F6647 - en Us - Dungeons Dragons The Yawning Portal Game D D Strategy Board Game For 1 4 Players Ages 12
F6647 - en Us - Dungeons Dragons The Yawning Portal Game D D Strategy Board Game For 1 4 Players Ages 12
F6647 - en Us - Dungeons Dragons The Yawning Portal Game D D Strategy Board Game For 1 4 Players Ages 12
F6647
12+
1-4
• Earn Gems by matching Heroes to their favorite foods. 1. Set up the gameboard, based on the number of players.
The glittering city of Waterdeep lies along the Sword Coast in from across the Forgotten Realms. Veteran explorers convene
the legendary land of the Forgotten Realms. Ancient and full of here seeking secrets in the dangerous depths, while novices come • Use Actions to set yourself up for success. 2. Place the starting Food tokens in the Food Row, based on the
history, this sprawling metropolis is home to many world-famous looking for an adventuring party of their own. number of players.
landmarks, but none of them holds a candle to the Yawning • Complete Objectives to earn extra points.
As a barkeep at the Yawning Portal, it’s your job to find your 3. Position remaining Food tokens, and all Gems and Enchant Food
Portal. If you’ve ever played Dungeons & Dragons, you may have • Collect more Victory Points than your opponents to win!
customers a seat, fill their orders, and collect payment, all while Potions, so they can be reached by all players.
visited this tavern and inn yourself. If you haven’t, then welcome!
staying one step ahead of the competition. Feeding these hungry
Pull up a chair, order yourself some food and drink, and meet a HOW TO USE THIS RULEBOOK 4. Give each player four Action tiles and four Hero cards (one of
heroes is no small feat, but they tip like this meal is their last—and
few of the inn’s fascinating patrons. each color). Also give out the Player Reference cards.
in this line of work, it might just be. We know it’s exciting to play a new game for the first time, so we
The Yawning Portal is built around a massive well that leads to made this rulebook as easy to use as possible. We’ll start by showing 5. Draw five Objective cards and place them face up next to
the labyrinthine dungeons of Undermountain, drawing travelers you the game’s components. Then we will present some important the gameboard. Place the remaining Objective cards back
terms and teach you how to set up the gameboard. After that, we’ll in the box.
explain the rules of the game, including what to do on your turn and 6. The player who last ate something goes first.
GETTING STARTED
how to calculate your final score. Finally, in case you don’t have a full
party, you can find special rules for solo play at the very end. And
Look Out for Examples
that’s it! Trust us, you’ll be playing in no time.
Throughout this rulebook, you’ll find helpful information in
But…if you want to get started now and check the rules as you go, boxes that look just like this one. Each of them contains an
here are simple steps for set-up. Read more in Setting Up the Game illustrated walkthrough to explain a rule you might find tricky.
on page 5. And keep the Player Reference cards handy for quick help If you ever feel lost, these boxes are the best place to start!
with what to do on your turn, and reminders of what the icons on the
Action tiles mean.
GEMS
WHAT’S IN THE BOX?
Blue Sapphire Red Ruby Green Emerald Yellow Topaz White Diamond
GAMEBOARD Gems Gems Gems Gems Gems
Two end pieces and three inserts
GETTING STARTED
GETTING STARTED
This is where Heroes sit and placed with. Hero card of each color to each player.
Food tokens are served! The
table is assembled with end PERFECT MATCH BONUSES 4 Give each player one Action tile of each color. These
pieces and inserts. When you fill a Hero’s entire order, they’re should be placed in front of players so the actions with the
food symbols face up. 3 4 1 6 4 3
liable to leave a big tip! The extra Gems
FOOD TOKENS and actions earned from Perfect Match 5 Shuffle the Objective cards. Draw five and place them face
Items on the Yawning Portal’s magical menu: Bonuses (sometimes shortened to PMB) up next to the table. Give out the Player Reference cards.
could very well win you the game, so try
your best to earn them. 6 Finally, determine turn order. The player who last ate
something goes first, then play proceeds clockwise. The
ENCHANT FOOD POTIONS player who comes last in the order places the starting Food
Tricky concoctions used to earn Perfect Match tokens, and then the game can begin!
Here is what your
Quippers and Chips Tankard of Ale Vegetable Platter Smoked Ham
Bonuses without actually completing a match. Read on to learn how to place the starting tokens. four-player game
should look like
These are placed in the Food Token Row in the middle of the table. HOW TO PLACE STARTING FOOD TOKENS when it’s set up and
OBJECTIVES 3 2
ready to go.
Extra tasks you can complete to earn 1 Food tokens may be placed in any order, so look at your
ACTIONS AND ACTION TILES
extra VP. They’re randomized each cards and notice the combinations of foods on them
From placing Food tokens to drawing and seating
game, so you never know quite what before you place the starting Food tokens. You have an 4
new Heroes, everything you do in the game is made
you’re going to get. opportunity to set them up so they may align for you on
possible by Action tiles.
your turn.
3
HEROES AND HERO CARDS 2 Starting Food tokens should be placed on the central insert,
Hungry patrons of the Yawning Portal! Each one has or on either of the two central inserts when playing with
a different dietary preference, and they all three players.
bring special effects to the table. 2 PLAYERS: 3 PLAYERS: 4 PLAYERS:
3 The number of players
determines the number
and type of Food tokens
1 insert 2 inserts 3 inserts
that you start with:
4 5
HOW TO PLAY
tile, performing all Actions in order
by food. You may have to place or swap a Food token; (from left to right).
or play, draw, or remove a Hero card, for example. Place a Blue Food Token Place a Green Food Token
2 Resolve Place a blue Quippers and Chips token on an Place a green Vegetable Platter token on an
3. Flip your activated Action tile when all actions are
Place a Smoked Ham token at the end of the row. (Any unoccupied space in the row. Any new Food token unoccupied space in the row. Any new Food
completed. Notice the additional Actions on the back
new Food token added to the row must be placed added to the row must be placed adjacent to an token added to the row must be placed adjacent
of the tile. existing token.
adjacent to an to an existing token.
4. End your turn. existing Food
token.) Swap Food Tokens Draw Two Cards
2 Swap the positions of two tokens in the row. If this Draw two cards from any of the four Hero card
Action triggers a Perfect Match, gain the PMB decks. You may draw from different decks.
Use Actions to place Food tokens, seat Heroes, and make changes 3 Resolve
4 and flip the matched Hero card.
to the table. Every Food token you match earns a Gem, and filling a Remove any Hero
Hero’s entire order comes with a Perfect Match Bonus! card from the Play a Card
table (faceup or Play a Hero card from your hand to an Take a White Diamond Token
At the end of the game, the Victory Point (VP) value of each Gem is
facedown). unoccupied space on either side of the table, Take a White Diamond and place it in your play
determined by the number of visible VP symbols of the same color. 3
(You’ll find these on the back of each Hero card.) Combine that resolve the card’s Hero effect, and take one Gem area, assigning it to one of the four other Gem
4 Resolve for each matching token. Each space can hold colors.
number with the extra VP earned from objectives and endgame
Play a Hero card only one card.
bonuses, and the player with the highest score wins!
from your hand to Remove a Card
ACTIONS the table, resolve the card’s Hero effect, and score Gems Remove any Hero card from the table (faceup or
for all matching Food tokens. Play an Enchant Food Potion facedown).
At the beginning of each turn, you must activate one of your four Action Play an Enchant Food Potion on any faceup Hero
tiles to use it. Perform all Actions depicted on the active tile (from left 5 Flip the Action tile, marking
card that does not already have one. Gain the
to right). Once you have completed all actions on the tile and resolved the end of your turn and
Perfect Match Bonus but do not flip the card.
any played cards, flip over the active Action tile to mark the end of your indicating to the next player
turn. When you flip the tile, you’ll find another set of Actions that can be that their turn has started.
used on a subsequent turn. The Actions from the reverse side of the tile
are printed along the bottom of each Action tile, so you’ll never have to
guess what’s coming up next.
6 7
HOW TO PLAY
to an existing token. adjacent to an existing token. Smoked Ham Vegetable Platter
1 This is what the Hero wants to eat. Match these
Much like in our Thanks to some very
Remove a Card Take an Enchant Food Potion talented magic users,
tokens with the row to earn Gems.
reality, the world of
Remove any Hero card from the table (faceup or Take an Enchant Food Potion and place it in Dungeons & Dragons the inn is able to source Effect
facedown). front of you. is just chock-full of ham. The fruits and vegetables from all 2 The Hero’s special effect, determined by their class.
smoked variety is especially across Faerûn.
Perfect Match Bonus
Play a Card popular with adventurers for its 3 Rewards for completing a Perfect Match.
Play a Hero card from your hand to an strong flavor and portability.
unoccupied space on either side of the table, Play a Card Victory Point Symbol
resolve the card’s Hero effect, and take one Play a Hero card from your hand to an 4 The back of each Hero card shows a colored VP
unoccupied space on either side of the table, Each of the four Action tiles has an Action that allows you to place symbol. At the end of the game, you multiply your
Gem for each matching token. Each space can
resolve the card’s Hero effect, and take one a Food token of the same color. Food tokens must always be placed Gems by the number of visible VP symbols with the
hold only one card.
Gem for each matching token. Each space can on an empty space adjacent to at least one other token. Usually that same color.
hold only one card. means you’ll put it at either end of the Food Row, but you might also
fill gaps in the row created by the Remove a Token action or a Hero Note that to be considered adjacent, the Hero cards must be next to
Play a Card Exchange Gems effect. each other on the same side of the Food Token Row.
Play a Hero card from your hand to an Remove one of your Gems and gain two Gems As soon as both end slots in the Food Token Row are full, the GEMS
unoccupied space on either side of the table, of any color. (This cannot be done with a White endgame begins! For many adventurers, gathering treasure is what makes the
resolve the card’s Hero effect, and take one Diamond.) dangers of dungeon-delving worth it. Nice of them to spend some
Gem for each matching token. Each space can HERO CARDS of those riches at the inn, don’t you think? A word of warning:
hold only one card. Here at the Yawning Portal, all Heroes—from halflings to hill giants— sometimes a Gem will come spattered with blood or tainted by dark
dine together in relative harmony. magic; it’s best not to ask too many questions—it all spends the
Remove a Food Token same, no matter where it comes from.
Remove a Food token from the row and leave Each Hero card features a different adventurer, and each of these
the space empty. You may not remove the last adventurers has a class. You can think of these classes as jobs, but There are three ways to earn Gems:
token of any color. instead of “bank teller” or “board game designer,” Heroes have • Seating a Hero at the table.
jobs like “fighter” and “wizard.” A Hero’s class helps determine their • Resolving a Hero card effect.
effect—a special move that can help you or hinder your opponents.
• Triggering a Perfect Match Bonus.
8 9
HOW TO PLAY
for the matching blue PMB immediately receives all Gems and/
token. Since the Token or actions pictured in the card’s Perfect
Row does not have a Match Bonus section, but they 4 5
second red token in the do not earn the Gems from the
correct position, this is top of the card. Once a Perfect Since the move
Match is triggered, the card created a
not a Perfect Match. That’s a Perfect Match! Immediately gain the
Perfect Match Bonus pictured on the Hero Perfect Match,
is flipped over so only the VP it’s time to flip
card. (Remember: you only earn Gems if
symbol is visible. they’re included in the PMB.) the card!
WHITE DIAMONDS
White Diamonds are special Gems that take on the color of whatever ENCHANT FOOD POTIONS
Gem you choose.
Enchant Food Potions let you magically claim a Perfect
When you receive a White Diamond, it must immediately be allocated Match Bonus without doing any of the work.
and added to a group of Gems. A White Diamond’s color cannot be
If you have an Enchant Food Potion, you can play it onto
changed once assigned.
any faceup Hero card at the table by using the Action OBJECTIVE CARDS
on the back of the Quippers and Chips Action tile. You immediately
You can earn extra VP by completing Objectives throughout the
claim the Perfect Match Bonus,
White Diamond Transmutation but you do not flip the card
game. These Objectives are shown on the five Objective cards
next to the table.
You earn a White Diamond as part of a Perfect Match Bonus over, meaning that it is still
and assign it to your red Gems. in play and the PMB can be As soon as you complete an Objective, claim the card and put
You are now considered to have claimed again by swapping it in front of you. These cards will add to your overall score at the
six red Gems for the purposes tokens. end of the game. Objective cards are not replaced once they’ve
of completing objectives and been claimed by players, so each game has a total of only five extra
Each Hero card may only have
tallying your final score. Objectives.
one Enchant Food Potion on it.
Each Objective card is worth 5 VP.
10 11
1 In a two-player game, you place the final Food 1. MULTIPLY GEMS the same number of sets, they all receive the bonus VP.
token on the table. Since the two end slots are now
Multiply your Gems by the total number of visible VP symbols of the
full, the endgame begins!
same color. (This includes the top card of each Hero card deck, but
Who Gets the Bonus?
none of the cards that have been removed from the table.)
Most of One Kind
Player One
The blue and yellow Action tiles cannot be used Player Two: Three sets
= 28 VP
Finally, add VP earned from Objective cards.
since the Token Row is full, and the red Action tile
This player completed three objectives, at 5 points each,
cannot be used either since there is no available
space to play a card. That only leaves the green for a total of 15 VP.
Action tile, so your opponent has no choice but to
Player One earns 15 VP for collecting four sets, beating
use it, and then the game is over.
4 VP symbols x 7 Gems = 28 VP Player Two’s three sets. 36 + 28 + 21 + 6 + 15 + 15 = 121
12 13
The first time you play, write down your score on a piece of paper.
That’s the number to beat! Every time you surpass that score, erase it
and write in the new one.
1
SETTING UP SOLO PLAY Place a blue token Place a green Place a red token
token
1 Assemble the table using only the two end
pieces and no inserts.
5 5
2 Shuffle all Hero cards into a single deck, then draw four and
6
ICONS REFERENCE
place them in a row next to the deck. OBJECTIVES
THE SOLO GAME
WHAT’S DIFFERENT?
When you’re playing on your own, most of the game’s components What Happens When You Draw Two Cards
work the same as in the base game, so they won’t be explained
in this section. If this is your first time playing, we highly advise
reading through the multiplayer rules first so that you understand
how everything works. Below you’ll find only the things that work Take an Enchant Play an Enchant Take a White
differently for a solo game. Food Potion Food Potion Diamond token
Before Draw
DRAWING CARDS
You don’t have a hand of Hero cards in solo play. Instead, Heroes
line up and wait for a seat. When an action or PMB allows you to
draw cards, slide the line down and place the new cards closest to
the deck. SCORING
Gems are multiplied the same way, and each completed Objective is Exchange Gems
still worth 5 VP. But instead of determining the standard endgame
After Draw bonuses, simply award yourself 3 VP for each set you collect.
14 15
Parents:
Consumer contact:
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. TEL: 1-800-255-5516. avalonhill.com PlayDnD.com
Australia consumer service: https://consumercare.hasbro.com/en-au
New Zealand consumer service: https://consumercare.hasbro.com/en-nz
UK: [email protected]