War Priest
War Priest
War Priest
Job: Cleric
Origin: Dealer's Choice, but you may wish to avoid any Origin that provides any
amount of Shield growth, as this can be annoying, but rarely more than just that.
Requirements: [★★★★★]
Setup: [★★★★☆]
Ease of Use: [★★★★★]
Strength: [★★★☆☆]
Guide: This archetype almost plays itself. It's versatile, but somewhat lacking in
raw power in the late game. Getting Grand Cross is largely your answer there, but
it isn't always available, so you may wish to lean on a combination of two runes;
Assist: Piety, and Piety (Strong), which work together to drastically and quickly
empower your skill. Pray and Punisher are both suitable carriers of the combo. Once
you're in Savagery consistently, you should have the knowledge to identify useful
heavy-hitter skills that are effective for you.
Vampire is here for two primary reasons. Eternal Youth and Body of Steel. The
former prevents an enormous number of effects from going off, including Poison,
Petrification, and Heaven's Spear's Alt Mode [At Turn Start] effect. The latter,
Body of Steel, doubles your healing received when you have no shields. You'll be
dealing damage based on your healing later, so this is excellent beyond the obvious
utility. Far more minor of a boon, Vampire has decent HP growth, an inherent stack,
above average Piety growth, and fully heals itself when killing an Elite enemy,
providing extra sustain which can come up more than you would expect given the
amount of healing you already have.
- Protection
I hope you have the stones for a Rune Release when you find this skill, as it
can be a hassle to obtain. You can, if you have the contract and room for it,
obtain this skill from White Castle Walls (snow bro union). This will be a massive
boon for your defense, and your priority will be to put Shift on it to get it into
Alt mode as soon as possible. An auto rune such as Auto: Free may be necessary very
late when every fight is a dangerous one. Toughness will do nothing for you due to
Eternal Youth, but the Guts can dramatically extend your longevity. The Alt Burst
mode will more than likely max out your resistance to physical and magical damage
when activated, and it lasts for 5 turns. You can weave it in when you would use a
Punisher Burst early in a fight. Be careful of void damage though, as only Guts
will help you at all in the face of it, at least within the context of this skill.
- Heaven's Spear
Once you find this skill, put it into Alt mode via Burst activation as soon
as possible. Your damage output will grow dramatically as a result and it will be
exceptionally economical due to your Eternal Youth ability negating the drawback.
As this skill will simply be sitting on your bar, operating passively, runes are of
dubious utility on it. A Stable or Persist is probably all you'll care to have. The
Normal mode will have limited value to you, especially compared to Punisher, so you
only need or want one. You may be wondering at this point 'why not start with
Valkyrie?', simple: getting immediate access to Heaven's Spear and merely doubling
the power of only some of your damage skills isn't worth the loss of Cleric's
abilities. Valkyrie is for a different, but similar, build. Valk is powerful, just
not for you.
- Grand Cross
Two Smites duct taped together, not even joking. Unless you use an Auto rune
like Auto: Piety or Auto: Free to negate the cooldown and most of the cost, this
skill will only be used when you need something dead right now and have built up a
decent amount of Prayer buff, as every 2% of Prayer is +1% total damage with this
skill. To be very clear, that means Grand Cross, which is 2x 400% Pie/Str, will be
increased by 4% per hit for every 2% Prayer buff you have. Furthermore, there's
still the increase in Piety from Prayer itself, which will give you 8 damage per
point of piety you gain BEFORE that Prayer Enhancement kicks in. It doesn't take
long for this skill to hit hard, and you should have the endurance to get there.
The skill isn't horribly impressive at first glance, but the math is deceptively
aggressive and the drawback in the form of cooldown and cost is easily
circumvented. Only real problem here is that Grand Cross, as it is a 6* rarity
skill, is not an evergreen skill drop, unlike 1* through 5* skills, which can be
found in any dungeon. This can be overcome if you find a Skill Book of Grand Cross
(good luck with that...), and bring Insurance in the form of a Crow Skull.