This document provides an outline of the key topics covered in a chapter about computer systems and microprocessors. It discusses the basic components of a computer system using block diagrams, including the CPU, memory, and input/output units. It then covers the evolution of microprocessor sizes from 4 to 64 bytes. Other topics include data sizes (nibble, byte, word, longword), the fetching and execution cycles, the internal structure of microprocessors including the ALU, control unit, registers, accumulator, condition code register, program counter, and stack pointer. It also discusses the bus system including data, address, and control buses. Examples of specific microprocessors like the 8085 and 8086 are provided.
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Hapter Outline: Cpu Memory Input and Output Unit
This document provides an outline of the key topics covered in a chapter about computer systems and microprocessors. It discusses the basic components of a computer system using block diagrams, including the CPU, memory, and input/output units. It then covers the evolution of microprocessor sizes from 4 to 64 bytes. Other topics include data sizes (nibble, byte, word, longword), the fetching and execution cycles, the internal structure of microprocessors including the ALU, control unit, registers, accumulator, condition code register, program counter, and stack pointer. It also discusses the bus system including data, address, and control buses. Examples of specific microprocessors like the 8085 and 8086 are provided.
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CHAPTER OUTLINE
Block diagram of a computer system
Basic components of a computer system using block diagrams: Cpu Memory Input and output unit Evolution of microprocessor : 4,8,16,32 dan 64 byte Nibble, byte, word dan longword Fecthing and execution cycles. Internal structure and basic operation of a microprocessor (arithmetic and logic unit, control unit, register sets, accumulator, condition code register, program counter, stack pointer) Bus system: data bus, address bus and control bus. Microprocessor clock system Examples of microprocessor: 8085,8086.
1 Introduction A computer is a programmable machine that receives input, stores and manipulates data//information, and provides output in a useful format. 3. I/O Unit
Input/output (I/O), refers to the communication between an information processing system (such as a computer), and the outside world possibly a human, or another information processing system. Inputs are the signals or data received by the system, and outputs are the signals or data sent from it Devices that provide input or output to the computer are called peripherals On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printer. Hard disk drives, floppy disk drives and optical disc drives serve as both input and output devices. Computer networking is another form of I/O. 3 EVOLUTION OF MICROPROCESSOR 4 DATA SIZE
Nibble 4 bit
Byte 8 bit Word 16 bit Long word
32 bit 5 FETCHING & EXECUTION CYCLES Fetching Cycles The fetch cycle takes the instruction required from memory, stores it in the instruction register, and moves the program counter on one so that it points to the next instruction. Execute cycle The actual actions which occur during the execute cycle of an instruction. depend on both the instruction itself and the addressing mode specified to be used to access the data that may be required. 6 FETCHING AN INSTRUCTION Step 1 7 Instruction pointer (program counter) hold the address of the next instruction to be fetch. Step 2 8 FETCHING AN INSTRUCTION (cont.) Step 3 9 FETCHING AN INSTRUCTION (cont.) Step 4 10 FETCHING AN INSTRUCTION (cont.) Step 5 11 FETCHING AN INSTRUCTION (cont.) Step 6 12 FETCHING AN INSTRUCTION (cont.) INTERNAL STRUCTURE AND BASIC OPERATION OF MICROPROCESSOR
ALU
Register Section Control and timing section Address bus Data bus Control bus 13 Block diagram of a microprocessor ARITHMETIC AND LOGIC UNIT (ALU) The component that performs the arithmetic and logical operations the most important components in a microprocessor, and is typically the part of the processor that is designed first. able to perform the basic logical operations (AND, OR), including the addition operation. The inclusion of inverters on the inputs enables the same ALU hardware to perform the subtraction operation (adding an inverted operand), and the operations NAND and NOR. 14 INTERNAL STRUCTURE OF ALU 2 bits of ALU
4 bits of ALU 15 CONTROL UNIT The circuitry that controls the flow of information through the processor, and coordinates the activities of the other units within it. In a way, it is the "brain within the brain", as it controls what happens inside the processor, which in turn controls the rest of the PC. On a regular processor, the control unit performs the tasks of fetching, decoding, managing execution and then storing results. 16 INTERNAL STRUCTURE OF CONTROL UNIT
17 REGISTER SETS The register section/array consists completely of circuitry used to temporarily store data or program codes until they are sent to the ALU or to the control section or to memory.
The number of registers are different for any particular CPU and the more register a CPU have will result in easier programming tasks.
Registers are normally measured by the number of bits they can hold, for example, an "8-bit register" or a "32-bit register". 18 REGISTER IN MOTOROLA 68000 MICROPROCESSOR SUPERVISOR STACK POINTER USER STACK POINTER USER VYTE SYSTEM BYTE D0 D1 D2 D3 D4 D5 D6 D7 A0 A1 A2 A3 A4 A5 A6 A7 A7 PC SR 31 16 15 8 7 0 31 16 15 8 7 0 15 8 7 0 DATA REGISTERS ADDRESS REGISTERS STACK POINTER PROGRAM CONTER STATUS REGISTER 19 ACCUMULATOR a register in which intermediate arithmetic and logic results are stored. example for accumulator use is summing a list of numbers. The accumulator is initially set to zero, then each number in turn is added to the value in the accumulator. Only when all numbers have been added is the result held in the accumulator written to main memory or to another, non-accumulator, CPU register.
20 CONDITION CODE REGISTER (CCR) an 8 bit register used to store the status of CPU, such as carry, zero, overflow and half carry. 21
Flag Name Description Z Zero flag Indicates that the result of a mathematical or logical operation was zero. C Carry flag Indicates that the result of an operation produced an answer greater than the number of available bits. (This flag may also be set before a mathematical operation as an extra operand to certain instructions, e.g. "add with carry".) X Extend flag Masks the XIRQ request when set. It is set by the hardware and cleared by the software as well is set by unmaskable XIRQ. N Negative/ Sign flag Indicates that the result of a mathematical operation is negative. In some processors, the N and S flags have different meanings: the S flag indicates whether a subtraction or addition has taken place, whereas the N flag indicates whether the last operation result is positive or negative. V Overflow Flag Indicates that the result of an operation has overflowed according to the CPU's word representation, similar to the carry flag but for signed operations. I interrupts Interrupts can be enabled or disabled by respectively setting or clearing this flag. Modifying this flag may be restricted to programs executing in supervisor mode 22 PROGRAM COUNTER (PC) a 16 bit register, used to store the next address of the operation code to be fetched by the CPU. Not much use in programming, but as an indicator to user only. Purpose of PC in a Microprocessor to store address of tos (top of stack) to store address of next instruction to be executed. count the number of instructions. to store base address of the stack. 23 INTERNAL STRUCTURE OF PC
24 STACK POINTER (SP) The stack is configured as a data structure that grows downward from high memory to low memory. At any given time, the SP holds the 16-bit address of the next free location in the stack. The stack acts like any other stack when there is a subroutine call or on an interrupt. ie. pushing the return address on a jump, and retrieving it after the operation is complete to come back to its original location. 25 BUS SYSTEM a subsystem that transfers data between computer components inside a computer or between computers. 4 PCI Express bus card slots (from top to bottom: x4, x16, x1 and x16), compared to a traditional 32-bit PCI bus card slot (very bottom). 26 BUS SYSTEM CONNECTION
27 DATA BUS The data bus is 'bi-directional' data or instruction codes from memory or input/output.are transferred into the microprocessor the result of an operation or computation is sent out from the microprocessor to the memory or input/output. Depending on the particular microprocessor, the data bus can handle 8 bit or 16 bit data. 28 ADDRESS BUS The address bus is 'unidirectional', over which the microprocessor sends an address code to the memory or input/output. The size (width) of the address bus is specified by the number of bits it can handle. The more bits there are in the address bus, the more memory locations a microprocessor can access. A 16 bit address bus is capable of addressing 65,536 (64K) addresses. 29 CONTROL BUS The control bus is used by the microprocessor to send out or receive timing and control signals in order to coordinate and regulate its operation and to communicate with other devices, i.e. memory or input/output. 30 MICRO PROCESSOR CLOCK Also called clock rate, the speed at which a microprocessor executes instructions. Every computer contains an internal clock that regulates the rate at which instructions are executed and synchronizes all the various computer components. The CPU requires a fixed number of clock ticks (or clock cycles) to execute each instruction. The faster the clock, the more instructions the CPU can execute per second. Clock speeds are expressed in megahertz (MHz) or gigahertz ((GHz). Some microprocessors are superscalar, which means that they can execute more than one instruction per clock cycle. Like CPUs, expansion buses also have clock speeds. Ideally, the CPU clock speed and the bus clock speed should be the same so that neither component slows down the other. In practice, the bus clock speed is often slower than the CPU clock speed, which creates a bottleneck. This is why new local buses, such as AGP, have been developed.
31 EXAMPLES OF MICRO PROCESSOR Intel 8085 Intel 8086 32 8086 The 8086 is a 16-bit microprocessor chip designed by Intel, which gave rise to the x86 architecture; development work on the 8086 design started in the spring of 1976 and the chip was introduced to the market in the summer of 1978. The Intel 8088, released in 1979, was a slightly modified chip with an external 8-bit data bus (allowing the use of cheaper and fewer supporting logic chips and is notable as the processor used in the original IBM PC.
33 8085 The Intel 8085 is an 8-bit microprocessor introduced by Intel in 1977. It was binary-compatible with the more-famous Intel 8080 but required less supporting hardware, thus allowing simpler and less expensive microcomputer systems to be built.
An Intel 8085AH processor. Produced From 1977 to 1990s Common manufacturer(s) Intel and several others Max. CPU clock rate 3,5 and 6 MHz Instruction set pre x86 Package(s) 40 pin DIP 34