Topic 5 Concept of Computer Graphics
Topic 5 Concept of Computer Graphics
Computer Graphics
• Introduction
• Output Primitives and Attributes
• Two dimensional Viewing
• Graphical User Interfaces
• Three Dimensional Concepts
• Three Dimensional Display in Nuclear
Medicine
Computer Graphics
• Everything on computers that is not text or
sound.
• Computer graphics as drawing pictures on
computers.
• Nuclear Medicine uses computer graphics
to display images
Graphic Software
• General Programming Package (Graphic
Library in C etc)
• Application Package (For None-
programmer)
• Modelling Transformation=>World
Coordinates=>Normalised Coordinates
User Graphic Interface
• Consist of windows, pull-down and pop-up
menus, icons, pointing device.
• Popular graphic user interface: X windows, MS
windows, Macintosh, OpenLook and Motif
• Graphic package: Specialised interactive dialogue
• General Graphic Package: interface to standard
window system: PHIGS for X windows.
User Graphic Interface
Output Attributes
Transformation Pipeline
Display Processor in
Graphic System
From Object Model
to Display Device
Object Rendering
Basic Building Blocks
For Pictures
• Output Primitives
– Characters,
– Geometric Entities.
– Lines,
– Filled Areas,
– Colours
– Polygons
Output Primitives -
Lines and Points
Output Primitives - Circles
Output Primitives - Polygon
Properties of the Output
Primitives
• How it is displayed:
– Intensity
– Colour
– Style
– Pattern
Geometric Transformation
• Cardiac Imaging
– Perfusion imaging(Bull’s eye), surface rendering with colour.
– Functional imaging (oxygen consumption), colouring blood-pool
surface.
– Gated Blood Pool Studies: cine display, surface rendering,
maximum activity projection.
• Brains.