Object Oriented Programming Through Java
Object Oriented Programming Through Java
COURSE OBJECTIVES:
The objective of this course is to provide object oriented concepts through which robust,
securedand reusable software can be developed.
To understand object oriented principles like abstraction, encapsulation, inheritance,
polymorphism and apply them in solving problems.
To understand the principles of inheritance and polymorphism and demonstrate how they relate to
the design of abstract classes.
To understand the implementation of packages and interfaces.
To understand the concepts of exception handling, multithreading and collection classes.
To understand how to connect to the database using JDBC.
To understand the design of Graphical User Interface using applets and swing controls.
UNIT-I
Java Programming- History of Java, comments, Data types, Variables, Constants,
Scope and Lifetime of variables, Operators, Type conversion and casting,
Enumerated types, Control flow- block scope, conditional statements, loops,
break and continue statements, arrays, simple java stand alone programs,
class, object, and its
methods constructors, methods, static fields and methods, access control, this
reference, overloading constructors, recursion, exploring string class, garbage
collection.
UNIT – II
Inheritance – Inheritance types, super keyword, preventing inheritance: final
classes and methods.. Polymorphism – method overloading and method
overriding, abstract classes and methods. Interfaces- Interfaces Vs Abstract
classes, defining an interface, implement interfaces, accessing
implementations through interface references, extending interface, inner class.
Packages- Defining, creating and accessing a package, importing packages.
UNIT-III
Exception handling-Benefits of exception handling, the classification of
exceptions - exception hierarchy, checked exceptions and unchecked
exceptions, usage of try, catch, throw, throws and finally, creating own
exception subclasses.
Multithreading – Differences between multiple processes and multiple
threads, thread life cycle, creating threads, interrupting threads, thread
priorities, synchronizing threads, inter-thread communication, producer
consumer problem.
UNIT-IV
Collection Framework in Java – Introduction to java collections, Overview of java
collection framework, Commonly used collection classes- Array List, Vector,
Hash table, Stack, Lambda Expressions.
Files- Streams- Byte streams, Character streams, Text input/output, Binary
input/output, File management using File class.
Connecting to Database – JDBC Type 1 to 4 drivers, Connecting to a database,
[Type here] [Type here] [Type here]
querying a database and processing the results, updating data with JDBC.
[Type here] [Type here] [Type here]
UNIT-V
GUI Programming with Swing - The AWT class hierarchy, Introduction to Swing, Swing Vs
AWT, Hierarchy for Swing components, Overview of some Swing components – Jbutton, JLabel,
JTextField, JTextArea, simple Swing applications, Layout management – Layout manager types –
border, grid and flow
Event Handling- Events, Event sources, Event classes, Event Listeners, Delegation event model,
Examples: Handling Mouse and Key events, Adapter classes.
TEXT BOOK:
1. JavaFundamentals–AComprehensiveIntroduction,HerbertSchildtandDaleSkrien,TMH.
2. Core Java: An Integrated Approach – Dr R Nageswara Rao
REFERENCE BOOKS:
1. Java for Programmers, P.J.Deitel and H.M.Deitel, PEA (or) Java: How to Program , P.J.Deitel
and H.M.Deitel,PHI
2. ObjectOrientedProgrammingthroughJava,P.RadhaKrishna,UniversitiesPress.
3. Thinking in Java, Bruce Eckel,PE
4. Programming in Java, S. Malhotra and S. Choudhary, Oxford UniversitiesPress.
5. Design Patterns Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides.
COURSE OUTCOMES:
1. A competence to design, write, compile, test and execute straight forward programs using a
high level language;
2. An appreciation of the principles of object oriented programming;
3. Be able to implement, compile, test and run Java programs comprising more than one class, to
address a particular software problem.
4. Demonstrate the ability to employ various types of selection constructs in a Java program. Be
able to employ a hierarchy of Java classes to provide a solution to a given set of requirements.
[Type here] [Type here] [Type here]
S. No Topic Page no
2 Benefits of Inheritance 2
Object means a real word entity such as pen, chair, table etc. Object-Oriented Programming is
a methodology or paradigm to design a program using classes and objects. It simplifies the
software development and maintenance by providing some concepts:
o Object
o Class
o Inheritance
o Polymorphism
o Abstraction
o Encapsulation
Object
Any entity that has state and behavior is known as an object. For example: chair, pen, table,
keyboard, bike etc. It can be physical and logical.
Class
Inheritance
When one object acquires all the properties and behaviours of parent object i.e. known as
inheritance. It provides code reusability. It is used to achieve runtime polymorphism.
Polymorphism
When one task is performed by different ways i.e. known as polymorphism. For example: to
convince the customer differently, to draw something e.g. shape or rectangle etc.
Another example can be to speak something e.g. cat speaks meaw, dog barks woof etc.
Abstraction
Hiding internal details and showing functionality is known as abstraction. For example: phone
call, we don't know the internal processing.
Encapsulation
Binding (or wrapping) code and data together into a single unit is known as encapsulation.
For example: capsule, it is wrapped with different medicines.
A java class is the example of encapsulation. Java bean is the fully encapsulated class because all
the data members are private here.
Benefits of Inheritance
One of the key benefits of inheritance is to minimize the amount of duplicate code in an
application by sharing common code amongst several subclasses. Where equivalent code
exists in two related classes, the hierarchy can usually be refactored to move the common
code up to a mutual superclass. This also tends to result in a better organization of code and
Inheritance can also make application code more flexible to change because classes
that inherit from a common superclass can be used interchangeably. If the return type
of a method is superclass
Reusability - facility to use public methods of base class without rewriting the same.
Extensibility - extending the base class logic as per business logic of the derived class.
Data hiding - base class can decide to keep some data private so that it cannot be
The history of java starts from Green Team. Java team members (also known
as Green Team), initiated a revolutionary task to develop a language for digital
devices such as set-top boxes, televisions etc.
For the green team members, it was an advance concept at that time. But, it was
suited for internet programming. Later, Java technology as incorporated by
Netscape.
1) James Gosling, Mike Sheridan, and Patrick Naughton initiated the Java
language project in June 1991. The small team of sun engineers called Green
Team.
2) Originally designed for small, embedded systems in electronic appliances like set-
top boxes.
3) Firstly, it was called "Greentalk" by James Gosling and file extension was .gt.
4) After that, it was called Oak and was developed as a part of the
Green project.
There are many java versions that has been released. Current stable release of Java
is Java SE 8.
Features of Java
There is given many features of java. They are also known as java buzzwords. The Java Features given
below are simple and easy to understand.
1. Simple
2. Object-Oriented
3. Portable
4. Platform independent
5. Secured
6. Robust
7. Architecture neutral
8. Dynamic
9. Interpreted
Java Comments
The java comments are statements that are not executed by the compiler and interpreter. The comments
can be used to provide information or explanation about the variable, method, class or any
statement. It can also be used to hide program code for specific time.
Syntax:
Example:
Output:
Syntax:
/*
This
is
multi line
comment
*/
Example:
Output:
The documentation comment is used to create documentation API. To create documentation API, you need
to use javadoc tool.
Syntax:
/**
This
is
documentation
comment
*/
Example:
/** The Calculator class provides methods to get addition and subtraction of given 2 numbers.*/
public class Calculator {
/** The add() method returns addition of given numbers.*/
public static int add(int a, int b){return a+b;}
/** The sub() method returns subtraction of given numbers.*/
public static int sub(int a, int b){return a-b;}
}
Now, there will be HTML files created for your Calculator class in the current directory. Open the HTML
files and see the explanation of Calculator class provided through documentation comment.
Data Types
Data types represent the different values to be stored in the variable. In java, there are two types of data types:
byte 0 1 byte
short 0 2 byte
int 0 4 byte
long 0L 8 byte
Output:20
There are two types of data types in java: primitive and non-primitive.
Types of Variable
There are three types of variables in java:
o local variable
o instance variable
o static variable
1) Local Variable
2) Instance Variable
A variable which is declared inside the class but outside the method, is called instance variable .
It is not declared as static.
3) Static variable
class A{
int data=50;//instance variable
static int m=100;//static variable
void method(){
int n=90;//local variable
}
}//end of class
Instance variables
Instance variables are those that are defined within a class itself and not in any method or
constructor of the class. They are known as instance variables because every instance of the
class (object) contains a copy of these variables. The scope of instance variables is determined
by the access specifier that is applied to these variables. We have already seen about it earlier.
The lifetime of these variables is the same as the lifetime of the object to which it belongs.
Object once created do not exist for ever. They are destroyed by the garbage collector of Java
when there are no more reference to that object. We shall see about Java's automatic garbage
collector later on.
Argument variables
These are the variables that are defined in the header oaf constructor or a method. The scope
of these variables is the method or constructor in which they are defined. The lifetime is
limited to the time for which the method keeps executing. Once the method finishes
execution, these variables are destroyed.
Local variables
A local variable is the one that is declared within a method or a constructor (not in the
header). The scope and lifetime are limited to the method itself.
One important distinction between these three types of variables is that access specifiers can
be applied to instance variables only and not to argument or local variables.
In addition to the local variables defined in a method, we also have variables that are defined
in bocks life an if block and an else block. The scope and is the same as that of the block
itself.
Operators in java
Operator in java is a symbol that is used to perform operations. For example: +, -, *, / etc.
There are many types of operators in java which are given below:
o Unary Operator,
o Arithmetic Operator,
o shift Operator,
o Relational Operator,
o Bitwise Operator,
o Logical Operator,
o Ternary Operator and
o Assignment Operator.
Operators Hierarchy
Expressions
Expressions are essential building blocks of any Java program, usually created to produce a new
value, although sometimes an expression simply assigns a value to a variable. Expressions are
built using values, variables, operators and method calls.
Types of Expressions
While an expression frequently produces a result, it doesn't always. There are three types of
expressions in Java:
For Example, in java the numeric data types are compatible with each other but no automatic
conversion is supported from numeric type to char or boolean. Also, char and boolean are not
compatible with each other.
Java Enum
It can be used for days of the week (SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
THURSDAY, FRIDAY and SATURDAY) , directions (NORTH, SOUTH, EAST and WEST)
etc. The java enum constants are static and final implicitly. It is available from JDK 1.5.
Java Enums can be thought of as classes that have fixed set of constants.
The control flow statements in Java allow you to run or skip blocks of code when special
conditions are met.
if (condition) {
// execute this code
}
The condition is Boolean. Boolean means it may be true or false. For example you may put a
mathematical equation as condition. Look at this full example:
Next, find the "My Computer" icon (on your Start menu or desktop), right-click it, and select
properties. Click on the Advanced tab, and then click on the Environment variables button.
Look at the variables listed for all users, and click on the Path variable. Do not delete the
contents of this variable! Instead, edit the contents by moving the cursor to the right end,
entering a semicolon (;), and pressing Ctrl-V to paste the path you copied earlier. Then go
ahead and save your changes. (If you have any Cmd windows open, you will need to close
them.)
10. If you're using Windows, go to the Start menu and type "cmd" to run a program that
brings up a command prompt window. If you're using a Mac or Linux machine, run the
Terminal program to bring up a command prompt.
11. In Windows, type dir at the command prompt to list the contents of the current directory.
On a Mac or Linux machine, type ls to do this.
12. Now we want to change to the directory/folder that contains your compiled code. Look at
the listing of sub-directories within this directory, and identify which one contains yourcode.
Type cd followed by the name of that directory, to change to that directory. For example, to
change to a directory called Desktop, you would type:
cd Desktop
cd ..
Every time you change to a new directory, list the contents of that directory to see where to go
next. Continue listing and changing directories until you reach the directory that contains
your .class files.
13. If you compiled your program using Java 1.6, but plan to run it on a Mac, you'll need to
recompile your code from the command line, by typing:
14. Now we'll create a single JAR file containing all of the files needed to run your program.
Arrays
Java provides a data structure, the array, which stores a fixed-size sequential collection of elements
of the same type. An array is used to store a collection of data, but it is often more useful to think
of an array as a collection of variables of the same type.
Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare
one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to
represent individual variables.
This tutorial introduces how to declare array variables, create arrays, and process arrays using
indexed variables.
Note: The style dataType[] arrayRefVar is preferred. The style dataType arrayRefVar[]
comes from the C/C++ language and was adopted in Java to accommodate C/C++ programmers.
Example:
It assigns the reference of the newly created array to the variable arrayRefVar.
Declaring an array variable, creating an array, and assigning the reference of the array to the
variable can be combined in one statement, as shown below:
The array elements are accessed through the index. Array indices are 0-based; that is, they start
from 0 to arrayRefVar.length-1.
Example:
Following statement declares an array variable, myList, creates an array of 10 elements of
double type and assigns its reference to myList:
Following picture represents array myList. Here, myList holds ten double values and the indices
are from 0 to 9.
Processing Arrays:
When processing array elements, we often use either for loop or for each loop because all of the
elements in an array are of the same type and the size of the array is known.
Example:
Here is a complete example of showing how to create, initialize and process arrays:
The Java Console class is be used to get input from console. It provides methods to read texts and
passwords.
If you read password using Console class, it will not be displayed to the user.
The java.io.Console class is attached with system console internally. The Console class is
introduced since 1.5.
1. String text=System.console().readLine();
2. System.out.println("Text is: "+text);
Java
Output
Student4(int i,String n)
{ id = i;
name = n;
}
void display(){System.out.println(id+" "+name);}
Output:
Constructor overloading is a technique in Java in which a class can have any number of
constructors that differ in parameter lists.The compiler differentiates these constructors by
taking into account the number of parameters in the list and their type.
s2.display();
}}
Output:
There is no copy constructor in java. But, we can copy the values of one object to another like
copy constructor in C++.
There are many ways to copy the values of one object into another in java. They are:
oBy constructor
oBy assigning the values of one object into another
oBy clone() method of Object class
In this example, we are going to copy the values of one object into another using java
constructor.
class Student6{
int id;
String name;
Student6(int i,String n)
{ id = i;
name = n;
}
Student6(Student6 s)
{ id = s.id;
name =s.name;
}
void display(){System.out.println(id+" "+name);}
Output:
Java -Methods
A Java method is a collection of statements that are grouped together to perform an operation.
When you call the System.out.println() method, for example, the system actually executes
several statements in order to display a message on the console.
Now you will learn how to create your own methods with or without return values, invoke a
method with or without parameters, and apply method abstraction in the program design.
Creating Method
Considering the following example to explain the syntax of a method −
Syntax
Here,
a, b − formal parameters
Method definition consists of a method header and a method body. The same is shown in the
following syntax −
Syntax
modifier − It defines the access type of the method and it is optional to use.
nameOfMethod − This is the method name. The method signature consists of the method
name and the parameter list.
Parameter List − The list of parameters, it is the type, order, and number of parameters
of a method. These are optional, method may contain zero parameters.
method body − The method body defines what the method does with thestatements.
In Java, parameters are always passed by value. For example, following program prints i =
10, j = 20.
// Test.java class
Test {
// swap() doesn't swap i and j
public static void swap(Integer i, Integer j)
{ Integer temp = new Integer(i);
i = j;
j = temp;
}
public static void main(String[] args)
{ Integer i = new Integer(10);
Integer j = new Integer(20);
swap(i, j);
System.out.println("i = " + i + ", j = " + j);
}
}
The static keyword in java is used for memory management mainly. We can apply java static
keyword with variables, methods, blocks and nested class. The static keyword belongs to the class
than instance of the class.
o The static variable can be used to refer the common property of all objects (that is not unique for
each object) e.g. company name of employees,college name of students etc.
o The static variable gets memory only once in class area at the time of class loading.
String name;
static String college ="ITS";
Student8(int r,String n)
{ rollno = r;
name = n;
}
void display (){System.out.println(rollno+" "+name+" "+college);}
public static void main(String args[])
{ Student8 s1 = new Student8(111,"Karan");
Student8 s2 = new Student8(222,"Aryan");
s1.display();
s2.display();
}}
Output:111 Karan ITS
222 Aryan ITS
If you apply static keyword with any method, it is known as static method.
class Student9{
int rollno;
String name;
static String college = "ITS";
static void change()
{ college = "BBDIT";
}
Student9(int r, String n)
{ rollno = r;
name = n;
}
void display (){System.out.println(rollno+" "+name+" "+college);}
public static void main(String args[]){
Student9.change();
Student9 s1 = new Student9 (111,"Karan");
Student9 s2 = new Student9 (222,"Aryan");
Student9 s3 = new Student9 (333,"Sonoo");
s1.display();
s2.display();
s3.display();
}}
Java static
1. private
2. default
3. protected
4. public
//save by B.java
package mypack;
import pack.*;
class B{
public static void main(String args[]){
A obj = new A();//Compile Time Error
obj.msg();//Compile Time Error } }
In the above example, the scope of class A and its method msg() is default so it cannot be
accessed from outside the package.
The protected access modifier is accessible within package and outside the package but through
inheritance only.
The protected access modifier can be applied on the data member, method and constructor. It can't
be applied on the class.
In this example, we have created the two packages pack and mypack. The A class of pack
package is public, so can be accessed from outside the package. But msg method of this package
is declared as protected, so it can be accessed from outside the class only through inheritance.
//save by A.java
package pack;
public class A{
protected void msg(){System.out.println("Hello");} }
//save by B.java
package mypack;
import pack.*;
class B extends A{
public static void main(String args[])
{ B obj = new B();
obj.msg();
}}
Output:Hello
Private Y N N N
Default Y Y N N
Protected Y Y Y N
Public Y Y Y Y
Output:
There are many differences between constructors and methods. They are given belo
Constructor overloading is a technique in Java in which a class can have any number of
constructors that differ in parameter lists.The compiler differentiates these constructors by
taking into account the number of parameters in the list and their type.
Output:
If a class has multiple methods having same name but different in parameters, it is known
as Method Overloading.
If we have to perform only one operation, having same name of the methods increases the
readability of the program.
In this example, we have created two methods, first add() method performs addition of two
numbers and second add method performs addition of three numbers.
In this example, we are creating static methods so that we don't need to create instance for calling
methods.
class Adder{
static int add(int a,int b){return a+b;}
static int add(int a,int b,int c){return a+b+c;}
}
class TestOverloading1{
public static void main(String[] args){
System.out.println(Adder.add(11,11));
System.out.println(Adder.add(11,11,11));
}}
Output:
In this example, we have created two methods that differs in data type. The first add method
receives two integer arguments and second add method receives two double arguments.
Recursion in Java
Recursion in java is a process in which a method calls itself continuously. A method in java that
calls itself is called recursive method.
Output:
The gc() method is used to invoke the garbage collector to perform cleanup processing. The
gc() is found in System and Runtime classes.
Java String
string is basically an object that represents sequence of char values. An array of characters works
same as java string. For example:
1. char[] ch={'j','a','v','a','t','p','o','i','n','t'};
2. String s=new String(ch);
ssame as:
1. String s="javatpoint";
2. Java String class provides a lot of methods to perform operations on string such as
compare(), concat(), equals(), split(), length(), replace(), compareTo(), intern(), substring()
etc.
3. The java.lang.String class
implements Serializable, Comparable and CharSequence interfaces.
CharSequence Interface
The java String is immutable i.e. it cannot be changed. Whenever we change any
string, a new instance is created. For mutable string, you can use StringBuffer and StringBuilder
classes.
There are two ways to create String object:
1. By string literal
2. By new keyword
String Literal
1. String s="welcome";
Each time you create a string literal, the JVM checks the string constant pool first. If the string
already exists in the pool, a reference to the pooled instance is returned. If string doesn't exist in
the pool, a new string instance is created and placed in the pool. For example:
1. String s1="Welcome";
2. String s2="Welcome";//will not create new instance
By new keyword
1. String s=new String("Welcome");//creates two objects and one reference variable
In such case, JVM will create a new string object in normal (non pool) heap memory and the
literal "Welcome" will be placed in the string constant pool. The variable s will refer to the
object in heap (non pool).
In java, string objects are immutable. Immutable simply means unmodifiable or unchangeable.
Once string object is created its data or state can't be changed but a new string object is created.
Let's try to understand the immutability concept by the example given below:
class Testimmutablestring{
public static void main(String args[])
{ String s="Sachin";
s.concat(" Tendulkar");//concat() method appends the string at the end
System.out.println(s);//will print Sachin because strings are immutable objects
}}
Output:Sachin
class Testimmutablestring1{
public static void main(String args[])
{ String s="Sachin";
s=s.concat(" Tendulkar");
System.out.println(s);
} } Output:Sachin Tendulkar
class Animal{
void eat(){System.out.println("eating...");}
}
class Dog extends Animal{
void bark(){System.out.println("barking...");}
}
class TestInheritance{
public static void main(String args[])
{ Dog d=new Dog();
d.bark();
d.eat();
}}
Output:
barking...
eating...
class Animal{
void eat(){System.out.println("eating...");}
}
class Dog extends Animal{
void bark(){System.out.println("barking...");}
}
class BabyDog extends Dog{
void weep(){System.out.println("weeping...");}
}
class TestInheritance2{
Output:
class Animal{
void eat(){System.out.println("eating...");}
}
class Dog extends Animal{
void bark(){System.out.println("barking...");}
}
class Cat extends Animal{
void meow(){System.out.println("meowing...");}
}
class TestInheritance3{
public static void main(String args[])
{ Cat c=new Cat();
c.meow();
c.eat();
//c.bark();//C.T.Error
}}
Output:
The super keyword in java is a reference variable which is used to refer immediate parent class
object.
Whenever you create the instance of subclass, an instance of parent class is created implicitly
which is referred by super reference variable.
class Animal{
String color="white";
}
class Dog extends
Animal{ String color="black";
void printColor()
{ System.out.println(color);//prints color of Dog
class
System.out.println(super.color);//prints color of Animal class
}
}
class TestSuper1{
public static void main(String args[])
{ Dog d=new Dog();
d.printColor();
}}
Output:
The final keyword in java is used to restrict the user. The java final keyword can be used in many context.
Final can be:
1. variable
2. method
3. class
The final keyword can be applied with the variables, a final variable that have no value it is called blank
final variable or uninitialized final variable. It can be initialized in the constructor only. The blank final
variable can be static also which will be initialized in the static block only.
The Object class is the parent class of all the classes in java by default. In other words, it is the
topmost class of java.
The Object class is beneficial if you want to refer any object whose type you don't know. Notice
that parent class reference variable can refer the child class object, know as upcasting.
Let's take an example, there is getObject() method that returns an object but it can be of any type
like Employee,Student etc, we can use Object class reference to refer that object. For example:
1. Object obj=getObject();//we don't know what object will be returned from this method
The Object class provides some common behaviors to all the objects such as object can be
compared, object can be cloned, object can be notified etc.
If subclass (child class) has the same method as declared in the parent class, it is known
as method overriding in java.
1. class Bank{
int getRateOfInterest(){return 0;}
}
class SBI extends Bank{
int getRateOfInterest(){return 8;}
}
class ICICI extends Bank{
int getRateOfInterest(){return 7;}
}
class AXIS extends Bank{
int getRateOfInterest(){return 9;}
}
class Test2{
public static void main(String args[])
{ SBI s=new SBI();
ICICI i=new ICICI();
AXIS a=new AXIS();
System.out.println("SBI Rate of Interest: "+s.getRateOfInterest());
System.out.println("ICICI Rate of Interest: "+i.getRateOfInterest());
System.out.println("AXIS Rate of Interest: "+a.getRateOfInterest());
}}
A class that is declared with abstract keyword is known as abstract class in java. It can have
abstract and non-abstract methods (method with body). It needs to be extended and its method
implemented. It cannot be instantiated.
abstract method
1. abstract void printStatus();//no body and abstract
Interface in Java
An interface in java is a blueprint of a class. It has static constants and abstract methods.
The interface in java is a mechanism to achieve abstraction. There can be only abstract methods
in the java interface not method body. It is used to achieve abstraction and multiple inheritance in
Java.
There are mainly three reasons to use interface. They are given below.
o It is used to achieve abstraction.
o By interface, we can support the functionality of multiple inheritance.
o It can be used to achieve loose coupling.
interface Printable{
void print();
}
interface Showable{
void show();
}
class A7 implements Printable,Showable{
public void print(){System.out.println("Hello");}
public void show(){System.out.println("Welcome");}
public static void main(String args[]){
A7 obj = new A7();
obj.print();
obj.show();
}}
Output:Hello
Welcome
Abstract class Interface
1) Abstract class can have abstract Interface can have only abstract methods. Since
and non-abstract methods. Java 8, it can have default and static
methods also.
2) Abstract class doesn't support Interface supports multiple inheritance.
multiple inheritance.
3) Abstract class can have final, non- Interface has only static and final variables.
final, static and non-static variables.
4) Abstract class can provide the Interface can't provide the implementation of
implementation of interface. abstract class.
5) The abstract keyword is used to The interface keyword is used to declare
declare abstract class. interface.
6) Example: Example:
public abstract class Shape{ public interface Drawable{
public abstract void draw(); void draw();
} }
We use inner classes to logically group classes and interfaces in one place so that it can be more
readable and maintainable.
There are basically three advantages of inner classes in java. They are as follows:
1) Nested classes represent a special type of relationship that is it can access all the members
(data members and methods) of outer class including private.
2) Nested classes are used to develop more readable and maintainable code because it
logically group classes and interfaces in one place only.
Inner class is a part of nested class. Non-static nested classes are known as inner classes.
There are two types of nested classes non-static and static nested classes.The non-static nested classes
are also known as inner classes.
Java Package
A java package is a group of similar types of classes, interfaces and sub-packages. Package in
java can be categorized in two form, built-in package and user-defined package. There are
many built-in packages such as java, lang, awt, javax, swing, net, io, util, sql etc.
1) Java package is used to categorize the classes and interfaces so that they can be easily
maintained.
package mypack;
public class Simple{
public static void main(String args[])
{ System.out.println("Welcome to package");
}}
If you are not using any IDE, you need to follow the syntax given below:
//save by A.java
package pack;
public class A{
public void msg(){System.out.println("Hello");} }
//save by B.java
package mypack;
class B{
public static void main(String args[]){
pack.A obj = new pack.A();//using fully qualified name
obj.msg();
}
}
Output:Hello
UNIT-3
Exception Handling
The exception handling in java is one of the powerful mechanism to handle the runtime
errors so that normal flow of the application can be maintained.
What is exception
In java, exception is an event that disrupts the normal flow of the program. It is an object which is
thrown at runtime.
The core advantage of exception handling is to maintain the normal flow of the application.
Exception normally disrupts the normal flow of the application that is why we use exception
handling.
Types of Exception
There are mainly two types of exceptions: checked and unchecked where error is considered as
unchecked exception. The sun microsystem says there are three types of exceptions:
1. Checked Exception
2. Unchecked Exception
3. Error
1) Checked Exception: The classes that extend Throwable class except RuntimeException
and Error are known as checked exceptions e.g.IOException, SQLException etc. Checked
exceptions are checked at compile-time.
Java try block is used to enclose the code that might throw an exception. It must be used within
the method.
1. try{
2. //code that may throw exception
3. }catch(Exception_class_Name ref){}
1. try{
2. //code that may throw exception
3. }finally{}
Java catch block is used to handle the Exception. It must be used after the try block only.
As displayed in the above example, rest of the code is not executed (in such case, rest of the
code... statement is not printed).
There can be 100 lines of code after exception. So all the code after exception will not be
executed.
Now, as displayed in the above example, rest of the code is executed i.e. rest of the code...
statement is printed.
If you have to perform different tasks at the occurrence of different Exceptions, use java multi
catch block.
class Excep6{
public static void main(String args[]){
try{
try{
System.out.println("going to divide");
int b =39/0;
}catch(ArithmeticException e){System.out.println(e);}
try{
Java finally block is a block that is used to execute important code such as closing connection,
stream etc.
Case 1
Let's see the java finally example where exception doesn't occur.
class TestFinallyBlock{
public static void main(String args[]){
try{
int data=25/5;
System.out.println(data);
}
catch(NullPointerException e){System.out.println(e);}
finally{System.out.println("finally block is always executed");}
System.out.println("rest of the code...");
}
}
We can throw either checked or uncheked exception in java by throw keyword. The throw
keyword is mainly used to throw custom exception. We will see custom exceptions later.
1. throw exception;
In this example, we have created the validate method that takes integer value as a parameter. If
the age is less than 18, we are throwing the ArithmeticException otherwise print a message
welcome to vote.
Output:
The Java throws keyword is used to declare an exception. It gives an information to the
programmer that there may occur an exception so it is better for the programmer to provide the
exception handling code so that normal flow can be maintained.
Exception Handling is mainly used to handle the checked exceptions. If there occurs any unchecked
exception such as NullPointerException, it is programmers fault that he is not performing check
up before the code being used.
Let's see the example of java throws clause which describes that checked exceptions can be
propagated by throws keyword.
import java.io.IOException;
class Testthrows1{
void m()throws IOException{
throw new IOException("device error");//checked exception
}
void n()throws IOException{
m();
}
void p(){
try{
n();
}catch(Exception e){System.out.println("exception handled");}
}
public static void main(String args[])
{ Testthrows1 obj=new Testthrows1();
obj.p();
System.out.println("normal flow..."); } }
Output:
If you are creating your own Exception that is known as custom exception or user-defined
exception. Java custom exceptions are used to customize the exception according to user need.
By the help of custom exception, you can have your own exception and message.
Multithreading
But we use multithreading than multiprocessing because threads share a common memory area.
They don't allocate separate memory area so saves memory, and context-switching between the
threads takes less time than process.
1) It doesn't block the user because threads are independent and you can performmultiple
operations at same time.
3) Threads are independent so it doesn't affect other threads if exception occur in a single thread.
A thread can be in one of the five states. According to sun, there is only 4 states in thread life
cycle in java new, runnable, non-runnable and terminated. There is no running state.
But for better understanding the threads, we are explaining it in the 5 states.
The life cycle of the thread in java is controlled by JVM. The java thread states are as follows:
1. New
2. Runnable
3. Running
4. Non-Runnable (Blocked)
5. Terminated
Thread class:
Thread class provide constructors and methods to create and perform operations on a thread.Thread
class extends Object class and implements Runnable interface.
o Thread()
oThread(String name)
o Thread(Runnable
r)
o Thread(Runnable r,String name)
Runnable interface:
The Runnable interface should be implemented by any class whose instances are intended to be
executed by a thread. Runnable interface have only one method named run().
1. public void run(): is used to perform action for a thread.
Starting a thread:
start() method of Thread class is used to start a newly created thread. It performs following tasks:
o A new thread starts(with new callstack).
oThe thread moves from New state to the Runnable state.
oWhen the thread gets a chance to execute, its target run() method will run.
When a thread invokes a synchronized method, it automatically acquires the lock for that object
and releases it when the thread completes its task.
class Customer{
int amount=10000;
synchronized void withdraw(int amount)
{ System.out.println("going to withdraw...");
if(this.amount<amount){
System.out.println("Less balance; waiting for deposit...");
try{wait();}catch(Exception e){}
}
this.amount-=amount;
System.out.println("withdraw completed...");
}
synchronized void deposit(int amount)
{ System.out.println("going to deposit...");
this.amount+=amount;
System.out.println("deposit completed... ");
notify();
}
}
class Test{
public static void main(String args[]){
final Customer c=new Customer();
new Thread(){
public void run(){c.withdraw(15000);}
}.start();
new Thread(){
ThreadGroup in Java
Java provides a convenient way to group multiple threads in a single object. In such way, we can
suspend, resume or interrupt group of threads by a single method call.
ThreadGroup(String name)
ThreadGroup(ThreadGroup parent, String name)
Now all 3 threads belong to one group. Here, tg1 is the thread group name, MyRunnable is the
class that implements Runnable interface and "one", "two" and "three" are the thread names.
1. Thread.currentThread().getThreadGroup().interrupt();
java.net
The term network programming refers to writing programs that execute across multiple devices
(computers), in which the devices are all connected to each other using a network.
The java.net package of the J2SE APIs contains a collection of classes and interfaces that
provide the low-level communication details, allowing you to write programs that focus on
solving the problem at hand.
The java.net package provides support for the two common network protocols −
TCP − TCP stands for Transmission Control Protocol, which allows for reliable
communication between two applications. TCP is typically used over the Internet
Protocol, which is referred to as TCP/IP.
UDP − UDP stands for User Datagram Protocol, a connection-less protocol that allows
for packets of data to be transmitted between applications.
Socket Programming − This is the most widely used concept in Networking and it has
been explained in very detail.
java.text
The java.text package is necessary for every java developer to master because it has a lot of
classes that is helpful in formatting such as dates, numbers, and messages.
java.text Classes
[table] Class|
Description
SimpleDateFormat|is a concrete class that helps in formatting and parsing of dates.
[/table]
UNIT-4
Collection Framework in Java
Collections in java is a framework that provides an architecture to store and manipulate the
group of objects.
All the operations that you perform on a data such as searching, sorting, insertion, manipulation,
deletion etc. can be performed by Java Collections.
Java Collection simply means a single unit of objects. Java Collection framework provides many
interfaces (Set, List, Queue, Deque etc.) and classes (ArrayList, Vector, LinkedList,
PriorityQueue, HashSet, LinkedHashSet, TreeSet etc).
Collection framework represents a unified architecture for storing and manipulating group of
objects. It has:
Constructor Description
ArrayList(int capacity) It is used to build an array list that has the specified initial
capacity.
Ravi
Vijay
Ravi
Ajay
vector
ArrayList and Vector both implements List interface and maintains insertion order.
But there are many differences between ArrayList and Vector classes that are given below.
ArrayList Vector
2)ArrayList increments 50% of Vector increments 100% means doubles the array
current array size if number of size if total number of element exceeds than its
element exceeds from its capacity. capacity.
5) ArrayLis tuses Iterator interface Vector uses Enumeration interface to traverse the
to traverse the elements. elements. But it can use Iterator also.
Let's see a simple example of java Vector class that uses Enumeration interface.
1. import java.util.*;
2. class TestVector1{
3. public static void main(String args[]){
4. Vector<String> v=new Vector<String>();//creating vector
5. v.add("umesh");//method of Collection
6. v.addElement("irfan");//method of Vector
7. v.addElement("kumar");
8. //traversing elements using Enumeration
9. Enumeration e=v.elements();
10. while(e.hasMoreElements()){
11. System.out.println(e.nextElement());
12. } } }
Output:
Constructor Description
Hashtable(int size) It is used to accept an integer parameter and creates a hash table that
has an initial size specified by integer value size.
Hashtable(int size, float It is used to create a hash table that has an initial size specified by size
fillRatio) and a fill ratio specified by fillRatio.
Output:
103 Rahul
102 Ravi
101 Vijay
100 Amit
Stack
Stack only defines the default constructor, which creates an empty stack. Stack includes all the
methods defined by Vector, and adds several of its own.
Example
The following program illustrates several of the methods supported by this collection −
}}}
Output
stack: [ ]
push(42)
stack: [42]
push(66)
stack: [42,
66] push(99)
stack: [42, 66, 99]
pop -> 99
stack: [42, 66]
pop -> 66
stack: [42]
pop ->
42 stack:
[]
pop -> empty stack
Enumeration
The Enumeration Interface
The Enumeration interface defines the methods by which you can enumerate (obtain one at a
time) the elements in a collection of objects.
The methods declared by Enumeration are summarized in the following table −
Sr.N Method & Description
o.
1
boolean hasMoreElements( )
When implemented, it must return true while there are still more elements to extract, and
false when all the elements have been enumerated.
2
Object nextElement( )
This returns the next object in the enumeration as a generic Object reference.
Example
import java.util.Vector;
import java.util.Enumeration;
Enumeration days;
dayNames.add("Sunday");
dayNames.add("Monday");
dayNames.add("Tuesday");
dayNames.add("Wednesday");
dayNames.add("Thursday");
dayNames.add("Friday");
dayNames.add("Saturday");
days = dayNames.elements();
while (days.hasMoreElements()) {
System.out.println(days.nextElement());
} }}
Output
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Iterator
It is a universal iterator as we can apply it to any Collection object. By using Iterator, we can
perform both read and remove operations. It is improved version of Enumeration with additional
functionality of remove-ability of a element.
Iterator must be used whenever we want to enumerate elements in all Collection framework
implemented interfaces like Set, List, Queue, Deque and also in all implemented classes of Map
interface. Iterator is the only cursor available for entire collection framework.
Iterator object can be created by calling iterator() method present in Collection interface.
StringTokenizer in Java
The java.util.StringTokenizer class allows you to break a string into tokens. It is simple way to
break string.
It doesn't provide the facility to differentiate numbers, quoted strings, identifiers etc.
Constructor Description
String nextToken() returns the next token from the StringTokenizer object.
String nextToken(String delim) returns the next token based on the delimeter.
Let's see the simple example of StringTokenizer class that tokenizes a string "my name is khan"
on the basis of whitespace.
import java.util.StringTokenizer;
public class Simple{
public static void main(String args[]){
java.util.Random
For using this class to generate random numbers, we have to first create an instance of this
class and then invoke methods such as nextInt(), nextDouble(), nextLong() etc using that
instance.
We can generate random numbers of types integers, float, double, long, booleans using this
class.
We can pass arguments to the methods for placing an upper bound on the range of the
numbers to be generated. For example, nextInt(6) will generate numbers in the range 0 to 5
both inclusive.
// A Java program to demonstrate random number generation
// using java.util.Random;
import java.util.Random;
There are various ways to read input from the keyboard, the java.util.Scanner class is one of them.
The Java Scanner class breaks the input into tokens using a delimiter that is whitespace
bydefault. It provides many methods to read and parse various primitive values.
Java Scanner class is widely used to parse text for string and primitive types using regular
expression.
Java Scanner class extends Object class and implements Iterator and Closeable interfaces.
Method Description
public String next() it returns the next token from the scanner.
public String nextLine() it moves the scanner position to the next line and returns the
value as a string.
Let's see the simple example of the Java Scanner class which reads the int, string and double
value as an input:
import java.util.Scanner;
class ScannerTest{
public static void main(String args[])
{ Scanner sc=new Scanner(System.in);
System.out.println("Enter your rollno");
int rollno=sc.nextInt();
System.out.println("Enter your name");
String name=sc.next();
System.out.println("Enter your fee");
double fee=sc.nextDouble();
System.out.println("Rollno:"+rollno+" name:"+name+" fee:"+fee);
sc.close();
} } Output:
Enter your
rollno 111
Enter your name
Ratan
Enter
450000
Rollno:111 name:Ratan fee:450000
Java Calendar class is an abstract class that provides methods for converting date between a
specific instant in time and a set of calendar fields such as MONTH, YEAR, HOUR, etc. It
inherits Object class and implements the Comparable interface.
import java.util.Calendar;
public class CalendarExample1 {
public static void main(String[] args)
{ Calendar calendar = Calendar.getInstance();
System.out.println("The current date is : " + calendar.getTime());
calendar.add(Calendar.DATE, -15);
System.out.println("15 days ago: " + calendar.getTime());
calendar.add(Calendar.MONTH, 4);
System.out.println("4 months later: " + calendar.getTime());
calendar.add(Calendar.YEAR, 2);
System.out.println("2 years later: " + calendar.getTime());
}}
Output:
Stream
A stream can be defined as a sequence of data. There are two kinds of Streams −
Java provides strong but flexible support for I/O related to files and networks but this tutorial
covers very basic functionality related to streams and I/O. We will see the most commonly used
examples one by one −
Byte Streams
Java byte streams are used to perform input and output of 8-bit bytes. Though there are many
classes related to byte streams but the most frequently used classes
are, FileInputStream and FileOutputStream. Following is an example which makes use of
these two classes to copy an input file into an output file −
Example
As a next step, compile the above program and execute it, which will result in creating output.txt
file with the same content as we have in input.txt. So let's put the above code in CopyFile.java
file and do the following −
Character Streams
Java Byte streams are used to perform input and output of 8-bit bytes, whereas
Java Character streams are used to perform input and output for 16-bit unicode. Though there
are many classes related to character streams but the most frequently used classes
are, FileReader and FileWriter. Though internally FileReader uses FileInputStream and
FileWriter uses FileOutputStream but here the major difference is that FileReader reads two
bytes at a time and FileWriter writes two bytes at a time.
We can re-write the above example, which makes the use of these two classes to copy an input
file (having unicode characters) into an output file −
Example
As a next step, compile the above program and execute it, which will result in creating output.txt
file with the same content as we have in input.txt. So let's put the above code in CopyFile.java
file and do the following −
Standard Streams
All the programming languages provide support for standard I/O where the user's program can
take input from a keyboard and then produce an output on the computer screen. Java provides the
following three standard streams −
Standard Input − This is used to feed the data to user's program and usually a keyboard
is used as standard input stream and represented asSystem.in.
Standard Output − This is used to output the data produced by the user's program and
usually a computer screen is used for standard output stream and represented
as System.out.
Standard Error − This is used to output the error data produced by the user's program
and usually a computer screen is used for standard error stream and represented
as System.err.
Following is a simple program, which creates InputStreamReader to read standard input stream until
the user types a "
Example
import java.io.*;
This program continues to read and output the same character until we press 'q' −
FileInputStream
This stream is used for reading data from the files. Objects can be created using the
keyword new and there are several types of constructors available.
Following constructor takes a file name as a string to create an input stream object to read the
file −
Following constructor takes a file object to create an input stream object to read the file. First we
create a file object using File() method as follows −
Once you have InputStream object in hand, then there is a list of helper methods which can be
used to read to stream or to do other operations on the stream.
ByteArrayInputStream
try {
JAVA PROGRAMMING Page 82
[Type here] [Type here] [Type here]
Java.io.RandomAccessFile Class
The Java.io.RandomAccessFile class file behaves like a large array of bytes stored in the file
system.Instances of this class support both reading and writing to a random access file.
Class declaration
Following is the declaration for Java.io.RandomAccessFile class −
Class constructors
S.N Constructor & Description
1
RandomAccessFile(File file, String mode)
This creates a random access file stream to read from, and optionally to write to, the file
specified by the File argument.
2
RandomAccessFile(File file, String mode)
This creates a random access file stream to read from, and optionally to write to, a file with
the specified name.
Methodsinherited
This class inherits methods from the following classes −
Java.io.Object
defines an abstract file name for the geeks file in directory /usr/local/bin. This is an absolute
abstract file name.
Output:
Path: file.txt
Absolute path:C:\Users\akki\IdeaProjects\codewriting\src\file.txt
Parent:null
Exists :true
Is
writeable:true
Is readabletrue
Is a directory:false
File Size in bytes
Connceting to DB
Whatis JDBCDriver?
JDBC drivers implement the defined interfaces in the JDBC API, for interacting with your
database server.
For example, using JDBC drivers enable you to open database connections and to interact with it
by sending SQL or database commands then receiving results with Java.
The Java.sql package that ships with JDK, contains various classes with their behaviours defined
and their actual implementaions are done in third-party drivers. Third party vendors implements
the java.sql.Driver interface in their database driver.
When Java first came out, this was a useful driver because most databases only supported ODBC
access but now this type of driver is recommended only for experimental use or when no other
alternative is available.
If we change the Database, we have to change the native API, as it is specific to a database and
they are mostly obsolete now, but you may realize some speed increase with a Type 2 driver,
because it eliminates ODBC's overhead.
This kind of driver is extremely flexible, since it requires no code installed on the client and a
single driver can actually provide access to multiple databases.
You can think of the application server as a JDBC "proxy," meaning that it makes calls for the
client application. As a result, you need some knowledge of the application server's configuration
in order to effectively use this driver type.
Your application server might use a Type 1, 2, or 4 driver to communicate with the database,
understanding the nuances will prove helpful.
This kind of driver is extremely flexible, you don't need to install special software on the client
or server. Further, these drivers can be downloaded dynamically.
MySQL's Connector/J driver is a Type 4 driver. Because of the proprietary nature of their
network protocols, database vendors usually supply type 4 drivers.
If your Java application is accessing multiple types of databases at the same time, type 3 is the
preferred driver.
Type 2 drivers are useful in situations, where a type 3 or type 4 driver is not available yet for
your database.
The type 1 driver is not considered a deployment-level driver, and is typically used for
development and testing purposes only.
For connecting java application with the mysql database, you need to follow 5 steps to perform
database connectivity.
In this example we are using MySql as the database. So we need to know following
informations for the mysql database:
1. Driver class: The driver class for the mysql database is com.mysql.jdbc.Driver.
2. Connection URL: The connection URL for the mysql database
is jdbc:mysql://localhost:3306/sonoo where jdbc is the API, mysql is the database,
localhost is the server name on which mysql is running, we may also use IP address, 3306
is the port number and sonoo is the database name. We may use any database, in such
case, you need to replace the sonoo with your database name.
3. Username: The default username for the mysql database is root.
4. Password: Password is given by the user at the time of installing the mysql database. In
this example, we are going to use root as the password.
Let's first create a table in the mysql database, but before creating table, we need to create
database first.
In this example, sonoo is the database name, root is the username and password.
import java.sql.*;
class MysqlCon{
public static void main(String args[]){
try{ Class.forName("com.mysql.jdbc.Driv
er");
Connection con=DriverManager.getConnection(
"jdbc:mysql://localhost:3306/sonoo","root","root");
//here sonoo is database name, root is username and password
Statement stmt=con.createStatement();
ResultSet rs=stmt.executeQuery("select * from emp");
while(rs.next())
System.out.println(rs.getInt(1)+" "+rs.getString(2)+" "+rs.getString(3));
con.close();
}catch(Exception e){ System.out.println(e);}
}}
The above example will fetch all the records of emp table.
To connect java application with the mysql database mysqlconnector.jar file is required to be
loaded.
2) set classpath:
There are two ways to set the classpath:
1.temporary 2.permanent
Go to environment variable then click on new tab. In variable name write classpath and in
variable value paste the path to the mysqlconnector.jar file by appending mysqlconnector.jar;.; as
C:\folder\mysql-connector-java-5.0.8-bin.jar;
JDBC-Result Sets
The SQL statements that read data from a database query, return the data in a result set. The
SELECT statement is the standard way to select rows from a database and view them in a result
set. The java.sql.ResultSet interface represents the result set of a database query.
A ResultSet object maintains a cursor that points to the current row in the result set. The term
"result set" refers to the row and column data contained in a ResultSet object.
The methods of the ResultSet interface can be broken down into three categories −
Get methods: Used to view the data in the columns of the current row being pointed by
the cursor.
Update methods: Used to update the data in the columns of the current row. The updates
can then be updated in the underlying database as well.
The cursor is movable based on the properties of the ResultSet. These properties are designated
when the corresponding Statement that generates the ResultSet is created.
JDBC provides the following connection methods to create statements with desired ResultSet −
The first argument indicates the type of a ResultSet object and the second argument is one of two
ResultSet constants for specifying whether a result set is read-only or updatable.
Type of ResultSet
The possible RSType are given below. If you do not specify any ResultSet type, you will
automatically get one that is TYPE_FORWARD_ONLY.
Type Description
Concurrencyof ResultSet
The possible RSConcurrency are given below. If you do not specify any Concurrency type, you
will automatically get one that is CONCUR_READ_ONLY.
Concurrency Description
There is a get method for each of the possible data types, and each get method has two
versions
For example, if the column you are interested in viewing contains an int, you need to use one
of the getInt() methods of ResultSet −
Returns the int in the current row in the column named columnName.
Similarly, there are get methods in the ResultSet interface for each of the eight Java primitive
types, as well as common types such as java.lang.String, java.lang.Object, and java.net.URL.
There are also methods for getting SQL data types java.sql.Date, java.sql.Time,
java.sql.TimeStamp, java.sql.Clob, and java.sql.Blob. Check the documentation for more
information about using these SQL data types.
The ResultSet interface contains a collection of update methods for updating the data of a result
set.
As with the get methods, there are two update methods for each data type −
For example, to update a String column of the current row of a result set, you would use one of
the following updateString() methods −
There are update methods for the eight primitive data types, as well as String, Object, URL, and the
SQL data types in the java.sql package.
Updating a row in the result set changes the columns of the current row in the ResultSet object, but not in
the underlying database. To update your changes to the row in the database, you need to invoke one of
the following methods.
Updates the current row by updating the corresponding row in the database.
UNIT-5
GUI Programming with java
The AWT Class hierarchy
Java AWT components are platform-dependent i.e. components are displayed according to the
view of operating system. AWT is heavyweight i.e. its components are using the resources of OS.
The java.awt package provides classes for AWT api such as TextField, Label, TextArea,
RadioButton, CheckBox, Choice, List etc.
Container
The Container is a component in AWT that can contain another components like buttons,
textfields, labels etc. The classes that extends Container class are known as container such as
Frame, Dialog and Panel.
Window
The window is the container that have no borders and menu bars. You must use frame, dialog or
another window for creating a window.
Panel
The Panel is the container that doesn't contain title bar and menu bars. It can have other
components like button, textfield etc.
Frame
The Frame is the container that contain title bar and can have menu bars. It can have other
components like button, textfield etc.
Method Description
public void setSize(int width,int height) sets the size (width and height) of the component.
public void setLayout(LayoutManager defines the layout manager for the component.
m)
public void setVisible(boolean status) changes the visibility of the component, by default
false.
To create simple awt example, you need a frame. There are two ways to create a frame in AWT.
Let's see a simple example of AWT where we are inheriting Frame class. Here, we are
showing Button component on the Frame.
import java.awt.*;
class First extends Frame{
First(){
Button b=new Button("click me");
b.setBounds(30,100,80,30);// setting button position
add(b);//adding button into frame
setSize(300,300);//frame size 300 width and 300 height
setLayout(null);//no layout manager
setVisible(true);//now frame will be visible, by default not visible
}
public static void main(String args[])
{ First f=new First();
}}
The setBounds(int xaxis, int yaxis, int width, int height) method is used in the above example that
sets the position of the awt button.
Java Swing
Java Swing tutorial is a part of Java Foundation Classes (JFC) that is used to create window-
based applications. It is built on the top of AWT (Abstract Windowing Toolkit) API and entirely
written in java.
The javax.swing package provides classes for java swing API such as JButton, JTextField,
JTextArea, JRadioButton, JCheckbox, JMenu, JColorChooser etc.
3) AWT doesn't support pluggable look Swing supports pluggable look and
and feel. feel.
Method Description
public void setLayout(LayoutManager sets the layout manager for the component.
m)
We can write the code of swing inside the main(), constructor or any other method.
Let's see a simple swing example where we are creating one button and adding it on the JFrame
object inside the main() method.
File: FirstSwingExample.java
import javax.swing.*;
public class FirstSwingExample {
public static void main(String[] args) {
JFrame f=new JFrame();//creating instance of JFrame
JButton b=new JButton("click");//creating instance of JButton
b.setBounds(130,100,100, 40);//x axis, y axis, width, height
f.add(b);//adding button in JFrame
f.setSize(400,500);//400 width and 500 height
f.setLayout(null);//using no layout managers
f.setVisible(true);//making the frame visible
}}
Containers
Java JFrame
The javax.swing.JFrame class is a type of container which inherits the java.awt.Frame class.
JFrame works like the main window where components like labels, buttons, textfields are added
to create a GUI.
Unlike Frame, JFrame has the option to hide or close the window with the help of
setDefaultCloseOperation(int) method.
JFrame Example
import java.awt.FlowLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.Jpanel;
public class JFrameExample {
public static void main(String s[]) {
JFrame frame = new JFrame("JFrame Example");
JPanel panel = new JPanel();
panel.setLayout(new FlowLayout());
JLabel label = new JLabel("JFrame By Example");
JButton button = new JButton();
button.setText("Button");
panel.add(label);
panel.add(button);
frame.add(panel);
frame.setSize(200, 300);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}}
JApplet
As we prefer Swing to AWT. Now we can use JApplet that can have all the controls of swing.
The JApplet class extends the Applet class.
import java.applet.*;
import javax.swing.*;
import java.awt.event.*;
public class EventJApplet extends JApplet implements
ActionListener{ JButton b;
JTextField tf;
public void init()
{ tf=new
JTextField();
tf.setBounds(30,40,150,20);
b=new JButton("Click");
b.setBounds(80,150,70,40);
add(b);add(tf);
b.addActionListener(this);
setLayout(null);
}
public void actionPerformed(ActionEvent e){
tf.setText("Welcome");
}}
In the above example, we have created all the controls in init() method because it is invoked
only once.
myapplet.html
1. <html>
2. <body>
</applet>
</body>
</html>
JDialog
The JDialog control represents a top level window with a border and a title used to take some form
of input from the user. It inherits the Dialog class.
Constructor Description
JDialog(Frame owner, String It is used to create a dialog with the specified title,
title, boolean modal) owner Frame and modality.
}); Output:
JPanel
The JPanel is a simplest container class. It provides space in which an application can attach any
other component. It inherits the JComponents class.
Java JButton
The JButton class is used to create a labeled button that has platform independent implementation. The
application result in some action when the button is pushed. It inherits AbstractButton class.
import javax.swing.*;
public class ButtonExample {
public static void main(String[] args)
{ JFrame f=new JFrame("Button
Example"); JButton b=new JButton("Click
Here"); b.setBounds(50,100,95,30);
f.add(b);
f.setSize(400,400);
f.setLayout(null);
f.setVisible(true); } }
Java JLabel
The object of JLabel class is a component for placing text in a container. It is used to display a
single line of read only text. The text can be changed by an application but a user cannot edit it
directly. It inherits JComponent class.
Constructor Description
Methods Description
void setText(String text) It defines the single line of text this component will
display.
Icon getIcon() It returns the graphic image that the label displays.
import javax.swing.*;
class LabelExample
{
public static void main(String args[])
{
JFrame f= new JFrame("Label Example");
JLabel l1,l2;
l1=new JLabel("First Label.");
l1.setBounds(50,50, 100,30);
l2=new JLabel("Second Label.");
l2.setBounds(50,100, 100,30);
f.add(l1); f.add(l2);
f.setSize(300,300);
f.setLayout(null);
f.setVisible(true);
}
}
JTextField
The object of a JTextField class is a text component that allows the editing of a single line text. It
inherits JTextComponent class.
import javax.swing.*;
class TextFieldExample
{
public static void main(String args[])
{
JFrame f= new JFrame("TextField Example");
JTextField t1,t2;
t1=new JTextField("Welcome to Javatpoint.");
t1.setBounds(50,100, 200,30);
t2=new JTextField("AWT Tutorial");
t2.setBounds(50,150, 200,30);
f.add(t1); f.add(t2);
f.setSize(400,400);
f.s etLayout(null);
f.setVisible(true);
} }
Java JTextArea
The object of a JTextArea class is a multi line region that displays text. It allows the editing of
multiple line text. It inherits JTextComponent class
import javax.swing.*;
public class TextAreaExample
{
TextAreaExample(){
JFrame f= new JFrame();
JTextArea area=new JTextArea("Welcome to javatpoint");
area.setBounds(10,30, 200,200);
f.add(area);
f.setSize(300,300);
f.setLayout(null);
f.setVisible(true);
}
public static void main(String args[])
{
new TextAreaExample();
}}
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
{ public Example() {
setTitle("Simple example");
setSize(300, 200);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
Layout Management
Java LayoutManagers
The LayoutManagers are used to arrange components in a particular manner. LayoutManager is
an interface that is implemented by all the classes of layout managers.
BorderLayout
The BorderLayout provides five constants for each region:
Java GridLayout
The GridLayout is used to arrange the components in rectangular grid. One component is
displayed in each rectangle.
Types of Event
Foreground Events - Those events which require the direct interaction of user.They are
generated as consequences of a person interacting with the graphical components in
Graphical User Interface. For example, clicking on a button, moving the mouse, entering
a character through keyboard,selecting an item from list, scrolling the page etc.
Background Events - Those events that require the interaction of end user are known as
background events. Operating system interrupts, hardware or software failure, timer expires,
an operation completion are the example of background events.
Event Handling
Event Handling is the mechanism that controls the event and decides what should happen if an event
occurs. This mechanism have the code which is known as event handler that is executed when an
event occurs. Java Uses the Delegation Event Model to handle the events. This model defines the
standard mechanism to generate and handle the events.Let's have a brief introduction to this
model.
The Delegation Event Model has the following key participants namely:
Source - The source is an object on which event occurs. Source is responsible for
providing information of the occurred event to it's handler. Java provide as with classes
for source object.
ActionEvent ActionListener
MouseWheelEvent MouseWheelListener
KeyEvent KeyListener
ItemEvent ItemListener
TextEvent TextListener
AdjustmentEvent AdjustmentListener
WindowEvent WindowListener
ComponentEvent ComponentListener
ContainerEvent ContainerListener
FocusEvent FocusListener
For registering the component with the Listener, many classes provide the registration methods.
For example:
o Button
o public void addActionListener(ActionListener a){}
o MenuItem
o public void addActionListener(ActionListener a){}
o TextField
o public void addActionListener(ActionListener a){}
o public void addTextListener(TextListener a){}
o TextArea
o public void addTextListener(TextListener a){}
o Checkbox
o public void addItemListener(ItemListener a){}
o Choice
o public void addItemListener(ItemListener a){}
o List
o public void addActionListener(ActionListener a){}
o public void addItemListener(ItemListener a){}
EventHandling Codes:
We can put the event handling code into one of the following places:
1. Same class
2. Other class
3. Annonymous class
AEvent(){
tf=new TextField();
tf.setBounds(60,50,170,20);
Button b=new Button("click me");
b.setBounds(100,120,80,30);
b.addActionListener(this);
add(b);add(tf);
setSize(300,300);
setLayout(null);
setVisible(true);
}
public void actionPerformed(ActionEvent e){
tf.setText("Welcome");
}
public static void main(String args[]){
new AEvent();
}}
public void setBounds(int xaxis, int yaxis, int width, int height); have been used in the
above example that sets the position of the component it may be button, textfield etc.
}}
Java adapter classes provide the default implementation of listener interfaces. If you inherit the
adapter class, you will not be forced to provide the implementation of all the methods of listener
interfaces. So it saves code.
WindowAdapter WindowListener
KeyAdapter KeyListener
MouseAdapter MouseListener
MouseMotionAdapter MouseMotionListener
FocusAdapter FocusListener
ComponentAdapter ComponentListener
ContainerAdapter ContainerListener
HierarchyBoundsAdapter HierarchyBoundsListener
1. import java.awt.*;
import java.awt.event.*;
public class AdapterExample{
Frame f; AdapterExample()
{
f=new Frame("Window Adapter");
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
f.dispose(); } });
etSize(4
00,400);
f.setLayout(
null);
f.setVisible(
true);
}
pub lic
JAVA PROGRAMMING Page 117
[Type here] [Type here] [Type here]
new AdapterExample();
}}
Applets
Applet is a special type of program that is embedded in the webpage to generate the dynamic
content. It runs inside the browser and works at client side.
Advantage of Applet
There are many advantages of applet. They are as follows:
Drawback of Applet
o Plugin is required at client browser to execute applet.
The java.applet.Applet class 4 life cycle methods and java.awt.Component class provides 1 life
cycle methods for an applet.
java.applet.Applet class
For creating any applet java.applet.Applet class must be inherited. It provides 4 life cycle methods
of applet.
1. public void init(): is used to initialized the Applet. It is invoked only once.
2. public void start(): is invoked after the init() method or browser is maximized. It is used
to start the Applet.
3. public void stop(): is used to stop the Applet. It is invoked when Applet is stop or
browser is minimized.
4. public void destroy(): is used to destroy the Applet. It is invoked only once.
java.awt.Component class
1. public void paint(Graphics g): is used to paint the Applet. It provides Graphics class
object that can be used for drawing oval, rectangle, arc etc.
To execute the applet by html file, create an applet and compile it. After that create an html file and
place the applet code in html file. Now click the html file.
1. //First.java
import java.applet.Applet;
import java.awt.Graphics;
public class First extends Applet{ public
void paint(Graphics g){
g.drawString("welcome",150,150);
}
}
To execute the applet by appletviewer tool, create an applet that contains applet tag in comment and
compile it. After that run it by: appletviewer First.java. Now Html file is not required but it is for
testing purpose only.
1. //First.java
import java.applet.Applet;
import java.awt.Graphics;
public class First extends Applet{
public void paint(Graphics g)
{ g.drawString("welcome to applet",150,150);
}
}
/*
<applet code="First.class" width="300" height="300">
</applet>
*/
Parameter in Applet
We can get any information from the HTML file as a parameter. For this purpose, Applet class
provides a method named getParameter(). Syntax: