Social-Media

Download as pdf or txt
Download as pdf or txt
You are on page 1of 19

See discussions, stats, and author profiles for this publication at: https://www.researchgate.

net/publication/349057655

Social Media

Chapter · February 2015


DOI: 10.1002/9781118767771.wbiedcs087

CITATIONS READS

3 2,614

1 author:

Shenja van der Graaf


University of Twente
108 PUBLICATIONS 819 CITATIONS

SEE PROFILE

All content following this page was uploaded by Shenja van der Graaf on 05 February 2021.

The user has requested enhancement of the downloaded file.


PRE-PRINT

van der Graaf, S. (2015). Social Media. In: Mansell, R., & Ang, P. H. (Eds.). The
International Encyclopedia of Digital Communication and Society, Wiley Blackwell-ICA
Encyclopedias of Communication. Malden and Oxford, UK: Wiley-Blackwell. 1014-
1026.

Social Media

Shenja van der Graaf, iMinds-SMIT, Vrije Universiteit Brussel

[email protected]

Word Count 8,855 (not including title/name/keywords/abstract)

Keywords commodification, connectivity, empowerment, labour, offline, online, personal


data, privacy, social media, user-generated content, user participation, Web 2.0

Abstract
Over the past decade, social media has become a widely used umbrella term that refers to the
set of tools, applications, and services that enable people to interact with others using network
technologies such as personal computers and smartphones. Social media tends to be
associated with a convergence of production, distribution, and consumption practices and a
blending of user creativity, collaboration, and sharing-enabled and sharing-assisted network
technologies. In this way, social media is said to have deeply penetrated into the mechanics of
everyday life, affecting people’s interactions, institutional structures and professional
routines. This entry offers an inclusive perspective of the “fabric of social media”, which
underpins understandings of both social and media. In particular, it highlights the dynamics of
empowerment, always-on lifestyle, and professionalization.

Introduction
Related to a “participatory turn” reflected in the claimed democratization of Web
technologies, social media –here used in the collective - is a widely used umbrella term that
refers to the set of tools, applications, and services that enable people to interact with others
using network technologies such as personal computers, smartphones, tablets, and network-
capable televisions. Facilitated by user-friendly and attractively priced (or free) software
technologies, emerging social media sites on the Internet are “all forms of digital culture,
networked in technology […] and collaborative in principle” (Uricchio 2004, 86). This
observation echoes other definitions of social media – a term that sometimes is
interchangeably used with “social software,” “social computing,” and “computer-mediated
communication” --in blending together technology and social interaction for the co-creation
of value.

A dominant discourse in this regard is the linkage of social media to the notion of Web 2.0.
(O’Reilly 2005). This term describes the tools for making social media rather than the
process, product, developer, or user. Widely adopted in the scholarly literature, the term Web
2.0 can be seen to point to a shift from a static perspective on Web content delivery towards a
more dynamic perspective, where Web tools, applications and services are put into the hands
of people who are regarded as participants rather than as end users. Social media genres can
take many different forms, varying from collaborative projects, to blogs and microblogs, to
content communities, to social networking sites, to virtual game worlds, and so forth, and
which are underpinned by technologies such as groupware, file-sharing technologies,
application programming interfaces (API), wikis, podcasts, wall-postings, instant messaging,
social bookmarking, and Voice over Internet Protocol (VoIP). Increasingly, many social
media can also be integrated via social network aggregation platforms.

Social media tends to be associated with a convergence of production, distribution, and


consumption practices and a blending of user creativity, collaboration, and sharing-enabled
and sharing-assisted network technologies. In this way, social media is said to support the
democratization of knowledge and information associated with a shift from individuals as
mere content consumers to content producers; a practice generally referred to as user-
generated content (or, user creativity). It highlights people that create online content by
deploying words, texts, pictures, and video, and using social media formats as a vehicle for
carrying and dispersing the content. In 2006 Time Magazine acknowledged the growing
importance of social media by naming you Person of the Year.

Mapping the Intersection of Social and Media


In its ability to connect people across time and space, the power of social media is rooted in
facilitating a range of easy accessible and scalable channels through which interactions can
occur. It includes systems that support one-to-one, one-to-many, and many-to-many
interactions. Many of these kinds of interactions support the generation of “digital spaces” for
people to gather, participate and create, and publics to form (e.g., “performative innovation”,
“networked publics”). With the availability of affordable and accessible tools for interaction,
social media is emerging globally (e.g., Facebook and YouTube (US), QQ.com, Weibo,
Sina.com (China), vk.com (Russia), Cyworld (Korea) as a creative infrastructure that is
associated with pervasive knowledge-intensive, information-rich and user-centric activities
underpinning the information society. More specifically, social media emphasizes the
prominent role of information and knowledge and the use of digital information and
communication technologies, thereby highlighting opportunities for various participatory
practices to take place. And, while computer code, or architecture, is generally not understood
to determine user practice, it does shape the way in which people can interact, guiding a
plethora of (new and altered) practices in terms of communication, collaboration, information
dissemination, and social organization (boyd 2008; van der Graaf 2009). What makes social
media different from previous media, is the way it is designed, the way people use and behave
on it, and the way participation spreads, and thus, – as an integral part of everyday life –
social media has the potential to alter how society is organized.

From diverse lines of research ranging from media, to business, to law, to economics, social
media and its new avenues for dissemination and engagement are explored, using various
methods such as social network analysis, netnography, and data-mining techniques. In these
literatures, participation, collectivism, and creativity seem to be shared features, drawing
attention to the increase of the (marginal) productivity of the networked user. Many, fully-
fledged and not so fully-fledged, terms, concepts, and models can be detected that seek to
capture this trend. The question that runs through the various fields of scholarly research is
whether social media is a development that has a detrimental effect on our culture, or is
empowering and the way forward to sustain growth and innovation in society, benefitting
democracy, culture, law, labour, and creative expression.
In the media and communication field, people are understood to engage in the production of
meaning, whether of cultural texts, corporate intentions, or the technology itself. Generations
of researchers have focused on the determining effects of technology, the producing
corporations, and the public – the latter understood both as creators and audiences. However,
the recent proliferation of digital technologies, particularly social media, has reactivated
debates regarding the aesthetic status of new, technologically-enabled expressive forms, and
questions have been raised regarding the role of commerce in the production of culture.
Digital technologies have introduced new issues regarding the originality and reproducibility
of digital content that are particularly difficult to address, and they have blurred the lines
among producer, distributor, and consumer to a far greater extent than was the case for
previous media forms (platforms).

Especially since the 1990s, researchers have shown an increasing interest in this linkage
between new technologies and users, looking especially at the formation of new social
collectivities and bottom-up redefinitions of cultural practices. These studies have aimed to
examine social media sites that relate commercially produced or provided media content to --
often unexpected kinds of --official and unofficial grassroots user practices such as
machinima and mash-ups. These studies have tended to yield insights into the aesthetic status
and social power of content and online networking by casting the work of participating people
as transgressive. This was taken to mean that such participation works against the perceived
economic interests of the producing or providing corporation, such as file-sharing networks,
or at least in ways unintended or not considered by the producing or providing corporation but
not perceived as harmful, such as fan fiction. Transgressive actions were thus seen involving
people in taking basic, commercial materials provided by corporations and actively re-
appropriating and redistributing those materials as cultural practices (Jenkins 2006).

While this blurring of production and consumption practices is not a new phenomenon it has
become more salient in the context of digital technologies facilitating those diverse practices
on a wider scale. These emerging social media sites of what Bruns (2008) has termed
“produsage” (a combination of production and usage; cf. “pro-am” and “prosumer”), such as
social networking sites and citizen journalism, are seen as a move away from industrial
practices towards “user-led online environments”. In this view, for some researchers, social
media empowers people in digital production practices. People are seen as migratory, socially
connected, and resistant, describing a “collective intelligence” where users have more control
over the flow of information. Alternatively, a technologist approach may encourage a focus
on social media practices veering between the extremes of techno-utopia and techno-dystopia.
In particular, attention has been given to the role of algorithms as a key logic governing the
flows of information on which people seem to depend (Gillespie 2013).

In the discussions of social media in the context of user practices some of the social science
frameworks view the changing media landscape as a “commons(-like)” and public affair,
while others treat users as market-based entities of production. Associating social media
participation with the political process, Benkler, for example, has described the emergence of
a “networked information economy” that makes the contemporary cultural production system
more transparent and malleable by stressing the efficacy of individuals in a more democratic
culture of nonmarket-based participation and self-reflexivity. He points to the organization of
production in free and open-source software such as Wikipedia, Digg and Slash.dot that does
not rely on markets or managerial hierarchies to illustrate an increasingly commons-based
peer production of information, knowledge, and culture. This driving force of the emerging
economy where loosely connected individuals freely collaborate and share resources and
outputs is characterized as being “radically decentralized, collaborative, and nonproprietary”
(2006, 60). Such a framework offers an “alternative mode of production” (and, thus, does not
replace markets or firms), and may offer an advance in identifying and allocating to the role
of social media a shift in publicness contextualized in terms of democratic theory.

Others understand social media as part of broader “structural affordances of a capitalist


economy” in which social media practices are considered as “work” (Hinton and Hjorth
2013). Jenkins (2006) has explored this uneasy relationship of what he termed “convergence
culture” at a moment when an increasing interest of firms in user activities can be witnessed
for reasons such as revenue opportunities and re-enforcing consumer commitments. This
collision of firm and individual interests draws attention to the interplay between the
structured commercial agenda of firms and the, generally, differently purposed agendas and
appropriations of people using social media. At stake is the interplay between structure and
agency that alters the logic by which both firms and users process information and content. In
approaching social media in terms of “sharing and transforming culture” – traditionally part
of non-commercial, “free” culture – vis-à-vis the domain of commercial creativity, “the
consequence is that we are less and less a free culture, more and more a permission culture”
(Lessig 2004, 8). In fact, a complex generative capacity seems to go hand-in-hand with social
media practices; when commercial and non-commercial worlds have collided, the corporate
world has been quick to assert the terms of its control by tightly structuring the terms by
which people may interact with their goods and services. When any type of (user)
engagement is not appreciated a subscriber’s account can be banned, Web content can be
removed, or, other legal steps can be undertaken of which the music service, Napster, was an
early example.

Research in the field of marketing and innovation management has shown an increasing
interest in the commercial application of social media, suggesting a new business paradigm of
Web-based economics. Interestingly, cultural values including the terms mentioned earlier --
participation, collectivism, and creativity --can be seen to underpin the new or altered
business models, thereby highlighting an ideological paradigm shift from producer-power to
user-power, and from firm-provided content to user-generated content that, arguably,
restructures post-industrial societies and post-service economies (van Dijck and Nieborg
2009). For example, collectivism or mass collaboration are seen as a new mode, or capability,
to harness knowledge and to innovate and generate value promising more efficient and
effective usage of human skill, intellect, and originality. In this view, social media is
approached as a (digital) culture of “commonality and creativity” associated with a shared
trust in the grassroots powers of people. As a result, the conventional hierarchical business
model of producer-consumer seems to be rapidly replaced by what has been termed a “co-
creation” model, a term that originated in and is frequently deployed in the business literature
(Prahalad and Ramaswamy 2004). Frequent use of such terms seems to justify the blurring
boundaries between collective (non-market, public) and commercial (market, private) modes
of production, and between proprietary (closed) and non-proprietary (open) hardware and
software platforms. In so doing, this approach skillfully merges a capital intensive profit-
oriented focus associated with industrial production, with a labour intensive, non-profit-
oriented focus supported by peer production.

This perspective, particularly in economics, can also be seen to concentrate on issues of


accessibility and the diffusion of knowledge, or, value amplification associated with network
effects, and bypassed processes by which corporations manage to convert acquired knowledge
– outside the boundaries of the firm, via users --into specific competences, capabilities and
(economic) value. Within the context of rapidly expanding social media sites, consulting with
people has become an important focal point for corporations. In a more traditional view of
innovation (i.e. manufacturer-centric innovation) organizations take on most, if not all, of the
product development, while in the “users-as-innovators” model, people become part of the
stages of idea generation and development, suggesting that people are capable of innovating
for themselves. This, referred to by von Hippel as “democratization of innovation”, has been
shown to occur in the context of physical and information-based products and services. The
perspective of user-centred innovation is underpinned by, “(1) the steadily improving design
capabilities (innovation toolkits) that advances in computer hardware and software make
possible for users; (2) the steadily improving ability of individual users to combine and
coordinate their innovation-related efforts via new communication media such as the Internet”
(von Hippel 2005, 64). This practice/process is often enabled and supported by firm-provided
toolsets. In this way, people are presented with a broader palette to participate, shifting the
locus of the firm-user interface while people can contribute to product or service
development. The firm may benefit from these practices, for example, via feedback that may
guide within-firm innovation. Yet, by inviting and, in many cases, facilitating participatory
practices, innovation becomes (relatively) open and distributed, challenging the more standard
division of labour between organizations and users, urging corporations to adopt new or
alternative business models and ways of organization.

Social Media: Towards an Inclusive Analytical Framework


In understanding the co-evolution of social media in terms of “sociality” and “media” (or,
“platforms”) generally two perspectives can be discerned, the administrative, or instrumental,
and critical approaches, each guided by their own research agenda highlighting particular
values and actions in the cultural, social, political and economic domains (Mansell 2012). The
distinction is not clear-cut. In the context of information and communication technology
(ICT) research, the administrative approach tends to focus on the materiality, or hardware of
ICT and aspects related to the mastery of technological and social systems, while a critical
view tends to focus on the material characteristics, symbolism of technologies and their
applications, and aspects of the diversity of information production and consumption. In the
context of Internet research, the administrative stream can be seen to veer in its understanding
of social media towards a progressive means of benefiting the economy or an inclusive
technology advantaging democracy, while the critical stance tends to give precedence to
unequal power relationships over opportunities of resistance or mobilization.

A closer look at the various literatures that engage with social media in all its facets, enables
us to distil a user-centric and network-centric analytical framework (Langlois 2013). The
user-centric framework centre-stages the linkage between technology and empowerment. It
highlights the centrality of people supported by social media in creation and exchange
practices, fostering new ways of expression, meanings, representations, and so forth. The role
of social media as a platform is of lesser importance than is enabling and facilitating
technology associated with more opportunities for participation and agency. The network-
centric framework tends to focus on the examination of networked conditions and regulations
underpinning the dispersion of information on the Internet. In other words, research tends to
address the technical elements of the infrastructure – or, the processes of transmission --vis-à-
vis political and economic dynamics, which tends to yield insights into governance issues
involved in network control. For example, legal, political and economic struggles can be
detected about deep packet inspection and the monitoring of illegal downloads, etc., which are
currently being played out. Research of this kind shows the way the “conditions of
networking” are (re)formed by political and economic interests that are said to endanger or
limit the extent of user participation and agency, drawing attention to issues such as privacy
and surveillance.

However, the dynamic underpinning the intricacies of social media – that is, how social media
develops in relation to other (social) media, technological architectures and the socio-cultural
logic guiding its performance – warrants a view of social media as a dynamic process
embedding both a techno-cultural construct and socio-economic structure (van Dijck 2013).
Renewed attention is needed to make the networked conditions apparent that underpin social
media practices, together with a reassessment of the dynamic and open-ended flow that guides
communication practices. This is put aptly by Langlois when she argues that “focusing on the
networked conditions within which the cultural process of communication takes place and
within which parameters of participation are defined involves tracking the interplay between
networks of technology, policy making, economic interests, legal frameworks, and the
cultural production and circulation of meanings” (2013, 96).

Following this way of conceptualizing social media developments, the entries linked to the
computer mediated communication --social media theme in this encyclopedia share an
interest in approaching the “fabric of social media” as embedded (user-centric and network-
centric) relationships between conceptualizations of technology, users, content, ownership,
governance, and business models.

Thus, for those with an affinity to technology, the term “platform” is utilized in the
examination of the techno-socio-cultural roles of (meta)data, algorithms, and interfaces.
These, in various capacities, are seen as shaping the experiences of those using social media.
Amazon, for example, computes algorithms to learn about people’s reading tastes and
purchase behaviours and, in this way, can make book suggestions. With a slogan “Customers
who bought this item, also bought…” Amazon can adhere or appeal to different modes of
sociality, directing certain consumer behaviour (van Dijck 2013). Algorithms then are seen as
a corporation’s core proprietary asset. Also, research on the front-end of technology, that is
the user-facing interface, tends to analyse “defaults”. It examines the standard settings of
many software applications that can be seen to steer user behaviour, often referred to as
“ideological manoeuverings” and associated with struggles over privacy and information
control such as is the case for Facebook.

While perhaps people are not always fully aware of the mechanisms that underpin their social
media practices, research has shown that they are not “dupes”, uncritical of social media
either. Studies have yielded insights into how different social media architectures facilitate
specific styles of connectedness, self-presentation (such as “real-life identity” versus “alias”)
and taste performance. Moreover, debates about the role of people --at times, recipients,
consumers, producers, amateurs, citizens, labourers and so forth – in the context of social
media tends to concentrate on ideological issues such as empowerment (e.g., fluid ownership
status, monetizing strategies) and identity formation in expressing and presenting oneself,
and, again, rising issues about the control over information.

From a content-perspective, social media has been approached as a vehicle for user-generated
content. Especially since the mid-2000s, an increase in content as “connective resource”
rather than as a means of expression can be detected. This user-created content draws
attention to what people dis/like, their opinions and engagements, and so forth, and tends to
offer a building-ground for group-forming and community-building as well as to offer
valuable insights into trends and consumer preferences. Battles over “good content” among
users and owners are commonplace. Content owners seek to resolve these by imposing rules
and guidelines about what is appropriate or legally allowed. Moreover, over the past decade
or so, a shift can be detected from offering (digital) products to services, requiring
corporations to look for new ways of monetizing online creativity and sociality such as selling
virtual products, subscriptions, advertising, and (meta)data. Research veers between viewing
monetizing strategies as a static exploitation model and as dynamic facilitator in the process
of shaping sociality and creativity. In this context, associated issues such as ownership
structures become relevant as well especially as many social media platforms started out as
nonprofit, “collectively owned user-centred” organizations and have made a shift to profit-
driven and commercially owned organizations. For example, early start-ups such as MySpace,
YouTube and Flickr were bought respectively by News Corp., Google and Yahoo!

Against this “inclusive perspective”, the following themes highlight the analytical fabric of
social media which informs understandings of both social and media (Hinton and Hjorth
2013). These dimensions can be broadly defined by the dynamics of empowerment, always-on
lifestyle, and professionalization.

Participation, power and privacy


The discourse about social media has stressed a “participatory turn” linked to the increased
amount of interaction opportunities on the Internet. This “mass self-communication”
highlights the capacity for people to self-generate, self-direct, and self-select their social
media environment and is said to empower them. For example, Twitter was used in upheavals
in Moldava and Iran to broadcast to citizens and the world about ongoing events, making self-
communication “an extraordinary medium for social movements and rebellious individuals to
build their autonomy and confront the institutions of society in their own terms and around
their own projects” (Castells 2007, np). More generally, the organization of social media sites
tends to offer a structure of interdependence that can be characterized by relations of a
minimal hierarchy and organizational heterogeneity associated with bottom-up and egalitarian
accounts of power. In this view, social media is said to allow and facilitate people to take
control over their lives.

While some scholars have pointed to such increasing empowerment opportunities, others take
a more critical stance. For instance, Mansell urges examination of the capabilities people need
to possess in accessing and using social media asking “whether the deployment of new media
is consistent with ensuring that the majority of citizens acquire the necessary capabilities for
interpreting and acting upon a social world that is intensively mediated by the new media”
(2002, 409). Also, it has been argued that people are “pushed” to participate in social media,
resulting in a questioning of the benefits of such (seemingly) social sites. Scholars have also
addressed the issue of control or the role of the proprietor of social media platforms because,
increasingly, user contributions or communications are, in one way or another, subject to
commodification processes such as advertising sales. This has drawn attention to these
participatory practices as “free labour” (see the section “participation, creativity and
commercialization” below), and rather than being seen as a revolutionary moment of the re-
distribution of wealth and control, social media is said to obscure the economic dynamics and
patterns of capital accumulation.

This is of particular importance because – given the technical underpinnings of social media
sites and often-changing Terms of Service (ToS) – people are continuously challenged to
understand and maintain vigilance about the visibility, or public nature, of the information
and content (“personal data”) that they produce and share. Consequently, it is desirable for
people to configure and adjust their privacy settings (if) allowed to do so by using the
mechanisms offered by social media service providers. In addition, there also tends to be a
host of third-party services and applications such as aggregators and advertising networks,
that are affiliated with a social media site and that also may have access to personal data and
this, generally, is unbeknownst to the users of the social media sites. Moreover, numerous
multimedia information extraction techniques exist that facilitate inferences from private data
about the users, rendering personal data access and dispersion even more obscure for people
(e.g., “online behavioural advertising” (OBA), which is a mechanism that collects such online
data as viewing behaviours from unique computers or devices over time).

Several efforts have been made to examine the risks involved in social media use. One stream
of research has focused on the identification and classification of privacy risks. These risks
tend to be derived from the social media platform-third party service dynamic or from the
mixed public-private dimension of user profiles accessing personal data. Many analytical
tools such as network-based inference techniques are available that can utilize publicly
available information to make predictions about a private individual. Another line of
investigation engages with privacy risk awareness vis-à-vis the user of a social media site.
These studies seek insights into the user-site interaction using privacy scores such as “item
response theory”, making the extent of exposure of private data for the particular user
transparent. Lastly, an interest in “privacy wizards” is of interest to some researchers. Such
tools help people to configure their privacy settings giving some access to selected pieces of
data and not to others. Examples of such tools are vector-based representations of community
membership and adaptive policy prediction systems that combine concept detection with a
mining approach. Thus, in times of the changing user practices and expectations, at stake are
online privacy, personal data protection and personal data value definition (Pierson 2012).

Privacy concerns have been raised especially about young social media users. For example, it
is possible to reconstruct social security numbers by examining personal data provided on
Facebook. Another concern is an apparent disconnect between young people’s desire to
protect privacy and their actual behaviour, a so-called “privacy paradox”. Trust is also an
important issue. In fact, trust and usage objectives may impact on what people are willing to
share. For example, Facebook users express greater trust in Facebook than MySpace users do
in MySpace and have been shown to share more information on the site. Moreover, people are
more likely to give away personal information if a request comes from a “friend”,
jeopardizing security such as “phishing” schemes. Yet studies have shown that young people
tend to be aware of potential privacy threats and that many are rather proactive about
minimizing them (Livingstone 2009). On another note, privacy is also implicated in users’
ability to control impressions and manage social contexts (see next section). Privacy options
have also been found to be inflexible when it comes to dealing with conflicts with friends who
understand privacy in a different way.

Furthermore, protection and revelation of personal data flows involve tangible and intangible
trade-offs for the data subject as well as the potential data holder and are supported by
implicit assumptions of (economic) value. Research has tended to concentrate on (explicitly
or implicitly) measuring the amount of money (or benefit) an individual is likely to find
appropriate in order to give away his or her personal data. Also, the investigation of tangible
prices or intangible costs has yielded insights into the extent individuals are willing to pay to
protect their privacy. Following a “canonical” economic stance, however, people are
understood to have stable preferences for privacy that underlie the mental trade offs they
make between the costs and benefits of sharing and protecting personal data. This suggests
that individuals make rational decisions about what personal information they reveal and what
to protect, and, hence, that there is no need for market (or, regulatory) intervention.

Yet, contemporary debates focusing on the user-defined values of privacy adopt a behavioural
understanding of the economics of privacy rather than approaching privacy decision making
as merely “rational”. For example, user-defined values in privacy valuations have been found
to be inconsistent (e.g., people seem to make inconsistent privacy-relevant decisions) and also
there is evidence of a control paradox (e.g., providing users with more control over publishing
information suggests increasing an individual’s willingness to disclose sensitive information).
In fact, people seem to assign different values to their data privacy depending on “whether
they consider the amount of money they would accept to disclose otherwise private
information, or the amount of money they would pay to protect otherwise public information”
on the one hand, and “the order in which they consider different offers for that data”, on the
other hand (Acquisti, John, and Loewenstein 2010: 1); the “price” to protect a piece of
information differs from the price people ascribe to it in the context of selling it. It is difficult,
therefore, to make an exact evaluation of user-defined value toward their personal privacy; a
gap that seems much wider than is the case for ordinary consumer products.

Not only does social media seem to impact on the logic of “empowerment and economics”, it
also seems to challenge legal scholarship such as perceptions of “technology-neutral law” vis-
à-vis newer terms such as “data protection by design”. Legal scholarship has tended to
distiguish between separate legal domains such as privacy and copyright law and the
implications, generally, seem to have remained within that particular domain. Social media
associated with such a changing technological landscape can therefore be seen to challenge
these distinctive domains. To date, few legal scholars seem to have taken a broader
perspective on, for example, the dynamics of privacy and copyright in the social media
context (Cohen 2012). For instance, one’s personal data ecosystem can both yield people as
“data subjects” that turn into “data producers or controllers” qualifying their personal data as
creative content protected under copyright law, while one’s posted photos on a social network
site may also violate data protection law and the portrait rights of someone else. Furthermore,
an interest in legal norms can be detected in research focusing on how socio-technical
infrastructures may interfere with them as in the case of “default settings” which is addressed
for example, by the European Union’s (EU) General Data Protection Regulation that is in the
making for possible introduction in 2014. It embeds the design of privacy and data protection
compliance into information systems from the start. The EU cookie law that introduced an
explicit consent mechanism informing people when they are being tracked online is another
means to protect privacy and supports people’s empowerment online.

The private public life


Terms such as “media life” (Deuze 2012), where people increasingly are considered to live
“in” social media rather than to “live with” media, or “mediation”, which describes the
“mediated connection and interconnection” as the mortar of the infrastructure of most
people’s contemporary lives, draw attention to the importance of the “digital” in people’s
“offline world”. They highlight the dynamic between offline and online as well as private and
public and the ways people perceive, manage or manoeuvre between these spaces.

In the everyday, unmediated, or offline, environments, social interactions among people are
guided by impressions they make and ritually attempt to manage. These can veer between
carefully and carelessly crafted, explicitly and implicitly expressed, negotiated and adjusted
signals – via, among others, speech, body language, fashion, which in combination convey
attitudes, emotions, affiliations and so forth -, that people take into account to convey or
interpret an impression in a particular social situation. Yet, in the mediated situation of the
Internet, much of what were once said to be “honest signals” cannot be trusted as such in the
online world. Here, identity information is concealed in the absence of corporeal cues and
locale presence information. Therefore, people must deploy explicit means to engage and
communicate among themselves online such as by creating a user profile on Facebook
whereby the fields indicating one’s interests, background and so forth, may be understood as
an act of self-presentation. Social signalling associated with one’s “digital identity” thus
occurs via manoeuvring self-presentation and impression management vis-à-vis technology.

The conceptualization of “identity”, however, is contested. For example, a psychological or


behavioural approach has tended to view identity as a developmental process marking the
formation of identity (via crisis) from childhood through adolescence; a sociological stance
has framed identity in relation to society, through “socialization” processes such as the role of
subcultures in an individual’s identity development; an individual’s sense of self in relation to
a group of people gives way to a so-called “social identity” à la Goffman; power issues over
the construction and control over identity have been highlighted in the examination of
struggles in terms of class, race, and gender; contemporary social theory has linked identity to
self-reflection and self-monitoring (Buckingham 2007). From a legal perspective, identity
tends to be used to refer to a particular person, while from a technical perspective, the term
has been deployed as a “database placeholder” or a collection of information to identify a
unique person.

Early work on identity in the context of technology and the Internet focused on how life
mediated as a cyborg may impact on one’s identity, thereby possibly challenging systems of
power. Sherry Turkle’s work has yielded insights into how technology assists in and
complicates identity development among youths. Through psychoanalysis of her subjects, she
found that youths tend to simulate identities online that are separate from physical interactions
in the offline world. This is a view that stands in contrast to research showing that youths
seem to present one side of their identity in relation to a particular social context.

Research has shown that people still tend to represent themselves and interact online in a way
that is shaped by their digital presence, even when it lacks a corporeal sense. The Internet in
general, and social media in particular, are not distinct spaces, but rather are interwoven with
people’s offline performances, conversations, and interactions, underpinned by other aspects
of their lives. Thus, people tend to (seamlessly) move between the unmediated and mediated
world linked by their participation and engagement with them. These participations are not
isolated acts. Instead, they are inextricably connected to a context. The process of generating
and maintaining one’s online self encourages people to think about themselves; people must
envisage themselves and how they would like to be perceived by others, and articulate this
online, often in the absence of a context and feedback, which can result in being
misinterpreted or represented in a way that is beyond one’s control (boyd 2008). Thus,
participating in social media sites requires some degree of self-reflection such as
contemplating what boxes to fill in and questions to answer in creating a profile on a social
network as a means to construct and represent one’s “digital body” (Brake 2008), a practice
found to have become a common activity these days. In signalling one’s informational
identity, cues are presented about common and distinguishing elements that guide the practice
of impression management.
Danah boyd was one of the first to examine the negotiation of self-presentation in relation to
other people in social networks. A practice referred to as “public displays of connection’’
assists people to navigate and validate identity information provided in online profiles.
Research has shown that variations exist between “accurate” and “fake” identity information
and tends to vary from platform to platform. Self-presentation is also expressed via
friendship. Research into such “friendship links” – often conducted through network analysis
of, for example, profile and linkage data on friending and other usage patterns can be
examined – has yielded insights into issues such as the role of friending in social drama, the
link between the attractiveness of friends and impression formation, friendship vis-à-vis
alternative network structures of performing “taste” such as via favourite music, and “likes”
(Gerlitz and Helmond 2013). In the dynamic online-offline relationship, research has also
shown that social networks seem primarily to maintain offline relationships. For instance,
Ellison, Steinfield, and Lampe (2007) have shown that Facebook tends to support and
strengthen existing offline relationships rather than encourage establishing new ones.
Moreover, new social relations seem to be motivated by “weak ties” such as a common
interest or friend.

Against this backdrop, research into social media have (re)invoked debates about what is
public and private. Generally, the matrix extends from what is hidden and open, to what is
individual and collective. A large body of research exists that is not so nuanced, however,
despite the fact that “public” and “private” are relative terms guiding individual perspectives
(Gal 2002). In fact, some degree of privacy is necessary for people to self-actualize and grow
and protect the integrity of relationships with other people. These “instances of privacy” are
of great value as they allow people to “experiment” without fear of retribution. Different
interactions or contexts then seem to correspond to different degrees of privacy and
publicness – about for example, the kinds of information that are deemed appropriate to
collect and share (cf. “contextual integrity”) – associated with different levels of protection
from others.

As indicated above, participating in social media is not risk-free. On a different level of


“offline” and “online” risk perception, people tend to be more aware of risks like crime in the
physical world than in the digital realm. Also, people tend to perceive the risk of encountering
harmful or criminal activity as being higher for online than offline activity, that is, they feel
that they have limited choice and no personal control. People are also more afraid of new
risks than those with which they are familiar. Interestingly, findings have pointed to users
perceiving a greater risk when it comes to activities related to finances, such as online
banking and making online purchases. Falling victim to, for example, using social networks
or search engines tends to be considered less risky and these can be seen to compensate for
becoming highly valued targets for attackers.

A very important “tradeoff” in the “private public life” is that many people are willing to give
away personal information in exchange for benefits such as speed, convenience of
transactions or gift vouchers when they feel this social or economic gain is more worthwhile
than their privacy loss. Paradoxically, many people also seem to claim control over the
information they disclose by adopting strategies to protect themselves from certain privacy
risks – or, surveillance practices – and an assertion of their right of ownership over their
information. Their concerns about the creation of boundaries around their data and their
perceptions of the risks involved in the disclosure of their personal data influence their
adoption of some types of protection strategies and their intention to resort to online privacy-
protecting behaviours either by falsifying or withholding information or by using certain
technology-based protection strategies. Other important concerns include identity theft or
impersonation, phishing, finance (e.g., credit card details), harassment (e.g., stalking and
bullying), and so forth.

Participation, creativity and commercialization


The rise of social media witnessed in the emergence and adoption of an increasingly large
number of platforms and user base has yielded a complex ecosystem where both community
dynamics and commerce can be seen to intersect.

As pointed out earlier, user engagement is central to social media practices and is captured by
conceptualizations such as convergence culture (Jenkins 2006 – see his earlier “participatory
culture”), produsage (Bruns 2007), wealth of networks (Benkler 2006), and like economy
(Gerlitz and Helmond 2013). Although stemming from different perspectives and, perhaps,
encapsulating different aspects of social media, they all seem to celebrate – just as Time
Magazine did in 2006 – the millions of people that in one way or another participate in and
contribute to social media platforms that thrive on user-generated content (UGC). This may
be so even not all of these social media sites are “pointless” without user participation or
contribution, and will fail without these practices that include a broad spectrum of
engagement from low-level inputs such as simple communication interactions such as a “like”
in Facebook and product reviews, to high levels of participation or creativity, such as the
generation of elaborate mash-ups uploaded onto YouTube and total conversion modifications
of games.

Not much systematic research is available as yet into the ways users participate on social
media sites, what they may contribute, and how and with what frequency they may interact
with others. Yet some research does focus on orientations such as a “lurker/poster” dichotomy
(or, passive/active participation), location of consumption practice, participation qualities
such as social and topical involvement (van der Graaf 2009). A rather bleak picture exists
indicating that a relatively small percentage of users are actual creators (e.g., of blogs, upload
videos, game modifications). In fact, several studies have shown that, most Internet users like
to be entertained by reading, watching, and downloading content contributed by others rather
actively producing it (cf. “social media pyramid”). More systematic and empirically robust,
global research is needed to address motivations for participation, skills, literacy, and related
issues.

User driven practices seem to point to a kind of “talent-led economy” where “work” and
“play” appear to become increasingly blurred, drawing attention to user practices, not as mere
play, consumption and entertainment, but rather as working for free, which can lead to
entrepreneurship and competition with the platform or social media providing firm. This kind
of mixture of personal and professional identities has raised many questions about the labour
and exploitation associated with the blurred boundaries of production and consumption.
Approaching user engagement practices as a form of labour is not new, yet it has become
salient in the context of social media. The kinds of inputs provided by users are said to
provide “value” to the social media platform and/or the corporation hosting it as well as to the
(extended) community at large through their – in many cases, freely shared – knowledge and
labour contributions.

Thus, user practices are seen as “free labour” that through value-adding practices balance
somewhere in between paid and voluntary work (Terranova 2000). For example, the main
obstacles to “precarious playbour” for game modders are the “recognition of their status as
creators of value for the industry and gamers alike, claiming their intellectual property rights
and overcoming the ideological representation of modding as mere hobby” (Küchlich 2005,
7). Indeed, modders operate in a firm-hosted community from which the game corporation
continuously seeks to benefit, albeit by proxy. Firms regard mod practices as attractive
resources for free brand creation à la game-turned-mod-turned-commercial-title Counter-
Strike (Valve Inc.), extensions of the game’s shelf-life, increased loyalty, innovation, and
recruitment, while users seem to be drawn by activities such as problem solving, hacking,
self-expression, and portfolio-building. Questions are also raised about the implications of
this greater user agency for the labour and employment conditions of professionals, as free or
cheaply-produced content is “a clear threat to the livelihoods of professional creatives whose
prices are driven down by, or who simply cannot compete with, the commercial mining of
these burgeoning, discount alternatives” (Ross 2009, 22).

Overall, social media is mostly praised for its generative features that inform the dynamic
relationship between user participation as input and user innovation as output. This generative
capacity is one that thrives on unexpected and unfiltered modifications and contributions
made by all kinds of users (Zittrain 2008). In this effort to invite users to participate and co-
create, the more closed production and innovation model is giving way to a more open,
distributed and modular model, often crossing the boundaries of the developer or hosting
organization of the social media platform. In this view, user practices are increasingly
approached not in terms of “unpaid and exploited” sources of labour, but rather in terms of a
complex negotiation of meanings, practices and experiences in the context of operating in
more open and distributed innovation platforms (van der Graaf 2012). People are thus not per
se seen as being blind or unknowing of the platform’s objectives.

As a result, market and non-market relations play an increasingly constitutive role in society
and economy. What is at stake may, arguably, not be the commodification of the “social” but
rather how the co-evolution of the social and business relations is framed, thereby questioning
the suitability of the labour-play framework to fully understand the dynamic relationships
involved in of social media (Banks 2013; Hartley 2008). For example, Potts et al. have coined
the term “social network market”, which is informed by the idea that participation is a
multifaceted dynamic encapsulating all “agents involved in the system, not just inherited
corporate structures” as participants. User practice is said to be constituted in networks of
practitioners stressing “information feedback” over individual preferences or price signals,
suggesting a move beyond the investigation of “media power” towards the “growth of
knowledge”, operating in the “complex borderland between social networks and established
markets” (2008: 4), which is not to suggest that power relations are not relevant.

Whereas both users and firms actively appropriate and rework digital resources, it is typically
only the corporation that can claim full rights over their products. The firms have developed
legal contracts outlining what can and cannot be done with the product or service. Issues of
artistic appropriation and ‘fair use’ are firmly on the agenda – such as in the context of music
and film – but legal scholarship can also be seen to concentrate on the underlying code of
social media sites rather than on mere user experiences (see above). The rights of users (as
creators) tend to be bound by a site’s End-User License Agreement (EULA) that typically
denies the user any type of ownership and, as such, contributes to an unbalanced arrangement
of firm-user relationships in product and service development. The legal pay-off for user
participation in creative and social practices remains mainly marginal in terms of legal
protection and ownership rights associated with user creativity on social media platforms.
In general, it may be said that users of social media sites find themselves in the peculiar
situation of being in the business of creating proprietary experiences (bound by the firm’s
software) that can be commercial and non-commercial proprietary extensions of the firm-
developed product or service. For example, explicitly, users of the virtual 3D world Second
Life can develop digital content that can be exchanged for money and a commercial license
can be retrieved for business purposes, but, implicitly, freely available content may result in
an overall better firm-developed product experience and direct more traffic towards the
platform. Therefore, the pay-off for user participation in content creation practices seems to
remain marginal in terms of legal protection and opportunities for entrepreneurship.

There is research interest in multi-sided platform business models that include users who
participate and contribute to the social media platform, offering a greater potential for
(market) growth by harnessing the (entrepreneurial) drive of participating users in existing or
new social media sites underpinned by the enabling platform. Contributing users have this
constellation space at their disposal to work in, negotiate with and reconfigure. The firm can
thus strategically access the knowledge provided that once was outside its boundaries. Such a
multi-sided platform approach highlights a more collaborative set up, on the one hand, and a
more competitive one, on the other.

The relationship between the organization of within-firm resources and external user-driven
resources suggests the likelihood for multiple centres of social and creativity-related activity,
competition and compensation to occur, where the firm and users rub shoulders in different
formations, moving attention away from the fluidity of firm boundaries to platform
boundaries. Such ambiguous boundaries (associated with, e.g., the reduction of costs and non-
linear expansion) seem to indicate an “entrepreneurial approach” towards the organization of
“work” processes which may not only benefit the firm, but, in one way or another, also
contribute to the users of social media services. Social media then seem to draw attention to
the potential for the co-evolution of participation and competition to occur, which may offer
opportunities for competition (and compensation) for all participating stakeholders.

Future Avenues: Digital, Social and Mobile


Research on social media has moved on two fronts. First, moving away from either hailing or
rejecting such sites, to offering a basis to assess claims attached to the idea of the
participatory and social Web. And second, moving from the intuitive and implied to being
manifest in empirical evidence.

Social media principles, mechanisms, and strategies provide many potential avenues for
further exploration. For example, research into the different interactions occurring in various
social media representations like social networking sites, portal sites, and online gaming sites,
and, more importantly, mobile technologies, where each seems to reveal particular
interactions between the goals of the platform and the interests of users. Future research
designs allowing for a comparative perspective across selected social media sites could yield
insights into the variety of participatory structures that may be aligned with differences in
purpose, interest, site structure, and interaction – and what they may reveal about underlying
(media-supported) social relationships and exchange trajectories locally and globally.

Research could focus on the kinds of input that people can give, the structure of inputs,
external rule sets, and the community-based norms informing the loci where the development
and organization of platform-user interactions are likely to assert themselves. An approach to
social media as an inclusive logic could link identified practices and processes to the complex
connections occurring between social media platforms, mapping users, technologies,
institutions, and economic structures, yielding insights into (new) constellations that could
benefit understandings of power relations, (dis)locatability, entrepreneurship, and human
development.

See Also: social media business models, content creation, identity and agency, impression
management and self-presentation, privacy, social media and literacy, youth and social media,
Web 2.0

References and Further Readings

Acquisti, Alessandro, John, Leslie and Loewenstein, George. 2010. What is Privacy
Worth? (Leading paper, Future of Privacy Forum’s Best “Privacy Papers for Policy
Makers” Competition.)

Banks, John A. 2013. Co-creating Videogames. Bloomsbury Academic, London.

Benkler, Yochai. 2006. The Wealth of Networks: How social production transforms
markets and freedom. New Haven: Yale University Press.

boyd, danah. 2008. Taken Out of Context: American Teen Sociality in Networked
Publics. PhD Dissertation. University of California-Berkeley, School of Information.

Brake, David. 2008. “Shaping the ‘me’ in MySpace: The Framing of Profiles on a Social
Network Site.” In Digital Storytelling, Mediatized Stories: Self-representations in New
Media, edited by Knut Lundby. New York: Peter Lang. Pp. 285-300.

Bruns, Axel. 2008. Blogs, Wikipedia, Second Life, and Beyond: From Production to
Produsage. New York: Peter Lang.

Buckingham, David. 2007. Introducing Identity. In MacArthur Series on Digital


Learning—Youth, Identity, and Digital Media Volume, edited by David Buckingham.
New York: MIT Press. Pp. 1–24.

Castells, Manuel. 2007. Communication, Power and Counterpower in the Network


Society (II). Telos. Accessed July 6, 2013.
http://sociedadinformacion.fundacion.telefonica.com/telos/autorinvitadograbar.asp@idarti
culo=3&rev=75.htm

Cohen, Julie. 2012. Configuring the Networked Self: Law, Code, and the Play of
Everyday Practice. New Haven: Yale University Press.

Deuze, Mark. 2012. Media Life. Cambridge: Polity Press.

Gal, Susan. 2002. A semiotics of the public/private distinction. Differences: A Journal of


Feminist Cultural Studies, 13 (1), 77-95.

Gerlitz, Carolin and Helmond, Anne. 2013. The Like economy: Social buttons and the
data-intensive web. New Media & Society. Online First. February 4, 2013, doi:
10.1177/1461444812472322
Gillespie, Tarleton. 2013. The Relevance of Algorithm. In Media Technologies: Essays on
Communication, Materiality, and Society, ed. Tarleton Gillespie, Pablo Boczkowski, and
Kirsten Foot. Cambridge, MA: MIT Press.

Hartley, John. 2008. From the Consciousness Industry to Creative Industries: Consumer-
created content, social network markets and the growth of knowledge. In Jennifer Holt
and Alisa Perren (eds) Media Industries: History, Theory and Methods. Oxford:
Blackwell.

Hinton, Sam, and Larissa Hjorth. 2013. Understanding Social Media. London: Sage.

Mandiberg, Michael, ed. 2012. The Social Media Reader. New York: New York
University Press.

Jenkins, Henry. 2006. Convergence Culture: Where old and new media collide. New
York: New York University Press.

Kücklich, J. 2005. Precarious Playbour: Modders and the digital games industry.
Accessed 23 August, 2013. http://five.fibreculturejournal.org/fcj-025-precarious-
playbour-modders-and-the-digital-games-industry/

Langlois, Ganaele. 2013. Participatory Culture and the New Governance of


Communication: The Paradox of Participatory Media. Television & New Media 14(2):
91-105

Lessig, Lawrence. 2004. Free Culture. New York: The Penguin Press.

Livingstone, Sonia. 2009. Children and the Internet: Great Expectations, Challenging
Realities. Cambridge: Polity.

Mansell, Robin. 2002. From Digital Divides to Digital Entitlements in Knowledge


Societies. Current Sociology 50(3): 407-426.

Mansell, Robin. 2012. Imagining the internet: communication, innovation, and


governance Oxford University Press, Oxford, UK.

O’Reilly, Tim. 2005. What is Web 2.0. Accessed 4 September, 2013.


http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html

Pierson, Jo. 2012. Online privacy in social media: a conceptual exploration of


empowerment and vulnerability. Communications & Strategies (Digiworld Economic
Journal), 4(88), 99-120.

Potts, Jason, Cunningham, Stuart, Hartley, John, & Ormerod, Paul. (2008). Social
Network Markets: A new definition of the creative industries. Accessed 23 August, 2013.
http://www.cultural-science.org/FeastPapers2008/JasonPotts1Bp.pdf

Prahalad, C. K. and Ramazwamy, Venkat. 2004. The Future of Competition: Co-creating


unique value with customers. Boston: Harvard Business School Press.
Ross, Andrew. 2009. Nice Work if You Can Get It: Life and Labor in Precarious Times.
New York: New York University Press.

Terranova, Tizia. 2000. Free Labor: Producing culture for the digital economy. Social
Text, 18(2), 33-57.

Turkle, Sherry. 1995. Life on the Screen: Identity in the Age of the Internet. New York:
Simon & Schuster.

Uricchio, William. 2004. Beyond the Great Divide: Collaborative networks and the
challenge to dominant conceptions of creative industries. International Journal of Cultural
Studies, 7(1), 79-90.

Van der Graaf, Shenja. 2009. Designing for Mod Development – User Creativity as
Product Development Strategy on the Firm-Hosted 3D Software Platform. PhD
Dissertation. London: London School of Economics.

Van der Graaf, Shenja. 2012. Modonomics: Participation and Competition in Contention.
Journal of Gaming and Virtual Worlds. Bristol: Intellect Ltd. 4(2), 119-135.

Van Dijck, José. 2013. The Culture of Connectivity. A Critical History of Social Media.
Oxford University Press.

Van Dijck, José & Nieborg, David. 2009. Wikinomics and its discontents. A Critical
Analysis of Collaborative Culture. New Media & Society 11(4): 855-874.
Ellison, Nicole B., Steinfield, Charles and Lampe, Cliff. 2007. The Benefits of Facebook
“Friends:” Social Capital and College Students’ Use of Online Social Network Sites.
Journal of Computer-Mediated Communication 12(4): article 1.

Von Hippel, Eric. 2005. Democratizing Innovation. Cambridge, MA: MIT Press.

Zittrain, Jonathan. 2008. The Future of the Internet and How to Stop it. New Haven: Yale
University Press.

Further Readings

Beer, David. 2009. Power through the algorithm? Participatory web cultures and the
technological unconscious. New Media & Society 11(6): 985-1002.

Silverstone, Roger. 2006. Media and morality: on the rise of the mediapolis. Cambridge:
Polity press.

Author biography
Shenja van der Graaf (Ph.D. London School of Economics and Political Science, 2009) is a
senior researcher at iMinds-SMIT, Vrije Universeit Brussel (Belgium). She is a honorary
fellow at MIT Media Lab ID³ Hub, and a Futures of Entertainment fellow. Her research is
concerned with the management of technological innovation in firms and communities; (new)
media users and ‘cultures of expertise’; mediation of social and economic life, theoretical
perspectives; software/code markets; trust, legitimate vulnerability, and institutional
corruption.

View publication stats

You might also like