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Assessment2Learning Theories

assessment learning theories
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Assessment2Learning Theories

assessment learning theories
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Learning Key Concepts Relevance to Strategies Technology

Theories Educational Technology competencies


Behaviorism  Focuses on directly  To enhance behavior  Role playing  Virtual reality
observable things. as what was stated in  Scenario analysis environments
 Response to the Burrhus F. Skinner  Classroom  Image processing
stimulus. (1953). The Operant meeting  Interactive video
Conditioning, stimuli  Experience- and hypermedia
are present when a based teaching
behavior is rewarded
or punished to control
that behavior.
Cognitivism  Process, receive,  Supports processes of  Exploratory  Data analysis
store, integrate, information learning methods and
retrieve, and use processing.  Socratic technologies.
information. questioning  Problem-solving
 Group programs.
investigation.  Spelling, grammar,
usage and style.
Constructivism  Understand nature,  Encourage students to  Collaborative  Theory building as
regularity, and the cooperate or interact knowledge media for thinking.
thinner with peers. building  Document
connections among  Emphasize the  Case study; preparation
things. learner’s active role. games, lecture  Music making and
 The basic element  Group accompaniment
of constructivism investigation  Music composing
includes context,  Classroom and editing
collaboration, meeting  3D printing
conversation and  Lego components,
meaning-making. puzzles, Rubik’s
cube.
Connectivism  Emphasizes the  Creates external and  Collaborative  Knowledge
role of social and internal networks of knowledge representation and
cultural context. nodes, where we building. integration tools
 Integration of connect information  Experience-  Data collection
principles. and knowledge based teaching  Communication
 Networks, sources to create  Group with others
connections and patterns of investigation  Group decision
nodes. understanding.  Inductive support system
(Siemens, 2006) thinking  Collaborative data
 Collaborative environments
knowledge 
building.
Humanism  Focuses on the  Helps develop the  Exploratory  Symbolic
value of individual person’s ability to learning expressions
and personal develop his or her  Lecture  Tele mentoring
freedom. own potential and  Tutorial  Communication
 Emphasize overall motivation.  Games with others
development;  Drill and practice 
dignity, value,  Direct teaching
health and
integrity.

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