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Virtonomics

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Virtonomics
Available inChinese
English
French
German
Russian
Spanish
Ukrainian
OwnerGamerflot Trading LTD
Created byVirtonomics Team
URLvirtonomics.com
RegistrationRequired

Virtonomics is a massively multiplayer, turn-based, Serious game [2], persistent, browser-based, online business simulation game developed by Gamerflot Trading, published by UAB Marilana and launched in 2006.

Gameplay

Virtonomics resembles Trevor Chan's business simulation game Capitalism 2.[3][4] It simulates the basic principles and processes of businesses in a competitive environment.[5][6] There are no predefined victory or failure conditions, and the game does not end. Players define their own end goals for the game, and try achieve them using strategy and tactics. Typically, the main goal is to build a successful business amidst competition.

Virtonomics is a multiplayer game, and players mainly interact with other players as well as with a computer-controlled opponent. It is turn-based game, and each turn lasts a fixed length of time. Generally, turns are a day long, and for a regular player, the game required 15 to 60 minutes a day. In 2014, the developers released a "fast realm", a game server where turns were an hour long; this was designed for players in short-term business training.[citation needed]

In the game, players may engage in agriculture, exploitation of natural resources, manufacturing, trade, foreign exchange market trade, finance, personnel management, marketing, logistics, scientific research and other business processes.[7]

At the beginning of a game, the player is given the opportunity to start their own virtual company and to develop it, competing with the other players. The player receives a starting amount of virtual currency at the beginning of a game. Virtual money is used to pay for in-game expenses and investments. It can be gained by selling products and services to other players and the population.[citation needed]

History

Virtonomics is developed by GamerFlot Trading Ltd. A prototype of Virtonomics called Money Mania was released in 2004, and it ran as a non-commercial project for a few years. On 11 December 2006, Money Mania was renamed Virtonomics, and released in the Russian language. The game was named by Game World Navigator as the best economic online game of 2007.[3][4][8] The game entered the global market in 2009 with a freemium model, and was translated to several other languages. Some universities and business schools have used the game business simulation Virtonomics as a training tool.[9] In addition to the freemium model, revenue is generated by product placement; for example, in 2009, the Russian Standard Bank partnered with GamerFlot Trading to include a branded in-game item in Virtonomics that gave bonuses to players.[10] It had gained 550,000 players by 2010.[5]

References

  1. ^ "Virtonomics.com Site Info". Alexa Internet. Retrieved 2014-04-01.
  2. ^ D, Lallana (2013-10-03). "Simproduction: a multi-player online serious game to understand the basics of business administration" (PDF). D. Lallana, P. Garaizar. analyzed key business management serious games (i.e., INNOV8, Virtonomics)
  3. ^ a b Экономическая онлайн-игра "Виртономика" названа лучшей игрой 2007 года (in Russian). Mail.Ru. 2008-01-29. Archived from the original on 2009-10-08. Retrieved 2010-03-07. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  4. ^ a b "ВИРТОНОМИКА" – ЛУЧШАЯ БРАУЗЕРНАЯ ИГРА!. Business Press (Alliance Media) (in Russian). Alliance Media National Business Partnership. Archived from the original on 2014-07-18. Retrieved 2010-03-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help); Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  5. ^ a b Blažič, Andrej Jerman; Ribeiro, Claudia; Fernandes, João; Pereira, João; Arh, Tanja (2012). "Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education". Intelligent Information Management. 4 (6). Scientific Research Publishing: 348–356. doi:10.4236/iim.2012.46039. Archived from the original on 2014-07-22. Retrieved 2014-12-14. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)CS1 maint: unflagged free DOI (link)
  6. ^ "Лапша на уши" [Noodles on the Ears]. Nomobile.Ru. ZAO Publishing. 2009-04-24. Archived from the original on 2009-04-28. Retrieved 2016-01-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Bellotti, F; Berta, R; De Gloria, A; Lavagnino, E; Antonaci, A; Dagnino, F; Ott, M; Romero, M; Usart, M; Mayer, I.S. (2014). "Serious games and the development of an entrepreneurial mindset in higher education engineering students". Entertainment Computing. 5 (4). Elsevier. doi:10.1016/j.entcom.2014.07.003. Retrieved 2014-12-14.
  8. ^ Chinarova, Catherine (2006). "Бизнесмен играющий" [Business Gaming] (PDF). Бизнес-журнал (in Russian). 36 (24): 91. Archived from the original (PDF) on 2016-01-02. Retrieved 2016-01-05. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Reventar III, Vicente (2012-11-27). "ITM122X: Gaming and Management Games" (PDF). Ateneo de Manila University. Archived from the original (PDF) on 2014-12-14. Retrieved 2014-12-14. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Nikulin, Andrei (2009-12-28). "Русский стандарт внедряется в Виртономику" [Russian Standard introduced in Virtonomics]. MoneyNews. Archived from the original on 2015-04-19. Retrieved 2016-01-05. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)