Super Smash Bros. Ultimate

List of updates (SSBU)/11.0.0 changelog

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This is the list of known changes in version 11.0.0 of Super Smash Bros. Ultimate.

Link[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Luigi[edit]

  • Change The final hit of dash attack is no longer weight independent, reverting one of the changes made in 10.1.0.

Captain Falcon[edit]

  • Buff Falcon Dive's throw has significantly less ending lag (FAF 55 → 24), making it considerably harder to Tech Check Falcon's recovery.

Jigglypuff[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.
  • Buff Jiggylpuff can now perform its aerial jumps while charging an item that requires said mechanism.

Zelda[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Pichu[edit]

  • Buff Neutral aerial makes Pichu's ears intangible during the clean hit (frames 3-9).
  • Buff The recoil damage on several of Pichu's moves was reduced. These changes revert the recoil increase applied with update 3.1.0 for those moves, with the exception of Agility, which has less recoil than before 3.1.0.
    • Buff Forward smash: 2% → 1.5%.
    • Buff Forward aerial: 1.5% → 1%.
    • Buff Forward throw: 0.8% → 0.5%.
    • Buff Skull Bash: 1.8% → 1.5%.
    • Buff Agility: 0.9% (zip 1)/1.4% (zip 2) → 0.5%/1%, total: 2.3% → 1.5%.

Ganondorf[edit]

  • Buff Dark Dive's throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to Tech Check Ganondorf's recovery.

Zero Suit Samus[edit]

  • Nerf Neutral aerial has more landing lag (6 frames → 8).
  • Nerf Boost Kick has more startup lag (frame 4 → 6).

Wario[edit]

  • Nerf Up tilt's late hit has a shorter hitbox duration (frames 11-19 → 11-15).
  • Wario Waft:
    • Nerf The third level charge has more startup (frame 5 → 8) and ending lag (FAF 50 → 55).
    • Nerf The max charge has more startup lag (frame 9 → 12) with its total duration increased as well (FAF 61 → 64).
      • Buff The super armor starts a frame earlier and lasts longer (frames 5-10 → 4-13).

Diddy Kong[edit]

  • Nerf Banana Peel takes 24 frames longer to throw after having thrown a previous one. This removes all remaining infinites.

King Dedede[edit]

  • Gordo Throw:
    • Buff Has less ending lag (FAF 61 → 59).
    • Buff Has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.
    • Buff Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened (FAF 29 → 25).

R.O.B.[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Villager[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Wii Fit Trainer[edit]

  • Buff Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
    • Bug fix As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.

Little Mac[edit]

The change in Little Mac's Up Smash.
  • Buff Up smash's hitbox duration is 1 frame longer (10-13 → 10-14), reversing the change to hitbox duration made in version 3.1.0.

Mii Brawler[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Mii Swordfighter[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Mii Gunner[edit]

The change in Mii Gunner's Forward Smash's multihit.
The change in Mii Gunner's Forward Smash's launcher.
  • Buff Forward smash has more range towards Mii Gunner, removing a blind spot in the move.
  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Palutena[edit]

The change in Palutena's Grab.
  • Nerf Dash attack has more ending lag (FAF 38 → 41).
  • Nerf Forward aerial has more landing lag (7 frames → 9).
  • Nerf Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).

Shulk[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Duck Hunt[edit]

  • Bug fix A bug that allowed the reticles on Duck Hunt's smash attacks to activate twice was removed.[1]

Isabelle[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Joker[edit]

Hero[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Banjo & Kazooie[edit]

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Byleth[edit]

  • Buff Down smash deals more knockback (73 base/62 scaling → 74/66), allowing it to KO earlier.
  • Down aerial:
    • Buff Has more knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.
    • Buff Deals more shield damage (6 → 9), allowing it to break shields more easily.
  • Areadbhar:
    • Buff Has gained a shieldstun multiplier of 1.7× on the grounded version and 2× on the aerial version, making it safer on shield.
    • Buff Has less ending lag in the air (FAF 66 → 62).
  • Sword of the Creator:
    • Buff Has more base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the move's utility when used around 50%.
    • Buff Has less startup lag (frame 11 → 9 (grounded), 12 → 10 (aerial)), with its total duration on the ground reduced as well (FAF 49 → 47).
  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Min Min[edit]

  • Nerf Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.
  • Forward smash:
    • Nerf Min Min cannot hold the charge as long after it is fully charged (120 frames → 30).
    • Nerf Has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).
  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Steve[edit]

The change in Steve's Down Smash.
  • Buff Down smash has more range towards Steve, removing a blind spot in the move.

Sephiroth[edit]

The change in Sephiroth's Scintilla, when the opponent does not activate the counter.
The change in Sephiroth's Scintilla, when the opponent activates the counter, at its smallest size.
The change in Sephiroth's Scintilla, when the opponent activates the counter, at its largest size.
  • Change Blade Dash has an altered launch angle (73° → 107°), but forces knockback towards Sephiroth's front instead of his back. As such, its effective angle remains unaltered, but it launches opponents facing the direction Sephiroth hit them from instead of the opposite.
  • Buff Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.
  • Bug fix A glitch involving Shadow Flare and Pokémon Trainer causing the visual effects of moves to not play was fixed.

References[edit]