2 Text
2 Text
2 Text
Chapter 4
Text
1 1
What is TEXT?
Basic media for many multimedia systems.
Text in the form of words, sentences and paragraphs
is used to communicate thoughts, ideas and facts in
nearly every aspect of our lives.
2
What is TEXT?
Multimedia products depends on text for many things:
to explain how the application work.
to guide the user in navigating through the application.
deliver the information for which the application was designed.
3
What is TEXT?
4
What is TEXT?
Linear
A single way to progress through the text, starting at the
beginning and reading to the end.
5
What is TEXT?
Non-Linear
Information is represented in a semantic network in which multiple
related sections of the text are connected to each other
A user may then browse through the sections of the text, jumping from
one text section to another.
Kancil Page
7
3.1 Why Text is Important in MM?
8
3.2 Text Technology
Based on creating letters, numbers and
special characters.
Text elements can be categories into:
Alphabet characters : A – Z
Numbers : 0 – 9
9
3.2 Text Technology
10
Font VS Typefaces
Isthere a difference?
How do we differentiate one with the other?
11
Font
A ‘font’ is a collection of characters of a particular size and style
belonging to a particular typeface family.
Usually vary by type sizes and styles.
The sizes are measured in points
This includes the letter set, the number set, and all of the special
character and diacritical marks you get by pressing the shift,
option, or command/control keys.
Arial Fonts
12
Typeface
A ‘typeface’ is a family of graphic characters that usually includes
many type sizes and styles.
A typeface contains a series of fonts. For instance, Arial, Arial
Black Arial Narrow and Arial Unicode MS are actually 4 fonts
under the same family.
13
Font and Typefaces
The technology of fonts and typefaces includes the following:
Font styles - boldface, italic, underline, outline
14
Font Effects
The technology of font effects in bringing
viewer’s attention to content:
Case: UPPER and lower cased letter
Embossed or Shadow
Colours
bStrikethrough
15
Font Effects Example
1 2 3 4 5
16
Text Characteristic
This example shows the Times New Roman font
Ascender
an upstroke on a character
Capital Height x-Height
FD xhp
Point size Serif p -Height Descender
The down stroke 17below
the baseline of a character
Kerning of Text
Kerning
space between pairs of characters, usually as an overlap for
improvement appearance
Av Unkerned
Av Kerned
18
Leading of Text
Leading
spacing above and below a font or Line
spacing
19
Types of Fonts
20
Serif Text
Decorative strokes added to the end of a letter's
Serifs improve readability by leading the eye along the
line of type.
Serifs are the best suited for body text.
Serif faces are more difficult to read in small scale
(smaller than 8pt) and in very large sizes.
21
San Serif Text
Sans serif faces doesn't have decorative strokes.
A sans serif text has to be read letter by letter.
Use sans serif faces for small (smaller than 8pt) and
very large sizes.
Used for footnotes and headlines
22
Serif vs Sans Serif Fonts
San Serif
23
Types of Fonts: Examples
Examples
Examplesof
ofSan
SanSerif
Serif
fonts
fonts
Century
CenturyGothic
Gothic
Times
TimesNew
NewRoman
Roman
Arial
Arial
Bookman
Bookman
Comic
Comic Sans
Sans MS
MS
Rockwell
RockwellLight
Light
Impact
Impact
Courier
Courier New
New
Tahoma
Tahoma
Century
Century
Examples
Examplesof
ofSerif
Seriffonts
fonts
24
Using Text in Multimedia
25
Using Text in Multimedia
Text applying guidelines:
Be concise
Use appropriate fonts
Make it readable
Consider type styles and colors
Use restraint and be consistent
26
Font Editing and Design Tools
27
Font Editing and Design Tools
28
Font Editing and Design Tools
2. Fontographer
Developed by Macromedia
for Macintosh and Apple
Use to edit the existing
font
Freehand drawing tools is
used to design a font.
29
Fontographer
30
Hypermedia and Hypertext
Hyper media provides a structure of links
Hypertext words are linked to other elements
Hypertext is usually searchable by software
robots
31
Hypermedia and Hypertext
32
Text in Hypermedia
33
Hypermedia Structures
34
Hypermedia Structures
Link - connections between conceptual
elements (navigation pathways and
menus)
Node - contains text, graphics sounds
Anchor - the reference from one
document to another document, image,
sound or file on the web
Link anchor - where you came from
35
Hypertext
36
Using Hypertext
37
Hypertext Tools
Building or authoring
builder creates links, identifies nodes,
generates an index of words
Reading
both linear and increasingly non-linear
Becoming more comfortable with non-
linear hypertext systems will change the
way we think….
38
How Text Can Be Used Effectively
1. Communicating Data
Customer names and address
Pricing information of products
39
How Text Can Be Used Effectively
40
How Text Can Be Used Effectively
3. Clarifying other media
Labels on button, icons and screens
Captions and callouts for graphics
41
Advantages & Disadvantages
Using Text
Advantages:
Is relatively inexpensive to produce
Present abstract ideas effectively
42
Advantages & Disadvantages
Using Text
Disadvantages:
Is less memorable than other visual media
Requires more attention from the user than
other media
Can be cumbersome – not elegant in
expression
43
Summary
Multimedia applications and presentations invariably
rely to some extent on the use of text to convey their
message to users.
Text has many characteristics that the developer can
modify to enhance the user expression.
size, weight, typeface, style, colour, kerning,
tracking, etc.
Just like any other media, it requires careful planning
and creativity.
44