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flesh-eating tree

Abilities (Focuses) Rooted: If a flesh-eating tree doesn’t move in a turn, it is


4 Accuracy (Bite, Tendril) immune to the effects of the Skirmish and Knock Prone stunts.
–2 Communication Even if it does move, attackers must pay +2 SP to use these
stunts on it.
7 Constitution (Stamina)
Barkskin: The flesh-eating tree’s bark and thick wooden body
–2 Dexterity (Initiative)
provides it with an Armor Rating of 5. Fire-based damage
0 Fighting counts as penetrating against it.
–3 Intelligence Pull: At the beginning of each of its turns, the tree may pull
2 Perception (Touch) any grabbed target 10 yards closer to its waiting maw.
5 Strength (Might) Swallow Stunt: A flesh-eating tree can only bite a target adja-
1 Willpower cent to it, but it can Swallow such targets as a 4 SP stunt. A
swallowed creature takes 1d6 damage per turn from the crea-
Speed Health Defense Armor Rating ture’s digestive acids, suffers a –4 penalty on all tests, and
6 75 8 5 cannot move until it or another character frees it from the tree’s
insides by killing the creature and cutting it open.
Weapon Attack Roll Damage Tendrils: The tree may lash out with a tendril to strike a target
Bite +6 3d6+5 up to 30 yards away. It can make three tendril attacks as a
major action. In addition, for 2 SP it may perform a Tendril
Tendril +6 1d6+5
Grab stunt. Grabbed targets suffer a –2 penalty to all tests
Special Qualities while grabbed and must spend a minor action and succeed at
an opposed Strength (Might) test to break free. At the start of
Favored Stunts: Skirmish, Swallow (4 SP), Knock Prone, each turn a target is held by a tendril, they take damage as if
Tendril Grab (2 SP) struck by another tendril attack (1d6+5).
Heat Sense: The tree can sense heat, an ability it uses to target When the Bough Breaks: The tree’s tendrils can be targeted
warm living bodies, but avoid fire. It can sense any warm instead of its central body. Each tendril has 25 Health,
bodies within 30 yards, though it may need to succeed in an Defense 13, and Armor Rating 2. When destroyed a tendril
opposed Perception (Touch) vs. Dexterity (Stealth) test to releases any grabbed target and the flesh-eating tree loses
locate an individual clever enough to mask its body heat. 10 Health.

Threat: Major

The exact nature of a carnivorous plant may suggest custom- sisterhood of the
izing it with various special qualities and increased abilities.
For example, a demon-possessed tree might have higher Intel- travelling plants
ligence and various magical or supernatural special qualities.
Folks in the region are dying, their mangled bodies being
discovered in the morning, and the culprit has yet to be
adventure hooks discovered. The killers are several young flesh-eating tree
sold ten years ago to various locals by two con artists, the
The following adventure hooks can help you introduce Qalba sisters. Finally nearing maturity, the trees have gradu-
carnivorous plants to a Fantasy AGE campaign. ated from birds and rodents to larger prey, moving about at
night to attack travelers. The trees are unable yet to pull a
what’s stomata with grandma? fully-grown victim into their trunk, so the bodies have been
crushed against the trunks of the plant and partially devoured.
Noted alchemist and botanist Tidlin Drewbog was grand- Can the PCs discover the source of the mystery, find the killer
mother to a large family. She died five years ago, and her plants, and deal with them before things get any worse?
research greenhouse has fallen into disrepair. The structure
wasn’t found until her heirs decided to investigate what weed ’em and reap
exactly they had inherited. Notes in Drewbog’s will referred
to a treasure vault in the the greenhouse. Unfortunately, in Exploring deep into the magical forests of Newaw may not
the years since her death, Drewbog’s greenhouse has become have been the intent of the heroes, but here they are. Ship-
a vast, overgrown deathtrap of carnivorous plants. The PCs wrecked deep upriver, surrounded by insects, spiders, birds
have been hired to recover any inheritance (or one of them of paradise, and trees, it may not be obvious at first, but there
could be Tidlin Drewbog’s heir). Can they brave a deadly are no large animal tracks—any such creatures died out long
greenhouse of hungry plants and whatever other threats may ago. Now, each step puts the adventurers in danger as they
lurk in such deadly greenery? may come across pit plants, folk-traps, or worse in these wilds
they never intended to roam on the way back to civilization.

carnivorous plants - 23

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