Current and Future Trends in Media and Information
Current and Future Trends in Media and Information
Current and Future Trends in Media and Information
Trends in Media
and Information
MEDIA AND INFORMATION LITERACY
MOST ESSENTIAL LEARNING
Describe the impact of massive open on-
COMPETENCIES
line course
LEARNING OBJECTIVES:
1. Evaluate current trends in media and information and how it will
affect/how they affect individuals and society as a whole
2. Describe Massive Open Online Course (MOOC)
3. Predict future media innovation
4. Synthesize overall knowledge about media and information with
skills for producing a prototype of what you think is a future media
innovation.
PRE-
ACTIVITY
1. What “futuristic drawing” can you see
in the picture?
2. This picture was drawn in 1905, two
years after Wilbur and Orville Wright
invented the first successful airplane.
Based on your knowledge in science, do
you think that this airplane model would
materialize? Why or why not?
3. What do you think is the next major
innovation in transportation technology?
10 New Paradigms of Communication in the Digital Age
Environmental state:
Internet of Things (IoT) devices
used for farming, for instance,
alert you when it’s time to water
your crops and so on, allowing you
to optimize yields.
VOICE & TONE
RECOGNITION
Not only can voice and tone recognition
be used to confirm a person’s identity,
but tone recognition can be used to
detect a person’s health or emotional
state. This technology will open new
opportunities in security and healthcare
– with mobile applications.
INTELLIGENT
ROUTING DEVICE
This future technology will be useful to,
for example, local councils. While on the
move, staff will be able to provide the
precise description and location of a
street-based issue using Smartphones
and mobile devices that can take photos
and have GPS (global positioning
system) support. Intelligent routing will
then alert the responsible team to action.
EYE TRACKING
TECHNOLOGY
Eye tracking technology measures
eye positions and movements which
are analyzed through computer
applications. Future laptops,
smartphones and tablets could
contain thousands of tiny imaging
sensors built into the display screen.
EYE TRACKING
TECHNOLOGY
Eye tracking technology could have many
possible applications, including:
Law enforcement – lie detection
Airport security – identifying suspicious
behavior, e.g. to catch terrorists before they
strike
Retail – recording, monitoring and
analyzing consumer behavior to ‘tailor’
marketing to individuals
Safety - alerting and awakening a
drowsy or distracted driver would save many
lives
EYE TRACKING
TECHNOLOGY
Eye tracking technology could have many
possible applications, including:
Health care – assisting people with
disabilities or paralysis to communicate
(laptop) and improve mobility (electric
wheelchair)
Human-computer interaction – using
screen icons and a blink here or a
gaze there. Say goodbye to the mouse
and keyboard.
INTERNET
GLASSES
Technology that can display
images directly onto our retinas while
not blocking our sight is being
developed.
This technology can be used in
eyeglasses and have uses ranging from
e-Gaming to military defense. In the
next 10-20 years experts predict that
Internet glasses will replace
Smartphones.
INTERNET
GLASSES
Imagine these viewing experiences:
• Seeing building schematics and locations
of others (especially useful for security or
fire fighters)
• Giving a speech while information is
streamed to your eyeglasses in real time
• Receiving turn by turn directions as you
walk toward your destination
• Viewing virtual recipes while cooking
without losing your rhythm
• Walking down the street, seeing one of
your friends show up "on screen" 2 blocks
WEARABLE
TECHNOLOGY
Wearable technologies today are
smart watches. These watches are worn
as a typical wristwatch but do more than
just tell time. Modern smart watches
perform the same functions as
smartphones.
Smart watches as a wearable are
developed for convenience, but its
inability to function as an independent
WEARABLE
TECHNOLOGY
Another example is a Fitness
tracker. It is derived from smart
watches in form and physical design
but serves health applications.
Fitness trackers aim to promote
health and wellness among its
enthusiasts, unfortunately, issues in
their accuracy have been raised in
several reviews.
WEARABLE
TECHNOLOGY
Virtual Reality (VR) wearable
technology is gradually growing in
popularity among enthusiasts. Wearable
technology takes users to computer
generated worlds and let them
experience it as if they were actually
there. However, concerns were raised
about VR technology’s potential to cause
a total disconnection from the physical
world.
The Massive Open Online Course and its implications
Massive Open Online Course (MOOC) is defined as a model
for delivering learning content online to any person who
wants to take a course, with no limit on attendance. It can be
characterized by the following:
1. A revolutionary approach to education that moves away from
the physical to the virtual
2. A kind of learning that happens online, breaking the norm of
traditional schools or universities for higher education.
3. Utilizes information technologies like analytics to help
instructors gauge their student’s learning.
4. Emphasis on connectedness.
The Massive Open Online Course and its implications
The Massive Open Online Course and its implications
The Implications
RUBRICS:
-Drawing (Design of the Robot/originality) = 10 pts.
- Explanation= 10 pts.