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EDU 103: DEVELOPMENTS AND
RESOURCES IN EDUCATIONAL TECHNOLOGY Topic: Computer Assisted Instruction
Submitted: Asish T Varghese
B.Ed in Natural Science Titus II Teachers College, Tiruvalla COMPUTER ASSISTED INSTRUCTION • Computer Assisted Instruction implies the situation in which the learner generally is engaged in two – way interaction with the computer via terminal. • It refers to the instruction or remediation presented on a computer. • Many educational computer programs are available online and from computer stores and text book companies. • It improves instruction for students with disabilities because students receive immediate feed back and do not continue to practice the wrong skills. • In a classroom utilizing CAI, students often work independenly or in pairs at computers around the room. • They enhance teacher education in several ways. • A self- learning technique, usually offline/online, involving interaction of the student with programmed instruction materials. • CAI is an interactive instructional technique whereby a computer is used to present the instructional material and monitor the learning that takes place. • It uses a combination of text, graphics sound and video in enhancing the learning process. • In the classroom, and it can be utilized to help a student in all areas of the curriculum. • It refers to the use of the computer as a tool to facilitate and improve instruction. • CAI programs use tutorials, drill and practice, stimulation and problem solving approaches to present topics and they test the student’s understanding. • Typical CAI provides Text or multimedia content, Multiple-choice questions, Problems, Immediate feedback, Notes on incorrect responses, Summarizes students performance, Exercises for practice, Worksheets and tests. TYPES OF CAI 1. Drill & Practice-: Provide opportunities for students to practice the skills that have previously been presented. 2. Tutorial:- Includes both the presentation of information and its extension into different forms of work, including drill and practice, games and simulation. 3. Games:- Creates a contest to achieve the highest score and either beat others or beat the computer. 4. Simulation :- Provide an approximation of reality that does not require the expense of real life or risks. 5. Discovery:- Provide a large data base of information specific to a course or content area and the learner to analyze, compare, infer and evaluate based on their explorations of the data. 6. Problem Solving:- Help the Children develop specific problem solving skills and strategies.