Chapter 1: Introduction: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edit9on
Chapter 1: Introduction: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edit9on
Chapter 1: Introduction: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edit9on
Operating System Concepts 9th Edit9on Silberschatz, Galvin and Gagne 2013
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure (overview of Chapter 2)
Operating-System Operations
Process Management (overview of Chapters 3-7)
Memory Management (overview of Chapters 8-9)
Storage Management (overview of Chapters 10-13)
Protection and Security (overview of Chapters 14-15)
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
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Objectives
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Recap: What is an Operating System?
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Four Components of a Computer System
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Computer Startup
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt Handling
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Interrupt Timeline
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I/O Structure
Synchronous (blocking) I/O
Waiting for I/O to complete
Easy to program, not always efficient
Wait instruction idles the CPU until the next interrupt
At most one I/O request is outstanding at a time
no simultaneous I/O processing
Asynchronous (nonblocking) I/O
After I/O starts, control returns to user program without
waiting for I/O completion
Harder to program, more efficient
System call request to the OS to allow user to wait for
I/O completion (polling periodically to check busy/done)
Device-status table contains entry for each I/O device
indicating its type, address, and state
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers dont have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architectures native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
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Storage Structure
Main memory only large storage media that the CPU can access
directly
Random access
Typically volatile
Secondary storage extension of main memory that provides large
nonvolatile storage capacity
Hard disks rigid metal or glass platters covered with magnetic
recording material
Disk surface is logically divided into tracks, which are subdivided into
sectors
The disk controller determines the logical interaction between the device
and the computer
Solid-state disks faster than hard disks, nonvolatile
Various technologies
Becoming more popular
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Storage Hierarchy
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Performance of Various Levels of Storage
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Caching
Important principle
Performed at many levels in a computer
in hardware,
operating system,
software
Information in use copied from slower to faster storage temporarily
Efficiency
Faster storage (cache) checked first to determine if information is there
If it is, information used directly from the cache (fast)
If not, data copied to cache and used there
Cache smaller than storage being cached
Cache management important design problem
Cache size and replacement policy
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Direct Memory Access Structure
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How a Modern Computer Works
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multicore
Several cores on a single chip
On chip communication is faster than between-chip
Less power used
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Clustered Systems
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Operating System Structure
Multiprogramming (Batch system) needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always has one to
execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
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Memory Layout for Multiprogrammed System
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Operating-System Operations
Interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service
Other process problems include infinite loop, processes
modifying each other or the operating system
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Operating-System Operations (cont.)
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Using timer for preventing certain events
Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time period
Keep a counter that is decremented by the physical clock
Operating system set the counter (privileged instruction)
When counter zero generate an interrupt
Set up before scheduling process to
regain control, or
terminate program that exceeds allotted time
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Process Management
A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Typically system has many processes, some user, some operating
system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the processes /
threads
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Process Management Activities
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Memory Management
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Storage Management
OS provides uniform, logical view of information storage
Different devices, same view
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access
what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
Usually disks used to store
data that does not fit in main memory, or
data that must be kept for a long period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk subsystem and its
algorithms
Disk is slow, its I/O is often a bottleneck
OS activities
Free-space management
Storage allocation
Disk scheduling
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I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices
from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data
temporarily while it is being transferred),
Caching (storing parts of data in faster storage for
performance),
General device-driver interface
Drivers for specific hardware devices
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Protection and Security
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Computing Environments
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Computing Environments - Virtualization
Virtualization (more details in Chapter 16, which will not be tested)
Host OS, natively compiled for CPU
VMM - virtual machine manager
Creates and runs virtual machines
VMM runs guest OSes, also natively compiled for CPU
Applications run within these guest OSes
Example: Parallels for OS X running Win and/or Linux and their apps
Some VMMes run within a host OS
But, some act as a specialized OS
Example. VMware ESX: installed on hardware, runs when hardware boots, provides
services to apps, runs guest OSes
Vast and growing industry
Use cases
Developing apps for multiple different OSes on 1 PC
Very important for cloud computing
Executing and managing compute environments in data centers
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Computing Environments - Virtualization
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End of Chapter 1
Operating System Concepts 9th Edit9on Silberschatz, Galvin and Gagne 2013