Educational Card Design: Advantages, Limitations, Examples, & Options
Educational Card Design: Advantages, Limitations, Examples, & Options
Educational Card Design: Advantages, Limitations, Examples, & Options
Advantages, Limitations,
Examples, & Options
Compact
Playable anywhere
Mastered quickly
Played quickly
Good for reinforcing facts,
classification, simple relationships
Limitations of Card
Games
Cant be used for higher level
objectives
If not designed carefully, could be
played for fun without learning
Producing more than one deck takes
careful planning (use of database or
page layout program) and tedious
assembly
Example: Krill
Used to teach
ocean food chains
Simple
relationships: what
it eats, and what
eats it
http://www.mathstudio.com/product.htm
Mental Disorder
Problems &
Programmers
http://www.ics.uci.edu/~andre/research/publications.html#ICSE2003-2
Compost Gin
http://www.stanslaughter.com/compost/cpstgin.html
Planetaire
Rummy-like game
that can also be
played like
solitaire.
http://www.homestargames.com/product.htm
Nanofictionary
Players combine and
recombine Settings,
Characters,
Problems and
Resolutions to create
the best story they
can, while other
players mix things up
with wacky Action
cards.
http://www.wunderland.com/LooneyLabs/Nanofictionary/Index.html
Example: Triangle
Object: to put
down triads of
cards that
represent sides
and angles of
triangles
Categories of Card
Games
Bridge/Whist
Poker/Rummy
Happy Families/Snap
Patience Solitaire
Bridge/Whist
Poker/Rummy
Emphasis on building a pattern of
cards and discarding them
Patterns can be based on suits or
ranks or both (e.g., three of a
kind, flush, straight)
Applicable to wide range of
content involving categories and
ranking within categories
Happy Families/Snap
Mostly childrens games
Simple relationships (e.g.
greater than)
Sometimes involves element of
speed
Typical educational use: drilling
simple relationships
Patience/Solitaire
Players start with a pattern of cards
and work to an end state with a
different pattern
Could be used educationally to
represent complex interrelationships
among elements
Suits
Categories
Trump
Card to avoid
Undesirable element
Wild card
Outlier
Groupings
Natural groupings
(e.g. face cards) (e.g., noble gases)