it confers will
be listed on the character card.
The will provide to the bearer a number of additional Dice ( ) to its
Rolls, a positive Modifier ( ) that will be added to each result of the Dice
rolled, and a numeric value ( ) that if the model wants to surpass while doing a
Action, it must take 2 to being able to do so and move up to its full Value.
When a Modifier makes the Rolls to surpas the 2+ instead of that, the
Defender gains 1 Free Effort per each modifier that surpass it (so for example,
if a target has Value of 3, and the defender has a that provides a MOD +2,
it gains 1 Free Effort).

Stark’s Armor 1 1

Cut Resistance / Armor (1)

DAMAGE
Each time is inflicted on a model, one or more will be assigned to it,
use the App to track it.
If the that is inflicted to a model exceeds its value, the is considered
inflicted, but the exceed is discarded.

REMOVED AS A EFFORT
CASUALTY Sometimes, the only way to beat the
toughest foe, or survive the most
If at any time a model accumulates an punishing attack, a character must dig
amount of equal or greater than its , deep and go beyond their normal limits.
the model must be removed from the In the Game of Thrones Miniatures Game,
game immediately as a Casualty. this is represented by the Effort rule.

Note: A model that was removed from A model can make an Effort when it
play as Casualty and returns to play, first takes a Attack or if it takes a Roll,
removes all , and Statuses. and sometimes to trigger some special
traits or actions (see below).

26
GAME OF THRONES MINIATURES GAME

To make an Effort, a model voluntarily roll 3D6 instead. You must choose 2 of
receives a number of up to their Effort the dice between them.
Limit. In exchange, that model may:
A model may not receive if it would
• Add 1 die per to its Attack. result in surpassing the model’s
value. For example, a model with a
• Remove 1 die per from an value of 7, which already has 7 , will
enemy’s Attack when it is the target not be able to make any more Effort.
of that Action.
Note: To make an Effort during a
• Perform a special rules or trait Attack, the must be received by both
that requires Effort as ‘payment’ to the attacker and defender before any dice
activate. In this case, simply add are rolled. The defender (target) must
to the model and then use the rule. If declare whether they are making an
the model cannot receives the Effort Effort first; then, the attacker may declare.
(because its Effort Limit is reached, it
has reached the value, or another
rule prevents it), the model will not be Effort Limit
able to carry out that action. All models start with an Effort Limit
of 3 – this is the maximum amount of
• Roll 1 additional die during a Skill roll a model can choose to receive for
(to a maximum of 3D6). For example, if Effort for a single action, ability, attack,
your model is affected by the Mislead or defense improvement. A model that
trait and it would normally roll 2 dice has its Effort Limit reduced to 0 by any
for its roll, you may receive 1 to rule cannot make Effort, even if it has
enough to do so.

Jaime Lannister’s value is 5 (He rolls 5 dice plus a die).


The Stark Archer makes 3 Efforts in order to remove 3 dice from Jaime Lannister’s roll
Jaime Lannister also decides to make 2 Efforts to add 2 more dice to his attack. His final roll is 4 dice (5-3+2)
and 1 Strength.

27
GAME OF THRONES MINIATURES GAME

COURT PLAYER INTRIGUE ( )


A model with this trait represents
normally a non combative character,
ACTIONS
that is not present in the battle, but with Of course, while most of the action in
its political actions can intercede in the Westeros fields and streets will involve
course of the battle. moving and fighting, that’s far from all
there is to it. The Action allows you to
They cannot be targeted/affected or interact with elements of the game beside
target/affects by an Action unless other models, and has various uses.
the other model also has this rule, and Commonly, you’ll use the Action to:
does not suffer Statuses or unless it is
inflicted by this rule or another model • Set Intrigue ( ) Markers: By
with this rule. It is only considered in performing a Action, a model can
contact with other models during its place an Marker in contact.
activation. When this model performs Markers are points of interest on the
a Move, it is instead a Place. When an tabletop, such as clues, or strategic
enemy model removes 1 of your positions. You cannot Set an
Markers, inflict 1 to this model. When Marker inside or within 2” of your
this model is removed as a Casualty keep own Deployment Zones, or within 4”
it aside. In any subsequent Raise the of another friendly Markers.
Plan phase, you may reduce your models
with by 1 during that round to return Note: A player cannot have more than
this model to play, placing it anywhere 8 Markers into the gaming area
on the gaming area. at the same time. If they want/are

Because Robb Stark's base is partially obscured by the scenery, the model is in Cover (The attacker deducts 1 die
from the roll).

28
GAME OF THRONES MINIATURES GAME

forced to Set a new one, the opponent


must target another Marker of
that player that is not targeted by an
Objective card, and removes it.

• Reveal Intrigue ( ) Markers: An


Marker can be removed from the
gaming area by a model in contact,
using the Action. This action is
called Reveal.

Additionally, there are various rules,


special traits and scenario conditions
that may ask you to use your Action
to activate. In those cases,the Action
also counts as the model’s Tactical action
for the activation (so a model cannot
activate a Trait using the Action, and
then an Action in the same activation,
for example).

Using their Actions, your models could Set Markers in contact with them (Remember that you cannot place
them within 4” of another of your Markers).

29
GAME OF THRONES MINIATURES GAME

SPECIAL ( ) EXTRA
ACTIONS ACTIONS
The third category of action available As a result of some effects and
to your models is the Action. These traits, your models may receive
do not have standard rules, but instead ‘extra actions’. These are actions
that may be taken in addition
encompass the many and varies abilities to those normally permitted
possessed by the characters. during a model’s activation.

A model’s traits may require the If a rule specifies the type of


expenditure of a action to use. These extra action (for example, ‘you
have an extra action’), you
will be marked in the traits compendium must only take the extra action
and on the character card with the if it is of the specified type. If
icon, to differentiate them from the type isn’t specified, you can
those traits that do not require the choose any type of action, even if
expenditure of an action, or which are the model repeats the same type
of action during its activation
passive (always in effect). (by twice, for example).

RECOVERY
At the end of each round, during the
Recount phase, all models in play
remove 1 .

30
GAME OF THRONES MINIATURES GAME

THE ROAD
TO VICTORY
Now that you know how to play the Game of Thrones
Miniatures Game, it’s time to answer the all-important
question: How do you win?

OBJECTIVE These cards have a double function:

CARDS • They can be played as Objectives (as


the name suggests). Once you meet the
In this game, the Houses of Westeros requirements for the Objective, these
fight each other relentlessly, but not will give you valuable ‘victory points’
aimlessly. Rather than just becoming (VPs), which determine whether you
embroiled in mindless violence, each will win or lose the game.
House has very specific objectives, and
seeks to fulfil them while preventing their • They can be played as a Resource – a
rivals from achieving their own goals. temporary bonus or tactical boost that
can offer an advantage to one or more
In the Game of Thrones Miniatures Game, models in your Warband.
this is represented with Objective cards.
When forming your Warband, you must
choose 30 Objective cards (see page 37
for more on how to choose your cards),
and form them into a deck.

31
GAME OF THRONES MINIATURES GAME

complete with several requirements.


10 2 When you complete all of the
requirements listed here, play this
3
card and receive its Victory Points.

Note: The text in Italics (if any) is an


instruction about how to play the card,
while the Regular text is the condition
9 5 6
required to score the card.

5. When to Play. This tells you when the


4 card can be played as an Objective:
During the Take the Lead phase I;
during Raise the Plan phase II; during
8
the Execute the Plan phase III; or
7 during the Recount phase IV.

1 6. When to Score. This specifies the


phase in which the card’s Objective
The elements of an Objective card are: requirements must be checked for its
scoring requirements: As soon as the
1. Name. A descriptive title of the card. requirements are met, instantly ; at
the end of the current round ; or in
2. House Icon. This icon specifies which a special way, expressed in the card’s
House(s) can include the card within own text .
its objective deck. If it has no symbol,
it is a general card and can be 7. Resource. An Objective card can be
included by any Warband in its deck. used in two different ways during the
game. One of them is as a Resource.
3. Number of Copies. Indicates the This text represents an extra benefit
number of copies of the same card that you can get by playing this card
that should be included in your from your hand. Playing the card in
Objective deck. So, a card whose this way doesn’t provide you with
number of copies is (3) indicates that, Victory Points.
if you decide to include this Objective
card in your deck, you must include 3 8. Resource Points Cost. Indicates the
copies of the same card, or not include amount of Resource Points that it
it at all. Thus, we distinguish between costs to use the card as a Resource.
single cards (1 single copy) and
multiple cards (more than one copy). 9. Objective Type: Not all Objectives
are achieved in the same way, and
4. Objectives. The Objective Card can some Warbands favor one type over
be used in two different ways during another. There are four Objective types
the game. One of them is, naturally, as represented in the game: Protection ;
an Objective. This text represents an Menace ; Violence ; and Control .
Objective to be met by your Warband,

32
GAME OF THRONES MINIATURES GAME

10.Victory Points. If the card is played Resource Points. Once a Resource has
as an Objective (after fulfilling the been resolved, Discard the card and
requirements), place the card in your place it on the bottom of the Objective
pile of Scored Objectives and, at the deck (face down).
end of the game, add this number of
Victory Points to your final score. At the beginning of the game, before
deploying your models, draw four
Objective cards to form your hand. You
USING OBJECTIVE may discard once any number of these,

CARDS and redraw the same number of cards


you discarded until you have four cards
At the start of the game, shuffle your in your hand again.
Objective cards and form an Objective
deck, face down, on your side of the Now, tap the App until you have
table. Leave some space next to the deck 3 Points. These points are
for cards that have been played. During used to pay the cost of using an
the game, you’ll encounter a variety of Objective card as a Resource. Whenever
terms that tell you how to use the cards, you want to play a card using the effect
as follows: of its Resource text, you must first
expend a number of points equal to
• Discard: If an effect asks you to discard the card’s Resource cost. When several
an Objective Card, choose a card from Resource cards must be used at the same
your hand and place it on the bottom of time, always resolve them in reverse
the Objective deck (face down). order to how they were played (so the
most recent Resource to be played from
• Remove: If an effect asks you to a hand is resolved first, and the first to
remove an Objective card, remove the be played is resolved last).
card from play completely – it cannot
be used for the rest of the game. The effect of a Resource only last the
activation in which it was used, unless
• Use as Objective: If the card is the card is required to be placed aside. In
played from the hand as an Objective, this case it will have its own instructions.
place it next to the board, face up. There can only be 1 copy of each card
When it is time to use it (this may played as a Resource that is placed aside.
be immediately, although some The effects of a resource card placed
cards will specify when precisely it aside ceased to effect and any marker
can be used), and if the Objective placed by when they are discarded.
requirements are met, the card is left
face up in a separate pile called Scored During the Recount phase, tap again
Objectives. Any marker placed by until you have 3 points again, ready
an Objective are removed from play for the next round.
when the card is scored or discarded.
To play a card as an Objective, take
• Use as Resource: In order to play a the card from your hand and show it to
card from your hand as a Resource, your opponent. Unless it must be scored
you must be able to pay its Cost in instantly, place the card face up by the

33
GAME OF THRONES MINIATURES GAME

side of the game board. Check the When number of cards you had before the card
to Score criteria – at the specified time, left your hand. If for any reason, at any
check if all the requirements of the time you have more than 4 cards in
card have been met. If they have, add your hand, Discard as many cards as
the specified number of VPs to your needed until you have 4 again.
running total, and place the card face
up on your Scored Objectives pile. If If a card that has already been played
the requirements have not been met, cannot be resolved (if its Resource
Discard the card instead (unless it is ). effect can no longer be applied, or the
Objective requirements have not been
At most, during a model’s activation met, for example) Discard the card.
(yours, or an opponent’s), you can play
a single card as a Resource and a At the end of the Recount phase you may
single card as an Objective. Outside Discard an Objective card from your
the Execute the Plan phase, you may hand (and, of course, draw a new one).
play as many cards as you like. The only Before drawing the replacement card,
exception is that you may never play shuffle your Objective deck.
more than one Objective card with the
same Name simultaneously. When you search for whatever reason
into a Deck, then you must shuffle it
If two players play a card at the same unless instructed otherwise.
time, and their effects collide or negate

END GAME
the effect of the other, the card with a
lower number of copies is resolved first.

AND VICTORY
If both are the same, the active player’s
card will be resolved, and if not, the card

POINTS
of the player who had the Initiative will
be resolved.

If an Objective targets a model, while The game ends:


that card is in play, you cannot target the
same model with another copy of it. • At the end of the Recount phase of
round 4.
A model that is KO cannot contribute to
the requirements of a card (scoring or • At the end of any round in which one
negates the scoring) that counts models of the Warbands has no models to
on the Gaming Area near a specific activate after the recoveries (because
point, marker or model unless instructed all their miniatures are been removed
otherwise. as Casualties).

Each time an Objective card leaves your When the game is over, the player with
hand, for whatever reason (whether the highest number of Victory Points
it’s been played, discarded, etc), after is the winner.
resolving the effect you must draw
the same number of cards from the
Objective deck until you have the same

34
GAME OF THRONES MINIATURES GAME

FORMING
THE Warband
So you know how to play, and how to win – all you need
now is a hard-bitten Warband of Westeros characters to
take to the cities and fight for you! In this section, we show
you how to choose a Warband and prepare for action.

REPUTATION THE BOSS


LIMIT AND
AFFILIATION
First of all, players must agree on the
amount of Reputation (or Rep) each
of them can spend on their Warband. The first model to choose, and
Typically, both Warbands will be of an the most important, is your
equal Reputation value. The ‘standard’ Boss. This is the character
Reputation limit for most games is 350, who will be in overall command of the
which offers a balanced game that you Warband during the scenario. The
can play in less than an hour and a half. must be chosen from those models with
For quicker games, try 150 Reputation. the rank or, if there are no models
For longer games with a larger number with the rank, from those with the
of models, we recommend a limit of 450 rank. Once the has been selected,
Reputation. place the Marker at hand as a visual
reminder.
Once you have decided on the size
of the game, you can start choosing The rest of the models in the Warband
your Warband’s models. Remember must be of the same Affiliation as the
that the sum total of the models’ (at least one of their Affiliation icons
Reputation values can never exceed must match that of the ). A model
the established Reputation limit with the ‘Unknown’ Affiliation can be
(although it can be lower). included in any Warband.

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GAME OF THRONES MINIATURES GAME

SPECIAL RULES
The following special trait is automatically applied to the :

Inspire: All models with the rank that begin their activation within 8” of this
model gain an extra Action (not cumulative).

When a is removed from the game, you can designate any other model
as your new – hand that model the marker. However, the range of the
replacement Inspire ability is reduced to 4”.

RANK For every 150 points over 350 Rep (and


part thereof) your Warband may include
All models in the game have one of the one additional . So, if you play a game
following ranks: of between 351 and 500 Reputation
points, you could include 2 in your
Leader Warband.

Hand When a model has more than one


rank listed on its character card, the
Ally player chooses which Rank applies when
forming the Warband. For example,
Henchman Sansa Stark might choose not to occupy
the position in a Warband, even
The rank affects the configuration of though she has the rank. Because she
your Warband as follows: has both the and ranks, she can be
chosen as a instead.
• You may only include one .
Note that, during the game, models
• You may include one . However, if with more than one rank still count as
you don’t select any models, you having all of them for the purposes of
may choose a second . any special rules or Objective conditions,
even though only one was used during
• You may include one . Warband formation.

• You may include any number of , but


no more than one with the same Name.

36
GAME OF THRONES MINIATURES GAME

EQUIPMENT FORMING
AND OBJECTIVE
FUNDING ( ) DECKS
‘Funding’ is the total budget to spend on Just as important as creating a strong
equipment (and some models) for your Warband, establishing the Objective
Warband, usually expressed as a coins deck can be key to victory. In this section
value ( ). we look at deck-building in Game of
Thrones Miniatures Game.
For every 150 Reputation or part
thereof, you receive 500 of Funding. When building an Objective deck, there
So, in a 100-Rep game, you have 500 are four main rules:
to spend; in a 300-Rep game, you have
1000; in a 460-point game, you have • The deck must contain 30 cards.
2000, and so on. This total amount of
funding is sometimes called a ‘stash’. • The deck cannot include more general
from your stash are spent on equipment cards (with no Affiliation icon) than
(and some models) for your Warband. cards unique to your Warband. These
includes the cards that some models
If a model in your Warband has a adds to the deck. These differ from the
Funding ( ) value, then this value is rest in that they have a subtitle beside
deducted from the total amount of the card Name, in addition to a rank
Funding available to you. Not all models icon. These cards may be included
have a Funding value, and, therefore, not in the deck, as long as the subtitle
all models reduce the Funding of your matches the Name or Alias of a model
Warband. in your Warband, and the rank icon
matches the rank of that model.
Example: Stark Soldier 3 is a with a funding
value of 600 and a Reputation of 38. • No more than half the cards in the
If you choose him in a game of 350 Reputation deck can be single cards (those cards
points, the total available Funding is reduced by that do not have multiple copies).
600 ( 1500 - 600 = 900).
• You may not include multiple cards
Once you have chosen all the models you with the same Name, except where
can up to the game’s Reputation limit, the card clearly instructs you to
and deducted their Funding value from include several copies. In this case, you
the stash, any remaining can be spent must include the number of copies
on additional equipment for the of specified, no more or less.
your Warband. For the full list of the
Equipment available to your Warband,
check out the Compendium at the App.

37
GAME OF THRONES MINIATURES GAME

PREPARE
THE GAME

O
nce you’ve gathered your Once the scenery is placed, take a
Warband and cards, it’s time moment to be sure that neither player
to set up a game. In Game is disadvantaged by the positioning of
of Thrones Miniatures Game, scenic elements, and that both players
play is structured around scenarios – a are clear about what every piece of
framework for the game, which provides scenery counts as in terms of Difficult
information on where and how to deploy Ground, climbable and impassable
models, along with any special rules scenery, small obstacles, and so on.
or criteria for the coming battle. Pick a
scenario, then follow the setup steps below. Finally, perform an Initiative roll (a D6
roll-off, as described on page 16). This
1. Game Board and Scenery does not dictate the first round of the
2. Deployment Zones game, but instead determines who has
3. Draw & Mulligan Objective Cards ‘setup initiative’ for the remainder of the
4. Deploy Warbands pre-game sequence.

GAME BOARD DEPLOYMENT


AND SCENERY ZONES
Once the scenario has been selected, The player with initiative collects all the
players should place their scenery Encounter cards face down in a deck,
on the game board in a mutually shuffles them, and draws a card. The
agreeable fashion (or use the alternating card displays a diagram, or setup map,
placement method, page 6). To make an of the game board, including several
attractive-looking game, consider the areas where the players must set up their
theme of the scenario, and the Warbands models (marked A and B, respectively).
involved – for example, your board setup These are the ‘deployment zones’.
might represent the courtyard of Castle The player with the initiative decides
Black, the northern forests, the streets in which zone they will deploy their
of King's Landing, the scorched ruins of Warband (A or B); the opponent takes
Harrenhal, and so on. the other zone.

38
GAME OF THRONES MINIATURES GAME

is more than once friendly deployment


zone, models within groups may be
separated between them as their player
sees fit. In some cases, models are able
to deploy after all other deployment is
finished (due to traits such as Hidden).
These models are not counted as part of
the Warband when dividing up the models
into the two groups. If both players have
models to place in this manner, alternate
their placement, beginning with the
model with setup initiative.

In addition, the Encounter Card may FINAL


specify additional conditions regarding
the deployment of models (see below),
which must also be applied.
THOUGHTS
The Game of Thrones Miniatures Game is
living, breathing game, ever-expanding
Draw Objective Cards and evolving with new characters,
Each player now draws their hand of four rules and gaming material. It should be
Objective cards from their Objective deck. remembered that Character cards and
Once this is done, players can Discard any special rules always take precedent over
number of cards from their hand, and the ‘standard’ rules presented in this
draw that same number of cards until rulebook, never the other way around.
they have four in their hand again. See
page 33 for more on the Objective deck. While every effort is taken to cover
every eventuality, in a game with such
a wide and varied source of miniatures,
Deploy Warbands characters, and effects, unexpected
The players should now divide their conflicts can occur, and changes
Warbands into two groups, with an sometimes become necessary. To this
equal number of models in each group end, be sure to visit knightmodels.com
(or as evenly as possible if the Warband regularly to find the latest Frequently
contains an odd number of models). Asked Questions and Errata
The player with setup initiative deploys documents, as well as the up-to-date free
one of their groups in their chosen Compendium of special rules.
deployment zone. The opponent then
places one of their groups in their With that, you are ready to fight your
deployment zone. Next, the first player own battles for Westeros. Whether you’re
deploys their second group, and finally on the side of justice, or of villainy, we
the opponent does the same. wish you the very best of luck. May your
dice ever roll sixes, and the Gods always
Models must be placed wholly within answer your call…
their own deployment zones. If there

39

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