Java Notes
Java Notes
▎Class
• Example:
class Dog {
String breed;
void bark() {
System.out.println("Woof!");
}
}
▎Object
• Example:
Dog myDog = new Dog(); // myDog is an object of the Dog class
▎Instance
• Example:
Dog myDog = new Dog(); // myDog is an instance of the Dog class
▎Method
• Example:
void bark() {
System.out.println("Woof!");
}
▎Relationships
1. Class and Object: A class is the blueprint, and an object is an instance of that
blueprint. You can create multiple objects from the same class.
2. Class and Method: Methods are defined within a class and describe the
behaviors that the objects of that class can perform.
3. Object and Instance: Every object is an instance of a class. The terms are
interchangeable in this context.
▎Summary
• Method: A function defined in a class that describes what an object can do.
These concepts are fundamental to understanding object-oriented programming in
Java.
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In Java (and object-oriented programming in general), the concepts of "is a" and
"has a" relationships are used to describe the relationships between classes and
objects.
The "is a" relationship is typically used to describe inheritance. When one class is a
specialized version of another class, we say that the subclass "is a" type of the
superclass. This relationship implies that the subclass inherits properties and
behaviors (methods) from the superclass.
Example:
class Animal {
void eat() {
System.out.println("This animal eats food.");
}
}
// Usage
Dog dog = new Dog();
dog.eat(); // Dog "is a" Animal
dog.bark(); // Dog-specific behavior
In this example, Dog "is an" Animal, meaning that Dog inherits from Animal.
Example:
class Engine {
void start() {
System.out.println("Engine starts.");
}
}
class Car {
private Engine engine; // Car "has an" Engine
Car(Engine engine) {
this.engine = engine;
}
void startCar() {
engine.start(); // Delegating the start action to Engine
System.out.println("Car is ready to go.");
}
}
// Usage
Engine engine = new Engine();
Car car = new Car(engine);
car.startCar(); // Car "has an" Engine
In this example, Car "has an" Engine, meaning that Car contains an instance of
Engine as one of its attributes.
▎Summary
Certainly! Here’s a brief explanation of the terms instance, object, class, and
method in Java, along with their relationships:
▎Class
• Example:
class Dog {
String breed;
void bark() {
System.out.println("Woof!");
}
}
▎Object
• Example:
Dog myDog = new Dog(); // myDog is an object of the Dog class
▎Instance
• Example:
Dog myDog = new Dog(); // myDog is an instance of the Dog class
▎Method
• Example:
void bark() {
System.out.println("Woof!");
}
▎Relationships
1. Class and Object: A class is the blueprint, and an object is an instance of that
blueprint. You can create multiple objects from the same class.
2. Class and Method: Methods are defined within a class and describe the
behaviors that the objects of that class can perform.
3. Object and Instance: Every object is an instance of a class. The terms are
interchangeable in this context.
▎Summary
• Method: A function defined in a class that describes what an object can do.
Certainly! Let's delve into constructors and attributes in Java, along with their
definitions and relationships to classes and objects.
▎Attributes
• Definition: Attributes (also known as fields or properties) are variables that hold
the state or data of an object. They define the characteristics of the class and can be
of any data type (primitive types or objects).
• Example:
class Dog {
String breed; // attribute
int age; // attribute
}
▎Constructors
• Types:
• Example:
class Dog {
String breed; // attribute
int age; // attribute
// Default constructor
Dog() {
breed = "Unknown";
age = 0;
}
// Parameterized constructor
Dog(String b, int a) {
breed = b;
age = a;
}
}
▎Relationships
1. Attributes and Class: Attributes are defined within a class and represent the state
of the objects created from that class. Each object can have different values for its
attributes.
3. Constructor and Object: When you create an object using the new keyword, the
constructor is called to initialize the object's attributes. You can use either the
default constructor or a parameterized constructor based on your needs.
▎Summary
• Attributes: Variables that hold the state of an object; they define the
characteristics of a class.
• Constructors: Special methods used to initialize objects when they are created;
they can be default or parameterized.
▎Example in Context
// Default constructor
Dog() {
breed = "Unknown";
age = 0;
}
// Parameterized constructor
Dog(String b, int a) {
breed = b;
age = a;
}
void bark() {
System.out.println("Woof!");
}
In this example, dog1 uses the default constructor, while dog2 uses the
parameterized constructor to set specific values for its attributes
Certainly! Let's go through each of the concepts: interface, abstract classes,
morphology, overloading, overriding, and inheritance in Java.
▎1. Interface
• Example:
interface Animal {
void eat(); // abstract method
void sleep(); // abstract method
}
• Definition: An abstract class is a class that cannot be instantiated on its own and
may contain abstract methods (methods without a body) as well as concrete
methods (methods with a body). Abstract classes are declared with the abstract
keyword.
• Purpose: They are used to provide a base for subclasses to extend. Abstract
classes can contain shared code that can be reused by subclasses.
• Example:
abstract class Animal {
abstract void makeSound(); // abstract method
▎3. Morphology
▎4. Overloading
• Definition: Method overloading occurs when two or more methods in the same
class have the same name but different parameters (different type, number, or
both). It allows methods to perform similar functions with different inputs.
• Example:
class MathOperations {
int add(int a, int b) {
return a + b;
}
▎5. Overriding
• Example:
class Animal {
void sound() {
System.out.println("Animal makes sound");
}
}
▎6. Inheritance
• Types:
• Example:
class Animal {
void eat() {
System.out.println("Animal is eating");
}
}
▎Summary
• Abstract Class: A class that cannot be instantiated and may contain both abstract
and concrete methods.
• Overloading: Multiple methods with the same name but different parameters
within the same class.
• Inheritance: Mechanism by which one class can inherit properties and behaviors
from another class.