War Priest

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

Race: Vampire

Job: Cleric
Origin: Dealer's Choice, but you may wish to avoid any Origin that provides any
amount of Shield growth, as this can be annoying, but rarely more than just that.

Build Name: Warpriest


Build Author: Maxim
Game Version: 1.1

Requirements: [★★★★★]
Setup: [★★★★☆]
Ease of Use: [★★★★★]
Strength: [★★★☆☆]

Archetype Skills: Punisher, Instant Heal, Protection, Restore Body, Refresh,


Heaven's Spear, Grand Cross, Pray

Items: Angelic Ring, Purity, and Hermes are all excellent

Contracts: Neophyte Believer, Corrupt Authority, and Wisdom of Light

Guide: This archetype almost plays itself. It's versatile, but somewhat lacking in
raw power in the late game. Getting Grand Cross is largely your answer there, but
it isn't always available, so you may wish to lean on a combination of two runes;
Assist: Piety, and Piety (Strong), which work together to drastically and quickly
empower your skill. Pray and Punisher are both suitable carriers of the combo. Once
you're in Savagery consistently, you should have the knowledge to identify useful
heavy-hitter skills that are effective for you.

Vampire is here for two primary reasons. Eternal Youth and Body of Steel. The
former prevents an enormous number of effects from going off, including Poison,
Petrification, and Heaven's Spear's Alt Mode [At Turn Start] effect. The latter,
Body of Steel, doubles your healing received when you have no shields. You'll be
dealing damage based on your healing later, so this is excellent beyond the obvious
utility. Far more minor of a boon, Vampire has decent HP growth, an inherent stack,
above average Piety growth, and fully heals itself when killing an Elite enemy,
providing extra sustain which can come up more than you would expect given the
amount of healing you already have.

Let's go over the skills now.

- Punisher, Instant Heal, and Pray


These three are your foundational skills. By oscillating between Punisher and
Instant Heal (as needed) + Pray, you will have a two-step combo that will be
relatively remaining efficient due to the use of the free skill to strengthen the
other two over time, giving you more bang for your buck and less remaining use in
the long run. You also have a modest utility in Punisher being Physical damage in
normal mode, but Magical damage in Burst mode, allowing you to bypass enemies with
high resistance to one but not the other.

- Protection
I hope you have the stones for a Rune Release when you find this skill, as it
can be a hassle to obtain. You can, if you have the contract and room for it,
obtain this skill from White Castle Walls (snow bro union). This will be a massive
boon for your defense, and your priority will be to put Shift on it to get it into
Alt mode as soon as possible. An auto rune such as Auto: Free may be necessary very
late when every fight is a dangerous one. Toughness will do nothing for you due to
Eternal Youth, but the Guts can dramatically extend your longevity. The Alt Burst
mode will more than likely max out your resistance to physical and magical damage
when activated, and it lasts for 5 turns. You can weave it in when you would use a
Punisher Burst early in a fight. Be careful of void damage though, as only Guts
will help you at all in the face of it, at least within the context of this skill.

- Restore Body & Refresh


At first glance, these appear to be fulfilling much of the same role,
however, they are both situational and for different, specific circumstances.
Restore Body will be used primarily in normal mode to cleanse dangerous status
effects, like Insanity (EY prevents you from becoming confused by it, but doesn't
do anything about the void vulnerability it imposes). Refresh, on the other hand,
will generally be used in Burst mode to cleanse buffs from the enemy and to recall
enemy minions. These benefits will only grow as you delve deeper, and you may come
to view Refresh as mandatory past a certain depth and start thinking of putting
Absolute on it, even over Punisher, so that it remains in Burst state at all times
and is always ready to shut down something... annoying.

- Heaven's Spear
Once you find this skill, put it into Alt mode via Burst activation as soon
as possible. Your damage output will grow dramatically as a result and it will be
exceptionally economical due to your Eternal Youth ability negating the drawback.
As this skill will simply be sitting on your bar, operating passively, runes are of
dubious utility on it. A Stable or Persist is probably all you'll care to have. The
Normal mode will have limited value to you, especially compared to Punisher, so you
only need or want one. You may be wondering at this point 'why not start with
Valkyrie?', simple: getting immediate access to Heaven's Spear and merely doubling
the power of only some of your damage skills isn't worth the loss of Cleric's
abilities. Valkyrie is for a different, but similar, build. Valk is powerful, just
not for you.

- Grand Cross
Two Smites duct taped together, not even joking. Unless you use an Auto rune
like Auto: Piety or Auto: Free to negate the cooldown and most of the cost, this
skill will only be used when you need something dead right now and have built up a
decent amount of Prayer buff, as every 2% of Prayer is +1% total damage with this
skill. To be very clear, that means Grand Cross, which is 2x 400% Pie/Str, will be
increased by 4% per hit for every 2% Prayer buff you have. Furthermore, there's
still the increase in Piety from Prayer itself, which will give you 8 damage per
point of piety you gain BEFORE that Prayer Enhancement kicks in. It doesn't take
long for this skill to hit hard, and you should have the endurance to get there.
The skill isn't horribly impressive at first glance, but the math is deceptively
aggressive and the drawback in the form of cooldown and cost is easily
circumvented. Only real problem here is that Grand Cross, as it is a 6* rarity
skill, is not an evergreen skill drop, unlike 1* through 5* skills, which can be
found in any dungeon. This can be overcome if you find a Skill Book of Grand Cross
(good luck with that...), and bring Insurance in the form of a Crow Skull.

You might also like