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LecturePlan MC305 23TDP-710

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LECTURE PLAN

Institute/Department UNIVERSITY INSTITUTE Program Master of Computer Applications


OF COMPUTING (UIC) (MC305)

Master Subject Coordinator Vaishali Bansal Master Subject Coordinator E- E17178


Name: Code:
Course Name Soft Skills- II Course Code 23TDP-710

Lecture Tutorial Practical Self Study Credit Subject Type


0 0 2 0 1.00 P

Course Type Course Category Mode of Assessment Mode of Delivery

N.A Graded (GR) Practical Examination (PRAC) Practical (PRAC)

Mission of the M1. To provide innovative learning centric facilities and quality-oriented teaching learning process for solving computational
Department problems.
M2. To provide a framework through Project Based Learning to support society and industry in promoting a multidisciplinary
activity.
M3. To develop crystal clear evaluation system and experiential learning mechanism aligned with futuristic technologies and
industry.
M4. To provide doorway for promoting research, innovation and entrepreneurship skills in collaboration with industry and
academia.
M5. To undertake societal activities for upliftment of rural/deprived sections of the society.
Vision of the To be a Centre of Excellence for nurturing computer professionals with strong application expertise through experiential learning
Department and research for matching the requirements of industry and society instilling in them the spirit of innovation and entrepreneurship.

Program Educational Objectives(PEOs)


PEO1 Establish a well-fortified computing foundation of successful professionals by applying computing fundamentals and domain-
specific knowledge, demonstrating their innovative skills and considering social and environmental concerns.
PEO2 Undertake successful implementation of ethical solutions as an individual or a member or a leader of a team by investigating,
analyzing, formulating and solving complex computing problems in multidisciplinary approaches using modern tools.
PEO3 Enhance professionalism and ethical attitude in the profession while communicating with local, national, and foreign peers, bound
within regulations and leading to lifelong learning.
PEO4 Promote awareness for uplifting health, safety, legal, environmental, ethical and cultural diversity issues for serving the society.

Program Specific OutComes(PSOs)


PSO1 Analyze their abilities in systematic planning, developing, testing and executing complex computing applications in field of Social
Media and Analytics, Web Application Development and Data Interpretations.
PSO2 Apprise in-depth expertise and sustainable learning that contributes to multi-disciplinary creativity, permutation, modernization and
study to address global interest.

Program OutComes(POs)
PO1 Apply mathematics and computing fundamental and domain concepts to find out the solution of defined problems and
requirements. (Computational Knowledge)
PO2 Use fundamental principle of Mathematics and Computing to identify, formulate research literature for solving complex problems,
reaching appropriate solutions. (Problem Analysis)
PO3 Understand to design, analyze and develop solutions and evaluate system components or processes to meet specific need for
local, regional and global public health, societal, cultural, and environmental systems. (Design/Development of Solutions)
PO4 Use expertise research-based knowledge and methods including skills for analysis and development of information to reach valid
conclusions. (Conduct Investigations of Complex Computing Problems)
PO5 Adapt, apply appropriate modern computing tools and techniques to solve computing activities keeping in view the limitations.
(Modern Tool Usage)
PO6 Exhibiting ethics for regulations, responsibilities and norms in professional computing practices. (Professional Ethics)

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LECTURE PLAN

PO7 Enlighten knowledge to enhance understanding and building research, strategies in independent learning for continual
development as computer applications professional. (Life-long Learning)
PO8 Establishing strategies in developing and implementing ideas in multi- disciplinary environments using computing and
management skills as a member or leader in a team. (Project Management and Finance)
PO9 Contribute to progressive community and society in comprehending computing activities by writing effective reports, designing
documentation, making effective presentation, and understand instructions. (Communication Efficacy)
PO10 Apply mathematics and computing knowledge to access and solve issues relating to health, safety, societal, environmental, legal,
and cultural issues within local, regional and global context. (Societal and Environmental Concern)
PO11 Gain confidence for self and continuous learning to improve knowledge and competence as a member or leader of a team.
(Individual and Teamwork)
PO12 Learn to innovate, design and develop solutions for solving real life business problems and addressing business development
issues with a passion for quality competency and holistic approach. (Innovation and Entrepreneurship)

Text Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 COMPREHENDING VERBAL Prof. Pardeep Kr Bansal 15TH Chandigarh 2024
ABILITY FOR SUCCESS University

Reference Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 ENGLISH GRAMMAR IN USE Raymond Murphy 5TH Cambridge 2019
University Press
2 HOW TO TALK TO ANYONE Leil Lowndes New Harper Element 2014

3 HOW TO WIN FRIENDS AND Dale Carnegie Original Srishti Publishers 2020
INFLUENCE PEOPLE And Distributors

Course OutCome
SrNo OutCome
CO1 Creating and evaluating communication strategies by developing skills in pronunciation, vocabulary, and
grammar rules, assessing their importance, and applying them for successful placement.
CO2 Analysing and applying nonverbal communication skills to improve their confidence, thereby enhancing
their personality development and excelling in interviews, group discussions, and debates.
CO3 Developing an understanding and remembering of problem-solving, teamwork, analytical, presentation,
and critical thinking skills through effective strategies during conversations and challenges.
CO4 Assessing their Reading, Writing, Listening and Speaking skills to enhance their performance in front of
an audience and refine study techniques through note-taking and various study resources.

Lecture Plan Preview-Practical


Mapped with CO
Unit No ExperimentNo Experiment Name Text/ Reference Books Pedagogical Tool**
Numer(s)
1 1 Corporate Readiness ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO WIN FRIENDS AND based,Simulation 4
INFLUEN Practical
1 2 Unscripted Monologue ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO TALK TO ANYONE based,Simulation 4
Practical
1 3 Power Words ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-ENGLISH GRAMMAR IN USE based,Simulation 4
Practical
1 4 Cover Letter Writing ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-ENGLISH GRAMMAR IN USE based,Simulation 4
Practical

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LECTURE PLAN

1 5 Case Study Based GD ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO


F,R-HOW TO TALK TO ANYONE based,Simulation 4
Practical
2 6 Grooming Etiquette ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO TALK TO ANYONE based,Simulation 4
Practical
2 7 Present Your Ideas ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO WIN FRIENDS AND based,Simulation 4
INFLUEN Practical
2 8 Turn Around the ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
Tables F,R-HOW TO TALK TO ANYONE,R-HOW based,Simulation 4
TO WIN FRIENDS AND INFLUEN Practical
2 9 Visume Skills ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-ENGLISH GRAMMAR IN USE based,Video 4
Demonstration
2 10 Convergent and R-ENGLISH GRAMMAR IN USE,R-HOW Hand On Activity CO1,CO2,CO3,CO
Divergent Thinking TO TALK TO ANYONE based,Simulation 4
Practical
3 11 Decision Making Skills ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO WIN FRIENDS AND based,Simulation 4
INFLUEN Practical
3 12 Perspective Prism R-HOW TO WIN FRIENDS AND INFLUEN Hand On Activity CO1,CO2,CO3,CO
based,Simulation 4
Practical
3 13 Attitudinal Challenges ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO TALK TO ANYONE,R-HOW based,Simulation 4
TO WIN FRIENDS AND INFLUEN Practical
3 14 Formal Introduction ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-ENGLISH GRAMMAR IN USE,R-HOW based,Simulation 4
TO TALK TO ANYONE Practical
3 15 Take The Lead ,T-COMPREHENDING VERBAL ABILITY Hand On Activity CO1,CO2,CO3,CO
F,R-HOW TO TALK TO ANYONE,R-HOW based,Simulation 4
TO WIN FRIENDS AND INFLUEN Practical

Assessment Model
Sr No Assessment Name Exam Name Max Marks
1 20SS01 External Viva / Voce 40
2 20SS01 Write X (Soft Skills) 10
3 20SS01 LIVE Assignment (Soft 30
Skills)
4 20SS01 Presentation (Soft Skills) 10
5 20SS01 Attendance and 4
Engagement Score (BB)
6 20SS01 Quiz (Soft Skills) 6

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LECTURE PLAN

CO vs PO/PSO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2

CO1

CO2

CO3

CO4

Target 0 0 0 0 0 0 0 0 0 0 0 0 0 0

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LECTURE PLAN

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