The document discusses problem solving strategies and algorithms. It provides examples of algorithms to check if a number is even or odd, determine if a year is a leap year, calculate the factorial of a number, convert between Fahrenheit and Celsius, find the roots of a quadratic equation, calculate the sum of digits in a number, generate the Fibonacci sequence up to a given number, and check if a number is a palindrome. It also discusses the characteristics of a good algorithm and the steps to design an algorithm and represents algorithms using flowcharts.
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Module 2
The document discusses problem solving strategies and algorithms. It provides examples of algorithms to check if a number is even or odd, determine if a year is a leap year, calculate the factorial of a number, convert between Fahrenheit and Celsius, find the roots of a quadratic equation, calculate the sum of digits in a number, generate the Fibonacci sequence up to a given number, and check if a number is a palindrome. It also discusses the characteristics of a good algorithm and the steps to design an algorithm and represents algorithms using flowcharts.
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Module 2
Problem Solving strategies –
Problem analysis – formal definition of problem – Solution – top- down design – breaking a problem into sub problems- overview of the solution to the sub problems by writing step by step procedure (algorithm) - representation of procedure by flowchart - Implementation of algorithms – use procedures to achieve modularity.
Examples for algorithms and flow
charts - at least 10 problems Algorithm
• An algorithm is a finite sequence
of instructions, a logic and explicit step-by-step procedure for solving a problem.
• English representation of the logic
The characteristics of a good algorithm are: • Precision – the steps are precisely stated(defined). • Uniqueness – results of each step are uniquely defined and only depend on the input and the result of the preceding steps. • Finiteness – the algorithm stops after a finite number of instructions are executed. • Input – the algorithm receives input. • Output – the algorithm produces output. • Generality – the algorithm applies to a set of inputs. steps to design an algorithm. • Step 1 - START It represents beginning of the algorithm. Step 2 - DECLARE The variables used in algorithm are declared in this step. Step 3 - INPUT Here we input the values Step 4 - FORMULA The required result is generated in this step. Step 5 - OUTPUT It displays the output or result. Step 6 - STOP It is an end of Algorithm find out number is odd or even step 1 : start step 2 : input number step 3 :check rem=number mod 2 step 4 : if rem=0 then print "number even" else print "number odd" end if step 5 : stop check whether the given year is leap or not • 1. START 2. declare year of type integer. 3. Enter the year 4. check the following condition with if..else statement (year%4==0&&year%100!=0 || year%400==0)
5. if the above condition is TRUE
then Print "leap year" 7. if the above condition is FALSE then Print "not a leap year". 8. STOP Flow Chart
• A flowchart is a diagram that
represents a process or algorithm. The steps are represented by a series of boxes or other specialized symbols, then connected with arrows. • introduced by Frank Gilberth in 1921 • called “Process Flow Charts” at the beginning • Terminator This symbol represents the beginning and end point in a program. We use start and stop option in it. Input/Output Symbol This symbol is used to take any input or output in the algorithm. Process Symbol A rectangle indicates the processing, calculation and arithmetic operations Decision Symbol It is used when we want to take any decision in the program. Connector Symbol This symbol is used to connect the various portion of a flow chart. This is normally used when the flow chart is split between two pages Data Flow Symbol This symbol is used to display the flow of the program. It shows the path of logic flow in a program. Example find the sum of the first 50 natural numbers. find the largest of three numbers A, B, and C. Odd or even factorial value of a number • step 1. Start step 2. Read the number n step 3. [Initialize] i=1, fact=1 step 4. Repeat step 4 through 6 until i=n step 5. fact=fact*i step 6. i=i+1 step 7. Print fact step 8. Stop • °C x 9/5 + 32 = °F • (°F - 32) x 5/9 = °C Fahrenheit and converts into centigrade. • 1. Start 2. Input Temperature in Fahrenheit in F variable. 3. Calculate Centigrade C = (F-32) x5/9 4. Show temperature in centigrade 5. Stop all roots of a quadratic equation ax2+bx+c=0. Step 1: Start Step 2: Declare variables a, b, c, D, x1, x2, rp and ip; Step 3: Calculate discriminant D←b2-4ac Step 4: If D≥0 4.1 r1←(-b+√D)/2a 4.2 r2←(-b-√D)/2a 4.3 Display r1 and r2 as roots. Step 5: Else Calculate real part and imaginary part 5.1 rp←b/2a 5.2 ip←√(-D)/2a 5.3 Display rp+j(ip) and rp-j(ip) as roots Step 6: Stop sum of the digits of a given number • Input a Number • Initialize Sum to zero • While Number is not zero • Get Remainder by Number Mod 10 • Add Remainder to Sum • Divide Number by 10 • Print sum • While (N != 0) Rem = N % 10; Sum = Sum + Rem; N = N / 10; Fibonacci Sequence Up to a Certain Number • First Term = 0 Second term = 1 Third Term = First + Second = 0+1 =1 Fourth term = Second + Third =1+1 = 2 Fifth Term = Third + Fourth = 2+1 =3 Sixth Term= Fourth + Fifth = 3+2 =5 Seventh Term = Fifth + Sixth = 3+5 =8 Fibonacci Sequence Up to a Certain Number
Instant ebooks textbook Higher Operads Higher Categories London Mathematical Society Lecture Note Series 1st Edition Tom Leinster download all chapters
Instant ebooks textbook Higher Operads Higher Categories London Mathematical Society Lecture Note Series 1st Edition Tom Leinster download all chapters