Strategic Analysis and Recommendations: Group 4 - Section B

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Strategic Analysis and Recommendations

Group 4 – Section B
Alex Brown
Luis Cavero
Amedeo Giacomantonio
Unni Pedersen
Jung-Ho Song
Tetsuma Suzuki
Presentation Outline

Company Overview
External Analysis
Internal Analysis
SWOT Analysis
Lego‘s 8-Point Action Plan
Additional Recommendations
Conclusion
Mission, Vision & Core Values

• Mission: To encourage self-expression in children of all


ages through creation, by enabling them to bring their
ideas to life

• Value Proposition: Develop and distribute toys which


positively develop children’s mental and physical abilities
while entertaining them and being fun at the same time

• Core Values: Creativity, Imagination, Learning, Fun


and Quality
Company Time Line

• 1932 - A company producing stepladders, ironing boards, stools


and wooden toys, is established in Denmark
• 1934 - The company is called LEGO (Play Well)
• 1956 - Plastic toys
• 1968 - LEGOLAND® Billund opens its gates
• 1986 - The DUPLO line
• 1998 - LEGO MINDSTORMS /ROBOTICS
• 1999 - Star Wars
• 2001/03 - LEGO BIONICLE + BIONICLE video game + Movie
External Analysis

Competitors Industry
• Mattel: # 1 - strong growth • Highly fragmented

• Hasbro: # 2 - diverse portfolio • Key success factors: Innovation,


Strong Brands, Creativity
• Bandai: strong in Asia and Europe
• Distribution moving towards mass
• Mega Bloks: substitute bricks retailers
Technology • Trends: Increase in electronic toys
and video games
• Continued expansion of the
Internet
• Growth in broadband technology
and wireless technology
• Decreasing costs for sophisticated
Environmental
Customers electronic components
• Strong growth in emerging markets
• Customer is not always the • Improvement in US and European
consumer economies
• Key considerations: Quality,
Satisfaction, Timing
Internal Analysis

Financial Performance
Net sales fell by 26% in 2003 - only the 3rd loss since 1939
No major investments in 2003

Physical Assets
Reduced total assets by 20% by reducing working capital

Technical Resources
The Vision Lab, setting up in 2003 (researching trends and innovations)
39 Lego Mindstorm centres around the world (working with leading
universities and science centres)

Costs
Cut of 600 positions globally in 2003
Closing Switzerland factory in 2004
S.W.O.T

Strengths Weaknesses
• Strong Brand Power • Limited brand image
• Wide product line • Loss of focus on key businesses
• Well developed global distribution • Indifferent cultural knowledge
channel • Easy to copy

Opportunities Threats
• Electronic/technology driven toys • PC / Video Games
• Sales to the Education industry • Increasing power of distributors
• Alliances in the Entertainment • Increased dependency on licensed
industry products
• Growth in emerging markets • Low cost competitors
Lego’s Action Plan

Cost Reduction
-Reduce development and lead times by as much as 50%
-Terminate non-core ventures

Increasing Value to the Customer


-Improve delivery system
-Increase focus on classic product lines

Improving Speed to the Customer


-Increase promotional activity
-Establish a simplified global location and operations
infrastructure
Realign the Organization

Technical Technical
Quality Quality

Service Service
Quality Quality
Alignment
Timing Timing
Quality Quality

Reputation Reputation
Quality Quality

Relationship Relationship
Quality Quality

Price Price
Strategic Recommendations

Leverage Brand and Technical Expertise


• Education Sector

Focus on core business

Construction ‘Violent’ Construction Educational


Strategic Recommendations (cont’d)

Target Developing Countries


• Currently less than 10% of sales outside US & Europe
• 376 million children in China (20 times the US figure)
• Culturally Customized Toys
COMPETITIVE STRENGTH
Strong Average Weak

IND
High CHN
USA
MARKET EU
ATTRACTIVE-
Medium
NESS

Low
Strategic Recommendations (cont’d)

Target Parents of Young Children


• Re-branding Products (problem)
• Reverting to the original Lego brand
• Increase marketing aimed at parents of infants and small
children, and stress Lego’s educational benefits

Strategic Alliances (Entertainment Companies)


• Major entertainment franchises:
Star Wars and Harry Potter
• Bionicle / Miramax:
Mask of Light been translated in 26 different languages
Questions?

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