MBP-Bidirectional Positional Game
MBP-Bidirectional Positional Game
MBP-Bidirectional Positional Game
CONTENT CONCEPT HP
IFP Full Backs: Avoid Inside Passes that Overcome the - Cut the passing line between the ball possessor and the inside
winger on through balls.
Full Back - Track runs in behind until the offside line on through balls.
Nº OF PLAYERS EQUIPMENT
CONDITIONAL ORIENTATION
a Z2
Endurance 19 players: 8 v 8 + 3 Neutrals Cones, bibs and balls
Z 2 b
DESCRIPTION
In attack, we will play with a 4-2-3 (two centre backs, two full backs, two central
midfielders, two wingers and a striker) and in defence with a 4-4 in a diamond formation or
with a 4-3-1 (two centre backs, two full backs, a central midfielder, two wingers and a
striker).
The aim is to move the ball from one neutral to another to score 1 point.
RULES SCORING
b
Z1
Z1
- In attack, move the ball from one neutral to another one =1pts and
- The neutral will play as a central midfielder. connect with a player who is in one of the wide zones and they play
a
- In attack, the striker may only play inside, never on the with the neutral = 3pts.
wings. However, the positions can be interchanged with - In defense, if we recover the ball in the opponent's half and connect
the wingers. with the neutral = 2pts (if we play the ball in our own half we must
get the ball to the neutral to take it to the other player and score).
GRADIENT FEEDBACK
- What should we prioritise when we defend?
(+) Increase the space. - How do we defend that space?
- What should we cut off?
(-) Reduce the space in the wide channels.
- What should we do if there is a run in behind us?
- What about aerial passes?
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