CPP New
CPP New
In the procedure oriented approach, the problem is viewed as sequence of things to be done such as
reading , calculation and printing.
Procedure oriented programming basically consist of writing a list of instruction or actions for the
computer to follow and organizing these instruction into groups known as functions.
Main program
Object A Object B
Data Data
Communication
Functions Functions
Object C
Functions
Data
1. Objects
2. Classes
3. Data abstraction and encapsulation
4. Inheritance
5. Polymorphism
6. Dynamic binding
7. Message passing
OBJECTS
Objects are the basic run-time entities in an object-oriented system. They may represent a person, a
place, a bank account, a table of data or any item that the program must handle.
The fundamental idea behind object oriented approach is to combine both data and function
into a single unit and these units are called objects.
The term objects means a combination of data and program that represent some real word
entity. For example: consider an example named Amit; Amit is 25 years old and his salary is 2500.
The Amit may be represented in a computer program as an object. The data part of the object would
be (name: Amit, age: 25, salary: 2500)
The program part of the object may be collection of programs (retrive of data, change age,
change of salary). In general even any user –defined type-such as employee may be used. In the
Amit object the name, age and salary are called attributes of the object.
Object: Student STUDENT
DATA Total
Name
Date-of-birth
Marks Average
FUNCTIONS
Total
Average Display
Display
CLASS:
A group of objects that share common properties for data part and some program part are
collectively called as class.
In C ++ a class is a new data type that contains member variables and member functions that
operate on the variables.
DATA ABSTRACTION :
Abstraction refers to the act of representing essential features without including the back
ground details or explanations. Classes use the concept of abstraction and are defined as size, width
and cost and functions to operate on the attributes.
DATA ENCAPSALATION :
The wrapping up of data and function into a single unit (called class) is known as
encapsulation. The data is not accessible to the outside world and only those functions which are
wrapped in the class can access it. These functions provide the interface between the objects data and
the program.
INHERITENCE :
Inheritance is the process by which objects of one class acquire the properties of another
class. In the concept of inheritance provides the idea of reusablity. This mean that we can add
additional features to an existing class with out modifying it. This is possible by desining a new class
will have the combined features of both the classes.
POLYMORPHISIM:
Polymorphism means the ability to take more than one form. An operation may exhibit different
instance. The behaviour depends upon the type of data used in the operation.
A language feature that allows a function or operator to be given more than one definition. The types
of the arguments with which the function or operator is called determines which definition will be
used.
It is able to express the operation of addition by a single operater say ‗+‘. When this is possible you
use the expression x + y to denote the sum of x and y, for many different types of x and y; integers ,
float and complex no. You can even define the + operation for two strings to mean the concatenation
of the strings.
DYNAMIC BINDING :
Binding refers to the linking of a procedure call to the code to the executed in
response to the call. Dynamic binding means the code associated with a given procedure call is not
known untill the time of the call at run-time. It is associated with a polymorphic reference depends
upon the dynamic type of that reference.
MESSAGE PASSING :
An object oriented program consists of a set of objects that communicate with each
other.
A message for an object is a request for execution of a procedure and therefore will
invoke a function (procedure) in the receiving object that generates the desired result. Message
passing involves specifying the name of the object, the name of the function (message) and
information to be sent.
Object Information
Message
BENEFITS OF OOP:
Oop offers several benefits to both the program designer and the user. Object-oriented contributes to
the solution of many problems associated with the development and quality of software products.
The principal advantages are :
1. Through inheritance we can eliminate redundant code and extend the use of existing
classes.
2. We can build programs from the standard working modules that communicate with one
another, rather than having to start writing the code from scratch. This leads to saving of
development time and higher productivity.
3. This principle of data hiding helps the programmer to build secure programs that can‘t be
invaded by code in other parts of the program.
4. It is possible to have multiple instances of an object to co-exist with out any interference.
5. It is easy to partition the work in a project based on objects.
6. Object-oriented systems can be easily upgraded from small to large systems.
7. Message passing techniques for communication between objects makes the interface
description with external systems much simpler.
8. Software complexity can be easily managed.
APPLICATION OF OOP:
The most popular application of oops up to now, has been in the area of user interface
design such as windows. There are hundreds of windowing systems developed using oop
techniques.
Real business systems are often much more complex and contain many more objects
with complicated attributes and methods. Oop is useful in this type of applications because it
can simplify a complex problem. The promising areas for application of oop includes.
Basics of C++
C++ Comments:
C++ introduces a new comment symbol //(double slash). Comments start with a
double slash symbol and terminate at the end of line. A comment may start any where in the line and
what ever follows till the end of line is ignored. Note that there is no closing symbol.
The double slash comment is basically a single line comment. Multi line comments can be
written as follows:
// this is an example of
// c++ program
// thank you
The c comment symbols /* ….*/ are still valid and more suitable for multi line comments.
Output Operator:
The statement cout <<‖Hello, world‖ displayed the string with in quotes on the screen. The identifier
cout can be used to display individual characters, strings and even numbers. It is a predefined object
that corresponds to the standard output stream. Stream just refers to a flow of data and the standard
Output stream normally flows to the screen display. The cout object, whose properties are defined in
iostream.h represents that stream. The insertion operator << also called the ‗put to‘ operator directs
the information on its right to the object on its left.
Return Statement:
In C++ main ( ) returns an integer type value to the operating system. Therefore every main (
) in C++ should end with a return (0) statement, otherwise a warning or an error might occur.
Input Operator:
The statement
cin>> number 1;
is an input statement and causes. The program to wait for the user to type in a number. The number
keyed in is placed in the variable number1. The identifier cin is a predefined object in C++ that
corresponds to the standard input stream. Here this stream represents the key board.
The operator >> is known as get from operator. It extracts value from the keyboard
and assigns it to the variable on its right.
Cascading Of I/O Operator:
cout<<‖sum=‖<<sum<<‖\n‖;
cout<<‖sum=‖<<sum<<‖\n‖<<‖average=‖<<average<<‖\n‖;
cin>>number1>>number2;
Structure Of A Program :
Probably the best way to start learning a programming language is by writing a program. Therefore,
here is our first program:
// my first program in C++
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello World!";
return 0;
}
Output:-Hello World!
Include files
Class declaration
Class functions, definition
Main function program
Example :-
# include<iostream.h>
class person
{
char name[30];
int age;
public:
void getdata(void);
void display(void);
};
void display()
{
cout<<”\n name:”<<name;
cout<<”\n age:”<<age;
}
int main( )
{
person p;
p.getdata();
p.display();
return(0);
TOKENS:
The smallest individual units in program are known as tokens. C++ has the following
tokens.
i. Keywords
ii. Identifiers
iii. Constants
iv. Strings
v. Operators
KEYWORDS:
The keywords implement specific C++ language feature. They are explicitly reserved
identifiers and can‘t be used as names for the program variables or other user defined program
elements. The keywords not found in ANSI C are shown in red letter.
C++ KEYWORDS:
IDENTIFIERS:
Identifiers refers to the name of variable , functions, array, class etc. created by programmer. Each
language has its own rule for naming the identifiers.
In ANSI C the maximum length of a variable is 32 chars but in c++ there is no bar.
C ++ Data Types
usigned 1 0 to 265
1) To specify the return type of function when it is not returning any value.
2) To indicate an empty argument list to a function.
Example:
Void function(void);
Example:
Void *gp;
Assigning any pointer type to a void pointer without using a cast is allowed in both C and ANSI C.
In ANSI C we can also assign a void pointer to a non-void pointer without using a cast to non void
pointer type. This is not allowed in C ++.
Example:
void *ptr1;
void *ptr2;
Are valid statement in ANSI C but not in C++. We need to use a cast operator.
ptr2=(char * ) ptr1;
We have used user defined data types such as struct,and union in C. While these more features have
been added to make them suitable for object oriented programming. C++ also permits us to define
another user defined data type known as class which can be used just like any other basic data type to
declare a variable. The class variables are known as objects, which are the central focus of oops.
An enumerated data type is another user defined type which provides a way for
attaching names to number, these by increasing comprehensibility of the code. The enum keyword
automatically enumerates a list of words by assigning them values 0,1,2 and soon. This facility
provides an alternative means for creating symbolic.
Example:
enum colour{red,blue,green,yellow}
The enumerated data types differ slightly in C++ when compared with ANSI C. In C++, the
tag names shape, colour, and position become new type names. That means we can declare new
variables using the tag names.
Example:
ANSI C defines the types of enums to be ints. In C++,each enumerated data type retains its
own separate type. This means that C++ does not allow an int value to be automatically converted to
an enum.
Example:
Example:
By default, the enumerators are assigned integer values starting with 0 for the first
enumerator, 1 for the second and so on. We can also write
C++ also permits the creation of anonymous enums ( i.e, enums without tag names)
Example:
enum{off,on};
Here off is 0 and on is 1.these constants may be referenced in the same manner as regular constants.
Example:
int switch-1=off;
int switch-2=on;
ANSI C permits an enum defined with in a structure or a class, but the enum is
globally visible. In C++ an enum defined with in a class is local to that class.
SYMBOLIC CONSTANT:
In both C and C++, any value declared as const can‘t be modified by the program in any way.
In C++, we can use const in a constant expression. Such as
This would be illegal in C. const allows us to create typed constants instead of having to use
#defme to create constants that have no type information.
const size=10;
Means
DECLARATION OF VARIABLES:
In ANSIC C all the variable which is to be used in programs must be declared at the beginning of the
program .But in C++ we can declare the variables any whose in the program where it requires .This makes the
program much easier to write and reduces the errors that may be caused by having to scan back and forth. It
also makes the program easier to understand because the variables are declared in the context of their use.
Example:
main( )
{
float x,average;
float sum=0;
for(int i=1;i<5;i++)
{
cin>>x;
sum=sum+x
}
float average;
average=sum/x;
cout<<average;
}
REFERENCE VARIABLES:
C++interfaces a new kind of variable known as the reference variable. A references variable
provides an alias.(alternative name) for a previously defined variable. For example ,if we make the
variable sum a reference to the variable total, then sum and total can be used interchangeably to
represent the variuble.
A reference variable is created as follows:
Synatx: Datatype & reference –name=variable name;
Example:
float total=1500;
float &sum=total;
Here sum is the alternative name for variables total, both the variables refer to the same data object
in the memory .
A reference variable must be initialized at the time of declaration .
Note that C++ assigns additional meaning to the symbol & here & is not an address operator
.The notation float & means reference to float.
Example:
int n[10];
int &x=n[10];
char &a=’\n’;
OPERATORS IN C++ :
C++ has a rich set of operators. All C operators are valid in C++ also. In addition. C++
introduces some new operators.
Example:
#include <iostrcam.h>
int m=10;
main()
{
int m=20;
{
int k=m;
int m=30;
cout<<”we are in inner block”;
cout<<"k="<<k<<endl;
cout<<"m="<<m<<endl;
cout<<":: m="<<:: m<<endl;
}
cout<<”\n we are in outer block \n”;
cout<<"m="<<m<<endl;
cout<<":: m="<<:: m<<endl;
}
C++ also support those functions it also defines two unary operators new and delete
that perform the task of allocating and freeing the memory in a better and easier way.
The new operator can be used to create objects of any type. Syntax: pointer-
Example:
p=new int; q=new int;
*p=25;
*q=7.5;
Assign 25 to the newly created int object and 7.5 to the float object.We can also initialize
the memory using the new operator.
Syntax:
int *p=ne\v int(25);
float *q =new float(7.5);
new can be used to create a memory space for any data type including user defined such
as arrays,structures,and classes .The general form for a one-dimensional array is:
If a data object is no longer needed, it is destroyed to release the memory space for reuse.
Example:
delete p;
delete q;
If we want to free a dynamically allocated array ,we must use the following
form of delete.
MANIPULATERS:
Manipulators are operator that are used to format the data display. The most commonly
manipulators are endl and setw.
The endl manipulator, when used in an output statement, causes a line feed to be insert.(just like \n)
Example:
cout<<‖m=‖<<m<<endl;
cout<<‖n=‖<<n<<endl;
cout<<‖p=‖<<p<<endl;
If we assume the values of the variables as 2597,14 and 175 respectively
m=2597; n=14;
p=175
It was want to print all nos in right justified way use setw which specify a common
field width for all the nos.
Example: cout<<setw(5)<<sum<<endl;
cout<<setw(10)<<‖basic‖<<setw(10<<basic<<endl;
Cout<<setw(10)<<‖allowance‖<<setw(10<<allowance<<endl;
cout<<setw(10)<<‖total=‖<<setw(10)<<total;
CONTROL STRUCTURES:
Like c,c++, supports all the basic control structures and implements them various control statements.
The if statement:
1. simple if statement
Simple if statement:
if (condition)
Action;
If (condition)
Statment1
Else
Statement2
case 1:
action1;
break;
case 2:
action2;
break;
..
..
default:
message
Syn:
While(condition)
Stements
}
The do-while statement:
Syn:
do
Stements
} while(condition);
for(expression1;expression2;expression3)
Statements;
Statements;
}
FUNCTION IN C++ :
main()
{
//main program statements
}
This is property valid because the main () in ANSI C does not return any value. In C++, the main ()
returns a value of type int to the operating system. The functions that have a return value should use
the return statement for terminating. The main () function in C++ is therefore defined as follows.
int main( )
{
--------------
--------------
return(0)
}
Since the return type of functions is int by default, the key word int in the main( ) header is optional.
INLINE FUNCTION:
To eliminate the cost of calls to small functions C++ proposes a new feature called inline
function. An inline function is a function that is expanded inline when it is invoked .That is the
compiler replaces the function call with the corresponding function code.
The inline functions are defined as follows:-
inline function-header
{
function body;
}
Example: inline double cube (double a)
{
return(a*a*a);
}
The above inline function can be invoked by statements like
c=cube(3.0);
d=cube(2.5+1.5);
remember that the inline keyword merely sends a request, not a command to the compliler. The
compiler may ignore this request if the function definition is too long or too complicated and
compile the function as a normal function.
Some of the situations where inline expansion may not work are:
1. For functions returning values if a loop, a switch or a go to exists.
2. for function s not returning values, if a return statement exists.
3. if functions contain static variables.
4. if inline functions are recursive,.
Example:
#include<iostream.h>
#include<stdio.h>
inline float mul(float x, float y)
{
return(x*y);
}
inline double div(double p.double q)
{
return(p/q);
}
main( )
{
float a=12.345;
float b=9.82;
cout<<mul(a,b)<<endl;
cout<<div (a,b)<<endl;
}
output:-
121.227898
1.257128
DEFAULT ARGUEMENT:-
C++ allows us to call a function with out specifying all its arguments. In such cases, the
function assigns a default value to the parameter which does not have a matching arguments in the
function call. Default values are specified when the function is declared .The compiler looks at the
prototype to see how many arguments a function uses and alerts the program for possible default
values.
Example: float amount (float principle, int period ,float rate=0.15);
The default value is specified in a manner syntactically similar to variable
a
initialization .The above prototype declares a default value of 0.15 to the argument rate. A
subsequent function call like
value=amount(5000,7); //one argument missing
passes the value of 5000 to principle and 7 to period and then lets the function, use default value of
0.15 for rate.
The call:- value=amount(5000,5,0.12);
//no missing argument passes an explicite value of 0.12 rate.
One important point to note is that only the trailing arguments can have default values. That is, we
must add default from right to left .We cannot provide a default to a particular argument in the
middle of an argument list. int mul(int i, int j=5,int k=10);//illegal
Example:- int mul(int i=0,int j,int k=10);//illegal
int mul(int i=5,int j);//illegal
int mul(int i=2,int j=5,int k=10);//illegal
Default arguments are useful in situation whose some arguments always have the some value.
For example,bank interest may retain the same for all customers for a particular period of deposit.
Example:
#include<iostream.h>
#include<stdio.h>
mainQ
{
float amount;
float value(float p,int n,float r=0.15);
void printline(char ch=’*’,int len=40);
printline( );
amount=value(5000.00,5);
cout<<”\n final value=”<<amount<<endl;
printline(‘=’);
//function definitions
float value (float p,int n, float r)
{
float si;
si=(p*n*r)/100;
return(si);
}
void printline (char ch,int len)
{
for(inti=l;i<=len;i++)
cout<<ch<<endl;
}
output:-
****************
final value=10056.71613
===============
Advantage of providing the default arguments are:
1. We can use default arguments to add new parameters to the existing functions.
2. Default argument s can be used to combine similar functions into one.
CONST ARGUEMENT:-
In C++, an argument to a function can be declared as unit as const as shown below.
Overloading refers to the use of the same thing for different purposes . C++ also
permits overloading functions .This means that we can use the same function name to creates
functions that perform a variety of different tasks. This is known as function polymorphism in oops.
Using the concepts of function overloading , a family of functions with one function
name but with different argument lists in the functions call .The correct function to be invoked is
determined by checking the number and type of the arguments but not on the function type.
For example an overloaded add() function handles different types of data as shown
below.
//Declaration
int add(int a, int b); //prototype 1
int add (int a, int b, int c); //prototype 2
double add(double x, double y); //prototype 3
double add(double p , double q); //prototype 4
//function call
cout<<add(5,10); //uses prototype 1
cout<<add(15,10.0); //uses prototype 4
cout<<add(12.5,7.5); //uses prototype 3
cout<<add(5,10,15); //uses prototype 2
cout<<add(0.75,5); //uses prototype 5
A function call first matches the prototype having the same no and type of arguments and then calls
the appropriate function for execution.
The function selection invokes the following steps:-
a) The compiler first tries to find an exact match in which the types of actual arguments are the
same and use that function .
b) If an exact match is not found the compiler uses the integral promotions to the actual
arguments such as :
char to int
float to double
to find a match
c)When either of them tails ,the compiler tries to use the built in conversions to the actual
arguments and them uses the function whose match is unique . If the conversion is possible to have
multiple matches, then the compiler will give error message.
Example:
long square (long n);
double square(double x);
A function call such as :- square(lO)
Will cause an error because int argument can be converted to either long or
double .There by creating an ambiguous situation as to which version of square( )should be used.
PROGRAM
#include<iostream.h>
int volume(double,int);
double volume( double , int );
double volume(longint ,int ,int);
main( )
{
cout<<volume(10)<<endl;
cout<<volume(10)<<endl; cout<<volume(10)<<endl;
}
int volume( ini s)
{
return (s*s*s); //cube
}
double volume( double r, int h)
{
return(3.1416*r*r*h); //cylinder
}
long volume (longint 1, int b, int h)
{
return(1*b*h); //cylinder
}
output:- 1000
157.2595
112500
CLASS:-
Class is a group of objects that share common properties and relationships .In C++, a class is
a new data type that contains member variables and member functions that operates on the variables.
A class is defined with the keyword class. It allows the data to be hidden, if necessary from external
use. When we defining a class, we are creating a new abstract data type that can be treated like any
other built in data type.
Generally a class specification has two parts:-
a) Class declaration
b) Class function definition
the class declaration describes the type and scope of its members. The class function
definition describes how the class functions are implemented.
Syntax:-
class class-name
{
private:
variable declarations;
function declaration ;
public:
variable declarations;
function declaration;
};
The members that have been declared as private can be accessed only
from with in the class. On the other hand , public members can be accessed from outside the class
also. The data hiding is the key feature of oops. The use of keywords private is optional by default,
the members of a class are private.
The variables declared inside the class are known as data members and the functions
are known as members mid the functions. Only the member functions can have access to the private
data members and private functions. However, the public members can be accessed from the outside
the class. The binding of data and functions together into a single class type variable is referred to as
encapsulation.
Syntax:-
class item
{
int member;
float cost;
public:
void getldata (int a ,float b);
void putdata (void);
The class item contains two data members and two function members, the data
members are private by default while both the functions are public by declaration. The function
getdata() can be used to assign values to the member variables member and cost, and putdata() for
displaying their values . These functions provide the only access to the data members from outside
the class.
CREATING OBJECTS:
Once a class has been declared we can create variables of that type by using the class
name.
Example:
item x;
creates a variables x of type item. In C++, the class variables are known as objects. Therefore
x is called an object of type item.
Member function that are declared inside a class have to be defined separately
outside the class.Their definition are very much like the normal functions.
Syntax:
Example:
void item :: getdata (int a , float b )
{
number=a;
cost=b;
}
void item :: putdata ( void)
{
cout<<‖number=:‖<<number<<endl;
cout<<‖cost=‖<<cost<<endl;
}
The member function have some special characteristics that are often used in the program
development.
• Several different classes can use the same function name. The "membership label"
will resolve their scope, member functions can access the private data of the class
.A non member function can't do so.
• A member function can call another member function directly, without using the dot
operator.
INSIDE THE CLASS DEF1NITION:
Another method of defining a member function is to replace the function declaration by the
actual function definition inside the class .
Example:
class item
{
Intnumber;
float cost;
public:
void getdata (int a ,float b);
void putdata(void)
{
cout<<number<<endl; cout<<cost<<endl;
}
};
C++ PROGRAM WITH CLASS:
# include< iostream.
h> class item
{
int number;
float cost;
public:
void getdata ( int a , float
b); void putdala ( void)
{
cout<<―number:‖<<number<<endl;
cout<<‖cost :‖<<cost<<endl;
}
};
void item :: getdata (int a , float b)
{
number=a;
cost=b;
}
main ( )
{
item x;
cout<<‖\nobjectx‖<<endl;
x. getdata( 100,299.95);
x .putdata();
item y;
cout<<‖\n object y‖<<endl;
y. getdata(200,175.5);
y. putdata();
}
Output: object x
number 100
cost=299.950012
object -4
cost=175.5
Write a simple program using class in C++ to input subject mark and prints it.
ans:
class marks
{
private :
int ml,m2;
public:
void getdata();
void displaydata();
};
void marks: :getdata()
{
cout<<‖enter 1st subject mark:‖;
cin>>ml;
cout<<‖enter 2nd subject mark:‖;
cin>>m2;
}
void marks: :displaydata()
{
cout<<‖Ist subject mark:‖<<ml<<endl ;
cout<<‖2nd subject mark:‖<<m2;
}
void main()
{
clrscr();
marks x;
x.getdata();
x.displaydata();
}
NESTING OF MEMBER FUNCTION;
A member function can be called by using its name inside another member function of the
same class. This is known as nesting of member functions.
#include <iostream.h>
class set
{
int m,n;
public:
void input(void);
void display (void);
void largest(void);
};
int set::largest (void)
{
if(m>n)
return m;
else
return n;
}
void set::input(void)
{
cout<<‖input values of m and n:‖;
cin>>m>>n;
}
void set::display(void)
{
cout<<‖largestvalue=‖<<largest()<<‖\n‖;
}
void main()
{
set A;
A.input( );
A.display( );
}
output:
3017
largest value= 30
Private member functions:
Although it is a normal practice to place all the data items in a private section and all the functions in
public, some situations may require contain functions to be hidden from the outside calls. Tasks such
as deleting an account in a customer file or providing increment to and employee are events of
serious consequences and therefore the functions handling such tasks should have restricted access.
We can place these functions in the private section.
A private member function can only be called by another function that is a member of its class.
Even an object can not invoke a private function using the dot operator.
Class sample
{
int m;
void read (void);
void write (void);
};
if si is an object of sample, then
s.read();
is illegal. How ever the function read() can be called by the function update ( ) to
update the value of m.
void sample :: update(void)
{
read( );
}
#include<iostream.h>
class part
{
private:
int modelnum,partnum;
float cost;
public:
void setpart ( int mn, int pn ,float c)
{
modelmim=mn;
partnum=pn;
cost=e;
}
void showpart ( )
{
Cout<<endl<<‖model:‖<<modelnum<<end1;
Cout<<‖num:‖<< partnum <<endl
Cout<<‖cost:‖<<‖$‖<cost;
}
};
void main()
{
part pl,p2;
p1.setpart(644,73,217.55);
p2.setpart(567,89,789.55);
pl.showpart();
pl.showpart();
}
output:- model:644
num:73
cost: $217550003
model: 567
num:89
cost: $759.549988
#indude<iostream.h>
class distance
{
private:
int feet;
float inches;
public:
void setdist ( int ft, float in)
{
feet=ft;
inches=in;
}
void getdist()
{
cout<<‖enter feet:‖;
cin>>feet;
cout<<‖enter inches:‖;
cin>>inches;
}
void showdist()
{
cout<< feet<<‖_‖inches«endl;
}
};
void main( )
{
distance dl,d2;
d1.setdist(1 1,6.25);
d2.getdata();
cout<<endl<<‖dist:‖<<d 1 .showdist();
cout<<‖\n‖<<‖dist2:‖;
d2.showdist();
}
#include<iostream.h>
#include<conio.h>
class employee
{
private:
char name[20];
int age,sal;
public:
void getdata();
void putdata();
};
void employee : : getdata ()
{
cout<<‖enter name :‖;
cin>>name;
cout<<‖enter age :‖;
cin>>age;
cout<<‖enter salary:‖;
cin>>sal;
return(0);
}
void employee : : putdata ( )
{
cout<<name <<endl;
cout<<age<<endl;
cout<<sal<<endl;
return(0);
}
int main()
{
employee emp[5]:
for( int i=0;i<5;i++)
{
emp[i].getdata();
}
cout<<endl;
for(i=0;i<5;i++)
{
emp[i].putdata();
}
getch();
return(0);
}
ARRAY OF OBJECTS:-
#include<iostream.h>
#include<conio.h>
class emp
{
private:
char name[20];
int age,sal;
public:
void getdata( );
void putdata( );
};
void emp : : getdata( )
{
coul<<‖enter empname‖: .
cin>>name;
cout<<‖enter age:‖<<endl;
cin>>age;
cout<<‖enter salun :‖;
cin>>sal;
}
void emp :: putdata ()
{
cout<<‖emp name:‖<<name<<endl;
cout<<‖emp age:‖<<age<<endl;
cout<<‖emp salary:‖<<sal;
}
void main()
{
emp foreman[5];
emp engineer[5];
for(int i=0;i<5;i ++)
{
cout<<‖ for foreman:‖;
foreman[i] . getdata();
}
cout<<endl;
for(i=0;i<5;i++)
{
Foreman[i].putdata(); .
}
for(int i=0;i<5;i ++)
{
cout<<‖ for engineer:‖;
ingineer[i].getdata();
}
for(i=0;i<5;i++)
{
ingineer[i].putdata();
}
getch();
return(0);
}
REPLACE AND SORT USING CLASS:-
#include<iostream.h>
#include<constream.h>
class sort
{
private:
int nm[30];
public;
void getdata();
void putdata();
}:
void sort :: getdata()
{
int i,j,k;
cout<<‖enter 10 nos:‖ ;
for(i=0;i<10;i++)
{
cin>>nm[i];
}
for(i=0;i<9;i++)
{
for(j=i+l:j<10:j++)
{
if(nm[i]>nm[j])
{
k=nm[i];
nm[i]=nm[j];
nm[j]=k;
}
}
switch(x)
{
case 1: order.get_item(); break;
case 2: order.display_sum(); break;
cose 3: order.remove(); break;
case 4: order.display_item();break;
case 5: break;
default : cout<<‖error in input; try again‖;
}
} while(x!=5);
}
STATIC DATA MEMBER:
Note that the type and scope of each static member variable must be defined outside
the class definition .This is necessary because the static data members are stored separately rather
than as a part of an object.
Example :-
#include<iostream.h>
class item
{
static int count; //count is static
int number;
public:
void getdata(int a)
. {
number=a;
count++;
}
void getcount(void)
{
cout<<‖count:‖;
cout<<count<<endl;
}
};
int item :: count ; //count defined
int main( )
{
item a,b,c;
a.get_count( );
b.get_count( );
c.get_count( ):
a.getdata( ):
b.getdata( );
c.getdata( );
cout«"after reading data : "«endl;
a.get_count( );
b.gel_count( );
c.get count( );
return(0);
}
The static Variable count is initialized to Zero when the objects created . The count is
incremented whenever the data is read into an object. Since the data is read into objects three times
the variable count is incremented three times. Because there is only one copy of count shared by all
the three object, all the three output statements cause the value 3 to be displayed.
output:- count : 2
count: 3
object number 1
object number 2
object number 3
Like any other data type, an object may be used as a function argument. This can come in two ways
1. A copy of the entire object is passed to the function.
2. Only the address of the object is transferred to the function
The first method is called pass-by-value. Since a copy of the object is passed to the function, any
change made to the object inside the function do not effect the object used to call the function.
The second method is called pass-by-reference . When an address of the object is passed, the called
function works directly on the actual object used in the call. This means that any changes made to the
object inside the functions will reflect in the actual object .The pass by reference method is more
efficient since it requires to pass only the address of the object and not the entire object.
Example:-
#include<iostream.h>
class time
{
int hours;
int minutes;
public:
void gettime(int h, int m)
{
hours=h;
minutes=m;
}
void puttime(void)
{
cout<< hours<<‖hours and:‖;
cout<<minutes<<‖minutes:‖<<end;
}
void sum( time ,time);
};
void time :: sum (time t1,time t2) .
{
minutes=t1.minutes + t2.minutes;
hours=minutes%60;
minutes=minutes%60;
hours=hours+t 1.hours+t2.hours;
}
int main()
{
time T1,T2,T3;
T1.gettime(2,45);
T2.gettime(3,30);
T3.sum(T1,T2);
cout<<‖T1=‖;
T1.puttime( );
cout<<‖T2=‖;
T2.puttime( );
cout<<‖T3=‖;
T3.puttime( );
return(0);
}
FRIENDLY FUNCTIONS:-
We know private members can not be accessed from outside the class. That is a non -
member function can't have an access to the private data of a class. However there could be a case
where two classes manager and scientist, have been defined we should like to use a function income-
tax to operate on the objects of both these classes.
In such situations, C++ allows the common function lo be made friendly with both the classes , there
by following the function to have access to the private data of these classes .Such a function need not
be a member of any of these classes.
To make an outside function "friendly" to a class, we have to simply declare this function as a friend
of the classes as shown below :
class ABC
{
---------
---------
public:
--------
----------
friend void xyz(void);
};
The function declaration should be preceded by the keyword friend , The function is defined else
where in the program like a normal C ++ function . The function definition does not use their the
keyword friend or the scope operator :: . The functions that are declared with the keyword friend are
known as friend functions. A function can be declared as a friend in any no of classes. A friend
function, as though not a member function , has full access rights to the private members of the class.
Example:
#include<iostream.h>
class sample
{
int a;
int b;
public:
void setvalue( ) { a=25;b=40;}
friend float mean( sample s);
}
float mean (sample s)
{
return (float(s.a+s.b)/2.0);
}
int main ( )
{
sample x;
x . setvalue( );
cout<<‖mean value=‖<<mean(x)<<endl;
return(0);
output:
mean value : 32.5
int main( )
{
abc j;
j . setvalue( 10);
xyz s;
s.setvalue(20);
max( s , j );
return(0);
}
SWAPPING PRIVATE DATA OF CLASSES:
#include<iostream.h>
class class-2;
class class-1
{
int value 1;
public:
void indata( int a) { value=a; }
void display(void) { cout<<value<<endl; }
friend void exchange ( class-1 &, class-2 &);
};
class class-2
{
int value2;
public:
void indata( int a) { value2=a; }
void display(void) { cout<<value2<<endl; }
friend void exchange(class-l & , class-2 &);
};
void exchange ( class-1 &x, class-2 &y)
{
int temp=x. value 1;
x. value I=y.valuo2;
y.value2=temp;
}
int main( )
{
class-1 c1;
class-2 c2;
c1.indata(l00);
c2.indata(200);
cout<<‖values before exchange:‖<<endl;
c1.display( );
c2.display( );
exchange (c1,c2);
cout<<‖values after exchange :‖<< endl;
c1. display ( );
c2. display ( );
return(0);
}
output:
values before exchange
100
200
values after exchange
200
100
PROGRAM FOR ILLUSTRATING THE USE OF FRIEND FUNCTION:
#include< iostream.h>
class account1;
class account2
{
private:
int balance;
public:
account2( ) { balance=567; }
void showacc2( )
{
cout<<‖balanceinaccount2 is:‖<<balance<<endl;
friend int transfer (account2 &acc2, account1 &acc1,int
amount); };
class acount1
{
private:
int balance;
public:
account1 ( ) { balance=345; }
void showacc1 ( )
{
cout<<‖balance in account1 :‖<<balance<<endl;
}
friend int transfer (account2 &acc2, account1 &acc1 ,int amount);
};
int main( )
{
complex a, b,c;
a.input(3.1,5.65);
b.input(2.75,1.2);
c=sum(a,b);
cout <<‖ a=‖; a.show(a);
cout <<‖ b= ―; b.show(b);
cout <<‖ c=‖ ; c.show(c);
return(0);
}
output:
a =3.1 + j 5.65
b= 2.75+ j 1.2
c= 5.55 + j 6.85
POINTER TO MEMBERS;
It is possible to take the address of a member of a class and assign it to a pointer. The address
of a member can be obtained by applying the operator & to a ―fully qualified‖ class member name.
A class member pointer can be declared using the operator :: * with the class name.
For Example:
class A
{
private:
int m;
public:
void show( );
};
We can define a pointer to the member m as follows :
int A :: * ip = & A :: m
The ip pointer created thus acts like a class member in that it must be invoked with a class object. In
the above statement. The phrase A :: * means ―pointer - to - member of a class‖ . The phrase & A ::
m means the ― Address of the m member of a class‖
The pointer ip can now be used to access the m inside the member function (or
friend function).
int sum (M m)
{
int M :: * px= &M :: x; //pointer to member x
When a class contains a constructor like the one defined above it is guaranteed that an
object created by the class will be initialized automatically.
For example:-
Integer int1; //object int 1 created
This declaration not only creates the object int1 of type integer but also initializes its
data members m and n to zero.
#include<iostream.h>
#include<conio.h>
class abc
{
private:
char nm[];
public:
abc ( )
{
cout<<‖enter your name:‖;
cin>>nm;
}
void display( )
{
cout<<nm;
}
};
int main( )
{
clrscr( );
abc d;
d.display( );
getch( );
return(0);
}
PARAMETERIZED CONSTRUCTOR:-
the constructors that can take arguments are called parameterized constructors.
Using parameterized constructor we can initialize the various data elements of different objects with
different values when they are created.
Example:-
class integer
{
int m,n;
public:
integer( int x, int y);
--------
---------
};
integer:: integer (int x, int y)
{
m=x;n=y;
}
the argument can be passed to the constructor by calling the constructor
implicitly.
integer int 1 = integer(0,100); // explicit call
integer int 1(0,100); //implicite call
#include<iostream.h>
class integer
{
int m,n;
public:
integer(int,int);
void display(void)
{
cout<<‖m=:‖<<m ;
cout<<‖n=‖<<n;
}
};
integer :: integer( int x,int y) // constructor defined
{
m=x;
n=y;
}
int main( )
{
integer int 1(0, 100); // implicit call
integer int2=integer(25,75);
cout<<‖ \nobjectl ―<<endl;
int1.display( );
cout<<‖ \n object2 ―<<endl;
int2.display( );
}
output:
object 1
m=0
n=100
object2
m=25
n=25
Example:-
#include<iostream.h>
#include<conio.h>
class abc
{
private:
char nm [30];
int age;
public:
abc ( ){ }// default
abc ( char x[], int y);
void get( )
{
cout<<‖enter your name:‖;
cin>>nm;
cout<<‖ enter your age:‖;
cin>>age;
}
void display( )
{
cout<<nm«endl;
cout«age;
}
};
abc : : abc(char x[], int y)
{
strcpy(nm,x);
age=y;
}
void main( )
{
abc 1;
abc m=abc("computer",20000);
l.get();
l.dispalay( );
m.display ( );
getch( );
}
OVERLOADED CONSTRUCTOR:-
#include<iostream.h>
#include<conio.h>
class sum
{
private;
int a;
int b;
int c;
float d;
double e;
public:
sum ( )
{
cout<<‖enter a;‖;
cin>>a;
cout<<‖enter b;‖;
cin>>b;
cout<<‖sum= ―<<a+b<<endl;
}
sum(int a,int b);
sum(int a, float d,double c);
};
sum :: sum(int x,int y)
{
a=x;
b=y;
}
sum :: sum(int p, float q ,double r)
{
a=p;
d=q;
e=r;
}
void main( )
{
clrscr( );
sum 1;
sum m=sum(20,50);
sum n= sum(3,3.2,4.55);
getch( );
}
output:
enter a : 3
enter b : 8
sum=11
sum=70
sum=10.75
COPY CONSTRUCTOR:
A copy constructor is used to declare and initialize an object from another
object. Example:-
the statement
integer 12(11);
would define the object 12 and at the same time initialize it to the values of 11.
Another form of this statement is : integer 12=11;
The process of initialization through a copy constructor is known as copy
initialization. Example:-
#incliide<iostream.h>
class code
{
int id;
public
code ( ) { } //constructor
code (int a) { id=a; } //constructor
code(code &x)
{
Id=x.id;
}
void display( )
{
cout<<id;
}
};
int main( )
{
code A(100);
code B(A);
code C=A;
code D;
D=A;
cout<<‖ \n id of A :‖; A.display( );
cout<<‖ \nid of B :‖; B.display( );
cout<<‖ \n id of C:‖; C.display( );
cout<<‖ \n id of D:‖; D.display( );
}
output :-
id of A:100
id of B:100
id of C:100
id of D:100
DYNAMIC CONSTRUCTOR:-
The constructors can also be used to allocate memory while creating objects .
This will enable the system to allocate the right amount of memory for each object when the objects
are not of the same size, thus resulting in the saving of memory.
Allocate of memory to objects at the time of their construction is known as dynamic
constructors of objects. The memory is allocated with the help of new operator.
Example:-
#include<iostream.h>
#include<string.h>
class string
{
char *name;
int length;
public:
string ( )
{
length=0;
name= new char [length+1]; /* one extra for \0 */
}
string( char *s) //constructor 2
{
length=strlen(s);
name=new char [length+1];
strcpy(name,s);
}
void display(void)
{
cout<<name<<endl;
}
void join(string &a .string &b)
{
length=a. length +b . length;
delete name;
name=new char[length+l]; /* dynamic allocation
*/ strcpy(name,a.name);
strcat(name,b.name);
}
};
int main( )
{
char * first = ―Joseph‖ ;
string name1(first),name2(―louis‖),naine3( ―LaGrange‖),sl,s2;
sl.join(name1,name2);
s2.join(s1,name3);
namel.display( );
name2.display( );
name3.display( );
s1.display( );
s2.display( );
}
output :-
Joseph
Louis
language
Joseph Louis
Joseph Louis Language
DESTRUCTOR:-
A destructor, us the name implies is used to destroy the objects that have been created by a
constructor. Like a constructor, the destructor is a member function whose name is the same as the
class name but is preceded by a tilde.
For Example:-
~ integer( ) { }
A destructor never takes any argument nor does it return any value. It will be invoked
implicitly by the compiler upon exit from the program to clean up storage that is no longer
accessible. It is a good practice to declare destructor in a program since it releases memory space for
future use.
Delete is used to free memory which is created by new.
Example:-
matrix : : ~ matrix( )
{
for(int i=0; i<11;i++)
delete p[i];
delete p;
}
IMPLEMENTED OF DESTRUCTORS:-
#include<iostream.h>
int count=0;
class alpha
{
public:
alpha( )
{
count ++;
cout<<‖\n no of object created :‖<<endl;
}
~alpha( )
{
cout<<‖\n no of object destroyed :‖ <<endl;
coutnt--;
}
};
int main( )
{
output:-
enter main
no of object created 1
no of object created 2
no of object created 3
no of object created 4
enter block 1
no of object created 5
no of object destroyed 5
enter block 2
no of object created 5
no of object destroyed 5
re-enter main
no of object destroyed 4
no of object created 3
no of object created 2
no of object created 1
Example :-
#include<iostream.h>
int x=l;
class abc
{
public:
abc( )
{
x--;
cout<<‖construct the no‖<<x<<endl;
}
~abc( )
{
cout<<‖destruct the no:‖<<x<<endl;
x--;
}
};
int main( )
{
abc I1,I2,I3,I4;
cout«ll«12«13«l4«endl;
return(0);
}
OPERATOR OVERLOADING:-
Operator overloading provides a flexible option for the creation of new definations for most
of the C++ operators. We can overload all the C++ operators except the following:
class complex
{
float real,img;
public:
complex()
{
real=0;
img=0;
}
complex(float r,float i)
{
real=r;
img=i;
}
void show()
{
cout<<real<<‖+i‖<<img;
}
complex operator+(complex &p)
{
complex w;
w.real=real+q.real;
w.img=img+q.img;
return w;
}
};
void main()
{
complex s(3,4);
complex t(4,5);
complex m;
m=s+t;
s.show();
t.show();
m.show();
}
Unary operator+ for adding two complex numbers (using friend function)
class complex
{
float real,img;
public:
complex()
{
real=0;
img=0;
}
complex(float r,float i)
{
real=r;
img=i;
}
void show()
{
cout<<real<<‖+i‖<<img;
}
friend complex operator+(complex &p,complex
&q); };
complex operator+(complex &p,complex &q)
{
complex w;
w.real=p.real+q.real;
w.img=p.img+q.img;
return w;
}
};
void main()
{
complex s(3,4);complex t(4,5);
complex m;
m=operator+(s,t);
s.show();t.show();
m.show();
}
Overloading an operator does not change its basic meaning. For example assume the +
operator can be overloaded to subtract two objects. But the code becomes unreachable. class
integer
{
intx, y;
public:
int operator + ( ) ;
}
int integer: : operator + ( )
{
return (x-y) ;
}
Unary operators, overloaded by means of a member function, take no explicit argument and
return no explicit values. But, those overloaded by means of a friend function take one
reference argument (the object of the relevant class).
Binary operators overloaded through a member function take one explicit argument and those
which are overloaded through a friend function take two explicit arguments.
Table 7.2
Operator to Arguments passed to the Arguments passed to the Friend
Overload Member Function Function
Unary Operator No 1
Binary Operator 1 2
Type Conversions
In a mixed expression constants and variables are of different data types. The assignment operations
causes automatic type conversion between the operand as per certain rules.
The type of data to the right of an assignment operator is automatically converted to the data type of
variable on the left.
This converts float variable y to an integer before its value assigned to x. The type conversion is
automatic as far as data types involved are built in types. We can also use the assignment operator in
case of objects to copy values of all data members of right hand object to the object on left hand. The
objects in this case are of same data type. But of objects are of different data types we must apply
conversion rules for assignment.
There are three types of situations that arise where data conversion are between incompatible types.
1. Conversion from built in type to class type.
2. Conversion from class type to built in type.
3. Conversion from one class type to another.
This constructor builds a string type object from a char* type variable a. The variables length and
name are data members of the class string. Once you define the
constructor in the class string, it can be used for conversion from char* type to string type.
Example
string si , s2;
char* namel = ―Good Morning‖;
char* name2 = ― STUDENTS‖ ;
s1 = string(namel);
s2 = name2;
The program statement
si = string (namel);
first converts name 1 from char* type to string type and then assigns the string type values to the
object s1. The statement
s2 = name2;
Note that the constructors used for the type conversion take a single argument whose type is to be
converted.
In both the examples, the left-hand operand of = operator is always a class object. Hence, we can
also accomplish this conversion using an overloaded = operator.
Class to Basic Type
The constructor functions do not support conversion from a class to basic type. C++ allows us to
define a overloaded casting operator that convert a class type data to basic type. The general form of
an overloaded casting operator function, also referred to as a conversion function, is:
operator typename ( )
{
//Program statmerit .
}
This function converts a class type data to typename. For example, the operator double( ) converts a
class object to type double, in the following conversion function:
vector:: operator double ( )
{
double sum = 0 ;
for(int I = 0; ioize;
sum = sum + v[i] * v[i ] ; //scalar magnitude
return sqrt(sum);
}
In the string example discussed earlier, we can convert the object string to char* as follows:
string:: operator char*( )
{
return (str) ;
}
Example
Obj1 = Obj2 ; //Obj1 and Obj2 are objects of different classes.
Objl is an object of class one and Obj2 is an object of class two. The class two type data is converted
to class one type data and the converted value is assigned to the Objl. Since the conversion takes
place from class two to class one, two is known as the source and one is known as the destination
class.
Such conversion between objects of different classes can be carried out by either a
constructor or a conversion function. Which form to use, depends upon where we want the type-
conversion function to be located, whether in the source class or in the destination class.
We studied that the casting operator function
Operator typename( )
Converts the class object of which it is a member to typename. The type name may be a built-in type
or a user defined one(another class type) . In the case of conversions between objects,
typename refers to the destination class. Therefore, when a class needs to be converted, a
casting operator function can be used. The conversion takes place in the source class and the result is
given to the destination class object.
Let us consider a single-argument constructor function which serves as an instruction for
converting the argument's type to the class type of which it is a member. The argument belongs to
the source class and is passed to the destination class for conversion. Therefore the conversion
constructor must be placed in the destination class.
Table 7.3
When a conversion using a constructor is performed in the destination class, we must be able to
access the data members of the object sent (by the source class) as an argument. Since data members
of the source class are private, we must use special access functions in the source class to facilitate
its data flow to the destination class.
Consider the following example of an inventory of products in a store. One way of keeping record of
the details of the products is to record their code number, total items in the stock and the cost of each
item. Alternatively we could just specify the item code and the value of the item in the stock. The
following program uses classes and shows how to convert data of one type to another.
#include<iostream.h>
#include<conio.h>
class stock2;
class stock1
{
int code, item;
float price;
public:
stockl (int a, int b, float c)
{
code=a;
item=b;
price=c;
}
void disp( )
{
cout<<‖code‖<<code <<‖\n‖;
cout<<‖Items‖<<item <<‖\n‖;
cout<<‖Price per item Rs . ―<<price <<‖\n‖;
}
int getcode( )
{return code; }
int getitem( )
{return item; }
int getprice( )
{return price;}
operator float( )
{
return ( item*price );
}
};
class stock2
{
int code;
float val;
public:
stock2()
{
code=0; val=0;
}
stock2(int x, float y)
{
code=x; val=y;
}
void disp( )
{
cout<< ―code‖<<code << ―\n‖;
cout<< ―Total Value Rs . ― <<val <<‖\n‖
}
stock2 (stockl p)
{
code=p . getcode ( ) ;
val=p.getitem( ) * p. getprice ( ) ;
}
};
void main ( )
{'
Stockl il(101, 10,125.0);
Stock2 12;
float tot_val;
tot_val=i1 ;
i2=il ;
cout<<‖ Stock Details-stockl-type‖ <<‖\n‖;
i 1 . disp ( ) ;
cout<<‖ Stock value‖<<‖\n‖;
cout<< tot_val<<‖\n‖;
cout<<‖ Stock Details-stock2-type‖<< ―\n‖;
i2 .disp( ) ;
getch ( ) ;
}
Stock Details-stock2-type
code 10 1
Total Value Rs. 1250
Inheritance:
Reaccessability is yet another feature of OOP's. C++ strongly supports the concept of reusability.
The C++ classes can be used again in several ways. Once a class has been written and tested, it can
be adopted by another programmers. This is basically created by defining the new classes, reusing
the properties of existing ones. The mechanism of deriving a new class from an old one is called
'INHERTTENCE'. This is often referred to as IS-A' relationship because very object of the class
being defined "is" also an object of inherited class. The old class is called 'BASE' class and the
new one is called'DERIEVED'class.
Single Inheritance
When a class inherits from a single base class, it is known as single inheritance. Following program
shows the single inheritance using public derivation.
#include<iostream.h>
#include<conio.h>
class worker
{
int age;
char name [10];
public:
void get ( );
};
void worker : : get ( )
{
cout <<‖yout name please‖
cin >> name;
cout <<‖your age please‖ ;
cin >> age;
}
void worker :: show ( )
{
cout <<‖In My name is :‖<<name<<‖In My age is :‖<<age;
}
class manager :: public worker //derived class (publicly)
{
int now;
public:
void get ( ) ;
void show ( ) ;
};
void manager : : get ( )
{
worker : : get ( ) ; //the calling of base class input fn.
cout << ―number of workers under you‖;
cin >> now;
cin>>name>>age;
} ( if they were public )
void manager :: show ( )
{
worker :: show ( ); //calling of base class o/p fn.
cout <<―in No. of workers under me are: ― << now;
}
main ( )
{
clrscr ( ) ;
worker W1;
manager M1;
M1 .get ( );
M1.show ( ) ;
}
If you input the following to this program:
Your name please
Ravinder
Your age please
27
number of workers under you
30
Then the output will be as follows:
My name is : Ravinder
My age is : 27
No. of workers under me are : 30
The following program shows the single inheritance by private derivation.
#include<iostream.h>
#include<conio.h>
class worker //Base class declaration
{
int age;
char name [10] ;
public:
void get ( ) ;
void show ( ) ;
};
void worker : : get ( )
{
cout << ―your name please‖ ;
cin >> name;
cout << ―your age please‖;
cin >>age;
}
void worker : show ( )
{
cout << ―in my name is: ― <<name<< ―in‖ << ―my age is : ― <<age;
}
class manager : worker //Derived class (privately by default)
{
int now;
public:
void get ( ) ;
void show ( ) ;
};
void manager : : get ( )
{
worker : : get ( ); //calling the get function of base
cout << ―number of worker under you‖; class which is
cin >> now;
}
void manager : : show ( )
{
worker : : show ( ) ;
cout << ―in no. of worker under me are : ― <<now;
}
main ( )
{
clrscr ( ) ;
worker wl ;
manager ml;
ml.get ( ) ;
ml.show ( );
}
The following program shows the single inheritance using protected derivation
#include<conio.h>
#include<iostream.h>
class worker //Base class declaration
{ protected:
int age; char name [20];
public:
void get ( );
void show ( );
};
void worker :: get ( )
{
cout >> ―your name please‖;
cin >> name;
cout << ―your age please‖;
cin >> age;
}
void worker :: show ( )
{
cout << ―in my name is: ― << name << ―in my age is ― <<age;
}
class manager:: protected worker // protected inheritance
{
int now;
public:
void get ( );
void show ( ) ;
};
void manager : : get ( )
{
cout << ―please enter the name In‖;
cin >> name;
cout<< ―please enter the age In‖; //Directly inputting the
data cin >> age; members of base class
cout << ― please enter the no. of workers under
you:‖; cin >> now;
}
void manager : : show ( )
{
cout « "your name is : "«name«" and age is : "«age;
cout «"In no. of workers under your are :
"«now; main ( )
{
clrscr ( ) ;
manager ml;
ml.get ( ) ;
cout « "\n \n";
ml.show ( );
}
a. Private: when a base class is privately inherited by a derived class, 'public members' of the
base class become private members of the derived class and
therefore the public members of the base class can be accessed by its own
objects using the dot operator. The result is that we have no member of base
class that is accessible to the objects of the derived class.
b. Public: On the other hand, when the base class is publicly inherited, 'public
members' of the base class become 'public members' of derived class and
therefore they are accessible to the objects of the derived class.
c. Protected: C++ provides a third visibility modifier, protected, which serve a
little purpose in the inheritance. A member declared as protected is accessible
by the member functions within its class and any class immediately derived
from it. It cannot be accessed by functions outside these two classes.
The below mentioned table summarizes how the visibility of members undergo modifications
when they are inherited
A Base class
C Derived class
#include<iostream.h>
#include<conio.h>
class worker // Base class declaration
{
int age;
char name [20] ;
public;
void get( ) ;
void show( ) ;
}
Private:
int age;
char name[20];
Protected:
Private:
int age;
char name[20];
Manager:Worker
Private:
int now;
Protected:
Public:
void get()
void show()
worker ::get()
worker ::get()
Ceo: Manager
Public:
Protected:
Public:
All the inherited
members
Multiple Inheritances
A class can inherit the attributes of two or more classes. This mechanism is known as ‗MULTIPLE
INHERITENCE‘. Multiple inheritance allows us to combine the features
of several existing classes as a starring point for defining new classes. It is like the child inheriting
the physical feature of one parent and the intelligence of another. The syntax of the derived class is
as follows:
Where the visibility refers to the access specifiers i.e. public, private or protected. Following
program shows the multiple inheritance.
#include<iostream.h>
#include<conio . h>
class father //Declaration of base classl
{
int age ;
char flame [20] ;
public:
void get ( ) ;
void show ( ) ;
};
void father : : get ( )
{
cout << ―your father name please‖;
cin >> name;
cout << ―Enter the age‖;
cin >> age;
}
void father : : show ( )
{
cout<< ―In my father‘s name is: ‗ <<name<< ―In my father‘s age is:<<age;
}
class mother //Declaration of base class 2
{
char name [20] ;
int age ;
public:
void get ( )
{
cout << ―mother‘s name please‖ << ―In‖;
cin >> name;
cout << ―mother‘s age please‖ << ―in‖;
cin >> age;
}
void show ( )
{
cout << ―In my mother‘s name is: ― <<name;
cout << ―In my mother‘s age is: ― <<age;
}
class daughter : public father, public mother //derived class inheriting
{ //publicly
char name [20] ; //the features of both the base class
int std;
public:
void get ( ) ;
void show ( ) ;
};
void daughter :: get ( )
{
father :: get ( ) ;
mother :: get ( ) ;
cout << ―child's name: ―;
cin >> name;
cout << ―child's standard‖;
cin >> std;
}
void daughter :: show ( )
{
father :: show ( );
nfather :: show ( ) ;
cout << ―In child‘s name is : ― <<name;
cout << ―In child's standard: ― << std;
}
main ( )
{
clrscr ( ) ;
daughter d1;
d1.get ( ) ;
d1.show ( ) ;
}
Diagrammatic Representation of Multiple Inheritance is as follows:
Father Mother
Private: Private:
int age; int age;
char name[20]; char name[20];
Protected: Protected:
Public: Public:
void get() void get()
void show() void show()
Protected:
Public:
//self
void get(); void showQ;
//from Father
void get(); void show();
//from Mother
void get(); void show();
Hierarchical Inheritance
Another interesting application of inheritance is to use is as a support to a hierarchical design of a
class program. Many programming problems can be cast into a hierarchy where certain features of
one level are shared by many others below that level for e.g.
Accounts
Fixed deposit
Mid term
Class A
{
// body A
}
In C++, such problems can be easily converted into hierarchies. The base class will include all the
features that are common to the subclasses. A sub-class can be constructed by inheriting the features
of base class and so on.
{
father :: get ( ) ;
cout << ―your (son) name please‖ << ―in‖; cin >>name;
cout << ―your age please‖ << ―ln‖; cin>>age;
}
void son :: show ( )
{
father : : show ( ) ;
cout << ―In my name is : ― <<name;
cout << ―In my age is : ― <<age;
}
class daughter : public father //derived class 2.
{
char name [15] ;
int age;
public:
void get ( )
{
father : : get ( ) ;
cout << ―your (daughter‘s) name please In‖ cin>>name;
cout << ―your age please In‖; cin >>age;
}
void show ( )
{
father : : show ( ) ;
cout << ―in my father name is: ― << name << ―
In and his age is : ―<<age;
}
};
main ( )
{
clrscr ( ) ;
son S1;
daughter D1 ;
S1. get ( ) ;
D1. get ( ) ;
S1 .show( ) ;
D1. show ( ) ;
}
Hybrid Inheritance
There could be situations where we need to apply two or more types of inheritance to design a
program. Basically Hybrid Inheritance is the combination of one or more types of the inheritance.
Here is one implementation of hybrid inheritance.
protected:
int r_no;
public:
void get _n (int a)
{
r_no =a;
}
void put_n (void)
{
cout << ―Roll No. : ―<< r_no;
cout << ―In‖;
}
};
class test : public student
{ //Intermediate base class
protected : int parti, par 2;
public :
void get_m (int x, int y) {
parti = x; part 2 = y; }
void put_m (void) {
cout << ―marks obtained: ― << ―In‖
<< ―Part 1 = ― << part1 << ―in‖
<< ―Part 2 = ― << part2 << ―In‖;
}
};
class sports // base for result
{
protected : int score;
public:
void get_s (int s) {
score = s }
void put_s (void) {
cout << ― sports wt. : ― << score << ―\n\n‖;
}
};
class result : public test, public sports //Derived from test & sports
{
int total;
public:
void display (void);
};
The duplication of the inherited members can be avoided by making common base class as the
virtual base class: for e.g.
class g_parent
{
//Body
};
class parent1: virtual public g_parent
{
// Body
};
When a class is virtual base class, C++ takes necessary care to see that only one copy of that class is
inherited, regardless of how many inheritance paths exists between virtual base class and derived
class. Note that keywords ‗virtual‘ and ‗public‘ can be used in either order.
Polymorphism:
Introduction
When an object is created from its class, the member variables and member functions are allocated
memory spaces. The memory spaces have unique addresses. Pointer is a mechanism to access these
memory locations using their address rather than the name assigned to them.
Pointer is a variable which can hold the address of a memory location rather than the value at
the location. Consider the following statement
This statement instructs the compiler to reserve a 2-byte of memory location and puts the value 84 in
that location. Assume that the compiler allocates memory location 1001 to num. Diagrammatically,
the allocation can be shown as:
84 Value
As the memory addresses are themselves numbers, they can be assigned to some other variable For
example, ptr be the variable to hold the address of variable num.
Thus, we can access the value of num by the variable ptr. We can say ―ptr points to num‖ as shown
in the figure below.
num num
84 1001
1001 2057
Pointers to Objects
An object of a class behaves identically as any other variable. Just as pointers can be defined in
case of base C++ variables so also pointers can be defined for an object type. To create a pointer
variable for the following class
class employee {
int code;
char name [20] ;
public:
inline void getdata ( )= 0 ;
inline void display ( )= 0 ;
};
The following codes is written
employee *abc;
This declaration creates a pointer variable abc that can point to any object of employee type.
this Pointer
C++ uses a unique keyword called "this" to represent an object that invokes a member
function. 'this' is a pointer that points to the object for which this function was called. This
unique pointer is called and it passes to the member function automatically. The pointer this
acts as an implicit argument to all the member function, for e.g.
class ABC
{
int a ;
-----
-----
};
The private variable ‗a‘ can be used directly inside a member function,
like a=123;
We can also use the following statement to do the same job.
this → a = 123
e.g.
class stud
{
int a;
public:
void set (int a)
{
this → a = a; //here this point is used to assign a class level
} ‗a‘ with the argument ‗a‘ void
show ( )
{
cout << a;
}
};
main ( )
{
stud S1, S2;
S1.bet (5) ;
S2.show ( );
}
o/p = 5
class base
{
//Data Members
//Member Functions
};
class derived : public base
{
//Data Members
//Member functions
};
void main ( ) {
base *ptr; //pointer to class base
derived obj ;
ptr = &obj ; //indirect reference obj to the pointer
//Other Program statements
}
The pointer ptr points to an object of the derived class obj. But, a pointer to a derived class object
may not point to a base class object without explicit casting.
For example
class point {
intx ;
inty ;
public:
virtual void display ( );
};
virtual void point: : display ( ) //error
{
Function Body
}
A virtual function cannot be a static member since a virtual member is always a member of a
particular object in a class rather than a member of the class as a whole.
class point {
int x ;
int y ;
public:
virtual static int length ( ); //error
};
int point: : length ( )
{
Function body
}
A virtual function cannot have a constructor member function but it can have the destructor member
function.
class point {
int x ;
int y ;
public:
virtual point (int xx, int yy) ; // constructors, error
void display ( ) ;
int length ( ) ;
};
A destructor member function does not take any argument and no return type can be specified for it
not even void.
class point {
int x ;
int y ;
public:
virtual point (int xx, int yy) ; //invalid
void display ( ) ;
int length ( ) ;
It is an error to redefine a virtual method with a change of return data type in the derived class with
the same parameter types as those of a virtuall method in the base class.
class base {
int x,y ;
public:
virtual int sum (int xx, int yy ) ; //error
};
class derived: public base {
intz ;
public:
virtual float sum (int xx, int yy) ;
};
The above declarations of two virtual functions are invalid. Even though these functions take
identical arguments note that the return data types are different.
virtual int sum (int xx, int IT) ; //base class virtual
float sum (int xx, int IT) ; //derived class
Both the above functions can be written with int data types in the base class as well as in the derived
class as
virtual int sum (int xx, int yy) ; //base class virtual
int sum (int xx, int yy) ; //derived class
Only a member function of a class can be declared as virtual. A non member function (nonmethod)
of a class cannot be declared virtual.
virtual void display ( ) //error, nonmember function {
Function body
}
.
Late Binding
As we studied in the earlier unit, late binding means selecting functions during the execution.
Though late binding requires some overhead it provides increased power and flexibility. The late
binding is implemented through virtual functions as a result we have to declare an object of a class
either as a pointer to a class or a reference to a class.
For example the following shows how a late binding or run time binding can be carried out with the
help of a virtual function.
class base {
private :
int x;
float y;
public:
virtual void display ( ) ;
int sum ( ) ;
};
class derivedD : public baseA
{
private :
int x ;
float y;
public:
void display ( ); //virtual
int sum ( ) ;
};
void main ( )
{
baseA *ptr ;
derivedD objd ;
ptr = &objd ;
Other Program statements
ptr- >di splay ( ) ; //run time binding
ptr->sum ( ) ; //compile time binding
}
Note that the keyword virtual is be followed by the return type of a member function if a run time is
to be bound. Otherwise, the compile time binding will be effected as usual. In the above program
segment, only the display ( ) function has been declared as virtual in the base class, whereas the sum
( ) is nonvirtual. Even though the message is given from the pointer of the base class to the objects of
the derived class, it will not
access the sum ( ) function of the derived class as it has been declared as nonvirtual. The sum ( )
function compiles only the static binding.
The following program demonstrates the run time binding of the member functions of a class. The
same message is given to access the derived class member functions from the array of pointers. As
function are declared as virtual, the C++ compiler invokes the dynamic binding.
#include <iostream.h>
#include <conio.h>
class baseA {
public :
virtual void display () {
cout<< ―One \n‖;
}
};
class derivedB : public baseA
{
public:
virtual void display(){
cout<< ―Two\n‖; }
};
class derivedC: public derivedB
{
public:
virtual void display ( ) {
cout<< ―Three \n‖; }
};
void main ( ) {
//define three objects
baseA obja;
derivedB objb;
derivedC objc;
base A *ptr [3]; //define an array of pointers to baseA
ptr [0] = &obja;
ptr [1] = &objb;
ptr [2] = &objc;
for ( int i = 0; i <=2; i ++ )
ptr [i]->display ( ); //same message for all objects
getche ( );
}
Output
One
Two
Three
The program listed below illustrates the static binding of the member functions of a class. In program
there are two classes student and academic. The class academic is derived from class student. The
two member function getdata and display are defined for both the classes. *obj is defined for class
student, the address of which is stored in the object of the class academic. The functions getdata ( )
and display ( ) of student class are invoked by the pointer to the class.
#include<iostream.h>
#include<conio.h>
class student {
private:
int rollno;
char name [20];
public:
void getdata ( );
void display ( );
};
class academic: public student {
private:
char stream;
public:
void getdata ( );
void display ( ) ;
};
void student:: getdata ( )
{
cout<< ―enterrollno\n‖;
cin>>rollno;
cout<< ―enter name \n‖;
cin>>name;
}
void student:: display ( )
{
cout<< ―the student‘s roll number is ―<<rollno<< ―and name is‖<<name
; cout<< endl;
}
void academic :: getdata ( )
{
cout<< ―enter stream of a student? \n‖;
cin >>stream;
}
void academic :: display ( ) {
cout<< ―students stream \n‖;
cout <<stream<< endl;
}
void main ( )
{
student *ptr ;
academic obj ;
ptr=&obj;
ptr->getdata ( ) ;
ptr->display ( ) ;
getche ( );
}
output
enter rollno
25
enter name
raghu
the student‘s roll number is 25 and name is raghu
The program listed below illustrates the dynamic binding of member functions of a class. In this
program there are two classes student and academic. The class academic is derived from student.
Student function has two virtual functions getdata ( ) and display (). The pointer for student class is
defined and object . for academic class is created. The pointer is assigned the address of the object
and function of derived class are invoked by pointer to student.
#include <iostream.h>
#include <conio.h>
class student {
private:
introllno;
char name [20];
public:
virtual void getdata ( );
virtual void display ( );
};
class academic: public student {
private :
char stream[10];
public:
void getdata { };
void display ( ) ;
};
void student: : getdata ( )
{
cout<< ―enter rollno\n‖;
cin >> rollno;
cout<< ―enter name \n‖;
cin >>name;
}
void student:: display ( )
{
cout<< ―the student‘s roll number is‖<<rollno<< ―and name is‖<<name;
cout<< end1;
}
void academic: : getdata ( )
{
cout << ―enter stream of a student? \n‖;
cin>> stream;
}
void academic:: display ( )
{
cout<< ―students stream \n‖;
cout<< stream << endl;
}
void main ( )
{
student *ptr ;
academic obj ;
ptr = &obj ;
ptr->getdata ( );
ptr->dlsplay ( );
getch ( );
}
output
enter stream of a student?
Btech
students stream
Btech
Pure Virtual Functions
Generally a function is declared virtual inside a base class and we redefine it the derived classes. The
function declared in the base class seldom performs any task.
The following program demonstrates how a pure virtual function is defined, declared and invoked
from the object of a derived class through the pointer of the base class. In the example there are two
classes employee and grade. The class employee is base class and the grade is derived class. The
functions getdata ( ) and display ( ) are declared for both the classes. For the class employee the
functions are defined with empty body or no code inside the function. The code is written for the
grade class. The methods of the derived class are invoked by the pointer to the base class.
#include<iostream.h>
#include<conio.h>
class employee {
int code
char name [20] ;
public:
virtual void getdata ( ) ;
virtual void display ( ) ;
};
class grade: public employee
{
char grd [90] ;
float salary ;
public :
void getdata ( ) ;
void display ( );
};
void employee :: getdata ( )
{
}
void employee:: display ( )
{
}
void grade : : getdata ( )
{
cout<< ― enter employee‘s grade ―;
cin> > grd ;
cout<< ―\n enter the salary ― ;
cin>> salary;
}
void grade : : display ( )
{
cout«" Grade salary \n";
cout« grd« " "« salary« endl;
}
void main ( )
{
employee *ptr ;
grade obj ;
ptr = &obj ;
ptr->getdata ( ) ;
ptr->display ( ) ;
getche ( ) ;
}
Output
enter employee‘s grade A
enter the salary 250000
Grade salary
A 250000
Object Slicing:
In C++, a derived class object can be assigned to a base class object, but the other way
is not possible.
int main()
{
Derived d;
Base b = d; // Object Slicing, z and w of d are sliced off
}
Object Slicing happens when a derived class object is assigned to a base class object,
additional attributes of a derived class object are sliced off to form the base class object.
#include <iostream>
using namespace std;
class Base
{
protected:
int i;
public:
Base(int a) { i = a; }
virtual void display()
{ cout << "I am Base class object, i = " << i << endl; }
};
int main()
{
Base b(33);
Derived d(45, 54);
somefunc(b);
somefunc(d); // Object Slicing, the member j of d is sliced
off return 0;
}
Output:
We can avoid above unexpected behavior with the use of pointers or references. Object slicing
doesn‘t occur when pointers or references to objects are passed as function arguments since a pointer
or reference of any type takes same amount of memory. For example, if we change the global
method myfunc() in the above program to following, object slicing doesn‘t happen.
Output:
We get the same output if we use pointers and change the program to following.
Output:
Object slicing can be prevented by making the base class function pure virtual there by disallowing
object creation. It is not possible to create the object of a class which contains a pure virtual method.
C++ Function Overriding
If base class and derived class have member functions with same name and arguments. If you create
an object of derived class and write code to access that member function then, the member function
in derived class is only invoked, i.e., the member function of derived class overrides the member
function of base class. This feature in C++ programming is known as function overriding.
To access the overridden function of base class from derived class, scope resolution operator ::. For
example: If you want to access get_data() function of base class from derived class in
above example then, the following statement is used in derived class.
It is because, if the name of class is not specified, the compiler thinks get_data() function is
calling itself.
Abstract Class
Abstract Class is a class which contains atleast one Pure Virtual function in it. Abstract classes
are used to provide an Interface for its sub classes. Classes inheriting an Abstract Class must
provide definition to the pure virtual function, otherwise they will also become abstract class.
1. Abstract class cannot be instantiated, but pointers and refrences of Abstract class type can
be created.
2. Abstract class can have normal functions and variables along with a pure virtual function.
3. Abstract classes are mainly used for Upcasting, so that its derived classes can use its
interface.
4. Classes inheriting an Abstract Class must implement all pure virtual functions, or else
they will become Abstract too.
Pure virtual Functions are virtual functions with no definition. They start with virtual keyword and
ends with = 0. Here is the syntax for a pure virtual function,
int main()
{
Base obj; //Compile Time Error
Base *b;
Derived d;
b = &d;
b->show();
}
In the above example Base class is abstract, with pure virtual show() function, hence we cannot
create object of base class.
When we create a pure virtual function in Abstract class, we reserve a slot for a function in the
VTABLE(studied in last topic), but doesn't put any address in that slot. Hence the VTABLE will
be incomplete.
As the VTABLE for Abstract class is incomplete, hence the compiler will not let the creation of
object for such class and will display an errror message whenever you try to do so.
Containership in C++
When a class contains objects of another class or its members, this kind of relationship is
called containership or nesting and the class which contains objects of another class as its members
is called as container class.
Class class_name1
——–
——–
};
Class class_name2
——–
———
};
Class class_name3
———-
———–
};
//Sample Program to demonstrate Containership
#include < iostream.h >
#include < conio.h >
#include < iomanip.h >
#include< stdio.h >
const int len=80;
class employee
{
private:
char name[len];
int number;
public:
void get_data()
{
cout << "\n Enter employee name: ";
cin >> name;
cout << "\n Enter employee number: ";
cin >> number;
}
void put_data()
{
cout << " \n\n Employee name: " << name;
cout << " \n\n Employee number: " << number;
}
};
class manager
{
private:
char dept[len];
int numemp;
employee emp;
public:
void get_data()
{
emp.get_data();
cout << " \n Enter department: ";
cin >> dept;
cout << "\n Enter number of employees: ";
cin >> numemp;
}
void put_data()
{
emp.put_data();
cout << " \n\n Department: " << dept;
cout << " \n\n Number of employees: " << numemp;
}
};
class scientist
{
private:
int pubs,year;
employee emp;
public:
void get_data()
{
emp.get_data();
cout << " \n Number of publications: ";
cin >> pubs;
cout << " \n Year of publication: ";
cin >> year;
}
void put_data()
{
emp.put_data();
cout << "\n\n Number of publications: " << pubs;
cout << "\n\n Year of publication: "<< year;
}
};
void main()
{
manager m1;
scientist s1;
int ch;
clrscr();
do
{
cout << "\n 1.manager\n 2.scientist\n";
cout << "\n Enter your choice: ";
cin >> ch;
switch(ch)
{
case 1:
cout << "\n Manager data:\n";
m1.get_data();
cout << "\n Manager data:\n";
m1.put_data();
break;
case 2:cout << " \n Scientist data:\n";
s1.get_data();
cout << " \n Scientist data:\n";
s1.put_data();
break;
}
cout << "\n\n To continue Press 1 -> ";
cin >> ch;
}
while(ch==1);
getch();
}
Difference between Inheritance and Containership :
Containership: Containership is the phenomenon of using one or more classes within the definition
of other class. When a class contains the definition of some other classes, it is referred to as
composition, containment or aggregation. The data member of a new class is an object of some
other class. Thus the other class is said to be composed of other classes and hence referred to as
containership. Composition is often referred to as a ―has-a‖ relationship because the objects of the
composite class have objects of the composed class as members.
Inheritance: Inheritance is the phenomenon of deriving a new class from an old one. Inheritance
supports code reusability. Additional features can be added to a class by deriving a class from it and
then by adding new features to it. Class once written or tested need not be rewritten or redefined.
Inheritance is also referred to as specialization or derivation, as one class is inherited or derived from
the other. It is also termed as ―is-a‖ relationship because every object of the class being defined is
also an object of the inherited class.
New & Delete Operators+ new operator
Dynamic memory allocation means creating memory at runtime. For example, when we declare an
array, we must provide size of array in our source code to allocate memory at compile time.
But if we need to allocate memory at runtime me must use new operator followed by data type. If
we need to allocate memory for more than one element, we must provide total number of elements
required in square bracket[ ]. It will return the address of first byte of memory.
delete ptr;
//deallocte memory for one element
delete[] ptr;
//deallocte memory for array
#include<iostream.h>
#include<conio.h>
145 P.T.O
void main()
{
int size,i;
int *ptr;
}
Output :
Enter size of Array : 5
Enter any number : 78
Enter any number : 45
Enter any number : 12
Enter any number : 89
Enter any number : 56