Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

Dream Land GB

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This article is about the stage debuting in Super Smash Bros. for Nintendo 3DS. For the stage that debuted in Super Smash Bros., see Dream Land (SSB).
Dream LandSuper Smash Bros. for Nintendo 3DS
Dream Land GBSuper Smash Bros. Ultimate
SSBU-Dream Land (3DS).png
Dream Land GB in Super Smash Bros. Ultimate.
KirbySymbol.svg
Universe Kirby
Appears in SSB4 (3DS)
Ultimate
Availability Unlockable (SSB4)
Starter (Ultimate)
Unlock criteria Use Kirby's Final Smash.
Crate type Presents
Maximum players 4 (3DS)
8 (Ultimate)
Tracks available In SSB4
Green Greens
Castle Lololo
Float Islands
Bubbly Clouds
Mt. Dedede
Green Greens Ver. 2 (Alternate)
In Ultimate:
Kirby series music
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Article on WiKirby Kirby's Dream Land

Dream Land GB (プププランド GB, Pupupu Land GB), known as Dream Land (プププランド, Pupupu Land) in Super Smash Bros. for Nintendo 3DS, is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, based off of Kirby's Dream Land.


Stage layout

It is a scrolling stage taking place in various areas of Kirby's Dream Land. As an added reference, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. When there are only five seconds remaining in timed matches, this light begins to dim, as if the Game Boy's batteries were dying out.

If a player holds the L button while selecting the stage in Super Smash Bros. for Nintendo 3DS, it will use a black and white palette instead of green, mimicking later Game Boy models. This easter egg is absent in Ultimate.

Phases

  • Green Greens: This section starts in front of a building with "IN" on it. The stage starts here (with a Game Boy start-up). A hand then appears pointing to the right, signalling the fighters to go that way. The stage then scrolls, passing over a pit and stopping at a cliff.
  • Float Islands: This section starts at the end of an island, while a ship's hull is visible. Characters are not able to swim in the water, though the water will make a splash effect when entered. The hand appears, scrolling the stage. The stage will pass over the whole ship, which has crates on it. These crates must be jumped over. The stage stops at an island with two platforms.
  • Bubbly Clouds: This section starts with four cloud platforms: two at the bottom and two at the top. The hand appears to move the screen. It stops on three cloud platforms.
  • Castle Lololo: The exterior features two platforms on the bottom. The bottom-right platform has three small platforms above it. The interior has one bottom platform and three others arranged in a triangle. They are all hard platforms, so it can provide a cave of life.
  • Mt. Dedede: The boxing ring is completely flat and the Boss Rush lobby has one bottom platform and two platforms on the left and right sides of the stage.


Ω forms and Battlefield form

In Super Smash Bros. for Nintendo 3DS, the Ω form is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The black and white variant can still be accessed.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form take place in the Green Greens section. The main platform itself resembles the wall design of the Castle Lololo exterior section of the normal form, but is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.

Glitches

  • A glitch can occur in the King Dedede's castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get KO'd.[citation needed]
  • Another glitch can occur where one of Olimar's Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.

Origin

Kirby Green Greens origin.pngKirby Castle Lololo Origin.png
Magnify-clip.pngMagnify-clip.png
Screenshots of "Green Greens" (left) and "Castle Lololo" (right).\left

Kirby's Dream Land was a game debuting on the original Game Boy, with five stages. Players controlled Kirby as he traveled through Dream Land, picking up food, Superspicy Curries, Maxim Tomatoes, and 1-ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, and players were given the option to begin again.

Gallery

Trivia

  • The Pic of the day from August 8, 2014 that features the monochrome Kirby and King Dedede costumes further references Kirby's Dream Land, as the game would have had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was Kirby-themed.
    • Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle.
  • Due to the close proximity of the background, no Star KOs occur in this stage; only standard KO blasts and Screen KOs occur. This also applies to its Ω form.
  • This stage was originally conceived as being based upon Super Mario Land, but the concept instead became Dream Land. [1]

References