04
04
Threat: Major
The exact nature of a carnivorous plant may suggest custom- sisterhood of the
izing it with various special qualities and increased abilities.
For example, a demon-possessed tree might have higher Intel- travelling plants
ligence and various magical or supernatural special qualities.
Folks in the region are dying, their mangled bodies being
discovered in the morning, and the culprit has yet to be
adventure hooks discovered. The killers are several young flesh-eating tree
sold ten years ago to various locals by two con artists, the
The following adventure hooks can help you introduce Qalba sisters. Finally nearing maturity, the trees have gradu-
carnivorous plants to a Fantasy AGE campaign. ated from birds and rodents to larger prey, moving about at
night to attack travelers. The trees are unable yet to pull a
what’s stomata with grandma? fully-grown victim into their trunk, so the bodies have been
crushed against the trunks of the plant and partially devoured.
Noted alchemist and botanist Tidlin Drewbog was grand- Can the PCs discover the source of the mystery, find the killer
mother to a large family. She died five years ago, and her plants, and deal with them before things get any worse?
research greenhouse has fallen into disrepair. The structure
wasn’t found until her heirs decided to investigate what weed ’em and reap
exactly they had inherited. Notes in Drewbog’s will referred
to a treasure vault in the the greenhouse. Unfortunately, in Exploring deep into the magical forests of Newaw may not
the years since her death, Drewbog’s greenhouse has become have been the intent of the heroes, but here they are. Ship-
a vast, overgrown deathtrap of carnivorous plants. The PCs wrecked deep upriver, surrounded by insects, spiders, birds
have been hired to recover any inheritance (or one of them of paradise, and trees, it may not be obvious at first, but there
could be Tidlin Drewbog’s heir). Can they brave a deadly are no large animal tracks—any such creatures died out long
greenhouse of hungry plants and whatever other threats may ago. Now, each step puts the adventurers in danger as they
lurk in such deadly greenery? may come across pit plants, folk-traps, or worse in these wilds
they never intended to roam on the way back to civilization.
carnivorous plants - 23