0% found this document useful (0 votes)
150 views46 pages

Module 4 - Chapter 6 Process Synchronization

The document discusses process synchronization and techniques for coordinating access to shared resources among concurrent processes. It describes critical section problems that can occur when processes attempt to access and modify shared data simultaneously. Classical solutions like Peterson's algorithm and semaphores are presented. Semaphores provide a general synchronization mechanism using wait() and signal() operations to control access to shared resources without busy waiting. Implementation requires associated waiting queues to avoid busy waiting when processes block on semaphore operations. Deadlock and starvation are also mentioned as potential issues.

Uploaded by

Barry Allen
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
Download as ppt, pdf, or txt
0% found this document useful (0 votes)
150 views46 pages

Module 4 - Chapter 6 Process Synchronization

The document discusses process synchronization and techniques for coordinating access to shared resources among concurrent processes. It describes critical section problems that can occur when processes attempt to access and modify shared data simultaneously. Classical solutions like Peterson's algorithm and semaphores are presented. Semaphores provide a general synchronization mechanism using wait() and signal() operations to control access to shared resources without busy waiting. Implementation requires associated waiting queues to avoid busy waiting when processes block on semaphore operations. Deadlock and starvation are also mentioned as potential issues.

Uploaded by

Barry Allen
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1/ 46

Chapter 6: Process

Synchronization
Process Synchronization
• Background
• The Critical-Section Problem
• Peterson’s Solution
• Synchronization Hardware
• Semaphores
• Classic Problems of
Synchronization
• Monitors
• Synchronization Examples
• Atomic Transactions
Cooperating Processes
• Independent process cannot affect or be
affected by the execution of another process
• Cooperating process can affect or be affected
by the execution of another process
• Advantages of process cooperation
– Information sharing
– Computation speed-up
– Modularity
– Convenience
Producer-Consumer Problem
• Paradigm for cooperating processes,
producer process produces
information that is consumed by a
consumer process
– unbounded-buffer places no practical
limit on the size of the buffer
– bounded-buffer assumes that there is a
fixed buffer size
Bounded-Buffer – Shared-Memory Solution

• Shared data
#define BUFFER_SIZE 10
Typedef struct {
...
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
• Solution is correct, but can only use
BUFFER_SIZE-1 elements
Bounded-Buffer – Insert() Method
while (true) {
/* Produce an item */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
{
Bounded Buffer – Remove() Method
while (true) {
while (in == out)
; // do nothing -- nothing to
consume

// remove an item from the buffer


item = buffer[out];
out = (out + 1) % BUFFER SIZE;
return item;
{
Background
• Concurrent access to shared data may result
in data inconsistency
• Maintaining data consistency requires
mechanisms to ensure the orderly execution
of cooperating processes
• Suppose that we wanted to provide a
solution to the consumer-producer problem
that fills all the buffers. We can do so by
having an integer count that keeps track of
the number of full buffers. Initially, count is
set to 0. It is incremented by the producer
after it produces a new buffer and is
decremented by the consumer after it
consumes a buffer.
Producer
while (true) {

/* produce an item and put in nextProduced


*/
while (count == BUFFER_SIZE)
; // do nothing
buffer [in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
count++;
}
Consumer
while (true) {
while (count == 0)
; // do nothing
nextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
count--;

/* consume the item in


nextConsumed
}
Race Condition
• count++ could be implemented as

register1 = count
register1 = register1 + 1
count = register1
• count-- could be implemented as

register2 = count
register2 = register2 - 1
count = register2
• Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = count {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = count {register2 = 5}
S3: consumer execute register2 = register2 - 1 {register2 = 4}
S4: producer execute count = register1 {count = 6 }
S5: consumer execute count = register2 {count = 4}
PROCESS SYNCHRONIZATION Critical Sections

A section of code, common to n cooperating processes, in which the processes


may be accessing common variables.
 
A Critical Section Environment contains:

Entry Section Code requesting entry into the critical section.

Critical Section Code in which only one process can execute at any one
time.

Exit Section The end of the critical section, releasing or allowing


others in.

Remainder Section Rest of the code AFTER the critical section.


Solution to Critical-Section
Problem
1. Mutual Exclusion - If process P is executing in its critical section,
i
then no other processes can be executing in their critical
sections
2. Progress - If no process is executing in its critical section and
there exist some processes that wish to enter their critical
section, then the selection of the processes that will enter the
critical section next cannot be postponed indefinitely
3. Bounded Waiting - A bound must exist on the number of times
that other processes are allowed to enter their critical sections
after a process has made a request to enter its critical section
and before that request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the N processes
Peterson’s Solution
• Two process solution
• Assume that the LOAD and STORE instructions
are atomic; that is, cannot be interrupted.
• The two processes share two variables:
– int turn;
– Boolean flag[2]
• The variable turn indicates whose turn it is to
enter the critical section.
• The flag array is used to indicate if a process is
ready to enter the critical section. flag[i] = true
implies that process Pi is ready!
Algorithm for Process Pi
while (true) {
flag[i] = TRUE;
turn = j;
while ( flag[j] && turn == j);

CRITICAL SECTION

flag[i] = FALSE;

REMAINDER SECTION

}
Synchronization Hardware
• Many systems provide hardware support for critical
section code
• Uniprocessors – could disable interrupts
– Currently running code would execute without
preemption
– Generally too inefficient on multiprocessor systems
• Operating systems using this not broadly scalable
• Modern machines provide special atomic hardware
instructions
• Atomic = non-interruptable
– Either test memory word and set value
– Or swap contents of two memory words
TestAndSet Instruction
• Definition:

boolean TestAndSet (boolean *target)


{
boolean rv = *target;
*target = TRUE;
return rv:
}
Solution using TestAndSet
• Shared boolean variable lock., initialized to false.
• Solution:

while (true) {
while ( TestAndSet (&lock ))
; /* do nothing

// critical section

lock = FALSE;

// remainder section

}
Swap Instruction
• Definition:

void Swap (boolean *a, boolean *b)


{
boolean temp = *a;
*a = *b;
*b = temp:
}
Solution using Swap
• Shared Boolean variable lock initialized to FALSE; Each process has
a local Boolean variable key.
• Solution:
while (true) {
key = TRUE;
while ( key == TRUE)
Swap (&lock, &key );

// critical section

lock = FALSE;

// remainder section

}
Semaphore
• Synchronization tool that does not require busy waiting
• Semaphore S – integer variable
• Two standard operations modify S: wait() and signal()

– Originally called P() and V()


• Less complicated
• Can only be accessed via two indivisible (atomic) operations

– wait (S) {
while S <= 0
; // no-op
S--;
}
– signal (S) {
S++;
}
Semaphore as General Synchronization Tool

• Counting semaphore – integer value can range over an


unrestricted domain
• Binary semaphore – integer value can range only between 0
and 1; can be simpler to implement
– Also known as mutex locks
• Can implement a counting semaphore S as a binary semaphore
• Provides mutual exclusion
– Semaphore S; // initialized to 1
– wait (S);
Critical Section
signal (S);
Semaphore Implementation
• Must guarantee that no two processes can execute wait ()
and signal () on the same semaphore at the same time
• Thus, implementation becomes the critical section
problem where the wait and signal code are placed in the
crtical section.
– Could now have busy waiting in critical section
implementation
• But implementation code is short
• Little busy waiting if critical section rarely occupied
• Note that applications may spend lots of time in critical
sections and therefore this is not a good solution.
Semaphore Implementation with no Busy waiting

• With each semaphore there is an associated waiting


queue. Each entry in a waiting queue has two data
items:
– value (of type integer)
– pointer to next record in the list

• Two operations:
– block – place the process invoking the operation on
the appropriate waiting queue.
– wakeup – remove one of processes in the waiting
queue and place it in the ready queue.
Semaphore Implementation with no Busy waiting (Cont.)

• Implementation of wait:

wait (S){
value--;
if (value < 0) {
add this process to waiting queue
block(); }
}

• Implementation of signal:

Signal (S){
value++;
if (value <= 0) {
remove a process P from the waiting queue
wakeup(P); }
}
Deadlock and Starvation
• Deadlock – two or more processes are waiting indefinitely for an event
that can be caused by only one of the waiting processes
• Let S and Q be two semaphores initialized to 1
P0 P1
wait (S); wait (Q);
wait (Q); wait (S);
. .
. .
. .
signal (S); signal (Q);
signal (Q); signal (S);
• Starvation – indefinite blocking. A process may never be removed from
the semaphore queue in which it is suspended.
Classical Problems of
Synchronization
• Bounded-Buffer Problem
• Readers and Writers Problem
• Dining-Philosophers Problem
Bounded-Buffer Problem
• N buffers, each can hold one item
• Semaphore mutex initialized to the
value 1
• Semaphore full initialized to the
value 0
• Semaphore empty initialized to the
value N.
Bounded Buffer Problem (Cont.)
• The structure of the producer process

while (true) {

// produce an item

wait (empty);
wait (mutex);

// add the item to the buffer

signal (mutex);
signal (full);
}
Bounded Buffer Problem (Cont.)
• The structure of the consumer process

while (true) {
wait (full);
wait (mutex);

// remove an item from buffer

signal (mutex);
signal (empty);

// consume the removed item

}
Readers-Writers Problem
• A data set is shared among a number of concurrent processes
– Readers – only read the data set; they do not perform any
updates
– Writers – can both read and write.

• Problem – allow multiple readers to read at the same time. Only


one single writer can access the shared data at the same time.

• Shared Data
– Data set
– Semaphore mutex initialized to 1.
– Semaphore wrt initialized to 1.
– Integer readcount initialized to 0.
Readers-Writers Problem (Cont.)
• The structure of a writer process

while (true) {
wait (wrt) ;

// writing is performed

signal (wrt) ;
}
Readers-Writers Problem (Cont.)
• The structure of a reader process

while (true) {
wait (mutex) ;
readcount ++ ;
if (readercount == 1) wait (wrt) ;
signal (mutex)

// reading is performed

wait (mutex) ;
readcount - - ;
if (redacount == 0) signal (wrt) ;
signal (mutex) ;
}
Dining-Philosophers Problem

• Shared data
– Bowl of rice (data set)
– Semaphore chopstick [5] initialized to 1
Dining-Philosophers Problem

(Cont.)
The structure of Philosopher i:

While (true) {
wait ( chopstick[i] );
wait ( chopStick[ (i + 1) % 5] );

// eat

signal ( chopstick[i] );
signal (chopstick[ (i + 1) % 5] );

// think

}
Problems with Semaphores
• Correct use of semaphore operations:

– signal (mutex) …. wait (mutex)

– wait (mutex) … wait (mutex)

– Omitting of wait (mutex) or signal


(mutex) (or both)
Monitors
• A high-level abstraction that provides a convenient and effective mechanism
for process synchronization
• Only one process may be active within the monitor at a time

monitor monitor-name
{
// shared variable declarations
procedure P1 (…) { …. }

procedure Pn (…) {……}

Initialization code ( ….) { … }



}
}
Schematic view of a Monitor
Condition Variables
• condition x, y;

• Two operations on a condition variable:


– x.wait () – a process that invokes the
operation is
suspended.
– x.signal () – resumes one of processes (if any)
that
invoked x.wait ()
Monitor with Condition Variables
Solution to Dining Philosophers

monitor DP
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];

void pickup (int i) {


state[i] = HUNGRY;
test(i);
if (state[i] != EATING) self [i].wait;
}

void putdown (int i) {


state[i] = THINKING;
// test left and right neighbors
test((i + 4) % 5);
test((i + 1) % 5);
}
Solution to Dining Philosophers (cont)

void test (int i) {


if ( (state[(i + 4) % 5] != EATING) &&
(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) {
state[i] = EATING ;
self[i].signal () ;
}
}

initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
Solution to Dining Philosophers (cont)

• Each philosopher I invokes the operations pickup()


and putdown() in the following sequence:

dp.pickup (i)

EAT

dp.putdown (i)
Monitor Implementation Using Semaphores

• Variables
semaphore mutex; // (initially = 1)
semaphore next; // (initially = 0)
int next-count = 0;

• Each procedure F will be replaced by

wait(mutex);

body of F;


if (next-count > 0)
signal(next)
else
signal(mutex);

• Mutual exclusion within a monitor is ensured.


Monitor Implementation
• For each condition variable x, we have:

semaphore x-sem; // (initially = 0)


int x-count = 0;

• The operation x.wait can be implemented as:

x-count++;
if (next-count > 0)
signal(next);
else
signal(mutex);
wait(x-sem);
x-count--;
Monitor Implementation
• The operation x.signal can be implemented as:

if (x-count > 0) {
next-count++;
signal(x-sem);
wait(next);
next-count--;
}

You might also like