Chapter7 4th Ed June 25 2007

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Chapter 7

Multimedia Networking

A note on the use of these ppt slides:


Were making these slides freely available to all (faculty, students, readers).
Theyre in PowerPoint form so you can add, modify, and delete slides
(including this one) and slide content to suit your needs. They obviously
represent a lot of work on our part. In return for use, we only ask the
following:
If you use these slides (e.g., in a class) in substantially unaltered form,
that you mention their source (after all, wed like people to use our book!)
If you post any slides in substantially unaltered form on a www site, that
you note that they are adapted from (or perhaps identical to) our slides, and
note our copyright of this material.

Computer Networking: A Top


Down Approach
4th edition.
Jim Kurose, Keith Ross
Addison-Wesley, July 2007.

Thanks and enjoy! JFK / KWR


All material copyright 1996-2007
J.F Kurose and K.W. Ross, All Rights Reserved

7: Multimedia Networking 7-1

Multimedia and Quality of Service: What is it?


multimedia applications:
network audio and video
(continuous media)

QoS
network provides
application with level of
performance needed for
application to function.
7: Multimedia Networking 7-2

Chapter 7: goals
Principles
classify multimedia applications
identify network services applications need
making the best of best effort service
Protocols and Architectures
specific protocols for best-effort
mechanisms for providing QoS
architectures for QoS

7: Multimedia Networking 7-3

Chapter 7 outline
7.1 multimedia networking
applications
7.2 streaming stored audio
and video
7.3 making the best out of
best effort service
7.4 protocols for real-time
interactive applications

7.5 providing multiple


classes of service
7.6 providing QoS
guarantees

RTP,RTCP,SIP

7: Multimedia Networking 7-4

MM Networking Applications
Classes of MM applications:
1) stored streaming
2) live streaming
3) interactive, real-time

Fundamental
characteristics:
typically delay sensitive

end-to-end delay
delay jitter

loss tolerant: infrequent

Jitter is the variability


of packet delays within
the same packet stream

losses cause minor


glitches
antithesis of data, which
are loss intolerant but
delay tolerant.

7: Multimedia Networking 7-5

Streaming Stored Multimedia

Stored streaming:
media stored at source
transmitted to client
streaming: client playout begins
before all data has arrived
timing constraint for still-to-be

transmitted data: in time for playout

7: Multimedia Networking 7-6

Cumulative data

Streaming Stored Multimedia:


What is it?

1. video
recorded

2. video
sent

network
delay

3. video received,
played out at client
time

streaming: at this time, client


playing out early part of video,
while server still sending later
part of video

7: Multimedia Networking 7-7

Streaming Stored Multimedia: Interactivity

VCR-like functionality: client can


pause, rewind, FF, push slider bar
10 sec initial delay OK
1-2 sec until command effect OK

timing constraint for still-to-be

transmitted data: in time for playout

7: Multimedia Networking 7-8

Streaming Live Multimedia


Examples:
Internet radio talk show
live sporting event
Streaming (as with streaming stored multimedia)
playback buffer
playback can lag tens of seconds after
transmission
still have timing constraint
Interactivity
fast forward impossible
rewind, pause possible!
7: Multimedia Networking 7-9

Real-Time Interactive Multimedia

applications: IP telephony,

video conference, distributed


interactive worlds

end-end delay requirements:

audio: < 150 msec good, < 400 msec OK


includes application-level (packetization) and network delays
higher delays noticeable, impair interactivity

session initialization

how does callee advertise its IP address, port number, encoding


algorithms?

7: Multimedia Networking 7-

Multimedia Over Todays Internet


TCP/UDP/IP: best-effort service

no guarantees on delay, loss

But you said multimedia apps requires ?


QoS and level of performance to be
?
? effective!
?

Todays Internet multimedia applications


use application-level techniques to mitigate
(as best possible) effects of delay, loss
7: Multimedia Networking 7-

How should the Internet evolve to better


support multimedia?
Integrated services philosophy:
fundamental changes in
Internet so that apps can
reserve end-to-end
bandwidth
requires new, complex
software in hosts & routers
Laissez-faire
no major changes
more bandwidth when
needed
content distribution,
application-layer multicast

application layer

Differentiated services
philosophy:
fewer changes to Internet
infrastructure, yet provide
1st and 2nd class service

Whats your opinion?


7: Multimedia Networking 7-

A few words about audio compression


analog signal sampled

at constant rate

telephone: 8,000
samples/sec
CD music: 44,100
samples/sec

each sample quantized,

i.e., rounded

e.g., 28=256 possible


quantized values

each quantized value

represented by bits

8 bits for 256 values

example: 8,000

samples/sec, 256
quantized values -->
64,000 bps
receiver converts bits
back to analog signal:

some quality reduction

Example rates
CD: 1.411 Mbps
MP3: 96, 128, 160 kbps
Internet telephony:
5.3 kbps and up
7: Multimedia Networking 7-

A few words about video compression


video: sequence of

images displayed at
constant rate

e.g. 24 images/sec

digital image: array of

pixels

each pixel represented


by bits

redundancy
spatial (within image)
temporal (from one image
to next)

Examples:
MPEG 1 (CD-ROM) 1.5
Mbps
MPEG2 (DVD) 3-6 Mbps
MPEG4 (often used in
Internet, < 1 Mbps)
Research:
layered (scalable) video

adapt layers to available


bandwidth

7: Multimedia Networking 7-

Chapter 7 outline
7.1 multimedia networking
applications
7.2 streaming stored audio
and video
7.3 making the best out of
best effort service
7.4 protocols for real-time
interactive applications

7.5 providing multiple


classes of service
7.6 providing QoS
guarantees

RTP,RTCP,SIP

7: Multimedia Networking 7-

Streaming Stored Multimedia


application-level streaming
techniques for making the
best out of best effort
service:
client-side buffering
use of UDP versus TCP
multiple encodings of
multimedia

Media Player
jitter removal
decompression
error concealment
graphical user interface

w/ controls for
interactivity

7: Multimedia Networking 7-

Internet multimedia: simplest approach

audio or video stored in file


files transferred as HTTP object

received in entirety at client

then passed to player


audio, video not streamed:
no, pipelining, long delays until playout!

7: Multimedia Networking 7-

Internet multimedia: streaming approach

browser GETs metafile


browser launches player, passing metafile
player contacts server
server streams audio/video to player

7: Multimedia Networking 7-

Streaming from a streaming server

allows for non-HTTP protocol between server, media

player
UDP or TCP for step (3), more shortly

7: Multimedia Networking 7-

constant bit
rate video
transmission

variable
network
delay

client video
reception

constant bit
rate video
playout at client

buffered
video

Cumulative data

Streaming Multimedia: Client Buffering

time

client playout
delay

client-side buffering, playout delay compensate

for network-added delay, delay jitter

7: Multimedia Networking 7-

Streaming Multimedia: Client Buffering

constant
drain
rate, d

variable fill
rate, x(t)

buffered
video

client-side buffering, playout delay compensate

for network-added delay, delay jitter

7: Multimedia Networking 7-

Streaming Multimedia: UDP or TCP?


UDP
server sends at rate appropriate for client (oblivious to network congestion !)
often send rate = encoding rate = constant rate
then, fill rate = constant rate - packet loss
short playout delay (2-5 seconds) to remove network jitter
error recover: time permitting

TCP
send at maximum possible rate under TCP
fill rate fluctuates due to TCP congestion control
larger playout delay: smooth TCP delivery rate
HTTP/TCP passes more easily through firewalls

7: Multimedia Networking 7-

Streaming Multimedia: client rate(s)


1.5 Mbps encoding

28.8 Kbps encoding

Q: how to handle different client receive rate


capabilities?
28.8 Kbps dialup
100 Mbps Ethernet
A: server stores, transmits multiple copies
of video, encoded at different rates
7: Multimedia Networking 7-

User Control of Streaming Media: RTSP


HTTP
does not target
multimedia content
no commands for fast
forward, etc.
RTSP: RFC 2326
client-server application
layer protocol
user control: rewind,
fast forward, pause,
resume, repositioning,
etc

What it doesnt do:


doesnt define how
audio/video is
encapsulated for
streaming over network
doesnt restrict how
streamed media is
transported (UDP or
TCP possible)
doesnt specify how
media player buffers
audio/video
7: Multimedia Networking 7-

RTSP: out of band control


FTP uses an out-of-band
control channel:
file transferred over
one TCP connection.
control info (directory
changes, file deletion,
rename) sent over
separate TCP
connection
out-of-band, inband channels use
different port numbers

RTSP messages also sent


out-of-band:
RTSP control
messages use
different port
numbers than media
stream: out-of-band.
port 554
media stream is
considered in-band.

7: Multimedia Networking 7-

RTSP Example
Scenario:
metafile communicated to web browser
browser launches player
player sets up an RTSP control connection, data

connection to streaming server

7: Multimedia Networking 7-

Metafile Example
<title>Twister</title>
<session>
<group language=en lipsync>
<switch>
<track type=audio
e="PCMU/8000/1"
src = "rtsp://audio.example.com/twister/audio.en/lofi">
<track type=audio
e="DVI4/16000/2" pt="90 DVI4/8000/1"
src="rtsp://audio.example.com/twister/audio.en/hifi">
</switch>
<track type="video/jpeg"
src="rtsp://video.example.com/twister/video">
</group>
</session>

7: Multimedia Networking 7-

RTSP Operation

7: Multimedia Networking 7-

RTSP Exchange Example


C: SETUP rtsp://audio.example.com/twister/audio RTSP/1.0
Transport: rtp/udp; compression; port=3056; mode=PLAY
S: RTSP/1.0 200 1 OK
Session 4231
C: PLAY rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0
Session: 4231
Range: npt=0C: PAUSE rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0
Session: 4231
Range: npt=37
C: TEARDOWN rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0
Session: 4231
S: 200 3 OK

7: Multimedia Networking 7-

Chapter 7 outline
7.1 multimedia networking
applications
7.2 streaming stored audio
and video
7.3 making the best out of
best effort service
7.4 protocols for real-time
interactive applications

7.5 providing multiple


classes of service
7.6 providing QoS
guarantees

RTP,RTCP,SIP

7: Multimedia Networking 7-

Real-time interactive applications


PC-2-PC phone

Skype
PC-2-phone
Dialpad
Net2phone
Skype
videoconference with
webcams
Skype
Polycom

Going to now look at


a PC-2-PC Internet
phone example in
detail

7: Multimedia Networking 7-

Interactive Multimedia: Internet Phone


Introduce Internet Phone by way of an example
speakers audio: alternating talk spurts, silent periods.

64 kbps during talk spurt

pkts generated only during talk spurts

20 msec chunks at 8 Kbytes/sec: 160 bytes data

application-layer header added to each chunk.


chunk+header encapsulated into UDP segment.
application sends UDP segment into socket every 20

msec during talkspurt

7: Multimedia Networking 7-

Internet Phone: Packet Loss and Delay


network loss: IP datagram lost due to network

congestion (router buffer overflow)


delay loss: IP datagram arrives too late for
playout at receiver
delays: processing, queueing in network; endsystem (sender, receiver) delays
typical maximum tolerable delay: 400 ms
loss tolerance: depending on voice encoding, losses
concealed, packet loss rates between 1% and 10%
can be tolerated.

7: Multimedia Networking 7-

constant bit
rate
transmission

variable
network
delay
(jitter)

client
reception

constant bit
rate playout
at client

buffered
data

Cumulative data

Delay Jitter

time

client playout
delay

consider end-to-end delays of two consecutive packets: difference

can be more or less than 20 msec (transmission time difference)

7: Multimedia Networking 7-

Internet Phone: Fixed Playout Delay


receiver attempts to playout each chunk exactly q

msecs after chunk was generated.


chunk has time stamp t: play out chunk at t+q .
chunk arrives after t+q: data arrives too late
for playout, data lost
tradeoff in choosing q:
large q: less packet loss
small q: better interactive experience

7: Multimedia Networking 7-

Fixed Playout Delay


sender generates packets every 20 msec during talk spurt.

first packet received at time r


first playout schedule: begins at p
second playout schedule: begins at p
p a c k e ts

lo s s

p a c k e ts
g e n e ra te d
p a c k e ts
r e c e iv e d

p la y o u t s c h e d u le
p'- r
p la y o u t s c h e d u le
p - r

t im e
r
p

p'

7: Multimedia Networking 7-

Adaptive Playout Delay (1)


Goal: minimize playout delay, keeping late loss rate low
Approach: adaptive playout delay adjustment:

estimate network delay, adjust playout delay at beginning of


each talk spurt.
silent periods compressed and elongated.
chunks still played out every 20 msec during talk spurt.

t i timestamp of the ith packet


ri the time packet i is received by receiver
p i the time packet i is played at receiver
ri t i network delay for ith packet
d i estimate of average network delay after receiving ith packet

dynamic estimate of average delay at receiver:

d i (1 u )d i 1 u( ri ti )
where u is a fixed constant (e.g., u = .01).

7: Multimedia Networking 7-

Adaptive playout delay (2)

also useful to estimate average deviation of delay, vi :

vi (1 u )vi 1 u | ri ti d i |

estimates di , vi calculated for every received packet


(but used only at start of talk spurt
for first packet in talk spurt, playout time is:

pi ti d i Kvi
where K is positive constant

remaining packets in talkspurt are played out periodically

7: Multimedia Networking 7-

Adaptive Playout (3)


Q: How does receiver determine whether packet is
first in a talkspurt?
if no loss, receiver looks at successive timestamps.

difference of successive stamps > 20 msec -->talk spurt


begins.

with loss possible, receiver must look at both time

stamps and sequence numbers.

difference of successive stamps > 20 msec and sequence


numbers without gaps --> talk spurt begins.

7: Multimedia Networking 7-

Recovery from packet loss (1)


Forward Error Correction
playout delay: enough
(FEC): simple scheme
time to receive all n+1
for every group of n chunks
packets
create redundant chunk by
tradeoff:
exclusive OR-ing n original
increase n, less
chunks
bandwidth waste
send out n+1 chunks,
increase n, longer
increasing bandwidth by
factor 1/n.
playout delay
can reconstruct original n
increase n, higher
chunks if at most one lost
probability that 2 or
chunk from n+1 chunks
more chunks will be

lost

7: Multimedia Networking 7-

Recovery from packet loss (2)


2nd FEC scheme
piggyback lower
quality stream
send lower resolution
audio stream as
redundant information
e.g., nominal
stream PCM at 64 kbps
and redundant stream
GSM at 13 kbps.
whenever there is non-consecutive loss,
receiver can conceal the loss.
can also append (n-1)st and (n-2)nd low-bit rate
chunk

7: Multimedia Networking 7-

Recovery from packet loss (3)

Interleaving
chunks divided into smaller units
for example, four 5 msec units
per chunk
packet contains small units from
different chunks

if packet lost, still have most

of every chunk
no redundancy overhead, but

increases playout delay

7: Multimedia Networking 7-

Content distribution networks (CDNs)


Content replication
challenging to stream large files

(e.g., video) from single origin


server in real time
solution: replicate content at
hundreds of servers throughout
Internet
content downloaded to CDN
servers ahead of time
placing content close to
user avoids impairments
(loss, delay) of sending
content over long paths
CDN server typically in
edge/access network

origin server
in North America

CDN distribution node

CDN server
in S. America CDN server
in Europe

CDN server
in Asia

7: Multimedia Networking 7-

Content distribution networks (CDNs)


Content replication
CDN (e.g., Akamai)
customer is the content
provider (e.g., CNN)
CDN replicates
customers content in
CDN servers.
when provider updates
content, CDN updates
servers

origin server
in North America

CDN distribution node

CDN server
in S. America CDN server
in Europe

CDN server
in Asia

7: Multimedia Networking 7-

CDN example

HTTP request for


www.foo.com/sports/sports.html

origin server

1
2

client
3

DNS query for www.cdn.com

CDNs authoritative
DNS server
HTTP request for
www.cdn.com/www.foo.com/sports/ruth.gif

CDN server near client

origin server (www.foo.com)


distributes HTML
replaces:
http://www.foo.com/sports.ruth.gif

with

http://www.cdn.com/www.foo.com/sports/ruth.gif

CDN company (cdn.com)


distributes gif files
uses its authoritative
DNS server to route
redirect requests

7: Multimedia Networking 7-

More about CDNs


routing requests
CDN creates a map, indicating distances from
leaf ISPs and CDN nodes
when query arrives at authoritative DNS server:

server determines ISP from which query originates


uses map to determine best CDN server

CDN nodes create application-layer overlay

network

7: Multimedia Networking 7-

Summary: Internet Multimedia: bag of tricks


use UDP to avoid TCP congestion control (delays)

for time-sensitive traffic

client-side adaptive playout delay: to compensate

for delay
server side matches stream bandwidth to available
client-to-server path bandwidth

chose among pre-encoded stream rates


dynamic server encoding rate

error recovery (on top of UDP)


FEC, interleaving, error concealment
retransmissions, time permitting
CDN: bring content closer to clients

7: Multimedia Networking 7-

Chapter 7 outline
7.1 multimedia networking
applications
7.2 streaming stored audio
and video
7.3 making the best out of
best effort service
7.4 protocols for real-time
interactive applications

7.5 providing multiple


classes of service
7.6 providing QoS
guarantees

RTP, RTCP, SIP

7: Multimedia Networking 7-

Real-Time Protocol (RTP)


RTP specifies packet

structure for packets


carrying audio, video
data
RFC 3550
RTP packet provides
payload type
identification
packet sequence
numbering
time stamping

RTP runs in end systems


RTP packets

encapsulated in UDP
segments
interoperability: if two
Internet phone
applications run RTP,
then they may be able
to work together

7: Multimedia Networking 7-

RTP runs on top of UDP


RTP libraries provide transport-layer interface
that extends UDP:
port numbers, IP addresses
payload type identification
packet sequence numbering
time-stamping

7: Multimedia Networking 7-

RTP Example
consider sending 64

kbps PCM-encoded
voice over RTP.
application collects
encoded data in chunks,
e.g., every 20 msec =
160 bytes in a chunk.
audio chunk + RTP
header form RTP
packet, which is
encapsulated in UDP
segment

RTP header indicates

type of audio encoding


in each packet

sender can change


encoding during
conference.

RTP header also

contains sequence
numbers, timestamps.

7: Multimedia Networking 7-

RTP and QoS


RTP does not provide any mechanism to ensure

timely data delivery or other QoS guarantees.


RTP encapsulation is only seen at end systems
(not) by intermediate routers.
routers providing best-effort service, making
no special effort to ensure that RTP packets
arrive at destination in timely matter.

7: Multimedia Networking 7-

RTP Header

Payload Type (7 bits): Indicates type of encoding currently being


used. If sender changes encoding in middle of conference, sender
informs receiver via payload type field.
Payload type 0: PCM mu-law, 64 kbps
Payload type 3, GSM, 13 kbps
Payload type 7, LPC, 2.4 kbps
Payload type 26, Motion JPEG
Payload type 31. H.261
Payload type 33, MPEG2 video

Sequence Number (16 bits): Increments by one for each RTP packet
sent, and may be used to detect packet loss and to restore packet
sequence.

7: Multimedia Networking 7-

RTP Header (2)

Timestamp field (32 bytes long): sampling instant of


first byte in this RTP data packet

for audio, timestamp clock typically increments by one for


each sampling period (for example, each 125 usecs for 8
KHz sampling clock)
if application generates chunks of 160 encoded samples,
then timestamp increases by 160 for each RTP packet when
source is active. Timestamp clock continues to increase at
constant rate when source is inactive.

SSRC field (32 bits long): identifies source of t RTP

stream. Each stream in RTP session should have distinct SSRC.

7: Multimedia Networking 7-

RTSP/RTP Programming Assignment


build a server that encapsulates stored video

frames into RTP packets

grab video frame, add RTP headers, create UDP


segments, send segments to UDP socket
include seq numbers and time stamps
client RTP provided for you

also write client side of RTSP


issue play/pause commands
server RTSP provided for you

7: Multimedia Networking 7-

Real-Time Control Protocol (RTCP)


works in conjunction

with RTP.
each participant in RTP
session periodically
transmits RTCP control
packets to all other
participants.
each RTCP packet
contains sender and/or
receiver reports

feedback can be used

to control
performance

sender may modify its


transmissions based on
feedback

report statistics useful to


application: # packets
sent, # packets lost,
interarrival jitter, etc.

7: Multimedia Networking 7-

RTCP - Continued

each RTP session: typically a single multicast address; all RTP /RTCP
packets belonging to session use multicast address.

RTP, RTCP packets distinguished from each other via distinct port numbers.

to limit traffic, each participant reduces RTCP traffic as number of


conference participants increases

7: Multimedia Networking 7-

RTCP Packets
Receiver report packets:
fraction of packets
lost, last sequence
number, average
interarrival jitter
Sender report packets:
SSRC of RTP stream,
current time, number of
packets sent, number of
bytes sent

Source description
packets:
e-mail address of
sender, sender's name,
SSRC of associated
RTP stream
provide mapping
between the SSRC and
the user/host name

7: Multimedia Networking 7-

Synchronization of Streams
RTCP can synchronize

different media streams


within a RTP session
consider videoconferencing
app for which each sender
generates one RTP stream
for video, one for audio.
timestamps in RTP packets
tied to the video, audio
sampling clocks
not tied to wall-clock
time

each RTCP sender-report

packet contains (for most


recently generated packet
in associated RTP stream):

timestamp of RTP packet


wall-clock time for when
packet was created.

receivers uses association

to synchronize playout of
audio, video

7: Multimedia Networking 7-

RTCP Bandwidth Scaling


RTCP attempts to limit its

traffic to 5% of session
bandwidth.
Example
Suppose one sender,
sending video at 2 Mbps.
Then RTCP attempts to
limit its traffic to 100
Kbps.
RTCP gives 75% of rate to
receivers; remaining 25%
to sender

75 kbps is equally shared

among receivers:

with R receivers, each


receiver gets to send RTCP
traffic at 75/R kbps.

sender gets to send RTCP

traffic at 25 kbps.
participant determines RTCP
packet transmission period by
calculating avg RTCP packet
size (across entire session)
and dividing by allocated rate

7: Multimedia Networking 7-

SIP: Session Initiation Protocol [RFC 3261]


SIP long-term vision:
all telephone calls, video conference calls take

place over Internet


people are identified by names or e-mail
addresses, rather than by phone numbers
you can reach callee, no matter where callee
roams, no matter what IP device callee is
currently using

7: Multimedia Networking 7-

SIP Services
Setting up a call, SIP

provides mechanisms ..
for caller to let
callee know she
wants to establish a
call
so caller, callee can
agree on media type,
encoding
to end call

determine current IP

address of callee:

maps mnemonic
identifier to current IP
address

call management:
add new media streams
during call
change encoding during
call
invite others
transfer, hold calls

7: Multimedia Networking 7-

Setting up a call to known IP address


Bob

A lic e

1 6 7 .1 8 0 .1 1 2 .2 4

1 9 3 .6 4 .2 1 0 .8 9

B o b 's
te r m in a l r in g s

Bobs 200 OK message


indicates his port number,
IP address, preferred
encoding (GSM)

SIP messages can be


sent over TCP or UDP;
here sent over RTP/UDP.

L a w a u d io
p o rt 3 8 0 6 0

G SM

Alices SIP invite


message indicates her port
number, IP address,
encoding she prefers to
receive (PCM ulaw)

default

p o rt 4 8 7 5 3

is 5060.
tim e

tim e

SIP port number

7: Multimedia Networking 7-

Setting up a call (more)


codec negotiation:

suppose Bob doesnt


have PCM ulaw
encoder.
Bob will instead reply
with 606 Not
Acceptable Reply,
listing his encoders
Alice can then send
new INVITE
message, advertising
different encoder

rejecting a call

Bob can reject with


replies busy,
gone, payment
required,
forbidden
media can be sent over
RTP or some other
protocol

7: Multimedia Networking 7-

Example of SIP message


INVITE sip:[email protected] SIP/2.0
Via: SIP/2.0/UDP 167.180.112.24
From: sip:[email protected]
To: sip:[email protected]
Call-ID: [email protected]
Content-Type: application/sdp
Content-Length: 885
c=IN IP4 167.180.112.24
m=audio 38060 RTP/AVP 0
Notes:
HTTP message syntax
sdp = session description protocol
Call-ID is unique for every call.

Here we dont know


Bobs IP address.
Intermediate SIP
servers needed.

Alice sends, receives


SIP messages using
SIP default port 506

Alice specifies in
Via:
header that SIP client
sends, receives SIP
messages over UDP

7: Multimedia Networking 7-

Name translation and user locataion


caller wants to call

callee, but only has


callees name or e-mail
address.
need to get IP address
of callees current
host:

user moves around


DHCP protocol
user has different IP
devices (PC, PDA, car
device)

result can be based on:


time of day (work, home)
caller (dont want boss to
call you at home)
status of callee (calls sent
to voicemail when callee is
already talking to
someone)

Service provided by SIP


servers:
SIP registrar server
SIP proxy server
7: Multimedia Networking 7-

SIP Registrar
when Bob starts SIP client, client sends SIP

REGISTER message to Bobs registrar server


(similar function needed by Instant Messaging)

Register Message:
REGISTER sip:domain.com SIP/2.0
Via: SIP/2.0/UDP 193.64.210.89
From: sip:[email protected]
To: sip:[email protected]
Expires: 3600

7: Multimedia Networking 7-

SIP Proxy
Alice sends invite message to her proxy server
contains address sip:[email protected]
proxy responsible for routing SIP messages to

callee

possibly through multiple proxies.

callee sends response back through the same set

of proxies.
proxy returns SIP response message to Alice

contains Bobs IP address

proxy analogous to local DNS server

7: Multimedia Networking 7-

Example
Caller [email protected]
with places a
call to [email protected]

S IP r e g is tr a r
u p e n n .e d u
S IP
r e g is tr a r
e u r e c o m .fr

(1) Jim sends INVITE


message to umass SIP
proxy. (2) Proxy forwards
request to upenn
registrar server.
(3) upenn server returns
redirect response,
indicating that it should
try [email protected]

S IP p r o x y
u m a s s .e d u

7
8

S IP c lie n t
2 1 7 .1 2 3 .5 6 .8 9

S IP c lie n t
1 9 7 .8 7 .5 4 .2 1

(4) umass proxy sends INVITE to eurecom registrar. (5) eurecom


registrar forwards INVITE to 197.87.54.21, which is running keiths SIP
client. (6-8) SIP response sent back (9) media sent directly
between clients.
Note: also a SIP ack message, which is not shown.

7: Multimedia Networking 7-

Comparison with H.323


H.323 is another signaling

protocol for real-time,


interactive
H.323 is a complete,
vertically integrated suite
of protocols for multimedia
conferencing: signaling,
registration, admission
control, transport, codecs
SIP is a single component.
Works with RTP, but does
not mandate it. Can be
combined with other
protocols, services

H.323 comes from the ITU

(telephony).
SIP comes from IETF:
Borrows much of its
concepts from HTTP
SIP has Web flavor,
whereas H.323 has
telephony flavor.
SIP uses the KISS
principle: Keep it simple
stupid.

7: Multimedia Networking 7-

Chapter 7 outline
7.1 multimedia networking
applications
7.2 streaming stored audio
and video
7.3 making the best out of
best effort service
7.4 protocols for real-time
interactive applications

7.5 providing multiple


classes of service
7.6 providing QoS
guarantees

RTP, RTCP, SIP

7: Multimedia Networking 7-

Providing Multiple Classes of Service


thus far: making the best of best effort service

one-size fits all service model


alternative: multiple classes of service
partition traffic into classes
network treats different classes of traffic
differently (analogy: VIP service vs regular service)
granularity:
differential service
0111
among multiple
classes, not among
individual
connections
history: ToS bits

7: Multimedia Networking 7-

Multiple classes of service: scenario

H1

H2

R1

R1 output
interface
queue

H3
R2

1.5 Mbps link

H4

7: Multimedia Networking 7-

Scenario 1: mixed FTP and audio


Example: 1Mbps IP phone, FTP share 1.5 Mbps link.
bursts of FTP can congest router, cause audio loss
want to give priority to audio over FTP
R1

R2

Principle 1
packet marking needed for router to distinguish
between different classes; and new router policy
to treat packets accordingly
7: Multimedia Networking 7-

Principles for QOS Guarantees (more)


what if applications misbehave (audio sends higher than

declared rate)

policing: force source adherence to bandwidth allocations

marking and policing at network edge:


similar to ATM UNI (User Network Interface)
1 Mbps
phone

R1

R2
1.5 Mbps link

packet marking and policing


Principle 2
provide protection (isolation) for one class from others
7: Multimedia Networking 7-

Principles for QOS Guarantees (more)


fixed (non-sharable) bandwidth to flow:
inefficient use of bandwidth if flows doesnt use
its allocation

Allocating

1 Mbps
phone

R1

1 Mbps logical link

R2
1.5 Mbps link

0.5 Mbps logical link

Principle 3
While providing isolation, it is desirable to use
resources as efficiently as possible
7: Multimedia Networking 7-

Scheduling And Policing Mechanisms


scheduling: choose next packet to send on link
FIFO (first in first out) scheduling: send in order of arrival to queue

real-world example?
discard policy: if packet arrives to full queue: who to discard?
Tail drop: drop arriving packet
priority: drop/remove on priority basis
random: drop/remove randomly

7: Multimedia Networking 7-

Scheduling Policies: more


Priority scheduling: transmit highest priority queued
packet
multiple classes, with different priorities

class may depend on marking or other header info, e.g. IP


source/dest, port numbers, etc..
Real world example?

7: Multimedia Networking 7-

Scheduling Policies: still more


round robin scheduling:
multiple classes
cyclically scan class queues, serving one from each class (if available)
real world example?

7: Multimedia Networking 7-

Scheduling Policies: still more


Weighted Fair Queuing:
generalized Round Robin
each class gets weighted amount of service in each
cycle
real-world example?

7: Multimedia Networking 7-

Policing Mechanisms
Goal: limit traffic to not exceed declared parameters
Three common-used criteria:
(Long term) Average Rate: how many pkts can be sent per unit time (in
the long run)

crucial question: what is the interval length: 100 packets per sec or 6000 packets per
min have same average!

Peak Rate: e.g., 6000 pkts per min. (ppm) avg.; 1500 ppm peak rate
(Max.) Burst Size: max. number of pkts sent consecutively (with no
intervening idle)

7: Multimedia Networking 7-

Policing Mechanisms
Token Bucket: limit input to specified Burst Size and
Average Rate.

bucket can hold b tokens

r token/sec unless bucket full


over interval of length t: number of packets admitted
less than or equal to (r t + b).
tokens generated at rate

7: Multimedia Networking 7-

Policing Mechanisms (more)


token bucket, WFQ combine to provide guaranteed

upper bound on delay, i.e., QoS guarantee!

arriving
traffic

token rate, r
bucket size, b

WFQ

per-flow
rate, R

D = b/R
max

7: Multimedia Networking 7-

IETF Differentiated Services


want qualitative service classes
behaves like a wire
relative service distinction: Platinum, Gold, Silver

scalability: simple functions in network core, relatively


complex functions at edge routers (or hosts)
signaling, maintaining per-flow router state difficult
with large number of flows
dont define define service classes, provide functional
components to build service classes

7: Multimedia Networking 7-

Diffserv Architecture
Edge router:

r marking
scheduling

per-flow traffic management


marks packets as in-profile

and out-profile

..
.

Core router:
per class traffic management
buffering and scheduling based

on marking at edge
preference given to in-profile
packets

7: Multimedia Networking 7-

Edge-router Packet Marking


profile: pre-negotiated rate A, bucket size B
packet marking at edge based on per-flow profile

Rate A
B
User packets

Possible usage of marking:


class-based marking: packets of different classes marked

differently
intra-class marking: conforming portion of flow marked
differently than non-conforming one

7: Multimedia Networking 7-

Classification and Conditioning


Packet is marked in the Type of Service (TOS) in

IPv4, and Traffic Class in IPv6


6 bits used for Differentiated Service Code Point
(DSCP) and determine PHB that the packet will
receive
2 bits are currently unused

7: Multimedia Networking 7-

Classification and Conditioning


may be desirable to limit traffic injection rate of
some class:
user declares traffic profile (e.g., rate, burst
size)
traffic metered, shaped if non-conforming

7: Multimedia Networking 7-

Forwarding (PHB)
PHB result in a different observable (measurable)

forwarding performance behavior


PHB does not specify what mechanisms to use to
ensure required PHB performance behavior
Examples:

Class A gets x% of outgoing link bandwidth over time


intervals of a specified length
Class A packets leave first before packets from class B

7: Multimedia Networking 7-

Forwarding (PHB)
PHBs being developed:
Expedited Forwarding: pkt departure rate of a

class equals or exceeds specified rate

logical link with a minimum guaranteed rate

Assured Forwarding: 4 classes of traffic


each guaranteed minimum amount of bandwidth
each with three drop preference partitions

7: Multimedia Networking 7-

Chapter 7 outline
7.1 multimedia networking
applications
7.2 streaming stored audio
and video
7.3 making the best out of
best effort service
7.4 protocols for real-time
interactive applications

7.5 providing multiple


classes of service
7.6 providing QoS
guarantees

RTP, RTCP, SIP

7: Multimedia Networking 7-

Chapter 7 outline
7.1 Multimedia Networking

Applications
7.2 Streaming stored audio
and video
7.3 Real-time Multimedia:
Internet Phone study
7.4 Protocols for Real-Time
Interactive Applications

RTP,RTCP,SIP

7.5 Distributing

7.6 Beyond Best

Effort
7.7 Scheduling and
Policing Mechanisms
7.8 Integrated
Services and
Differentiated
Services
7.9 RSVP

Multimedia: content
distribution networks

7: Multimedia Networking 7-

Principles for QOS Guarantees (more)

Basic fact of life: can not support traffic demands


beyond link capacity
1 Mbps
phone

1 Mbps
phone

R1

R2
1.5 Mbps link

Principle 4
Call Admission: flow declares its needs, network may
block call (e.g., busy signal) if it cannot meet needs
7: Multimedia Networking 7-

QoS guarantee scenario


Resource reservation
call setup, signaling (RSVP)
traffic, QoS declaration
per-element admission control

request/
reply
QoS-sensitive
scheduling (e.g., WFQ)

7: Multimedia Networking 7-

IETF Integrated Services


architecture for providing QOS guarantees in IP

networks for individual application sessions


resource reservation: routers maintain state info (a la
VC) of allocated resources, QoS reqs
admit/deny new call setup requests:

Question: can newly arriving flow be admitted


with performance guarantees while not violated
QoS guarantees made to already admitted flows?

7: Multimedia Networking 7-

Call Admission
Arriving session must :
declare its QOS requirement

R-spec: defines the QOS being requested


characterize traffic it will send into network
T-spec: defines traffic characteristics
signaling protocol: needed to carry R-spec and T-spec
to routers (where reservation is required)
RSVP

7: Multimedia Networking 7-

Intserv QoS: Service models [rfc2211, rfc 2212]


Guaranteed service:

Controlled load service:

worst case traffic arrival:

"a quality of service closely

approximating the QoS that


same flow would receive
from an unloaded network
element."

leaky-bucket-policed source
simple (mathematically
provable) bound on delay
[Parekh 1992, Cruz 1988]
arriving
traffic

token rate, r
bucket size, b

WFQ

per-flow
rate, R

D = b/R
max

7: Multimedia Networking 7-

Signaling in the Internet


connectionless
(stateless)
forwarding by IP
routers

best effort
service

no network
signaling protocols
in initial IP
design

New requirement: reserve resources along end-to-end

path (end system, routers) for QoS for multimedia


applications
RSVP: Resource Reservation Protocol [RFC 2205]

allow users to communicate requirements to network in


robust and efficient way. i.e., signaling !

earlier Internet Signaling protocol: ST-II [RFC 1819]

7: Multimedia Networking 7-

RSVP Design Goals


1.
2.
3.
4.

5.
6.

accommodate heterogeneous receivers (different


bandwidth along paths)
accommodate different applications with different
resource requirements
make multicast a first class service, with adaptation
to multicast group membership
leverage existing multicast/unicast routing, with
adaptation to changes in underlying unicast,
multicast routes
control protocol overhead to grow (at worst) linear
in # receivers
modular design for heterogeneous underlying
technologies
7: Multimedia Networking 7-

RSVP: does not


specify how resources are to be reserved

rather: a mechanism for communicating needs

determine routes packets will take

thats the job of routing protocols

signaling decoupled from routing

interact with forwarding of packets

separation of control (signaling) and data


(forwarding) planes

7: Multimedia Networking 7-

RSVP: overview of operation


senders, receiver join a multicast group
done outside of RSVP
senders need not join group
sender-to-network signaling
path message: make sender presence known to routers
path teardown: delete senders path state from routers
receiver-to-network signaling
reservation message: reserve resources from sender(s) to
receiver
reservation teardown: remove receiver reservations
network-to-end-system signaling
path error
reservation error

7: Multimedia Networking 7-

Chapter 7: Summary
Principles
classify multimedia applications
identify network services applications need
making the best of best effort service
Protocols and Architectures
specific protocols for best-effort
mechanisms for providing QoS
architectures for QoS
multiple classes of service
QoS guarantees, admission control
7: Multimedia Networking 7-

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