3ds Max Overview
3ds Max Overview
3ds Max Overview
Boolean Modifier
Produce clean geometry with a modern and intuitive Boolean modeling workflow in 3ds Max. The new Boolean modifier
within the trusted modifier stack enables you to edit and manipulate mesh output with ease and speed. This includes a new
Boolean operand called Split as well as Mesh and VDB-based Boolean operations.
Array Modifier
Create beautiful and complex designs procedurally with new features and updates to the Array modifier.
• Generate spiral-based distribution patterns with the new Array modifier distribution type called Phyllotaxis which
works from the centner out and generates natural designs.
• Assign Material IDs to mesh data on a per-face and per-element basis using new methods like random, ordered, first,
middle, and last. Additional controls for N times and Phase are also included.
• A new “progressive” option in Array’s Transform controls for Radial, Spline, and Phyllotaxis distribution types let’s you
alter transform data so you can progressively change from first to last mesh distribution.
• Similar to the capabilities found within Editable Poly, Edit Poly now includes the same automatic retriangulating of
polygon faces when a vertex, edge, or face component has been adjusted to cause edges and hidden faces to cross.
• When performing a Cap option on an Editable Poly or an Edit Poly modifier, the faces that are generated are now also
applied to the same smoothing group so you can create beautiful results.
Symmetry Modifier
When a new Symmetry modifier is applied, it will now operate on the X axis by default allowing you to better match the
operate to how you create your art content.
Material Modifier
Applying the Material modifier to a Spline object that is renderable via settings of the Spline or the Renderable Spline modifier
will preserve it as a Spline object type. The Material Modifier will also now retain explicit normals when applied to a Mesh
based object.
Color Management
Effective color management tools built around the Academy Color Encoding System (ACES) and OpenColourIO (OCIO) are a must
for today’s modern pipeline for Film and TV production. You now have complete control over colors with Color Management in
3ds Max. From input to output, the viewport to final render - colors will be predictable and consistent, giving you the confidence
that colors will match and fit in with the colors in the rest of your pipeline.
Compound Notes
Managing complex shader graphs can be difficult due to the large number of nodes and connections that can be employed. With
Slate Material Editor (SME) Compounds, you can collect any number of graph nodes into a single compound representation in
the Material Editor, enabling a method to reuse a collection of nodes in other shaders and simplifying the representation of this
data.
Material Switcher
The Material Switcher is a new node in the Material Editor that enables a simple control method for you to manage the display
of multiple material variants that can be applied to objects and USD data in your 3ds Max scene. It will allow you to organize and
store thousands of materials in one convenient Switcher material. You will also be able to swap the assigned shader of your
objects easily and quickly. These changes will be updated in the viewport and your render.
Additional updates have been added such as a new SME Element under the Colors preferences that gives you total control on
how the different maps and materials appear in the SME. An option to draw the connecting wires behind nodes has been
introduced, helping you keep your shader graph cleaner and more readable.
MaxtoA
MaxtoA and Arnold now support Color Management workflows if you choose OCIO mode inside of 3ds Max.
• Arnold now enables the automatic generation of optimized TX textures from source textures as part of the
rendering process. Using optimized textures is critical for rendering speed and memory usage and having the TX
conversion as part of the core rendering will help users without a dedicated TX workflow to achieve faster renders.
• Arnold and the Arnold Render View have been updated to work with Color Management in 3ds Max 2024.
• MaxToA now passes all color information from 3ds Max to Arnold for rendering by handing over the entire OCIO
configuration for rendering.
USDSkel Support
The USD Exporter now supports exporting Skin modifiers into USDSkel. There are preferred when re-using skeletal animations
across many characters, scenes, and projects. USDSkel creates much smaller USD files than vertex animations.
• Mix Transforms: Previously, only nodes could have a transform controller. With the Transform List, you can now
blend node transforms directly without additional scripting or complexity.
• Isolate Isolation: You can now choose to iterate on options and edit list entries in isolation for better control.
Artist-friendly updates
Mesh & MNMesh Changes
Experience improved stability and performance gains with an updated. The internal structure of Mesh and Poly data
has been updated to offer improved stability and performance gains.
MAXscript Improvements
Based on community requests, improvements to MAXScript include an option to not show scripts on error, the ability to
enable/disable change handlers via code, the ability to set a spinner control scale at runtime, and other small changes.
Revit/Inventor Importer
The RCE and Inventor Server installers have been removed from initial download bringing a faster install experience. They will
remain downloaded from your account portal or included in deployments. They will also install when you attempt to import this
type of data into 3ds Max when needed.
RESOURCES
• Consult the 3ds Max 2024 Release Notes for more information
• Check out What’s New in 3ds Max to see how 3ds Max has evolved since 2016
• Visit the 3ds Max Learning Channel for the latest how to’s
• Learn how customers around the world are using 3ds Max today on the AREA by Autodesk
Autodesk, the Autodesk logo, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective
holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time with out notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2022 Autodesk, Inc. All rights
reserved.