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Virtonomics

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Virtonomics
Available inChinese
English
French
German
Russian
Spanish
Ukrainian
OwnerGamerflot Trading LTD
Created byVirtonomics Team
URLvirtonomics.com
RegistrationRequired

Virtonomics is a massively multiplayer, turn-based, serious game,[2][3][4] persistent, browser-based, online business simulation game[5][6] developed by Gamerflot Trading, published by UAB Marilana and launched in 2006.

Gameplay

Virtonomics resembles Trevor Chan's business simulation game Capitalism 2.[7][8] It simulates the basic principles and processes of businesses in a competitive environment.[9][10] There are no predefined victory or failure conditions, and the game does not end. Players define their own end goals for the game, and try achieve them using strategy and tactics. Typically, the main goal is to build a successful business amidst competition.

Virtonomics is a multiplayer game, and players mainly interact with other players as well as with a computer-controlled opponent. It is turn-based game, and each turn lasts a fixed length of time. Generally, turns are a day long, and for a regular player, the game required 15 to 60 minutes a day. In 2014, the developers released a "fast realm", a game server where turns were an hour long; this was designed for players in short-term business training.[11]

Currently Virtonomics has six realms: Vera, Olga, Mary, Lien, Fast and Anna.

In the game, players may engage in agriculture, exploitation of natural resources, manufacturing, retail, foreign exchange market trade, finance, personnel management, marketing, logistics, scientific research and other business processes.[4][12]

Virtonomics has a political simulation module where players can participate in election on three levels: city elections to become a mayor, government's election and president's election. Players-politicians can change taxes, custom dues, rent rates, transportation fees and regulate budget which affecting macroeconomics of the game world.

At the beginning of a game, the player is given the opportunity to start their own virtual company and to develop it, competing with the other players.[13] The player receives a starting amount of virtual currency at the beginning of a game. Virtual money is used to pay for in-game expenses and investments. Players gain money by selling final goods to vitrual customers controlled by AI, proving services or by selling final products and raw materials to other players.

History

Virtonomics is developed by GamerFlot Trading Ltd. A prototype of Virtonomics called Money Mania was released in 2004, and it ran as a non-commercial project for a few years. On 11 December 2006, Money Mania was renamed Virtonomics, and released in the Russian language. The game was named by Game World Navigator as the best economic online game of 2007.[7][8][14] The game entered the global market in 2009 with a freemium model, and was translated to several other languages. Some universities and business schools have used the game business simulation Virtonomics as a training tool.[15] In addition to the freemium model, revenue is generated by product placement; for example, in 2009, the Russian Standard Bank partnered with GamerFlot Trading to include a branded in-game item in Virtonomics that gave bonuses to players.[16] It had gained 550,000 players by 2010. In 2016, simformer - an educational platform based on Virtonomics, provides economics courses to colleges and universities (Palestine Polytechnic University,[17] UniCredit,[18] Vilnius University[19])

Versions history

Update Initial release date Description
Olga ream was added 02.2009 Before that game had only one realm called "Vera"
Training update 04.2009 Current employee training system was introduced
New country: Belarus 05.2009 New products: Potatoes, tomatoes, sunflowers, compound feed, etc.
PayPal payments 05.2009 Payment option via Paypal system was added
Group management 06.2009 New functions to control multiple subdivisions at a time
City salary update 07.2009 Average city salary change automatically due to marco factors
Ratings and achievements 08.2009 Major agricultural producers and best miners
Quests level 2 08.2009 New quest were added
Business boosters 08.2009 Initial introduction of business boosters aka innovations
Anna realm 09.2009 Subscription realm was added with no paid features
Qualification update 09.2009 The basic of current top manager qualification was introduced
Retail mechnaic 09.2009 Realistic retail mechanic was added with market share, local sellers, etc.
F2P 12.2009 All realms now are free to play. VIRTs are added (in game currency). Introduction of tenders.
Contest of directors 01.2010 New competition for new players. New tenders.
Spanish and German 03.2010 Game interface for these languages was introduced
Virtonomics in twitter 03.2010 Important news and updates are published in Russian twitter. Virtonomics trying social media
Efficiency and output 04.2010 Low total efficiency now decrease production output
High level technologies 05.2010 Science updated where high technologies (26+) was added along with minor updates
New business boosters 06.2010 The majority of current business boosters was added
Luxury products reliase 06.2010 Basic luxury products made of gold and diamonds were added
4 years anniversary 12.2010 New country - Finland
Armenia 12.2010 New country in Virtonomics
Uzbekistan 02.2011 New country in Virtonomics and new products made of Cotton
Baltic states introduces 06.2011 Lithuania, Latvia. Estonia
Norway and fishing industry 10.2011 New qualification and industry: fishing. New country - Norway and new products made of fish
Regatta and yachts 10.2011 Regular contests - race for yachts
Team play and corporations 11.2011 Players can gather in groups (clans) to play together
5 years anniversary 12.2011 Introduction of service sector: fitness centers, laundries, haircut salons
Virtonomics Law 02.2012 Official game rules ware extended
Nederlands and medicine 04.2012 New country, new business area - commercial hospitals and new products - medical drugs
Politics. Part 1 07.2012 Introduction of politics. Players can be elected to became mayor who controls a city
Car Industry update 08.2012 Standardization of car industry. 3 main types: sedan, sport car and a jeep
Restaurants in Virtonomics 10.2012 New industry
Venezuela 12.2012 New country and new goods: coffee, pearls, cocoa
Aircraft industry addition 05.2013 New industry
Politics. Part 2 05.2013 Governors and regional budgets introduction. Players can change taxes, etc.
Bonds 06.2013 Players can issue bonds to borrow money
Greece 07.2013 New country and Olives
Energy and ecology 11.2013 New industry with strong connection to politics
Cuba 01.2014 New products: Cigars, cigarettes and tobacco
Canada 05.2014 New country
Argentina addition 07.2014 New country for Lien, Mary and Anna realms
New products 08.2014 LED-TV, Lamp, Jam, Socks, etc.
Mexico 11.2014 New country and new goods: corn, Cornflakes, bourbon, antiseptic, etc. Seasonal demand mechanic was introduced
8 years anniversary 12.2014 USA in Anna realm, new game chat
Fuel industry 02.2015 Gas, petroleum, gas stations, auto repair stations, incineration power plant, etc.
New quests for new players 07.2015 Next level of quests
8 years anniversary 12.2015 Contests of Tycoons, tea introduction
Beekeeping 03.2016 Poland addition and new industry - beekeeping. New products such as honey and wax
Denmark 03.2016 New country
Big corporate update 04.2016 New functions for corporations ad improvements of a team play

Community

Mostly players communicate in Virtonomics forums, chat rooms and via internal mail. In addition there are communities in the most popular social networks: Facebook,[20] Twitter,[21] LinkedIn[22] and Reddit.[23] English, Spanish and Russian speaking communities are the most active in the game.[24]

References

  1. ^ "Virtonomics.com Site Info". Alexa Internet. Retrieved 2014-04-01.
  2. ^ D, Lallana (2013-10-03). "Simproduction: a multi-player online serious game to understand the basics of business administration" (PDF). D. Lallana, P. Garaizar. analyzed key business management serious games (i.e., INNOV8, Virtonomics)
  3. ^ "Business Simualtion Software – short review | ETU". www.imperial.ac.uk. Retrieved 2016-02-24.
  4. ^ a b Manuela, Cruz-Cunha, Maria (2012-02-29). Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global. ISBN 9781466601505.{{cite book}}: CS1 maint: multiple names: authors list (link)
  5. ^ Morabito, Vincenzo (2015-01-31). Big Data and Analytics: Strategic and Organizational Impacts. Springer. ISBN 9783319106656.
  6. ^ Dale, Holt (2011-09-30). Professional Education Using E-Simulations: Benefits of Blended Learning Design: Benefits of Blended Learning Design. IGI Global. ISBN 9781613501900.
  7. ^ a b Экономическая онлайн-игра "Виртономика" названа лучшей игрой 2007 года (in Russian). Mail.Ru. 2008-01-29. Archived from the original on 2009-10-08. Retrieved 2010-03-07. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  8. ^ a b "ВИРТОНОМИКА" – ЛУЧШАЯ БРАУЗЕРНАЯ ИГРА!. Business Press (Alliance Media) (in Russian). Alliance Media National Business Partnership. Archived from the original on 2014-07-18. Retrieved 2010-03-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help); Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  9. ^ "Лапша на уши" [Noodles on the Ears]. Nomobile.Ru. ZAO Publishing. 2009-04-24. Archived from the original on 2009-04-28. Retrieved 2016-01-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Blažič, Andrej; Ribeiro, Claudia; Fernandes, João; Pereira, João; Arh, Tanja (2012). Analysing the required properties of business simulation games to be used in e-learning and education. Intelligent information management. p. 352.
  11. ^ "Gamification stuff we love: Simformer - Gamification Nation". Gamification Nation. Retrieved 2016-02-22.
  12. ^ Bellotti, F; Berta, R; De Gloria, A; Lavagnino, E; Antonaci, A; Dagnino, F; Ott, M; Romero, M; Usart, M; Mayer, I.S. (2014). "Serious games and the development of an entrepreneurial mindset in higher education engineering students". Entertainment Computing. 5 (4). Elsevier. doi:10.1016/j.entcom.2014.07.003. Retrieved 2014-12-14.
  13. ^ "Serious Games Society: Virtonomics - business simulation game". marketplace.seriousgamessociety.org. Retrieved 2016-02-24.
  14. ^ Chinarova, Catherine (2006). "Бизнесмен играющий" [Business Gaming] (PDF). Бизнес-журнал (in Russian). 36 (24): 91. Archived from the original (PDF) on 2016-01-02. Retrieved 2016-01-05. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ Reventar III, Vicente (2012-11-27). "ITM122X: Gaming and Management Games" (PDF). Ateneo de Manila University. Archived from the original (PDF) on 2014-12-14. Retrieved 2014-12-14. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ Nikulin, Andrei (2009-12-28). "Русский стандарт внедряется в Виртономику" [Russian Standard introduced in Virtonomics]. MoneyNews. Archived from the original on 2015-04-19. Retrieved 2016-01-05. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ "الطلبة المقبولين للإشتراك في بيئة محاكاة الاعمال SimFormer | كلية العلوم الإدارية ونظم المعلومات". casi.ppu.edu. Retrieved 2016-02-22.
  18. ^ "UniCredit Bank выбрал платформу Simformer для обучения сотрудников - CNews". CNews.ru. Retrieved 2016-02-23.
  19. ^ "VU Faculty of Philology - "Virtonomics": Community manager/Copywriter, SEM Manager". www.flf.vu.lt. Retrieved 2016-02-23.
  20. ^ "Security Check Required". www.facebook.com. Retrieved 2016-02-24.
  21. ^ "Virtonomics (@Virtonomics) | Twitter". twitter.com. Retrieved 2016-02-24.
  22. ^ "Virtonomics - online business simulation game". www.linkedin.com. Retrieved 2016-02-24.
  23. ^ "Business simulation game • /r/Virtonomics". reddit. Retrieved 2016-02-24.
  24. ^ "Virtonomics: Play to become a virtuoso entrepreneur". On Serious Games. Retrieved 2016-02-22.