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Android - Hello World Example

This document provides a tutorial on creating a simple 'Hello World!' application using the Android SDK and Android Studio. It covers the setup of the development environment, the anatomy of an Android application, and the key files involved such as the MainActivity.java, AndroidManifest.xml, strings.xml, and layout files. The tutorial concludes with instructions on running the application on an Android Virtual Device (AVD).
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0% found this document useful (0 votes)
4 views8 pages

Android - Hello World Example

This document provides a tutorial on creating a simple 'Hello World!' application using the Android SDK and Android Studio. It covers the setup of the development environment, the anatomy of an Android application, and the key files involved such as the MainActivity.java, AndroidManifest.xml, strings.xml, and layout files. The tutorial concludes with instructions on running the application on an Android Virtual Device (AVD).
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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3/15/2020 Android - Hello World Example - Tutorialspoint

Android - Hello World Example

Let us start actual programming with Android Framework. Before you start writing your first example using
Android SDK, you have to make sure that you have set-up your Android development environment
properly as explained in Android - Environment Set-up tutorial. I also assume that you have a little bit
working knowledge with Android studio.
So let us proceed to write a simple Android Application which will print "Hello World!".

Create Android Application


The first step is to create a simple Android Application using Android studio. When you click on Android
studio icon, it will show screen as shown below

You can start your application development by calling start a new android studio project. in a new
installation frame should ask Application name, package information and location of the project.−

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After entered application name, it going to be called select the form factors your application runs on, here
need to specify Minimum SDK, in our tutorial, I have declared as API23: Android 6.0(Mashmallow) −

The next level of installation should contain selecting the activity to mobile, it specifies the default layout
for Applications.

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At the final stage it going to be open development tool to write the application code.

Anatomy of Android Application


Before you run your app, you should be aware of a few directories and files in the Android project −

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Sr.No. Folder, File & Description

Java
1 This contains the .java source files for your project. By default, it includes an MainActivity.java
source file having an activity class that runs when your app is launched using the app icon.

res/drawable-hdpi
2
This is a directory for drawable objects that are designed for high-density screens.

res/layout
3
This is a directory for files that define your app's user interface.

res/values
4 This is a directory for other various XML files that contain a collection of resources, such as
strings and colours definitions.

AndroidManifest.xml
5 This is the manifest file which describes the fundamental characteristics of the app and defines
each of its components.

Build.gradle
6 This is an auto generated file which contains compileSdkVersion, buildToolsVersion,
applicationId, minSdkVersion, targetSdkVersion, versionCode and versionName

Following section will give a brief overview of the important application files.

The Main Activity File

The main activity code is a Java file MainActivity.java. This is the actual application file which ultimately
gets converted to a Dalvik executable and runs your application. Following is the default code generated
by the application wizard for Hello World! application −

package com.example.helloworld;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;

public class MainActivity extends AppCompatActivity {


@Override
protected void onCreate(Bundle savedInstanceState) {

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super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}

Here, R.layout.activity_main refers to the activity_main.xml file located in the res/layout folder. The
onCreate() method is one of many methods that are figured when an activity is loaded.

The Manifest File

Whatever component you develop as a part of your application, you must declare all its components in a
manifest.xml which resides at the root of the application project directory. This file works as an interface
between Android OS and your application, so if you do not declare your component in this file, then it will
not be considered by the OS. For example, a default manifest file will look like as following file −

<?xml version="1.0" encoding="utf-8"?>


<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.tutorialspoint7.myapplication">

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">

<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

Here <application>...</application> tags enclosed the components related to the application. Attribute
android:icon will point to the application icon available under res/drawable-hdpi. The application uses the
image named ic_launcher.png located in the drawable folders
The <activity> tag is used to specify an activity and android:name attribute specifies the fully qualified
class name of the Activity subclass and the android:label attributes specifies a string to use as the label
for the activity. You can specify multiple activities using <activity> tags.

The action for the intent filter is named android.intent.action.MAIN to indicate that this activity serves as
the entry point for the application. The category for the intent-filter is named
android.intent.category.LAUNCHER to indicate that the application can be launched from the device's
launcher icon.

The @string refers to the strings.xml file explained below. Hence, @string/app_name refers to the
app_name string defined in the strings.xml file, which is "HelloWorld". Similar way, other strings get

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populated in the application.

Following is the list of tags which you will use in your manifest file to specify different Android application
components −

<activity>elements for activities

<service> elements for services

<receiver> elements for broadcast receivers

<provider> elements for content providers

The Strings File


The strings.xml file is located in the res/values folder and it contains all the text that your application
uses. For example, the names of buttons, labels, default text, and similar types of strings go into this file.
This file is responsible for their textual content. For example, a default strings file will look like as following
file −

<resources>
<string name="app_name">HelloWorld</string>
<string name="hello_world">Hello world!</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">MainActivity</string>
</resources>

The Layout File


The activity_main.xml is a layout file available in res/layout directory, that is referenced by your
application when building its interface. You will modify this file very frequently to change the layout of your
application. For your "Hello World!" application, this file will have following content related to default layout

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:padding="@dimen/padding_medium"
android:text="@string/hello_world"
tools:context=".MainActivity" />

</RelativeLayout>

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This is an example of simple RelativeLayout which we will study in a separate chapter. The TextView is an
Android control used to build the GUI and it have various attributes like android:layout_width,
android:layout_height etc which are being used to set its width and height etc.. The @string refers to the
strings.xml file located in the res/values folder. Hence, @string/hello_world refers to the hello string
defined in the strings.xml file, which is "Hello World!".

Running the Application


Let's try to run our Hello World! application we just created. I assume you had created your AVD while
doing environment set-up. To run the app from Android studio, open one of your project's activity files and

click Run icon from the tool bar. Android studio installs the app on your AVD and starts it and if
everything is fine with your set-up and application, it will display following Emulator window −

Congratulations!!! you have developed your first Android Application and now just keep following rest of
the tutorial step by step to become a great Android Developer. All the very best.

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