Robotics of Conflict Inside Multi-Partner Technology and Software
Robotics of Conflict Inside Multi-Partner Technology and Software
Robotics of Conflict Inside Multi-Partner Technology and Software
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LITRATURE SURVEY
ABSTRACT: Traditional participatory systems modelling demands synchronous time from many
experts and face-to-face interaction. This is not always feasible (e.g. recent pandemic) and can
restrict which participants can be included. There are additional limitations in the effectiveness of
physical paper-based modelling when handling large complex systems with numerous variables and
links between them. The key challenge facing practitioners is then how we can retain the benefits of
traditional participatory modelling whilst exploiting the advantages of new technologies? This paper
contributes to development of an original systematic methodology based on Cybernetic principles.
The proposed method, refers to 5X – standing for Expose, Explore, Exploit, Explain, and Expand,
offers a fully virtual co-produced environment for better engagement of stakeholders, developing
more confidence in systems mapping, and promote knowledge to other policy areas.
COGNITIVE ELEMENTS IN THE IMPLEMENTATION OF NEW TECHNOLO
GY: CAN LESS INFORMATION PROVIDE MORE BENEFITS?
ABSTRACT: This paper explores the major mechanisms within the Griffith and
Northcraft (1993) cognitive model. This model offers a fine-grained view of how user
and implementer understandings influence implementation success. While broader
implementation models suggest structural and process strategies for increasing the
likelihood of implementation success, this model describes user and implementer
understanding and can be used to design appropriate implementation strategies. .
ORGANIZATIONAL STRUCTURING AND PROJECT TEAM STRUCTURING IN INTEGRATED
For a superior project result, integrated product development (IPD) project need to have stage-specific management
approaches where the front-end structuring supports and strengthens the management of the project and the team
during the execution stages. In the current study we focus on relationships on the organizational level variable during
the front-end stage of the project, organizational structuring, with a project execution level variable, project team
structuring to study the impact on product design glitches and project performance in the concurrent project
environment. We hypothesize that managing the overall product development projects with integrated organizational
structuring at the front stage and project team structuring during the development and project implementation stages
can lead to reduced product glitches which can enhance the overall IPD project performance.
CONFLICT PROPAGATION WITHIN LARGE TECHNOLOGY AND SOFTWARE ENGINEERING
PROGRAMMES: A MULTI-PARTNER ENTERPRISE SYSTEM IMPLEMENTATION AS CASE STUDY
Enterprise system implementations are increasingly outsourced to multiple third-party service providers. These
multi-partner technology and software engineering programmes are usually organized through project teams that align
to the functional areas of the software. Cognitive, occupational and personal differences between members of project
teams increases the potential for conflict, which in extreme cases may propagate throughout the entire social network
of the programme. Using social network analysis and thematic coding analysis, within a single case study, new
insights are provided into the development of conflict within and between individual project teams of large
technology and software programmes, such as those seen within enterprise system implementations. A conceptual
framework has been developed that builds on existing literature around conflict in groups, to explore how task,
process and relationship conflict can develop in large enterprise system implementations. The conceptual framework
illustrates how conflict, once developed, can propagate throughout the social network of the wider programme.
MANAGEMENT ISSUES IN SOFTWARE DEVELOPMENT
Software development is a sector that has witnessed the highest rate of project failure in the world.
Our country having very poor software industry and high failure rate of software projects. Most Projects
are over budgeted, over timed and get low customer satisfaction due to the poor management staff.
Software industries are spending lot of money on project management training, so the success rate of
software projects has not improved. Common issues which are categorize into different categories such
as technical and Managerial. This paper discus the Management issues related to Time, Finance,
Manpower, and with Management itself in Software development. Technical knowledge of a Manager
for managerial skills plays a better role to cure the problems in software development life cycle.
INTUITIONISTIC MULTIPLICATIVE GROUP ANALYTIC HIERARCHY PROCESS AND ITS USE
experts' hesitant quantitative judgments. This paper presents an intuitionistic multiplicative preference
information-based group analytic hierarchy process (AHP) and develops an intuitionistic multiplicative group
AHP (IMGAHP), which addresses multicriteria group decision-making (MCGDM) that uses IMPRs to capture
experts' preference judgments. First, we introduce a consistency index to gauge the consistency of IMPRs and
describe the concept of acceptably consistent IMPRs. Second, we propose an algorithm for repairing an
inconsistent IMPR to an acceptable level. Third, we propose an aggregation operator to integrate acceptably
From the viewpoint of Cybernetics, IncEc in GMCA is a learning policy system, with characteristics
of growth and change, whose structure and behavior are defined by the ways in which system
components are interconnected and exchange information. The quantity and quality of information is
hence central to such systems which can be used for instance to identify new strategies or refreshing
existing ones in order to influence the system in desirable ways. The new science of Cybernetics
(also called Second-Order Cybernetics places the emphasis on how ‘observers’ (i.e., policymakers
and experts in our case) construct models of the systems with which they interact. When applied to the
context of PSM, this could be a crucial challenge, as the information included in the system being
‘modelled’ (output in Fig. 1) depends on the nature of information in the system being ‘perceived’
by participants between which there may or may not be alignment.
DESIGNING A DIGITALIZED PARTICIPATORY
SYSTEM:
Successful design and delivery of a PSM require finding a right compromise between
several interrelated dimensions. Gray et al. [20] classify them as purpose (the why), process
(the how), partnership (the who), and product (the what). For example, when the
problem situation is messy and unclear, conceptual modeling techniques (such as Fuzzy
Cognitive Mapping (FCM) and Causal-Loop Diagrams (CLD) may help to specify the
boundaries and bring shared understanding to how the system works. If the purpose is
solely to develop a common ground upon stakeholders’ knowledge, then this may be
sufficient. Alternatively, upon availability of empirical data, such understanding can be
used as a baseline for constructing mathematical and simulation models. Examples
include transitions from FCM to Agentbased modelling , from CLD to
System Dynamics
TOOLS FOR FUZZY COGNITIVE
MAPPING
FCM is a class of Signed Fuzzy Weighted graphs, and typically include feedback loops
(reflecting circular patterns of causation) and consisting of nodes (indicating descriptive
components) and directed edges (indicating cause-effect relations) between them. It offers a
systematic and intuitive approach to combine the experiences and expertise of individuals with
various qualitative knowledge. This is crucial in distributed systems like IncEc where local
knowledge plays a vital role in capturing a whole-system understanding. FCM is a static
model. While it cannot reflect temporal and spatial dynamics , its semi-quantitative representation
of cause-effect relationships – typically bounded in a normalized range of [−1, +1] – allows
the model to simulate ‘what-if’ scenarios to understand the impact of different policy options.
CYBERNETICS OF PROJECT MANAGEMEN:
Building trust in the model and its outputs: Engaging participants actively in the
modelling process, increasing confidence in understanding, using, and appraising the
model. This will eventually enable academic partners understand how policy partners
perceive the system, thus helping them to develop simulation models (out of the
systems map) that are more relevant and trusted.
CONCLUSION