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Motion In A Plane

Scalars and Vectors; Multiplication of Vectors by Real Numbers

Scalars vs. Vectors


Scalars Vectors

A scalar quantity has magnitude only. A vector quantity has both magnitude and
direction.
Scalar quantities can be added, Vectors cannot be added, subtracted or
subtracted, multiplied and divided just like multiplied following simple arithmetic rules.
ordinary numbers, i.e., scalars are Arithmetic division of vectors is not possible
subjected to simple arithmetic operations. at all.
Example: Mass, volume, time, distance, Example: Displacement, velocity,
speed, work, temperature, etc. acceleration, force, etc.

Distance & Displacement:

Position Vector

The position vector of a point in a coordinate system is the straight line that joins the
origin and the point.

The magnitude of a vector is the length of the straight line. Its direction is along the
angle θ from the positive x-axis.

Displacement Vector
Displacement vector is the straight line joining the initial and the final position.

Equality of Vectors

Two vectors are said to be equal only if they have the same magnitude
and the same direction.

Negative vector
Negative vector is a vector whose magnitude is equal to that of a given vector, but
whose direction is opposite to that of the given vector.

Zero vector
Zero vector is a vector whose magnitude is zero and have an arbitrary direction.

Resultant vector
The resultant vector of two or more vectors is a vector which produces the same effect
as produced by the individual vectors together.

Multiplication of Vectors by Real Numbers


• Multiplication of a vector with a positive number k only changes the magnitude of
the vector keeping its direction unchanged.

• Multiplication of a vector with a negative number −k gives a vector in the


opposite direction.

Addition and Subtraction of Vectors

Addition of Vectors: Triangle Method

• The given vectors have to be arranged head to tail, keeping their directions
unchanged.
Polygon law of vector

• According to this law, if a number of vectors acting in a plane are represented in


magnitudes and directions by the sides of an open polygon taken in order, then the
resultant vector is represented in magnitude and direction by the closing side of the
polygon taken in the opposite order. The direction of the resultant vector is from the
starting point of the first vector to the end point of the last vector.

• Vectors are placed in order to represent an incomplete polygon. Their

resultant vector represents the closing side of the polygon.


Parallelogram Method of Vector Addition

• The given vectors have to be arranged, keeping their directions unchanged


such that their starting point is a common point O.

• If a parallelogram OQSP is drawn with these two vectors as its sides, then the diagonal

OS is the sum (resultant vector) of the two vectors.

• The length of the diagonal is the magnitude of the resultant vector and its direction is
along the diagonal OS.

• The magnitude of the resultant vector R is given by


Addition of Vectors by Analytical Method
For right-angled triangle ONS,

OS2= ON2+ SN2

However, ON = OP + PN = A+ B cosθ

SN = B sinθ

OS2= (A + Bcosθ)2+ (Bsinθ)2

⇒ R2= A2+ B2 + 2ABcosθ … (i)

In ΔOSN, SN = OS sin α= R sin α

In ΔPSN, SN = PS sinθ= B sinθ

Similarly,

PM = A sinα= B sinβ

Combining equations (ii) and (iii), we obtain

Using equation (iv), we obtain

Where ‘R’ is given by equation (i)


Equation (i) gives the magnitude of the resultant and equation (v) and (vi) its directions.

Equation (i) is known as the law of cosines and equation (iv) as the law of sines.

Problems Based on Addition of Vectors by Analytical Method

Example − Two forces 10 N and 15 N are acting at an angle of 120°between them.


Find the resultant force in magnitude and direction.

Solution

Here, A = 10 N, B = 15 N

θ = 120°; R =?; α= ?

⇒ R= 13.2 N

Resolution of Vectors

Unit Vector

• A unit vector is a vector of unit magnitude and points towards a particular direction.

• Unit vector can be expressed as

• are three special unit vectors along X, Y, and Z axes respectively.

Resolution of Vector in Rectangular Components (in Two Dimensions)

• The process of splitting a vector into rectangular components is called resolution of


vector.

• The components of a vector are found by projecting the vector on the axes of a
rectangular coordinate system. The coordinate system can be considered according to
our convenience.
From right-angled triangle ORP, ax = a cos θ and ay = a sin θ

Thus, the magnitudes of the components are

ax = a cos θ and ay = a sin θ

Therefore, if the components of a vector are known, then its magnitude and direction
can be determined by using the following equations.

and
Resolution of vectors explained by teacher:

Rectangular Components of a Vector in Three Dimensions

If, α, β, and γ are the angles which makes with X, Y and Z axes respectively, then

ax = a cos α, ay = a cos β, az = a cos γ

And,

Scalar Product

• Scalar product of two vectors and is given by


• It is also known as dot product.

• The result of the scalar product of two vectors is a scalar quantity.

• When two vectors are parallel, θ = 0°, cos 0° = 1

• For unit vectors,

Similarly,

• When two vectors are perpendicular, θ = 90°, cos 90° = 0

It means the dot product of two perpendicular vectors is zero.

• For unit vectors,

OR

Similarly,

Properties of Scalar Product of two vectors


• Scalar product of two vectors is commutative, i.e.,

• Scalar product is distributive, i.e.,

• Scalar product of a vector with itself gives the square of its magnitude, i.e.,

Dot Product in Cartesian Coordinates

Let

Vector Product

• The magnitude of the vector product of two vectors is defined as the product

of the magnitude of the vectors and sine of the smaller angle between them.
• The cross product of two vectors is a vector, which is at right angles to both

and points in the direction in which a right-handed screw will advance.

• The vector product of two like vectors is zero.

Example:

Here, is the unit vector perpendicular to the plane of and and is in the direction in
which a right-handed screw will move, when rotated from to .

Also,

Similarly,

and

• Let be two vectors.


Then,

Properties of Vector Product

• The cross product of a vector with itself is a null vector.

• The cross product of two vectors does not obey commutative law.

• The cross product of vectors obeys the distributive law.

• If the vectors represent the two adjacent sides of a parallelogram, the

magnitude of cross product of will represent the area of the parallelogram.


Motion in a Plane
The instantaneous velocity is given by the limiting value of the average velocity as the
time interval approaches zero i.e.,

Motion in a Plane and Relative Velocity in 2D


Suppose that an object is moving in x−y plane and its acceleration is constant.

Let

Let be the position vector of the particle at time 0 and be the position vector of
the particle at time t.

The displacement is the average velocity multiplied by the time interval.

Motion in a plane can be treated as two separate simultaneous one-dimensional


motions with constant acceleration along two perpendicular directions.

Relative Velocity in Two Dimensions


• A special case − Relative velocity of rain with respect to the moving man

Let

From the given figure, it is evident that OD represents the relative velocity of rain
with respect to the man.

Note
If the man wants to protect himself from rain, then he should hold an umbrella at an

angle towards his motion with the vertical.

Example − A boy is riding a bicycle with a speed of 10 ms−1 from East to West
direction. Rain falls vertically with a speed of 30 ms−1. What is the direction in which he
should hold his umbrella?

Solution

The relative velocity of rain with respect to the

bicycle

with the vertical towards the West

Projectile Motion
• The motion of a projectile may be thought of as the result of horizontal and vertical
components.

• Both the components act independently.

Projectile Given Angular Projection

• Equation of the path of a projectile − Suppose at any time t, the object is at point R
(x, y).

For motion along the horizontal direction, the acceleration ax is zero. The position of the
object at any time t is given by,

Here, x0 = 0, ux = u cos θ and ax = 0.

( Velocity of an object in the horizontal direction is constant.)

Putting these values in equation (i), we get:

⇒ x = ut cos θ
For motion along the vertical direction, the acceleration ay is −g.

The position of the object at any time t along the vertical direction is given by,

Here,

Putting the value of t from equation (ii), we get:

This is an equation of a parabola. Hence, the path of the projectile is a parabola.

• Time of flight −

It is the total time for which the object is in flight and is denoted by T.

Total time of flight = Time of ascent + Time of descent

∴ T = t + t = 2t [ Time of ascent = Time of descent = t]

At the highest point H, the vertical component of velocity becomes zero. For vertical
motion of the object (from 0 to H),

• Maximum height − It is the maximum height reached by the projectile and is denoted
by h.

For vertical upward motion from 0 to H,

Using the relation we get:

That is,

• Horizontal Range − It is the distance covered by the object between its point of
projection and the point of hitting the ground and is denoted by R.

R is the distance travelled during the time of flight T.


For the maximum horizontal range,

sin 2θ = 1 = sin 90°

⇒ 2θ = 90°

⇒ θ = 45°

∴ Maximum horizontal range,

• Angle of projection - It is the angle made by the velocity of projection with the
horizontal.

Angle of projection for projectile motion,

The figure shows the trajectories of the projectile at different angles of projection.
Uniform Circular Motion
• Angular displacement (θ) - It is the angle traced out by the radius vector at the centre
of a circular path in a given time.

Let:
ω = Uniform angular velocity of the point object moving along PQ

v = Linear speed

r = Radius of the circular path

t = Time at which the object is at point P

(t + Δt) = Time at which the object is at point Q

POQ = Δθ
It means that the object describes arc PQ of length Δl in time interval Δt.

• Direction of - Velocity at any point in circular motion is directed along the tangent to
the circle at that point in the direction of motion.

• Angular acceleration (α) - It is the rate of change of angular velocity.

• Relation between linear acceleration and angular acceleration

We know:
v = rω

Differentiating with respect to time, we get:


• Centripetal acceleration

Acceleration acting on the object undergoing uniform circular motion is called centripetal
acceleration.

Consider a particle of mass m moving with a constant speed v and uniform angular
velocity ω.

Let at any time, the particle be at point P, where , and at time t + Δt, the particle
be at point Q, where and POQ = Δθ.

Also,

Let and be the velocity vectors of the particle at locations P and Q, respectively.

We can represent and in magnitude and direction by tangents and .

Because the particle is moving with a uniform speed v, the length of the tangents is

equal, i.e, .
To find the change in velocity in time intervals t and t + Δt, take an external point .
Now, draw and representing velocity vectors and , respectively.

Clearly,

∠A'P'B'= Δθ

From the triangle law of vectors, we have:

As , lies close to . Now, can be taken as an arc of circle of

radius .

When represents the magnitude of centripetal acceleration at P, which is


given by

Direction of centripetal acceleration - Centripetal acceleration vector acts along the


radius of a circular path and is directed towards the centre of the circular path.

• Centripetal Force

It is a force that acts on a particle performing circular motion along the radius of a circle;
it is directed towards the centre of the circle. It is a necessary force for maintaining
circular motion.

Because centripetal force acts at right angles to the tangential velocity of a particle,
there is no displacement in the direction of force. Hence, no work is done by centripetal
force.
According to Newton's second law of motion,
Force = Mass × Acceleration
Here,

Examples of Centripetal force


1. When a car is travelling round a circular horizontal road with uniform speed, the
necessary centripetal force for the circular turn is provided by the force of friction
between the tyres of the car and the road.

2. When an object tied at the end of a string is whirled in a horizontal circle, the
necessary centripetal force for maintaining circular motion is provided by the tension in
the string.

3. For electrons revolving around the nucleus of an atom, the centripetal force is
provided by the electrostatic force of attraction between the positively charged nucleus
and the negatively charged electron.

4. The Moon revolves around the Earth due to necessary centripetal force provided by
the gravitational force of attraction between the Moon and Earth.

• Centrifugal Force

Newton's laws of motion are valid only in the inertial frame of reference, i.e., non-
accelerated frame of reference. In order to make Newton's laws of motion valid in the
non-inertial frame of reference, we have to imagine a force called a pseudo force that is
not real but appears so due to acceleration of frame of reference.
Such a pseudo force imagined in circular motion in order to make Newton's laws of
motion valid is called centrifugal force.

Centrifugal force is a pseudo force in uniform circular motion. It acts along the radius
and is directed away from the centre of the circle.

Here,

P = Particle performing uniform circular motion


Examples of Centrifugal Force
1. When a car in motion takes a sudden turn towards left, passengers in the car
experience an outward push towards the right. This is due to centrifugal force acting on
the passengers.

2. We experience an outward pull in merry-go-round when it rotates about the vertical


axis. This is due to centrifugal force acting on us.

3. The bulging of the Earth at the equator and the flattening of the Earth at the poles are
due to centrifugal force acting upon it.

4. Drier in a washing machine consists of perforated walls. As the cylindrical vessel is


rotated fast, centrifugal force forces out water through perforations, thereby drying
clothes quickly.

5. Centrifuge is a device used for separating heavy and light particles; it works on the
principle of centrifugal force.

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