HCI1 - HCI Week 1

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HISTORY

OF HCI
Week 1 : Module 1
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Virtual Classroom Rules and Regulations
Create a quiet and comfortable study space Do not drink or eat during class

Dress appropriately Pay attention

Don’t play with your computer or other


Be on time
devices

Come prepared Be respectful

Mute your microphone and turn your camera on Have fun and be creative
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This module will introduce the History of Human Computer
Interaction (HCI) on how people interact with computers
and to what extent computers are or are not developed for
successful interaction with human beings. As its name
implies, HCI consists of three parts: the user, the computer
itself, and the ways they work together.
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User- an individual user or a group of users working
together. An appreciation of the way people's sensory
systems (sight, hearing, touch) relay information is vital.
Also, different users form different conceptions or mental
models about their interactions and have different ways of
learning and keeping knowledge.
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Computer- When we talk about the computer, we're
referring to any technology ranging from desktop
computers, to large scale computer systems. For example,
if we were discussing the design of a Website, then the
Website itself would be referred to as "the computer".
Devices such as mobile phones or VCRs can also be
considered to be “computers”.
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Interaction- There are obvious differences between
humans and machines. In spite of these, HCI attempts to
ensure that they both get on with each other and interact
successfully. In order to achieve a usable system, you need
to apply what you know about humans and computers, and
consult with likely users throughout the design process. In
real systems, the schedule and the budget are important,
and it is vital to find a balance between what would be ideal
for the users and what is feasible in reality.
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A quote and
quote
“We must design for the way people behave,
not for how we would wish them to behave.”
― Donald A. Norman, 
Living with Complexity
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Did you know?

Brief History of Human Computer Interaction, Where


HCI came from, Usability
Beyond the desktop and Why Human Computer
Interaction (HCI)
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Learning Objectives

Discuss the history of HCI

Explain where the HCI came from

Explore the usability of HCI

Discuss the beyond the desktop Inspect the reason why we need to learn
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HCI
Human Computer
Interaction
● is the academic discipline that most of us think of
as UI design.
● ○ It focuses on the way that interactions between
human beings and computers interact to ever
increasing levels of both complexity and simplicity.
 
● ○ Mid to late 1970s, this discipline wasn’t
particularly important.
● ○ It wasn’t necessary to focus on how those users
interacted with computers
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Human Computer
Interaction
● The masses wanted computing and they didn’t
want to go through complicated rigmarole to do
what they wanted with a computer.
● This is known as “cognitive engineering” e.g.
building things that work with our thoughts.

● It had already started to simplify the user interface


of complex airplanes.
● It was natural for some of this work to move into
the UI field for computing devices.
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Human Computer Interaction Brief
Introduction
Human computer interaction (HCI) is an area of
research and practice that emerged in the early 1980s,
initially as a specialty area in computer science
embracing cognitive science and human factor
engineering.
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Human Computer Interaction Brief Introduction
HCI has expanded rapidly and steadily for three decades,
attracting professionals from may other disciplines and
incorporating diverse concepts and approaches,

HCI now aggregates a collection of semi-autonomous fields of


research an practice in human-centered information.
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Where HCI came from?
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― Irene M. Pepperberg
Did you know?

Where HCI came from?


Personal computing and personal computer platforms
Readings: Usability
. The original ad abiding technical focus of HCI was and
vividly highlighted the deficiencies of computers with
is the concepts of USABILITY.
respect to usability for those who wanted to use
computers as tools.
 

USABILITY
Qualities like fun, well-being, collective efficacy,
USABILITY
aesthetic tension, enhanced creativity, flow, Usability is an emergent the grasp and the
support for human development, and others. reach of HCI. Contemporary users want more
from a system than merely “ease of use”.
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HCI is taught now in many
departments/faculties that
address information
technology
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psychology
communication studies
information science HCI expanded from its initial focus on
geographical sciences systems individual and generic user behavior to
industrial, manufacturing & include:
systems engineering social and organizational computing
design accessibility for the elderly
cognitive sciences cognitively and physically impaired
science & technology studies widest possible spectrum of human
management information experiences and activities.
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Human Computer Interaction Brief
Introduction
In the 1080s HCI academic programs train many different
types of professionals: user experience designers, interaction
designers, user interface designers, application designers,
usability engineers, user interface developers, application
developers, technical communicators/online information
designers, and more.
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Today, HCI is a vast and multifaceted community, bound of usability and the
integrating community, bound by the evolving concepts of usability, and the
integrating commitment to value human activity and experience as the primary driver
in technology.
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Human Computer Interaction Brief
● WHY HCI? Introduction
● Concerned with the design evaluation, implementation of
interactive computing systems for human use ad with the
study of major phenomena surrounding them.
● “The study of people, computer technology, and the way
these influence one another. We study HCI to determine
how we an make this computer technology more usable by
people”
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Let’s review some facts.
● The need for people to communicate with each other has existed since we
first walked upon this planet.
● The lowest and most common level of communication modes we share are
movements and gestures
● Movements and gesture are language independent, that is, they permit
people who do not speak the same language to deal with one another.
● The next higher level, in terms of universities and complexity, is spoken
language.
● Most people can speak one language, some two or more. A spoken language
is very efficient mode of communication if both parties to the
communication understand it.
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