Animation
Animation
Animation
Group 8
Raster animation
In computer animation, the term raster graphics refers to animation
frames made of pixels rather than scalable components, such as
vertices, edges, nodes, paths or vectors.
Storing images as pixels rather than vectors or vertices enables much
deeper and more realistic lighting and color because the computer
doesn't have to render each frame in real time as it does in a 3-D
video game.
However, because a fast PC can take 10 to 20 minutes to render one
frame, rendering an entire animation usually requires a network of
render nodes.
Advantage
Advantages of Raster Animation
Compression Flash provides an easy way to change the files
compression (Right-click the raster file, select Properties)
Easier on the CPU Compared to vector animation, raster animation
takes less CPU time
Assurance You know exactly what your raster image will look like in
Flash, in the case of vector animation, youre handing that
responsibility over to the program
Smooth At the expense of CPU time, you can Allow Smoothing on
files that will be lightly resized (Right-click the raster file, select
Properties)
Faster Effects When filters or alpha is applied, a raster graphic will
perform faster then a vector graphic
Animation Languages
Artist-oriented animation languages
Full-featured programming languages for animation
Graphical languages dataflow network
Actor-based animation languages
Actor: a graphical object with its associated data and
procedures, including geometric description, display
attributes, and motion control.
Communication between actors: message passing
Specification of Animations
Formal specifications that describe animations can be divided
into three categories:
Linear-List Notations
High-Level Programming Language Notations
Graphical Languages
For example
42, 53, B, ROTATE PALM, 1, 30
This instruction means......
Graphical Languages
Graphical actions cannot be easily described by and/or
understood from textual scripts.
Hence, graphical animation languages describe animations in a
visual manner.
GENESYS, DIAL and S-Dynamics System are examples of such
systems.
Motion Specification
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Second level
Third level
Fourth level
Fifth level
Goal-Directed Systems