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| {{ArticleIcons|ssb4=y}} | | {{ArticleIcons|ssb4=y}} |
| [[File:DonkeyKongThrowDown.gif|thumb|270px|Hitbox visualization showing Donkey Kong's down throw.]] | | [[File:DonkeyKongThrowDown.gif|thumb|270px|Hitbox visualization showing Donkey Kong's down throw.]] |
| | | {{competitive expertise}} |
| ==Overview==
| | {{technical data}} |
| Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos.
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| ==Throw data== | | ==Throw data== |