Unit 9
Unit 9
Transactional Analysis
Overview:
• Another contributory to Eric Berne’s theory would be Dr. Wilder Penfield who did
experiments on the application of electrical currents to specific regions of the
brain.
• Analysis of Transactions
• Script Analysis
• Games Analysis
• Stroking
The Birth of
Transactional Analysis
The Theory
• The human brain works like a camcorder it records all our thoughts, feelings and
emotions since childhood which we tend to replay in our adult life.
Not all transactions between humans are healthy or normal. In those cases, the
transaction is classified as a crossed transaction.
In a crossed transaction, an ego state different than the ego state which received the
stimuli is the one that responds.
Example:
Agent’s Adult: “Do you know where my cuff links are?” (note that this stimuli is
directed at the Respondents Adult).
Transactional Analysts will pay attention to all of the cues including non-verbal cues
when analyzing a transaction and identifying which ego states are involved.
Ulterior Transactions
Berne says that we can communicate on two levels. There is the social message –
what we say, and the psychological message – what we mean.
Sarcasm is a great example of this. When we are sarcastic what we say is the
opposite of what we mean.
Strokes
Berne defined a stroke as the “fundamental unit of social action.”
Berne introduced the idea of strokes into Transactional Analysis based upon the
work of Rene Spitz, a researcher who did pioneering work in the area of child
development
Berne postulated that adults need physical contact just like infants, but have
learned to substitute other types of recognition instead of physical stimulation.
A life script is an unconscious life plan based on decisions made in early childhood
about ourselves, others, and our lives.
The early decision (or sets of early decisions) is the most important part of our life
script
These are:
Games are learned patterns of behaviour, and most people play a small number of
favourite games with a range of different people and in varying intensities.
GAMES ANALYSIS
When people fail to get enough strokes at work they try a variety of things.
One of the most important thing is that they play psychological games.
A psychological game is a set of transaction with three characteristics:
• Second Degree games occur when the stakes may be higher. This usually
occurs in more intimate circles, and ends up with an even greater negative
payoff.
• Third Degree games involve tissue damage and may end up in the jail, hospital
or morgue.
People play games for
these Reasons:
• To structure time
• To acquire strokes
• To maintain the substitute feeling and the system of thinking, beliefs and actions
that go with it
• To maintain the person's life position by "proving" that self/others are not OK
• The Persecutor: "if it weren't for you", "see what you made me do", "yes,
but".
• The Rescuer: "I'm only trying to help", "what would you do without me?“
• The Victim: "this always happens to me", "poor old me", "go on, kick me".
Discussion –
Similarities to Other Theories
• Transactional Analysis (TA) first and foremost is similar to that of Sigmund
Freud’s three components of the personality.
• I also agree to TA ‘s philosophy that indeed we as human being have the right to
be here and we have the capacity to change and grow.
Characterization
STROKING
• Stroking is an important aspects of the transactional analysis.
• People need strokes for their sense of survival and well being on the job. Lack of
stroking can have negative consequences both on physiological and
psychological well being of a person.
2. Negative strokes:
a stroke one feel bad or not good is a negative stroke. negative strokes hurt
physically or psychologically.
3.Mixed strokes:
a stroke may be of a mixed type also.
Example :the boss comment to a worker “you did an excellent job inspite your
limited experience.
Benefits and Utility of TA
• Improved Interpersonal Communication.
• Motivation.
• Organisational Development.
Selling Implications of
Transactional Analysis
• Developing an Adaptive Selling Strategy for ‘Parent’, ‘Adult’, ‘Child’ type of
customers
• Muriel James and Dorothy Jongeward, 1978, Born to Win, Penguine Publishing
Group