[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Cloud (SSBU)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Cloud down throw hurtbox visualization | ||||
---|---|---|---|---|
![]() |
Overview[edit]
Cloud slams the opponent onto the ground with one arm and launches opponents behind him. It is among the strongest down throws in the game and Cloud's strongest throw when he performs the throw while facing away from the ledge. However, It has low base knockback, making it a very ineffective throw for combos.
Cloud Down Throw KO%s on Battlefield VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 213.46% | 214° |
At the ledge (max rage) | 185.7% | 214° |
Edge of Side Platform | 215.74% | 241° |
Edge of Side Platform (max rage) | 187.78% | 241° |
Edge of Top Platform | 219.78% | 289° |
Edge of Top Platform (max rage) | 191.44% | 289° |
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | ![]() |
Forward | 40 | 110 | 0 | 0.0× | ![]() |
![]() |
![]() |
Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
![]() |
![]() |
Timing[edit]
During frame 17, the move inflicts 10 frames of hitlag to both Cloud and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 44 |
Animation length | 57 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
|