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Strike Force Prime Actual

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Strike Force Prime Actual (Warhammer 40,000 9th Edition) [68 PL, 4CP, 1,250pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) [68 PL, 4CP, 1,250pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

Configuration [6CP]

**Chapter Selector**
Selections: Bolter Fusillades, Custom Chapter, Duellists, Imperial Fists Successor
Categories: PC: IF, Configuration, PC: IF Successor
Abilities: Bolter Fusillades, Duellists

Abilities Description Ref

Bolter
Each time a model with this tactic makes a ranged attack with a bolt weapon (pg 195), re-roll a hit roll of 1.
Fusillades

Each time a model with this tactic makes a melee attack against an INFANTRY or BIKER unit, an unmodified
hit roll of 6 automatically wounds the target.
Duellists
You cannot select this tactic if you have already selected the Whirlwind of Rage tactic.

Battle Size [6CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration

Detachment Command Cost


Categories: Configuration

Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration

HQ [12 PL, -2CP, 245pts]


Librarian in Phobos Armour [5 PL, -1CP, 100pts]
Selections: 3) Iron Inferno, 4) Fortify, 4. Stealth Adept, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite,
Stratagem: Hero of the Chapter [-1CP]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Psyker, Librarian, HQ
Rules: Angels of Death, Concealed Positions
Abilities: Camo cloak, Psychic Hood, Stealth Adept, Psychic Power: 3) Iron Inferno, 4) Fortify, Smite, Psyker: Psyker, Unit: Librarian in
Phobos Armour, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades

Abilities Description Ref

Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an
cloak additional 1 to any armour saving throw made against that attack

Psychic Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is
Hood within 12" of this model, add 1 to that Deny the Witch test

Stealth
Unless this WARLORD is the closest eligible target, enemy models cannot target it with ranged attacks
Adept

Psychic Warp
Range Details Ref
Power Charge

Iron Inferno has a warp charge value of 6. If manifested, select one point on the battlefield
3) Iron
6 18" within 18" of and visible to this psyker. Roll one D6 for each enemy unit within 6" of that point;
Inferno
on a 4+ that unit suffers 1 mortal wound.

Fortify has a warp charge value of 4. If manifested, select one friendly IMPERIAL FISTS
4)
4 12" INFANTRY or IMPERIAL FISTS BIKER model within 12" of the psyker; that model regains up to
Fortify
D3 lost wounds.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of
Smite 5 18" the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than
10 the target suffers D6 mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref

Psyker 2 1 Smite & 2 Obscuration -

Unit M WS BS S T W A Ld Save Ref

Librarian in Phobos Armour 6" 3+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Force sword Melee Melee +1 -3 D3 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Krak grenades 6" Grenade 1 6 -1 D3 -


Primaris Chapter Master [7 PL, -1CP, 145pts]
Selections: Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Iron Resolve, Stratagem: Warlord Trait [-1CP],
Warlord
Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ, Chapter Master,
Warlord
Rules: Angels of Death
Abilities: Chapter Master, Iron Halo, Iron Resolve, Rites of Battle, Stratagem: Warlord Trait, Unit: Primaris Captain, Weapon: Frag
grenades, Krak grenades

Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]
Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]
Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword

Abilities Description Ref

In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within
Chapter
6" of this model. Until the start of your next Command phase, each time a model in that unit makes
Master
an attack, you can re-roll the hit roll.

Iron Halo This model has a 4+ invulnerable save.

Iron Add 1 to the Wounds characteristic of your warlord.


Resolve Each time your warlord loses a wound, roll one D6, on a 6 that wound is not lost

Relic Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add
Shield 1 to armour saving throws made for the bearer.

Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit
Battle makes an attack, re-roll a hit roll of 1

War Zone
Stratagem: Use this Stratagem before the battle, when you are mustering your army, after selecting your
Nephilim:
Warlord WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this
Grand
Trait must be a Warlord Trait they could have). You can only use this Stratagem once.
Tournament

Unit M WS BS S T W A Ld Save Ref

Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities Ref

Frag grenades 6" Grenade D6 3 0 1 Blast.

Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -

Master-crafted power sword Melee Melee +1 -3 2 -

Troops [17 PL, 360pts]

Heavy Intercessor Squad [7 PL, 150pts]


Selections: Hellstorm bolt rifle, Hellstorm heavy bolter [10pts]
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction:
Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads
Weapon: Hellstorm bolt rifle, Hellstorm heavy bolter

4x Heavy Intercessor [112pts]


Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

Heavy Intercessor Sergeant [28pts]


Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref

Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+

Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Hellstorm bolt rifle 30" Assault 3 5 0 1 -

Hellstorm heavy bolter 30" Heavy 4 5 0 2 -

Krak grenades 6" Grenade 1 6 -1 D3 -


Intercessor Squad [5 PL, 105pts]
Selections: Astartes Grenade Launcher [5pts], Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors,
Troops
Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads
Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Auto Bolt Rifle

4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

Intercessor Sergeant [20pts]


Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

When the bearer fights, it makes 1 additional attack


Astartes Chainsword Melee Melee User -1 1
with this weapon.

Astartes Grenade Launcher Assault


30" 3 0 1 Blast
(Frag) D6

Astartes Grenade Launcher


30" Assault 1 6 -1 D3 -
(Krak)

Auto Bolt Rifle 24" Assault 3 4 0 1 -

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Intercessor Squad [5 PL, 105pts]


Selections: Astartes Grenade Launcher [5pts], Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors,
Troops
Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads
Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Auto Bolt Rifle

4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

Intercessor Sergeant [20pts]


Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

When the bearer fights, it makes 1 additional attack


Astartes Chainsword Melee Melee User -1 1
with this weapon.

Astartes Grenade Launcher Assault


30" 3 0 1 Blast
(Frag) D6

Astartes Grenade Launcher


30" Assault 1 6 -1 D3 -
(Krak)

Auto Bolt Rifle 24" Assault 3 4 0 1 -

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Elites [32 PL, 510pts]


Aggressor Squad [12 PL, 180pts]
Selections: 3x Aggressor [120pts], Aggressor Sergeant [40pts]
Categories: Faction: Adeptus Astartes, Aggressor Squad, Faction: Imperium, Infantry, Mk X Gravis, Primaris, Core, Elites
Rules: Angels of Death, Combat Squads
Unit: Aggressor, Aggressor Sergeant

Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [20pts]


Selections: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
Weapon: Auto Boltstorm Gauntlets (Melee), Auto Boltstorm Gauntlets (Shooting), Fragstorm Grenade Launcher

Unit M WS BS S T W A Ld Save Ref

Aggressor 5" 3+ 3+ 4 5 3 3 7 3+

Aggressor Sergeant 5" 3+ 3+ 4 5 3 4 8 3+

Weapon Range Type S AP D Abilities Ref

Auto Boltstorm Gauntlets When attacking with this weapon, you must subtract 1
Melee Melee x2 -3 2
(Melee) from the hit rolls.

Auto Boltstorm Gauntlets Assault


18" 4 0 1 -
(Shooting) 3

Assault
Fragstorm Grenade Launcher 18" 4 0 1 Blast
D6

Bladeguard Veteran Squad [10 PL, 140pts]


Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core,
Elites
Rules: Angels of Death, Combat Squads

3x Bladeguard Veteran [105pts]


Selections: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power
sword

Bladeguard Veteran Sergeant [35pts]


Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-
crafted power sword

Abilities Description Ref

Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.

Unit M WS BS S T W A Ld Save Ref

Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+

Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+

Weapon Range Type S AP D Abilities Ref

Frag grenades 6" Grenade D6 3 0 1 Blast.

Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -

Master-crafted power sword Melee Melee +1 -3 2 -


Redemptor Dreadnought [10 PL, 190pts]
Selections: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining),
Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon,
Redemptor Fist, Storm bolter

Abilities Description Ref

Duty Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a
Eternal minimum of 1)

Unit M WS BS S T W A Ld Save Ref

Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+

Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+

Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+

Weapon Range Type S AP D Abilities Ref

Heavy Onslaught Gatling Cannon 30" Heavy 12 6 -1 1 -

Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 -

Redemptor Fist Melee Melee x2 -3 D3+3 -

Storm bolter 24" Rapid Fire 2 4 0 1 -

Heavy Support [7 PL, 135pts]

Eradicator Squad [7 PL, 135pts]


Selections: Melta rifle
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy
Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Melta rifle

2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol

Eradicator Sgt [45pts]


Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol

Abilities Description Ref

In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can
Total unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase,
Obliteration but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for
those attacks)

Unit M WS BS S T W A Ld Save Ref

Eradicator 5" 3+ 3+ 4 5 3 2 7 3+

Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Melta Assault Each time an attack made with this weapon targets a unit within half range,
24" 8 -4 D6
rifle 1 that attack has a Damage characteristic of D6+2

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC
ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance
Dataslate p1)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is
resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Astartes Grenade Launcher: Before selecting targets, select one of the following profiles to make attacks with. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split
into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the
battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal
wounds. ()

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