Group 1 Presentation: - Topic: - Rugby Laws of The Game

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GROUP 1 PRESENTATION

• TOPIC:
• RUGBY LAWS OF THE GAME
Law 1: The ground
The ground is composed of field of play, playing
area, perimeter area and playing enclosure, in-
goal, 22 and scrum zone.
1. The playing surface must be safe.
2. The permitted surface types are grass, sand,
clay, snow or artificial turf (confirming to
world rugby regulation 22).
3. The dimensions of the playing area.
• .

Dimensions Field of play length Width In-goal length

Maximum(meters) 100 70 22

Minimum(meters) 94 68 6
The ground
 
The playing area is rectangular in shape.
Any violations to these dimensions must be approved by the
relevant union for domestic competitions or world rugby for
international matches.
When the length of the field of play is less than 100m, the distance
between 10m lines and 22m lines is reduced accordingly.
When width of the playing area is less than 70m, the distance
between the 15m lines is reduced accordingly.
The perimeter area should be less than 5m wide where
practicable.
LINES
4. There are solid lines which are; the dead-ball lines and
touch-in-goal lines, the goal lines, the 22m lines, the half
way lines and the touch lines.
5. There also dash lines;5meters from, and parallel to each
touchline.
15meters from, and parallel to, each touchline.
10meters from, and parallel to, each side of the half-way line.
5meters from, and parallel to, each goal line.
6. There is one line 0.5meters long that intersects the center
of the half-way lines.
Goal posts and crossbar

7. When padding is attached to the goal posts,


the distance from the goal line to the external
edge of the padding must not exceed
0.3meters.
Flag posts

8. There are 14 flag posts with flags, each with


maximum height of 1.2meters.
9. One flag post is positioned at each intersection of
touch-in-goal lines and the goal lines and one at
intersection of the touch-in-goal lines and the dead-
ball lines (8 flag posts in total).
10. One flag post is positioned in line with the 22-meter
line and the half-way line in each side of the pitch,
2meters outside the touchlines and within the playing
enclosure (6 flag posts in total).
Objections of the ground
11. Teams must inform the referee of any
objection before the match starts.
12. The referee will attempt to solve the issue
and will not start the match if any part of the
ground is considered to be unsafe.
LAW2: THE BALL
1.The ball is oval and made of four panels.
2.It is 280-300milimeters length, circumference
of 740-770milimeters from one end to
another end and width circumference of580-
620 millimeters.
3. It weighs 410-460 grams.
4. Smaller balls may be used for matches
between young players.
5. The ball is made of leather or a suitable
synthetic material. It may be treated to make
it water resistant and easier to grip.
6. Its air pressure at the start of play is 65.71-
68.75 kilopascals, 0.67-0.70 kilograms per
square centimeter or 9.5-10.0 pounds per
square inch.
7. Spare balls may be available during a match.
The team
Numbers
• 1. Each team has no more than 15 players in the
playing area during play.
• 2. A match organiser may authorise matches to be
played with fewer than 15 players in each team.
• 3. A team may make an objection to the referee about
the number of players in their opponents’ team. If a
team has too many players, the referee orders the
captain of that team to reduce the number
appropriately. The score at the time of the objection
remains unaltered. Sanction: Penalty
NUMBERS
• 4. For international matches, a union may nominate up to
eight replacements.
• 5. For other matches, the match organizer decides how
many replacements may be nominated, up to a maximum
of eight.
• 6. Replacements are made only when the ball is dead and
only with the permission of the referee.
• 7. If a player re-joins or a replacement joins the match
without the referee’s permission and the referee believes
the player did so to gain an advantage, the player is guilty
of misconduct. Sanction: Penalty.
NUMBERS
8. The table indicates the minimum number of
front-row players by squad size and the
minimum replacement obligations. A match
organizer may, having taken player welfare
into account, amend the minimum number of
front-row players in the squad and the
minimum replacement obligations at defined
levels of the game.
NUMBERS
NUMBERS
• 9. Where the match organizer has determined squad
sizes of 23 and a team is able to nominate only two
front-row replacements, then that team may
nominate only 22 players in their squad.
• 10. Prior to the match, each team must advise the
appropriate match official of their front-row players
and possible front-row replacements and which
position(s) in the front row they can play. Only these
players may play in the front row when the scrum is
contested and only in their designated position(s).
NUMBERS
• 11. A replacement front-row player may start
the match in another position.
• 12. It is a team’s responsibility to ensure that
all front-row players and front-row
replacements are suitably trained and
experienced
UNCONTESTED SCRUM
• 13. Scrums will become uncontested if either team cannot field a
suitably trained front row or if the referee so orders.
• 14. A match organizer may stipulate the conditions under which a
game may start with uncontested scrums.
• 15. Uncontested scrums as a result of a sending off, temporary
suspension or injury must be played with eight players per side.
• 16. When a front-row player leaves the playing area, whether through
injury or temporary or permanent suspension, the referee enquires at
that time whether the team can continue with contested scrums. If
the referee is informed that the team will not be able to contest the
scrum, then the referee orders uncontested scrums. If the player
returns or another front-row player comes on, then contested scrums
may resume.
UNCONTESTED SCRUM
• 16. When a front-row player leaves the playing
area, whether through injury or temporary or
permanent suspension, the referee enquires at
that time whether the team can continue with
contested scrums. If the referee is informed that
the team will not be able to contest the scrum,
then the referee orders uncontested scrums. If
the player returns or another front-row player
comes on, then contested scrums may resume.
UNCONTESTED SCRUM
• 17. In a squad of 23 players or at the discretion of the match
organizer, a player whose departure has caused the referee to
order uncontested scrums cannot be replaced.
• 18. Only when no replacement front-row player is available is
any other player permitted to play in the front row.
• 19. If a front-row player is temporarily suspended, and the
team cannot continue with contested scrums with players
already on the field, then the team nominates another player
to leave the playing area to enable an available front row
player to come on. The nominated player may not return until
the period of suspension ends, or to act as a replacement
UNCONTESTED SCRUM
• 19. If a front-row player is temporarily
suspended, and the team cannot continue
with contested scrums with players already on
the field, then the team nominates another
player to leave the playing area to enable an
available front row player to come on. The
nominated player may not return until the
period of suspension ends, or to act as a
replacement
UNCONTESTED SCRUM
• 20. If a front-row player is sent off, and the
team cannot continue with contested scrums
with players already on the field, then the
team nominates another player to leave the
playing area to enable an available front-row
player to come on. The nominated player may
act as a replacement.
PERMANTED REPLACEMENT
• 21.A player may be replaced if injured. An
injured player may not return once replaced.
• 22. A player is deemed to be injured if :
• a. At national representative level, it is the
opinion of a doctor that it would be
inadvisable for the player to continue.
b. In other matches, where a match organiser has
given explicit permission, it is the opinion of a
medically trained person that it would be
inadvisable for the player to continue. If none is
present, that player may be replaced if the referee
agrees.
c. The referee decides (with or without medical
advice) that it would be inadvisable for the player to
continue. The referee orders that player to leave the
playing area.
PERMANENT REPLACEMENT
23.The referee may also order an injured player
to leave the playing area to be medically
examined.
PERMANENT REPLACEMENT-RECOGNIZE
AND REMOVE
24. If, at any point during a match, a player is
concussed or has suspected concussion, that
player must be immediately and permanently
removed from the playing area. This process is
known as “Recognize and Remove”.
TEMPORARY REPLACEMENT-BLOOD INJURY

25. When a player has a blood injury, that player


leaves the field of play and may be
temporarily replaced. The injured player
returns to play as soon as the bleeding has
been controlled and/or covered. If the player
is not available to return to the field of play
within 15 minutes (actual time) of leaving the
playing area, the replacement becomes
permanent.
26. In international matches, the match-day
doctor decides whether an injury is a blood
injury necessitating a temporary replacement.
In matches which have been approved in
advance by World Rugby for use of the HIA
process, the game cannot restart until the
player with the blood injury has been
temporarily replaced.
TEMPORARY REPLACEMENT-HEAD INJURY
ASSESSMENT(HIA)
27. In matches which have been approved in advance by
World Rugby for use of the HIA process, a player who
requires an HIA:
a. Leaves the field of play, and
b. Is temporarily replaced (even if all the replacements
have been used). The game cannot restart until the
player who requires an HIA has been temporarily
replaced. If the player is not available to return to the
field of play after 12 minutes (actual time) of leaving
the playing area, the replacement becomes permanent.
TEMPORARY REPLACEMENTS-ALL
28. A temporary replacement can be temporarily
replaced (even if all replacements have been used).
29. If a temporary replacement is injured, that player
may also be replaced.
30. If a temporary replacement is sent off, the originally
replaced player is not permitted to return to the
playing area, except to comply Law 3.19 or 3.20, and
only if the player has been medically cleared to do so
and does so within the required time of leaving the
field of play.
TEMPORARY REPLACEMENTS-ALL
31. If the temporary replacement is temporarily
suspended, the replaced player is not
permitted to return to the field of play until
after the period of suspension, except to
comply with Law 3.19 or 3.20, and only if the
player has been medically cleared to do so
and does so within the required time of
leaving the field of play.
TEMPORARY REPLACEMENTS-ALL
32. If the time allowed for a temporary
replacement elapses during half-time, the
replacement shall become permanent unless
the replaced player returns to the field of play
immediately at the start of the second half.
TACTICAL REPLACEMENTS JOINING THE
MATCH
33. Tactically replaced players may return to play
only when replacing :
a. An injured front-row player.
b. A player with a blood injury.
c. A player with a head injury.
d. A player who has just been injured as a result of
foul play (as verified by the match officials).
e. The nominated player described in Law 3.19 or
3.20.
ROLLING REPLACEMENTS
34. A match organizer may implement rolling
tactical replacements at defined levels of the
game within its jurisdiction. The number of
interchanges must not exceed 12. The
administration and rules relating to rolling
replacements are the responsibility of the
match organizer.

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