Practical File (Class - Xii)
Practical File (Class - Xii)
Practical File (Class - Xii)
Prashant Kumar
TGT (P&HE)
PM SHRI K.V. No. 3, Delhi
Cantt.
Record File Shall Include
Practical -1: Fitness Test Administration for all
Items.
Practical- 2: Procedure for Asanas, Benefits &
Contraindication for any two Asanas for each
lifestyle disease.
Practical -3: Any one game of your choice (IOA
Recognised) out of the below list. Labelled
Diagram of Field & equipment (Rules,Terminology
& Skills)
* Basketball, Football, Kabaddi , Kho-Kho, Volleyball,
Handball, Hockey, Cricket, Bocce & Unified Basketball
(CWSN, Children With Special Needs- Divyang)
Practical :- 1
(Fitness Tests Administration For All Items)
PHYSICAL FITNESS TEST
A) Age Group 5 – 8 Years / Class 1 – 3
i) BMI
ii) Flamingo Balance Test
iii) Plate Tapping Test
TEST BATTERY
Test 1 :- BMI
Test 2 :- 50 m Standing Start or 50 m Dash
Test 3 :- 600 m Run or Walk
Test 4 :- Sit & Reach Test
Test 5 :- Partial Curl – Up
Test 6 :- Push – Ups (Boys)
Test 7 :- Modified Push – Ups (Girls)
Test 1 :- Body Mass Index (BMI)
Purpose :- To check the percentage of fat, bone, and
muscle in body.
Equipment Required :- Flat, clear surface,
stadiometer /measuring tape pasted on a wall and
weighing machine.
Body Mass Index is calculated from body weight (W) and
height (H).
1) Tadaasana 7) Matsayasana
2) Katichakrasana 8) Halasana
3) Dhanurasana 9) Paschimottasana
4) Ardhmatsyendrasana 10)Ushtrasana
5) Pawanmuktasana
6) Suryabedhan Pranayama
1.Tadasana
Tadasana or Mountain Pose is an asana derived from
the word ‘tada’ which means mountain and ‘asana’
which means posture . This asana is like the base or
the mother of all asanas from which all other asanas
emerge.
Procedure of Tadasana
Stand erect and place your legs slightly apart, with your hands hanging
alongside your body.
You must take your thigh muscles firm. Lift your kneecaps while ensuring
you do not harden the lower part of your belly.
Strengthen the inner arches of your inner ankles as you lift them.
Now, imagine a stream of white light (energy) passing through your
ankles, up to your inner thighs, groin, spine, neck, all the way up to your
head. Gently turn your upper thighs inward. Elongate the tailbone such
that it is towards the floor. Lift the pubis such that it is closer to the navel.
Look slightly upward.
Now breathe in and stretch your shoulders, arms and chest upwards.
Raise your heels, making sure your body weight is on your toes.
Feel the stretch in your body right from your feet to your head. Hold the
pose for a few seconds. Then exhale and release.
Benefits of Tadasana
Improves posture.
Strengthens thighs, knees and ankles.
Increases awareness.
Steadies breathing.
Increases strength ,power and mobility in the feet, legs and hips.
Relieves sciatica.
Reduces flat foot.
Increases confidence.
It is good for increasing height.
It helps to maintain blood pressure.
It helps to recover from paralysis attack.
It reduces stress and obesity.
Leg and hand muscles become strong.
Maintain physical and mental balance.
Contraindications of Tadasana
Asthma
Preventive Asanas Of Asthma
Asthma is a condition in which our airways become
narrow and swell and produce extra mucus.This can
make breathing difficult and trigger coughing,
wheezing and shortness of breath.
1. Uttan Mandukasana 8. Urdhwahastottasana
2. Anulom – Vilom 9. Dhnurasana
3. Gomukhasana 10. Ushtrasana
4. Matsyasana 11. Vakrasana
5. Tadasana 12. Kapalbhati
6. Bhujangasana
7. Paschimottanasana
1. Uttan Mandukasana
Procedure of Uttan Mandukasana
Benefits of Uttan Mandukasana
.
Contraindications of Uttan Mandukasana
2. Anulom - Vilom
Procedure of Anulom-Vilom
Benefits of Anulom-Vilom
3.Gomukhasana
The name is derived from the Sanskrit words ‘Go’( meaning
cow), ‘Mukha’ (meaning face) and ‘Asana’( meaning posture). This
posture is called ‘Cow –face’ pose because the lower limbs
resemble the face of a cow . The knees with a gap in between
them look like the mouth . The shin looks like the side of a cow’s
face. The feet look like the ears of a cow.
Procedure of Gomukhasana
Begin by sitting in cross legged posture.
Bring your right foot on top of the left thigh and slide it as close to the left
hip as possible.
Bring your left ankle by the side of the right hip. Try to make sure that one
knee is over the other.
Slide both your feet far behind, but make sure you are comfortable.
Try to keep the spine straight and vertical and the head facing forward.
Raise your right arm and bring it over your shoulder.
Wrap your left arm behind the back and reach to grasp your left hand with
right hand behind the back, clasping the fingers together.
Stay in the final pose for about 10 – 12 breaths.
Release the hands and stretch the legs straight, bounce the knees a few
times.
Repeat the asana using the opposite limbs.
Finally, release the pose and relax in a comfortable cross-legged sitting
posture.
Benefits of Gomukhasana
It stretches our hips.
It provides power to your ankles, thighs, shoulders, armpits,
chest, deltoid and triceps.
Relives chronic knee pain.
Strengthens your spine and abdominal muscles.
Strengthens the hip joint.
It increases concentration and includes inner peace.
It is very beneficial in prevention of diabetes.
It makes body strong, flexible and attractive.
It is helpful in arthritis.
It helps in curing asthma.
It relieves back pain and general stiffness in shoulders and neck.
Contraindications of Gomukhasana
Avoid the pose if you have serious neck or shoulder problems.
People with slip disc, high B.P , spinal problems or dizziness shall
not do it.
Patients of serious spine and hip problems should not try it.
Combined Block
Smash
Games Terminology
Smasher :- The player, who smashes the ball.
Rotation :- It is a chance of position of players in clockwise direction
after getting a chance to serve.
Blocking :- An attempt to check a smash by a player/players close to
the net by taking jump and raising of hands is called a blocking.
Antenna :- The two flexible rods, fixed at the outer edge of each side
band are called antenna. The ball must pass to the opponent’s court
between these antennas.
Boosting :- Boosting means to lift the ball up for the smasher to
smash.
Diving :- Trying to play a ball falling on the ground in front is called
diving.
Dig :- a dig is made by a player who first contacts the ball over the net.
Rally :- A rally is the exchange of hits between the teams. The team
that wins the rally gets the service.
Ace :- It is point scored on an unreturned service.
Libero
The libero player was introduced internationally in 1998.
The libero is a player specialized in defensive skills. The libero
must wear a contrasting jersey colour from their teammates
and cannot block or attack the ball when it is entirely above net
height. When the ball is not in play , the libero can replace any
back row player , without prior notice to the officials . The
replacement does not count against the substitution limit each
team is allowed per set.
Rotation System
“Volleyball players rotate on the court clockwise –
every time a team wins a rally the opponent’s serve.”
Rotation System
Officials
Famous Cup / Trophies
1) Shivanti Gold Cup
2) Purnima Trophy
3) Mannar Cup
4) Canada Open
5) FIVA World Cup
Famous Indian Players/Arjun Awardi
1) Jimmy George
2) A.Palanisamy
3) Cyril Vellore
4) Balwant Singh Sagwal
5) G. Malini Reddy
6) K. C. Elamma
7) A. R. Rao
8) C. C. Valloor
9) K. J. Kapil Dev
10) Amir Singh
11) Abdul Basith
12) P. V. Ramana
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History Of Kabaddi
When we talk about the origin of the kabaddi game it comes from India
subcontinent. The modern kabaddi game come in existence from many
forms of traditional kabaddi game, that are played in the many places in
India as their culture and languages.
This game first time demostrate in the 1936 Berlin Olympic. This game is
mostly played in India and some South Asian countries from the year
1930. In 1921 the kabaddi rules and the game framework is introduced.
The kabaddi national championship is organized in 1952 by the efforts of
the ALL INDIA KABADDI FEDERATION.
The all India kabaddi federation formed in the year 1950.
After that, the new federation board amateur kabaddi federation of India
is formed in 1972 under the affiliation of Indian Olympic Association.
The main work and purpose of the AKFI are to make popular the game
in India and other countries.
The results of this board the game is popular in the current scenario and
the new game type junior and sub-juniors form are also introduced.
Types Of Kabaddi
Achievements Of India
List of Achievements of the Indian men’s kabaddi team
World Cup
Gold medal 2004, 2007, 2010, 2011 and 2013.
Asian Games
Gold medal 1990, 1994, 1998, 2002, 2006, 2010 and 2014
Asian Indoor Games
Gold medal 2007 and 2009
SAF games
Gold medal 1985, 1987, 1989, 1993, 1995, 1999, 2004, 2006 and 2010
Wrist Catch
What is Raid
From your team you have to send , one player to the other
teams court to raid. The raider starts from the center line
utsering aloud. “Kabaddi , Kabaddi , Kabaddi ..........
Without any break.
He would be actually running from one side to the other
side of the opponent’s court trying to touch either with
his hand or leg an opponent.
Once he touches an opponent. he will, without breathing
the “Kabaddi , Kabaddi.........” rhythem come back to his
court through the centerline.
The people he had touched are his teams point scored .
If he had touched one player , it is one point and if he
had touched 3 players , it is 3 points to your team.
Raiding Skills
Toe Touch Touching With Hand
Sitting Block:-
The sitting block shall be at a distance of 2 meter from the end lines. It shall be a rectangle of
1 x 8 meter in case of Men & Junior Boys and 1 x 6 meter in case of Women, Junior Girls, Sub-
Junior Boys and Sub-Junior Girls.
Lobby:-
The strips on both the sides of the playfield measuring one meter in width are known as the
Lobbies. When the lobbies, as per rule 4 under ‘Rules of Play’ are included in the playfield,
the boundaries of the play-field are extended up to the four lines, which enclose the play-field
including the lobbies.
Mid-Line:-
The line that divides the playfield into two halves is known as the mid-line.
Court:-
kabaddi court is the area divided by the midline of the ground. Both sides of the area
are called courts.
Bulk Line:-
Each of the lines in court parallel to the midline is known as the baulk line. The
distance of the balkline from the midline shall be 3.75 meters in case of Men and Junior
Boys and 3 meters in case of Women, Junior Girls, Sub-Junior Boys, and Girls.
Bonus Line:-
The line parallel to Balk line towards the end line is known as the Bonus line. The
distance between the Bonus line and Baulk line shall be 1 meter.
End Line:-
This is the boundary of the kabaddi ground and court both. This line called the end
line. This line is all around the kabaddi field.
This makes sure that the ground has not to a hard surface that injure the players,
it should be soft. The best practice is that it is mate surface.
Arjun Award Winner
1) Mr. Sadanand Shety ( First Arjun Award Winner)
2) Mr. Jasvir Singh
3) Ms. Abhilasha Shashikant Mhatre
4) Mr. Rakesh Kumar
5) Ms. Tejaswini Bai. V
6) Mr. Dinesh Kumar
7) Ms. Tejaswini Ravindra Sawant
8) Mr. Anup Kumar
9) Mr. Manjeet Chillar
10) Mr. Ajay Thakur
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History Of Kho – Kho
Kho-Kho is one of the most traditional sports in India. This game
was originated in Poona ( Maharashtra) . The popularity and
development of this game has been associated with the development of
Akharas and Vyayamshalas in Maharashtra . Hanuman Vyayam
Pracharak Mandal, Baroda provided this game a modern form. Akhil
Maharashtra Sharirik Shikshan Mandal was formed in 1928 . This
organisation provided a lot of help in the development and
popularization of this game . The Deccan Gymkhana arranged a
conference in Poona, in which rules of this game were framed . In 1960,
Kho- Kho Federation of India was formed . In this year , the first
National Championship for women was started . A demonstration of
kho-kho match was presented in 1982 Asian Games , which were held in
New Delhi. It was introduced as a demonstration game in Berlin
Olympics, 1936. but it has not been included either in Asian Games or
Olympic Games so far. The Government of India has initiated the
different awards such as Arjun Award, Ekalavaya Award for men ,
Rani Laxmi Bai Award for women , Veer Abhimanyu Award for boys
U-18 and Janaki Award for girls U-16 to promote this game.
Play Field/Court
Equipment Used In Kho-Kho
Posts / Pole :- Two strong wooden posts , smooth all
over 120 to 125 cm. Above and perpendicular to the
ground , Fixed firmly in the free zone at tangent to the
post lines.
Attributions Of The Playfield
1 Shape of playfield Rectangular
2 Playfield ( Length & Breadth) 29 m X 16 m
3 Free Zone 2.75 m X 16 m
4 Centre lane 23.50 m X 30 cm
5 Cross lane 16 m X 30 cm
6 Distance between last line and 1st cross line 2.50 m
7 Each court divided by the centre line 7.85 m
8 Squares 8 Squares (30 X 30 cm)
9 Post Height 1.20 m
10 Duration of each innings 9 minutes
11 Intervals 5 minutes
12 Officials 5 ( Umpires-2,
Timekeeper-1 , Refree-1 &
Scorer-1)
13 Total innings 4 (2 Innings for each team)
14 Total Players 12 ( 9 Playing Members +
3 Substitute)
General Rules And Regulations
1. The running or chasing is decided by toss.
2. A match consists of two innings of chasing and
defending turns.
3. The sides that scores more points wins a match.
4. When a defender is out , he enters the sitting box from
the lobby.
5. A defender shall not touch a sitting chaser . If he does
so, he shall be warned once, If he repeat the same, he
shall be declared out.
6. Sitting chaser is not allowed to abstruct the runner. If
he is doing so, runner will be not out if touched by
the active chaser.
7. Active chaser will neither touch or cross the centre line.
8. If a runner crosses the boundries completely , the
runner is given out.
9. The sitting chaser is not allowed to stand up without getting kho.
To give kho, active chaser will touch the back side of sitting chaser
and speak kho loud and clear.
10. A defender shall be declared out if he is touched by hand by an
attacker, without violating any rule or if he goes out of field . The
referee / umpire shall declare out by a short blow of the
whistle .While chasing a defender , if an attacker pushes the said
defender out of field , the defender shall not be declared out.
11. Active chaser will have to run in the same direction . If he goes in
opposite direction he will be given “Foul”
12. Any 8 chasers shall sit on the square facing the side lanes in such
a way that no adjacent chasers face the same side lane. The 9 th
active chaser shall stand in either of the rectangles to start that
pursuit.
13. As soon as defender is out , he shall turn to the Sitting Block
through the Lobby exiting from the nearest End Line or Side Line.
14. The teams shall not leave the field until the Referee declares the
result of the match.
Rules Regarding Substitution
The referee on request of Coach, Captain or Manager
shall allow any number of substitutions.
Penalties
a) For a minor offence , such as talking to opponents , spectator or
officials , shouting etc. A verbal warning will be given by the
Referee .In case of repetition of the offence warning will be given
by showing a yellow card.
b) For a serious offence, Referee may disqualify the concerned
players and others from rest of the match by showing a red card.
Games Terminology
The common Kho-Kho terms are as follows :-
1. Endline :- The lines running parallel to each other and equal
in length to the length of the Kho – Kho field.
2. Sidelines :- The lines running parallel to each other and equal
in length to the breadth of the Kho – Kho field.
3. Court :- The area between the post lines.
4. Posts :- Two strong wooden posts , smooth all over 120 to 125
cm. Above and perpendicular to the ground , Fixed firmly in
the free zone at tangent to the post lines.
5. Central Lane :- It is a rectangle in between two posts
measuring 30 cm X length of the court which divides the
court into two equal halves and forms Square at the
intersection of Cross Lanes.
6. Cross Lane :- Each of the rectangles measuring 30 cm X Width
of the court that intersects the Central Lane at right angle.
7. Square :- The area 30 cm X 30 cm formed by the intersection of the
Central Lane and the Cross Lane
8. Free Zone :- This is an area where both the runner and chaser can move
in any direction..
9. Lobby :- The area surrounding the field by a measure of 1.5 m in width.
10.Entry Zone :- The area marked in the lobby parallel to the Side Line and
in both sides of Scorer’s table with the outer line of the lobby measuring
1 m in width and from Post Line to 3rd Cross Lane in length.
11.Chasers :- The players who chase the opponents with a view to put out
them and at the same time score points.
“The players , who sit in the squares are called chasers.”
12. Runner :- The runners are those players who are chased by an active
chaser . He wants to touch or tap them.
13. Fake Kho :- Pretending to give a Kho but actually he does not do so.
14. Feet Out :- If both feet of the runner touch the ground beyond side
lines , the player is given out.
15. Innings :- The nine minutes duration of the game may be chasing or
running is known as inning.
Fundamental Skills
A) Offensive Skills / Chasing Skills
1. Giving Kho :- Chaser says word ‘Kho’ when touching the sitting chaser. It is a
foul if he does not say this word.
2. Taking Direction :- After receiving the kho, a chaser should take his first step out
of the cross lane with care because that step will decide his direction of move.
3. Fake Kho :- In such kho , the chaser pretends to give Kho but actually he follows
the runner.
4. Tapping :- Tapping is touching an active runner by extending an arm .
a) Shoulder Tap :- Touching the shoulder of defender.
b) Heel Tap :- Touching the heel of defender.
5. Trapping :- For trapping , the active chaser should try to bring two or three runners
to one side or towards the post. This situation is called trapping.
6. Diving :- In this technique , chaser’s dive on an active runner to touch him
spontaneously.
a) Running flat dive
b) Steady dive
c) Side dive
7.Turning round the post.
8. Pole Dive :- Taking support of pole and touching the defender.
Pole Dive
Diving
Giving Kho
Tapping
Taking Direction
Fake Kho
B) Defensive Skills / Running Skills
1. Chain Game:- Defender takes entry behind the sitting chaser and runs
Zig-Zag path by making the attacker to give kho behind.
2. Ring Game :- Defender runs in the shape of a ring (oval shape) by
making use of four squares.
a) Short Ring :- Defender stands close to the centre lane.
b) Medium Ring :- Defender stands almost half the way from the
centre lane.
c) Long Ring :- Defender stands Away from the centre lane .
3. Combination of chain and Ring game ( Dodging) :- To deceive
attacker different body dodge is used.
a) Shoulder dodge
b) Foot dodge
c) Combining both
4. Avoiding the Post :- Defender without reaching post stands between
last square and pole.
5. Pulti :- By showing his back , defender deceives the attacker and turns in
opposite direction to the direction in which he was running.
Common Injuries
Kho- Kho is a game of strength , speed , stamina and some skills. It
is a contact game, but the contact with the opponent as well as with the
team members is frequent . This game includes the threat of injuries.
The common kho-kho injuries are as follows.
1. Ankle Sprain
2. Low Back Pain
3. Blisters
4. Calf Pain
5. Cramping Muscles
6. Knee Pain
7. Quadriceps Pull or Tear
8. Side Stitch
9. Neck Strain
10. Abraison
11. Contusion
Important Tournaments
1. Federation Cup
2. Nehru Gold Cup
3. National Kho–Kho Championship(Men & Women )
4. Asian Championship
5. Netaji Subhash International Tournament
6. Junior National Kho- Kho Championship For Boys
& Girls
7. Inter – University Championship
Arjuna Awardees
1) Mr. Sudhir B. Parab ( First Arjun Award Winner)
2) Ms. Neelima Sarolkar
3) Ms. Sushma Sarolkar
4) Mr. Shrirang Inamdar
5) Ms. Sobha Narayan
6) Mr. D. S. Ramachandran
7) Ms. Sulekha Kulkarni
8) Mr. S. Prakash
9) Mr. Phadke Gopal Purshotatam
10) Ms. Veena Narayan Parab
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Unified Basketball
(CWSN- Children With Special Needs)
THANK
YOU